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9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/volgarr_the_viking_cover.jpg]]
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11''Volgarr the Viking'' is a difficult action/platformer developed by Crazy Viking Studios, and published by Adult Swim Games. It was initially released on September 13, 2013, and is currently available for PC, Platform/XboxOne, Platform/PlayStation4, Platform/PlayStationVita, Platform/WiiU, and Platform/NintendoSwitch.
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13The warrior Volgarr has been charged by Odin with a quest to defeat an evil dragon, armed with a sword, a spear and a wooden shield he embarks on a journey to complete his duty.
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15!!Tropes appearing in this game:
16* ActionBomb:
17** Artoos in World 2. When hit with a spear you can throw them at other enemies, though.
18** Bomb-carrying bats called batchoos in World 4. Upon being above Volgarr or getting hit, they dive, exploding in the process.
19* AdvancedMovementTechnique: At the end of the roll, Volgarr can jump, even when being mid-air.
20* AllTheWorldsAreAStage: World 6 features enemies and hazards from all the previous stages.
21* AMoltenDateWithDeath: Fire pits in World 4 burn you on contact, resulting in a OneHitKill.
22* BarbarianHero: Volgarr, the player character. Very much so, with his [[BarbarianLonghair long]], [[BraidsOfBarbarism braided hair]] and [[BeardOfBarbarism beard]], a well-muscled HeroicBuild, furry {{Loincloth}} and boots, and a sword and shield.
23* BeeAfraid: World 1 features large killer bees as enemies.
24* BirdPeople: World 5 features anthropomorphized birds as common enemies.
25* BlobMonster: World 2 features blue blob enemies called slymes that jump around. World 4 featured red blobs called hot sauces.
26* BottomlessPits: Occasionally featured.
27* BigCreepyCrawlies: Starting with the jumping spiders in the World 1, and then with giant black widows in World 3.
28* BreakablePowerup: Volgarr can collect items from chests, in order: a wooden shield, a metal shield, a helmet, a flaming sword, and a power up that makes you fling fireballs at enemies when you get hit. These act as HitPoints or a series of {{Single Use Shield}}s, with each bit of damage removing one until Volgarr is a OneHitPointWonder.
29* ChargedAttack: Holding a throw button charges a spear attack as long as Volgarr has a blue shield. Charged spear does more damage, is thrown further, and can pierce multiple enemies.
30* CollisionDamage: Being in contact with the enemiy hurts, unless the player is using a rolling move.
31* ColossusClimb: Lord Gyrgok, the Lizardman King found at the end of World 1, has a giant shield. You must use spears on his shield to reach his head, though these get destroyed whenever he attacks so you must repeat the process.
32* DangerousBackswing: The standard sword swing has a hitbox both behind and above you.
33* DemBones: Third stage features skeletons as primary enemies.
34* DoubleJump: The only way to alter your arc mid-air. It's also a SpinAttack similar to that from {{VideoGame/Metroid}}.
35* EnemyRollCall: Enemy names are shown during the credits.
36* EnergyBall: Some enemies shoot out balls of energy.
37* {{Fireballs}}: Balls if fire come out of flaming pits in world 4. Cult leaders also spits out balls of fire.
38* FlamingSword: Final equipment upgrade sets Volgarr's sword on fire, increasing its damage.
39* FluffyTheTerrible: The fourth Boss, a giant serpent that some believe to be the reincarnation of [[Myth/NorseMythology Jormungandr]], is in fact the cult leader's pet snake "Fluffy".
40* GiantEnemyCrab: Crab battlers are mounted on giant red crabs.
41* GiantSpider: Volgarr-sized spiders called turantulas show up in the first world. Likewise, widowers in World 3 are also giant spiders.
42* HornyVikings: Volgarr with the helmet PowerUp. The helmet has the obligatory curved horns sticking out of its sides.
43* IncendiaryExponent: The FlamingSword upgrade -- everything is cooler when it's on fire.
44* InexplicableTreasureChests: Chests are found in various locations. Their contents depend on the equipment Volgarr has.
45* Instant180DegreeTurn: Both you and enemies, so the UnnecessaryCombatRoll isn't doesn't give you free access to enemies' backsides.
46* KungFuProofMook: The mermen of World 2. Standard ones will stab you if you try to hit them with melee, blue ones will jump when you throw a spear at them, and red ones will use a dive slide attack (usually only counterable with a plunge attack unless terrain) when they spot you or are attacked, whichever happens first. See also ShieldBearingMook.
47* JavelinThrower: Spears are your ranged attack. Once you have the Hammer Shield, you can even charge up a throw.
48* LawOfChromaticSuperiority: Several enemy families have green mooks which do almost nothing, blue advanced ones which become an actual threat, and finally rare red ones which will make your life hard. In the first World the difference is hitpoints only, but in further world the differences also include more advanced attack and dodging patterns.
49* {{Leitmotif}}: The game features two of the motifs. One for Volgarr's (most prominently featured in World 5 and especially 6), and the second one is villain's (Heard in World 4 and at the beginning of World 6.) motif.
50* LizardFolk: Lizardmen in World 1 make up the bulk of the enemies.
51* LudicrousGibs: Every being that dies -- including Volgarr -- turns into flying, cartoonish piles of blood and bones.
52* MoneySpider: Enemies often drop coins and other valuables when defeated.
53* MookMaker: Worlds 2 and 4 feature {{Cute Slime Mook}}s of water and fire varieties coming from fountains. They will keep spawning as long as you are onscreen.
54* OurDragonsAreDifferent: The final boss turns into one [[spoiler:unless you get to him fast enough through the Valkyrie's route]].
55** Alternatively, [[spoiler:the TrueFinalBoss is a giant one that's for all intents and purposes a BackgroundBoss]].
56* PostDefeatExplosionChain: Large enemies and bosses go down with a series of explosions.
57* ProngsOfPoseidon: Myrmors, an aquatic race in world 2, uses tridents in battle.
58* SingleUseShield:
59** Hammer, Helmet and shield acts as one. Getting hit will make the player first lose the hammer, then the helm, then the shield.
60** The Wooden Shield breaks after a few blocks, on top of not protecting you from several attacks. Fortunately, the Hammer Shield replaces it and takes infinite hits; unfortunately once you lose that the next power-up will be a measly wooden one.
61* ShieldBearingMook:
62** Several skeletons in World 3. You must either crouch to hit their legs, use a well-placed plunging attack, or take advantage of terrain to kill them.
63** A lizard enemy also wields a shield.
64** Bird People in World 5 also carry a shield.
65* ShockAndAwe:
66** When equipping Baldur's Protection, the helmet, a ray of lightning hits from the sky, killing enemies directly above you.
67** World 2's boss occasionally attacks by electrifying the water pit or by sending a lightning ray which can only be dodged by being underwater.
68* ShoutOut: To the red dragon boss of ''VideoGame/DungeonsAndDragonsChroniclesOfMystara''. You can also find the corpse of Volgarr's spiritual ancestor, the star of arcade and console classic ''VideoGame/{{Rastan}}'', in the first pit of the first stage.
69* SmartBomb: Thor's hammer clears the enemies onscreen, when activated. It also doubles as SingleUseShield.
70* SpikesOfDoom: Bloody spears act as deadly hazards.
71* SteppingStoneSword: Spears get stuck in a wall and can be used as platforms.
72* StockFemurBone: When vertebrates are killed, they explode with a few or several bloody (if applicable)) femur bones.
73* SuperDrowningSkills: Only in World 2-1 (either path), where the water acts effectively as BottomlessPits.
74* TreasureIsBiggerInFiction: Gems are size of Volgarr's fist in this game.
75* UndergroundMonkey: World 4 features red versions of the snakes and {{Cute Slime Mook}}s, now with fire powers.
76* UnnecessaryCombatRoll: [[ZigZaggingTrope Zig-zagged]]. The rolls makes you fit through small gaps and avoids contact damage with enemies, but doesn't make you invulnerable to enemy weapons.
77* VentPhysics: World 5 and 6 features vents that periodically lift and push Volgarr around.
78* WallJump: Your spears sticking to surfaces gives you a poor man's version of it.

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