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1!! This page contains spoilers for ''VideoGame/TheSecretWorld''
2
3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_901.jpg]]
4 [[caption-width-right:350:Well, hello there Mickey Mouse...!]]
5
6->''"In my heart and mind, I always return to Atlantic Island Park..."''
7-->-- '''Lorraine'''
8
9''The Park'' is a first-person psychological horror EnvironmentalNarrativeGame game created by Funcom. It serves as spin-off (and stand-alone prequel) to ''VideoGame/TheSecretWorld''. It was released on October 27, 2015 for [[UsefulNotes/IBMPersonalComputer PC]], then ported to UsefulNotes/Playstation4 and UsefulNotes/XboxOne on May 3rd, 2016, and to UsefulNotes/NintendoSwitch on October 22nd, 2019. The premise involves a young single mother named Lorraine Maillard, who suddenly loses her son Callum at the Atlantic Island Park. But upon going to retrieve him, she discovers that the park has become abandoned, and is filled with dreaded creatures intent on preying on anyone who dares wander through.
10
11The game, while horror in nature, only involves exploration, and does not require you to fight any enemies. The game also makes several references to ''The Secret World'' as it is set in the same universe, specifically within Kingsmouth, Solomon Island.
12
13The same year, ''TSW'' released a semi-continuation of the ''The Park'' as part of their 2015 Halloween event called "The Seven Silences", which tasks the Player Character with investigating Lorraine almost thirty years later, whilst unlocking various bits of her backstory. As the game has long since been released, spoilers will be unmarked.
14
15----
16
17[[foldercontrol]]
18[[folder: ''The Park'']]
19!! Examples of tropes in this game:
20
21* AbusiveParents:
22** Lorraine's father frequently beat her during her early life as a result of his alcoholism.
23** Lorraine herself is also heavily implied to be this toward Callum when experiencing her depressive episodes. She continuously beats herself up over this over the course of the game.
24* ActionMom: Averted, as Lorraine does no fighting in the game. [[spoiler: However, this trope is played straight once she became part of the Secret World.]] She does, however, have shades of MamaBear to her.
25* AllADream: One interpretation of the game's events, as suggested by Lorraine's opening lines of "In my heart and mind, I always return to Atlantic Island Park." [[spoiler: Given that the Bogeyman, the dark magic of Atlantic Island Park and its effects on guests are all real within the game's setting, it's possible that she's merely reliving her memories of what happened to her and Callum; furthermore, attempting to leave the parking lot at the start of the game will result in Lorraine being tuned around, claiming she still has things to do, adding additional weight to this interpretation. For good measure, the sequel reveals that Lorraine has enough experience with nightmares to keep a dream diary.]]
26* AllForNothing: [[spoiler: After enduring the horrors of the park for nearly two hours, Lorraine finds Callum in the basement of the House of Horrors, and is set to free him from the concrete slab, but the Bogeyman forcibly plants an icepick in her hand, causing her to stab Callum in the heart.]]
27* AloneWithThePsycho: Lorraine wanders through an abandoned, decaying park with no one but the Bogeyman for company. He isn't very friendly.
28* AmbiguouslyRelated:
29** According to the GaiaWiki, Frances Dufresne (a park engineer who was crushed to death by the bumper cars) is a relative of Danny Dufresne, the sole-surviving member of the League of Monster Slayers and Carter's boyfriend. However, there is little indication in-game or in ''TSW'' to suggest a relation.
30** Steve Gardener AKA Chad the Chipmunk, a major antagonist in the game shares a last name with Deputy Andy Gardener, though "Gardener" is a common family name, so any relation between the two is unlikely. Though considering what kind of messed-up family Andy grew up in, there still exists the possibility.
31* AmbiguousSituation: ''The Park'' in a nutshell. We have little to no way of knowing which of Lorraine's experiences are real and which are just figments of her guilty imagination. The fact that she's also an Unreliable Narrator doesn't help matters either. [[spoiler: Even the Buzzing aren't up to elaborating on what happened: they acknowledge that there was something dangerous about Atlantic Island Park's nature, and that they tried to warn Lorraine about it (and failed), and that's about it.]]
32* AmusementParkOfDoom: Atlantic Island Park was closed down in 1980, just a whopping ''two'' years after it opened. This was due to the countless deaths and injuries that had taken place there. [[spoiler: Just because the park shut down didn't mean the deaths ceased to continue. That is, until the ''Secret World'' mission, "Theme Park Tycoon."]]
33* AndTheAdventureContinues: After Lorraine reports Callum's "disappearance" to the Kingsmouth police, a detective holding what looks like a jar with a fly tends to her. [[spoiler: Lores in the 2015 Samhain event reveal that the "detective" was in fact a Council of Venice agent sent to observe Lorraine, whom they suspected of having psychic abilities, and recruit her. The "fly" in the jar was a bee that would eventually be forced into Lorraine, turning her into their first artificially bee-imbued agent.]]
34* AndYourRewardIsClothes: Players who have completed ''The Park'' receive a free Chad the Chipmunk costume and talisman for their player character in ''Videogame/TheSecretWorld''.
35* ArtisticLicenseLaw: Much of this is present.
36** The park workers could've been able to legally refuse to continue construction on the park on the grounds that it was clearly unsafe to do so.
37** The park should've closed down almost immediately with the high death toll, yet it manages to stay for quite a while. Justified, as it is stated more than once that Nathaniel Winter continuously bribed both local officials and US senators to let him keep the park open.
38* ArtisticLicensePhysics: The roller coaster has no visible chain lift (or any other lift) on its lift hill. A train by itself does not have the speed to climb the lift hill on its own, so it uses a chain lift to both facilitate its ascension and to prevent rollbacks in the event the power goes out.
39* BadBoss: Nathaniel Winter, the owner of Atlantic Island Park. Among other things, he pressed on with the construction of Atlantic Island Park despite the mounting death toll among the local workforce, and regarded his employees and the townsfolk with absolute contempt; he may have even had a hand in Steve Gardener's gradual transformation into Chad the Chipmunk.
40* TheBadGuyWins: [[spoiler: Nathaniel Winter's bid for immortality succeeded, transforming him into the Bogeyman, and he concludes his part of the story by successfully forcing Lorraine to stab Callum to death.]]
41* BenevolentBoss: Susie, owner of Susie's Diner, was perhaps the most, if not ''the'' only understanding person towards Lorraine's plight. Upon being informed that her employee was being treated for mental illness and required time off, she assured them that Lorraine would be welcomed back to her position.[[spoiler: This makes her death and zombification in ''The Secret World'' mission "Supply Run" a little more regrettable.]]
42* BlackBugRoom: When Lorraine ventures into the House of Horrors where Callum is being held, it takes on the form of her house, eventually becoming an almost unending loop meant to unhinge Lorraine. Every cycle that passes shows her a more derelict version of her house.
43* BookcasePassage: When Lorraine wanders around an old-fashioned library in the House of Horrors, her picking up a hardcopy of "Hansel and Gretel" activates a bookcase behind, revealing an entry to the house's basement. [[spoiler: She finds Callum down there, lying on a concrete slab.]]
44* BookEnds:
45** The game starts and ends with Lorraine repeating the same words.
46--->'''Lorraine''': In my heart and mind, I always return to Atlantic Island Park.
47** The park security guard's/[[spoiler:Council of Venice agent's]] words to Lorraine also repeat themselves, but with a twist.
48--->'''Park security''': Hey, Lorraine. ''Lorraine''. Don't blame yourself Lorraine. People lose things all the time. Take a deep breath and think about the last place you saw your son''''s teddy bear'''.\
49[[spoiler:'''Venetian''']]: Hey, Lorraine. ''Lorraine''. Don't blame yourself Lorraine. People lose things all the time. Take a deep breath and think about the last place you saw your '''son'''.
50* BrokenBridge: The exit bridge connecting the Octotron to the pathway leading to the Ferris wheel is collapsed, forcing Lorraine to detour through the bumper cars (and picking up important notes along the way).
51* CallForward: A news clipping that Lorraine finds at the Ferris wheel mentions the family of three that got killed on the roller coaster derailment, and the 10-year-old boy who was found dismembered behind the cotton candy candy stand. Both of these incidents would be mentioned by Nicholas Winter in "Theme Park Tycoon".
52* TheCameo:
53** Sheriff Helen Bannerman is briefly and off-handedly mentioned by Lorraine. Apparently, Helen's father, sheriff of Kingsmouth at the time, used Helen's troubled life in a failed attempt to relate to Lorraine.
54** Near the park entrance and the House of Horrors is a park map with writing in blood that refers to Carrie Killian as "Satan's whore". Carrie Killian was a resident of Kingsmouth who practiced witchcraft and was eventually burned to death in her home in a staged suicide by angry townspeople. This was set up by the Illuminati as an example to demonstrate what happens to candidates who refuse their offer to join them.
55** Norma Creed is mentioned in a police report as an eye-witness the Chad the Chipmunk's rampage against two teenagers who had criticized his ice sculpture. Judging by the sound of her voice in a short "mockumentary" made by Funcom about the park's history, Norma was quite young when the murder happened.
56* ChekhovsGun: Early on by the Octotron we read a police report of Chad the Chipmunk stabbing two teenagers with an icepick. Much later when we're venturing in Lorraine's BlackBugRoom, we find a bloodied icepick in her refrigerator. [[spoiler: Lorraine uses this same icepick to kill Callum at the end.]]
57* CorruptCorporateExecutive: Nathaniel Winter. On top of masterminding the construction of an ''insanely'' dangerous amusement park, he was fully prepared to bribe inspectors and government officials just to keep it open a little longer.
58* CruelAndUnusualDeath: Most of the park deaths fall under this heading.
59** A construction worker was crushed to death when the dodgem cars were being moved into position.
60** Several children drowned in the Tunnel of Tales.
61** Two teenagers got their [[EyeScream eyes stabbed out of their sockets by Chad via icepick.]]
62** A family of three was killed when a roller-coaster car derailed
63** A note in the House of Horrors mentions a child being kidnapped and tickled [[spoiler: in order to power Nathaniel Winter's machines]]. The problem came when the boy laughed too hard, ''his lungs exploded'' under pressure.
64** A ten-year-old boy was found dismembered behind a cotton candy stand.
65* CuttingBackToReality: The game begins with Atlantic Island Park at sunset, just before closing time, with everything seeming orderly and even idyllic. However, while ascending the escalator, Lorraine's perspective blacks out for a moment, and when she looks again, the park is a dilapidated ruin that looks to have been abandoned for years on end. [[spoiler: It turns out that this is the park as it really is, for the game is set well after the venue was shut down and taken over by the monsters that rule the park by the time of ''The Secret World;'' Lorraine was only imagining the park in it's heyday.]]
66* DeliberateValuesDissonance: To be expected in a game featuring a young single mother in the 70s/80s(?).
67** Lorraine experiencing workplace sexual harassment is treated as commonplace, even by Lorraine herself, and she is constantly taken advantage of by society due to her mental illness.
68** The electroshock therapy used to treat her depression was clearly a quick-fix solution from doctors who just wanted to get a mentally ill woman off their hands as quickly as possible.
69* DespairEventHorizon: [[spoiler: Lorraine is quite clearly approaching the horizon by the game's climax, and once the Bogeyman forces her to murder Callum, she tumbles helplessly over the edge. By the epilogue, she's clearly lost all hope.]]
70* DissonantSerenity: Lorraine speaks this almost for the game's entirety, minus when she goes on her child-hating rant. {{Justified|Trope}} as she's all but stated to have depression, which would partially explain her monotone.
71* DownerEnding: [[spoiler:The Bogeyman forces Lorraine to murder Callum.]] ''VideoGame/TheSecretWorld'' reveals that [[spoiler: Lorraine never recovered from her ordeal]], paving the way for an even bigger downer ending in "The Seven Silences."
72* DrivenToSuicide: [[spoiler: Given the numerous accounts of suicidal workers reported during the park's construction, it's implied that Don didn't die in an accident at all, especially considering that his last message to Lorraine indicates extreme emotional problems.]]
73* EnvironmentalNarrativeGame: ''The Park'' in a nutshell. All Lorraine has to do is walk around the park looking for Callum, while picking up notes and reports along the way that hint to the park's backstory. The only villains present here are Chad the Chipmunk and the Bogeyman, who only try to scare Lorraine. [[spoiler: {{Justified|Trope}}, as the Bogeyman had other plans for Lorraine, and so didn't want to waste a good negative energy by killing her]].
74* EvenEvilHasStandards: A note written by Nathaniel Winter found in the House of Horrors shows that, despite his, um, "success" with the park [[spoiler: and its immortality machines]], he nevertheless laments the fact that Steve had to fall victim to its murderous influence.
75-->'''Nathaniel Winter (in note)''': It's a shame what happened to Steve. I rather liked him.
76* EveryoneHasStandards:
77** Even though Nathaniel Winter had bribed the mayor and other officials to turn a blind eye to the numerous deaths at the park, even ''they'' decided that it was too dangerous to keep it running, so they had it shut down just two years later.
78** And oddly enough, Nathaniel Winter. [[spoiler: Despite his indifference toward any lives lost, he doesn't believe in wasting more lives than necessary. In a note, he's shown to deeply lament the corruption of Steve (Chad the Chipmunk) that led him on his rampage.]]
79--->'''Nathaniel Winter''': It's a shame what happened to Steve. I really liked him.
80* FauxAffablyEvil:
81** The Bogeyman props himself in the backseat of the roller-coaster car behind Lorraine and casually starts conversing with her. His tone of voice is polite, but his words, and the rest of him aren't.
82** Similarly, Nathaniel Winter likes to present himself as kind and charitable man with a Walt Disney-esque air, particularly when addressing members of the press. However, as his notes reveal, he's actually a greedy, selfish, uncaring old man who was more than happy to let dozens of construction workers die for the sake of his park, and was prepared to keep the place open even following the deaths of numerous children. Plus, he was more than happy to abandon his wife and child for the sake of his masterpiece. [[spoiler: More to the point, he's actually the Bogeyman, having used his machines to transform himself into a child-eating monster.]]
83* ForTheEvulz: The Bogeyman specifically states that Lorraine and her son are "everything this place doesn't want," ([[spoiler: meaning that they can't be used to power his machines]]), so there's really no objective reason for him to taunt Lorraine, or even [[spoiler: mind-control her into killing Callum.]] He does it plainly because he savours Lorraine's misery.
84* FriendlessBackground:
85** There's little to indicate that Lorraine had any friends to speak of at any point in her life. Though a photograph we pick up in Lorraine's [[spoiler: illusionary apartment in the House of Horrors]] shows that she had at least one friend named Laura.
86** In Lorraine's child-hating rant, she mentions listening to other moms, possible other friends, brag about their own children. However, this is likely a statement about self-absorbing moms in general rather than of anyone specific that Lorraine might know.
87* GoryDiscretionShot: The camera pulls away just as [[spoiler: Lorraine plunges the ice pick into Callum's heart.]]
88* HorribleHousing: Lorraine's house is a dingy, filthy, dilapidated-looking wreck with only only three rooms and a decidedly uninviting decor. Lorraine can barely afford to keep the lights on at the best of times, and recalls spending a lot of time reading to Callum whenever the power got shut off; for good measure, it's not uncommon for the kitchen to be littered with [[DrowningMySorrows empty liquor bottles]]. [[spoiler: It's also Lorraine's BlackBugRoom: [[ThingsThatGoBumpInTheNight the Bogeyman]] traps her here as part of her ongoing MindRape, decorating the place with blood, mocking letters, burning dolls, and hanged corpses.]] Of course, [[VideoGame/TheSecretWorld following the events of the game]], Lorraine's housing situation becomes even more depressing: [[spoiler: she most commonly sleeps in war zones, [[GhostCity ghost cities]] and ruins; the one time she's seen renting a nice hotel room, [[DrivenToSuicide it's to commit suicide]].]]
89* IJustWantToBeSpecial: [[spoiler: Nathaniel Winter was intrigued with the idea of gaining magical powers, so much that he went to the Illuminati to learn thaumaturgy. When they refused him on the grounds that he just didn't have the genetic capacity or the intellectual focus needed for the task, he tried to bribe them, but still to no avail. Knowing that he would just have to find his own means of gaining power, he bid for and won the plans for machines capable of harnessing the "nexus of dark energies" under the Henderson farm. The end result was Winter's transformation into the Bogeyman.]]
90* ImmortalitySeeker:
91** [[spoiler: Nathaniel Winter might not have set out to make himself immortal when he arranged his plan to imbue himself with supernatural power, but it certainly makes him all the more determined to succeed in his task when he learns that immortality could be one of the possible benefits.]]
92** Inverted during the continuation of Lorraine's story. [[spoiler: Having been made immortal by the Council of Venice, she is out to make herself mortal again and die permanently. It doesn't end well.]]
93* ImprobableAge: [[spoiler: One can speculate Callum's age to be around nine years old ''at most''. Lorraine claims that he was born the day Atlantic Island Park opened. The problem with this is that, since the park shut down just two years later, it is unknown ''how'' Callum could be running into the park during its heyday, when he would've been just two years old. Plus, the game features him being captured by the Bogeyman, but the Bogeyman didn't come into existence until ''after'' the park closed. As such, it's heavily implied that the introduction set pre-1980 is an illusion.]]
94* InvincibleBoogeymen: The Bogeyman. The only real monster of the game, there's no way of resisting the MindRape he inflicts, no way of fighting him, and no indication that Lorraine could ever succeed in even vaguely harming him even if she could touch him. As it becomes apparent, ''The Park'' is actually a story of what happens when uninitiated Muggles blunder into the Secret World: they get screwed.
95* JerkAss: Pretty much everyone in Lorraine's life was this to her:
96** Her father kidnapped her as a teenager, and made it look like she had ran away with him out her own free will.
97** Her mother, Karen, who, instead of being happy to hear from her long-lost daughter again, bluntly tells Lorraine that she has a new family now, and demands that she not be contacted by her ever again. She doesn't ever bother to listen to Lorraine's side of the story.
98** Don's parents, Lorraine's unofficial in-laws, greedily hogged all of Don's assets by claiming that Callum was not his son, and refused to be contacted about the issue again.
99** The lawyer who represented Lorraine in this case enclosed a hefty bill to Lorraine for his failed services, an amount he knew she couldn't pay.
100** Lorraine's psychiatrist. He subjects her to repeated electroshock therapy in order to treat her depression, and prescribes her Zolift pills (based on the real life Zoloft), even though they were clearly doing her more harm than good. TruthInTelevision, since this took place in the 70's when mental illness was a taboo, even somewhat scandalous within society, that doctors tried to "get rid" of with quick fix solutions in order to certify their patients as sane as soon as possible.
101** The male customers at Susie's Diner would frequently harass Lorraine sexually by making explicit comments and even worse, actually trying to molest her.
102** Also, Nathaniel Winter, who regards just about everyone other than his immediate family with withering contempt and only bothers to put on a good face for the sake of the public; for good measure, he demonstrates a profound LackOfEmpathy for workers killed or hurt during his management of the park, and resolves to keep the place open regardless of safety hazards. [[spoiler: During his meeting with Lorraine atop the roller-coaster, he spends most of their conversation rubbing her failures in her face.]]
103* KarmaHoudini: [[spoiler: The Bogeyman/Nathaniel Winter suffers no repercussions for what happened to Lorraine and Callum, and is allowed to go on murdering kids for the next thirty years... [[KarmaHoudiniWarranty up until the events of]] ''[[KarmaHoudiniWarranty The Secret World]]'', of course.]]
104* MaybeMagicMaybeMundane:
105** Might as well call this game ''Maybe Magic, Maybe Mundane AmusementParkOfDoom: The Game''. Whether you've played ''VideoGame/TheSecretWorld'' or not, it's hard to determine just which of Lorraine's experiences were real, or which were just in her head. In fact if you are unaware of the game's connection to ''The Secret World'' it's easy to believe everything that happened was imaginary, especially since the notes hinting at Atlantic Park's backstory rely heavily on the player being aware that the game takes place in a setting in which magic is real.
106** And in a rather disturbing example, the "marks" and bruises that Lorraine supposedly finds on Callum's arms. We don't know whether to take her word that they were done by the evil park entities that are possessing Callum, or if they're the result of Lorraine's child abuse. We don't know which one's worse.
107* MissingChild: Imagine losing your child at a theme park. Doesn't sound so bad? Try losing him at an abandoned, ''demon-infested'' park, with a menacing bogeyman threatening to hurt him.
108* MyGodWhatHaveIDone: Lorraine halfway undergoes this when she finally lets it sink in just how poorly she had treated Callum, and comes to realize that Callum's disappearance is all ''her'' fault. She undergoes this once more at the end when [[spoiler: she sees that she had just killed Callum with the ice pick.]]
109* NonSequiturEnvironment: Lorraine experiences two of these while exploring Atlantic Island Park; first, while entering via the escalator, the late afternoon abruptly shifts into night and the park suddenly appears ruined - as if abandoned for several years. [[spoiler: According to the timeline established in ''The Secret World,'' the park was shut down in 1980, indicating that the sunny, cheery-looking park encountered earlier was just a delusion.]] Later, while following Callum down to the basement of the House of Horrors, Lorraine finds herself stymied when the tacky haunted house suddenly transforms into her own home in Kingsmouth.
110* NoOshaCompliance: Enough to make an amateur cry. The units on the Ferris wheel ''have no doors''. Had only a few units been missing their doors one could have attributed it to the ride's rusty state of disrepair resulting from the park's abandonment. But ''all of them'' are missing their doors, implying that the ride was purposely designed without them. It was this fly-in-the face detail that facilitated the many accidents and suicides that have occurred on the ride. [[spoiler: Though considering the true, hidden purpose behind the park's existence, it's likely that they were going for this.]]
111* OffingTheOffspring: The game ends with [[spoiler: Lorraine stabbing Callum to death while under the Bogeyman's influence.]]
112* PeekABooCorpse:
113** At an arcade game stand near the Octotron's exit contains a note, after which Lorraine is immediately jumpscared by the sitting corpse of a young woman behind a window. The note in question was written by a park employee named Laura, who worked at that very game stand. She complained about Steve (Chad the Chipmunk) always going up to her and just...staring at her. This unnerved her to the point that she decided to quit her job. [[spoiler: The corpse perched at the window suggests that Chad didn't let her leave.]]
114** Behind the cotton candy stand in Sideshow Alley, Lorraine discovers the corpse of a man who appears to have been stabbed to death. She wonders who could've done this to him. [[spoiler: Of course, it was Chad, who jumpscares you from behind before de-materializing.]]
115* PublicSecretMessage: When Lorraine looks through her illusionary apartment within the House of Horrors, she finds a small bunch of books, all with their descriptions on the back. As she keeps looping back into her apartment, the books' descriptions keep changing, to the point that they are seemingly personally sending messages to Lorraine, one even assuring her that Steve Gardener (Chad the Chipmunk) has been arrested and charged for manslaughter. [[spoiler: Lores within ''The Secret World'' reveal that these book cover messages were from the Bees, who tried to reach out to Lorraine to convince her to not go into the derelict amusement park. Sadly, she repeatedly ignores them.]]
116* RedEyesTakeWarning: Chad the Chipmunk has glowing red eyes the few times he materializes near Lorraine. When [[spoiler: Lorraine finds Callum in the basement, unless you turn up the game's brightness, all you'll see lurking closely in the background behind Lorraine is a pair of glowing red eyes.]]
117* RichReclusesRealm: Obsessed with his creation, Nathaniel Winter took to spending more and more time at the park, devoting huge sums of money to ensure it continued to follow his designs, even bribing government officials to ensure it remained open spite of the growing death toll. In the end, Atlantic Island Park was permanently shut down, and Winter retreated into the park full-time, never to be seen again. [[spoiler: He's since become the Bogeyman.]]
118* SanitySlippage: Lorraine already had questionable sanity even during her normal life. Her life after Don's death and Callum's birth only worsened her condition. And after the events of the game, her sanity is completely gone.
119* ScrewThisImOuttaHere: Laura, an arcade games associate at the park. She was continuously stalked by Chad the Chipmunk, so much that she resigned in frustration. [[spoiler: Considering you're jumpscared by the corpse of a young woman in that very game stand, it's safe to say that Chad had no intention of letting Laura leave the park alive.]]
120* ThousandYardStare: [[spoiler: After everything she's forced to witness and commit while at the park, Lorraine's expression goes completely blank in the game's epilogue.]]
121* TunelessSongOfMadness: Lorraine, Callum and the Bogeymen all sing verses of "Five Little Ducks" as the game continues, and all possess extremely questionable grip on their sanity - Lorraine and Callum being mind-warped victims of the park, the Bogeyman being a chortling psychopath.
122* {{Unperson}}: A note found very early in the game suggests that children eaten by the Bogeyman are erased from human memory, with only children being able to resist the effects; assuming this is true and not just a ghost story told by the Innsmouth Academy kids (as the writer suggested), it might explain why the Bogeyman is able to go on killing children without being noticed by the townsfolk, even while other monsters native to Solomon Island become the subject of police investigations. [[spoiler: Callum is implied to have fallen victim to this, given that the faction contacts in ''The Secret World'' don't have anything to say about him and even the Bees can only imply that something terrible happened to him. This actually makes Lorraine's final scene at the police station all the more tragic: regardless of whether she's there to report Callum missing or to hand herself in, ''the police aren't going to know what she's talking about.'']]
123* YouDontLookLikeYou: Atlantic Island Park's design appears radically different from the version seen in ''VideoGame/TheSecretWorld''.
124** For instance, in TSW the park us set on a flat piece of land, while in ''The Park,'' it is set on a mountain of sorts, so much that Lorraine has to take an escalator.
125** Apart from the House of Horrors and the Tunnel of Tales (likely redesigned from Lovers' Lake), most of the rides are the same, but the area is much larger and far wider - to the point that it couldn't possibly fit on Solomon Island itself, especially given that bodies of water the size of the Octotron's lake are virtually unknown in the region. [[spoiler: The massive extra space can be attributed to the Bogeyman trying to give Lorraine the time in-between rides to feel the full effect of her guilt.]]
126** Sideshow Alley in ''TSW'' is but a small area with the booths in a circular formation and a small fountain in the middle. Here, there is no such fountain, and the whole area is in the form of a maze.
127** But most glaringly obvious, in the main game, the rides are closely packed together (with the roller coaster and the Ferris wheel almost touching), yet in ''The Park'', the rides are spread far away from each other. [[spoiler: Given that the Bogeyman has the ability to toy with the human perception of reality as well as ownership of his own pocket dimension modeled on [[DarkWorld a darker version of Atlantic Island Park]], it's possible that what Lorraine witnesses in the game is either an illusion - or she's wandered directly into the Bogeyman's dominion.]]
128** The Bogeyman also looks slightly different from his incarnation witnessed in ''The Secret World.'' The clothes, height, build and malformations are mostly the same, but his face seems even ''less'' human than before, to the point that his massive teeth appear to be forcing his jaws open.
129* YourWorstMemory: Given the lines "In my heart and mind, I always return to Atlantic Island Park," it's highly likely that the entire game is just Lorraine reliving her disastrous visit in her nightmares. And given that the menu gives you the option of ''continuing'' the game...
130[[/folder]]
131
132
133[[folder: Halloween 2015 "The Seven Silences"]]
134!! Game shows examples of:
135
136* AllForNothing:
137** If the player piecing together the dismembered Bee did, in fact, revive Lorraine, then her entire seventeen year journey would've been this.
138** In the long run, Lorraine's artificial bee surgery. Considering that no artificial Bees are seen in the main game, the Council of Venice's efforts proved worthless.
139* AmbiguousEnding:
140** After the Player reassembles Lorraine's torn Bee, we see what looks like an outline of her standing up from the slab, but then we're taken back to the beginning. We're given absolutely no indication as to whether Lorraine was revived, or if she stayed dead. The fact that she's never mentioned again doesn't help matters.
141** The fact that all public records of Lorraine's life was wiped clean by the Council of Venice erases any hopes of us knowing anything more about her backstory outside of ''The Park''. But also the fact that Callum's erasure from human memory as a result of the Bogeyman, with no one but Lorraine to remember him also ruins any chances of finding out just what happened to him in ''The Park''. For good measure, even the omniscient Bees are stumped on this mystery.
142* AmusementParkOfDoom: One of Lorraine's nightmares has her (and later ''you'') run through the derelict Atlantic Island Park.
143* AndIMustScream:
144** You're a clinically depressed individual who views suicide as the only way to escape the guilt of having possibly killed your child. Except, you have a magical insect forcibly placed inside of you that effectively makes you immortal. Suicide is not an option.
145** In Lorraine's dream in Cairo where you have to escape your cell before the spike covered ceiling crushes you, we're treated to this journal bit from her:
146--->'''Lorraine:''' The ceiling was coming down on me. My sentience did not expire, even when I converted to paste.
147* ApocalypticLog: Lorraine kept a Dream Journal detailing her journey to separate herself from her Bee and become mortal again. She rips out the pages to hide her tracks. The Player must collect the seven journal pages in order to track down Lorraine's nightmares and recover the pieces of her Bee.
148* BungledSuicide: When Lorraine begins her journey to become mortal again, she goes through several gory deaths, only to be revived and healed by her Bee. She initially believes this endeavour to be hopeless, but she nonetheless persists. In the end it looks as if she's succeeded, but then our Player Character arrives and possible undoes this. Maybe.
149* DeathOfAChild: Seconds before facing off with the Bogeyman by his hideout in the fourth dream, you trip over the corpse of a small child lying in the fetal position. It's most certainly one of the Bogeyman's victims, but considering this is ''Lorraine's'' dream, this is likely Callum's corpse. [[note]] The child is small, about four years old. If it is in fact Callum's body, and exactly how he looked like when he died as opposed to the ten-year-old-looking boy that we saw in The Park, then that would further support the theory of the whole game taking place in Lorraine's head. [[/note]]
150* DramaticIrony: Back when Lorraine was an ordinary single-mother, she struggled to give herself and Callum a decent life, always lacking in basic necessities like food and finances. Now as a supernatural member of a secret society, she has power, money, and everything she ever needed and more, except her son Callum is dead, and she was likely responsible for it. For this reason, she could care less for her vastly improved quality of life; she just wants to join Callum in death.
151* FaceYourFears: Lorraine's journey to mortality requires her to face her greatest fears in the form of seven nightmares.
152* GoryDiscretionShot: In the sixth dream, if you fail to escape your cell in time before the spiked ceiling falls on you, the player is not shown actually getting crushed. Instead, when the ceiling lowers to a certain point, the level simply restarts itself. Of course, Lorraine's journal entry provides us with an overly graphic description of what really happens.
153* GriefSong: After you successfully complete your mission, the Bees take a moment to sing a sad song to mourn the demise of Lorraine and Callum. [[MoodWhiplash Then they present to you your next mission.]]
154* HeroicBSoD: In the final dream, the Council of Venice agent/Lorraine has a nervous breakdown when you decide to waltz into her final resting place with the pieces of her Bee. Needless to say, she's abhorred at the idea that you might revive her.
155-->'''Lorraine''': ''You''. I sent you away. Nothing to see here! I remember telling you that. This was the only dream I really wanted. They offered me Gaia and I took her because I didn't have a choice. But she chips, she chips away at us. Can't you feel it? Don't you feel what she is taking from you? You can't feel it, can you? You don't even know. And now you're going to bring me back. I don't want to go. I don't want to be back there! This was the only way.
156* HighVoltageDeath: One of the many ways Lorraine tried to kill herself. It didn't work.
157* MindRape: A lore reveals that when Lorraine was forcibly bound with a Bee, the Buzzing didn't appreciate being binded with a host who was not one of Gaia's chosen, so they they ''screeched'' in her mind in protest. The Buzzing later admit to you that they were probably too harsh on her, which may have only contributed to her death wish.
158* PetTheDog: If you're playing as an Illuminati agent, your final mission report has Kristen Geary admit that she does find Lorraine's story to be sad, and even expresses admiration for the fallen Bee for her immense amount of determination to perform the impossible.
159* ShoutOut: In one of Lorraine's journal pages, she references {{Creator/Rod Serling}}, indirectly comparing her supernatural journey to ''Series/TheTwilightZone1959''. Considering the various supernatural elements and the philosophical takes on life, it's not surprising that references of the series made it into the game.
160* SuspiciouslySpecificDenial: When our Player Character first arrives at the Tabula Rasa, the Council of Venice agent is surpised to see you there, apparently unaware that you were coming. Despite being tasked to brief you on your mission, she insists that there's nothing to see, and that it was simply a regular case of suicide of someone who wanted to be left alone. She only reveals to you the existance of the deceased Bee's journal, then turns to leave the hotel.
161-->'''Council of Venice agent''': I didn't know you were coming. To be honest, there's nothing much to see. The body's been taken away and we're wrapping up our investigations. We'll be making a report to all concerned parties within the week. We found a Dream Journal, but all the pages have been cut out. I guess whoever it was just wanted to be left alone. ''(turning to the door)'' The journal's in room Primus if you think there's anything more to see. Good luck. ''(walks out the door)''
162* TheUnreveal: The Council of Venice agent was Lorraine the whole time.
163* UnwantedRevival: Lorraine's soul does not appreciate your attempts of reviving her with her Bee one bit.
164* WhamLine:
165** Your final report from your faction handler reveals that you were investigating Lorraine Maillard's suicide.
166** If all the other torn journal pages, voiceovers, and dream locations didn't initially tip you off that the dead Bee was Lorraine, then her final journal entry will put it to you plain and simple.
167--->'''Lorraine''': I'm coming home Callum. See you soon little duck.
168* WhatYouAreInTheDark: As it turns out, the Council of Venice at one point had no qualms about exploiting a depressed woman's tragic backstory to experiment on her. This is in stark contrast to the group of incompetent, bumbling idiots running the United Nations-like organization that we see in the main game.
169* WhoWantsToLiveForever: Lorraine found the idea of artificially-induced immortality nothing short of hellish, and subsequently spent the next thirty years trying to undo this.
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