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3[[https://minecraft.curseforge.com/projects/the-twilight-forest?gameCategorySlug=mc-mods&projectID=227639 The Twilight Forest]] is one of the largest {{Game Mod}}s for ''VideoGame/{{Minecraft}}'', and one of the [[LongRunners oldest mods]] for the game still being actively updated. It adds a new Realm along with the Overworld and the Nether: the Twilight Forest. The Twilight Forest is a vast forest where it's always dusk, but never fully day or night. A titanic canopy blocks out the sky, strange beasts roam the land, dungeons are scattered across the land. There's treasure to find, monsters to slay, and other such good stuff.
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5!!''The Twilight Forest'' contains examples of:
6* ActionBomb: Unstable Ice Cores normally attack the player in melee, but when they die, they explode.
7* AmazingTechnicolorWildlife: The Questing Ram, which gets increasingly more technicolor as you feed it more wool colors.
8* AntiFrustrationFeatures: Chests often contain sticks, coal, and food, allowing a player who has run out of torches or food to continue exploring.
9* AnimateInanimateObject: Death Tomes are living books.
10* BattleTrophy: Beating a boss or completing the Quest Ram's side quest will award the player with a head that primarily serves as this. However, you will need one to open a Goblin Stronghold.
11* BeefGate: The mod "soft gates" biomes by applying a debuff to players that wander in before they've completed the prerequisites, but it's still possible to traverse those areas and grind certain resources out of order if you can nullify the debuff (or just buck up and tank it).
12* BigCreepyCrawlies: Twilight Forest is home to various types of Spiders and Beetles, as well as Towerwood Borers, who will attack the player, much like the spiders in the original game would do.
13* {{BFS}}: The aptly named Giant's Sword. It deals a lot of damage, but it is slow to use since it is so massive.
14* BrightCastle: The Final Castle, in spite of its hostile inhabitants (and unfinished state), is a gorgeous structure of clean white stone and colorful runes.
15* BrokenBridge: As opposed to the {{Beef Gat|e}}ing of biomes, dungeons and boss arenas are surrounded by a magic barrier that prevents block-breaking and makes monsters invincible within. For example: while a vanilla fire resistance potion can allow you to infiltrate the Fire Swamp without eating Meef Stroganoff, the Hydra Lair at the center is non-negotiably protected, making it impossible to defeat the Hydra before the Minoshroom.
16* BubblegloopSwamp: The original game had swamps before, but the Twilight Forest also packs their own dangerous swamps which must be traversed. Fire Swamps mix this with LethalLavaLand.
17* CosmeticAward: If the Immersive Engineering mod is installed, defeating a boss will have them drop a shader based on their appearance, alongside a random one. These shaders can be used to customize certain items in the aforementioned Immersive Engineering mod.
18* CulturedBadass: The Lich, judging by the magnitude of books and paintings contained in his tower.
19* DashAttack: The Minotaur Axe weapon facilitates this, dealing extra damage while you are sprinting.
20* DirtyCoward: When you kill one member of a pack of Kobolds, the rest panic run away from you.
21* DungeonBypass: The Labyrinth dungeon is made out of Mazestone, which can be mined through, but uses much more durability from picks. However, it has a surprisingly low blast resistance, meaning it can be blown up by TNT, something acknowledged by some chests in the labyrinth having TNT inside. There also exists the secret Mazebreaker pickaxe, which lets you break Mazestone.
22** The Dark Tower takes steps to avert this, with Ghastguards patrolling the outside to attack players who try to tower up through the dungeon, and anti-builders in some rooms to force the player to use the Carminite Builders to progress.
23* EliteMook: Several ordinary Minecraft mobs and mobs within the mod have tougher versions of them.
24** Redcap Sappers, Goblin Knights, and Block And Chain Goblins for Redcap Goblins.
25** Hedge Spiders and King Spiders for Swarm Spiders and Carminite Broodlings.
26** Maze Slimes for Slimes.
27** Carminite Ghastlings and Carminite Ghastguards for Ghasts.
28** Towerwood Borers for Silverfish.
29** Ice Cores and Unstable Ice Cores for Blazes.
30* ElaborateUndergroundBase: Labyrinths and Goblin Strongholds.
31* EldritchAbomination: The Ur-Ghast. Take a normal Ghast (which mind you, qualifies as eldritch on their own), make it at least 3x bigger and give it even more tentacles, the ability to launch clusters of fireballs and to weep acidic tears.
32* EpicFlail: The Block and Chain Goblin enemy uses one. The player can use one themselves by crafting one from Knightmetal.
33* EverythingsBetterWithRainbows: You can find Rainbow Oak trees in several dungeons and the Enchanted Forest, and naturally can obtain saplings and grow them anywhere.
34* EvilTowerOfOminousness: Lich Towers. Dark Towers are a variation that happens to be bright red and on fire.
35* FantasticFlora: There are a couple of magical tree saplings that can be found inside of dungeons and grown:
36** The Miner's Tree brings underground ores to the surface.
37** The Sorting Tree sorts items in chests around it.
38** The Tree of Time speeds up crop growth near it.
39** The Tree of Transformation changes the color of the ground around it.
40* FlamingSword: The craftable Fiery Sword, which sets enemies on fire on hit. There also exists a pickaxe variant that auto-smelts items that are mined with it.
41* FlingALightIntoTheFuture: Bumbling into a zone that you haven't "unlocked" yet will cause a Kobold to appear carrying journals written long ago by a fellow adventurer, relaying what they managed to learn about that area.
42* FlunkyBoss:
43** The Lich summons in zombies during his boss battle.
44** The Snow Queen spawns in Ice Crystals to attack the player during the fight with her.
45* ForestOfPerpetualAutumn: Trees in the region around the Dark Tower always have orange leaves.
46* FungusHumongous: There are Mushroom Glades that contain Giant Mushrooms.
47** There's even ''giant castles'' made of mushrooms. They're still a work in progress right now though; if you go inside one you'll be very disappointed.
48* GiantMook: The aptly named "Giants". They also happen to look just like the player, only bigger.
49* GiantSpider: Now in a variety of different flavours. Collect them all!
50* GlassWeapon: The Glass Sword, a weapon that [[InfinityPlusOneSword deals 40 damage]]. Once.
51* {{Golem}}: Carminite-powered ones are found in the Dark Towers.
52* HedgeMaze: This is one of the structures that can generate in the dimension. The mazes use hedge blocks for their walls, which damage the player if they attempt to break or stand on the block. There is no center of the maze, instead there being several open spaces containing chests and a spawner for either spiders or hostile wolves.
53* TheHedgeOfThorns: The Thornlands. To progress, you'll need the lamp of cinders to burn the thorns.
54* HomingProjectile: The aptly named Seeker Bow fires these projectiles, which can home in on their targets.
55* AnIcePerson: The aptly named Snow Queen is an ice powered enemy found in the ice-cold Aurora Palace. The player can get in on this too with the Ice Sword, Ice Bow, and Ice Bombs.
56* IcePalace: The Aurora Palace where the Snow Queen resides.
57* KingMook: King Spiders and the Ur-Ghast are larger versions of ''Minecraft'''s spiders and ghasts, as well as being larger versions of the Twilight Forest's own variants of these mobs.
58* TheLegionsOfHell: The Carminites are infernal beings that can be encountered in this dimension, and can be quite aggressive to players.
59* LethalLavaLand: Fire Swamps are a more fiery variation of the regular swamps, creating a molten environment players must traverse in their journey through the dimension. Dark Towers are these turned into vertical structures.
60* LockAndKeyPuzzle: Several doors in the Dark Tower require a number of Tower Keys hidden throughout the dungeon to be opened.
61* LongRunners: The mod has been under more-or-less continuous development since 2011, making it one of the oldest ''Minecraft'' mods still kicking.
62* TheLostWoods: They were definitely going for the aesthetic of a mystic fairy tale wood, and it works. It actually contains several biomes, most representing a different flavor of the Lost Woods. The regular twilight forest, enchanted forests, mushroom forests, snowy forests, dark forests...
63* LuckilyMyShieldWillProtectMe: Goblin Knights carry a shield that weakens attacks from the front. You can break it by hammering at it for a while, but it's easier to just jump around behind them.
64* MageTower: The location where the Lich resides.
65* MagicStaff: The Lich wields one, which can be used by the player if they are defeated. The Scepter of Twilight has a ProjectileSpell, the Zombie scepter spawns zombie minions, the scepter of Life Draining drains life from enemies, and the scepter of fortification creates a shield around the user.
66* TheMaze: Hedge Mazes and Labyrinths. The former are mainly optional, the latter are larger and required for progression.
67* MysteryMeat: Experiment 115, a strange, cake-like food found in the Dark Towers. When placed and dusted with redstone, it regenerates into a full "cake" over time.
68* OminousCube: A few enemies, such as the Roving Cube and Harbinger Cube, have this theme, though they are unfinished and do not attack the player. The impossible-to-get Cube of Annihilation is one that can be used by the player, being an upgraded Block and Chain.
69* OurGhostsAreDifferent: Wraiths just sort of float around and damage you if you come to close. They also wear crowns for some reason. The Knight Phantoms on the other hand are much more aggressive.
70* OurGoblinsAreDifferent: There are Goblins who live in the Hollow Hills. They come in to types: Redcaps and Redcap Sappers. Goblin Knights live inside underground strongholds.
71* OurKoboldsAreDifferent: The Kobolds in this game resemble small blue teddy bears. They're also vicious and often attack in packs, but are also very cowardly.
72* OurLichesAreDifferent: The Liches are really just humanoid enemies with a few fancy abilities.
73* OurMinotaursAreDifferent: The Minotaurs who live in the Labyrinths.
74* OurMonstersAreWeird: Is there any particular reason to have a Minotaur that's half Mooshroom instead of Cow? Uh... not really.
75* PolarPenguins: There are Penguins that live on top of the Glaciers. They don't really do anything, but they're adorable.
76* ReptilesAreAbhorrent: The Naga and the Hydra are giant reptilian bosses that have to be fought by the player. The naga can eat through blocks, but loses segments as it loses health, while the hydra retains its ability to regrow two heads should it lose one.
77* RuinsForRuinsSake: Ruins can often be found and usually contain a chest with items.
78* SceneryPorn: Many environments seen in the Twilight Forest are visually pleasing and quite spectacular to see.
79* SchmuckBait:
80** You see that cube in the Ur-Ghast's tower? The one that has redstone blocks to push in? [[FiveSecondForeshadowing It makes diamond and gold blocks!]] [[OhCrap Until you realize that you can't mine the blocks...]] [[DeathByMaterialism and the room starts to disintegrate around you...]]
81*** Played with in the modpack Sevtech: Ages, where you need the cube itself for progression. You still don't want to activate it, though.
82** There are also some chests in the Labyrinth that are actually trapped, and will explode when you try to open them.
83* SideQuest: The Questing Ram serves this role, not being required for progression in the mod. However, it gives you rewards if you supply it with every color of wool.
84* SlippySlideyIceWorld: The Snowy Forests and Glaciers are both ice environments that players will encounter in this dimension, very cold and very challenging.
85* StarScraper: Dark Towers are *monstrously* huge; they start from ground level (which is at Y=~32 in the Twilight Forest dimension), and the boss arena at the top will be within twenty blocks of the build limit (Y=~240) [[note]]Both the Aurora Palace and Final Castle also go up to similar heights, but they start from elevated plateaus instead of ground level and so are only about half as tall in total[[/note]]. Often, the distance fog will obscure the far end of the Tower when standing at either extremity. What's more, the wrecked state of the arena implies that the Tower used to be ''even taller'' before the Ur-Ghast showed up. Not bad for something made entirely out of half-burned wood!
86* TemporaryPlatform:
87** The Timed Platform version appears in the Dark Towers. Reappearing blocks will temporarily become intangible when the player right clicks on one or they receive a redstone signal. While they are mostly used in lieu of doors in the Dark Towers, they are used this way in a few areas, with pressure plates on both ends, meaning an unobservant player will end up falling through the trap. The player can take these blocks with them for their own use too.
88** A different variant are the blocks formed by Carminite Builders in the same dungeon. When activated, they will place temporary blocks in the direction the player is looking, which will disappear after some time.
89* TennisBoss: During the first part of the fight with the Twilight Lich, it is protected from damage by a rotating ring of shields that are broken by deflecting it's projectiles back to towards it (in a similar way to the Ghast's fireballs).
90* TotemPoleTrench: The Goblin Knights are actually two small goblins stacked on top of each other.
91* TheUndead: Skeletal Druids, Wraiths, and the Lich.
92* TheVeryDefinitelyFinalDungeon: The aptly named Final Castle. Not that there's any boss yet.
93* TrickArrow: Several bows fire various types of arrows, while using normal arrows as ammo:
94** The Ender Bow shoots arrows that swap the positions of the target and the user.
95** The Ice Bow shoots arrows that slow down enemies.
96** The Tri Bow fires a SpreadShot of three arrows.
97** The Seeker Bow shoots a homing projectile.
98* TurnsRed: Some bosses have a second phase to their battles:
99** The Lich dispenses with his clones and starts summoning zombie minions once his shield is broken.
100** The Ur-Ghast throws a tantrum when it takes too much damage, crying tears of acid that rain down below it. It keeps doing this until you grab it with a Ghast Trap, then it goes back to the first phase until you damage it again.
101** The Alpha Yeti also throws tantrums when you hit it, stomping up and down in a rage and knocking icicles down from the ceiling until it gets tired.
102* VictorGainsLosersPowers: The Twilight Lich boss drops one of their magical rods on death, each of which (except the [[LifeDrain Life Draining Scepter]]) references an attack the Lich uses.
103* WolfpackBoss: The Knight Phantoms are fought in a group of six.

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