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12[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unrealtournament2004_3949.jpg]]
13
14-> ''"The Liandri Corporation's Unreal Tournament enters its twelfth year as a legally sanctioned competition. This year's tournament is the most highly anticipated yet, with teams captained by highly regarded former champions Malcolm, Gorge, and the long absent Xan Kriegor, as well as a dangerous team from the Skaarj Empire."''
15--> --''Unreal Tournament 2004'' introduction
16
17''Unreal Tournament 2004'' is a multiplayer-based FirstPersonShooter videogame co-developed by Creator/EpicGames, Creator/DigitalExtremes, Streamline Studios and Psyonix and released in 2004 for the [[Platform/IBMPersonalComputer PC]]. It's the sixth entry in the ''VideoGame/{{Unreal}}'' series, succeeding ''VideoGame/UnrealTournament2003''.
18
19Like in the prior game, you must build a team and destroy all opposing teams in order to beat the FinalBoss and their team at the end of the Tournament in order to crown yourself champion. However, there were many changes introduced: for starters, Gorge (one of the many {{player character}}s of ''2003''), leading his team Juggernauts, dethroned previous champion Malcolm in the past Tournament by beating him in the finals. This led to a public confrontation between Malcolm and his teammates, Brock and Lauren, who split up and reformed their previous team, Iron Guard. Malcolm, on the other hand, reformed Thunder Crash with most of the original lineup plus some new faces. The Skaarj, this time full-blooded ones, are also participating with their own team in the Tournament, led by the [=ClanLord=]. And last, but definitely not least, Xan Kriegor, the former reigning champion and FinalBoss of ''VideoGame/UnrealTournament'', is back, and has reformed his team, The Corrupt, in order to take the championship back.
20
21The game is considered by the development team as the "full" version of ''2003'', containing all the content of ''VideoGame/UnrealTournament2003'' and [[DownloadableContent its two Bonus Packs]], plus five new weapons (the Mine Layer, the GrenadeLauncher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], a new version of the SniperRifle and the [[DeathFromAbove Target Painter]]) for an impressive 17-weapon count, four new gamemodes, 35 new characters (with six more added by way of the ECE Bonus Pack) and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs. The campaign also saw quite the refit, with money being added to it allowing you to change the next combat arena as well as betting on one-on-one matches and hiring newer and better teammates.
22
23The game has the same gametype lineup as ''2003'' plus four new modes, marked with (*):
24* '''Deathmatch''' pits a bunch of players against each other until there's one winner: the player with the highest amount of frags.
25* '''Team Deathmatch''' is the team-based version of Deathmatch. Unlike the original ''UT'', at maximum only two teams are competing.
26* '''CaptureTheFlag''' pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured.
27* '''Bombing Run''' is the game's version of UsefulNotes/AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.
28* '''Double Domination''' is a limited version of ''UT''[='=]s Domination. It has two teams competing for the control of two areas of the map, a team scoring a point if they manage to hold onto both points at the same time for ten seconds.
29* '''Invasion''' has all players forming a single team and resisting wave after wave of classic ''VideoGame/{{Unreal|I}}'' monsters until one of the factions (either the players or the monsters) is eradicated.
30* '''Mutant''' is a free-for-all mode where the first to frag becomes a mutant, gaining all of the Adrenaline abilities (sans [[RegeneratingHealth Regeneration/Booster]]) and the fully loaded set of default weapons (sans the [[{{BFG}} superweapons]]), plus gains extra points for frags. The other players must frag this mutant, the one who does this becomes the next mutant and so on.
31* '''Last Man Standing''' is brought back from ''VideoGame/UnrealTournament''. It's a free-for-all game where each player has a set of lives and must deplete the other players' lives in order to win.
32* '''Assault'''(*) is brought back from ''Unreal Tournament'', after its unfortunate removal from ''2003''. It pits two teams in a two-round match. For the first round, the Red team attacks and must complete the objectives within a set time limit, while the Blue team must defend the objectives. After the first round ends, the teams are switched, Blue attacking and Red defending; Blue's goal in this round is to either complete the objectives faster than Red did, or to simply complete more than Red managed.
33* '''Onslaught'''(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes, which can be built (and destroyed) only when linked to the friendly Core, either directly or through other Nodes earlier in the link. The objective of the game, thus, is to connect their Power Core to the enemy one by taking control of these nodes, and destroying it. Power Cores can only be damaged and not repaired, but Power Nodes can be built, destroyed and repaired.
34* '''Vehicle CTF'''(*) is a [[DummiedOut semi-hidden game mode]]: it's available in the game from the beginning, but it has no official maps released, thus is not played in the singleplayer Tournament and can only be played in instant action or multiplayer if you have [[GameMod custom maps]] for it. It plays identically to regular Capture the Flag with one exception: vehicles. Only ground-based vehicles can carry the flag.
35* '''Instagib CTF'''(*) was released with later patches and it's basically Capture the Flag with no weapons or items save for [[OneHitKill Instagib rifles]].
36
37The game saw far greater acceptance than ''[=UT2003=]'' and is mostly thought of as a very worthy successor to the original ''UT''. Unfortunately, on December 14th, 2022, Epic Games pulled off from both Steam and Platform/GOGDotCom the digital distribution of the ''Editor's Choice Edition'', which bundled the main game with its two Bonus Packs (except the third-party mods), thus the game, outside of auction sites, [[KeepCirculatingTheTapes can't be bought legally any longer]].
38
39Followed chronologically by ''VideoGame/UnrealChampionship2TheLiandriConflict'', and canonically by ''VideoGame/UnrealTournamentIII''.
40----
41!!Notable ''[=UT2004=]'' mods with their own page are:
42* ''VideoGame/AlienSwarm''
43* ''VideoGame/BallisticWeapons''
44* ''VideoGame/KillingFloor''
45* ''VideoGame/OutOfHell''
46* ''VideoGame/RedOrchestra''
47----
48!The match is about to begin... 3... 2... 1... Play![[note]]Bear in mind that tropes of the first Tournament game may apply here as well.[[/note]]
49[[foldercontrol]]
50
51[[folder:A-C]]
52* AbandonedArea: Plenty of them; some examples include:
53** DM-Corrugation takes place in a burned facility of sorts.
54** ONS-Urban takes place in a devastated city.
55* AIBreaker: Many maps have one or two tricks which can do the trick against the bots in Single Player or Instant Action matches:
56** [[Series/ScrapheapChallenge AS-Junkyard]] features two routes: the normal one and a shortcut. Both routes start with the attacking team retrieving the engine for the vehicle and passing the bridge. But from this point onwards, the team may choose to go through the marked route, open the gates to escape from the Junkyard, and go with the vehicle through these gates... or to take a shortcut which involves a giant magnet conducting your vehicle in a more exposed route, but with the HUGE advantage of having three accomplished objectives at once, thus gaining a big amount of time. The AI will NEVER use the magnet.
57%% (ZCE) * AIIsACrapshoot: Every Automaton and Liandri robot is stated to be this, in different degrees.
58* AncientEgypt: The Anubans (team Sun Blade) are styled after the popular depiction of the egyptians. The arenas [=BR-Anubis=], [=BR/CTF-Twin Tombs=], [=CTF-1on1-Joust=], [=CTF-Avaris=], [=CTF-Face3=], [=DM-1on1-Serpentine=], [=DM-DE-Osiris2=], [=DOM-Aswan=] and [=DOM-SunTemple=] take place in the Anubis Moon, their home place.
59* AnnouncerChatter: The game includes all four announcers from ''[=UT2003=]'' - its default [[LargeHam hamtastic sports commentator]], the more subdued male voice, the similarly-subdued female voice who's the new default, and the [[OrgasmicCombat "sexy"]] female voice - while also adding a fifth option in the original ''[=UT99=]'' announcer with appropriate updates.
60* ArmorPoints: Armor in the game is displayed as an icon-number combination on the HUD, above the health, at the bottom-left corner, whenever the player has any armor. If the player doesn't have armor, it's not displayed.
61* ArrowCam:
62** The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
63** There's also the [[FunWithAcronyms SPMA]] vehicle, short for ''Self Propelled Mobile Artillery'', only available in the [[UpdatedRerelease ECE Edition]] and through the Bonus Pack 2. The secondary fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
64* TheArtifact:
65** "Bombing Run" was created in the early stages of the ''Unreal Championship'' beta back in 2001, when the ball was indeed an actual bomb that must be delivered to the enemy area in order to blow their base up. The name of the gametype stuck, and it even made it to several zone names in certain maps such as [=BR-Slaughterhouse=] (which refer to the goal base as the "Bomb Gate").
66** Due to [[CanonDiscontinuity the excision as a canon game]] of ''2003'', the references to a season which Gorge won were left orphaned.
67** ''2004'' also contains several references to "the Overseers" and the Inquisition, which were the invading and conquering faction which set up the backstory of the [[CanonDiscontinuity also eventually deemed non-canon]] ''VideoGame/UnrealChampionship''.
68* AscendedGlitch:
69** The Lift Jump. After the first ''Tournament'' game, many maps feature areas with movable platforms where you're required to do this in order to gain an advantage, such as a shortcut to another area or an entrance to a secret area with an otherwise unobtainable item. It's still used in later installments.
70** Team boosting, also from the first ''UT'', was made into an option for Instagib matches.
71* AsskickingLeadsToLeadership: After you draft a team before exiting the preliminaries, the final qualifying match before the Team Qualification round is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.
72* ATeamFiring: Low-level bots behave like this. Don't try it, or you'll get murdered.
73* AtomicFBomb: If any player gets an eight-kill streak, the LargeHamAnnouncer will cut loose with a very loud "Holy shit!"
74* AutoPilotTutorial: All the basic tutorials (for the Deathmatch, Double Domination, CaptureTheFlag, Bombing Run and Onslaught gamemodes) require you to sit through a non-interactive, video-like tutorial showing the very basics about not only those modes but also the game's movement (Deathmatch) the Translocator (CaptureTheFlag) and vehicles (Onslaught).
75* AwesomeButImpractical:
76** The [=AVRiL=] Launcher. Its purpose is to destroy vehicles and turrets, and it does an excellent job at it (a single shot is normally enough to take down [[FragileSpeedster a Manta or Raptor]]). The downside is that it's only effective against vehicles, and it has a long reload time.
77** The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end up killed as well.
78** The Ion Painter calls a KillSat, and said Sat is an awesome way to take down a power core or power node in Onslaught or destroy objectives in Assault with the lack of a Redeemer. The downside is that, despite the chance of high damage, it's very difficult to score. And if that wasn't enough, you can only use them on open maps.
79** The Target Painter also has the same drawbacks as the Ion Painter, with the added drawback that the Phoenix can be shot down before delivering its payload, and that the bombs can be dodged or shot down unlike the Ion Painter.
80* BattleshipRaid: [=AS-Mothership=] involves an invasion to the eponymous Skaarj Mothership and blow a pair of controls in its core to make it implode.
81* BeamSpam: The Shock Rifle, either the normal or Instagib version.
82* BeeBeeGun: The Mine Layer launches tiny, robotic, explosive spiders.
83* {{BFG}}:
84** The Redeemer launches a huge missile which causes a huge explosion.
85** The Ion and Target Painters are {{double subversion}}s: the weapons per se don't inflict damage, but they call either a satellite strike or a bomber to do the powerful damage.
86** [=AS-RobotFactory=] has a variation, the Ion Cannon, a stationary BFG turret.
87* BlatantItemPlacement: [[JustifiedTrope As expected]] for an arena shooter: piles of ammo near their associated weapons, weapons themselves in unlikely places, including more powerful ones (typically rocket launchers) in zones with some risk involved in grabbing them.
88* BloodSport: Continuing the basic premise of ''Unreal Tournament'', the eponymous Liandri Grand Tournament has warriors from all kinds of factions and walks of life fighting for their lives either on their own or as a team.
89* BodyArmorAsHitPoints: The game has a weird zig-zagging instance. Regular shields provide 50 points of 50% protection, while a super shield provides 100 points (up to 150) of 75% protection. Despite looking similar and being abstracted together as one counter on the HUD, they stack separately, with the super shield protecting you first and the regular shield kicking in later, blocking off or even overwriting the last 50 points of the super shield's stack. The upshot is if you have one of both, you get a full 100% damage protection befitting this trope so long as your armor points are above 100.
90* BondOneLiner: Taunts in general, as [[Quotes/UnrealTournament2004 the Quotes page]] shows.
91* BorderPatrol:
92** Anyone who gets far from the islands in [=ONS-IslandHop=] is roasted by Ion Cannons after a countdown.
93** Trying to escape from the exit in the center of [=CTF-GrassyKnoll=] makes mines go '''[[LandMineGoesClick BOOM!]]'''
94* BraggingRightsReward:
95** In the Single-Player part, the weapon awards, (Flak Monkey, Combo Whore...) the Untouchable award and the Hattrick award do nothing.
96** Anywhere else, sans the Single Player where they award slight but helpful money bonuses, also the {{kill streak}}s and {{combos}}.
97* CaptureTheFlag: Now in two flavors, the classic on-foot variation and one with vehicles! Unfortunately, the latter's mechanics were finished, but [[DummiedOut never had any official maps]], so it requires third-party maps and can't be played in the singleplayer Tournament.
98* CarFu: In the Onslaught, Assault, and VCTF gamemodes, vehicles kill dismounted enemies, regardless of how much health they have. And you have nine (twelve with the ECE or Mega Pack) of them to control. The Scorpion embraces this with its secondary weapon, a pair of large shears that fold out to the sides to slice up any dismounted enemies in your path (though they can be broken off if you hit anything else with them).
99* ChargedAttack: All of them of the Hold variety:
100** Among the weapons, the Shield Gun's primary fire (extra damage and push), the Assault Rifle's grenades (can be thrown further), the [=BioRifle=]'s secondary fire (bigger glob), the Grenade Launcher (can be further thrown), the Rocket Launcher's multirockets (up to 3 in either a horizontal line or as a spiral), and the Ion/Target Painter (a requirement for the satellite/bomber in an open field).
101** Among the vehicles, the Scorpion's primary fire (more bolas), the Hellbender's third seat's primary fire (more damage), and the Cicada's first seat's secondary fire (more rockets).
102** The deployed Leviathan's first seat's primary fire and the Ion Tank's first seat's primary fire are subversions. They only require a single click, though they have a significant delay between the press action and the fire action, which ''could'' have been used as a charged attack.
103* CompetitiveBalance: Each character falls under one of seven races[[note]]Humans, Anubans, Juggernauts, Nightmare, Gen Mo'Kai, Robots and Skaarj[[/note]], each with their own set of attributes which determine how fast they can travel and swim, how far they can jump, etc. via the [[https://unreal.fandom.com/wiki/Species_Statistics Species Statistics mutator]].
104* CompetitiveMultiplayer: Well, it ''is'' a continuation of a game series that really popularized competitive FPS multiplayer! The game also allows you to track your stats.
105* CondemnedContestant: Around half of the competitors. Everyone else just likes murder (and taking advantage of the fact that "consensual murder" is legal in these games).
106* ContinuityNod:
107** The Assault level [=AS-MotherShip=] is a ''literal'' BattleshipRaid on the Skaarj Mothership, which is a Shout Out to the first Unreal game.
108** Many maps are inspired by previous UT map DM-Morpheus, such as [=DM-Plunge, BR-SkyLine and ONS-Icarus=]. The map itself appeared in this game.
109** Invasion mode uses some of the classic ''VideoGame/{{Unreal|I}}'' enemies, and plenty of game mods restore the rest, as well as add more from the sequel.
110** [=DM-Rrajigar=] is based on the Rrajigar mines of the first Unreal game.
111* ConvectionSchmonvection: Watch out when [[LethalLavaLand touching said lava]], but standing directly to the side of it grants no damage.
112** [=CTF-Magma=] takes place in a volcanic island where the surroundings are... lava.
113** [=DM-Inferno=] takes place in a FireAndBrimstoneHell.
114** [=DOM-ScorchedEarth=] takes place in a sinister looking structure. Falling to the area below (which is non-molten lava) is never a good idea.
115* CoolMask: Romulus and Remus wear matching half-face masks, Remus combining his with some kickin' shades. Barktooth and Karag get full-face variations.
116* CrapsackWorld: Several of the planets, ranging from the blood-stained former mine Alleria to the corporate-controlled hellhouses.
117* CreatorCameo: One of the teams in the "Other matches" post-match tab is called "Creator/EpicGames Inc".
118[[/folder]]
119
120[[folder:D-G]]
121* DareToBeBadass: In some maps such as [=DM-Deck17=], some computers can be found scrolling the following message:
122--> ''"There is no reality. There is only this.\
123This time. This place. This Contest.\
124\
125Be the best. Unleash your power.\
126Lead your team in a battle of the mind.\
127Win the Tournament. If you can't,\
128step aside for someone who will.\
129\
130Keep your eyes on the prize,\
131and your fingers on the trigger."''
132* DataDriveMacGuffin: In the Bonus Pack 2 mission [=AS-BP2-SubRosa=], which recreates a N.E.G. assault on a Liandri Corporation facility, the N.E.G. discovered that Liandri was transferring experimental weapons data across said facility, and sent a squad to retrieve said data. The attacking team must retrieve a heavily protected data stick and transfer its data to the N.E.G. headquarters.
133* DeadlyRotaryFan: In the center of [=DM-Insidious=] there's one. Being pushed onto it nets you death.
134* DeathFromAbove:
135** The Ion Painter calls a KillSat.
136** The Target Painter calls in a bomber plane dropping bombs which detonate with the force of a Redeemer.
137** For vehicles, there's the Raptor and the Cicada, air vehicles which attack with respectively lasers (and a single air-to-air missile) and [[MacrossMissileMassacre swarms of smaller missiles]].
138** There's also the chance of {{Goomba Stomp}}ing an unlucky opponent with any vehicle (especially the Manta) which gives the killer the "Pancake" award.
139* DevelopersForesight: The spawn rooms for the defenders in the Assault maps contain sturdy Sentinel turrets that'll fry anybody who dares to trespass. [[spoiler:Except if you're playing AS-Glacier, as the Ion Tank's power renders this threat null]].
140* DiscontinuityNod: There are still mentions of [[VideoGame/UnrealChampionship the Overseer invasion]] in this game, and it takes the events of ''2003'' as canon, even with ''2003''[='=]s [[CanonDiscontinuity exile from continuity]].
141* DoomedHometown: Many cities have suffered this fate after the war against the Skaarj such as the city featured in [=AS-FallenCity=].
142* DoubleEntendre: There are a few, such as when someone gets killed from an explosion from his own rocket launcher, "X fired his rocket prematurely".
143* DoubleJump: Players can jump at the height of the first jump for an extra boost. The Quad Jump mutator allows them to do so two more times.
144* DownInTheDumps: The [[Series/ScrapheapChallenge Assault]], Deathmatch, and [[RuleOfThree Domination]] versions of Junkyard and DM-Rustatorium take place in, well... [[ExactlyWhatItSaysOnTheTin junkyards]].
145* DownloadableContent: The game had three post-release bonus packs:
146** The "[[UsefulNotes/MicrosoftWindows XP]] Bonus Maps", two Onslaught maps (ONS-Aridoom and ONS-Ascendancy) later available for everyone.
147** The "ECE[[note]]Short for Editor's Choice Edition, as its content was originally developed for this edition of the game[[/note]] Bonus Pack": four Onslaught maps, six new characters (Metal Guards Barktooth and Karag; Mecha Skaarj Mekkor and Skrilax; and Necris Kragoth and Thannis) and three new vehicles (the Cicada, the SPMA and the Paladin).
148** The "Bonus Pack 2", nine [[AscendedFanfic canonized]] Make Something Unreal Contest winners: five maps for Assault, two for Capture the Flag and two for Deathmatch-based modes.
149** In addition, Streamline Studios released a free map called AS-Confexia, and Epic Games's own David Spalinski allied with a community member in order to deliver DM-Forbidden.
150* DualModeUnit: The Leviathan; the primary seat has a mobile mode which fires homing swarm missiles, and a stationary mode which fires a powerful WaveMotionGun.
151* DynamicDifficulty: Just like the predecessor, it adjusts difficulty towards a 1:1 kill ratio, and can get thrown off with things like choke points in team matches. One change is that it's enabled in the final tournament boss fight.
152* EasterEgg: [[https://unreal.fandom.com/wiki/Easter_eggs Several:]]
153** Hellions team members Outlaw and Garrett have smilies on their player models.
154** Two DummiedOut taunts are present in the male voicepack: "You're as good as [=CliffyB=]" and "You're worse than Mark Rein".
155** Mandible, from the Blood Fist team, has an ejection seat sticker.
156** Back in ''2003'', clicking upon any of the characters that come with the game would prompt the announcer to [[SayMyName say their names]]. This feature hasn't carried on to this game, except for a character: Mr. Crow.
157** Some weapons have inscriptions, such as the Redeemer's "Swallow This!" and the Rocket Launcher's warning sticker.
158** There's a trapped Gorge fan at the bottom of the pit in the map Gael.
159** In vehicle maps, by inputting a cheat code, it's possible to summon a wheeled toilet.
160** If a player names themselves "[=CliffyB=]", the bots will change their names to fit either the nicknames or first names of the developers of the game.
161** There's a hidden picture of lead designer Creator/CliffBleszinski hidden in the Deathmatch map Asbestos.
162** The Junkyard maps have several eggs related to {{shock site}}s and ToiletHumor.
163** Several of the maps have hidden notes which can only be seen in the editor or with a package tool analyzer. Some of those notes are just "special thanks" notes, while other contain bits of trivia (such as the mapper and his hatred of crunch in ONS-Adara) and funny bits (ONS-Frostbite: "To Ben from the future: Shutup!").
164** The submarine from the December and January CaptureTheFlag maps appears in the Assault level Robot Factory.
165** Media players can be seen on character models (Gorge) and weapons (the Bio Rifle).
166** A secret loading screen featuring Xan Kriegor can be unlocked in the game files.
167* EmergencyWeapon: The Shield Gun is the fallback weapon when even the Assault Rifle has no ammo, combining the Impact Hammer's melee-only desperation weapon with a impenetrable shield.
168* TheEmpire: The Skaarj Empire which backs the Iron Skull Skaarj team.
169* EnemyCivilWar: Monsters in the Invasion gametype can fight among themselves.
170* EnergyWeapon:
171** The Lightning Gun is the games' primary Sniper Rifle.
172** The stationary energy turrets.
173** And of course there's the [[OneHitKill Instagib]] mode where everyone spawns with a OHKO Super Shock Rifle.
174* EscortMission: Some Assault maps require the attacking team to protect a specific payload until it reaches its destination such as a Hellbender in [[Series/ScrapheapChallenge AS-Junkyard]], the Ion Plasma Tank in AS-Glacier, the intel documents in [=AS-BP2-Acatana=] and [=AS-BP2-SubRosa=] and the hops canister in [[LandDownUnder AS-BP2-Outback]].
175* ExplodingBarrels: Expect to find several of them in some Assault levels, such as [=AS-FallenCity=]. Smart players need to know how to use these to add another chunk of damage to the Hellbender in AS-Junkyard.
176* ExpyCoexistence:
177** The Sniper Rifle returns, and the Lightning Gun, its replacement, remains.
178** The Necris are added in the bonus pack, and appear alongside the Nightmare species.
179* FlawlessVictory:
180** Finish a match without getting fragged or with your team with perfect score, and the announcer will say this. In the Single Player campaign it's even an achievement.
181** On the receiving end, there's "Humiliating Defeat", which is also the case if an Invasion match ends with zero beaten waves.
182* FloatingContinent: Multiple floating islands which you actually get to fight on:
183** [=CTF-Face3=] and [=CTF-FaceClassic=], like [[VideoGame/UnrealTournament their predecessor]], take place in floating asteroids with towers at each side.
184** [=AS-RobotFactory=] takes place in a robot-occupied mining asteroid whose AI went rogue.
185* FrigidWaterIsHarmless: Played straight only on a single level set in an arctic planet (AS-Glacier), and only because [[JustifiedTrope you actually need to traverse this specific pool of water in order to raise a bridge and enter the base]]. All other instances (including the other water areas of this level) don't count.
186* GameMod: The main bread and butter of the game to the point that the game seems to be only a framework to load a lots of mods with. Mods ranging from custom characters, custom maps, custom mutator script (that is so powerful that it can even load completely new weapons, vehicles, and gameplay mechanics such as [[http://www.moddb.com/games/unreal-tournament-2004/addons/td-warfare-vehicle-pack TD Warfare Vehicle pack]] and [[http://www.runestorm.com/ballistic Ballistic]] [[Videogame/BallisticWeapons Weapons]]), and even whole new games such as [[http://www.moddb.com/mods/fragops Frag Ops]] and [[http://www.moddb.com/mods/unwheel Unwheel]] (which [[GenreShift isn't even an FPS]]), alongside many which later became standalone, including ''VideoGame/RedOrchestra'', ''VideoGame/KillingFloor'' (published by the same guys behind ''RO''), and ''VideoGame/AlienSwarm'' (converted to the [[VideoGame/HalfLife2 Source engine]]), all of which have since seen sequels.
187* GatelessGhetto: Many of the city maps, such as [=AS-FallenCity=], take place in either walled or obstacle-obstructed areas where escaping is not an option.
188* GatlingGood:
189** The minigun.
190** The Minigun Turret in the Assault maps.
191** Both the Goliath and the Ion Plasma Tank have a secondary seat with a Minigun Turret.
192* GhibliHills: Arborea (house of [=CTF-LostFaith, DM-Antalus, DM-TokaraForest, DOM-Renascent and DOM-SeppukuGorge=] among other maps, and the home planet of the Gen Mo'Kai, including the Fire Storm team) is an entire ''planet'' [[SingleBiomePlanet made up of this sort of scenery]].
193--> ([=DOM-SeppukuGorge=]'s description) ''"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. ''[[BreadEggsMilkSquick The piercing battle cry of a gene boosted harpy bounding across the forest floor in her power armor]]''.\
194\
195It's times like these that I miss the city."''
196* GoneHorriblyRight: Brutalis, who was the result of a project intended to create a highly intelligent and skilled killer. He would be the only one made and the project would be immediately scrapped due to succeeding too well.
197* TheGovernment: The New Earth Government.
198* GrandTheftPrototype: In AS-Glacier, the attacking team needs to destroy a facility while stealing a prototype Ion Plasma Tank. This tank has a powerful main gun, with a fast firing rate and large insta-kill radius similar to other superweapons. The defenders can destroy the tank, but it respawns for the attackers.
199* GreenRocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to RealLife nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
200[[/folder]]
201
202[[folder:H-M]]
203* HaveANiceDeath: "X was X'd by X." "X cratered", often seen in maps where you can fall into space... or lava.
204* HazardousWater:
205** [=AS-Glacier=] (except the first area) takes place in a facility set atop of a dam.
206** [=BR-Canyon=] specifically states the water to be unsafe for swimming.
207** [=CTF-DoubleDammage=] (only the part without any buildings) takes place in a dam whose non-building area is a hazard.
208** [=DM-IceTomb=] features highly cold water unsafe for swimming.
209* HighAltitudeBattle: Aside from the space platform maps, we have:
210** [=BR/CTF-DE-ElecFields=] and [=DOM-OutRigger=] (atop of a power facility and an oil rig respectively).
211** [=BR/CTF-TwinTombs=] (atop of two pharaohs' tombs).
212** [=BR-SkyLine=], [=DM-Morpheus3=] and [=DM-Plunge=] (taking place atop three skyscrapers whose layout vary per map).
213** [=CTF-Citadel=] (taking place in a nightmarish world atop three mountains).
214** [=ONS-Icarus=] (taking place atop a series of skyscrapers).
215* HoldTheLine:
216** The return of the Assault gametype, where the defenders are the ones "holding" the onslaught of the attackers, except in maps such as [=AS-BP2-Acatana=]/[=AS-BP2-JumpShip=]/[=AS-BP2-SubRosa=]/AS-Convoy/AS-Glacier (retrieval/invasion-type operations) and AS-Junkyard (an escape operation).
217** The Invasion mode puts all the players in a map in a single team defending themselves against waves of monsters from the first Unreal game. As you may notice, the monsters grow more difficult every time: near the fifth wave there are Skaarjs, and in the wave 11, there are Warlords. The last wave is a [[ThisIsGonnaSuck Warlord-only wave]].
218* HomeStage:
219** DM-Hyperblast2 takes place in Xan Kriegor's ship, and is the final level of the game. You also have a 33% chance of fighting him, provided The Corrupt is the best placed Godlike team, though all three unlockable players follow the same method, with their respective teams: Malcolm's Thunder Crash and [=ClanLord's=] Iron Skull Skaarj.
220** The Assault levels are reenactments of past events, and some of the teams that fought in those events have a 33% chance of being fought in these levels[[note]]For reference, the 12 teams of the Tournament are divided in four tiers: Weak, Tough, Strong and Godlike, the game picks up a team of a defined tier at random, the Weak-tier teams are eliminated after the Team Qualification round, and while the player can choose any skin of their liking, unlike ''UT'', they cannot canonically play in any of the teams[[/note]]:
221*** AS-Convoy is a Strong-tier "N.E.G. vs. Hellions" match, and there's a chance the player can fight against the Strong-tier Hellions team.
222*** AS-Glacier is a subversion: it's an "Axon vs. Izanagi" match, with the Izanagi side being represented by the Thunder Crash team, usually affiliated with the N.E.G. However, the match belongs to the Strong tier, a tier below Thunder Crash's Godlike tier, and while Axon has representation in the Tournament via the Weak-tier Goliath and Strong-tier Juggernauts teams, the player cannot play with any of these teams unless they have a full Juggernaut roster ''and'' the player chose a Juggernaut character, and even then it's impossible to recreate any of these teams.
223*** AS-Mothership is a "Humans vs. Skaarj" match, belongs to the Godlike tier, and there's a chance the player can fight against the Godlike-tier Iron Skull Skaarj team.
224*** [=AS-RobotFactory=] is another subversion: it's a "Liandri vs. The Corrupt" match, however it takes place in the Tough tier, two tiers below The Corrupt's Godlike tier, not to mention... the Liandri Corporation itself is backing the The Corrupt team.
225* HumanResources: In the description for the map CTF-Geothermal:
226--> ''"Thanks to the Tournament we've been able to add protein bales to our list of exports. Don't worry though, it's no one you know."''
227* IcePalace: [=DM-IceTomb=] takes place in a gelid structure with cold waters in the entire area.
228* IdiosyncraticComboLevels:
229-->''"Double Kill!"''\
230''"Multi Kill!"''\
231''"MEGA KILL!!"''\
232''"ULTRA KILL!!!"''\
233''"M-M-M-M-M-MONSTER KILL!!!"''\
234'''"LUDICROUS KILL!!!"'''\
235'''''"HOLY SHIT!!!!"'''''
236* ImplausibleFencingPowers: The Shield Gun (and vehicles and turrets which use shields) can deflect energy weapons like shock cores and link pulses. Encouraged in [=CTF-1on1-Joust=]... that is, if you're not using regular weapons there.
237* InVehicleInvulnerability: The Leviathan, Goliath, Hellbender and Raptor will protect your health from enemy fire no matter what, and, in Assault, you get ejected from ground vehicles when it's destroyed rather than going up with it. Airborne vehicles still see you dying in a shower of gore.
238* IncrediblyLamePun: The map CTF-Double'''Dam'''mage takes place... in a dam. [[note]]The name is a pun on the [[QuadDamage Double Damage]] item. The map itself is set in a dam, with the bases connected in a L fashion, with the curve being the Dam itself.[[/note]]
239* InstantWinCondition: The Assault gamemode consists of two phases: in the first round, the Red team assumes the attacking role, and the Blue team the defending role. After the first phase ends (either by objective completion or time running out), both teams switch roles, with the Blue team attacking and the Red team defending. In this round, the Blue team wins if they complete more objectives than the Red team did in the first phase, in case the first phase ended with the Red team not managing to complete every objective, regardless of time left for the objectives to be completed.
240* InterfaceScrew: Being hit with one or more mines from an enemy Grenade Launcher or the Scorpion's bola net has said mine(s)/bola obstructing your vision until they expire.
241* InvisibleWall: You'll find these pretty much in any open level that doesn't go for BorderPatrol.
242* JokeItem: The [[ToiletHumor TC-1200]], a toilet on wheels, with all the armaments, defenses and maneuverability that implies (that is, next to none).
243* JokeLevel: [=AS-BP2-Outback=]. The plot: pissed off redneck Australians get annoyed at the new non-alcoholic city beer and go to destroy the factory that's making it, protected by the city slickers and {{hipster}}s that prefer the watered down beer.
244* KillSat: The Ion Painter is used to call up to three beams from the sky in open maps.
245* KillStreak:
246--> ''X is on a killing spree.''\
247''X is on a rampage!''\
248''X is dominating!''\
249''X is UNSTOPPABLE!!''\
250'''X is GODLIKE!!'''\
251'''''X is WICKED SICK!!!'''''
252* LandDownUnder: [=AS-BP2-Outback=] takes place in Australia, complete with Kangaroos everywhere and hilarious Australian accents.
253* LandMineGoesClick: The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them via laser. They explode in contact with an enemy.
254* LargeHam:
255** The ''[=UT2003=]'' hammy announcer, who sounds like an excited game show host who SHOUTS EVERYTHING.
256** The "Sexy" female announcer moans and screams with excitement at damn near anything.
257** ONS-Tricky's description comes to you by way of an overexcited county fair announcer who WANTS YOU TO WITNESS THE AWESOME OBSTACLE COURSES IN ALL CAPS, complete with multiple exclamation marks.
258* LethalLavaLand:
259** [=CTF-Magma=] takes place in a volcanic island where the surroundings are... lava.
260** [=DM-Deck17=] is more of a lava refinery rather than a lava land, but it still counts.
261** [=DM-Inferno=] and [=DOM-ScorchedEarth=] are set in a FireAndBrimstoneHell.
262* LevelMapDisplay: The game has minimaps for the Onslaught mode, where the player, every Power Core and every Power Node are displayed, with [[ColorCodedForYourConvenience red, blue or neutral coloring in order to display which items are owned by the red or blue team]]. The map itself is also displayed in the in-game options menu.
263* LightningGun: Two flavors - the Link Gun's secondary fire, which locks on to enemies and delivers constant [=DPS=] until it leaves the enemy a charred skeleton, and the Lightning Gun (duh), which is a more damaging version of the default Sniper Rifle, at the cost of announcing your sniping position to everyone who can see the lightning bolt.
264* LimitBreak: The Adrenaline system. By collecting Adrenaline pills scattered through the maps, completing objectives (scoring in Bombing Run, capturing flags in Capture The Flag or Double Domination points) or outright fragging, you fill the Adrenaline meter. Once it reaches 100 and the Announcer exclaims "Adrenaline Full", you need to introduce a sequence in order to gain an advantage, which can be either a boost on damage, rate of fire or speed, or health regeneration. This lasts until the meter is down to 0, though you can still do the required stuff to make this mode last a second more. Also, Adrenaline drains faster if you carry a flag, the Ball or another objective.
265* LoadingScreen: It offers useful in-game tips while loading matches.
266* MacrossMissileMassacre: The Cicada's secondary ChargedAttack paints a target location with a laser and starts loading ordinance. When the button is released or 16 missiles are ready, the Cicada fires them all in quick succession, all of them {{Roboteching}} to the painted location, regardless how much the Cicada moved during the loading sequence.
267* MadeOfIron: The Leviathan. Even the armor on the Goliath and the Paladin are paper compared it.
268* MarkedBullet:
269** Flak shells have a smile face painted on the front, but require a high texture resolution to see.
270** The Redeemer gets "[[BilingualBonus ADIOS!]]" written on the side.
271* TheMaze: [=DM-1on1-Serpentine=] seems to be a flat level, but a pair of ramps lead to an underground level (visible from the immediately upper level) shaped as a maze of sorts.
272* MechaMooks: In-lore, the defending team in [=AS-RobotFactory=] is The Corrupt after their AI went rogue and started cleansing up anything non-robot in the area, and the attackers must destroy the AI.
273* MegaCorp: Liandri (main organizer of the Tournament and backer of The Corrupt), Axon (backer of the Goliath and Juggernaut teams) and Izanagi (owner of some facilities such as Lamdon 3).
274* MineralMacGuffin: Common in the Assault gametype, especially in the maps with an objective to be captured or a blueprint to be delivered.
275** [=AS-BP2-Acatana=] is about a Skaarj raid on a research facility within an asteroid belt in order to steal blueprints.
276** [=AS-BP2-SubRosa=] is about an N.E.G. raid on the Liandri headquarters in order to retrieve confidential data.
277** [=AS-Convoy=] has the attackers recovering two prototype Nexus missiles from a cargo vehicle.
278** [=AS-Glacier=] is about storming an Axon facility and stealing the experimental Ion Tank contained within.
279** This is also the reason of why some Onslaught maps are being fought, and why some arenas are mining caves or spots.
280* MissionPackSequel: An intentional example; the intention behind ''2004'' is to replace ''2003'', so far as to include a rebate for those who sent back copies of ''2003'' to the publisher. This was part of a very short-lived attempt to do yearly releases of the series a la ''VideoGame/MaddenNFL'', echoing the games' status as a futuristic and [[BloodSport much more sadistic]] equivalent to the NFL. It worked, as ''2004'' not only became one of the best-selling ''Unreal Tournament'' games so far but also became the base of the vast majority of mutators, mods, and total conversion released afterwards. ''2003'' custom maps still work for the game. ''2003'' was even skipped outright when it came time to rerelease the series digitally at the other end of the decade, since ''2004'' includes all of the content from ''2003'' as well as gameplay options to make it look and play almost identically for those who preferred it ''2003''.
281* MoreDakka: The minigun's primary fire.
282* TheMothership: [=AS-MotherShip=], which takes place in the Skaarj Mothership.
283* MultiMookMelee: The Invasion gametype pits you and your EnemyMine teammates against hordes of enemies ranking from loads of Pupae to tougher Warlords.
284[[/folder]]
285
286[[folder:N-Z]]
287* NewWorkRecycledGraphics: The game is basically ''VideoGame/UnrealTournament2003'' with a new coat of paint and bits of ''VideoGame/UnrealChampionship'' thrown in for good measure. After ''VideoGame/UnrealTournament'' and Epic/DE's decision to focus on the multiplayer part after the failure of ''VideoGame/UnrealIITheAwakening'', both teams decided to focus on a particular game: Epic focused on ''2003'' while DE focused on ''Championship''. The lukewarm reception of both games led both companies to join forces once more and just develop ''2004'' with ''2003'' and its DownloadableContent as a base, plus extra content such as new teams, gamemodes (including the return of Assault and the introduction of Onslaught) and arenas. Needless to say, ''2004'' was better received than the previous games it used as a base.
288* NoOntologicalInertia: Subverted. Some weapons fire their charged shots when you release the trigger, or when you die.
289* NostalgiaLevel: [=CTF-FaceClassic=] and [=DM-Morpheus3=] are updated versions of ''VideoGame/UnrealTournament''[='=]s CTF-Face and DM-Morpheus, and more faithful to the originals than the egyptian-themed [=CTF-Face3=] and the neon-themed DM-Plunge.
290* NoOSHACompliance: Lampshaded in a lot of the stages: it's stated Liandri confiscated or shut down the facilities involved due to unsafe working conditions, and then repurposed the facilities into arenas for the tournament, with all the horrifically-unsafe parts left as an extra challenge.
291* OneHitKill: No matter how much health, armor, or shield you have, get [[CarFu run down by a vehicle]], shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage]], or the [[{{BFG}} Redeemer]] and you're done. As in the last game, there's also the optional Instagib Shock Rifle that kills everything it shoots in one hit.
292* PlayerElimination: Last Man Standing, a single-round mode where all players get a life and they battle to be the last one on foot.
293* PlaylistSoundtrack: You could play '''any [[https://en.wikipedia.org/wiki/Vorbis Vorbis]] sound file''' as music for the map or level you were on, including files you converted, meaning you could make your own playlist of music for the game if you wanted.
294* PlotHole: The excision of ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2003'' from the timeline left several things unexplained:
295** An unknown "empire" and "overseers" mentioned in the description of several maps and characters, as the Overseer Empire were the {{Non Action Big Bad}}s of ''Championship''.
296** Gorge being [[VideoGame/UnrealTournament2003 the previous year's champion]], breaking Malcolm's streak (and his spine).
297* QuadDamage: The Damage Amplifier. Doubles the effect if it's used with the Berserk adrenaline combo.
298* RagdollPhysics: Introduced to the series here. A mutator allows you to make this more apparent by slowing corpses down, floating through the air to be pushed around by weapons fire as their killer pleases.
299* RemixedLevel: In addition to all the previous remixes introduced in ''2003'', this game introduces:
300** ''Two'' versions of this game's [=BridgeOfFate=] map, one for CaptureTheFlag and another for Bombing Run.
301** ''Two'' versions of this game's Colossus map, also for CTF and BR.
302** A CaptureTheFlag version of [=BR-TwinTombs=] from ''2003''.
303** A CaptureTheFlag version of [=DM-DE-GrendelKeep=] from ''2003''.
304** ''Another'' variation of ''VideoGame/UnrealTournament''[='=]s CTF-November as CTF-January.
305** An updated version of ''VideoGame/UnrealChampionship''[='=]s CTF-Smote.
306** An updated version of the recurrent Curse map as [=DM-Curse4=], replacing the previous game's [=DM-Curse3=].
307** A version of the recurring map [=Deck16=] as [=DM-Deck17=], this time taking place in a magma refinery rather than a slime refinery.
308** An updated version of ''VideoGame/UnrealTournament''[='=]s [=DM-HyperBlast=] as [=DM-HyperBlast2=].
309** A Deathmatch version of ''2003''[='=]s DOM-Junkyard.
310* {{Roboteching}}:
311** The Cicada's dumb-fire missiles do this merely because it looks cool.
312** [=AVRiL=]s locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are ''highly'' maneuverable; dodging a locked [=AVRiL=] requires a WronskiFeint, a Cicada's flare or breaking the lock somehow[[note]]breaking line of sight, killing the shooter, or jumping out of the vehicle as [=AVRiL=]s won't lock onto unmanned vehicles[[/note]]. [[HighSpeedMissileDodge Anything else]] and you run the risk of the missile [[OhCrap pulling a quick 180° turn and coming back for another pass]].
313* SceneryPorn: The games have many gorgeously looking maps which take advantage of many of the Unreal Engine 2's features.
314* ScrewTheRulesIHaveMoney: The Liandri Mining Corporation. Just look at any description on any game starting with Unreal Tournament which mentions them. Hell, they even were one of the main forces behind the Tournament itself!
315* SexIsViolence: The female sexy announcer (yes, she's actually called that) [[TheImmodestOrgasm really enjoys the combos.]]
316* ShaggyDogStory: As the description for [=AS-MotherShip=] implies, despite the losses incurred on the planet Na Pali, the Skaarj were still strong enough to not only wage war against humanity, but push them back to Earth and nearly ''win'' the war, within a single year.
317--> ''"(...) Within a year the Skaarj had pushed humanity back to the brink of destruction. (...) A Skaarj Mothership orbited the Earth, and rained death upon the planet in preparation for the final landing. (...)"''
318* ShootOutTheLock: In the map [=AS-BP2-Outback=], from the ''Bonus Pack 2'', there's a mission that involves shooting out three locks in order to enter into the brewery.
319* ShoutOut: Check [[ShoutOut/{{Unreal}} the page]].
320* SingleBiomePlanet:
321** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=]) are technological concrete buildings... and sharks.
322** Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is [[TheLostWoods a dense jungle of some variety]].
323* SinglePlayerGauntlet: Like in ''2003'', it guides the player through a Deathmatch Qualification ladder (this time being one match larger), a new Team Qualification ladder (where your team has to beat three weak teams), the usual four gamemode Team Gauntlet system (where Assault replaces the Team Deathmatch ladder), and the final challenge. The novelties this time are, aside of the aforementioned Team Deathmatch Gauntlet, alternate maps in almost each rung (for which you have to pay a fee), a team leader challenging you randomly to a 1-on-1 wager fight or to a "Bloodrites" match for one of your teammates, and [[spoiler:the final team your team faces depending on how well the Godlike-tier teams did against your team]].
324* SnipingTheCockpit: It's actually pretty easy to blast your opponent out of certain vehicles[[labelnote:*]]namely Hellbender, Scorpion and Manta[[/labelnote]] in an Onslaught match and can be done with any weapon, not just the Sniper Rifle or Lightning Gun.
325* SpikesOfVillainy: While Tournament teams are neutral by default, every Nightmare (team Nightmare Black Legion) and Hellion (team Hellions) member, sans for Abaddon and Ophelia, are this. The former are abominations created by [[VideoGame/UnrealChampionship the Overseer Empire]], which got [[ExiledFromContinuity retconned out of the series]], while the latter are space pirates turned mercenaries who fight in the Tournament in order to seek prospectors.
326* StandardFPSGuns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ:
327** The ''Shield Gun'' is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a ChargedAttack as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers.
328** The ''Assault Rifle'' replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be [[GunsAkimbo dual-wielded.]]
329** The ''Bio-Rifle'' remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a ChargedAttack.\
330\
331The ''Mine Layer'' replaces the Bio-Rifle in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight spider mines. Altfire produces a painting laser which all your spider mines will chase.
332** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it.
333** The ''Link Gun'' replaces the Pulse Rifle as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can repair allied vehicles and control points, and supercharge an ally's Link Gun efforts (good luck getting non-clan players to do this, though).
334** The ''Minigun'' has both of its attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is less accurate but noticeably faster, while the second fires more slowly but is more accurate and deals twice the damage per bullet.
335** The ''Flak Cannon'' remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact.\
336\
337The ''GrenadeLauncher'' replaces the Flak Cannon in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight grenades; the secondary fire detonates them. These grenades will stick to players, objectives and vehicles.
338** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a ChargedAttack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.\
339\
340The ''[=AVRiL=]'' (Anti-Vehicle Rocket Launcher) replaces the Rocket Launcher in Onslaught maps or with the "Onslaught Weapons" mutator. It's only effective against vehicles; it doesn't do much damage to players on foot. Its altfire locks the weapon onto an enemy vehicle, which the [=AVRiL=]'s rocket will then home in on.
341** The ''LightningGun'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.\
342\
343The ''Sniper Rifle'' remains mostly unchanged from VideoGame/UnrealTournament, and can be found on some maps or by using the "Sniper Rifle" mutator. It shoots bullets as the primary fire, while the secondary uses the Zoom function.
344** The ''Redeemer'' remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player take control of the nuke.\
345\
346The ''Ion Painter'', a laser which designates the strike zone for a KillSat. Primary fire produces the laser, altfire zooms for precision targeting.\
347\
348The ''Target Painter'' calls for a bombing run instead. The Phoenix bomber can be shot down, and will crash with a Redeemer-sized explosion.
349* StatOverflow:
350** The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard {{cap}} of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
351** Health Vials can overheal at a rate of 5HP.
352* StormingTheCastle: Due to the nature of the gametype, almost all of the Assault levels require you to infiltrate a base either to render it inop and/or steal an artifact of some kind. The only exception is AS-Junkyard, where the objective is basically to escape the eponymous junkyard.
353* StrategicAssetCaptureMechanic:
354** The Double Domination gamemode works similar to ''VideoGame/UnrealTournament''[='=]s Domination gamemode in that two teams battle to control specific locations in a map, except that this time there are only two points, Alpha and Bravo, which both teams battle to control and hold for a determined amount of seconds (usually 10). Once a team successfully captures and holds both points, that team earns a point, and a new round starts.
355** The Onslaught mode has the Power Nodes, structures located across the map that must be captured in order to create a link between the own base and the enemy base so the enemy Power Core can be attacked. Most Power Nodes grant players access to vehicles/turrets (or both) and new spawn points, closer to the enemy base, plus the ability to quickly teleport to any owned location. Others just grant new spawn points.
356* TeleporterAccident[=/=]TeleportationSickness: The InUniverse explanation for the charge limits on the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it).
357--> ''"The technology has saved countless lives, but not without cost. Rapid deresolution and reconstitution of the subject organism can have several unwelcome effects, including increases in aggression and paranoia, as well as increased probabilities of respiratory and cardiac arrest. Artifacts of synaptic disruption accumulate in the biological snapshot of the individual, leading to Teleportation Related Dementia [=(TReDs)=], an incurable disease that has stricken some of our greatest champions."''
358* ThereCanBeOnlyOne: In the Last Man Standing mode every player starts with a set number of lives. Every time a player loses all of its lives, they are eliminated and become a spectator. The objective is to be the last player with lives left in the game.
359* ThereIsNoKillLikeOverkill: The Redeemer, the Ion Painter, and the Target Painter. The Leviathan is the vehicle equivalent to them.
360* TrainJob: [=AS-Convoy=] is an inversion: the Hellions stole a cache of missiles from the N.E.G. and it's up to an N.E.G. team (the attackers) to retrieve them. The Hellions are carrying these missiles in a series of convoys.
361* TravelToProjectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it. This game extended the charge count to 7 and added a camera for quick surveillance before the users can teleport.
362* TurnedAgainstTheirMasters: The story behind [=AS-RobotFactory=]:
363--> ''"This scenario is a recreation of the Liandri robot uprising on the mechanical asteroid of LBX-7683 and the subsequent quelling of this rebellion by human forces. LBX-7683 was an outpost for research and development of the next generation of Liandri robots. Liandri's best scientists were able to introduce increasingly sophisticated artificial intelligence into the machines that they designed. Eventually, they rebelled against the humans and took the asteroid as their own, brutally disposing of their creators and mining the rich materials embedded within the rock for their own gain. Liandri's commanders devised a plan to strike directly at the production facility manufacturing the robots. During an all-out assault on the world, a small team was inserted with the sole goal of destroying the AI generators, thereby destroying the ability of the machines to reproduce themselves and ending this uprising."''
364* UndergroundLevel: DM-Rrajigar, based on the Rrajigar mines of the first Unreal game, takes place in an underground mine.
365* VanityLicensePlate: Whenever a player enters into a Hellbender, its license plate is changed in order to reflect its username.
366* WallJump: Players can jump to a wall and dodge away from them in order to reach new places. Can be combined with the dodge-jump or dpuble-jump to get horizontal or vertical extra boosts. The Quad Jump mutator also allows players to quad wall jump.
367* WaveMotionGun: The Leviathan's ion cannon. It has to stop moving to use it, has a slight delay setting it up, and has a slow rate of fire, but a shot that will instantly destroy anything except a core node or another Leviathan, and it has a HUGE blast radius.
368* WhatDidYouExpectWhenYouNamedIt: The description for [[Literature/TheMetamorphoses ONS-Icarus]], which takes place atop a series of big, abandoned skyscrapers:
369--> ''"Soaring 3 miles above Earth's surface, Icarus Plaza was designed to be the ultimate residential precinct. But like its namesake, ambition for the project exceeded caution. Even before the project was completed, significant structural flaws were detected and the buildings were abandoned."''
370* AWinnerIsYou: The Single Player Tournament mode ends with the shot of the trophy room and a booming voice that proclaim you as the champion, while SugarWiki/AwesomeMusic plays that continues on to the main menu until you start another game.
371* WhoShotJFK: [=CTF-GrassyKnoll=] pokes fun at this.
372--> ''"There's no magic bullets here, no conspiracy, just a gauntlet of enemies to overcome and finally bring the flag home."''
373* WritersCannotDoMath: The reason why the description for CTF-January had to be patched. Previously, it stated that the previous repair attempt before Liandri ordered the last one took place in 2358 and that it lasted three years, meaning that it would end in 2361. The game takes place in 2303. The patched description deletes the year and assures that the facility was finished two years beforehand.
374* ZergRush: In the Invasion mode, the weaker units such as the Pupae, Fly or Manta are a cake on their own. However they become a nightmare in big numbers, especially when you also have to face [[LightningBruiser Skaarjs]] and [[BossInMookClothing Warlords]].
375[[/folder]]
376----
377--> ''"You have WON the match!"''

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