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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bossposter_wvqe2ez3.png]]
2[[caption-width-right:350:Jack... you're in Wireland.[[note]](Poster drawn by rubbersoles19.)[[/note]]]]
3
4->''"W-wait a minute... this is kind of a c-crazy question but... are you Jack?"''
5-->-- '''Alphys'''
6
7"The BOSS" is a fan game created for Let's Player WebVideo/{{Jacksepticeye}} and his community, by his community. Directed by Katie Pedneau, creator of Sarcastic Pasta Games--initially founded to create this game--it took nine months to complete with 48 team members in total from all over the world.
8
9Set in a seemingly average day in the Youtuber's life, the game follows Jack as he discovers not everything is as it should be. A news report brings word that millions of individuals who were on social media have gone unconscious. Determined to see if his friends are all right, he heads back to his computer, where he finds countless messages saying "SAVE US" and an email from a mysterious person named SCYOBI. He clicks the email, only to find himself now stuck inside his own computer. Will he be able to find his subscribers and return to the world he belongs in?
10
11The game itself is a top-down adventure game created in RPG Maker VX Ace. Some of its notable features include:
12* An original soundtrack
13* Original artwork and assets
14* An abundance of flavor text
15* Cameos from a plethora of characters
16
17The game and its soundtrack are both available for free on [[https://gamejolt.com/games/the_boss/208797 Gamejolt]].
18
19----
20!!This game provides examples of:
21
22* ActorRoleConfusion: Despite the fact that the game characters featured in Jack's computer are all actors who seem to be friends with each other, some game villains remain villains in their own game. Alphys explains that Jack's opinions affect canon, but if he doesn't have any opinion on a villain, they don't stray from their canon.
23* AdaptationalVillainy: Lampshaded. [[spoiler:Billy is based on the kid on the back of the bike in Happy Wheels. His original character is neither a hero nor a villain. Multiple fan games have made him the villain, to the point where Jack instantly assumes the worst of him. However, Billy turns out to be a nice kid, if a bit snarky. Despite this, his adaptational villainy is brought up multiple times.]]
24* AnimatedActors: Everyone in Wireland. Play time is more important than Jack's actions, and characters who die in their own games remain alive. After all, you can't play again if they die permanently!
25* TheAgeless: Due to the fact that the residents of Jack's computer are all made up of sprites and code, they do not age.
26* AntiFrustrationFeatures: Should players find they are having too much difficulty with some of the puzzles, the developers included an option to make things easier:
27** In [[spoiler:''VideoGame/TheEscapists'']] section, the characters don't have to memorize all the numbers on the wall when it comes time to figure out the clue, nor do they need to know the [[spoiler:prison guard's]] name. Both pieces of information can be obtained at any time by calling Jack.
28** Jack can also be called during [[spoiler:''VideoGame/TheEscapists'']] to simplify the key clues, should the player be confused by the poem.
29** In the [[spoiler:''VideoGame/FiveNightsAtFreddys'']] section, 2 deaths will result in the blueprints being changed to show the correct path.
30** In the [[spoiler:''VideoGame/FranBow'']] part of the game, the lights turn on to illuminate your path if you die more than three times in the [[spoiler:Mabuka maze]].
31** The ability to move diagonally is disabled in the [[spoiler:Mabuka maze]] and again during the [[spoiler:Sean battle]] because accidental diagonal movements can mean instant death in those puzzles.
32** [[spoiler: The game also auto-saves before initiating and during the fight with Sean, so that you don't have to go too far back should you lose the fight.]]
33* ArcSymbol: [[spoiler:The blue septic eye graffiti, which turns out to be Sean's symbol]].
34* ArcWords: [[spoiler:"The BOSS is nothing."]]
35* BittersweetEnding: [[spoiler:Jack's computer may be fixed and he may be able to go home with his subscribers, but having to say goodbye to all the characters in his computer, as well as the friends he made with his subscribers, is definitely not the happiest ending. It's not permanently goodbye, however, as he meets up with Cliff and Jenny at a convention, and his characters remind him that they'll always be there, waiting for him to replay their games]].
36* BlackComedy:
37** Given that [[spoiler:Billy from ''VideoGame/HappyWheels'' is involved]], expect some humor about video game death.
38** Much of the [[spoiler:''VideoGame/{{Portal}}'']] section is filled with this kind of humor.
39* BlatantLies: [[spoiler:Employee 207 in ''VideoGame/TheStanleyParable'' outright lies to you about everything]], as you find out when [[spoiler:[=GLaDOS=]]] makes an appearance and [[spoiler:the level shifts to the ''VideoGame/{{Portal}}'' section]]. In fact, [[spoiler:he's not even really the Narrator]]!
40* BodyHorror: The list of possible side effects given when [[spoiler: [=GLaDOS=] says test subjects can opt out sick and take Aperture Science's pharmaceutical trial instead]].
41* BookEnds: The game begins and ends in Jack's apartment, as well as with Jack's signature video outro and intro.
42* BornAsAnAdult: All adults in Wireland spawned that way since characters never age.
43* BossBanter: [[spoiler:Sean]] and, in a humorous vein, [[spoiler:[[LetsPlay/PewDiePie Felix]]]].
44* BossBattle: [[spoiler:Sean]].
45* BossRemix: "The BOSS," as it is [[spoiler:Sean's theme but much more intense than other versions in the game]].
46* BothSidesHaveAPoint: [[spoiler: Seán argues that Jack's subscribers only care about his on-screen persona and are LovingAShadow. The subscribers express their love for the Jacksepticeye videos, which does prove his point to an extent. However, it could be argued that the subscribers couldn't possibly know Jack or Seán if they hadn't seen the videos. The developers' intentions were to prove that the viewers care about both sides, but it could have been explained better. Ultimately, both sides do have legitimate points.]]
47* BreadEggsBreadedEggs: Twice in the list of potential side effects [[spoiler:[=GLaDOS=] gives when talking about Aperture Science's pharmaceutical trial]]:
48** "...Ebola, swine flu, ebola AND swine flu..."
49** "...Loss of vision, loss of hearing, loss of vision AND hearing..."
50* BreakTheHaughty: [[spoiler:[=GLaDOS=]]] is turned into a [[spoiler:potato once more]] at the end of the [[spoiler:''VideoGame/{{Portal}}'']] portion of the game. [[DoesThisRemindYouOfAnything Does this remind you]] [[VideoGame/Portal2 of anything?]]
51* BreakingTheFourthWall: Many times. In fact, [[spoiler:Billy is actually aware of the fact that he is in a fan game. The merchants Red and Blue from Jacksepticeye's Paradox are aware of this as well]].
52* BritishStuffiness: [[spoiler:The "Narrator" in the ''VideoGame/TheStanleyParable'' section of the game]].
53** Made humorous by the fact that [[spoiler:it is not even the actual Narrator in the first place, and that Employee 207 and his voice actor aren't even British]].
54* ButThouMust:
55** During the [[spoiler:quiz show, all branches of questions lead to the merchants asking who Billy has a crush on, and the second time around the answers all point to VideoGame/FranBow]].
56** Despite being given [[spoiler:two different doors to choose between in the ''VideoGame/TheStanleyParable'' section of the game, both ultimately lead to the Freedom Ending]].
57* CasualDangerDialogue: Cliff in particular. [[spoiler:A number of his comments during the ''VideoGame/FranBow'' section qualify as this. He even seems to have no problem performing a dark ritual as if it were just like setting the table for dinner]]!
58* ColorCodedCharacters:
59** Jack [[spoiler:and, later, Sean]]= Blue
60** Billy = Yellow
61** Jenny = Purple
62** Cliff = Green
63* ComedicSociopathy:
64** [[spoiler:The merchants Red and Blue from the fan game Jacksepticeye's Paradox]].
65** [[spoiler:[=GLaDOS=]]], but to those who have played [[spoiler:''VideoGame/{{Portal}}'']], this comes as no surprise.
66* ContinueYourMissionDammit: With as off the beaten path as you're allowed to get in the [[spoiler:''VideoGame/TheStanleyParable'']] section of the game, it's no wonder that [[spoiler:Employee 207 is prone to throwing fits]].
67* CreativeClosingCredits: The credits feature colorful artwork, music written just for the game, and [[spoiler:the Wireland National Anthem at the end, fully voiced]]. Seeing as the credits clock in at about nine minutes long, this is a good way to keep people's attention.
68* CreatorCameo: A number of people who worked on the game make cameos in the game.
69** The game's director and head, Katie Pedneau, lent her voice to a number of roles: the female news reporter, Alphys, a disappointed audience member, [[spoiler:most of the turrets in the ''VideoGame/{{Portal}}'' level, and [[VideoGame/NightInTheWoods Mae]]]].
70** The game's "assistant everything," Jessica Zimmerman, really lived up to her name, as she even assisted in the voice acting, lending her voice to Undyne, Napstablook, [[spoiler:Billy, and even [=GLaDOS=]]].
71** Jay Ikalima, who did sound design and video editing for the game, appears as the male news reporter at the start, [[spoiler:one of the guards from ''VideoGame/TheEscapists'', Rhys, one of the turrets in the ''VideoGame/{{Portal}}'' section, Bigby Wolf, and Potato Man]].
72** One of the game's writers, Amy Huntzinger, can be heard as a disappointed audience member and [[spoiler:one of the people who shout encouragements to Jack and Sean at the end]].
73* CurseOfTheAncients: Evie forces this upon all characters surrounding [[spoiler:Billy. In an amusing twist, her censorship doesn't even work on him!]]
74* CuteMachines: [[spoiler:The turrets from ''VideoGame/{{Portal}}'' are just so dang cute, even if stepping in their line of fire will kill you instantly.]]
75* DamnedByFaintPraise: [[spoiler:[=GLaDOS=]]] when she says [[spoiler:she'll kill you in an explosion]], but promises to write nice things about you [[spoiler:in your test subject file]].
76** "Tried hard. Did their best. Showed promising signs of near intelligence."
77* DarkIsNotEvil: [[spoiler:Sean. While he wears a darker color scheme than Jack and lacks his bright colors, Sean is not evil at all]].
78* DarkestHour: [[spoiler:Just after the battle with Sean, Jack is knocked down and powerless. It seems, even for only a moment, that Sean will be leaving without him.]]
79* DarkReprise: The final boss theme is a dark reprise of the theme that plays when Jack first enters Wireland.
80* DeadpanSnarker: [[spoiler:Billy. Oh so much.]]
81* DeathIsASlapOnTheWrist: As the game autosaves, dying does not set the player back very far.
82* DeathIsCheap: If you're inside your own video game, that is. Much like in ''WesternAnimation/WreckItRalph'', game characters die permanently if outside their games. However, there is an additional rule that states if the character in question is under the control of the player, any death outside their game would also not matter.
83** They even call this the "Law of Death Permanence" and have it written in a rulebook.
84* DevelopersRoom: There's a gallery after the game, filled with artwork, information, and team members with their own personal messages for Jack. There is also a room for Patreon members.
85* DimensionalTraveler: All the game characters can travel to each other's games and common areas.
86* DistressedDude: Jack has to be rescued three times over the course of the game.
87* DoesThisRemindYouOfAnything:
88** [[spoiler:In the VideoGame/{{Portal}} portion of the game, [=GLaDOS=] is turned into a potato battery, much like what happened in VideoGame/Portal2]].
89** Much like what happened in real life, in the [[spoiler:''VideoGame/TheEscapists'']] section of the game, Jack [[spoiler:and [[LetsPlay/PewDiePie Felix]] engage in a roast battle]].
90* EasilyForgiven:
91** [[spoiler:Jack instantly forgives Billy for sending millions of people to his hard drive, even explaining his good intentions to Jenny and Cliff at the end of the game.]]
92** [[spoiler:Despite the fact that Jack is nearly trapped in Wireland forever by Sean, he forgives him immediately. The two then combine into the same person right afterward.]]
93* EasterEgg:
94** There are many cameos and references to creative projects made by members of the team themselves.
95** The game also boasts seven literal Easter eggs to find.
96* EnragedByIdiocy: Flavor text during the [[spoiler:''VideoGame/TheStanleyParable'']] portion of the game results in a very bad pun and [[spoiler:Billy]] absolutely losing it.
97* ExactTimeToFailure: Twice:
98** [[spoiler:In the ''VideoGame/FiveNightsAtFreddys'' section where you have 20 seconds to find a way out of the security office]].
99** [[spoiler:In the ''VideoGame/{{Portal}}'' section when the countdown timer gives you two minutes to shut down the self-destruct sequence before your part of the facility explodes]].
100* ExactlyWhatItSaysOnTheTin: Many of the soundtrack titles qualify as this (which is why the creators have said to download the soundtrack ''after'' playing the game to avoid spoilers).
101* ExtremelyShortTimeSpan: The events of the game appear to take place in a few hours.
102* FetchQuest: Jack is sent off to find a handful of parts to fix his broken computer in order to get home.
103* {{Foreshadowing}}: LOTS of this, be it with the ArcWords or the ArcSymbol, and, lest we forget, [[spoiler:Jenny mentioning that something feels "off" about Jack]].
104* FromBeyondTheFourthWall: [[spoiler:The "Narrator" of the ''VideoGame/TheStanleyParable'' level]] attempts to guide Jack by giving him and his party [[spoiler:hints]].
105* GamerChick: Jenny is clearly a gamer herself in addition to being a Jacksepticeye fan.
106* GoodVersusGood: [[spoiler:Neither Jack nor Sean are the villain, but the finale pits the two of them against each other]].
107* GreatEscape: The entire [[spoiler:''VideoGame/TheEscapists'']] section of the game is this.
108* GrewBeyondTheirProgramming: Alphys explains that many characters do this because they get so much attention from Jack. [[spoiler:207 is a completely blank NPC who actually leaves his own game to hang around ''VideoGame/{{Portal}}'' and ''VideoGame/TheStanleyParable'' out of frustration because Jack almost didn't notice him in his level. But Billy exemplifies this trope, as he develops an entire personality outside of even Jack's opinions thanks to all the attention he received from the community.]]
109* TheGuardsMustBeCrazy: "LOOK! A DECOY!!"
110** [[spoiler:And the guard fell for it, too]]!
111* HeartbeatSoundtrack: The song that plays while [[spoiler:escaping from the mansion in the VideoGame/LayersOfFear]] section of the game features a heartbeat in the background.
112* HurricaneOfPuns: In [[spoiler: ''VideoGame/TheStanleyParable'']], look at all the doors and potted palm trees for an absolute avalanche of increasingly cheesy, door related puns.
113* {{Improv}}: David Z., the voice of [[spoiler:Employee 207]], improvised a lot of his lines, especially at the beginning of the section.
114* ImprovisedWeapon: [[spoiler:The cup of molten chocolate in the ''VideoGame/TheEscapists'' section]]. Definitely counts as a weapon when the [[LampshadeHanging characters mention]] it is [[ThermalDissonance way hotter than it should be]].
115* InnBetweenTheWorlds: Wireland has several instances of this, usually colorful areas with code floating in the background.
116* InteractiveNarrator: [[spoiler:The "Narrator" of the ''VideoGame/TheStanleyParable'' level, later revealed as Employee 207]].
117* IntercontinuityCrossover: Wireland is full of these, since it's an area where all of the games Jack has ever played mesh together.
118* ItSeemedLikeAGoodIdeaAtTheTime: [[spoiler:The entire catalyst for the game is Billy. Having sensed Jack feeling conflicted, he decided to create a situation where Jack would be a hero by saving his subscribers, thus giving him a much needed boost in self-esteem and motivation. Unfortunately, the computer read the conflicted Jack as two people instead of one. Even Billy DidntSeeThatComing]].
119* JerkWithAHeartOfGold: [[spoiler:Billy is constantly mouthing off to Jack and complaining about the other characters, but he genuinely does care a lot about Jack, Jenny, Cliff, and even Wireland as a whole.]]
120* KarmaHoudini [[spoiler: Billy kidnaps millions of people to make one guy feel better. He is never punished or called out for this.]]
121* KilledOffForReal: If you die outside your game and you weren't being controlled by a player, you cannot respawn.
122* TheLeader: Jack. Lampshaded when Jack asks if he's the leader and Cliff reminds him that they're in his computer.
123* LiteralSplitPersonality: [[spoiler:Jack was feeling so conflicted in reality that when he was uploaded to his computer, he registered as two completely different entities who went separate ways in Wireland]].
124* LaughingAtYourOwnJokes: Cliff does this a few times.
125* LampshadeHanging: Jack marvels that [[spoiler:his truly horrible excuse worked on one of the guards in VideoGame/TheEscapists.]]
126* LaserSight: [[spoiler:Whatever you do, don't walk into the turrets' lasers in the ''VideoGame/{{Portal}}'' section!]]
127* Leitmotif:
128** Jack's theme can be heard in the apartment and all throughout the end of the game. It also plays multiple times during the credits.
129** [[spoiler:Billy's theme is played when you first meet him and again at the very end, when you say goodbye to him. It is also audible in the credits when he appears.]]
130** Jenny's theme can be heard when she appears, the [[Layers Of Fear]] section, [[spoiler:a short motif during the cut scene when she encourages Jack and Sean]], during her farewell, and when she appears in the credits.
131** Cliff's theme plays when he's introduced, the [[spoiler:''VideoGame/FranBow'' section and in reverse during the Mabuka Maze, a short motif during the cut scene when he assures Sean that he does care about both him and Jack both,]] and during the credits.
132** Wireland's theme is heard all over the game and [[spoiler:a dark version of the theme is heard when fighting Sean.]]
133** Papyrus, Undyne, Alphys, and Sans each have their themes from the original Undertale played during their big moments of the game.
134* MadeOfIron: All of the protagonists fall a significant distance to arrive in [[spoiler:Clustertruck]] and suffer no injuries whatsoever.
135* MassiveMultiplayerCrossover: Wireland contains tons of characters from different games. Games even mash with each other to create weird hybrid games while Jack isn't playing.
136* MeaningfulEcho: [[spoiler:"The BOSS is nothing" appears multiple times throughout Wireland and is finally echoed by Sean when he explains what it really means.]]
137* MediumAwareness: Everyone knows that they are game characters. [[spoiler:It's even implied that Billy and the Merchants from Jacksepticeye's Paradox know they're currently in a fan game!]]
138* MidAirBobbing: Napstablook, if you're looking carefully.
139* MightyRoar: If you examine the hole in the ground during the [[spoiler:''The Sims 4'']] section...
140* MoodWhiplash: The developers tried to soften this a bit by putting [[spoiler:Billy's emotional farewell before the extremely emotional finale, but it's hard to ignore the fact that the entire game is upbeat and goofy until the finale, when it gets very real very fast.]]
141%%* MouthyKid: [[spoiler:Billy]].
142* MrExposition: Alphys, since she explains the mechanics of Wireland and what they need to fix the computer.
143* MurderArsonAndJaywalking: Lampshaded. In the [[spoiler:''VideoGame/TheEscapists'']] level, Jack talks with [[spoiler:one of the guards]] to find out why [[spoiler:he was arrested]]. The list includes a number of serious crimes committed in other video games and ends with "wearing socks with sandals," which Jack takes issue with and is immediately called out for.
144* NoFourthWall: The characters in Wireland don't know they're in a fan game, [[spoiler:with the exceptions of Billy and the Merchants from Jacksepticeye's Paradox]], but they are fully aware that they are game characters.
145* NiceGuy: Jenny and Cliff. Jenny in substance rather than name as she is a girl instead of a guy. Played straight with Cliff.
146* NonStandardGameOver: [[spoiler:During the battle against Sean, any death here results in the game exiting]].
147* NotGoodWithRejection: [[spoiler:Employee 207 was originally an NPC from the tutorial level of ''VideoGame/PartyHard''. Jack nearly doesn't notice him, which ticks him off that he not only leaves his game to become a minion of [=GLaDOS=], but he also torments Jack as revenge.]]
148* NotInKansasAnymore: After checking his computer and finding the email from SCYOBI, Jack soon discovers that he is trapped inside his computer.
149* NukeEm: [[spoiler:[=GLaDOS=] towards the end of the ''VideoGame/{{Portal}}'' level]].
150* OneHitKill:
151** In some puzzles, walking into the walls/barriers will do this. Specifically, [[spoiler:the snake barriers of the [[VideoGame/FranBow Mabuka]] maze, the turrets' laser sights in the ''VideoGame/{{Portal}}'' maze, and parts of the fight against Sean]].
152** While not technically a hit or hitting anything, [[spoiler:the merchants Red and Blue from the fan game Jacksepticeye's Paradox will not hesitate to immediately drop Jack in the lava should you get a question wrong]].
153* OffTheRails: [[spoiler:The "Narrator" in the ''VideoGame/TheStanleyParable'' level]] if you linger for too long in a room.
154* {{Permadeath}}: If a game character, acting of their own volition, dies outside their game, that death is final with no respawns. Fortunately, the presence of a player overrides this. It's implied that this is why no death in The BOSS is permanent.
155* PintSizedKid: [[spoiler:Billy is shown to be about half of Jack's height in the Sans line cut scene, despite the fact that he is nine years old. His size could be because he's playing a child young enough to have to ride on the back of a bike.]]
156* PoliceBrutality: Coming out of [[spoiler:''VideoGame/{{The Sims|4}}'']], the police immediately beat Jack up. You don't see it happen but you can hear Jack's high pitched scream.
157* PunnyName:
158** Jack's computer is affectionately called "Wireland" by its residents. [[spoiler:They even have their own anthem]].
159** Many of the bookshelves have flavor text with this when the player reads the books' titles.
160* PuppyLove: [[spoiler:Billy]] has a somewhat obvious crush on [[spoiler:VideoGame/FranBow]], which two devious individuals are more than happy to divulge.
161* RedHerring: [[spoiler:All of the "SAVE US" text is in Zalgo font, leading the player to possibly believe that Anti is behind the events of the game when, in actuality, he's nowhere to be found, save in the gallery at the very end of the game. And there, all he does is whine about not being included]].
162* ResetButton: [[spoiler:Despite the world being plunged into chaos due to subscribers being uploaded to Jack's computer, they ultimately end up just fine when Billy returns them.]]
163* ResurrectiveImmortality: Characters cannot die inside their own game or when controlled by a player. Sans even mentions that the Genocide Route in ''VideoGame/{{Undertale}}'' has no effect on whether the characters are alive or not.
164* TheReveal: [[spoiler:Turns out it was Sean who installed the firewall on Jack's computer in an effort to slow him down. This isn't revealed until the end of the game.]]
165* RuleOfThree: As Jack needs to find three hydrospersion keys, there are three areas of the game where he and his party must search.
166** [[spoiler:There are also three different games that are represented in the horror section of the game: ''VideoGame/FiveNightsAtFreddys'', ''VideoGame/FranBow'', and ''VideoGame/LayersOfFear''.]]
167* RunningGag:
168** The painting of Jack inspired by one seen in ''VideoGame/ManualSamuel''.
169** The ongoing destruction of Jack's house started by [[VideoGame/{{Undertale}} Undyne and Papyrus]].
170** Sans, his bathroom shop, and... we could've sworn this bathroom wasn't that big...
171* ScreamsLikeALittleGirl: Jack, when he's being arrested.
172* ShoutOut: So many, [[ShoutOut/TheBOSSAJacksepticeyeFanGame we've made another page to contain them all]].
173* TheSmurfettePrinciple: While Jenny is 50% of the subscribers who partner up with Jack, she ended up being the only female in the party.
174* SplitPersonalityMerge: [[spoiler:When Sean finally realizes how much his community cares about him and needs him, he rejoins with Jack to be a complete person again]].
175%%* StockScream: Good ol' Wilhelm makes an appearance.
176%%* TeamMom: Jenny.
177* TechnoBabble: Alphys tells Jack he needs to find some "hydrospersion keys" in order to [[spoiler:break through the firewall]] that has been put on his computer.
178* ThermalDissonance: [[spoiler:The cup of molten chocolate used in the ''VideoGame/TheEscapists section''. A mere lighter wouldn't have gotten the chocolate that hot]].
179* TokenRomance: [[spoiler:Billy and VideoGame/FranBow, though their romance is rarely mentioned.]]
180* TrapDoor: Jack falls through one when he tries to take the cake in the [[spoiler:''VideoGame/HelloNeighbor'' house]].
181* TrappedInTVLand: Pretty much the entire game, but replacing the TV with a computer.
182* TrueCompanions: Jack and his party of Cliff, Jenny, and [[spoiler:Billy]] grow to be close over the course of the adventure.
183* TwistEnding: [[spoiler:While the player has been led to believe that Billy was uninvolved in the incident and that some other entity like Anti was pulling the strings, the truth is that Jack has been dealing with the other half of himself, Sean, all because of a well-intentioned mishap on Billy's part]].
184* VagueAge: Jenny and Cliff's ages are never specified and they could pass for teenagers or early 20s.
185* VitriolicBestBuds: [[spoiler:Jack and Billy, unusual in fan works considering the fandom's usual portrayal of the latter]].

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