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1[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/the_rumble_fish.png]]
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3''The Rumble Fish'' is a 2D {{Fighting Game}} developed by Creator/{{Dimps}} and published by Sega Sammy Holdings. It was originally released in 2004 for the Atomiswave arcade platform and was later ported to the Platform/PlayStation2 on March 17, 2005. A sequel, ''The Rumble Fish 2'', was also released in 2005 with numerous balance changes from the first game (two characters from this game have also made [[TheCameo an appearance on the first game's console version as early promotion]]). The Atomiswave arcade version of the first game will be included as a product code for purchasers of the Collector's Edition for ''The Rumble Fish 2'' on console (Playstation 4 and Nintendo Switch).
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5During the turn of the 21st century, a large-scale natural disaster tears through the eastern side of an unverified country, destroying its economical and political operations and taking a total of 158,000 lives. A prominent corporation in the series, called PROBE-NEXUS, moves its base of operations to the ruined east side and begins reconstructing the area. The rebuilt area flourishes again as it becomes a wealthy and busy city known as Zone Prime, which serves as the backdrop for many locales in the game.
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7In the underground of Zone Prime, PROBE-NEXUS also sponsors a tournament known as the Fight for Survival, or F.F.S., where fighters are gathered from the city's slums and compete for sport. The first ''Rumble Fish'' game follows the fifth F.F.S. tournament.
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9However, as of 2012, for the [=NESiCAXLive=], ''The Rumble Fish 2'' was eventually [[UpdatedRerelease re-released]] with an updated 1.1 version, which does several more balance changes. The current gen ports will be based on this version.
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11''The Rumble Fish 2'' was released on December 8, 2022 physically in Japan and digital worldwide (with physical releases in other regions coming soon.) by publisher 3goo and the porting by Suncrest Games on Playstation 4 and Playstation 5, Xbox One and Xbox Series X/S, Nintendo Switch and PC via Steam. This also marks the first time that ''The Rumble Fish 2'' to get a home port in nearly 17 years after its arcade release.
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13[[SimilarlyNamedWorks Not to be confused]] with ''Literature/RumbleFish'', the S.E. Hinton novel or the film directed by Creator/FrancisFordCoppola based on it.
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15!!''The Rumble Fish''provides examples of the following tropes:
16* AfterTheEnd: PROBE-NEXUS fixes the damage, though.
17* ClothingDamage: The game played with this trope extensively. Via the game mechanics, this is referred to as a "Parts Crush".
18** If your character suffers clothing damage and wins the current fight, that character's victory portrait has his/her outfit damaged as well. For example, Aran's normal portrait has his jacket tied. However, when you win as him with clothing damage, his portrait shows an ''untied, tattered jacket''.
19** Also in an arcade playthrough, if your character suffers clothing damage and wins the current stage, the damage stays ''throughout the game''.
20** Characters who fight [[WalkingShirtlessScene shirtless]] (Lud, Orville) suffer from facial bruises instead.
21* FinalBoss: Greed in the first game, (Hazama as a Bonus Boss in both the Playstation 2 version of the first game, and also on the second game on all platforms), and Beatrice in the second game. Both Greed and Beatrice's stage themes are accompanied by remixes of classical music from the PublicDomainSoundtrack.
22* LimitBreak: Has a very unique case in this game in that it's split up between two different [[ManaMeter mana bars]], offensive and defensive:
23** Each character has at least one Offensive Art, a type of super that's geared towards the usual mechanics of damage and/or offensive use.
24** They also have at least one Defensive Art, a type of super that doesn't do much damage but is meant to get one off the player's back. Most of these function like {{Combo Breaker}}s (and some like Viren's Defensive Art can only be used while getting hit in that aspect).
25** The Critical Art is basically their main "Level 3" super, only done when both the Offensive and Defensive bars are full.
26*** The second game instead of making each bar have one stock each, instead up it to three stocks each, allowing for more meter conservation.
27* MegaCorp: PROBE-NEXUS.
28* WordSaladTitle: What the hell does this game have to do with ''fish'', and why are they rumbling?!

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