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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_nblzmpzhco1tzwbf7o1_1280.jpg]]
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3''Thunder Cross'' is a horizontally scrolling shoot 'em up arcade game released in arcades by {{Creator/Konami}} in 1988. Thunder Cross used a "layered scrolling" background, a new 2D graphics technique at the time. A sequel, ''Thunder Cross II'' was released in 1991.
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5The planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Inpulse. Humanity sends the Blue Thunder M-45 and its earlier model the Red Thunder M-24 to take care of them.
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7Not to be confused with the ''VideoGame/ThunderForce'' shooter series. And ''definitely'' not to be confused with the alternative name for the [[UsefulNotes/NaziGermany swastika]].
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10!! The original ''Thunder Cross'' and its sequel provides the following examples:
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12* AttackDrone: The Options. They stay at the sides of your ship, although you can control the distance between options (in the Japanese/European version of the original ''Thunder Cross'', and in ''Thunder Cross II'').
13* AttackItsWeakPoint: Most of the bosses have a crystalline core which you must damage in order to defeat them.
14* BattleshipRaid: Stage 4 of the first game, and Stage 5 of ''Thunder Cross II''.
15* ContinuingIsPainful: And how. You lose ALL your powerups when you die! It resets the DynamicDifficulty, though.
16* CorridorCubbyholeRun: Stage 6 of ''Thunder Cross II'' has your character [[http://hardcoregaming101.net/konamishooters/thundercross2-4.png move through an asteroid field]] while the boss fires a WaveMotionGun from offscreen. In order to avoid the laser easily, you have to hide behind the asteroids that block it.
17* DifficultyByRegion: The US version of the original ''Thunder Cross'' gave your character {{Smart Bomb}}s in exchange for the special weapons and the ability to control your options.
18* DynamicDifficulty: Get enough powerups and the annoying turret enemies will exhibit MoreDakka, in a fashion similar to Gradius.
19* {{Expy}}: Some of the bosses in the series are similar to those in ''VideoGame/{{Gradius}}''.
20** There's also the "wave" of popcorn mooks that drop a PowerUp when all of them are destroyed.
21* FireBreathingWeapon: The flame weapon from both games. In the original ''Thunder Cross'', it was a continuous medium-range stream of flame; in ''Thunder Cross II'', your Options shot out phoenixes that pierced enemies.
22* GratuitousEnglish: ''Thunder Cross II'' has boss names like "Brookrans, Works", "Laze, Zoguylum", and "Sproutes, Layber".
23* HumongousMecha: Most of the bosses that aren't ships.
24* InconsistentSpelling: The villains are called the Black I'''n'''pulse, not the Black Impulse.
25* MiniBoss: Each level usually has one in the middle.
26* MutuallyExclusivePowerups: The primary weapons you could use, as well as the "special" weapons (Napalm, Flame, Laser).
27* OneHitPointWonder: Your character, like most games in the [[ShootEmUp genre]].
28* PaletteSwap: Player 1 (Blue Thunder) and Player 2 (Red Thunder).
29* PointOfNoContinues: The extra loops of the original ''Thunder Cross'' and the final level of ''Thunder Cross II'' do not allow you to continue nor have a second player to join in once you reach them, respectively .
30* ReactorBoss: "Brookrans, Works" from ''Thunder Cross II'' is the core of a large battleship.
31* RecurringBossTemplate: Eggeroid, which appears as the first boss in both games. In the first game, you could attack its weak point directly, in the second, you had to attack its tail first.
32* ReflectingLaser: The FinalBoss of ''Thunder Cross II''.
33* ReptilesAreAbhorrent: In ''Thunder Cross II'', the Black Inpulse have two repilian bosses (Ragamuffin the robotic naga and Dinosaur Junior the robot chameleon).
34* SnakePeople: Ragamuffin from ''Thunder Cross II'' is a robotic Naga with a shield, rocket launcher, and a [[BewareMyStingerTail stinger tail]].
35* SphereOfDestruction: The Napalm Weapon makes your options shoot out a bomb that explodes into these.
36* SteamVentObstacle: ''Thunder Cross II'' has them in the fourth level. Unlike most of the examples on the trope page, you can destroy them.
37* TooAwesomeToUse: Subverted with the special weapons. Although they do have limited ammo, hit a large area of the screen, and hurt A LOT, you can easily find more ammo once you run out. Furthermore, they replace the primary weapon of your options, and the only way to revert them back was to run out of ammo.
38* WaveMotionGun: The Laser weapon from both games allows all your four options to fire out one!
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