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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roadavenger_coverartamericamcd.png]]
2[[caption-width-right:350:''I know I'm gonna revive... When I am... on the road. I've got nowhere to hide... When I am... on the road.'']]
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4->"''Hi! How are all you fans out there? Yeah, this is radio D-A-T-A, with the hottest hits today! Bright and sunny out there. You all having fun? You all know about the gang's busting up the city? Geez, I wish someone would blast them. Hey, here's some good news for you. You all seen that red supercar running around? Yeah, that's the one! He's our man! Yup, he's blasting them sky high! Hey, red supercar! Can you hear me out there? The gangs are running wild again. Hurry man, we need you! We need you fast!''"
5-->'''Radio Announcer''', ''Road Blaster'''s demo mode
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7''Road Blaster'' is an animated {{Interactive Movie}} for the [[UsefulNotes/ArcadeGame arcade]] that makes use of UsefulNotes/LaserDisc technology. It was developed for release in August of 1985 by Creator/DataEast, while animation was provided by Creator/ToeiAnimation. This cooperation had produced ''Cobra Command'' only a year prior, and that game's RailShooter gameplay was adapted to VehicularCombat gameplay for use in ''Road Blaster''. ''Road Blaster'' is also known as ''Road Avenger'' and ''Road Prosecutor'', which are the names of the original Western home console releases.
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9In [[YearX 199X]], the USA's been having a problem with [[UsefulNotes/{{Bosozoku}} vehicular gang violence]]. The unnamed protagonist is one of the top agents in the mission to take down the gangs. In response, the gangs unite and the leader organizes a hit on the agent. On his wedding day, when he's driving off with his now-wife, the gangs strike. The agent survives, yet his wife doesn't. Hellbent on revenge, the agent turns vigilante and goes after each gang member involved in the hit personally.
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11The action and aesthetic of the game take influence from the ''Film/MadMax'' series, and given the timing it's not out of the question that the female gang leader was inspired by Aunty Entity from (promotional material of) ''Film/MadMaxBeyondThunderdome''. Said gang leader ranks among the first female main antagonists in video game history.
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13''Road Blaster'' was released in arcades worldwide and made its home console debut in 1986 on Platform/{{MSX}}. In 1992 and 1993, [[Creator/TelenetJapan Wolf Team]] brought the game to Platform/SegaCD in Japan, North America, Europe, and Brazil. For this release, a theme song performed by The Jaywalk in both Japanese and English was added. [[UsefulNotes/LaserDisc Pioneer LaserActive]], Platform/SegaSaturn, and Platform/PlayStation followed in 1995, after which it was quiet until 2009 with the Platform/SharpX68000 and Platform/MicrosoftWindows releases. The last release for now is the 2011 Platform/{{iOS}} version. A curiosity of the many releases is that for almost each one the dashboard was redesigned for a total of six variations.
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15''Road Blaster'' was adapted as a novel, called "The Road Avenger", by writer Mary Margaret Park in 2009.
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17''Road Blaster'' is a SpiritualSuccessor to ''Cobra Command'' and in honor thereof the LX-3FX chopper makes a cameo in stages 2 and 5. The director of both games, Yoshihisa Kishimoto, went on to work on ''VideoGame/DoubleDragonI''. Repeating the vehicle cameo, the red car from ''Road Blaster'' is stationed in the garage of the Lee Brothers and has done so each game following.
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20!!''Road Blaster'' exhibits the following tropes:
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22* AdaptationNameChange: S.T.O.P. is referred to as M.A.T.F. (Mobile Armoured Task Force) in the Western Mega CD adaptation's manual.
23* TheCameo: Several vehicles (and drivers) from previous work by Data East or Toei Animation's parent company Creator/ToeiCompany are present in the game.
24** Just before hitting the beach in Stage 1, a car drives by that is modeled after the Pointer from ''Series/UltraSeven''.
25** The LX-3FX chopper from ''Cobra Command'' makes an appearance in Stages 2 and 5.
26** At the end of Stage 7, four motorcyclists ride in on and past the agent. The one on the left is modeled after the heroes from ''Series/KamenRider''.
27* CoolCar: The agent's red car numbered 000 is modeled after the Firebird Trans Am. In the Japanese version, it's explained that this car of the LX-5 series is in use by the police specifically to stop vehicular gang activity. It's got several features to keep up with their tricks, most important of all a targeting system that means that any car locked on to can't escape the radar of the police car.
28* CreateYourOwnHero: The agent already was a huge thorn in the gang's side, but he was still a cop and still acting within the means of the law. Then they kill his wife while trying to kill him and that provokes him into picking up the basics of vigilante justice until they're all dead.
29* DeadHatShot: The agent's wife's death is symbolized by the red hibiscus in her hair being blown away, which the camera follows.
30* DependingOnTheWriter: The Mega CD and Mega LD both embellished the arcade version's otherwise minimalist story in their different ways, with the localized variants [[DubNameChange making further changes]].
31** The police force that the main character belongs to is called the Special Car Police (S.P.C.) in the Japanese Mega CD version, which was changed to Special Task Operations Police (S.T.O.P.) in the U.S. version and Mobile Armored Task Force (M.A.T.F.) in Europe. On the Mega LD version, they're the SMP Team.
32** The enemy gang, which are called the RRR gang in the Japanese and European Mega CD versions, were renamed S.C.U.M. (Secret Criminal Underground Movement) in the American Sega CD version. On the Mega LD version, they're the Black Birds Gang in Japanese and the Black Crows in English.
33* DownerBeginning: The game starts with the gangs vandalizing a city, and then try to kill the agent by running him off the road on his wedding day; while he survives, his bride didn't.
34* DwindlingParty: Each stage is about taking out another one of the agent's wife's murderers. There are nine stages, but the last one covers three gang members at once: the leader, her driver, and her bodyguard. The further in the game, the lower the gang's numbers.
35* EveryCarIsAPinto: In almost every death scene, your car explodes pretty easily.
36* TheFaceless: Downplayed. The agent's face never is properly in view, but the visual drama is not sacrificed for it. Therefor, glimpses of his face can be caught here and there. One can get a reasonable idea what he looks like by putting all the images together.
37* FanserviceExtra: Early in Stage 5, four fanservice moments occur around the tank station. First there's a billboard depicting a topless woman lying on her front. Then there's a poster of a girl in a bikini on the windows of the tank station. A pantyshot occurs when a woman jumps out of the agent's car's path. The fourth moment is another bikini poster, this one being located inside the tank station.
38* FinishHim: The leader gives the thumbs-down gesture when he henchman has the agent at his mercy towards the end of Stage 9. The agent regains consciousness just in time not to get clobbered to death.
39* FlowersOfFemininity: The agent's wife has a touch of color added to her white wedding outfit by wearing a red hibiscus in her hair. The flower comes to symbolize her after she's killed.
40* FreezeFrameBonus: With how fast-paced and intense the action is, you can see things and there's a lot of things, but you can't look at them. After a playthrough, one's left with impressions, but few things known to have occurred anywhere the action wasn't focused. The only way to truly appreciate what all is going on in the game (references, fan service, background events) is to watch a replay at half speed or slower.
41* FunWithAcronyms: The localized name of the villains' organization is S.C.U.M. (Secret Criminal Underground Movement). The localized name of the heroes' organization is S.T.O.P. (Special Task Operations Police); as in "stop scum".
42* GoryDiscretionShot: A lot of people die and/or get maimed in the desire for revenge, yet there's not a bloodied body anywhere in the game. Some violence is obscured by taking place in an explosion, while other carnage is hidden by virtue of driving on and not looking back.
43* GunsAkimbo: The gang leader's wields two submachine guns. She takes aim from the roof of her car while her personal assistant drives.
44* ItsPersonal: After the murder on his wife, the gloves come off. The agent used to go after the gangs because that was his job and maybe he also felt it was the right thing to do, but now it's because he wants revenge.
45* KickTheDog: On the moment of her introduction, the gang leader purposely crushes the bride's red hibiscus under her foot. This act communicates a number of things. For one, that the crash was planned murder and not an impulsive act of violence. For two, that the gang knowingly killed a woman on her wedding day as collateral damage and they don't care.
46* LostInTheMaize: Stage 8 starts in a maize field (or another tall grain). There are proper roads and dirt roads, gang members driving motorcycles and farm equipment, and you can barely see in front of you. The only reason the agent can make his way through is because his car is locked on to the targeted gang member's vehicle.
47* MarketBasedTitle: ''Road Blaster'' was published as ''Road Prosecutor'' on the Pioneer [=LaserActive=], ''Road Avenger'' on the Sega CD, and ''Road Blaster FX'' in Japan, probably to avoid confusion with [=RoadBlasters=] by Creator/{{Atari}}. Releases after the 2000 all call it ''Road Blaster'' once more.
48* NamedByTheAdaptation: There are no names in the game, but in the manuals of the Western releases the agent's wife is identified as Cindy. In ''Road Prosecutor'', the cop is named John O'Hara, and the Black Crows' leader is named Suzie.
49* PressXToNotDie: The game plays in the same manner as ''VideoGame/DragonsLair'' with quick time events making up the entirety of gameplay.
50* RightHandCat: The gang leader owns a dog, which she takes with her everywhere. It looks capable of maiming someone, but as the gang specializes in vehicular assault the dog isn't ever sicced on anyone.
51* RoaringRampageOfRevenge: The gang murdered the agent's wife in cold blood while gunning for him. He's deadset on personally getting revenge on every single individual member involved and in the process any other gang member in his way is also going down.
52* ShoutOut: Stage 6 takes inspiration from ''Film/JamesBond'' films. The stage features two wooden ramps that lead into a barrel roll as in ''Film/TheManWithTheGoldenGun'' and a boat jumps over the road as in ''Film/LiveAndLetDie''.
53* SingleTear: The agent sheds a tear when clutching the red hibiscus in the opening.
54* TragicKeepsake: At the end of the game, when all of his wife's murderers are dead, the agent holds up his wife's wedding ring. He recalls the accident and the memory fades out with the ring overlaying the red hibiscus.
55* V8EngineNoises: Holding down the turbo button created these and was necessary for outrunning certain obstacles.
56* VehicularAssault: There's a lot of variety. The agent's sole weapon is his car and most of the gang members also drive cars. Bigger cars try to crush the agent and regular ones try to drive him off the road. In Stage 3, the gang lets oil spill from a moving oil truck and lights the trail on fire to destroy the agent driving behind them. Gang members without vehicles jump on the hood and try to break through the windshield. The gang leader doesn't drive herself, but dual-wields submachine guns from the roof.
57* VehicularCombat: During gameplay, the agent never leaves his car and it's effectively the car the player controls. There are a few gang members that are on foot, such as those being in the middle of stealing/smuggling or those being ready to jump on top of the hood to assault the agent through the windshield, but by far most are in all manner of vehicles. Such vehicles include, among others, fancy cars, motorcycles, car haulers, oil trucks, and combine harvesters. Except for the glimpses during the intro sequence, bosses aren't shown as people, but as the cars they drive. With the exception of the FinalBoss, the player doesn't get to know who they're after, only what car they're after.
58* WholeCostumeReference: The PlayerCharacter dresses in the same leathers as [[Film/MadMax Max Rockatansky]], specifically the MFP uniform from the first film that hasn't yet seen years of wear and tear in the wasteland.
59* WholePlotReference: The basic premise of the game's plot is that of the entire RoaringRampageOfRevenge from the first ''Film/MadMax''.
60* WidowedAtTheWedding: The agent is targeted for a hit when he is distracted by fresh marital bliss. He and his wife are run off the road while minutes into their honeymoon and even though she wasn't the target and he was, she dies and he lives.

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