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Context VideoGame / SlapHappyRhythmBusters

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1[[quoteright:350:]] ˛˛˛->'''''[-New Challenger Shows Up-]'''''˛˛''SlapHappyRhythmBusters'' is a little known ridiculously named fighting game released on the PSX in 2000. Notable for its vibrant and weird design, its cell shaded 3D graphics during a time when such a thing was rare, and its unique gimmick in which super moves are performed in a Beatmania-esque mini game.˛˛----˛!! This video game contains examples of:˛˛* {{Acrofatic}}: Holemon is surprising mobile for someone his weight.˛* AerithAndBob: From Chad and April to Zekoo and Mercantile.˛* AlmightyJanitor: Trash, quite literally.˛* ArtificialStupidity: Despite the button reading, the AI still manages to usually not be much of a challenge.˛* AwesomeButImpractical: This is Nitro in a nutshell, although the biggest standout in his move list is his beam spam super move, which has such a long start up that it's almost impossible to safely use in any given situation, and even then it can be simply blocked.˛* AxCrazy: Holemon, Nitro, Frosty, Mercantile, and possibly Oreg and Trash.˛* BalefulPolymorph: Holeman can turn his unfortunate victims into chickens with his birdcage helmet.˛* {{BFG}}: Nitro and Frosty have them, and also April to a lesser extent.˛* ClothingDamage: April can and will have her hat knocked straight off of her head.˛* TheComputerIsACheatingBastard: There's some blatant button reading going on the AI end, which is more evident with characters that have Shoryuken-type attacks.˛* DamnYouMuscleMemory: Players might get a little frustrated at first when Shoryuken-type moves use a down-down input instead of the more commonly used DP motion˛* {{Expy}}: Mia clearly emulates [[Franchise/StreetFighter Chun-Li]] in appearance. Stealth also looks very much like a Franchise/{{Predator}}.˛* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man out into the fray, where he has practically no way of defending himself. Too bad most moves will miss the wolf entirely, so this will probably never happen against a human player.˛%% * FatBastard: Holemon˛* {{Gasshole}}: Euri utilizes the exhaust from her jetpack in some of her attacks.˛* GlassCannon: If someone can manage to grab the upper hand, Mercantile will go down very quickly.˛* GratuitousEnglish: A given, due to the lack of export. Extremely apparent in some loading screen comics.˛* {{Hammerspace}}: Trash's vacuum is capable of sucking up entire vehicles.˛* HitboxDissonance: Nitro clearly has terrible aim, as his machine gun attacks don't hit unless his target makes contact with the actual gun.˛* JokeCharacter: As vibrant and strange the cast is, Frosty manages to stick out as this.˛* KamehameHadoken: Ramos has this as one of his supers.˛%%* KnifeNut: April˛%%* MightyGlacier: Nitro˛* NoPlotNoProblem: There's a little backstory in the loading comics, but it's usually nothing more than a brief glimpse into a character's personality as opposed to why everyone is fighting each other.˛* OneHandedZweihander: Rude Boy [and Jakoo] use one, although he mostly fights hand to hand.˛%% * RyuAndKen: Oreg and Sledge˛* {{Shotoclone}}: Ramos, and by extension Dark Ramos.˛* SomeDexterityRequired: Largely averted; the specials and super moves are very easy to pull off in comparison to other fighters, never getting more complex than a simple quarter circle motion.˛* SpellMyNameWithAnS: Oreg was spelled "Oleg" in his previous appearance in another fighting game by Polygon Magic known as ''Vs''.˛* SuperpoweredEvilSide: Jakoo and Dark Ramos. Rude Boy can also do this mid-fight with a super move, although it doesn't do much besides make him bigger.˛* TagTeam: Chad&Gram, Vivian&Roxy, Mercantile's wolves.˛%% * TagTeamTwins: Vivian and Roxy˛* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screen.


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