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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sphinxandthecursedmummycover.png]]
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3''Sphinx and the Cursed Mummy'' is a 2004 multi-platform [[ActionAdventure Zelda clone]] made by Eurocom that takes ''extreme'' liberties with both [[AncientEgypt Egyptian]] history and mythology, rife with [[AnachronismStew anachronisms]], FridgeLogic, and [[FantasyKitchenSink random fantasy elements]] despite being ostensibly based on Egyptian history. Considered a "hidden treasure" of the sixth console generation, it's well worth a look.
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5The plot concerns Sphinx, a demigod in a kind of AlternateHistory ancient Egypt where there are {{Funny Animal}}s. He's out training with his [[TheRival rival]] Horus one day when he stumbles into a plot by the evil god Set to use the mystical Castle of Uruk to do the bad-guy thing and TakeOverTheWorld. Meanwhile, Prince Tutankhamen--yep, that one--is preparing for his birthday celebration and his betrothal to his girlfriend. He gets stuffed in a sarcophagus, StrappedToAnOperatingTable by his older brother, and turned into a mummy. He's OnlyMostlyDead, though, and Sphinx stumbles into him and helps revive him with a canopic vase. The two then work together to help put a stop to Set's schemes to rule Egypt.
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7The game takes place in two parts. The majority of the game takes place as Sphinx, who does the running, jumping, and baddie-battling common to action adventure heroes. The Mummy, on the other hand, has his own separate sections that focus almost exclusively on puzzle-solving, making heavy use of his undead ability to withstand being flattened, set on fire, and electrocuted, among other things. These sections act as chapter breaks in Sphinx's story, and usually come after dungeons, major bosses, or other big quests.
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9In late 2016, Creator/THQNordic purchased the rights to the game, having expressed an eagerness in how well it matches the likely audience for the Platform/NintendoSwitch. In November 2017, it released on Platform/{{Steam}}, and sure enough, a Switch version was released in January 2019.
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11!!'''This game contains examples of:'''
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13* AbandonedArea: Luxor Palace is filled with secret passages leading to old dilapidated portions of the building. It's a wonder some of these rooms are still intact since they look like no-one's been there in years.
14* ActionBomb: Slim Burbles explode, both deliberately and when struck. They are one of the few enemies that can be captured directly without having to weaken them first.
15* AdventurerArchaeologist: You free one from the Cursed Palace--and yes, he even has a pith hat. In ancient Egypt.
16* AdventurerOutfit
17* AnachronismStew: The game's [[AllThereInTheManual manual]] says "[[AlternateHistory It is an ancient Egypt not told in the history books]]". However, a lot of players just chalked it up to FantasyCounterpartCulture.
18* {{Anticlimax}}: [[spoiler: Poor Tutankhamen apparently trips over thin air and breaks the last jar, keeping him a mummy for future games.]]
19* AmusingInjuries: All of the Mummy's powers are based on inflicting some form of severe harm on him, things that would kill a living being. Fortunately for him he's technically dead already, but judging by his reactions it is still painful.
20* BalanceBetweenGoodAndEvil: The reason for the quest.
21* BittersweetEnding: The BigBad is beaten but [[spoiler: the last canopic jar is broken by the Mummy's bumbling clumsiness]]. But one of the characters says to not give up hope and that there may be another way to bring him back to life. However, a sequel to capitalize on this was never made.
22* BizarreAndImprobableBallistics: The Bouncing Dart. It does ExactlyWhatItSaysOnTheTin, but there's no reason ''why.''
23* BlindIdiotTranslation: The Italian dub. "Cursed" was translated as "pasticciona" (clumsy) and the "Game Over" was translated as "Gioco Su".
24** The Spanish version of the title decided to translate "Cursed Mummy" ''literally'' by putting ''Cursed'' before ''Mummy'', probably because they wanted to stay faithful to the original word-placement. Where's the problem, you might ask? It's grammatically correct; but that placement in Spanish makes "Cursed" come across as "Damned/Damn", meaning that the game was accidentally called something that more-often-than-not could be interpreted as a swear: "Sphinx and the ''Damn'' Mummy".
25* BorderPatrol: Don't fall into the water around Abydos; the presence of electric eels renders the water deadly.
26* CallASmeerpARabbit: Bipedal "frogs" with scales and red crests, skull-faced, spiny "rats" and [[MisplacedWildlife "armadillos"]], "electric eels" with anglerfish-like lures... The list goes on.
27* CartoonCreature: Some of the FunnyAnimal people in Heliopolis don't really resemble actual animals; they're kind of vaguely canid, but that's it.
28* CatFolk: Sphinx himself. He's got lion-like facial features, a short tail, and a claws on his hands and feet.
29* TheChewToy: ''Nothing'' good ever happens to the Mummy.
30* TheChosenOne: There's a five-part prophecy scattered throughout Heliopolis that outright declares Sphinx the chosen one.
31* ChronicBackstabbingDisorder: Horus.
32* CollectionSidequest: Capturing all the monsters in the game and bringing them to the Museum.
33* CorridorCubbyholeRun: TheVeryDefinitelyFinalDungeon is short, and requires you to navigate an open field without getting hit by a DeathRay. Fortunately, hanging from ledges can also be used as cover.
34* CutsceneIncompetence: In the final cutscene, the young prince [[spoiler: trips over and breaks the final jar]].
35* DeathIsCheap: As long as Sphinx has enough [[HitPoints Life Ankhs]], he can survive being struck by a deadly laser, falling into lava, or a nearly bottomless pit and will reappear a safe distance away. The Mummy however, due to not relying on Ankhs, can survive the aforementioned pit an infinite amount of times--even when still fully alive!
36* DeathRay: The Eye of Ra posts. Even though they only do minor damage, you get teleported back to your last checkpoint. If you absolutely have to cross their territory, the Shield of Osiris can block them.
37* {{Doppelganger}}: Turns out that [[spoiler:Prince Akhenaten was in fact the evil Set in disguise. He attempts to take Tutankhamen's form through a dark ritual]], revealing the ability to pose as a person requires draining the life and soul from the original. [[spoiler: Poor Akhenaten]].
38* EverybodyHatesHades: Averted. While Anubis is a popular villain in many Myth/EgyptianMythology-based works, here he turns out to be one of Sphinx's allies, while the more-appropriate Set takes the villain role.
39* FantasyCounterpartCulture: If you have even a passing knowledge of ancient Egypt and its culture, it's much easier to accept this as simply a land loosely based on it.
40* ForcedTransformation: One of the many curses inflicted on the mummy is the transformation into a small, flying {{Mook}} (useful for solving puzzles), and the Geb Queen boss can turn Sphinx into a frog (actually an integral step in battling this PuzzleBoss).
41* FunnyAnimal: Most of them are either birds (Horus, and most residents of Abydos) or cats. However, there are also crocodiles, aardvarks, and, in one instance, a tapir. Also dogs, maybe a jackal (Anubis), and even a baboon (Imhotep). Sphinx doesn't himself count as his only animal elements are somewhat pointed ears and a short, tufted tail (plus his lion-esque button nose).
42* FusionDissonance: The two vulture advisors fight Sphinx by fusing into a golden humanoid skeleton with bat-like wings and a skull shaped like a Pharaoh's nemes.
43* GameBreakingBug: A particularly nasty and notorious one that can catch many first time players off guard, and renders the game {{Unwinnable}}. It is very important to ignore the second save point in the second mummy level - if you save there, then quit and resume (or finish the level, but then die as Sphinx before reaching another save point), the doors in front of you will be closed, and there is absolutely no way to reopen them, ever. You will have to erase your file and start the game all over again.
44** Thankfully, though, this bug only exists in the original release - it has since been fixed in the Steam and Switch versions.
45* GlobalCurrencyException: The decidedly paranoid shopkeeper in Heliopolis only accepts Onyx Scarabs as payment, which only the Mummy can collect. Since they can be difficult to find (typically requiring fire to obtain), and you only get a limited amount of time to play as him, some of the stuff he sells are {{permanently missable|Content}} if you didn't collect them all (fortunately, there's a small excess of Onyx Scarabs in the game, so you do not have to collect literally all of them).
46* HeartContainer: You get a Gold Ankh after defeating each boss. Plus, you can collect Ankh Pieces, 4 of which create a Gold Ankh -- but you have to find someone to assemble them for you before they take effect.
47* HeroicMime: Sphinx doesn't have any dialog, and neither does Tutankhamen.
48* HollywoodAcid: The Acid Dart can eat through several feet of solid iron in a couple seconds.
49* IdiotBall: When Sphinx goes to retrieve the crown from the Pharaoh's throne room, he doesn't simply lift the crown and leave. He releases the Pharaoh first. The fault isn't his, however, as neither Anubis nor Imhotep felt the need to tell Sphinx [[spoiler: he was evil]], so one of them was definitely carrying the ball.
50* IdleAnimation: Sphinx's is to brush his palms together a few times and glance around. The Mummy has two; one is a startled "huh?" and quickly looking to the side, and the other is to put a hand over his eye(s) and look around slowly.
51* IronButtMonkey: The Mummy takes a lot of punishment, but never actually dies from anything.
52* LethalLavaLand: The land of Uruk.
53* LifeMeter: Sphinx starts out with three Ankhs (appropriate, as the Ankh is the symbol for Life), each with three hits. This can be upgraded with a Gold Ankh or four Gold Ankh pieces to around twenty or so.
54* MesACrowd: A few of the Mummy levels involve him being split into three copies of himself by a trap, leading to puzzles that require teamwork between his selves.
55* MiniGame: There are four of them in Abydos: Tile matching, a target shoot, Simon Says, and an obstacle course.
56* MisplacedWildlife: Chihuahuas and armadillos, among other misplaced creatures, appear in Ancient Egypt.
57* {{Mons}}: You can capture monsters and release them later to perform an attack against other monsters. Armadillos and Slim Burbles are also frequently used to solve puzzles.
58* MouthFlaps: A very bizarre ''inversion''. The game has very well-animated mouth movements, but the characters are absolutely silent; all the dialogue is via text.
59* MusicalGameplay: The combat makes use of this everywhere. Whenever Sphinx hits an enemy a musical note is heard in conjunction with the base music. A final note is played when he delivers the final blow on an enemy as well.
60* NitroBoost: The glowing pads in Heliopolis (unlocked using Atun Eyes) will temporarily increase Sphinx's running speed by a large amount, and are useful for getting around the wide open spaces of Heliopolis.
61* NoGoodDeedGoesUnpunished: Sphinx lifting the curse on the Pharaoh bites him in his ass when it turns out [[spoiler:he's the reason the curse was put in place]].
62* NonLethalBottomlessPits: Sphinx takes a point of damage if he falls into one; the Mummy is put back unharmed.
63* ObviouslyEvil: All the birds in Abydos are lovely, except for the shifty vultures. Guess who's up to no good? And [[spoiler: Horus, considering his general arrogance and jerkass nature]].
64* ObviousTrap: [[spoiler: Using "The ''[[DarkIsEvil Dark Stone]]'' of Invisibility"]] has unforeseen dangers.
65* OneWingedAngel: Not only the FinalBoss, but the flying skull demon that the boss of Abydos becomes.
66* OurMinotaursAreDifferent: The Big Bull. Although it is noted to have more of a ram-like head, it still counts.
67* OxygenMeter: When Sphinx dives below water, five air bubbles appear to mark Sphinx's air.
68* PermanentlyMissableContent:
69** In the NTSC version of the game, Smiling Burbles were unable to respawn, making them unable to be captured if all were killed in their encounters, rendering HundredPercentCompletion impossible. The PAL version fixed this bug, and this is no longer the case in THQ Nordic's release of the game in 2017, where this monster can respawn in Uruk Canyon.
70** However, for some reason the Piranha and Exo-Piranha don't respawn after Sphinx first encounters them in Abydos in any version of the game.
71* PickupHierarchy:
72** '''Primary:''' Crowns, Canopic Vases, Jewels
73** '''Secondary:''' Anhk Pieces
74** '''Tertiary:''' Monsters, Scarabs, Dark Scarabs
75** '''Extra:''' Medals
76* PlotCoupon: Canopic Vases mark the transition from Sphinx to a Mummy level, the stolen Abydos Jewels (which the Mummy collects), and the four Sacred Crowns (to fulfill an ancient prophecy). Not to mention the assortment of other quest-related items Sphinx will acquire along the way.
77* PointOfNoReturn: The game warns you pretty strongly that you won't be able to return after going to the final confrontation, so take care of your business beforehand.
78* PowerAtAPrice: [[spoiler: The Dark Stone Of Invisibility grants the user invisibility in exchange for their life. Not very useful for Sphinx, but as for the already-undead Mummy...]]
79* PsychoElectricEel: They serve as BorderPatrol in one section.
80* PuzzleBoss: You can't just slash away at bosses with your sword. You'll need to find something else in the arena to either damage them for you, or stun them so you can attack. The FinalBoss is an exception, however, its challenge is in simply getting within range to land that hit in the first place.
81* RidiculouslyCuteCritter: To an extent, Bas-Khet.
82* RuleOfCool: The reason AncientEgypt has a great wall, volcanoes, flaming armadillos, and giant death rays.
83* SadlyMythtaken: The game implies that the Sphinx was the name of an individual person, in this case a god-in-training. This might have stemmed from the Greek's unique RiddlingSphinx, itself a misunderstanding of Egyptian ideas. A sphinx was usually a representation of a Pharaoh's protective power, usually a portrait of the individual as a lion with his human head (although ram- and falcon-headed sphinx statues exist).
84** The Egyptians did not have the same concept of a demi-god that Myth/ClassicalMythology made so popular, the closest thing being the idea of the Pharaoh having divine blood and being anointed by the gods as their emissary on Earth. Here, Sphinx is described as being a demigod.
85** In Egyptian Mythology, Horus was the God of the Sky and was the closest thing to a conventional hero and archenemy of his uncle Set. Here, he is portrayed as [[RivalTurnedEvil Sphinx's rival who would eventually betray him out of jealousy and join Set in his evil machinations]].
86* SceneryPorn: The start menu is a zoom around of the Castle of Uruk, showing every detail of the exterior. Abydos also qualifies, with the group of pyramids in the background of the city that would make the Giza Pyramids look tiny!
87* SequelHook: The game ends with an obvious one, which will likely never happen.
88* ShaggyDogStory: [[spoiler: The Prince's side of the story ends with him breaking the last canopic jar and being stuck as a mummy.]]
89* ShiftingSandLand: It's natural to expect this considering it's set in Egypt, but surprisingly, the only sand you'll find is in Heliopolis (Abydos is a city surrounded by water, and Uruk has rock and lava, but no sand). Fortunately for you, there's no quicksand to worry about.
90* SilenceIsGolden: Sphinx and the Mummy have no dialog whatsoever, and as chatty as other characters are, their dialogue isn't voice-acted either; rather, you have their text accompanied by sound effects to imply what their voice should sound like.
91* SoulJar: A literal example with the Canopic Vases, which hold pieces of Tutankhamen's soul and generally cue a level spent playing as him.
92* StockVideoGamePuzzle: Played straight in some of the puzzles the Sphinx comes across, though the Mummy will have to deal with these too.
93* TakenForGranite: Anubis did this to the inhabitants of the Cursed Palace in Heliopolis [[spoiler:to stop their Pharaoh from handing over the Crown of Heliopolis to the evil god Set]].
94* ThrivingGhostTown: Abydos is surprisingly empty; only the town hall has any real density of people.
95* UnintentionallyUnwinnable:
96** A single GameBreakingBug in the second Mummy level can leave the game in this state, leaving you trapped behind a locked door forever.
97** After the cutscene with Set, do ''not'' save at the save point, or you'll be trapped for good.
98** Another rare problem encountered is when you're supposed to retrieve the Abydosian Crown and give it to Anubis. Anubis won't acknowledge that the crown had already been retrieved and put into the inventory, thus making further progress impossible--a rage-inducing experience since that's past the halfway point of the game.
99* UniqueEnemy: The lone Sunflower in Uruk Canyon, and Uruk Temple has a giant Crabhands that climbs on the walls in it's room and dives down at you, the only one of it's variant in the game.
100* VileVulture: The mayor of Abydos has two vulture advisors who've been secretly working for Set.
101* WalkingShirtlessScene: Sphinx's torso only has that collar-thing.
102* WhatHappenedToTheMouse:
103** After his attempt to kill Sphinx with the [[spoiler:Dark Stone of Invisibility]], Horus then reports to Set... and is never seen or heard from again.
104** The sorcerer and right-hand-man of Set, Menes, is with Set when they discover that the Mummy is the intruder in the last Castle of Uruk visit as the Mummy, but he is not seen after this.
105* XRaySparks: Seen occasionally when the Mummy gets electrified.

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