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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unworthy_menu.png]]
2 [[caption-width-right:350:The menu screen, setting up the atmosphere.]]
3-> ''The human soul. A sponge that soaks up our sins. Until it simply rots away.''
4--> '''ArcWords in the game's trailer.'''
5
6''Unworthy'' is a {{Metroidvania}} / HackAndSlash game heavily inspired by ''VideoGame/DarkSouls'', developed by [[http://www.unworthygame.com/ Alexandar Kuzmanovic]] and released on May 29th, 2018.
7
8It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. TheProtagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.
9
10It is currently [[https://store.steampowered.com/app/613190/Unworthy/ available]] on Platform/{{Steam}}. The Platform/NintendoSwitch version was also released on January 29th, 2019.
11
12!! Unworthy provides examples of the following tropes:
13
14* AbilityRequiredToProceed: Like with any true {{Metroidvania}}, a number of areas are inaccessible until you obtain the weapon that'll let you get past the obstacle.
15* AbsurdlyHighLevelCap: It's possible to have your level in the 80s by the end of the game.
16* {{Acrofatic}}: Narcoss the Anvil is a burly man, to say the least. Yet, he regularly flops around with combat rolls to close distance or avoid your attacks.
17* ActionBomb: The Absolved enemies in the Catacombs of Ur look like weak hunchbacks carrying a small torch… until they literally ignite themselves into a large fireball and throw themselves at you. This deals considerable damage and provides no sin, unless you manage to close distance and cut them down before they do this. They can also just fight with those torches in melee, but they are far more likely to commit suicide in this manner. It's unclear whether this is a bug, or something intentional.
18* AmplifierArtifact: The upgrade runes. Usually, whatever boost they give comes with a trade-off: i.e. one of the first runes, Aur, raises damage output at the cost of raising the stamina consumption of attacks.
19* ApocalypticLog: There's one left on the desk by a dead Father, which describes the experiments they have done with the sin and Filth.
20* AntiRegeneration: The attacks inflicted by [[spoiler:the "reborn" Frayed Knight Dominic]] will inflict a Curse status that prevents you from healing while it's active.
21* ArtificialBrilliance: The Venerable Archers will shoot nearby chandelier chains so that the chandeliers will fall down and kill you.
22* AutomaticCrossbows: The elite version of normal Crossbowmen is supposed to possess Soulflame according to their name and grimoire entry. Instead, they can "merely" fire regular bolts in bursts of two or three.
23* BadWithTheBone: One of the earliest things you can buy are Bone Darts, which are also the first ranged weapons available.
24* BaitAndSwitchBoss: When you enter the Gardens, you'll initially see a large creature claw itself out of the ground and roar at you... only to immediately get a volley of arrows embedded into its back, then a second valley, then a charged cleansing arrow, and then the real boss, Gaston, Heir of Ambition, drops down.
25* BewareMyStingerTail: Scorpion-like Lambs can attack in this manner, in addition to their claw attacks and SuperSpit.
26* BlessedWithSuck: The Grimoire entry for Sveht, Devourer of Light, describes him as the first and only Council member to have ascended, which immediately led to him being banished and abandoned. Presumably, his giant appearance is what the "ascension" refers to.
27* BloodlessCarnage: Averted. Regular enemies and bosses will shed blood on the ground after being attacked. Even the Sentinels, which are essentially golems, still shed white Soulflame. Moreover, the Frozen Giant miniboss is a skeleton, and yet he still sheds red blood… somehow.
28* BottomlessMagazines: Both of the bows you can get have infinite arrows. This is unlike the thrown Bone Darts, which are limited to 15.
29* CallAHitPointASmeerp: Skill points are called atonements.
30* ChainPain: The very first weapon you get to use after being reborn are the chains you were manacled to the wall with. However, there are no true enemies to fight: while the shambling unfortunates there can be killed, and will award 10 Sin upon death, they will not attack you themselves.
31* CombatTentacles: Summoned from the ground by the Death Speakers, to trap you in place.
32* CorruptChurch: Even at the best of times, the church in this world functioned by accepting people's sins and transferring them to none other but Ur, the God of Filth. That is, before they realised concentrated sin in its physical form, named Filth, makes people stronger, and tried to enhance themselves in this fashion.
33* TheCorruption: Filth is an archetypal example.
34* CrapsackWorld: Most people are either dead, or corrupted by sin and unreasoningly violent, even if they used to be good people in the past. The few peaceful survivors are completely resigned to their fate, and approach the player's quest with skepticism. Moreover, it's not even clear if what the player does actually makes the world any better.
35* CreepyCrows: Here, they moonlight as the DisturbedDoves.
36* DanceBattler: The Forest Dancer, [[PlantPerson ironically]] one of her moves is to dance fast enough to light the floor on fire.
37* DeadlyUpgrade: This happens to [[spoiler:Frayed Knight Dominic]]. After he's defeated for the first time, it appears that he finally stopped resisting the Filth and gave in to it, thus obtaining new powers.
38* DeliberatelyMonochrome: The entire game is in shades of grey, with the SplashOfColor of red blood and the pure black and white mainly reserved for elemental attacks. [[spoiler:The final area of the game, the mountain summit with the broken bell where you fight Altus, also has the orange lava.]]
39* DemBones: The Frozen Giant miniboss encountered in The Undercity. Besides melee attacks, this giant skeleton can also cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam both hands into the ground to create a large shockwave around themselves. Lastly, he can electrify himself, making attacks hazardous while the charge is pulsing through his bones. The grimoire entry "When men realized their naked vulnerability, they sought solution" implies he was the creation of Death Speakers, but there's not much context besides that.
40* DepthDeception: Some enemies can be hidden behind the foreground elements darker than themselves.
41* DevelopersForesight: Many of the early bosses have "phases" where, after taking a set amount of damage, they'll begin using new moves, and these new moves are often made to appear as reactions to tactics the player was using against the boss up to that point. Narcoss the Anvil, for example, starts out moving around slowly and then will begin rolling to increase his mobility to prevent players from exploiting his slow movement speed, acquires a shockwave attack to punish trying to roll away from his hammer attacks, and gains a sword slash that causes him to quickly turn and attack to his rear to punish trying to get behind him for a quick hit. It gives the player the feeling that the bosses are learning the player's tactics, and evolving their own strategy in response as the fight goes on, when in reality it's just the developer understanding the most likely tactics a player will use against these early bosses and building the bosses to first let the player use those strategies, and then punish them for being overly reliant on them.
42* DidNotThinkThisThrough: [[spoiler: In order to contain one of their failed experiments, Kayen, Father of Thirst, the Father had him entombed, and then had the entrance to his tomb blocked with a tree made of Filth, something that could only be removed through soul flame. However, the Father didn't realize how deep the roots would go or how far the Filth would spread. The answer to both questions ended up being "Everywhere", and even if the player burns all of the trees made of Filth, it won't undo what has happened to the world. Turns out using something you only barely understand to do something you've never tried before can go horribly, horribly wrong.]]
43** [[spoiler: There's also Kayen, Father of Thirst himself, as the church was using Filth, literally condensed sin, to try to create a new breed of superhuman, even after they learned that Filth would cause the person receiving it to become more "sinful", increasing desires and ambitions. Kayen, their ultimate creation, was utterly uncontrollable, and desired only to slake the thirst for blood that his powers had granted him. But what did they think would happen when you gave ultimate power to someone that also removed their inhibitions?]]
44* DrivenToSuicide:
45** The opening cutscene shows a man who is presumably the player character rolling a cloth on the ground and kneeling there, before cutting their own head off.
46** Under certain conditions, Mothers will stab themselves, which creates a shadow creature that will attack the player, which was presumably their unborn child.
47* DrunkOnTheDarkSide: [[spoiler: Kayen, Father of Thirst and Gaston, Heir to Ambition, are the results of Filth experimentation, and while the Filth made them stronger, it also removes their inhibitions, especially Kayen, who was so powerful and uninhibited that he had to be sealed away or he might have slain everyone in the world to slake his bottomless thirst for blood.]]
48* DualBoss: Mildred, the First Mother, is fought alongside a crawling ''thing'' on the ground that was presumably her ''"child"''. Kayen, Father of Thirst, splits into two early into his battle.
49* DualWielding: [[spoiler:Altus the First Father]] wields two swords; one of Soulflame and one of Filth.
50* DungeonShop: In line with the rest of the setting, these are frequently run by actual monsters. A gravedigger named Plato is actually the most normal shopkeeper you can find; at least it's not a writhing, female, slug "centaur" ''thing'' named Marella, or a spider creature in Thornvale.
51* EliteMooks: Opening the [[spoiler: cave entrance behind the tree]] reveals the elite versions of Crossbowmen and Halberdiers, the very first enemies you fought. Halberdiers' weapons are now charged with white Soulflame, while Crossbowmen get to shoot in bursts of three.
52* EnemySummoner: Mothers will summon Fathers to them once they sight you, who will be attached to them on chains, through which they will get healed.
53* EscapedFromHell: The player character starts out having been being hung from the ceiling by chains and being flogged by a demon for nobody knows how long. Then the stalagmite their chains were attached to breaks and squishes the demon to paste against the wall, setting the Lamb free. From there, they can literally walk out of it with little trouble, chain-whipping the snot out of anything that gets in their way. Four or five screens later, they're back on Earth. That's right, Hell barely gets its own level before you've escaped.
54* EverythingFades: Dead bodies and blood only linger on the ground for a few seconds at best.
55* EvilIsDeathlyCold: Death Speakers are people who escaped the uncertainty of life through serving death, and this gave them the power to cast ice projectiles, as well as summoning CombatTentacles from the ground to trap you in place.
56* EyeBeams: These are used by Gehirnkaf, who have placed their heads in a cage to limit freedom of thought and thus ward off sin ("Can sin exist without intent? Can intent exist without thought?") This had somehow given them the power to fire beams of energy, but had otherwise not worked too well, given that they are all hostile to you, and scream horribly whenever they fire these beams.
57* FallingChandelierOfDoom: Mainly appear during the Venerable Spire level. The ranged enemies there, Venerable Archers, are capable of shooting the chain to drop these chandeliers on top of you! Of course, you can try to do the same to other enemies as well. Moreover, there are several instances where you need to shoot the chain and drop the chandelier on top of SpikesOfDoom, so that you can cross them.
58* FastTunneling: The Children of Seeds can nearly-instantly dive into the "ground" of Thornvale and re-emerge anywhere else.
59* FlamingSword: It is initially seen with the first boss, named Sveht, Devourer of Light, who can briefly set his blade on fire. Elite Halberdiers have their halberds permanently cloaked in Soulflame in the same way a sword would be. [[spoiler:The reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. Finally, [[spoiler:Altus, The First Father, has a true sword permanently burning with the white Soulflame... '''and''' a blade of Filth.]]
60* FloatingPlatforms: Appear in The Undercity and Spire Dungeon. Striking them with a Hammer of Unmaking will cause them to descend violently, and this can be used to instantly crush your enemies.
61* ForDoomTheBellTolls: The battle with Gaston, Heir of Ambition, begins with a single arrow being fired above you, triggering the pressure plate that closes off the escape path, and ringing a single bell in process. After the battle is done, you then fire at the same bell from his bow to call down a ladder.
62* GiantMook: Sentinels, which are the golems the original Narcoss created. They are large, sturdy, and wield heavy, damaging swords, but are correspondingly slow as well. When their attacks miss and hit the ground, even the flame in the ceiling lanterns shakes from the force of impact!
63** There's also the even larger Frozen Giant — a skeleton who can not only attack in melee, but electrify himself, and cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where he slams both hands into the ground for a large shockwave. Luckily, he's only a singular miniboss, rather than a regular enemy.
64* GiantSpaceFleaFromNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation that an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant and still-living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into the earth at the end of it.
65* GiantSpider: The appearance of [[spoiler:the TrueFinalBoss, Avatar of Ur]].
66* {{Golem}}:
67** Sentinels, created by the original Narcoss. Their Grimoire description says that he hoped "these soulless titans would serve as eternal wards against Filth". However, when you defeat them, they can occasionally drop "Golem Souls", which '''are''' "free of thought and sin", even though they themselves drop several hundred Sin each. [[WildMassGuessing Perhaps they accumulate it the way you do, through defeating enemies and having their sin absorbed onto them?]]
68** It's implied in their grimoire entry that the Soulflame Knights are also golems. However, and unlike Sentinels, they bleed red blood, not white Soulflame.
69* GoneHorriblyRight: [[spoiler: Kayen, Father of Thirst was the end result of the Father's experiments with Filth, creating something incredibly strong and nearly unkillable, given that it can regenerate through inflicting wounds on others. He was the ultimate culmination of everything that the Father was trying to achieve. Unfortunately, as with Gaston, Heir of Ambition, the Filth increases one's desires and ambitions, and Kayen was no exception. He was utterly uncontrollable and killed all who came near to slake his bottomless thirst for blood, forcing the church to seal him away since he was too powerful for them to kill.]]
70* GrimReaper: One appears on the GameOver screen and beheads the player.
71* GuideDangIt: One of the broken bell pieces that is required to get the TrueEnding can only be acquired by speaking to the same NPC in several places around the map. The problem is that said NPC will vanish forever if the player kills [[spoiler: Gaston]], a boss that the game in no way indicates you should not kill. The only hint in-game that the two are connected is the fact that the NPC will mention that his soul is connected to another person, and if one of them dies so will the other. He does not offer any clues as to ''who'' he is connected to, and the conversation can only be reached if the player has already gone the long way around [[spoiler: Gaston]] without killing him, meaning that most players will have no idea that the two have anything to do with each other unless they look it up.
72* HalfTheManHeUsedToBe: In the Spire Dungeon, you'll encounter the so-called Beinefevers, which are the remains of the prisoners that are merely a pair of legs and lower half of a body, after failing to withstand the experiments with Filth they were subjected to. What's worse is that they are still "alive" and attacking you — by launching thin tendrils of flame from what are essentially their behinds.
73* HereWeGoAgain: [[spoiler: One of the endings involves you sitting on Altus the First Father's throne, only for you to [[MindScrew BECOME Altus the First Father.]]]]
74* HonorBeforeReason: Gaston could have stayed unseen above and let you and the unnamed forest creature fight to the death, and then attacked the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle. The same honor seems to prevent him from '''not''' jumping back down whenever he finishes his attacks from the unseen platform above, where he's completely invulnerable.
75* HyperactiveMetabolism: Consuming Rotten Flesh and Burnt Flesh provides minor healing. It's never outright stated ''whose'' flesh it is, but given that Burnt Flesh's inventory icon is a very human-looking arm with a protruding bone, and that you can loot this from the enemies, many of whom are at least formerly human, the implications are unpleasant.
76* IAmAHumanitarian: Any player who has ever eaten Rotten Flesh and Burnt Flesh is probably this; see HyperactiveMetabolism above. Later on, you can outright eat Sinner's Hearts to gain "atonements" (i.e. skill points).
77* AnIcePerson: Death Speakers can create three small shards of ice above their head, before launching them in quick succession at the player, and following that with a large ice attack. Frozen Giant has two different icy shockwaves. Gaston, Heir of Ambition, can occasionally fire ice arrows, whether directly at the player, or to form an ice wall to protect himself. In all cases, getting hit with such an attack slows the player down with a Frost debuff.
78* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white Soulflame can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler:The final boss, Altus, The First Father, wields a sword of Soulflame and a sword of Filth, and can even [[YinYangBomb combine energies from the two]] for a screen-filling explosion.]]
79* InterchangeableAntimatterKeys: Averted; the keys open doors in the specific locations, and stay in your inventory once picked up.
80* InterfaceScrew: The attacks of Amandil, Father of Darkness inflict Dark, which blacks out the screen outside of a tiny circle next to the player. The Forest Dancer's Toxin is hallucinogenic, and warps the battle arena, to the point it turns from a flat area to a convex semicircle — an effect that gradually fades out as the toxin loses its influence.
81* {{Knockback}}: A crucial way of interrupting enemies' attacks. Even at the Cathedral of Ur in the end, Mothers can be prevented from summoning back-up through regularly shooting at them.
82* LifeDrain: Kayen, Father of Thirst, heals himself with every successful attack he inflicts on you.
83* LimitBreak: A subtler variation. There are no hard boss stages where they clearly change forms or obtain new weapons [[spoiler:except for the Frayed Knight Dominic]]. Instead, the bosses gradually come up with the new moves to deploy against you as their health bar starts going down, which includes adding extra stages to their old moves.
84* LuckilyMyShieldWillProtectMe: The first equipment you get in the game proper is a sword and a shield. The latter will automatically block incoming attacks at the cost of a considerable chunk of stamina, leaving you helpless once it runs out.
85* MagicStaff: Amandil, Father of Darkness, casts his shadow magic through the use of one.
86* MonsterCompendium: Called Grimoire here, and is a typical example where you must slay the creature before it's added there. The few sentences written there is some of the only lore in the game, and for some bosses, they provide the only context available.
87* MookMedic: Mothers of the Godless Shrine, who will heal Fathers near them, and summon them if none are present.
88* MultipleEndings: Two slightly different endings. The main difference is in whether or not you managed to [[spoiler:unlock the TrueFinalBoss, Avatar of Ur, through obtaining the five Bell Shards]].
89* {{Multishot}}: Gaston can fire five arrows upwards all at once, which then boomerang back down, with the aim of hitting you in the back. Moreover, it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, you are also able to perform a multishot from his Bow of Deceit.
90* NonIndicativeName: The first boss, Sveht, Devourer of Light, does not actually seem to have any antagonistic relationship with the light. In fact, he eventually starts attacking with pure white Soulflame.
91* NietzscheWannabe:
92** Many of the peaceful [=NPC=]s are some variation of this, though to be fair, their world hardly inspires optimism.
93** A sidequest riddle can only be solved by getting into this mindset. A room containing a Bell Shard is guarded by a Riddler who asks, "What does Death give?" [[spoiler:Equality. This is hinted at in a conversation with a survivor at The Hearth, a much earlier location, who says "Death does not judge us. Death does not weigh our worth. Death does not measure." When talked to again, he hints at it even clearer, by asking "Do you believe in equality, traveller? They say all are born equal...Hah!" and when asked again, he flat-out states "Equality...Only in death are we equal. [[LeaningOnTheFourthWall You would do well to remember that.]]"]] There's also Death's Altar in the Spire Dungeon, which gives the answer outright.
94** There are also fully nihilistic enemies, Death Speakers, whose complete devotion to the Night God Death overlaps with EvilIsDeathlyCold, and gives them ice powers. As their description states: "In cowardice they embraced the nothing over the unknown, and in nihilism they found strength."
95* NoArcInArchery: Zig-zagged. Your own shots will have to travel in an arc, whether they are fired from the Spirit Bow or Bow of Deceit. Gaston, however, is good enough to send arrows travelling in a straight line.
96* OffWithHisHead:
97** The player character does that '''to himself''' in the opening cutscene.
98** Certain enemies like Halberdiers also seem to lose their heads when killed.
99* OminousLatinChanting: Mothers do this once they summon Fathers and start healing them.
100* OptionalBoss: Besides the TrueFinalBoss, there's also Kayen, Father of Thirst and Mildred, the First Mother, whose battle requires a pretty obscure condition to be met in order to gain access.
101* OverPenetration: Your swings will affect several enemies at once, even if it's creatures as bulky as Sentinels.
102* PermanentlyMissableContent: The "Kaz" Rune that gives a [[ExperienceBooster 5% sin gain boost]] can only be acquired in a hidden room during the tutorial area.
103* PlayerDeathIsDramatic: Upon death, the screen turns fully white and the player character collapses on his knees, before a GrimReaper appears and scythes him down, while "[[TitleDrop UNWORTHY]]" flashes on the screen.
104* PlayingWithFire: There are multiple enemies and bosses who will attack with the pure white Soulflame, which inflicts burning damage for several seconds after a hit. You also get this power after obtaining Soulflame gloves.
105* PsychoSerum: Filth acts as this, to no real surprise, since it is literally concentrated sin.
106* RainOfArrows: Gaston's ultimate attack is the ability to fire a dozen or two arrows from his bow at incredibly high speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with the Hammer of Unmaking, and hide out there.
107* RPGElements: The player character gains levels, and can raise their stats, like hit points, or the extent of healing provided by Soulflame Essences.
108* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler:first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened the way they did, still gets a [[https://www.youtube.com/watch?v=OPfTqYkKOYg relatively sympathetic theme]]. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.
109* SavePoint: Sacred Kilns, which later also serve as the upgrade points, and allow the player to teleport between them (via a giant crow's talon lifting them from one Kiln to the other). They were originally created by Narcoss the Anvil, who becomes the second boss of the game.
110* ShieldBearingMook: Combined with GiantMook, in the form of shielded Sentinels, who are as powerful as the regular Sentinels, but have to have their shield destroyed with the GroundPound from the Hammer of Unmaking before they can be damaged from the front. Their Grimoire description states they created the shield on their own after gaining glimmers of sentience over time.
111* ShockAndAwe: Mildred, the First Mother will attack with lightning fired from her hands. Narcoss, the Anvil can charge his Hammer of Unmaking with literal electricity. Once you defeat him and get that hammer, you can do the same.
112* ShockwaveStomp:
113** Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen. Once you defeat him and pick up his hammer, you can do the same.
114** [[spoiler:Frayed Knight Dominic's]] second form can create shockwaves of filth running in both directions. If they connect, the player is "cursed", and cannot heal until the effect fades.
115** The first boss, Sveht, Devourer of Light, gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. (To be fair, you are fighting in a graveyard.) That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.
116** Frozen Giant can create two different shockwaves of ice. Fathers produce a shockwave of Soulflame.
117* ShootTheMedicFirst: Disturbingly, the "medics", encountered only in the game's final area, are clearly pregnant robed women who don't attack you on their own. [[spoiler:However, it appears that they are pregnant with shadow creatures, who can be let loose on you if they stab themselves instead of fighting further.]]
118* SkeletonMotif: Your Sin counter is represented by a skull icon. A skull also marks a boss's position on the map. You can also often find skeletons laying about on the map; floors in The Undercity in particular are littered with barely visible ribcages.
119* SmallRoleBigImpact: [[spoiler: Kayen, Father of Thirst, is an easily missable bonus boss, and also happens to be directly related to why the world has become as it is, as it was the use of a tree made of Filth to seal him away that caused the Filth apocalypse in the first place.]]
120* SmashingHallwayTrapsOfDoom: Encountered in The Undercity.
121* SpinAttack: Both variations of Halberdiers spin their weapon in a vertical arc around them. Gehirnkaf quickly spin whips around themselves, while Soulflame Knights spin their swords horizontally twice. Totverfolgen zealots can attack only by charging forward while somehow getting the heavy cross on their back to spin several times. Frayed Knight Dominic also has an attack where he charges forward while spinning his sword vertically.
122* SpikesOfDoom: Appear from The Undercity onwards; whether on a ceiling when you travel on FloatingPlatforms, or on the walls, to make you think twice about rolling around carelessly.
123* SplashOfColor: The blood of the enemies is generally still red. Amusingly, Halberdiers bleed red blood when hit by an attack, yet when they die and are decapitated, the blood squirting from the neck wound is black. [[WildMassGuessing Unless that wasn't blood, but pure filth?]]
124* SprintMeter: Stamina is consumed with every attack, block, or dodge roll, and so the stamina meter is a key element of the game. Luckily, it extends as you level up.
125* SteelMill: The Hallow Foundry level. Somehow, and in spite of the general decay seen everywhere else, it still has working machinery pouring molten metals into wagons on a conveyor line.
126* SticksToTheBack: This happens to both bows while you are climbing ladders.
127* StoryBreadcrumbs: Much like [[VideoGame/DarkSouls its inspiration]], the only way to gain any information from the world is through item descriptions in the inventory and enemy descriptions in the MonsterCompendium, brief conversations with the few peaceful inhabitants of the world, and a single ApocalypticLog.
128* SuperSpit: The ranged attack of Lambs and the Dark Lurkers.
129* SuspiciouslyCrackedWall: These are to be destroyed with the Hammer of Unmaking.
130* TacticalSuicideBoss:
131** Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting ice arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense that he has to recover, but it's unclear why he has to come back down to the ground to do so. Even when he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]]. It's equally unclear why for his normal attacks, he always stops a short while before reaching the edge of the arena, giving you just enough space to roll behind him and get a couple of hits in while he's shooting in the wrong direction.
132** Amandil, Father of Darkness fights you in an arena that's divided in three by two beams that cannot be crossed, except through using a Spirit Bow. Nevertheless, he occasionally teleports in the same third as you to wail on you with a staff, even though he has several ranged attacks and is far safer at range. He even does it when you are blinded by a previous attack, and so basically incapable of either shooting at him or dodging his shots well, yet still capable of dishing out damage in close quarters.
133* TastesLikeChicken:
134** The description for Rotting Flesh: "Restores 10 hit points. Probably doesn't taste like chicken."
135** In turn, the description for Burnt Flesh says that it "Restores 15 hit points. Probably doesn't taste like roast chicken."
136* TeleportGun: The Spirit Bow acts in this manner, and is crucial for getting around the later stages of the game, as well as the Father of Darkness and Forest Dancer boss battles. Gaston wields the Bow of Deceit, but he can also use it to teleport himself to the other side of the boss arena.
137* TeleportSpam: If you are not fast enough, Death Speakers can teleport to the other side of the room right as you were about to finally strike them. The boss of their area, Amandil, has the same ability.
138* TheresNoKillLikeOverkill: When entering The Gardens, a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''' it is all burnt away with a single arrow, and only then does the real boss of the level jump down.
139* TrickArrow: One of Gaston's abilities is to fire an arrow in the precise middle of the boss stage, which forms a solid wall of ice. It will remain in place until broken with the Hammer of Unmaking. He can also fire that arrow straight at you, which deals plenty of damage and slows you down with the Frost debuff.
140* TrueFinalBoss: [[spoiler:Avatar of Ur]], who cannot be fought in the first playthrough of the game, and instead has to be unlocked by [[spoiler:collecting five Bell Shards so that you can finally restore the bell, as was your mission]].
141* WeirdCurrency: The only thing all the shopkeepers accept in return for their wares is the ''delicious'' sin you collect from the fallen enemies.
142* TheUnderworld: Interestingly, it acts as a tutorial level, with the player allowed to figure out how attack, roll, etc. in a safe environment with no true enemies, before their character claws their way out of the grave, and the game proper begins.
143* UnnecessaryCombatRoll:
144** Like in ''Dark Souls'' and other games of its kind, it is the main way of dodging, with the player becoming briefly invincible during the roll.
145** This move is also used by some bosses: Gaston occasionally avoids your attacks in this manner, while for Narcoss, it's pretty much the main mode of locomotion.
146* YouNoTakeCandle: Marella, a shopkeeper of sorts, speaks like this. Given that she's some sort of a large centaur slug thing (probably related to the Dark Lurker enemies), it's almost a wonder she speaks at all.
147* ZipMode: Obtaining the Crow's Eye from the defeated Father Amandil allows you to essentially teleport between the discovered Kilns. The game being what it is, however, the process is portrayed as a giant crow's talon lifting you at your current Kiln and dropping you off at the other.

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