Follow TV Tropes

Following

Context VideoGame / RisingZanTheSamuraiGunman

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/risingzan.png]]
2
3''Rising Zan: The Samurai Gunman'' is an action-adventure [[TheWestern Western]] game developed by UEP Systems (also known for creating the ''[[VideoGame/CoolBoarders Cool Boarders]]'' series) and published by Agetec for the Platform/PlayStation in 1999.
4
5[[ExactlyWhatItSaysOnTheTin If you didn't already judge by the title]], it's about a SamuraiCowboy who tames the WildWest with both {{samurai}} and [[TheGunslinger gunslinger]] skills. The game tells the story of a young man named Johnny who dreams of becoming the greatest hero who ever lived, but after an accident while exploring a gorge, he finds himself in the presence of a Japanese martial arts master (and old friend of Johnny's late father) named Suzuki, who teaches Johnny the ways of the samurai. After years of training in Japan, and mastering both the skills of a samurai and a gunman, Johnny returns home under his new name Zan and must confront a new set of enemies that threaten his hometown.
6
7An interesting addition to the original [=PlayStation's=] line up, ''Rising Zan'' was fairly well received in its original release for is tongue-in-check premise, its many throw-backs to classic westerns and its undeniably catchy theme tune, though much criticism was given towards the game's lackluster controls. The game is also relatively obscure, often to the surprise of many critics who felt the game would have made a very worthy franchise if it were to continue on. The game nonetheless has gained a pretty decent [[CultClassic cult following.]]
8
9----
10!!This video game contains the following tropes:
11
12* AbnormalAmmo: Zan's revolver may look slightly larger than normal, but can apparently load shotgun shells and missiles.
13* AnachronismStew: Done so unapologetically that it is pointless to complain.
14* AsLongAsItSoundsForeign: Parodied, especially considering the game is made by a Japanese company. Characters from the Wild West like Zan and his allies speaks semi-decent English, while the Japanese opponents speaks in their native tongue which makes ''zero'' sense when translated. The geisha and kunoichi enemies, for instance, merely says "kimono" on repeat, while the sumo wrestler boss and lesser sumo mooks repeats "chanko, chanko" [[note]] ''chankonabe'', a Japanese broth meant for sumo wrestlers to gain weight [[/note]] ad nauseum.
15* AttackDeflector: With good timing, Zan can backhand some fireballs back to the source.
16* {{BFS}}: When using Hustle Time, Zan's sword grows larger.
17* BottomlessMagazines: Zan does not need to reload his revolver, and you can spam the revolver special move as much as your spirit gauge allows you to.
18* ButtonMashing: Has it in spades: the "All Button Events" and the FinishingMove after every boss fight.
19* CattlePunk: With giant cartoony bombs, mecha, trains, coal mine cart rides, no less!
20* {{Combos}}: Of the Super Ultra Sexy kind.
21* DarkActionGirl: A few of your enemies are female ninjas clad in pink, who attacks with fans. They're actually tougher than most of the male enemies.
22* ExpositoryThemeTune: "Rising Zan, Samurai Gunman!"
23* FinishingMove: Each time you defeat a boss, you mash buttons to gain time to beat up the boss with. The more points through special moves and combos you gain while beating up the boss, the better Zan's final attack will be.
24* GiantHandsOfDoom: Stage 2's All Button Event have you trying to out-push a gigantic robot (called "Push-Man" in-game) who will repeatedly try hammering down with his gigantic palms.
25* GoodOldFisticuffs: Ninjas clad in yellow prefers fighting you with their ''fists'', despite their comrades using katanas or weapons. They're also among the most durable enemy, taking plenty of hits before they go down.
26* TheGoomba: Animated strawmen are the first enemies you can face, where they always attack in large numbers. However they're extremely fragile, goes down in ''one'' slash, and only serves for players to practice their skills with the katana before facing against stronger ninja enemies.
27* {{Gorn}}: Wouldn't be a samurai western without it. You can dice enemies with ease with your trusty katana.
28* GoryDiscretionShot: When finishing off bosses, thanks to a convenient tatami door showing up right after you finish the boss off.
29* GratuitousEnglish: '''ORE WA SUPER ULTRA SEXY HERO!!!''' (by Hironobu Kageyama no less)
30* HalfTheManHeUsedToBe: The fate of most mooks after getting killed via Zan's katana, usually by the waist. Bosses also splits into half vertically or diagonally when slain, but a convenient tatami door obscures the gore.
31* HighlyVisibleNinja: Most of the {{mooks}} you face.
32* LimitBreak: Whoah... '''[[https://www.youtube.com/watch?v=iSADULBoXx8 HUSTLE TIME!]]'''
33* LocomotiveLevel: The fourth level have you making your way through a train, from the back to front, within a certain time limit. You'll also encounter yellow ninjas, the first EliteMook variety which rookie players would be caught off-guard.
34* ManekiNeko: One of the stages, where Zan battles a giant Maneki Neko who spam bombs while waving its paw.
35* MesACrowd: Zan splits into three when finishing off bosses.
36* MinecartMadness: The mine shaft stage. Zan can ''jump'' while in his cart to avoid obstacles, and enemy ninja in adjacent carts will throw projectiles at Zan until he takes them down with his pistol.
37* MoreDakka: Zan's gun special move.
38* RankInflation: From Chicken all the way to Super Ultra Sexy Hero.
39** The FinishingMove also has this, from ''WEAK'' to ''BITCHIN'''.
40* RevolversAreJustBetter: It's a Western, so this goes without saying.
41* RuleOfCool: Oh, damn yeah.
42* SamuraiCowboy: If the title doesn't give it away...
43* ShoutOut: After dealing with Push-man in the dojo, Queen Servant exclaims [[WesternAnimation/SouthPark "Oh my god! He killed Push-man! You bastard!"]] before attacking you.
44* SpeakingSimlish: Some in game boss enemies do this, though subtitles are provided.
45* SpinAttack: Two of Zan's special moves involve a spinning katana slash.
46* StylishAction: A possible UrExample.
47* SumoWrestling: The game's third boss is a sumo fighter, who attacks you with his bare hands and can soak up a lot of damage, also the WakeUpCallBoss of the game.
48* SwordAndGun: The "Samurai Gunman" in the title kind of gives it away.
49* TechnicolorNinjas: Throughout the game you'll get assaulted by ninjas of various colours, including:
50** Green: The lowest-tier mooks available, which are the first ninjas you face in the first level after killing a few dozen strawmen.
51** Red: Armed with [[WolverineClaws clawed gauntlets]], they show up after their green brethren and are slightly harder to beat.
52** Yellow: Highly durable ninja opponents who prefers using their fists, who appears in the start of the fourth level.
53** Blue: Ninja who use exploding projectiles.
54** Pink: Female {{Kunoichi}} ninjas who attacks you with fans.
55** Purple: The EliteMooks of the ninjas, encountered once you've progressed really far into the game.
56* ThatManIsDead: "Rising Zan, Johnny no more!"
57* ThemeMusicPowerUp: The game's opening theme plays when you're finishing off bosses... giving you that perfect high when Zan slices through his opponent just as you hear "Rising Zan... YEAH! Johnny no... more!".
58* TrademarkFavoriteFood: Sushi, which boosts Zan's life meter.
59* YourCostumeNeedsWork: One stage sees Zan running into a trio of mooks, one of them (a lowest-level green ninja, no less) cosplaying Zan and trying to mimic the hero. They then make some snarky remarks on Zan's costume... before realizing they're [[OhCrap talking to the]] ''[[OhCrap real]]'' [[OhCrap deal]].

Top