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1[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sengoku_us_cover_3680.jpg]]
2''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{Creator/SNK}} for the Platform/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
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4* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured [[AsianFoxSpirit kitsune]], a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the Platform/SegaCD and the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
5* ''Sengoku 2'', released in 1993. The plot has the two protagonists from the first game being called back into action to defeat another time-travelling warlord. The mechanics were changed so that the player characters now always carries a sword, all transformations are available from the start.
6* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory, who previously developed ''VideoGame/GaiaCrusaders''), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favor of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
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8A CompilationRerelease titled ''Sengoku Anthology'' was released in 2008 for the PC and [=PS2=], exclusively to European territories.
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11!!Tropes that appear in the series
12* AmericansAreCowboys: The one American character is specifically stated to be a cowboy.
13* AsianFoxSpirit: A nine-tailed fox woman is one of the bosses of ''Sengoku 2''.
14* BackToBackBadasses: The western cover of the first game, pictured above.
15* BareHandedBladeBlock: The first game has this as a gameplay mechanic. ButtonMash in front of the samurai enemies and the player character will eventually catch their sword and break it.
16* {{Combo}}: ''Sengoku 3'' features a deep and involved combo system.
17* DanceBattler: Some of Okuni's special moves incorporates dancing.
18* DefeatMeansPlayable: Two of the bosses in ''Sengoku 3'' join the protagonists after being beaten.
19* DemonKingNobunaga: He is the BigBad of the first game.
20* DualWielding: Kurenai weilds two small swords.
21* {{Expy}}: Kagetsura is a ninja version of [[VideoGame/SamuraiShodown Haohmaru]], Falcon is based off of Galford D. Weller and [[Franchise/StreetFighter Vega]], and Kurenai is a slender version of [[VideoGame/FatalFury Mai Shiranui]]
22* EyePatchOfPower: Kagetsura lost his right eye to Byakki.
23* FlunkyBoss: Every boss in ''Sengoku 3'' is accompanied by two enemies that always respawn.
24* FragileSpeedster: Kuernai has fast attacks, speed, the most combo potential, but is frail.
25* GlassCannon: Okuni outdoes the damage of Kurenai and Falcon, but has less endurance than the former.
26* HeroicDog: One of the summons in the first two games is an armored dog.
27%% * JackOfAllStats: Kagetsura fits the bill.
28%% * JigglePhysics: Kuernai, and especially Okuni.
29* {{Kappa}}: Appear as enemies in the first game.
30* LightningBruiser: Byakki and Falcon. Both are hard to use and require finesse, but in the hands of expert players are fast and strong.
31* LongRangeFighter: Okuni. Most of the her attacks are meant to keep enemies at a distance. Not to mention, she is the most difficult character to use in a game about melee combat.
32* ManaMeter: Appearing only in ''3'', everyone had a super meter that could be filled up to three bars. The player could gain meter faster by doing large combos.
33* McNinja: Falcon, the Spanish ninja. Also applies to the blond ninja transformation in the first two games, complete with pink tights.
34* MightyGlacier: Kongoh has slow speed and attacks, but dishes out out huge damage and has the most grappling techniques.
35%% * MsFanservice: Okuni and Kurenai to a lesser extent.
36* MonumentalDamage: The Golden Gate Bridge is ruined in the first game.
37* {{Ninja}}: The core cast in ''3'', Claude in ''1'', and the latter along with Jack Stone, could transform in to a Shinobi. There are ninja mooks in all three games.
38* NinjaLog: In ''Sengoku 3'', the player can press A+B+C simultaneously to perform Conversion Arts, in which they turn briefly invincible by replacing themselves with a log and causing an area of effect explosion that damages surrounding enemies. Performing this technique costs a small amount of health every time it's used, so it's best used as a last resort.
39* InNameOnly: Other than being a BeatEmUp and the basic premise, ''Sengoku 3'' has nothing to do with the first two games.
40* ReformulatedGame: The little-know SFC port of the original by Creator/DataEast has an overhauled ''VideoGame/FinalFight''-style combat system with throws and canned combos, and changed the transformation system so that the player character simply transform at specific points during the levels instead of being able to do so at will. The level progression is mostly the same, but the sprites and background graphics were redrawn, unlike other Platform/NeoGeo to SFC ports.
41* RuleOfCool: The whole series, but in particular, ''Sengoku 2'' has horseback fighting sequences and ''World War II'' thrown into the mix. One sub-stage is a fight ''on top of'' either a B-14 or a B-29.
42* {{Shoryuken}}: Falcon does a sword variation as a combo ender and his second ninja art called Fight Of The Phoenix does a flaming sword version.
43* ShockAndAwe: Kagetsura and Okuni's ending attacks invoke this. The boss of the stage 5 has it as well.
44* ShoutOut: One of the ruined shop in the background of the 2nd level in ''Sengoku'' is named "Boutique {{VideoGame/Athena}}".
45%% * SpiritualSuccessor: ''Sengoku 3'' is one to ''Gaia Crusaders''.
46* TheVerse: According to Website/TheOtherWiki, ''Sengoku 3'' takes place in the same universe as ''VideoGame/SamuraiShodown''. Kagetsura and his brother Byyaki are descendants of Hanzo, and Falcon is a descendant of Galford.
47* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2'', ''Sengoku 3'' has some very minor platforming avoiding spike straps. There are no pitfalls and only cause some damage to your health.
48* WeCanRuleTogether: In "1," the Warlord offers this to the player(s) during the final battle.
49-->"Join me, I will give you anything you want."
50* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver. In ''3'', Kagetsura and Kongoh can perform a Izuna Drop, and a spinning pile-driver respectively, via command inputs. These move do cost their special meter.

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