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1[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/Ultima_VII_Black_Gate_box_2141.jpg]]
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3->"''Avatar! Know that Britannia has entered into a new age of enlightenment! Know that the time has finally come for the one true Lord of Britannia to take His place at the head of His people! Under My guidance, Britannia will flourish. And all the people shall rejoice and pay homage to their new... Guardian. Know that you, too, shall kneel before Me, Avatar. You, too, shall soon acknowledge My authority - for I shall be your Companion... your Provider... and your'' '''''Master! [[EvilLaugh MUUUHAHAHAHAAAAA!!!]]'''''"
4-->-'''The Guardian'''
5
6''Ultima VII:The Black Gate'' is a PC game released in 1992 by Creator/OriginSystems. It is largely considered to be one of the best games in the ''VideoGame/{{Ultima}}'' series, possibly one of the best PC {{RPG}}s period, and had a nearly ''VideoGame/DragonQuest'' level of influence on {{Western RPG}}s which followed - nearly ''every'' open-world RPG released after 1992 owes at least a little something to ''U7'' and the absurd freedom of action it provided to the player.
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8''Ultima VII'' is the first game in the "Age of Armageddon" or the "Guardian Saga." Two-hundred Britannian years after the events of ''Ultima VI'', the Avatar returns to Britannia through a mysterious red portal that s/he did not summon. The Avatar arrives in Trinsic, and finds Britannia in a state of peace - well, except for that string of brutal murders s/he just walked into! As the Avatar attempts to solve these mysteries, s/he gets to the root of Britannia's various problems - as well as their connection to the mysterious force calling itself "the Guardian."
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10''Ultima VII'' later came with an expansion pack, Forge of Virtue. This added a new location, the Isle of Fire, to the map. Here, the Avatar could create [[InfinityPlusOneSword the Black Sword]] as well as [[spoiler: get rid of the core of Exodus, the BigBad from the [[VideoGame/UltimaIII third game]]]]. A year later, a "sequel" was made in the form of ''VideoGame/UltimaVIIPartII''.
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12The original game was released for MS-DOS, and was never ported to any other contemporary operating system, particularly due to a unique memory management system that made it nigh unlaunchable even on Windows 95 machines. A fan-made engine called [[http://exult.sourceforge.net/ Exult]] makes it playable on most modern systems (and adds several gameplay enhancements such as on-screen life bars.) A [[PortingDisaster not-at-all-very-good adaptation]] was produced for the Super Nintendo, which suffered greatly due to [[{{Bowdlerize}} Nintendo of America's censorship policies]] of the time. This version was ported to the PSP in 2006. An updated version compatible with modern [=PCs=] was released by EA in 2011. It is also now available for everyone along with [[VideoGame/UltimaVIIPartII part two]] over at [[http://www.gog.com/en/gamecard/ultima_7_complete Good Old Games.]]
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14----
15
16!!This game had examples of:
17
18* AccentuateTheNegative:
19** While your answers to the first half of the Fellowship's personality are interpreted in a positive light, the second half will always be interpreted in the worst possible way (which means that you are, of course, perfectly suited for a membership in the fellowship).
20** Frank the Fox parodies BrutalHonesty in this way.
21* AffablyEvil: The Guardian, who even tries to help you in the beginning of the game. He [[SoreLoser stops being so polite]] once his plans are foiled, however.
22* AllInARow: The player's group follows in a line.
23* ApocalypseHow: The Armageddon spell kills everyone in the world but you, Batlin and Lord British. Lord British can call you out on this reckless act: (paraphrased) "[[YouFool You fool!]] [[WhatTheHellPlayer Now we are all alone on this world! Britannia is ruined!]]"
24* ApocalypticLog: The diary found in the tower in the center of Ambrosia Isle.
25* AnInteriorDesignerIsYou: Yet again, you could set up in any old vacant house you chose. The furniture wasn't quite as easy to move around as it was in ''VideoGame/UltimaVI'', though.
26* AntiMagic:
27** The [[spoiler: Tetrahedron Generator]] disrupts magic throughout the land, making it unpredictable and causing mages to go insane.
28** Blackrock can negate the effects of magic altogether.
29** Kissme the faerie also creates anti-magic dust.
30* AscendedGlitch: Smith gives you helpful hints... for ''VideoGame/UltimaVI'' and ''Martian Dreams''.
31* AttackAnimal: One possible ranged weapon you can use is a trained hawk.
32* AwesomeButImpractical: The Armageddon spell, which kills everyone except you, Lord British, the ferryman, and [[spoiler: Batlin]].
33* BerserkButton: Your entire party will turn on you if you kill Kissme the faerie.
34* BettingMiniGame: The House of Games in Buccaneer's Den. [[spoiler: One of the games is hilariously broken once you join the Fellowship. Joining ups your winning payout, which, on the rat race, goes up to 6 times your bet, with 4 options to bet on. This means you can consistently make half again on your original bet by betting on all four lanes. Using this loophole, it is possible to generate enough money to break the game engine, so that walls and scenery flicker on and off.]]
35* BizarreAlienReproduction: This game mentions some aspects of Gargoyle reproduction. Apparently they come from eggs and only have one parent.
36* BrownNote: The Cube Generator's "security system" consists of a loud noise that does damage to your party.
37* BrutalHonesty: Parodied by Frank the Fox just outside Lycaeum, who proudly announces that he is a devout follower of Honesty, but actually does nothing but tell unpleasant things about other people.
38* ChainOfDeals: To reach the Time Lord you need to deal with the Emps so you can communicate with the [[WillOTheWisp the Wisps]], who want Alagner's journal, who wants to know the secrets of Skara Brae, where they're having a bit of a [[OurLichesAreDifferent lich]] problem...
39* ChurchOfHappyology: The Fellowship, with their philosophy named "Sanguine Cognition", a fancy way of saying cheerful knowledge (but not blood knowledge). [[spoiler:Practically every single thing about the Fellowship mirrors Scientology in some form or other. Batlin is a spitting image of Hubbard, the Fellowship have practices similar to Fair Game and Disconnection, and the Avatar is even given a Personality Test early on, which, as you can see [[http://lparchive.org/Ultima-VII-The-Black-Gate/Update%2015/ here]], is obviously rigged against them.]]
40* CopyProtection: In order to leave the first town, and to join the Fellowship, you have to answer questions about Britannian geography and herbology from the manual and from a map included as a [[{{Feelies}} feelie]] with the original game. Not doing so will leave everyone speaking in [[InterfaceScrew randomized text]].
41* CostumeCopycat: The impostor Avatar. [[spoiler: Thankfully, you don't have to worry about him much because the Fellowship has already caught him.]]
42* CrapSaccharineWorld: Britannia is finally at peace...or is it?
43* DarkerAndEdgier: As well as BloodierAndGorier (the Test of Courage has a room full of bloody corpses) and HotterAndSexier (there's lots of sexual references, and there's actually a brothel). Surprisingly ''it's good''.
44* DebugRoom: Can be found through the Trinsic cheat. Stack a bunch of crates up to the roof of the blacksmith shop in the southwest corner of town, and climb on to the roof. Walk up to the chimney to a room with lots of goodies in it. Then walk to the north side of the room to be warped into the DebugRoom.
45* DevelopersForesight: Among other things, you can actually harvest wheat with a scythe, then mill it into flour, mix it with water pulled from a well (or any liquid, really) to make dough, and bake it into bread.
46* DialogueTree: Responses to others can be picked from one of several choices.
47* DiscOneNuke: If you know where to look, you can get the best weapons and armor very early in the game.
48** Getting the magic carpet, which is not only free, but also allows you to travel almost anywhere.
49** If you have the Forge of Virtue add-on, going to the Isle of Fire as soon as it becomes available, which allows you to pick up [[InfinityPlusOneSword the best weapon in the game]], to raise your Dexterity and Intelligence to the cap without any training, and to raise your Strength to ''twice'' the cap without any training.
50* DoesThisRemindYouOfAnything: The three all-important generators that you ''need to destroy'' (and their {{Plot Coupon}}us) are prisms in the shape of a circle, a triangle, and a square. [[http://static.giantbomb.com/uploads/original/0/4527/1970440-1.png Hmmm...]]
51* DungeonCrawling: There are dungeons to explore.
52* DungeonPunk: In contrast with the HeroicFantasy setting of earlier installments of the series, Britannia now has Renaissance-level technology. Industrialization, pollution, labor relations, homelessness, class struggle, racism, and drug use are recurring themes.
53* DyingRace: The gargoyles have gone from ruling a world the size of Britannia to having a population that, even considering ThrivingGhostTown is in effect, is rapidly dwindling away to nothing.
54* EasyImpersonation: Throughout the game, you hear stories of a con-man pretending to be the Avatar fleecing various people around the world. When you finally find him, you find that he looks nothing like any of the selectable Avatars...''especially'' if your Avatar is female.
55* EldritchAbomination: [[spoiler: The Guardian. Though he's not quite as scary as others.]]
56* EmpathicWeapon: The Blackrock Sword only becomes usable after a demon is bound to it.
57* EvilGloating: The Guardian's monologue at the top of the page, which occurs ''before you even start the game''.
58* ExpansionPack: The Forge of Virtue.
59* {{Expy}}: The Blackrock Sword is an obvious one of [[Literature/TheElricSaga Stormbringer]].
60* FakeOutOpening: Opens with a bright and cheery title screen for ''Ultima VII''. It turns out ''Ultima VII'' was the computer game the Avatar was playing. The Guardian interrupts the game to deliver a message. Then the real title screen shows up in black.
61* FantasticDrug: Silver Serpent venom, which is used recreationally by a few [[NonPlayerCharacter NPCs]], and to dope the Britannian Mining Company's labouring gargoyles. It's pretty much fantasy meth.
62* FantasticRacism: Between humans and gargoyles, picking up where ''VideoGame/UltimaVI'' left off. Gargoyles are used as nearly slaves by the Britannian Mining Company. The largest gargoyle settlement is on an inhospitable rocky island where Blackthorne's castle used to be, presumably because it was an open plot of land which nobody wanted.
63* FetchQuest: The Prisms. And the Talismans in Forge of Virtue.
64* FlamingSword: The Fire Sword
65* TheFourthWallWillNotProtectYou: The Guardian introduces himself by sticking his head through your computer monitor, telling you how he's going to rule your life just as he rules Brittania.
66* FriendOrIdolDecision: Happens at the very end of the game. [[spoiler: You're given the choice of entering the eponymous Black Gate and returning home or blowing it up and preventing the Guardian from entering Britannia.]]
67* FunetikAksent: The gypsies and Gorn.
68* GayOption: In the bath houses at Buccaneer's Den, you can have an OptionalSexualEncounter with the hookers of the same sex.
69* GhostTown: Skara Brae, complete with literal ghosts.
70* GlobalCurrency: Gold coins
71* HealingSpring: Played with. Some heal you, others put a protection or invisibility spell on you. Other flat out poison you.
72* HollywoodDarkness: Colors are muted at night but isn't too dark to see.
73* HookHand: Soon after arrival in Britannia, you find yourself looking for a man with one of these.
74* HospitalSurprise: What happens if the Avatar's HP drops to 0.
75* ImprovisedBandage: Cloth can be cut into bandages using shears, which can provide some healing for injured members of the player's party.
76* INeedYouStronger: Initially, the Guardian's voice chimes in with genuinely helpful (if imperious) advice and warnings if you do stuff that negatively affects your KarmaMeter.
77->''"Yes, Avatar, that is the correct direction to travel"''
78* InfinityPlusOneSword: The Blackrock Sword. Also counts as a [[SwordOfPlotAdvancement Sword of Sidequest Advancement]].
79* InterfaceScrew: Not solving the CopyProtection will leave everyone speaking in randomized text.
80* JokeItem: Several people in taverns gush about how delicious silverleaf meal is. It has exactly zero nutritional value.
81* JustifiedCriminal: Weston attempted to steal apples from the Royal Orchard, and was arrested. In his cell, he said he headed to Britain to purchase food, and the keeper Figg was selling apples at a grossly inflated price. Should the Avatar rely the information to Lord British, he will quickly exonerate the thief and launch in investigation into the situation.
82* KarmaHoudini: [[spoiler: Batlin manages to escape at the end.]]
83* KarmaMeter: Somewhat done away with here (which in itself is a good indicator that the world isn't as happy and peaceful as it claims to be). However, stealing or killing causes the civilians to call the guards on you. It may also cause your party members to [[WhatTheHellHero leave or even attack you]].
84* KleptomaniacHero: The game gives you a lot of opportunities to do so. But beware, there ARE consequences if someone catches you! ''However'', it counts only as stealing if you move stuff around. Putting anything on one of your characters or into one of your bags means that it's now flagged as your property and you can do anything you want with it. This works regardless of whether the owner is present or not.
85** Of course, as long as you have the game paused, [[GoodBadBugs you can move objects directly into your backpack and the NPCs will never notice]]. Party members ''will'' notice, however, unless you put the stolen goods into ''their'' pack, in which case they're much less likely to speak out.
86* LethalJokeItem:
87** The Hoe of Destruction. The farmer (Mack) who owns the hoe in question took his hoe to a mage to be enchanted at the same time a warrior brought his sword to the mage to be enchanted. The mage got mixed up due to the in-universe disturbance to the ether, creating a hoe of destruction and a sword of weedcutting. You never find the sword, but you ''can'' get the Hoe of Destruction. (Which is a StealthPun. [[spoiler: It's implied the sword is the Grasscutter (aka the {{Kusanagi}}), a legendary Japanese weapon made for the goddess of the sun.]])
88** [[spoiler:Dirty diapers]]. While not technically lethal, with one of these, you can cause any enemy in the game to flee in terror, which is pretty impressive.
89** The Weather spell. Calling a rainstorm will override Kissme's fairy dust, allowing you to freely use magic on Ambrosia.
90* LordBritishPostulate: In this game, you can kill Lord British by dropping a plaque on his head while he's walking around the courtyard. Rumor has it that it's based on a [[TruthInTelevision real event]] in which a metal bar fell out of the ceiling and whacked Richard Garriot on the head.
91** It's also worth mentioning that this is the only ''VideoGame/{{Ultima}}'' with two different ways to kill Lord British. The alternate method is more sinister. [[spoiler: The Black Sword's special powers can kill him.]]
92* LoveInterest: Nastassia for the male Avatar. Sadly, this storyline doesn't go beyond a short dialogue and you getting your FirstKiss.
93* MadeOfExplodium: Blackrock when Rudyom's Wand is used on it.
94* MagicCarpet: Found outside the Dungeon Despise
95* ManyQuestionsFallacy: Batlin administers a personality test to supposedly determine whether you need the Fellowship's guidance. It's full of loaded questions of the "Have you stopped beating your wife?" variety.
96* TheMaze: Several dungeons and the inside of the Cube Generator are this.
97* MinimalisticCoverArt: The box is entirely black.
98* MinusWorld: The "land of the dead" where dead characters are sent. You can get there through the teleport cheat.
99* MissedHimByThatMuch: The logical progression through the game is to follow two high-level Fellowship officials, Elizabeth and Abraham, as they travel through Britannia. But it just so happens that at every consecutive point of their path the Avatar has ''just'' missed them. [[spoiler:You encounter them only right before the game's end.]]
100* MistakenForGay: The gargoyle Kallibrus mentions that he and Cairbre are "bonded", to which Cairbre reacts flustered and tells him not to say that to others lest they get "the wrong idea". While it is never made clear what Kallibrus means with "bonded", it is indeed unlikely that he's refering to a homosexual relationship since gargoyles don't have genders and don't mate.
101* MoneySpider: Gazers are literal money spiders, being spiderlike monsters that leave gold nuggets or stacks of coins instead of corpses.
102* MortonsFork: The Fellowship's personality test runs on this trope. No matter which choices you pick, the only result you get is that something is wrong with you, and you need help from the Fellowship.
103* MultipleEndings: [[spoiler: Right at the end of the game, you get to choose between letting [[BigBad the Guardian]] take over Britannia and go back to your home dimension, or stopping his plans and abandoning any hope of you going back home.]]
104* MultipleHeadCase: The three-headed hydra on Ambrosia. One of the heads [[TheUnintelligible speaks only in bestial snarls and hisses]], but the other heads seem to understand it fine.
105* NameOfCain: Caine, the alchemist in Skara Brae. [[spoiler: He's a ghost who puts himself through a self-inflicted hell because he blames himself for the town's destruction. He also accidentally caused Batlin to turn evil.]]
106* NamesToRunAwayFromReallyFast: The gargoyles Foranamo[[labelnote:*]]"Strong Hatred"[[/labelnote]] and Anmanivas[[labelnote:*]]"Great Pain"[[/labelnote]].
107* NiceJobBreakingItHero: If you give Alagner's notebook to the Wisps, [[spoiler:The Guardian has Alagner killed.]]
108* NoAnimalsWereHarmed: Shows up in the [[CreditsGag end credits.]]
109* NoFairCheating: If you use the teleport cheat to access an otherwise unreachable room in the tip of a mountain range, you'll find Lord British, who will yell at you for cheating. He will also try to kill your entire party.[[note]]According to [[http://spoonyexperiment.com/game-reviews/britannia-burns-richard-garriott-interview-part-3/ Richard Garriott]], this was actually because a certain programmer created a cheat room without asking permission first and made the teleporter to it easy to access and stumble upon by accident. Rather than just delete the cheat room and chastise the programmer, however, Richard Garriott just made the cheat room much more difficult to access (see the Trinsic DebugRoom described above), and changed the original teleporter destination to this square in the mountain, so that the next time the programmer tried to access it, Lord British would appear, call him out on it, and disable all his cheats to leave (all the options in the cheat menu become "Oink" from that point on).[[/note]]
110* NonStandardGameover: [[spoiler: The [[ApocalypseHow Armageddon]] spell.]]
111* NotInFrontOfTheParrot: Bopping a parrot on the head with a gavel will make them reveal the location of hidden treasure.
112* OneSizeFitsAll
113* OptionalSexualEncounter: At the bathhouses in Buccaneer's Den.
114* OrcusOnHisThrone: [[spoiler: The Guardian, though he does have an excuse. He's stuck in another dimension.]]
115* OrganDrops: Deer drop ''five'' legs (or are they just strips of meat? It's hard to tell!). Rabbits drop ''beef''.
116* PacifistRun: Can be completed with no fights whatsoever if you're SequenceBreaking. Even if you don't, there's only about two creatures that you absolutely have to kill. (One of them in the ExpansionPack).
117* PathOfInspiration: [[spoiler: The Fellowship. Their three values, "Strive For Unity", "Trust Thy Brother" and "Worthiness Precedes Reward" seem good on the surface, but have a true meaning behind them. Unity copies the WithUsOrAgainstUs trope, Trust means do what another says without question, and worthiness precedes a just reward as indicated in the talk about the murder to the Trinsic Fellowship sage. ]]
118* PassionPlay: A group of Fellowship minstrels outside of Trinsic will perform what they ''call'' a passion play, but it has nothing to do with Jesus, being a badly-acted recruiting pay-to-view advertisement for the Fellowship. If the Avatar watches it, there's three key words noticed that draw an important connection about the Fellowship.
119* PintSizedPowerhouse: Spark. Unlike any other character he starts at level 1, which means that even though his stat average is slightly lower than that of most other characters (Yolo, Shamino, Dupre, Sentri), he quickly catches up and his stat total surpases that of all other characters in the game (including the Avatar) if you pick the right trainers. Next to Dupre, he's the only one who can have STR 30 at level 8.
120* PowerGlows: Most magic weapons glow, as does all magic armor.
121* PrecisionGuidedBoomerang: Magic Axes and Juggernaut Hammers, as well as regular boomerangs.
122* PyrrhicVictory: If the Avatar casts the Armageddon spell, then an exasperated Lord British would remark that the Guardian would no longer be interested in conquering the wasteland that Britannia became.
123* RealMenWearPink: A retired soldier in Jhelom sews as a hobby. He can sew you a new flag in one of the sidequests.
124* SadisticChoice: Alina is living in the Fellowship homeless shelter, and her husband was arrested for stealing from the Royal Orchard. She has a choice to join the fellowship and perhaps they'll intervene in the case, or she could refuse while being at risk of getting expelled from the shelter (because it's for fellowship members).
125%%* SealedEvilInACan: The demon inside the Blackrock Sword
126%%* SealedGoodInACan: The Time Lord is imprisoned in the Shrine of Spirituality.
127* SequenceBreaking:
128** If you know where all the story items are, you don't have to bother with [[spoiler: joining the Fellowship or getting Alagner's notebook]].
129** You don't actually have to talk to the Time Lord first to free him.
130** If you have the Forge of Virtue add-on, it's possible to reach the Cube Generator without getting a Caddelite Helm.
131** When you talk to Penumbra, she will ask who sent you to see her, and you can answer Nicodemus or the Time Lord. Except there is nothing stopping you from seeing Penumbra ''before'' meeting either of those, and will probably truckle through her locked door puzzle for no other reason than the fact it's there.
132%%* ShopFodder: Gold nuggets, gems, and Silver Serpent venom
133* ShoutOut:
134** You can find a Kilrathi ship in a crop field, and the Kilrathi theme from ''VideoGame/WingCommander'' plays.
135** One of the actors at the Britannia theater has a Troll doll.
136** Everyone in Serpent's Hold is based off of a character from ''Series/StarTrekTheNextGeneration''
137* SickeninglySweet: Kissme is an in-universe example. Your characters even find her cuteness rather annoying.[[labelnote:*]]But they'll get rather angry if you decide to swat her.[[/labelnote]]
138%%* SoulJar: The Well of Souls
139%%* StealthRun: The {{Invisibility}} spell is made for this.
140* StrangeSyntaxSpeaker:
141** To observe that the Gargoyles return from ''VideoGame/UltimaVI''. To also note that they retain their old speaking pattern. To start all sentences with an infinitive, and to avoid pronouns.
142** An example is shown by the speech of Emps. The passive voice is always used by them.
143* StrawNihilist: [[spoiler:Batlin is one of these, which you find out if you talk to him after casting the [[ApocalypseHow Armageddon]] spell. He had an existential crisis after Caine was unable to tell him the answers to Life and Death, which led him to joining up with the Guardian.]]
144%%* StylisticSuck: The Fellowship's PassionPlay.
145* SwordOfPlotAdvancement: The Blackrock Sword is needed to complete the Test of Courage in the Forge of Virtue.
146* TakeThat:
147** [[spoiler: The Fellowship]] is supposedly a satire of Scientology as well as Electronic Arts, who were trying to buy out Origin at that time.
148** Three generators, which are used by the bad guys to conquer the world, are a cube, a ball, and a tetrahedron: 3D-versions of the old Electonic Arts logo.
149** Possibly Elizabeth and Abraham, two high-level Fellowship officials, are another stab at Electronic Arts, as their initials spell EA.
150* TakeYourTime: The planetary alignment of course does not actually occur until you reach the chamber of the eponymous Black Gate.
151* TechDemoGame: This was the first ever game to require the (then) relatively new 486 processor (the predecessor to the first Pentium) rather than the older 386. It was the largest and most complex game that had ever been released, and had to use unorthodox memory management to get around DOS's limitations.
152%%* ThrivingGhostTown: Britannian towns do not seem as heavily populated as they look.
153%%* TreacherousAdvisor: [[spoiler: The Wisps.]]
154%%* TruthSerum: The Cube Prism forces lying people to tell the truth.
155%%* {{Unobtanium}}: Caddelite and Blackrock.
156* UnicornsPreferVirgins: The leader of a herd of unicorns once refused the summoning of a wizard, who in retaliation placed the Curse of Chastity upon them and made them unable to stand the presence of non-virgins. Lasher the unicorn in particular is very tired of being used to ruin the reputations of women. Unless you've visited the in-game brothel before meeting him, your party members (one of which is a lecher, and another of which is married) are quite amused to learn that you are a virgin. Since the game had no way of telling whatever your protagonist has done in the previous nine games, Lasher [[HandWave simply reveals]] that you "regain your virginity" whenever entering the realm of Britannia.
157* UnreliableNarrator: The description of the world in The Book of Fellowship (the game's manual) is written by Batlin, who has a very biased view of certain aspects of Britannian life and history.
158** Batlin has some kind of prejudice against healers, so the book claims they're a bunch of useless charlatans.
159** The book makes it sound like Spektran is a genuine independent sultanate. [[spoiler: In reality, the "sultan" is the island's only inhabitant.]]
160* UnwinnableByDesign: The Armageddon spell wipes out all life except you, Lord British and Batlin, meaning every character you need to talk to in order to progress is no more.
161* VideoGameCrueltyPotential: There's plenty of opportunities in this game for Evil Avatars.
162** A particularly bizarre example regards the suicide of [[spoiler: Owen the shipwright]]. After his death, you can resurrect him and have the exact same conversation, which will end with him killing himself again. You can do this as many times as you like.
163* VirginityFlag: Britannia's unicorns are living virginity detectors, due to a curse. The Avatar meets a unicorn named Lasher, who dislikes this role, because of the shame he unwillingly brought to many women. However, when Lasher learns about a man wanting to prove his virginity to his demanding fiancee, his curiosity is piqued, and he agrees to help.
164* WhatTheHellHero: Stealing, attacking innocents, [[spoiler: joining the Fellowship]] and [[ArsonMurderAndJaywalking wasting wine by pouring it into the floor]] will trigger this reaction from the Avatar's companions. [[VideoGameCrueltyPunishment Do any of these too much, however, and your companions will either leave or attack you]].
165* WhatTheHellPlayer: British really lets the player have it if you use the Armageddon spell, which kills '''everyone''' save British and the BigBad.
166* WizardNeedsFoodBadly: In this game, you directly feed the characters with a food item. How full the character is depends on what you feed them. Fruits and vegetables are hardly filling, and it won't be long until the character is hungry again. Meat and cheese, however, are very filling. Just watch out for the characters saying they're hungry when they're actually not.
167* WideOpenSandbox: One of the first truly ''enormous'', all-encompassing sandboxes, courtesy of being designed for the 32-bit [=i486=] processor as a minimum. It is entirely possible to lose yourself in the game for days of ''real'' time, just going around and doing things utterly unrelated to the main quest.
168* YourCostumeNeedsWork: You can have the Avatar try out for his/her own role at the theater in the town of Britannia...but no matter what you do, you'll get declined anyway.
169* ZombieApocalypse: The fate of Skara Brae, thought it's more of a localized Ghost Apocalypse. They all died at once too, no-one killed one another.
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