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1[[quoteright:350:]]²[[caption-width-right:350:"I am the Lord of Deadside."]]²²''Shadow Man'' is a two-part series of multi-platform action-adventure games, the first released in 1999 by Creator/{{Acclaim}} Entertainment for the [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/Nintendo64 (later ported to the Sony UsefulNotes/{{PlayStation}} and UsefulNotes/SegaDreamcast, and the sequel, ''Shadow Man [[Letters2Numbers 2econd Coming]]'', released on the UsefulNotes/PlayStation2 in 2002.²²In both games, the player takes the role of Michael Le Roi, a member of a long line of "Shadow Men" -- African voodoo warriors charged with protecting our world (Liveside) from the threats of the afterlife (Deadside).²²In the first game, Mama Nettie, the powerful voodoo priestess who commands Michael, has a prophetic dream -- a dream in which five serial killers, under the command of the evil [[IAmLegion Legion]], bring about the Apocalypse on Liveside. Under Mama Nettie's instruction, Michael travels to Deadside to search for a way to stop Legion and his minions from initiating the Apocalypse -- the End of All Things.²²In the second game, Michael returns to Liveside after the fallout of Legion's defeat, only to find a new threat on the horizon -- Asmodeus and his Grigori Sephiroth, looking to seize the opportunity to release Asmodeus from The Pit and bring about the Apocalypse as told in the Book of Revelation.²²The Shadow Man video games were based on a comic book hero created in 1992 at Creator/ValiantComics, a company later bought out by Acclaim.²²Not to be confused with [[Disney/ThePrincessAndTheFrog the other Shadow Man.]] [[VideoGame/MegaMan3 Or the other one.]] [[ComicBook/SonicTheHedgehogMegaManWorldsCollide Or the other other one.]]²²----²!!The games provide examples of:²* AbilityRequiredToProceed: Most levels have Dark Souls placed in areas that require abilities not yet available until later in the game. Once you get them, you have to go back and use those abilities to collect more Dark Souls.²* AlienSea: Sort of. There is no water in Deadside. Instead, you will wade through rivers, lakes, and waterfalls of ''blood''.²* ArmorOfInvincibility: Gaining immunity to fire and lava was a major part of gameplay in the original. Surprisingly, you don't have to regain it in the sequel.²* ArtificialBrilliance: Milton Pike takes a step away from the simple "run forward and attack" AI of most enemies by throwing grenades to flush you out of cover, and then tearing you up with a hail of bullets.²* AskAStupidQuestion: Jaunty establishes himself to be quite the smart-aleck in this early exchange:²-->'''Jaunty:''' Ol' Bruegel, the medieval painter blokie, was just tellin' me the other day that it looked remarkably like a paintin' he once did.\²'''Shadow Man:''' Is that Pieter Bruegel?\²'''Jaunty:''' [[SarcasmMode No, Seamus, his distant Irish cousin.]]²* BagOfSpilling: Seemingly justified in the sequel by Shadow Man's entire arsenal being stolen while he was dormant in Deadside... [[FridgeLogic though you have to wonder how that could've been possible.]] Thankfully, his shadow power is still maxed out from the first game, so there's no need to go hunting down all those Govi a second time.²* TheBigEasy: Mike is from here, and the sequel even lets you explore TheThemeParkVersion of N'awlins (that is, The French Quarter makes up the entire city, and instead of Chalmette or Metarie, there's swampland on the outskirts).²* BonusFeatureFailure: The ports of Shadow Man had all of their extras gutted out and replaced with concept art you could access after gaining max Shadow Power. The two highest-quality versions invert this, trading the second Violator for sharper graphics, better music and lighting, larger, more expansive areas to explore, extra dialogue and more background on The Five's prior murders in Nettie's file. A pretty fair trade, considering that unequipping the Shadowgun isn't a very good idea; it never runs out of ammo, finishing enemies with it gives you more health, and it's impossible to defeat The Five, Trueform enemies and Legion without it.²* BoringButPractical: While you get a wide variety of weapons, the Shadow Gun will get you through most of the first game. It gets a charge shot that gets stronger as you obtain dark souls, is the only weapon that is sure to work against The Five, has unlimited ammo, and enemies drop health pickups once killed, making it one of the only weapons you'll really need.²** The Flambeau, once found, may be the second weapon that never leaves you in Deadside...if only because so many of the areas are dark as hell that you need some light to see what you're doing.²* BossArenaIdiocy: Avery likes to teleport around his house to spook and attack the player. It's possible he'll do this when the night falls...when you have your shadowpowers at the ready. Doubly so with your semi-automatics. It's quite possible to kill him before you reach the roof where you put him down for good.²* CaptainErsatz: Avery Marx is a combination of Ed Gein and H.H. Holmes, and Dr. Batrachian is heavily inspired by Hannibal Lecter.²* {{Catchphrase}}: Legion and the five all use "for we are many" quite a lot, which doubles as a ShoutOut to Literature/TheBible.²* ClusterFBomb: Both games end up using the S word a LOT. Gotta love that M rating.²** The PC and Dreamcast versions included some extra lines of dialogue from The Five, one of which includes two F-bombs from the "Video Nasty Killer," Milton Pike.²---> '''Pike:''' ''Fuck you, motherfucker! I know where you live!!''²** This was on the N64, of all systems, and while Conker's Bad Fur Day was hyped as being the system's "mature" game with cursing, this was out quite some time before.²* CollectionSidequest: The Cadeaux, keys, Accumulators... nearly half of the first game was this! Thankfully the sequel toned it down, but it's still present.²* ContinuityNod:²** While the games usually only relate to the original comics through the general backstory, if you talk to Jaunty after going into the Asylum, he'll mention Tommy Lee (Bones), who was the antagonist of the first four issues.²** Oddly enough, the files on The Five namedrop the protagonist of the pre-Acclaim comics, {{retcon}}ning him into being one of Mama Nettie's informants.²** Maxim St. James, the "original" Shadow Man from the Valiant era, is named several times and is said to have sealed off the shadow gates- retconning a bit to claim he was able to travel to Deadside with some handwaving as to why Jack Boniface never went there.²%%* CosmicKeystone²* DeadlyRotaryFan: They often show up in the large underwater tunnels the player must swim through, though they move slow enough to at least swim through them with only minimal effort.²* DeadpanSnarker: Jaunty who guards the entrance to the halls of shadows is this. Mike is also this when not waxing poetic or being philosophical to Nettie or Jaunty.²* DeathIsCheap: Played straight in both games. Dying in the first one just takes you to the first Deadside warp point (aside from [[ItsAWonderfulFailure the final battle]]), and dying in the second allows you to respawn at whatever warp point you choose, making boss fights simply wars of attrition. Justified here by the plot, because you are literally in the land of the dead already coupled with Mike being a voodoo-powered master of this dead land, so "dying" would merely send you back here anyway, where you have the power to leave whenever you want.²* DiscoDan: One of the Five, Marco Cruz, is obsessed with disco music. [[AxCrazy And murder.]]²* DoesNotLikeShoes: Mama Nettie. Averted in the second game.²* DualWielding: One of the main gameplay mechanics of the series.²%%* EleventhHourSuperpower²* EternalEngine: The Asylum is one, so vast in fact that it spans multiple levels.²* EvilBrit: UsefulNotes/JackTheRipper, obviously.²* EvilTowerOfOminousness: The Asylum. It even gets [[LampshadeHanging lampshaded]] during Shadowman's first conversation with Jaunty.²* FakeLongevity: The first game has many fans, but it's definitely in spite of the insane amount of backtracking you'll have to do.²* FatBastard: Milton Pike, one of The Five. A Vietnam vet turned sadistic serial killer.²* FauxAffablyEvil: Dr. Batrachian seems polite enough... until Shadow Man gives him a [[TheReasonYouSuckSpeech thorough verbal smackdown]].²* {{Foreshadowing}}:²** The Prophecy. [[spoiler:It's so accurate because it was planted by Legion.]]²** Asmodeus, the name of the villain in second game, is mentioned twice in the first. Once in an in game document, the second in the PC version's book of concept art as a SequelHook.²** Also, each time you warp, you'll hear Luke's disembodied voice say "Come on, slowpoke!" Turn up the volume and listen carefully to hear [[spoiler:Legion's voice echoing behind it]]. If you pay attention to Luke when he appears in the Asylum [[spoiler:you'll notice he's bleeding from the mouth.]]²* GangstaStyle: Used by Mike in the first game.²* GettingCrapPastTheRadar: A plot point in the comics, after Mama Nettie made herself young again (she'd been elderly in the Valiant era) was that she had to have sex with Mike constantly to maintain her youth--this point is never brought up in the game. In the opening cutscene they're both lying in bed together, and later on when Nettie uses the blade to bring eternal night, she's sitting on Mike's crotch with his hips wiggling to match her movements, and if you read the comics it implies she's having sex with him during the ritual. It does get a winking reference from Jaunty early on: ²--> ''"Giving 'er one with some o' that righteous voodoo so she can stay forever young, eh?"''²* GodOfEvil: Legion claims to be this. [[spoiler:In fact, he claims that he used to be the only god, and was able to insert the prophecy into the dreams of The Ancients.]] Which, if true, begs the question of [[FridgeLogic why Legion was so afraid of Jesus in the Gospel of Mark]] (look it up).²* GoodIsNotNice: Mama Nettie opposes evil, but her methods are pretty amoral. Mike himself can be rather sinister when he changes into Shadowman.²* GuideDangIt:²** A lot of the Dark Soul locations in the original take a great amount of work to find without a FAQ. Thankfully, finding them all is optional and has no bearing on the ending.²** Cadeaux are even worse, because once you've collected the obvious ones, you still have about 200 to go. You technically don't even need to find one, though those extra five life bars are sure nice to have. In a small concession to fairness, there are a handful more scattered around than you would actually need to find.²** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. Of the five portals to their realms, only two are open, one of which is in the middle of the three-part prison level that you cannot progress in without having visited the first part. You need to find three items called retractors to access the portals leading to the other three members. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door--requiring a LOT of exploration to get 95 Dark Souls before it can be found.²* HandicappedBadass: Deacon in the second game. Despite losing his legs and being confined to a wheelchair, he manages to fight off and kill ''dozens'' of Papa Morte's goons in an OffscreenMomentOfAwesome.²* HeadlessHorseman: ''2econd Coming'' features the Dullahan as one of the Grigori Sephiroth, and his head detaches and flies about the arena while his invulnerable body chases the player.²* HellIsThatNoise: The squeaky-toy ambient sound effect in the Asylum's Playpens. After a couple of normal sounding squeaks, it suddenly goes ballistic like something is frantically stabbing or strangling it (or worse).²* HistoricalDomainCharacter: Jack the Ripper is a major villain in the first game- although Acclaim had to totally make up a face and background for him as the real information is unknown to this day. Legion could also count seeing as he's apparently the same one from the Bible. Jaunty name drops a few more, indicating he's met various figures in Deadside over the centuries.²* IncrediblyDurableEnemies: Subverted; it doesn't take that much ammo to kill most enemies, but they [[GoodBadBugs don't register damage when in their falling animation]]. This makes it seem like they soak up far more ammo than they actually do. Best to stop shooting them until they've fully dropped to their "vulnerable" position, then resume firing.²* InstantMarksmanJustSqueezeTrigger: Marco is one hell of a good shot with his pistol. Cover will be required to defend adequately against him or he'll rip your life apart quickly!²* InsultBackfire:²-->'''Michael:''' You ''bastard''!\²'''[[spoiler:Legion]]:''' Thank you.²* ItsAWonderfulFailure: Being defeated by either of [[spoiler:Legion]]'s two forms results in this.²* JiveTurkey: Blissfully, wonderfully and beautifully averted. Michael [=LeRoi=] is an extremely intelligent, well-spoken English major who never acts in a stereotypically "wacky" manner. He even pronounces "damn" with one syllable! He does seem to lapse into this when suitably angered though, such as the pre-fight dialog he as with The Five.²--> "Jesus! I don't need this bullshit!"²* KarmicDeath [[spoiler:Legion is ultimately killed by the very same Dark Souls he so desperately wanted to possess]].²* LargeHam: If you keep a kosher table, it's not recommended to listen to the The Five's voice acting, apart from maybe UsefulNotes/JackTheRipper. Shadowman himself gets in on it too.²-->'''Shadowman:''' The horror! ''The HORROR!'' [[PunctuatedForEmphasis I! EMBRACE IT!]]²* LavaIsBoilingKoolAid: You can swim through lava just like water, once you get the right powerup.²* LawOfOneHundred: In the first game, delivering 100 Cadeaux to the shrines in the Temple of Life grants you an extra segment for your life meter. You have to collect 500 total. The game has a modicum of fairness in that there are about a dozen more Cadeaux than is necessary to reach the cap, but you'll still be scouring every corner looking for them. The sequel is much better about this, though, as there are only 100 Cadeaux to collect throughout the entire game.²* LethalLavaLand: Some places in the Asylum qualify, especially the Lavaducts.²* Letters2Numbers: ''2econd Coming''. [[NoPronunciationGuide Have fun figuring out how to say that.]]²* {{Leitmotif}}: Several characters have them; most notably Jack the Ripper, who has the Moonlight Sonata's first movement.²* LiteralGenie: The unnamed Bokor in Michael's backstory. When Michael asked for the Bokor to grant him protection, [[AndYourLittleDogToo he didn't say anything about his family]].²* LoadBearingBoss: [[spoiler:Legion. So much so that it makes Shadow Man dormant in Deadside until the sequel.]]²* LuckilyMyShieldWillProtectMe: You can get a voodoo shield that blocks pretty much everything, but drains in proportion to how much it blocks. One of the bosses will also disappear if you use it, forcing you to trek out of the arena and come back to make him fight. However, it seems to only work against projectiles. Weapons such as Jack's knife won't be blocked by it.²* LudicrousGibs: When an enemy is killed using the Shadowgun, they will scream, shout and thrash/spin in the air for a moment before literally exploding into chunks.²* ManaMeter: The health bar, charge meter, and mana meter are stacked in a single circle. Your remaining voodoo (mana) is the middle circle.²* MaskOfPower: In a twist, the Shadowman mask is actually fused to Mike's ribcage. Nettie wanted a more permanent version. In addition, as you collect more Dark Souls and thus gain more shadow power, the glow from Mike's eyes forms a mask over his face.²* MeaningfulName: "Batrachian" translates to "frog." Dr. Batrachian considers himself to be the "lizard king". Eh, close enough.²* {{Metroidvania}}: The first game, at least, had tons of areas that you could visit or backtrack to if you had appropriate upgrades that let you pass through. Some of them included tattoos that made parts of your body impervious to fire (so you could shimmy across flaming hangways, and so on).²* MommyIssues: Avery Marx.²-->"''My momma kisses me! She would never EVER kiss YOU!''"²* MoreDakka: The MP-909 and 0.9 SMG/GPMG in both games, and the Violator handgun in the first one. If you manage to fully complete the first game's CollectionSidequest, you can use [[DualWielding two at once]] in the N64 version!²* {{Mordor}}: Deadside. A barren wasteland where the sky is always ashen, has blood instead of water, EverythingIsTryingToKillYou, and the dead wail and suffer for all eternity.²* MsFanservice: Mama Nettie. In the first game, she looks more like an exotic belly dancer. However, she goes full-on {{Stripperific}} in the second game, wearing only a brassiere, panties, boots, arm bracelets, and a cape.²* NiceHat: Jaunty's tophat.²* TheNightThatNeverEnds: In the first game, you have to collect an artifact which immediately summons night, as simply waiting for night to come is out of the question. Presumably the night ''would'' end at some point, but functionally you're changing permanent daylight into permanent night. Handwaved as Nettie implies that sitting around until nightfall would probably allow the Five to achieve victory--she wants them stopped right now!²* NothingIsScarier: The dilapidated tenement, home to Avery Marx. You spend a long gap of time with either a torch or a flashlight, without ''any'' supernatural types of enemies coming out to attack you, all the while hearing creepy music and on occasion corpses with tape recorders of victims repeating [[Literature/TheBible Mark 5:9]].²* NoodleIncident: "Did I ever tell you about the time me an' Attila the Hun were playin' skittles with the guillotined heads of the French aristocracy?"²* NoSell: Thanks to their Dark Souls, the Five [[ImmuneToBullets cannot by killed by Liveside weaponry]]. You have to acquire your Shadow Man powers in Liveside to be able to destroy them.²* NWordPrivileges: Jaunty doesn't seem to take offense at Mike calling him a "Mick."²* OhCrap:²** "The Sisters awake!"²** "COME TO MAMA NOW BABY!!!"²* OminousLatinChanting: Dr. Victor Batrachian's {{Leitmotif}}, the Pangue Lingua. It can also be heard in the Asylum's Cathedral of Pain.²* OneWingedAngel: [[spoiler:Legion transforms into a flying EldritchAbomination for the second part of his boss fight]].²* OneWomanWail: Featured prominently on the soundtrack for the [[TempleOfDoom Temples of Fire, Prophecy, and Blood.]]²* OurZombiesAreDifferent: They have no heads.²* PainfullySlowProjectile: Gun-wielding enemies shoot bullets that are slow-moving enough to easily dodge outside of point-blank range. The Shadowgun's soul-tearing wraiths also travel slowly, but the ability to lock on targets keeps this from being a problem. Mike's submachine guns shoot bullets that move a good bit faster, but are still slow enough to see in flight. His normal handgun and shotgun are HitScan, though.²* ParentalIncest: Avery's mother molested Avery. However, much of Avery's dialogue with regards to his mother "Momma always said: Eat your Meat!" "My Momma Kisses Me, my Momma would never, EVER kiss you!" implies that his mother was doing far more than molestation. ²* PermanentlyMissableContent: There's a secret on the 3rd floor of the New York tenement building across from a breakable floor. If you fail to make the jump and then save your game, you can never unlock that secret because collapsible walkways stay permanently collapsed.²* PhlebotinumOverload: [[spoiler:How Shadow Man ultimately kills Legion.]]²* PluckyComicRelief: Jaunty. His interactions with Mike/Shadowman in both games can be quite entertaining.²* PowerTattoo: In the first game, you have to visit the three temples of the Gad to gain tattoos that grant immunity to fire in its various forms. The first allows you to touch fiery blocks and hold fiery ledges. The second allows you to walk on molten surfaces. The third allows you to swim in lava while granting a complete immunity to all fire damage (this does not include the voodoo bomb, which will still kill you).²* PrecisionFStrike:²** Dr. Batrachian drops one right before his boss fight. "The end is EXTREMELY fucking nigh, Michael!". Milton Pike also gets in a few.²** While Nintendo allowed most of the game a free pass, those few instances were cut from the N64 port. ²* ProphecyTwist: [[spoiler:"And Legion took the power of the Dark Souls unto him. The end."]]²* PsychopathicManchild: Avery Marx, ''in spades''.²* TheReasonYouSuckSpeech: Mike gives a rip-roaring awesome one to the Lizard King in Gardelle County.²* RelativeButton: Marco Cruz jokingly makes fun of Mike's dead mom and kid brother during his wacky DJ rant, which pisses Mike off something fierce.²* ScaryBlackMan: Averted by Mike in the first game, but somehow played straight in the sequel, where he transforms from a skinny, bespectacled guy with a badass voice into a huge, burly, sunglasses-wearing dude with a badass voice. His Shadowman form also changes into a much more gruesome-looking revenant with no skin or organs. [[RuleOfThree With a badass voice]]. And GlowingEyesOfDoom.²* SerialKiller: The Five. Nettie's files on them are a ''bona fide'' source of NightmareFuel.²* SesquipedalianLoquaciousness: Shadowman's dialog was clearly written by someone with a word a day calendar, or else someone who actually uses "suppurating" and "unctuous" in everyday conversation (Mike is said to have majored in English while in college, explaining it somewhat).²* ShotgunsAreJustBetter: The shotgun(s) is the best Liveside weapon that isn't your primary weapon (or magic), and there's even a cheat to enable them in Deadside.²* ShoutOut:²** Milton Pike drops a ''lot'' of references to ''Film/ApocalypseNow'', yelling things like "This is the end, beautiful friend," and "Charlie don't surf!" as you fight him. Hell, a SuspiciouslySimilarSong version of "[[Music/TheDoors The End]]" even plays his arena after he's defeated.²** "''The horror. The horror. I embrace it!''"²** While we're mentioning Music/TheDoors, Dr. Batrachian would also like to remind everyone that HE IS THE LIZARD ''KING''!!²* ShownTheirWork: London Underground, according to [[AllThereInTheManual the Acclaim strategy guide]], is Down Street, an actual closed down area, which the developers visited to get as authentic as possible. The map on the rail system is also real.²* SinisterSubway: Jack The Ripper's domain is an abandoned, derelict Down Street Station.²* SmashingHallwayTrapsOfDoom: Certain sections of the Asylum are full of these.²* SunglassesAtNight: Mike.²* SuperNotDrowningSkills: When diving in his human form, Mike needs to regularly return to the surface for air, but when he is the Shadow Man, breathing seems to be optional.²* TakeYourTime: Despite Mama Nettie's sayings, you can just go out and just get upgrades and other such things. All while the world is supposed to end by nightfall!²* TarotMotifs: The Prophecy (or Les Cartes) is a set of tarot cards depicting various important characters, locations and plot points of the first game.²* TempleOfDoom: Four of them, even.²* TrashTalk: One of The Five, Marco Cruz, does this in spades while spicing up it with lots of disco slang. And damn, if he isn't a riot!²* TrickBoss: Two of the five are available to fight right at the beginning. Needless to say, fighting those two will send you right back to Deadside until you have the power to fight them.²* [[ManOnFire Undead Monster on Fire]]: The fate of anything you kill with any of your voodoo weapons.²* UndergroundLevel: The derelict Down St. Station in Liveside, and the Asylum Undercity in Deadside.²* TheUnfought: Two of the Grigori Sephiroth in the second game. One, Sammael, appears in the opening cutscene but is not seen at any point after. The second, Djinn, is completely absent. Both have passages in Gehenna that would lead to their lairs, but they're collapsed and inaccessible.²* ToxicPhlebotinum: Played with. Dark Souls are evil, but it's implied that Mike suppresses most of their evil power when he collects them, resulting in a small net gain of power with no chance of going evil. And if you're evil to begin with -- like the Five -- then you can use the full power of one with no drawbacks. [[spoiler:On the other hand, if anything except the Dark Engine tries to contain the full power of a hundred or more Souls, it'll result in a PhlebotinumOverload. Just ask Legion]].²* UnholyGround: The Cathedral of Pain in the Asylum. It's one of the most important places in the first game, since the gateways to The Five lay here.²* UnwittingPawn: [[spoiler:Both Mama Nettie and Shadow Man]] in the first game, [[spoiler:Shadow Man for both sides]] in the sequel.²* VillainsNeverLie: Played with in ''2econd Coming''. Morteth warns Shadow Man not to trust "the creature who calls himself 'Deacon'," which Shadow Man promptly blows off before killing Morteth. At the end, we find out that Deacon is indeed untrustworthy, but [[spoiler:only to the Grigori Sephiroth, whom he pulled a HeelFaceTurn and defected from long ago.]]²* VoiceOfTheLegion: Well... Legion.²* WarpWhistle: Luke's Teddy Bear.²* WhoForgotTheLights: Shadow Man's areas are dark. When done well, it adds to Deadside's and Asylum's somber look. However, at certain points, the player truly cannot see what they are doing. Two items found in the games (Flashlight in Liveside, Flambeau in Deadside) help with this to a degree, but the Flambeau runs on your Voodoo energy which drains easily and can still leave the player fumbling in the dark looking for either a wall, pathway or door.²* AWinnerIsYou: The ending is ''very'' brief for both games.²* YourHeadAsplode: Dr. Batrachian's MO involves using some bizarre power to make people's heads explode. Too bad for you that this explosive decapitation doesn't keep his victims down.²----


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