1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssw_8.gif]] |
2 | [[caption-width-right:350: [[{{Tagline}} What a wonderful day...]]]] |
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4 | ''[[https://candal.itch.io/sevensimplewonders Seven Simple Wonders]]'' is a [[FreewareGames freeware]] bitsy game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Candal for the August 2018 Bitsy Game Jam. It's a really short, 5-minute "interactive poem" RPG where you have to find seven things and ponder their worth. |
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6 | Due to the extremely short length of the game, it is highly advised playing it first before resuming reading this page. |
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8 | !!Seven Simple Wonders contains examples of: |
9 | * AFriendInNeed: the Bat's analysis concludes that it can always count on its big family/pack for help in times of need. |
10 | * AlienAbduction: Averted. The main character simply analyzes the {{MacGuffin}}s instead of taking them. |
11 | * AmbiguousRobots: The player character and their helpers. |
12 | * BenevolentAlienInvasion: You play as the invader. |
13 | * BioluminescenceIsCool: Powered by the love of a firefly. |
14 | * ColorContrast: Every room has a contrasting color scheme between its Object and the scenary. For example: Red Apple in green orchard, yellow Firefly in purple cave. |
15 | * CommonplaceRare: The things the alien character find wondrous are common things often overlooked by humans, like an apple. In a more direct example, the last item you analyze is a flower, of which there were many at the very first screen of the game. |
16 | * EarnYourHappyEnding: The Goldfish is now thriving in the wild after being abandoned in the sewers. |
17 | * HumansThroughAlienEyes: More like Earth through Alien Eyes. Your character is an alien invader captivated by the beauty of Earth's mundane things. |
18 | * MacGuffin: Through the story you find an Apple, a Goldfish, a Firefly, a Palm Tree, a Hummingbird, a Bat and a Flower. |
19 | * SlidingScaleOfAnthropomorphism: The player character and their helpers rank very low, but their 1-bit representations leave much to the imagination. They could be robotic, tentacled, insectoid... |
20 | * MatryoshkaObject: The Apple's analysis. How many more apples can you grow from its seeds? |
21 | * MissingSecret: In the Palm Tree area, there is an unreachable cave entrance right behind the tree, leftover of early development. |
22 | * MundaneMadeAwesome: The premise of the game. The mundane items' analyses make them more wonderful, simply by pondering their worth. |
23 | * NoFocusOnHumans: Humans are implied to live near (or have once lived in) the starting area of the game, where you can find a basket under an apple tree and an abandoned fish that escaped the sewers. |
24 | * RainbowMotif: You find seven items, colored in the order of the rainbow. You start with a Red Apple and end with a Violet Flower. |
25 | * [[{{SlidingScaleOfLinearityVsOpenness}} Sliding Scale Of Linearity Vs. Openness]]: Completely linear. You're not locked from going back to previous areas, however. |
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