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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/13598_front.jpg]]
2The sequel to the Platform/PlayStation, Platform/{{Nintendo 64}} and [[Platform/SegaDreamcast Dreamcast]] game ''VideoGame/SpiderMan2000'', released on the Platform/PlayStation in 2001.
3
4This game deals with Electro trying to get his hands on a device that can harness and amplify human bio-electricity. On a normal human, this is pretty powerful, but in the [[ShockAndAwe lightning-powered]] hands of [[PsychoElectro Maxwell Dillon]], it could make him a god.
5
6No relation to the {{similarly named|Works}} ''VideoGame/SpiderMan2'', which is based on the Creator/SamRaimi [[Film/SpiderMan2 movie of the same name]]. ''Or'' ''VideoGame/TheAmazingSpiderMan2'', also [[Film/TheAmazingSpiderMan2 based on the movie of the same name]], which also featured Electro as a villain. '''''Or''''' ''VideoGame/MarvelsSpiderMan2'', the sequel to ''VideoGame/SpiderManPS4''.
7----
8!!This game contains examples of the following tropes:
9* AdaptationalBadass:
10** In most of the comics, Electro is shown as being too incompetent to take the position of BigBad. Here, he's much more competent.
11** The Shocker is the Marvel Universe's JokeCharacter for the most part. Here, he's dangerously powerful and fast, pretty much a full on LightningBruiser with ranged attacks too.
12* AGodAmI: [[spoiler:Dr. Connors tells Spidey that if Electro wears the Bio-Nexus Device, he will become a god. Electro reflects this when he wears the device.]]
13-->'''Electro:''' [[spoiler:Tonight, Electro dances with the gods!]]
14* AndYourRewardIsClothes: All the costumes from the original, plus Alex Ross's famous ideas for the costume from the movies, Spider-[[ComicBook/XMen Phoenix]], a version of the ''ComicBook/EarthX'' Venom costume, the black and white Negative Zone costume Spider-Man wore, the nanotech suit from ''WesternAnimation/SpiderManUnlimited'', and an insulated costume worn to fight Electro once. Most of them, as in the first game, have some sort of power-up to abilities, such as infinite webbing or invulnerability, but this time around you can mix-and-match costumes and power-ups.
15* AntiFrustrationFeatures: As mentioned above, costume powers can be put to other costumes without issue, allowing players to keep using their favorite suit without having to sacrifice more useful powers in the progress.
16* ArtEvolution: While not a massive leap over its predecessor, the game does look a good bit nicer and the character models are noticeably more detailed. The most obvious improvement is perhaps Spidey himself, as while most versions of the previous game removed the detailed patterns from his suit and used solid colors instead, here the default suit not only has the patterns, but now Spidey is also rocking the infamous "armpit webs" present on some versions of the suit.
17* TheArtifact: In most versions of the game, some unlockable storyboard panels are simply blank white rectangles. This is because the now-white panels used to depict the Twin Towers.
18* BigShutUp: Hammerhead delivers this to [[spoiler:Electro]] to stop his whining in the ending scene.
19-->'''[[spoiler:Electro]]:''' Oh, so close, so close! If it weren't for Spider-Man, I'd be a GOD now!\
20'''Hammerhead:''' Would you SHUT UP?!\
21'''[[spoiler:Electro]]:''' *Quietly whimpering*
22* BossArenaIdiocy:
23** Sandman and [[spoiler:Hyper Electro]] both stage their respective boss fights in locations peppered with sources of the only thing each one is vulnerable to ([[KillItWithWater water pumps]] and [[spoiler:[[HoistByHisOwnPetard power generators]]]], respectively). This is lampshaded in the latter thusly:
24--->'''Spidey:''' Man, you'd think a guy would get ''wise'' to this trick.
25** Justified with the Lizard. He would be unbeatable were it not for the fact that the serum used to turn him back into Dr. Connors was being produced in the lab where you fight him.
26* TheCameo:
27** The villains of the first game appear in the ending, and Doc Ock is ''still'' beating his head against the bars.
28** Not necessarily an appearance, but in the various Bugle headlines, you can see various familiar names from Franchise/MarvelUniverse like ComicBook/GhostRider, ComicBook/XMen, ComicBook/CaptainAmerica, [[ComicBook/IronMan Stark Industry]], etc.
29* CanonDiscontinuity: The game takes place in a separate continuity than that of ''VideoGame/SpiderMan2TheSinisterSix''.
30* CanonForeigner: Dr. Watts.
31* CharacterizationMarchesOn: The Lizard in the first ''Spider-Man'' game seemed to be fairly sentient, and would tell you how to get to Venom, if only for revenge. The Lizard in this game is far more feral, design-wise and personality-wise, with no intelligence to balance it out.
32* CherryTapping: It ''is'' possible to defeat the Lizard without the serum, but very difficult unless you have invincibility equipped.
33* ContinuityNod: The ending shows the villains in the cell near the cell with villains from the end of the first game, with Ock ''still'' banging his head on the bars.
34* ContrivedCoincidence: [[spoiler:Electro needs a large sapphire in order to make the Bio-Nexus device work. It just so happens that Zeus' Tear, the world's largest sapphire, is currently on display at the New York museum.]]
35* DarkerAndEdgier: Compared to the first game. This one opens with Electro zapping several scientists on-screen (including Dr. Connors), and the Lizard is completely bestial. Spider-Man keeps his wisecracks, though.
36* DeadpanSnarker: When Spider-Man falls to his death, he lets out a sarcastic "Wonderful." at the player.
37* DiscOneNuke: The attack challenge in the training menu holds a secret costume that unlocks once you take out 75 enemies. On one hand, you need to beat every tutorial level to access the challenge and it is fairly difficult to reach a number that high; on the other hand, [[EasyLevelTrick you can do it in kid mode]][[note]]Training levels allow choosing between kid mode and normal in the menu, so the main game doesn't need to be set to that difficulty[[/note]] which makes the challenge extremely easy, and the suit comes with the extra damage, jump height and swinging distance powers, which are all quite useful in the main game. Since training is available at the very start of the game, you can obtain the three powers before even starting the game's storyline.
38* EasyModeMockery
39** As in the first game, some levels are half-finished for you on Kid Mode.
40** When you defeat a boss, you unlock artwork of that fight. If you did it on Kid Mode, the art shows a SuperDeformed version of Spidey, who looks out of place against the properly proportioned villain.
41* EnergyBeing: [[spoiler:The result of the Bio-Nexus being used by Electro.]]
42* FunnyBackgroundEvent: The epilogue shows the villains from previous game. Aside from Doc Ock still beating his head against the bars, an unnamed {{Mook}} is still stuck in the ceiling!
43* GuideDangIt: To unlock the Electro-proof costume, you need to [[spoiler: beat Lizard on hard, using only cure darts.]] Didn't know it was even possible? You're not alone.
44* GiantSpaceFleaFromNowhere: Sandman largely appears out of nowhere ''twice'', and has little to no speaking part in the entire game. He does sit in at Electro's meeting though.
45* HeadDesk: [[spoiler:Dr. Octopus is still banging his head against the bars of his cell when Hammerhead and Shocker asks if him and his cellmates know how to play Go Fish (the same game that led into Ock banging his head in the first place).]]
46* HealingBoss: Hyper Electro has a gimmick of using a tower with electric conduits to fully heal himself when his health gets too low. Destroying the conduits to disable the tower is necessary in order to defeat him.
47* HealthyGreenHarmfulRed: Spider-Man's and the [[https://gamefaqs.gamespot.com/ps/369691-spider-man/images?pid=451863&img=7 bosses' health meter]] is given as a colour gradient, like a "reverse rainbow": [[https://gamefaqs.gamespot.com/ps/369691-spider-man/images?pid=451863&img=2 green for full]], yellow as the midpoint, and red for low.
48* ImmediateSequel: Spider-Man is seen reading the newspaper about Doctor Octopus' scheme from the previous game being foiled, implying this game takes place only a few days or weeks after the first. Cemented by the ending [[spoiler:showing Hammerhead, Electro, and Shocker in the cell across from Ock, Rhino, Mysterio, Scorpion, and the Jade Syndicate goon, with Ock slamming his head against the bars and the goon still stuck in the ceiling.]]
49* LadyInRed: Dr. Watts appears in a rather sensual red dress near the end of the game.
50* LargeHam: Electro, especially after he [[spoiler:merges with the Bio Nexus]].
51* LightningCanDoAnything: Electro certainly finds inventive uses for it, including using it to move things around a room and animating a bunch of suits of samurai armor.
52* MineralMacGuffin: The Zeus' Tear, needed for the Bio-Nexus device.
53* MostCommonCardGame: Double subverted. In the ending, Hammerhead and Shocker are playing Poker. Hammerhead admits he doesn't know any other card games, and Shocker asks their fellow prisoners (Doc Ock and the other baddies from the first game) if they know how to play Go Fish.
54* {{Narrator}}: As with the previous game, Creator/StanLee narrates the game.
55* NeverSayDie: Averted, as one point, Electro says "Give me the jewel Spider-Man! Give me the jewel or this one [Dr. Watts] DIES!"
56* NoodleIncident: Spider-Man asked Beast "What's got you bounding about? Not the Sentinel attack, I hope."
57* OminousFog: Unlike the previous game, however, there's no in-universe justification for this. The "fog" is simply implemented due to the game's graphical limitations. Ironically, this game has ''more'' outdoor levels than the previous game.
58* OneWingedAngel: [[spoiler:Hyper Electro.]]
59* PsychoElectro: Played pretty much as literally as possible after [[spoiler:Hyper Electro]] gets unleashed.
60* ShoutOut:
61** Hammerhead's meeting with the gang is a shout out to the scene in ''Film/TheUntouchables'', though he smashes a wine glass rather than someone's head.
62** When Spidey is crawling up the wall in the second-to-last level to catch up with Electro, lightning-caused explosions will burst around him. Among other things, he'll say "EXPLOSIONS! Now in Creator/{{Activision}}!", and reference {{Creator/Neversoft}} and Vicarious Visions.
63** One of the stories in the newspapers that pop up reads "Who Watches the ComicBook/{{Watchmen}}?"
64** Several of Spidey's pop culture-riffing quips:
65--->"I don't need [[Franchise/{{Batman}} pointy ears and a cape]] to figure out that this is probably another heist."\
66[[Film/DieHard "Come out to the coast. Have a few laughs."]]\
67"Just goes to show that [[Film/{{Spaceballs}} Good wins because Evil is dumb.]]"
68* SpinningPaper: The Daily Bugle headlines shown at various points appear with this effect.
69* TakeThat: "I don't need [[Franchise/{{Batman}} pointy ears and a cape]] to figure out that this is probably another heist."
70* TemptingFate: During the climb towards Electro:
71-->'''Spider-Man:''' Lightning rings! I suppose it could be worse...!\
72''[{{beat}}]''\
73"Yeah - I think a lightning-cascade qualifies as WORSE!"
74* TimeLimitBoss: The Shocker, due to the building risking an explosion from the out-of-control fire.
75* TitleDrop: Sandman does this in ''Catch That Train!'' level by yelling "You'll never '''catch that train!'''" to Spidey.
76* TodayXTomorrowTheWorld: One of the final boss' taunts.
77* TheUnfought: The Beetle.
78* VideoGameCrueltyPotential: Well, sort of, and directed at Spidey. In one early level, you have to put out a fire by using your web yank on a fire hydrant. It's possible to put Spidey directly in the blast zone and watch him get hurdled by the water blast directly into the burning building.
79* TheVoiceless: The Lizard, in an odd change from his last appearance.
80* WakeUpCallBoss: The Shocker. He's also the ''first'' boss.
81* WhatHappenedToTheMouse: Beetle. He appears after the first fight with Shocker, although his identity isn't revealed until after the first fight with Sandman, and is part of Electro's gang in the following FMV. After that, he plays no further role in the story.
82* WhatIf: As in the previous game, there is a What If? mode.
83* YouHaveGotToBeKiddingMe: Spider-Man's reaction to the aforementioned ContrivedCoincidence.

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