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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_855.jpg]]
2[[caption-width-right:350:''[[TagLine Keep Her Calm. Keep Her Safe. Keep Her In The Light.]]]]''
3
4''Shut-Eye'' is a ''VideoGame/{{Boogeyman}}''-esque SurvivalHorror VideoGame by [=HUSH=] Interactive.
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6In the game, you play as a child who's spending the week away from home as her parents are out for a much-needed holiday. Thing is, said child has been dealing with anxiety problems most of her life, and also has something of an over-active imagination. As a result, she's begun imagining that the toys in her bedroom are coming to life each night, and their intentions for the girl are anything but friendly.
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8The only thing that can help her keep a grip on reality is the light. So, she has a flashlight with her each night to help her get to the morning. Just keep an eye on its battery life, and another eye open for more batteries, and she will be fine.
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10The game was released on Platform/{{Steam}} for [[Platform/WindowsGames [=PC=]]] on September 30th, 2016. It's also available on Platform/NintendoSwitch.
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13!!''Shut-Eye'' contains examples of:
14* AlwaysNight: The game is set during the nights the girl's in the room.
15* BearTrap: One of the [[KillerTeddyBear Killer Teddy Bears]] has one-to-two bear traps clamped down on his head.
16* CreepyDoll: One of the toys stalking you is a doll. He usually appears by the door.
17* FirstPersonGhost: In at least one version of the game, no part of the PlayerCharacter is seen.
18* JumpScare: If the toys get too close, or the girl's anxiety meter reaches the top, she gets jumped by one of the toys.
19* KillerTeddyBear: One of the toys stalking the girl is a teddy bear. It usually appears in the bunk above yours.
20* LawOf100: The girl's anxiety meter caps at 100.
21* NoticeThis: The batteries that the girl can collect to recharge her flashlight meter have a yellow aura around them.
22* RedEyesTakeWarning: The lawn gnome has glowing red eyes when it's in your bed, looking straight at you.
23* SanityMeter: The girl has an anxiety meter; if it maxes out, it's game over.
24* TenSecondFlashlight: The girl's flashlight goes through batteries pretty quickly. You can find batteries around the room to help it last longer.

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