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1[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rf_title.png]]
2 [[caption-width-right:240:Title screen from the first game]]
3''Raiden Fighters'' is a popular series of top-down {{Vertical Scrolling Shooter}}s for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''VideoGame/{{Raiden}}'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998).
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5It took a full decade after the release of ''Raiden Fighters Jet'' for any of the games to be ported to a home video game console. ''Raiden Fighters Aces'' was released in 2008 by Creator/{{Success}} for the Platform/Xbox360, complete with online leaderboards and player achievements. All three games in the series (along with the original ''Raiden'') are also part of the ''Raiden Legacy'' collection for PC, available via Platform/{{Desura}}, Platform/{{Steam}} and [[Platform/GOGDotCom GOG.com]].
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7!!DISCOVERED THE TROPES!
8* AchievementMockery: ''Aces'' awards a 0G secret achievement [[spoiler:for dying 256 times]].
9* AntiGrinding: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves.
10* AwesomeButImpractical: Most of the impressive-looking weaponry is far outclassed by ships with boring-looking but effective weaponry, especially the Slave's. [[SimpleYetAwesome The Flying Ray and Ixion's laser attacks follow a different rule, though.]]
11** The [[CombinationAttack Hybrid Attack]] in ''Raiden Fighters 2'' and ''Raiden Fighters Jet''. It is a powerful attack in which two players combine their charged attacks. Both players are invincible during the Hybrid Attack, and it can destroy multiple large enemies. However, the Hybrid Attack is only available if both players are using fighters with charged attacks, meaning if the other player is using a GuestFighter or the [[GameBreaker Slave]], no Hybrid Attack for you. Additionally, when the Hybrid Attack ends, there is no MercyInvincibility after it ends without warning, resulting in a cheap death if it ends during a difficult part of the game.
12* BattleInTheRain: The BattleshipRaid against Vahrstor takes place in a thunderstorm.
13* BattleshipRaid: Some of the stages in every installment is this. Vahrstor, Violet Head, Sand Lobster, among a few are boss examples.
14* BlindIdiotTranslation: The first two had slightly jilted English but were pretty passable. The English text in ''Jet'' features significantly poorer translation compared to the previous two games, bordering on machine translation to the point the briefing text is actually ''too difficult to understand''.
15* BonusFeatureFailure: In ''Aces'', Score Attack mode is locked at 60 FPS (NTSC television speed) and cannot be set to 54 FPS (original game speed). Also, all difficulties beyond Arcade or below Normal are not available in Xbox Live mode.
16* {{Combo}}s: In ''Jet'', the bonuses such as "Destroyed at a time", "Quick Shot", etc. will have an incrementing multiplier if gotten in succession (before the amount of points from the bonus disappears from the screen), up to x9.
17* CompilationRerelease: ''Raiden Fighters Aces'', the ''only'' successful attempt at porting the series to consoles. It took '''eleven years''' for it to happen, starting from the first failed Sega Saturn porting attempt in 1997 to ''Aces'' in 2008.
18** Raiden Legacy, a new compilation containing all three Raiden Fighters games and the original Raiden, was released in December 2012 for iOS and Android platforms. A PC port was released in May 2013.
19* CopyAndPasteEnvironments: ''Raiden Fighters Jet'' recycles graphics (and therefore entire stage settings, such as Level 10, lifted directly from ''Raiden Fighters 2'') and even bosses from previous games in the series.
20* DecapitatedArmy: For the first and second game. Chances are you kill the so-called "dictators" in the final stages of the games. The enemy starts running away afterwards.
21** However, despite victory in the second game, the ending says the player should still keep watch over the enemy. Cue ''Raiden Fighters Jet''.
22* DegradedBoss: The TrueFinalBoss of ''Raiden Fighters 2'' return as a "normal" boss in ''Raiden Fighters Jet''.
23* DifficultyByRegion: The Japanese versions of the original arcade releases have one loop, which has an Expert mode unlocked upon game completion for 2 and Jet. The US and Asia versions have two loops for all of them, and while the first game only maxes out enemy fire rate and bullet speed in the second loop, the second loop of 2 and Jet have enemies that spew out revenge bullets on top of that. The fact you can destroy one support fighter to lower rank instead of having to junk both as in the Japanese version is little comfort, considering [[DynamicDifficulty how fast rank goes back up in the games]].
24** In the Japanese versions of ''2'', the TrueFinalBoss Red Eye can only be reached if you have [[HundredPercentCompletion 100% Target Destroy Rate on Stages 3 and 6]]. However, in the overseas arcade versions, you will always face this regardless of your performance.
25** This is averted in the port, as the US version is just a text patch on the Japanese version.
26* DivergentCharacterEvolution: The blue-colored Player 2 versions of the ships from ''Raiden II'' and ''Viper Phase 1'' appear on the roster starting with ''Raiden Fighters 2''. In the source games, these ships do not have any differences between each other except for color[[note]]The only exception is ''Raiden DX'', where the 2P blue ship has a faster vertical movement speed while the 1P red ship has a faster horizontal movement speed.[[/note]] In the ''Raiden Fighters'' games, the blue ships are given their own names (Raiden mk-II Beta and Blue Javelin), their own unique stats, and their own weapon loadouts to become completely different ships from the Raiden mk-II and the Judge Spear.
27* DolledUpInstallment: The first game was called "Gun Dogs", but the name didn't quite gel with market tests so it was changed to "''Raiden Fighters''" . The ships from ''Raiden II'' and ''Viper Phase 1'' were added to justify the name, almost leaning the series to MascotFighter of all scrolling shooters.
28* DoWellButNotPerfect: or else the DynamicDifficulty goes apeshit on you. Of course, you can also just [[ChallengeGamer not care]].
29** Also, the requirements for some stages in ''Jet''; for each lower-tier stage; many require deliberately dying in the stage before or not activating the gold medal mode (and thus missing out on millions of points).
30* DuringTheWar: The series in general takes place in the middle of some war against an enemy dictatorship, with you as the decisive factor in ending it.
31* DynamicDifficulty: In stark contrast to VideoGame/BattleGaregga, scoring well is a surefire way to drive it up.
32* EasyModeMockery: Played straight and inverted, as far as leaderboards go. Difficulty levels below Normal cannot be used for ranking mode...and neither can difficulty levels above Arcade (Arcade being one level higher than Normal).
33* EnergyWeapon: Lasers are one of the mainstay weapons of the series. And the Plasma Laser (first unleashed on the world in ''Raiden II'') remains one of the coolest-looking attacks in the world of {{Shoot Em Up}}s, though in ''Raiden Fighters'', it's limited to the Raiden mk. II (but the other lasers still look cool in other ways).
34* EvilLaugh: Can be heard in the BGM for Simulation Levels 35 and 50 in ''Jet''. Since reaching either of these stages disqualifies you from getting to Real Battle, the laughter may be an allusion to this.
35* FakeDifficulty: ''Aces'' lets you run the games at 60 FPS. While this seems like the logical thing to do if you live in NTSC territories (where the vast majority of screens refresh at 60 Hz), keep in mind that the original arcade versions run at 54 FPS, meaning that the 60 FPS setting causes the games to run 11% faster than intended.
36* FeaturelessProtagonist: As in the main series, the player pilots are never given any details.
37* GuestFighter: [[SeriesMascot The Raiden mk. II and Raiden mk. II Beta]] from ''Raiden'', and the Judge Spear and Blue Javelin from ''Viper Phase 1''.
38* GuideDangIt: The Micluses and Fairies require either fulfilling some obscure requirements or hovering in a certain, seemingly nondescript spot to uncover them. They're also vital for maximizing your score. In short, don't attempt a score attack run if you don't have a Miclus guide.
39* HarderThanHard: [[BulletHell Expert Mode maxes out the bullet speed of enemies and gives them revenge bullets upon death.]]
40* {{Homage}}: ''Jet'''s campaign is more or less taken out of Image Fight.
41* ItsAWonderfulFailure: In ''Jet'', fulfill the conditions for the bad ending (continue in Real Battle 2, or die at least once in Real Battle 1) and you're told that nuclear materials have been stolen because you didn't arrive on time and as the screen fades, an explosion is heard. [[FridgeHorror It's implied that whoever the force that stole it, used it to make a nice city-sized crater.]]
42* JokeCharacter: The Raiden Mk. II ship, despite being the slowest and weakest to start with, [[LethalJokeCharacter is a subversion of this when powered up]], but any ship with the word "Beast" slapped on to it plays it straight with the biggest hitbox (bigger than some patterns' holes!) and worst, longest-to-charge weaponry.
43* MacrossMissileMassacre: Several ships' charged Missile weapon attacks, most notably the Chaser series' charged Missile attack.
44* MultipleEndings: There are four in ''Raiden Fighters Jet'':
45** Continue too many times or do really badly on a first credit but not enough to die off, you get an ending that basically says [[VideoGame/BlazingStar your skill is not enough, see you next time, bye bye]].
46** Continue less than three times or do okay on a first credit but not unlock the DynamicDifficulty increasing special medals, you get an ending that tells you that [[SecondPlaceIsForLosers you've passed the test, but have to train harder]].
47** Finish five simulation stages and score decently on the first credit, you're on a ticket to [[NintendoHard bullet camouflage and sniper tank city.]] It is at that point you are eligible for either the [[TrueFinalBoss stolen nuclear bomber]] in the GoldenEnding or [[ItsAWonderfulFailure a wonderful failure]].
48* MusicalSpoiler: In ''Jet'', if you hear [[https://www.youtube.com/watch?v=_0YvV9vtXOo&fmt=18 this music]], you're on a stage leading to a [[NoEnding bad ending]].
49** That's TheReasonYouSuckSpeech. For the bad ending, see ItsAWonderfulFailure.
50* NamedByTheAdaptation:
51** The ''Viper Phase 1'' ships are nameless in their original game. In the ''Raiden Fighters'' games, they were given the names "Judge Spear" for the red ship and "Blue Javelin" for the blue ship.
52** In ''Raiden II'', the ships were not explicitly named, but here, they've been named "Raiden mk-II" for the red ship and "Raiden mk-IIβ" for the blue ship; the model numbers indicate these are the ''Raiden II'' versions of these two ships, as opposed to calling the ships by their {{insistent|Terminology}} in-series names, "Fighting Thunder". This was later canonized in ''Raiden IV: Overkill'' where they were named "Raiden mk-II" rather than "Fighting Thunder mk-II".
53* NintendoHard: Aside from the usual barrages, there are no penalty cancel for you. You cannot trigger bombs while being hit and on top of that, bombs doesn't clear screen.
54** ''Jet'' ramps it up with the branching path prerequisites. Inarguably the hardest game in the entire ''Raiden'' series in general.
55* NoFairCheating: Think you can overlap tank bosses to shoot them, while they can't shoot you? Think again! Trying to point-blank many tank bosses and some aerial bosses will result them going insane on you and releasing punishment attacks that catch many players off-guard.
56* NoFinalBossForYou: In ''Jet''...
57** Failing to meet certain conditions in the Simulation stages (usually "not continuing") shunts you to Simulation Level 35 or 50. At the end of either, you're told that you didn't qualify and the game ends with NoEnding.
58** Reaching the Real Battle section but dying in Real Battle Phase 1 causes the nuclear weapons ship you were supposed to destroy to take off before you get a chance to reach it, causing it to nuke an entire city for a [[MultipleEndings bad ending]].
59* OffTheChart: A few ships have attributes that go beyond the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
60* OneHitPointWonder: One hit and you die. Subverted with the Slaves (when they are accompanying your fighter, not as a playable fighter), which take several hits until they got shot down.
61* OneUp: Almost entirely averted; the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Jet''[='=]s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement.
62* SchizoTech: The games' overall aesthetic combines DieselPunk with much more modern elements, with propeller planes and armored trains co-existing with futuristic-looking flying warships.
63* ShiftingSandLand: Stage 6 of ''Raiden Fighters 2'' has you fight Sand Lobster in a BattleshipRaid fashion.
64* ShowsDamage: Bosses and larger enemies start to lose parts (wings, turrets, etc.), catch fire, and [[TurnsRed flash red the more damage they take]].
65* SmartBomb: Several
66** The tornado-like bomb that explodes and causes shrapnel to fly around the screen (default ships)
67** The delayed-detonation bomb (Raiden mkII)
68** The cluster bomb (Raiden mkII Beta)
69** The enormously powerful Dimension Mine (Judge Spear, Blue Javelin, Dark Sword).
70** The flamethrower for the secret Miclus and Fairy playable characters.
71* SoundtrackDissonance: The usual upbeat ending theme that plays in ''Jet'' also plays [[https://www.youtube.com/watch?v=Rp1R4p4OPtk#t=5m33s in the bad ending]] where the bad guys implied to be able to launch the stolen nuclear missile.
72* SuperPrototype: The plot of Raiden Fighters Jet centers around the "XTF Project", which is [[spoiler: both]] the Ixion [[spoiler: and the final boss, a larger one made to carry nuclear armament]].
73* TimeLimitBoss: Take too long in boss fights, and it will [[ActionBomb self-destruct with a dangerous barrage]].
74* TraintopBattle:
75** The fourth stage in the first game doesn't have traditional traintop battles, but you're fighting the enemies on railroads.
76** Stage 3 of ''2'' is this, as you fight the colossal combat train Violet Head.
77* TrueFinalBoss: ''2'' and ''Jet'' have them, but the criteria for the latter is a bit difficult to reach normally. See DifficultyByRegion for the True Final Boss of ''2''.
78* UnusualChapterNumbers: In ''Jet'', all Simulation Levels after 1 are in multiples of 5. Furthermore, the number doesn't necessarily indicate the order in which you'll do the stage, as there are a number of Simulation Levels that are exclusive to one branching path or another, and in one instance you will go ''back'' in number (specifically, failing to put in a sufficiently good performance on Simulation Level 40 will take you to 35, one of the two [[NoFinalBossForYou early-ending stages]]).
79* VideoGameCaringPotential: One stage of ''Raiden Fighters'' allows you to block a tank boss's shots from hitting some houses; doing so nets you a "DEFENDED THE HOUSE!" bonus. In ''Raiden Fighters 2''[='=]s airport stage, you can do the same with a trio of friendly tanks, and the pair of friendly fighters that show up if you choose the airport stage as the second one.
80* VideoGameCrueltyPotential: Shooting Micluses until they blow up to yield 100,000 points.
81* VideoGameCrueltyPunishment: Shoot a fairy down and you get 10 measly points and the message [[WhatTheHellPlayer "KILLED THE FAIRY!"]], as opposed to the 100,000 you would've gotten by collecting it.
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