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1[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/1bea857c265a9a53bf253b64a06abbf3.png]]
2[[caption-width-right:241:"YEE-HAW!"]]
3
4->''"Howdy! I'm gonna tell you a story y'all ain't gonna believe. It's about, uh, [=UFOs=], big-rigs.. and barbecues!"''
5-->-- The game's opening song by '''Music/MojoNixon'''
6
7''Redneck Rampage'' is a first-person shooter that was developed by Xatrix Entertainment and published by Creator/InterplayEntertainment. Released in 1997, It was one of the last commercial titles to use the Build engine that previously powered ''VideoGame/DukeNukem3D'' and later powered ''VideoGame/{{Blood}}'', among others. Noticeably, the game uses oversized textures and sprites, which gives a higher resolution image quality than other Build engine games.
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9The protagonists of the game are Leonard[[note]](voiced by Burton Gilliam)[[/note]] and his brother Bubba[[note]](voiced by Drew Markham)[[/note]], who are natives of [[DeepSouth Hickston, Arkansas]], where alien invaders have stolen the two brothers' prized pig "Bessie", and created killer clones of Hickston's other inhabitants. Controlling Leonard, the game has you fight through many comical enemies, including skinny [[GrumpyOldMan old coots]], feces-throwing "[[TalkingPoo turd minions]]" and [[GreenSkinnedSpaceBabe alien vixens]].
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11''Redneck Rampage'' was followed by an expansion pack, ''Suckin' Grits on Route 66'', a sequel, ''Redneck Rampage Rides again'', and a spin-off game titled ''Redneck Deer Huntin''. Also of note is the "Cuss Pack", a very early example of a [[DownloadableContent DLC]], which replaced much of the game's one-liners and enemy chatter with [[ClusterFBomb more profane versions]]. ''Redneck Rampage'' also features a CD-based soundtrack consisting of licensed songs from Music/MojoNixon, Music/TheReverendHortonHeat, Music/BeatFarmers, and other CountryMusic, {{Psychobilly}} and RockNRoll style artists.
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13----
14!!Yer tropes:
15* AliensAreBastards: Ya don't meet a single nice'un.
16* AlliterativeTitle:'''R'''edneck '''R'''ampage.
17* AntiFrustrationFeatures: A seemingly late-added one (Since it's only mentioned in the controls) but if Leonard is highly intoxicated and the player doesn't want to wait the long wait for him to sober up/have any food, they can press a "Quick Pee" button to have Leonard piss on the spot, this doesn't leave any mess but allows you to recover a small bit of health and sober Leonard up if there's no other means to do so, the player can also via a bug use this to revive themselves after dying.
18* ArmCannon: The Alien Hulk guards carry these. Once you've killed them you can pick them up and use them, severed arm and all ([[AllThereInTheManual the manual states]] they are fired by yanking on an exposed tendon of the Hulk's arm), and they are ''[[GameBreaker extremely]]'' good.
19* AttackOfThe50FootWhatever: The final boss of ''Rides Again'' is a giant bus-sized Jackalope, in keeping with the Americana roadside attraction theme of the game.
20* AWinnerIsYou: Essentially the ending of ''Redneck Rampage Rides Again''. See DudeWheresMyReward
21* BadassBiker: One of the enemy types in ''Redneck Rampage Rides Again''. Wields two sawed-off shotguns and you can sometimes meet some that are actually on bikes, the same kind of bikes Leonard rides.
22* {{Bizarrchitecture}}: One of the expansions features a trailer that is twice as big on the inside as it is outside, without cutting away or passing you through a load screen to do it, thanks to the Build engine being 2.5D(this would be difficult to pull off in a modern 3D engine, by comparison). Duke Nukem 3D used similar tricks to make odd rooms.
23* BoozeBasedBuff: Alcohol acts as a HealthPotion, and if the meter's in the green there's a small armor-like effect. But be careful not to get too drunk or your vision and controls will start to get screwed up. Eating food counters the negative effects of booze, but contributes [[{{Gasshole}} its own negative effects when overused]].
24* CampStraight: The biker clones in ''Rides Again'' are incredibly swish, but seem to be straight given that they can be found standing to appear as though they're receiving head from the cheerleader clones in several locations.
25* CharacterPortrait: Whenever you finish a level, and shows your stats (how many enemies you killed, time you finished a level), there is always a different portrait of Leonard or Bubba supposedly hanging up on a wall in the background. It more or less tells the game's backstory.
26* CloneArmy: The aliens have captured a few of Leonard's fellow citizens and created an army of clones from them to take over.
27* DeepSouth:
28** The first game takes place in rural Arkansas.
29** ''Rides Again'' brings you to the NewOldWest for the first episode, before going back to Hickston.
30* TheDoorSlamsYou: A common Build engine glitch. Sometimes if you walk to the corner of a door while it's closing, you can get crushed.
31* DevelopersForesight: If you manage to completely max out the drunk meter, Leonard will vomit, preventing you from having to wait too long before being able to move normally (since several sections require platforming), though you won't vomit again if you get maxed out drunk too soon after vomitting.
32* DoNotTouchTheFunnelCloud: In the level "Drive-In", there are two tornadoes in the trailer park bit that serve as environmental hazards. Nothing seems to be affected by the tornadoes except Leonard, who only gets sucked up and thrown away if he touches the funnel clouds. While one trailer is shown destroyed, nothing else in the park is affected.
33* DudeWheresMyReward: At the end of ''Redneck Rampage Rides Again'', [[spoiler:there is little to no ending. Just Leonard saying "The End"]]. Leonard briefly [[LampshadeHanging hangs a lampshade]] on this though.
34* ExcusePlot: The game begins with Leonard and Bubba's pig getting taken by aliens. Even though they supposedly are trying to get him back, the pig is never brought up again. Not even in the ending.
35* ExplodingBarrel:
36** The powder keg. It's listed as a weapon that you can pick up, then put somewhere else you might want it. You can only carry one at a time.
37** The dynamite crates that serve as ammo pickups also counts as this, so be careful when you see one lying around with lots of enemies around you.
38* FearsomeCrittersOfAmericanFolklore: Jackalopes are enemies in ''Rides Again''. A giant version also appears in some levels as a mini-boss.
39* FunetikAksent: Quite a few of the in-game messages are written in an approximation of lower class Southern American dialect.
40---> Yer Scattergun Shells!
41* GameBreakingBug: In the "Ruins" level, there's a bug where trying to unlock the door leading to the exit won't work, and the door will lock itself upon trying to unlock it. If this happens, the only ways around it are either to make an difficult jump requiring moonshine for a speed boost, or use RDCLIP to noclip through the door.
42* GameWithinAGame: One level has a working bowling alley with pins that replenish and multiple lanes. The bowling ball can also be had as a normal pickup at the alley[[note]]in fact, a number of players found out the bowling alley was playable because the "give all guns" cheat gives you a bowling ball[[/note]]. May lead to SidetrackedByTheGoldSaucer moments, especially in multiplayer.
43* GhostTown: A few stages in the game take place in small country style villages and trailer parks, and everything seems deserted. There are lots of weapons lying around, suggesting there was a war, but no corpses and practically no blood.
44* GiantMook:
45** The alien Hulks with energy cannons for arms are the most obvious example. Their projectiles deal a lot of damage, they can lay explosive proximity mines on the field, and unless you explode them after they fall, they'll resurrect.
46** Sheriff Hobbs clones deal so much damage and can take so many hits that they become an immediate priority whenever they pop up. It doesn't help that unlike Hulks, Hobbs clones are hitscanners.
47* {{Gorn}}: Typical of a late 90s FPS, though done far more cartoonishly than, say, ''VideoGame/{{Blood}}'', and closer to ''VideoGame/DukeNukem3D''.
48* HalfWittedHillbilly: Leonard and Bubba fall on the less flattering end of this trope, but it may be appropriate given the game's RefugeInAudacity tendencies.
49* HardModeMook: In the first episode, Hulk Guards only appear on higher difficulty levels.
50* HandCannon: Leonard's sidearm is a .454 Casull revolver that kicks like a mule and even [[RecoiledAcrossTheRoom pushes him back a bit with each shot]]. [[SubvertedTrope Unfortunately, it's about as effective as a typical FPS starter pistol as far as damage goes]].
51* HyperactiveMetabolism: You restore your health by scarfing down beer and snack food in your inventory. There's also a hunger and drunk-ness meter, so you can get so stuffed or hammered that you can't eat/drink anymore (though at least you can piss the alcohol away).
52* IdiosyncraticDifficultyLevels: In keeping with the game's hillbilly theme, the difficulty level names are based on stereotypical hillbilly speech. From easiest to hardest: Wuss/Meejum/Hard Ass/Killbilly/Psychobilly.
53* KingMook:
54** The final boss of the original game, the Alien Queen, is just a regular Vixen with loads more health and an added homing jumpkick attack. Justified in that all the Vixens are clones of the Queen.
55** ''Rides Again'' has the Jackalope mother which appears in a few levels as a mini-boss. A larger version with more health appears as the FinalBoss.
56* TheLoad: Bubba to Leonard. The goal of nearly every level is to reach the place he managed to wander off to, and then hit him in the noggin with a crowbar.
57* LockedDoor: You will need to frequently find keys in order for you to proceed onward.
58* MoreDakka: The Huntin' Rifle (An assault rifle) and the Alien Teat Gun are both fully automatic, and the recoil of both will toss Leonard around like the stick man that he is: the Rifle has muzzle climb (and a lot of it), the Teat Gun will push him back.
59* NotDistractedByTheSexy: For a stereotypical redneck, Leonard seems strangely immune to the Vixens' attempts at seduction.
60* PoliceBrutality: Sheriff Hobbs embodies this trope. Or at least his clones do.
61* PostFinalBoss: The final level of ''Rides Again'', taking place in your hometown's town square, has no aliens or clones and is mostly you dealing with a jackalope infestation after having taken out the aliens' cloning facility in the previous level.
62* RealIsBrown: Unlike the colorful visuals of other Build games, this one opts for textures and sprites seemingly ripped out of photos, with generous amounts of black outlining. Seemingly invoked more for the purpose of SceneryGorn.
63* RecoiledAcrossTheRoom: Leonard is a skinny fella that hardly looks like he weighs 100 pounds, so a few of the guns can use push him back when he fires when not moving, notably the first three guns.
64* RippedFromTheHeadlines: The level "Waco" in Rides Again is one big reference to the then fairly recent Waco siege. You can even enter an ATF van where a thinly veiled Janet Reno can be heard on the radio instructing agents to deal with the situation using [[LeeroyJenkins generous amounts of force]]. You can then pull a switch and blow up the entire compound.
65* SceneryGorn: Being set in TheThemeParkVersion of the DeepSouth, this is inevitable. Levels take place in swamps, junkyards, hick towns, factories and trailer parks, and all of it is ugly, dirty and decrepit.
66* SerratedBladeOfPain: One of the weapons is a gun that throws circular saw blades. It also functions as a buzzsaw.
67** You can also use a [[Film/{{SlingBlade}} sling blade]] as a melee weapon in ''Rides Again.''
68--->'''Leonard''': '''Mm-hmm!'''
69* ShortRangeShotgun: The scattergun's barrel chokes seem to be shaped like very wide horizontal rectangles. Vertical spread isn't bad, but the shot spreads horizontally so badly that you have to be within ''literal'' spitting distance for all pellets to connect. That's no exaggeration: if you're more than nine feet away from an Alien Hulk, easily the widest enemy in the game, the pellets at the extreme left and right will miss. Against thin enemies like Coots, Dogs and Vixens, full use of Leonard's double barrel is a bad case of melee-range business. It doesn't work in the gun's favor either, because the subpar damage and slow reload rate makes using the wide spread to [[HerdHittingAttack hit a whole mob of foes]] entirely ineffective.
70* ShoutOut: Several ''Troma'' posters can be seen on a few stages, most noticeable is ''Film/TheToxicAvenger''.
71* ToiletHumor: At least half of the game's humor is toilet-oriented. There's enemies and a boss that literally throw shit at you, the toilets are usable for both purposes, and then there's the infamous [[ClusterFBomb Cuss Pack]]. Even the game's intermission screen farts when it shows your time and kill/secrets tally.
72* TorpedoTits: The Alien Teat Gun, a set of [[MoreDakka machine guns]]. Shooting it [[RecoiledAcrossTheRoom pushes Leonard back from the sheer recoil]].
73* TrailerParkTornadoMagnet: The Drive-In level has a trailer park with two tornadoes swirling around. They're needed to get a secret in the level, but it's not easy.
74* UnintentionallyUnwinnable: Hitting Bubba with any weapon other than the crowbar will kill him, rendering a level unbeatable. Thankfully, depending on the weapon, it may not be an instant death if hit by accident.
75* WeWillMeetAgain: The Alien Queen promises that she'll be back when you defeat her. She re-appears as the final boss of the expansion pack, where she says the same thing after being beaten.
76* WhatHappenedToTheMouse: Bessie the pig isn't so much as mentioned again after the intro, despite being the impetus for this entire game's existence.
77* YouALLLookFamiliar: Justified by the enemies being clones of some of Hickston's local personalities, created by the aliens.
78
79[[/index]]

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