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9[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/newrallyx_1650131058645.jpg]]
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11If VideoGame/PacMan were a car, this is how he would live.
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13''Rally-X'' is a 1980 arcade game by Creator/{{Namco}} focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would disorient the enemy cars for a few seconds while you tried to escape and locate the rest of the flags within the round.
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15The quest was also hindered by obstacles in the road -- the occasional rockslide, for instance.
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17The maze changes from level to level. And you cannot see it all at once. There is a radar map to show you where all the flags and the enemy cars are, but it does not show you the walls -- and you do need to know where they are!
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19The game also marked the debut of the iconic Special Flag, which popped up in several later Namco games as collectible item and EasterEgg.
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22!!'''Tropes''':
23* CastFromHitPoints: Using the smoke screen costs a portion of your remaining fuel.
24* CollisionDamage: Running into a boulder or an enemy vehicle will cause you to lose a life and generate an explosion labelled '''[[WrittenSoundEffect BANG]]'''. Oddly, running into a wall will redirect you, rather than causing you to crash, or remaining in place as in ''VideoGame/PacMan''.
25* ControlledHelplessness: Once you run out of fuel, your car slows to a crawl and you lose your smokescreen ability. Unless you're practically right next to the final flag when this happens, you're pretty much a dead car driving as the red cars (which, keep in mind, are already faster than you even at normal speed) will zero in on your position and run you down in a matter of seconds.
26* {{Engrish}}: In the original Japanese version of the game, bonus rounds are called "Charanging (read: challenging) Stages."
27* FriendlyFireproof: Surprisingly averted: the red cars can and will run into each other periodically. Unfortunately, this only stuns them briefly, [[MyRulesAreNotYourRules unlike when they collide with you]].
28* IconicItem: The Special Flag, which would go on to appear in many other games.
29* NoNameGiven: The player's driver seen in promotional artwork is never named in the game or in official materials. However, in his appearance in the now-defunct mobile game ''VideoGame/PacManMonsters'', he's named [[https://pacman-monsters.bngames.net/image/87282500763 "Rally Man X".]]
30* PowerUp: There is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points for the rest of the level-[[ContinuingIsPainful unless you lose a life]].
31* RedOnesGoFaster: True to the trope, the red cars are ever so slightly faster than your blue car.
32* RespawningEnemies: You ''can'' get enemy cars killed, but they always come back.
33* StalkedByTheBell: Despite what the attract screen might imply, the fuel gauge isn't an ExactTimeToFailure. Instead, when it runs out, you lose your smoke screen and slow to a snail's pace, at which point [[ControlledHelplessness the red cars will accomplish what the timer would have anyway]].[[labelnote:Furthermore…]]If you can collect the final flag of a level with an empty fuel tank, you won't get any bonus points for clearing that particular level![[/labelnote]]
34* UpdatedRerelease: ''New Rally-X''. The game was made ''way'' easier by highlighting the "special" flag on your radar and sending fewer enemy cars after you from the first level. It also added a "lucky" flag that gives you bonus points based on how much fuel you have left. The sound, music and graphics were also improved.
35* WrittenSoundEffect: "BANG!"

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