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1[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/ScarabOfRa_4878.gif]]
2[[caption-width-right:304:OhCrap]]
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4A turn-based, FauxFirstPerson3D RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for Platform/{{Macintosh}} in 1987 by Semicolon Software.
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6!!This game contains examples of:
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8* AdventurerArchaeologist: You are a "lowly undergraduate student in Archaeology", but can earn more impressive ranks depending on your score.
9* BanditMook: The dreaded monkey, pictured above, which will nab items from the player and run off.
10* CaptainErsatz: "Intrepid archaeologist, professor, explorer, and adventurer [[Franchise/IndianaJones Mississippi Smith]]".
11* CouldntFindAPen: You can leave notes to yourself on the walls using pieces of charcoal.
12* GottaCatchThemAll: The player must find the three sacred relics of Ra to get the best possible score.
13* HealThyself: First aid kits can be used to recover from wounds.
14* HintsAreForLosers: The game tries hard to dissuade you from using them.
15%% * HintSystem
16* ImplacableMan: [[{{Mummy}} The Guardian]], which will chase the player down once they collect the Scarab. Unlike the animals, it ''can'' be killed, but only by throwing the Scarab of Ra at it.
17* InfiniteFlashlight: Averted; your lantern needs oil.
18* InGameBankingServices: Some of the texts on walls throughout the pyramid will turn out to be deposits where you can bank your money. In this game, money has no purpose except increasing your score; if you die then you don't get points for gold you had on you. Banking ensures that you get the full value, and also means you don't have to carry it around -- gold is very heavy.
19* InterchangeableAntimatterKeys: Any given key found works on any given door, but only once.
20* InstantSedation: Hitting animals with tranquilizer rounds immediately puts them to sleep.
21* LampshadeHanging: You can use a plank to cross a trap and then safely retrieve the plank ''before stepping off it;'' the game explains that [[VoodooShark "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow"]].
22* LockedDoor: Plenty, requiring one of the InterchangeableAntimatterKeys to open.
23* MegaDungeon: The game takes place in a procedurally generated pyramid, starting at the top, so each level is larger than the previous one. Due to interface limitations, there is presumably some cap to the level size, but you will run out of food and other necessities before reaching it.
24* MischiefMakingMonkey: Watch out, or the monkey'll steal all your stuff.
25* MonogenderMonsters: Lionesses are encountered, but never male lions.
26* {{Mummy}}: The Guardian, which appears in levels where the sacred relics are and will chase the player relentlessly. Fortunately, it is the only thing in the game which actually ''can'' be killed, but the only way to do that is to throw the Scarab of Ra at it.
27* NoAnimalsWereHarmed: You can find tranquilizer guns, but no conventional firearms.
28* RandomlyGeneratedLevels: You enter at the top of the pyramid and work your way downward, so each maze level is slightly larger than the last, each with a random layout, item, trap, and monster placement.
29* ScarabPower: The eponymous Scarab is one of the three relics you must collect, and is the only item in the game that can harm the Guardians.
30* TechnicalPacifist: There's no killing the animals, but you can permanently immobilize them in nets.
31* VideoGameGeography: The game takes place in a pyramid with each level below the level above it, but the entrance to each level is in the northwest corner, and the exit is in the southeast corner. This means that when you go through the door from one level to the next, you're actually being teleported to the opposite side of the pyramid.
32* WizardNeedsFoodBadly: The player risks dying of hunger if they can't find enough food to sustain them.
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