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Context VideoGame / RugratsRoyalRansom

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1[[quoteright:321:]]께'''''Rugrats: Royal Ransom''''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the UsefulNotes/NintendoGameCube and the UsefulNotes/PlayStation2. The game was published Creator/{{THQ}} and developed by Avalanche Software, the latter who would be known for ''WesternAnimation/ToyStory3: The Video Game'' and ''VideoGame/DisneyInfinity'' years later. Its handheld counterpart, ''VideoGame/RugratsCastleCapers'' was released one year earlier for the UsefulNotes/GameBoyAdvance.께The plot is as follows: Stu Pickles, Tommy's dad, creates the [=PlayPalace=] 3000, which is a huge playground made out of many levels that expands out of a small metal cylinder. He needs to leave to get [[NoodleImplements duct tape and paper clips]], so he leaves Lou Pickles to watch the kids. Once he ([[SeniorSleepCycle inevitably]]) falls asleep, Angelica enters the [=PlayPalace=] 3000 and takes the babies' toys away. She challenges the Rugrats to come and get them back.께Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as it sounds), Rugrat Medium ([[SurpriseDifficulty surprisingly rather difficult at many points]]), and Reptar Tough ([[NintendoHard insanely hard]]).께The game was mostly ignored by critics, though the GC version ''did'' sell quite well.께!!This game contains the following tropes:* AbsenteeActor: Spike, Reptar, and all the adult characters besides Grandpa and Stu are nowhere to be found in the game, despite being prominent cast members in the series.* AntiFrustrationFeatures: Quitting a level before it's completed normally results in the chosen baby getting booted out of the playset, at which point they have to pay coins to get back in. However, if an already completed level is quit midway through[[note]]failing the level gets the baby booted anyway, it has to be quit through the menu[[/note]], the baby will merely be placed back at the level's entrance in the hub and won't need to pay anything as a result. This is because each level has several small batteries and hidden Funny Money to collect, the latter of which can only be collected upon by purchasing the option in the shop, which only appears upon unlocking the third tier on the playset.* BigBad: Angelica, who steals the babies' toys and forces them to climb the playset to get them back. Really, were you expecting anyone else?* CondescendingCompassion: Susie's comments once you fail a level come across as this.* ConvectionSchmonvection: In the Arabian World levels ''Meanie Genie'' and ''Rugrat Rug Race'', as well as the two Dino World levels.* CriticalExistenceFailure: As soon as your LifeMeter hits nothing, you're booted off the playset.* DifficultySpike: Baby Easy is very simple, while Rugrat Medium is more challenging, but still easy to beat in one sitting. ''Reptar Tough'', [[NintendoHard on the other hand]]... let's just say you'll probably swear at your TV screen and RageQuit. A ''lot''.* DoubleJump: Unsurprisingly.* EasyModeMockery: Twofold with Baby Easy: there's less Funny Money to collect (to the point where it's impossible to buy everything in the shop), and you have to deal with the game essentially calling you a baby for not being able to handle the higher difficulties.* EverythingTryingToKillYou: Snowmen, aliens, purple scarab beetles...* FakeLongevity: Reptar Tough difficulty suffers from this ''big time''. See immediately below for just one example. ''Monkey Business'' on Tough mode is an even worse example, as it's the same thing as the Easy and Medium versions, just made ''thrice'' as long. * FetchQuest: Most of the mini games are this. The harder difficulty modes make it worse, though. ''Temple of the Lamp'', for example, sees you collecting rubies. Tough requires ''70''. [[WelcomeToHell Have fun!]]* HardModePerks: As a side-effect of the levels being much longer on Reptar Tough, there's much more Funny Money to collect. Good for if you want to get everything in the shop.* GameplayRoulette: As befitting of a MiniGameGame. There's driving levels, platform levels, racing levels, [[BreadEggsMilkSquick boring, inane collectathons...]]* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing happened just before it fades to black.* GuideDangIt: The locations of all the Funny Money in the game is never explained to the player, and one of the only online walkthroughs of the game simply says "[[HintsAreForLosers Coming Soon]]" (said walkthrough was last edited in ''2003''). Additionally, you can't collect all of a level's Funny Money on the first run through: certain stashes of it are rendered uncollectable until you purchase a secret unlock in the store that reveals said Funny Money. Needless to say, finding all of the Funny Money in this game is ''really'' difficult.* HubLevel: The [=PlayPalace=] 3000.* IdiosyncraticDifficultyLevels: Baby Easy, Rugrat Medium and Reptar Tough.* LethalLavaLand: In the levels ''Meanie Genie'' and ''Rugrat Rug Race'', as well as the two Dino World levels.* LifeMeter: If it depletes, you're [[CriticalExistenceFailure fucked.]]* MagicCarpet: In ''Rugrat Rug Race''.-->'''Susie:''' ''Wow'', a magic carpet ride! I wish I was goin'.* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on Baby Easy, it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted for the most part on Rugrat Medium, due to the harder gameplay on that mode overall. Averted on Reptar Tough.* MiniGameGame: [[JustifiedTrope Justified]], as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.* MyLittlePanzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on Rugrat Medium and Reptar Tough is the most egregious, as it requires [[PlatformHell precision jumps]] over lava having to made by ''babies''.* NintendoHard: The Reptar Tough difficulty level is ''much'' harder than one would expect from a children's game in general, much less a Rugrats one. In fact, one of the only two written [[Website/GameFAQS FAQs]] for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!* NonIndicativeName:** Despite the fact that Reptar lends his name to one of the difficulty modes, he himself never appears once throughout the entire game.** Despite the name, ''Rugrat Rug Race'' is not an actual race; it's a level in which you have to collect rubies while (more often than not failing) to control a flying carpet.* NonIronicClown: Played with. While clowns ''are'' the enemy mooks in ''Cone Caper'' and ''Cream Pie Flyer'' in Circus World, they don't look or act like {{Monster Clown}}s. They simply throw pies at you to hurt you.* NonStandardGameOver: In the event that you've somehow blown all of your coins by, for instance, getting all 5 babies on the playset, getting them all killed in a level, and have them booted out of the playset with less than a hundred, you'll be presented with a cutscene in which Tommy complains about having to start over again. If you didn't think to save as this game doesn't have an autosave feature, you'll be starting over.* NoOSHACompliance: Not so much the levels themselves as the surrounding playset. It's got killer, snowball-wielding snowmen ([[WesternAnimation/FrostyTheSnowman Frosty]] these guys ''ain't''), monkeys that require you to walk on ''tree branches'' to put them in cages, evil cyclops aliens that throw copies of their ''eye'' at you, and so on. What was Stu ''thinking?!''* NoSidepathsNoExplorationNoFreedom: Pretty much the entire game is extremely linear, even on the harder difficulty modes.* NotTheFallThatKillsYou: Both averted and played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your LifeMeter. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage. * OffscreenTeleportation: In the opening cutscene, Angelica is somehow able to get to the top of the playset without going through the mini games at all, with no explanation as to how she did so.* PlatformHell: Some of the levels; ''Meanie Genie'' on Medium and Tough difficulty being the best example.* RacingMinigame: Some of the minigames, like ''River Fun Run'' and ''Ready, Set, Snow''.* SaveScumming: One useful strategy for the game on the harder difficulty modes is to save immediately after winning any level when you're sent back to the [=PlayPalace=]. This way, if, say, you beat ''Punting Papayas'' on Tough mode after [[ThatOneLevel much trial and error]], only to pick ''River Fun Run'' and learn you suck at it, so [[RageQuit you get mad and shut off your console]], you won't have to go back and play it all over again.* SecretCharacter: While not playable in the main adventure, Angelica, Susie, Dil, Stu and Lou can all be purchased in the store to use in certain multiplayer minigames.* SlippySlideyIceWorld: All the levels in Snow World.* TimedMission: The level ''Acrobatty Dash'' in Circus World, which gives you seven minutes to finish on Easy, 3:30 (!!) to finish on Medium, and two minutes (''!?!?'') to finish on Tough. [[ThisIsGonnaSuck Best of luck.]]* ViolationOfCommonSense:** Very often, due to the gameplay mechanics. For example, in ''Punting Papayas'', there are certain parts in the level where you have to jump on platforms that lean forwards if you stay on them too long, plunging you into the river below. For some unfathomable reason, you have to wait until they've started ''leaning forward'' in order to successfully jump onto the next one.** ''Rugrat Rug Race'' has an even more ridiculous example, as it's easier to get the rubies if you bang into walls and have them fly into you than if you just steer the carpet and pick them up normally.----


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