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1The Pipeworks ''Franchise/{{Godzilla}}'' trilogy is a 3D FightingGame series developed by Pipeworks Software, Inc. and published by Infogrames, later renamed Atari. Gameplay consists of an array of light and heavy attacks that can be altered with input from the directional buttons, as well as ranged attacks that consume energy. Health and energy can be regained with power-ups that sporadically appear, and energy can also be replenished slowly over time. It consists of three games and a few spinoff titles:
2
3* ''Godzilla: Destroy All Monsters Melee'' (2002 -- [=GameCube=], Xbox)
4** ''Godzilla: Domination'' (2003 -- Gameboy Advance)[[note]]Was developed by Creator/WayForwardTechnologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]
5* ''Godzilla: Save the Earth'' (2004 -- [=PlayStation=] 2, Xbox)
6* ''Godzilla: Unleashed'' (2007 -- [=PlayStation=] 2, Wii)
7** ''Godzilla: Unleashed Double Smash'' (2007 -- Nintendo DS)
8
9Plans were proposed for a fourth game, but Atari's license expired before development could begin. Some of Pipeworks staff, including developer Simon Strange, left to create their own company, Sunstone Games, and the idea for a fourth ''Godzilla'' fighting game evolved into the (long since cancelled) SpiritualSuccessor, ''VideoGame/ColossalKaijuCombat''.
10----
11!!Check each folder for individual tropes:
12[[foldercontrol]]
13!! The main trilogy:
14[[folder:''Godzilla: Destroy All Monsters Melee'']]
15
16[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godzilla_destroy_all_monsters_melee.jpg]]
17[[caption-width-right:350:''Godzilla: Destroy All Monsters Melee'']]
18
19''Godzilla: Destroy All Monsters Melee'' is the first game in the trilogy. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
20
21!! Playable Characters
22
23* Anguirus -- Energy Spikes
24* Destoroyah -- Oxygen Destroyer
25* Gigan (Showa) -- Whirlwind Assault, Aerial Twirling Power Blades
26* Godzilla 90's (Heisei) -- Atomic Shockwave
27* Godzilla 2000 -- Atomic Shockwave
28* King Ghidorah -- Deathstorm
29* [=MechaGodzilla=] 2 (Heisei) -- Full Weapon Strike
30* Mechagodzilla 3 (Kiryu) [[note]]Only playable on the X-Box and Japanese version of the [=GameCube=][[/note]] -- Absolute Zero Cannon
31* Mecha-King Ghidorah -- Deathstorm
32* Megalon -- Magnetic Vortex
33* Orga -- Berserk, Special Throw
34* Rodan -- Heat Spiral
35
36!! Support Characters
37
38* Mothra (Imago)
39* Hedorah (Flying form)
40
41[[/folder]]
42
43[[folder:''Godzilla: Save the Earth'']]
44[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godzilla_save_the_earth.png]]
45[[caption-width-right:350:''Godzilla: Save the Earth'']]
46
47''Godzilla: Save the Earth'' is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when [=SpaceGodzilla=] is sucked into a black hole. Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including RailShooter segments played as Godzilla 2000 (vs. the Atoragon and Ebirah) and M.O.G.U.E.R.A. (vs. [=SpaceGodzilla=]. A rail shooter featuring Rodan was planned, but ultimately scrapped.
48
49!! Playable Characters
50
51* Anguirus -- Thunder Ball
52* Baragon -- Lava Eruption
53* Biollante [[note]]The only monster ever genuinely scrapped from the series. She is only playable in one version of the game, which according to Simon Strange has been misplaced for years.[[/note]]
54* Destoroyah -- Oxygen Destroyer
55* Gigan (Showa) -- Whirlwind Assault
56* Godzilla 90's (Heisei) -- Finishing Breath
57* Godzilla 2000 -- Nuclear Pulse
58* Jet Jaguar -- Tornado
59* King Ghidorah -- Deathstorm
60* [=MechaGodzilla=] 2 (Heisei) -- All-Weapon Strike
61* Mechagodzilla 3 (Kiryu) -- Absolute Zero Cannon
62* Mecha-King Ghidorah -- Invincibility
63* Megaguirus -- Meganulon Swarm
64* Megalon -- Magnetic Vortex
65* M.O.G.U.E.R.A. -- Photonic Storm
66* Mothra (Larva) -- Peaceful
67* Mothra (Imago) -- Peaceful
68* Orga -- Shoulder Cannon Overload
69* Rodan -- Heat Spiral
70* [=SpaceGodzilla=] -- Crystal Prison
71
72!! Support Characters
73
74* Battra (Imago)
75* Super-X III
76
77!! Bosses
78
79* Atoragon
80* Ebirah
81* Millennian/Orga
82* [=SpaceGodzilla=]
83
84----
85[[/folder]]
86
87[[folder:''Godzilla: Unleashed'']]
88[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godzilla_unleashed_wii.jpg]]
89[[caption-width-right:350:''Godzilla: Unleashed'' (Wii version)]]
90
91''Godzilla: Unleashed'' takes place 20 years after the end of ''Save the Earth'', and possesses an in-depth and varied story mode. The Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre [[PowerCrystal crystals that emit a strange radiation]] which [[SuperMode powers monsters up]]. The crystals' radiation also causes a series of natural (and unnatural) disasters to occur around the world. The Mutant and Vortaak-allied Alien monsters attempt to utilize these crystals to conquer the earth, while the Earth Defender and Global Defense Force factions attempt to destroy them. The crystals are revealed to be created by [[BigBad [=SpaceGodzilla=]]], who is trying to escape the alternate dimension he was trapped in at the end of ''Save the Earth''.
92
93''Unleashed''[='=]s Wii version contained novel features such as a lengthy modular story mode with multiple endings, improved destruction physics with buildings, a large character roster, and a Wiimote control system that was met with mixed receptions. The [=PlayStation=] 2 [[ReformulatedGame version was largely]] [[MissionPackSequel an upgraded port of]] ''Save the Earth'', featuring the same roster with only a couple of new additions that were moveset clones of existing characters. Both versions replaced the Rage attack mechanic with Power Surges, powerful attacks that could be utilized once per battle; and [[SuperMode Critical Mass]], where monsters supercharged with crystal radiation would grow in size, turn black and glowing red, and deal increased damage at the price of decreased defense.
94
95!! Playable Characters
96
97* Anguirus -- Earth Defenders
98* Baragon -- Earth Defenders
99* Battra -- Mutants [[note]][=PlayStation=] 2 version exclusive; can change from larva to adult[[/note]]
100* Biollante -- Mutants [[note]]Wii version exclusive; Final Form only[[/note]]
101* Destoroyah -- Mutants
102* Fire Rodan -- Earth Defenders
103* Gigan (''Final Wars'') -- Aliens [[note]]Wii version exclusive; first (clawed) form only[[/note]]
104* Gigan (Showa) -- Aliens [[note]][=PlayStation=] 2 version exclusive[[/note]]
105* Godzilla 1954 -- Earth Defenders [[note]]Wii version exclusive; must have all but Godzilla 90s unlocked to access[[/note]]
106* Godzilla 90's (Heisei) -- Earth Defenders
107* Godzilla 2000 -- Earth Defenders
108* Jet Jaguar -- Global Defense Force
109* King Caesar -- Earth Defenders [[note]]Wii version exclusive; Millennium design[[/note]]
110* King Ghidorah -- Aliens
111* Kiryu -- Global Defense Force
112* Krystalak -- Mutants [[note]]Wii version exclusive; An original character created by Pipeworks for the game[[/note]]
113* Mechagodzilla (Showa) -- Aliens [[note]]Wii version exclusive[[/note]]
114* Mechagodzilla 2 (Heisei) -- Global Defense Force
115* Mecha-King Ghidorah -- Global Defense Force
116* Megaguirus -- Mutants
117* Megalon -- Aliens
118* M.O.G.U.E.R.A. -- Global Defense Force
119* Mothra (Larva) -- Earth Defenders
120* Mothra (Imago) -- Earth Defenders
121* Obsidius -- Mutants [[note]]An original character created by Pipeworks for the game, chosen and named by fan-vote.[[/note]]
122* Orga -- Aliens
123* [=SpaceGodzilla=] -- Mutants
124* Titanosaurus -- Mutants
125* Varan -- Earth Defenders
126
127!! Bosses
128
129* Gotengo[[note]]Called the Atoragon[[/note]]
130* King Ghidorah (Critical Mass)
131* Biollante
132* [=SpaceGodzilla=]
133* Player Character (Critical Mass) -- Tyrant Ending only
134
135----
136[[/folder]]
137
138!! The Pipeworks ''Godzilla'' trilogy includes examples of:
139* AdaptationalBadass:
140** Godzilla 90's is only able to fight Destoroyah at his strongest when he undergoes a SuperPowerMeltdown, which also permanently gives him his Spiral Atomic Breath. In this series, Godzilla is able to fight Destoroyah without the need to undergo a burning form.
141** Mechagodzilla 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to the point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this series, it is just as capable in a fist fight as any other monster.
142* AdaptationalVillainy: Three normally neutral monsters are depicted as evil Mutants in ''Unleashed'', seeking tremendous power even if it means destroying the world.
143** Biollante, in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense, is described as seeking to become the world's most powerful monster. The cutscenes seem to say this is an [[ThereIsAnother entirely different Biollante]], given they refer to her existing previously, yet she forms in a lab due to an experiment gone wrong during the game's events.
144** Titanosaurus; the only reason he fought Godzilla in Film/TerrorOfMechagodzilla was due to being under MindControl and was stated to be unusually [[GentleGiant peaceful]] for a giant monster when not under anyone's influence. Some fans argued that he should have been an Earth Defender. To be fair, it's stated that he has no special allegiance and is more of a rogue lumped in with the other Mutants, although he isn't passing up the opportunity to get more power to ensure his continued survival.
145** Similarly, while Battra is a defender of the Earth (just not its intelligent inhabitants), here he's a Mutant seeking absolute power and dominion. When you think about it, he's using the power of the crystals infesting the planet to get more power, going against everything he was before!
146** Mechagodzilla 2 in ''Destroy All Monsters Melee'' is reimagined as a Alien Superweapon for the Vortaak, even though in his film appearance he was created by humans to protect humanity from Godzilla. ''Unleashed'' rectifies this by having him be apart of the Global Defense Force. The manual for said game seemingly retcons ''Melee'' by stating that the Showa Mechagodzilla, who actually ''was'' an Alien weapon in the movies, was used by the Vortaak in their first invasion.
147* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she got PromotedToPlayable in the next game she's the weakest monster in the game due to having weak attacks and less defensive power (in particular a complete inability to block). Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, poisonous powder that absorbs beams and causes damage, and a stunning shockwave, not to mention an actual block in both forms. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.
148* AgonyOfTheFeet:
149** Some attacks will have the monster stomp on the foot of their opponent, causing them to become helpless as they humorously hop around in pain with their injured foot raised.
150** Megalon has an attack where he shoots ignited napalm at the legs of his opponent, causing the same effect as above.
151** If a monster strikes an enemy's spikes with their hands or feet, they will react in pain.
152* AlienInvasion: The Vortaak invasion sets the backdrop of the series.
153* AIIsACrapshoot: Rather than being piloted by human/alien operators like in the films, all of the HumongousMecha Kaiju were upgraded with their own AI to give them relative freedom of thought. Said switch from operator to AI allows the robots to be corrupted by the crystals and even defect from their faction.
154* ArtisticLicensePhysics: Square-cube law violation aside, one of the games' features that raised the eyebrows of critics was the ability for monsters to "[[InASingleBound moon jump]]", stated by the developer to have been a necessary concession to facilitate melee combat between airborne and terrestrial kaiju.
155* AssKickingPose: All monsters start out with one, including the flying bug monsters -- or at least their equivalent.
156* AssistCharacter: Mothra in ''Destroy All Monsters'', Battra and the Super-X III in ''Save The Earth''.
157* AttackBackfire: Punch, kick, or otherwise hit Anguirus when he's blocking will result in a strike to his spikes, damaging the attacker instead of him.
158* AttackOfTheFiftyFootWhatever: Every playable character, being kaiju and all.
159* TheBadGuyWins: If a villainous monster wins in ''Unleashed'', then the ending has them destroying the world (Mutant/Tyrant ending) or helping the Vortaak conquer it (Alien ending).
160* BadassBack: Starting in ''Save The Earth'', Anguirus's block consists of him turning away from his opponent and letting their melee attacks hit his spikes with an appropriately painful effect. For the same reason, overhead strikes will fail when he's on all fours.
161* BadassCrew: All of the monsters, particularly in ''Unleashed'' where they organize into teams.
162* BadVibrations: The opening cinematic for ''Destroy All Monsters'' starts with a tremor that rattles manhole covers and sets off car alarms, causing people to look around in confusion before [[MassOhCrap someone spots Godzilla]].
163* BeamOWar: Starting from ''Save the Earth'', two Kaiju that fire their beam attacks at each other at the same time will enter a battle to try and push the beam into the opponents face. Losers will be blown away by the ensuing explosion, taking the damage of both beams.
164* BigBad: The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
165* BigBadEnsemble: In ''Unleashed'', [=SpaceGodzilla=] goes rogue, operating independently of and even against the still very much active Vortaak.
166* BlowYouAway: King Ghidorah, Mecha-King Ghidorah, Mothra, Titanosaurus, and Rodan have attacks that send powerful gusts of wind at opponents, pushing them back but not doing any damage.
167* BreathWeapon: Even kaiju without a canonical one or EyeBeams get a MakeMeWannaShout variant. Anguirus, for example, has a Sonic Roar that can stun opponents.
168* BroadStrokes: The character bio's for Unleashed seem to imply that ''some'' variation of certain Godzilla movies happened in this universe, with the Biollante here said to be a different entity than the movie incarnation, [=SpaceGodzilla=] having apparently attacked Earth once before the trilogy began, and Orga's bio implying that the events of Godzilla 2000 happened here.
169* CanonImmigrant: Toho considers Krystalak and Obsidius to be official Monsters, though they have yet to appear in any movies. On the other hand, attacks developed for the series for Gigan and Anguirus have been used by their respective monsters in ''Film/GodzillaFinalWars''.
170* ChargedAttack: Your monster's BreathWeapon, or whatever main ranged attack they use, has to be charged before using. The longer you charge it, the more damage it does and the longer it lasts, with enough charge means it will knock your opponent over and allow for more damage, but the more energy it uses. This does mean charging for too long can backfire if you are using a character with a shorter range attack as your opponent can get out of the range, or block it and minimize the damage. This drawback was removed in ''Unleashed'' due to the new energy cell system.
171* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atoragon is also this unless you're allied the GDF.
172** To a lesser extent, the unlockable monsters have their own hidden boss missions that must be unlocked in a certain way and are centered around defeating them in a straight 1v1, but Biollante in particular often winds up with her own boss mission simply titled "Biollante"(though getting the mission without reaching certain requirements will not unlock her).
173* CompositeCharacter:
174** Mechagodzilla 2 uses the appearance of the Heisei incarnation, but being used by aliens as their ultimate weapon in ''Destroy All Monsters Melee'' and firing missiles from its fingers draw influence from the Showa original.
175** While the Vortaak are an original race created for these games, elements of them are taken from various other alien races from the Showa era. Their PlanetLooters motivation and general design aesthetic resembles the Xiliens, they created the original Mechagodzilla like the Simians, and them being Gigan's masters who the Seatopians form an alliance with is reminiscent of the Space Hunter Nebula M Aliens.
176* ConvectionSchmonvection: In ''Unleashed'', monsters don't take damage from the heat of the volcanic Seattle stage. They only lose health if they're in the lava itself, though Rodan(in the Playstation 2 version) and Obsidius are immune as well.
177* CycleOfHurting: Destoroyah in ''Destroy All Monsters Melee'' can lock an opponent into this with his LaserBlade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out. It's even worse in ''Unleashed'' where it has no energy cost.
178* DarkerAndEdgier: While ''Unleashed'' doesn't completely abandon the campy tone of the previous games, there's a far more apocalyptic feel to the levels on account of the disasters going on, ranging from Sydney being frozen over to London floating in the middle of outer space, and the game abandons the ExcusePlot of the predecessors for a real story where it's made very clear that the world will end if you fail. You can even take over the planet yourself by beating the game as a kaiju from the Alien faction, or straight up destroying it by beating it as a Mutant.
179* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn(though the Vortaak still win), the "Earth Defender" and "Global Defense Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
180* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, Battra, Megaguirus, Mechagodzilla 2, and Kiryu are capable of flight. Mothra or Battra were also [[AssistCharacter air-strike support characters]] in the first two games.
181* DecompositeCharacter: King Ghidorah and Mecha-King Ghidorah are depicted as separate characters, and in ''Unleashed'', they're in separate factions to boot.
182* DestructiveSavior: Whoever you use in the first two games. If you don't get the "Tyrant" ending in ''Unleashed'', you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'' also prevent TheEndOfTheWorldAsWeKnowIt, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
183* DinosaursAreDragons: All three Godzilla variations are gigantic radioactive plasma-breathing dinosaurs.
184* DoNotAdjustYourSet: The intro movie for the first two games has the Vortaak doing this.
185
186* DoubleUnlock: Of the twenty-six playable monsters in ''Godzilla: Unleashed'', sixteen of them have at least two stages to acquiring them.
187** The most basic version of this is simply to purchase their faction from the shop with in-game points earned through completing missions (this unlocks five monsters, two Earth Defenders and three Aliens), and then to further purchase a particular monster from the shop with even more points (which nets the player seven monsters -- King Caesar and Mothra in Earth Defenders; Jet Jaguar, Mechagodzilla 1990s and M.O.G.U.E.R.A. in Global Defenders; and Mechagodzilla 1970s and Orga in Aliens).
188** Eight monsters (Baragon and Varan from the Earth Defenders faction, Mecha-King Ghidorah from the Global Defenders faction and Biollante, Krystalak, Megaguirus, Obsidius and Titanosaurus from the Mutants faction) all require a certain stage of the regular story mode to be cleared with a particular faction each while meeting a certain requirement within the level, which unlocks a new stage where the monster in question has to be defeated before it's made available for purchase in the shop.
189** The "Mothership" level has a similar requirement, as it requires in-story actions (shooting down the Mothership in a particular level and selecting it as the next stage choice) to be made available for purchase.
190** Godzilla 1954, Godzilla 1990s and [=SpaceGodzilla=] all have unique requirements to be met before they can be added to the shop and then purchased.
191** The fourth monster faction, "Mutants", must be unlocked by completing Story Mode and then purchasing it from the shop.
192* ElementalPowers: Starting with ''Save the Earth'' attacks have been given "elemental" properties, and each monster has certain move types that it's weak to and resists. They are [[PureEnergy Alien Energy]], Blunt, [[MakeSomeNoise Concussive]], Edged, [[ShockAndAwe Electricity]], [[StuffBlowingUp Explosive]], [[AnIcePerson Freezing]], [[PlayingWithFire Heat]], [[AtomicSuperpower Nuclear]], and [[PoisonousPerson Poison]].
193* ExcusePlot:
194** The Vortaak are very aware of this.
195--->'''Vortaak Controller:''' We will conquer your planet and harvest your resources! It's what we do...
196** Averted in ''Unleashed''; the main story mode is centered around a global catastrophe being dealt with/exploited by multiple factions over around twenty days.
197* EvilVsEvil: In addition to being able to have villainous monsters fight each other throughout the trilogy, ''Unleashed'' has SpaceGodzilla and the Mutant faction opposing the Vortaak, and the Mutants are also prone to infighting. The player's monster in the Earth Defenders or Global Defense Force can also get in on this if they go down the Tyrant path.
198* EyeBeams: If a monster doesn't have a BreathWeapon, they'll probably have this instead.
199* FastTunneling: Originally was Megalon's main schtick, where he burrows into the ground to either avoid attacks or appear right below the opponent for a grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva Mothra and Battra are also capable of burrowing, but to lesser effect. Biollante also burrows underground in one move, but it's more of a "fast travel" and she can't be controlled doing this. She and M.O.G.U.E.R.A. tunnel out of the ground in their intro animations.
200* FightingSeries: A trilogy, plus two spinoffs detailed below.
201* FinalBoss:
202** Mechagodzilla 2 in ''Destroy All Monsters Melee''. If you ''are'' Mechagodzilla, you get Mecha-King Ghidorah instead.
203** In ''Save the Earth'', it's Orga on Easy and Normal and [=SpaceGodzilla=] on Hard.
204** [=SpaceGodzilla=] is this again in ''Unleashed''[='=]s regular ending. In the Tyrant ending, however, ''you're'' the final boss, with a number of monsters, including your once-allies, rushing to stop you.
205* FireIceLightning: The game has these elemental damage types and many more.
206* {{Flight}}: Almost any monster who could do this in the films can do so here; Destoroyah, Gigan and M.O.G.U.E.R.A. are the only exceptions, except for a shoot'em up level in ''Save The Earth''. Imago Mothra, Imago Battra, and Megaguirus are technically always flying.
207* FlyingSaucer: Vortaak ships are designed this way.
208* {{Foreshadowing}}: Vorticia, the queen of the Vortaak, warns that they will be back, and she wasn't lying...
209* FragileSpeedster: Rodan is much faster than most other characters, especially in flight where he moves very quickly instead of at a slow pace like most characters.
210** M.O.G.U.E.R.A., Megaguirus and Mothra are quick and nimble, but their physical strength is lower than average. They make up for that with a fighting style that emphasizes either hit-and-run tactics or zoning via projectile and BeamSpam.
211* FunWithAcronyms: Most notably M.O.G.U.E.R.A., although [[AllThereInTheManual the acronym isn't explained in-game]].
212* GemTissue: [=SpaceGodzilla=] and Krystalak are partially and completely made of crystalline flesh respectively.
213* GenericDoomsdayVillain: The Vortaak. The game even lampshades their PlanetLooters hat by saying "It's what we do..."
214* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games(Gigan, Destoroyah, the Showa Mechagodzilla, and M.O.G.U.E.R.A.).
215* GoodOldFisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
216* HumongousMecha: The GDF faction in ''Unleashed'' consists of Mechagodzilla 2, Kiryu (Mechagodzilla 3), M.O.G.U.E.R.A., Mecha-King Ghidorah, and Jet Jaguar. The Aliens get the original Mechagodzilla.
217* InASingleBound: The monsters are capable of jumping as though they're on the moon. While critics complained that this breaks immersion, dev team member Simon Strange noted that this was necessary to make melee combat between terrestrial and airborne monsters viable.
218* InsaneTrollLogic:
219** The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
220** In ''Unleashed'', destroying the rock formations and boulders on Monster Island will cause the military to turn on you. Read that again: ''they treat rocks and boulders as human-built structures''.
221* KillAllHumans: You can use your monster to smash up anything you want.
222* KillItWithIce: In another reference to ''Film/GodzillaVsDestoroyah'', if a Critical Mass monster is frozen, they will instantly be forced out of their current state.
223** Ice(dubbed Freezing) is another of the many elemental types that moves may have, though very few monsters have access to it compared to other types.
224* LaughingMad: Destoroyah does this in his win animation.
225* LauncherMove: In addition to the usual variety, recovery attacks generally act as this.
226* LifeMeter: The first two have standard variations, while ''Unleashed'' mixes things up with multiple smaller bars, called cells that follow after each other.
227* LimitBreak: The Rage Attacks in the first and second games are unique attacks that deal enormous amounts of damage.
228* MeleeATrois:
229** Like in any 4-player fighting game, this can happen if all four available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage, or if there's a monster under a Power Surge or in Critical Mass they will prioritize those.
230** The Story Mode in ''Unleashed'' gets in on this of four sides all opposing each other: Earth Defenders, Global Defense Forces, Aliens, and Mutants. The sides differ on how they deal with the crystals that arrived from a meteorite and start royally screwing up the Earth, sent by [=SpaceGodzilla=]. The Earth Defenders go out of their way to destroy the crystals, even though their efforts do cause massive property damage. The Global Defense Forces work to stop the monsters running amok from trampling all the cities, and try to maintain order throughout the course of the game. The Aliens are loyal to the Vortaak and want to use the crystals to conquer and enslave Earth. The Mutants wish to use the crystals for power and are willing to trample anyone to get it, whether they are monsters, humans, or aliens.
231* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as, in the case of base King Ghidorah(not Mecha-King Ghidorah oddly), higher than normal health. King Ghidorah puts more emphasis on [[CloseRangeCombatant melee]] while Mecha-King Ghidorah focuses on [[LongRangeFighter weapons]].
232** The Showa and Heisei Mechagodzillas are below average in terms of speed, but are very durable and strong with their ranged weapons. The Showa Mechagodzilla has a bit less speed than the Heisei one in exchange for more defense.
233** Destoroyah follows a similar pattern, but is more geared to towards close range thanks to his short range BreathWeapon, Oxygen Absorber Mine attack that pulls enemies in closer, and unblockable LaserBlade.
234** Biollante is the biggest and slowest character in the entire series, and as such is the strongest and starts with more health than most monsters.
235* MotherShip: A recurring level is the one the Vortaak launch their invasions from. It's so big that the inside is basically a city.
236* MovesetClone:
237** In ''Destroy All Monsters Melee'', Godzilla 90's and Godzilla 2000 had the same movesets, but underwent DivergentCharacterEvolution in ''Save the Earth''.
238** In the Wii version of ''Unleashed'', Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset, due to the latter being a last-minute addition.
239** Obsidius and Battra in the Playstation 2 version of ''Unleashed'', with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidius has a unique moveset, while Battra is outright omitted.
240** [[DownplayedTrope Downplayed]] with King Ghidorah and Mecha-King Ghidorah. They're mostly the same in terms of basic moveset, although Mecha-King Ghidorah has access to a taser and a shield. Interestingly, in terms of stats Mecha-King Ghidorah has the normal five health cells, and has a bit less in offense and defense in exchange for stronger weapons, while King Ghidorah has an extra sixth cell.
241** [[SubvertedTrope Subverted]] with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more smooth in its movements, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving, and can shoot flames from its nose. This, in addition to Mechagodzilla exchanging some speed for more defense, puts Mechagodzilla as more of a close-quarters fighter compared to Mechagodzilla 2's preference for ranged attacks.
242* MythologyGag:
243** Godzilla 90's Rage Attack in ''Save the Earth'' is a purple WaveMotionGun meant as a reference to his Spiral Heat Ray.
244** Godzilla 90's Critical Mass form in ''Unleashed'' is his Burning form from ''Film/GodzillaVsDestoroyah''.
245* NaturalDisasterCascade: In ''Unleashed'', many of the cities are affected by the crystals in some... bizarre ways.
246** San Francisco: Shattered by earthquakes.
247** Sydney: Currently under a freak blizzard, the sea freezing over.
248** Osaka: Osaka is relatively intact, but the city is shrouded by toxic chemical gas.
249** Tokyo: Tokyo is partially submurged under massive tsunamis, and a permanent storm falls.
250** Seattle: Mt. Rainer has erupted, causing the entire city to become volcanic.
251** London: A chunk of the city quite literally breaks from the earth and hangs high in the sky.
252* OmnicidalManiac: Any monster in the "Mutants" faction in ''Unleashed'', with their ending leading to the extinction of humanity and likely most other life on the planet.
253* OurDragonsAreDifferent: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.
254* PetTheDog: In ''Unleashed'' any kaiju or mecha who makes a point to protect the humans and minimize damage to the cities will be rewarded by the military pitching in to help them.
255* PlayingWithFire: Several of the monsters use fire attacks. Appropriately, attacks of this nature are of the Heat element.
256* PowerUp: ''Unleashed'' introduces the Power Surge crystals, which give the afflicted monster a special benefit when destroyed. Several missions involve confronting a monster under the control of five of these crystals, and the player must choose between taking down the monster (and getting the surge for themselves) or destroying the crystals; the latter is favored by Earth Defenders while the former is favored by Aliens. Normally they only last for 30 seconds or so, but they can be ended early to unleash a big shockwave.
257** Fire: A red/orange flaming crystal, increases melee damage. Unlike the other Surges, this doesn't end with a shockwave, but instead automatically causes the monster to unleash an incredibly powerful flamethrower for a few seconds.
258** Electrical: A yellow crystal crackling with electricity, increases beam/weapon damage and energy regeneration.
259** Speed: A white crystal shining like a rainbow, increases movement and attack speed as well as jump height.
260** Crystal: A purple crystal, severely reduces all damage taken and increases Critical Mass growth.
261** Radiation: A green crystal, increases health and energy regeneration while impairing others' nearby
262** Shield: A blue metallic crystal, reduces damage taken from melee attacks and also prevents grabs, but slows down the monster.
263** Darkness: A black crystal surrounded by darkness, blocks all ranged weapons (including the military).
264* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth'', and her replacement Battra made the same transition in the Playstation 2 version of ''Unleashed''.
265* RedAndBlackAndEvilAllOver: ''Unleashed''[='=]s main gimmick, Critical Mass, turns the monster black with red markings while [[SuperMode doubling their height and attack strength]] for the duration of the transformation. It's associated with the Mutant Faction due to being obtained by absorbing the crystals' radiation, and if the player gets the Tyrant ending their kaiju is permanently locked into it, betrays their chosen faction, and destroys human civilization.
266* RememberTheNewGuy: The monster biographies in the manual describe the Showa Mechagodzilla as the Vortaak's original invasion weapon and the basis of the Mechagodzilla 2 built by the GDF, quietly retconning Mechagodzilla 2's final boss status in ''Destroy All Monsters Melee'' and explaining how the game's Mechagodzilla 2 has the finger missiles.
267* RockMonster: Obsidius is a vaguely saurian monster made of LivingLava, spawned when one of [=SpaceGodzilla's=] crystals plunged into a volcano.
268* SeriousBusiness: The story is about the monsters saving/destroying the world. Doesn't mean you can't have a little fun smashing stuff first.
269* StylisticSuck: The ExcusePlot for the game's single player mode uses RubberForeheadAliens invading the earth and threatening humanity with hostile take over. This is intentionally presented like the Godzilla B-movies of old, complete with corny dialogue, stilted line reads and tacky, garish outfits.
270* SuperpoweredEvilSide: Critical Mass in ''Unleashed'' doubles the character's height, attack strength, and turns them RedAndBlackAndEvilAllOver. Getting all the Power Surges in Story mode also counts, as that results in the Tyrant ending regardless of allegiance.
271* TailSlap: Most monsters with long tails use them for at least a couple of attacks, especially those with [[BewareMyStingerTail stingers, clubs, and tail-blades]].
272* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the Aliens and Mutants opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.
273* ThereIsNoKillLikeOverkill: You can easily end a match with a fully-charged BreathWeapon or a toss into/of a building... [[FingerPokeOfDoom or you can just use a light jab]]. Averted in ''Unleashed'', where finishing blows must at least be strong enough to knock the foe over.
274* TinCanRobot: The original Mechagodzilla appears as a fighter in ''Unleashed'' in all its 70's robot aesthetic and an incredibly stiff and clunky way of moving. It’s no less dangerous than any other monster however, easily being able to hold its own in a fight despite how outdated it's become beside newer Mechagodzillas.
275* UnconventionalAlignment: ''Unleashed'' divides the monsters into four factions: the good-aligned Earth Defenders and Global Defense Force, and the evil-aligned Aliens and Mutants.
276** The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment, and as such are mainly opposed to the Mutants but don't go out of their way to avoid destroying human buildings should they get in their way -- except King Caesar and Mothra, whose bios and backstories mention them as going out of their ways to protect humans.
277** The Global Defense Force generally consist of human-aligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens -- though they'll go after any monster who isn't careful around human structures.
278** The Aliens generally consist of extraterrestrial monsters seeking to use the crystals to conquer the Earth in the name of the Vortaak, and go out of their way to destroy human structures and military vehicles.
279** The Mutants simply want absolute power and seek to harvest the power surges and crystal energy for themselves, destroying anything and everything in their path. Unlike the other factions this isn't a true "faction", as Mutants are all too willing to attack each other if it means more power; it's more just a categorization than anything.
280* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. Mechagodzilla 2, for example, was bigger than Godzilla, but in this game is roughly the same size. Destoroyah is both shorter and less bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in her film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaiju's entire upper body and throw them into the sky.
281* VictoryPose: Typically with an epic roar and everything. Although some monsters will have a pose that deviates from the norm; [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], Godzilla will roar and flex his muscles, and M.O.G.U.E.R.A. will begin raising and lowering its arms in a celebratory dance while chanting its name.
282* VersionExclusiveContent:
283** The Japanese version of ''Destroy All Monsters Melee'' has Kiryu instead of the Heisei Mechagodzilla, to coincide with [[Film/{{GodzillaAgainstMechagodzilla}} his movie]]. The Xbox port includes both of them, while also adding the Boxing Ring and Vortaak Homeworld arenas.
284** ''Unleashed'' on the Wii has Krystalak, Biollante, Titanosaurus, King Caesar, Varan, the Showa Mechagodzilla, and Godzilla 1954 as exclusive monsters. Battra is the sole monster who is unavaiable in the Wii version, being exclusive to the Playstation 2.
285* VideoGameCrueltyPotential: OH GOD, YES! The developers knew how much fun causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of ''Destroy All Monsters Melee'' allows you to play this solo, like a classic ''Godzilla'' film.
286* VideoGameCrueltyPunishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies they ''can'' hurt the kaiju. The Mazers with the freezing beams can also freeze kaiju in place and render them an easy target for opponents. Fights against monsters will do most of the damage, but the army is still something to take into account.
287* VillainTeamUp: In ''Unleashed'', the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main ArchEnemy, King Ghidorah, and [[PsychoForHire Gigan]] are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla was rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.
288* VolcanicVeins: The Critical Mass forms in ''Unleashed'' turn the monsters black with glowing red markings.
289* WaveMotionGun: Godzilla 90s' Rage Attack in ''Save the Earth'', Finishing Breath, is based on Heisei Godzilla's Spiral Ray Atomic Breath and has him fire a massive beam of purple energy from his mouth that's capable of crossing almost the entire map of some stages.
290* WingsDoNothing: Despite having wings, Destoroyah is incapable of flight in all three games. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him too overpowered(not that it stopped him, but for a different reason as detailed above in CycleOfHurting).
291* WrestlerInAllOfUs: Some Kaiju can perform some awfully human-looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.
292* ZergRush: What the mission that leads to the 'Tyrant' ending in Unleashed amounts to: your monster has acquired all of the power crystals, and has become irredeemably corrupt and the strongest thing on the planet, resulting in them staying in a permanent state of [[SuperMode Critical Mass]]. The other Kaiju, even your former allies, take note of this and come in droves to try and stop you. You must defeat everyone who arrives to oppose you.
293
294----
295!! Spinoffs:
296[[folder:Godzilla Domination]]
297In 2003, ''Godzilla: Destroy All Monsters Melee'' received a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by Creator/WayForwardTechnologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.
298!! Characters
299
300* Godzilla
301* King Ghidorah
302* Mechagodzilla[[note]]Uses his Film/GodzillaVsMechagodzillaII appearance, but takes the appearance of [[Film/GodzillaAgainstMechagodzilla Kiryu]] in the Japanese version[[/note]]
303* [[spoiler:Mecha-King Ghidorah]][[note]]Unplayable[[/note]]
304* Megalon
305* Mothra
306* Rodan
307
308----
309* AdaptationalVillainy: [[spoiler:Mecha-King Ghidorah]] is the BigBad of ''Domination'' despite being a heroic character in canon. He's also much bigger -- the final boss having originally planned to be Biollante.
310** Rodan is this too, with his ending suggesting that he is searching for living prehistoric creatures in the depths of the Earth so he can take over the world for himself.
311* AllWebbedUp: Mothra can tie up monsters in silk, then pick up and throw the resulting cocoon.
312* AttackOfTheFiftyFootWhatever: [[spoiler: Mecha-King Ghidorah]] is this even compared to the other monsters. He's so big the playable characters don't even come up to his hips.
313* BigBad: [[spoiler:Mecha-King Ghidorah]], who is the source of the waves driving monsters berserk.
314* BoringButPractical: Compared to the other monsters and their flashy specials, Rodan's specials are...simply flying across the stage really fast. However, "really fast" is all he needs; all three can do surprising damage and being fast means they're hard to avoid, and since Rodan has a big Special stat he can use them a ton.
315* CompetitiveBalance: The six monsters can be categorized into some basic archetypes.
316** FragileSpeedster: Rodan once more, with Mothra being a slightly less extreme alternative. While Rodan is centered around getting off big combos of weak, fast attacks, Mothra is suited for the long game, zoning them with her exploding larvae and poisonous powder, among other projectiles.
317** JackOfAllStats: King Ghidorah, oddly. None of his stats are high but they aren't low either.
318** MightyGlacier: Mechagodzilla, with Megalon being a less extreme alternative. Both have rather slow-charging specials and are terribly sluggish(Mechagodzilla in particular has some hefty endlag on many of his attacks), but if they touch, they hurt. Godzilla is also this, albeit in a different way; he's as slow as Megalon but doesn't have the power of either of the other glaciers. Instead he has a massive Special stat, so get ready to see him throw out his Atomic Breath a lot.
319* CoversAlwaysLie: The European cover features Anguirus and Gigan, but neither appear in the game at all.
320* CycleOfHurting: One of King Ghidorah's aerial attacks can hit up to five times and can be repeatedly spammed as long as he doesn't touch the ground. If you can press a foe against a wall with it, it's downright lethal.
321* ExposedToTheElements: The game's sole human character -- news reporter Connie Matsu -- appears as the game's way to explain the story, introduce the monster fights in different locations and wrap up the game after the final boss is defeated. While she wears belly-baring outfits in some of these locations, the most notable is at an Arctic military base where -- despite there been a blizzard -- she is shown introducing the monster fights while wearing a hooded parka that shows off her midriff.
322* FinalBoss: [[spoiler:Mecha-King Ghidorah]].
323* FrictionlessIce: The two "Glacier" levels feature this, though downplayed since your monster will eventually skid to a stop. Mothra, being constantly flying, is immune.
324* GiantSpaceFleaFromNowhere: [[spoiler: Mecha-King Ghidorah]] in ''Domination''. The rest of the game is about a meteor that is projecting magnetic waves that are driving monsters insane. After seven stages fighting other monsters, you have a level on said meteor where you fight [[spoiler: Mecha-King Ghidorah]].
325* HardLight: Unlike most monsters, who just duck or bring their arms in front of their face, Mechagodzilla throws up a giant prism of hard light to block.
326* HealingFactor: Godzilla's last special, where he regenerates a quarter of his health. Mechagodzilla can also do this by releasing steam to cool down, though it heals far less and in exchange has the power to tremendously damage foes.
327* InASingleBound: Godzilla and Mechagodzilla have a special where they do a giant leap off the screen before crashing down a few seconds later.
328* LifeDrain: One of Megalon's specials, where he grabs a foe next to him and drains their blood.
329* MacrossMissileMassacre: Naturally one of Mechagodzilla's specials.
330* MagnetismManipulation: King Ghidorah's magnetic abilities are showcased here; one of his attacks has him create his own magnetic pull to force monsters up close to him while taking damage(yes, even if they don't have metal on them), while one of his specials has him fire "magnetic blasts" in midair(not Gravity Beams).
331* MultipleEndings: ''Domination'' ends first with a news recap of Meteor X and [[spoiler: Mecha-King Ghidorah]], before showing the [[WhereAreTheyNowEpilogue whereabouts of the monster you played as]].
332** Godzilla returns to the sea.
333** King Ghidorah flees into the void of space to terrorize other planets, though there's a very real possibility he'll be back.
334** Mechagodzilla is temporarily deactivated for repairs while his operating crew is given a free vacation to Infant Island.
335** Megalon vanishes into the depths of the Earth. The ancient legend of a subterranean people bringing him into our world with magic is mentioned and will be investigated in the years to come.
336** Mothra is escorted back to her home island, and her legacy lives on.
337** Rodan descends into the caves of a vast mining operation, possibly to dig up the remains of his kind and instigate a mass invasion of creatures from the past.
338* PoisonMushroom: One of the "powerups" slows your speed immensely. Another one keeps you from attacking at all.
339* PoisonousPerson: Mothra, much like before with her poison powder, but oddly Rodan is this too, being able to emit a green radioactive toxic mist, something he's never done before.
340* SignatureRoar: All of them have their famous respective bellows, though heavily compressed and modified somewhat due to the Gameboy Advance's limited sound capability.
341* StuffBlowingUp: Oh yes. Megalon's napalm, Mechagodzilla's missiles, the military, buildings you throw, even...
342* WeaponizedOffspring: One of Mothra's attacks has her ''throw out a Mothra larva'' that '''explodes''' when it hits a foe.
343
344[[/folder]]
345
346[[folder:Godzilla: Unleashed Double Smash]]
347''Godzilla: Unleashed Double Smash'' for the Nintendo DS is a [=2.5D=] side-scoller that was developed and released concurrently to the Wii and [=PS2=] versions of ''Godzilla: Unleashed'', and features its own roster of characters and bosses. Taking advantage of the DS's split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen. Much like ''Godzilla: Unleashed'' the plot follows the monsters as they fight and try to destroy the crystal plague, but it also follows a military commander and his son as they try and survive the onslaught, separated from each other.
348
349!! Playable Characters
350
351* Anguirus -- Ground Character
352* Battra (Imago) -- Aerial Character
353* Destoroyah -- Aerial Character
354* Fire Rodan -- Aerial Character
355* Gigan (Showa) -- Ground Character
356* Godzilla -- Ground Character
357* King Ghidorah -- Aerial Character
358* Krystalak -- Ground Character
359* Megalon -- Ground Character
360* Mothra (Imago) -- Aerial Character
361
362!! Bosses
363
364* Atoragon/Gotengo
365* Baragon
366* Biollante
367* Destoroyah
368* Ebirah
369* Hedorah
370* Jet Jaguar
371* Manda
372* M.O.G.U.E.R.A.
373* Mecha-King Ghidorah
374* Mechagodzilla[[note]]Uses his appearance as [[Film/GodzillaAgainstMechagodzilla Kiryu]], but has the Heisei Mechagodzilla's roar and uses his Showa appearance in the Monster Manifest[[/note]]
375* Megaguirus
376* Orga
377* [=SpaceGodzilla=]
378* The Sphinx
379* Titanosaurus
380
381----
382* AdaptationalHeroism: The villainous Battra, King Ghidorah, Destoroyah, Megalon, Gigan, and Krystalak are playable, meaning they can help Godzilla, Mothra, Anguirus, and Rodan stop [=SpaceGodzilla's=] crystal invasion. This may be justified in Battra's case since his movie counterpart was Earth's Guardian and [=SpaceGodzilla=] is a threat to the planet, but this trope still applies to him in comparing to ''Unleashed'' where he was just another power hungry mutant.
383* AdaptationalWimp: The monsters; the military can ''actually noticeably hurt you'' this go around, with bigger vehicles even able to make monsters flinch.
384* AdaptationalVillainy: The normally heroic Jet Jaguar is one of the boss monsters trying to stop you from saving the world.
385* AIIsACrapshoot: The crystals cause Mechagodzilla to turn against the Global Defense Force and go rouge in Cairo, proving to one of the human protagonists that the crystals aren't just turning organic creatures mad.
386* AttackOfTheFiftyFootWhatever: Inexplicably, several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorah[[note]]though a cutscene does show a crystal-induced thunderstorm striking and enlarging him[[/note]], the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and most of the others seem to be only about half of Ebirah!
387* BigBad: Once more, [=SpaceGodzilla=].
388* BreathWeapon: Staple of the franchise, the playable monsters have a ranged weapon. The aerial monsters are able to shoot small projectile blasts by tapping the button in addition to a standard beam, but the ground monsters only get a beam.
389* CelShading: The game uses a much more cartoony art style compared to the realistic main trilogy. Aside from the use of cel shading, the monsters have very saturated colors and very little detail.
390* CheckpointStarvation: Want to play story mode? Okay then, you just need to clear it in one go. There are no checkpoints or saving your current story where it is now. The game itself does autosave anything you unlock, though.
391* CompositeCharacter: Mechagodzilla most closely resembles Kiryu, or the Millennium Mechagodzilla. But its roars are taken from the Heisei version, while its Monster Manifest picture is the Showa version, and it seems to have attacks and abilities from all three.
392* ConvectionSchmonvection: Like in ''Unleashed'', monsters in San Francisco aren't affected by the heat, only taking damage if they're in the lava itself.
393* CoOpMultiplayer: You can play like this. One player takes an aerial monster and one player takes the ground monster.
394* CopyProtection: Downplayed. The core game can still be played normally, but illegitimate copies of the game are altered somewhat; "Double Smash" doesn't appear in the title screen, Earth vanishes from the background of the Cairo stage, and you can't unlock the second half of the Monster Manifests.
395* DecompositeCharacter: Once more King Ghidorah and his mecha form are spearate. It creates an odd moment where you can have King Ghidorah fight Mecha-King Ghidorah...a super-enlarged Mecha-King Ghidorah at least four times King Ghidorah's size, at that...
396* FakeDifficulty: The levels can be hard, that much is certain. Since the military is actually dangerous and can even make you flinch, you can't just barrel through without losing a life or two; you need to either dodge them(not easy if using the ground monster) or try to take them down with actual attacks. The boss fights are even harder; most bosses don't have much waiting time in between attacks, and their attack will always take priority over yours. It doesn't help a good few of them can take up entire screens with their attacks, whether it's due to just having really big strikes or being supersized compared to the norm.
397* GiantEnemyCrab: Ebirah appears as the major boss of Tokyo, and he sure is giant here. So giant he's twice as big as Godzilla, filling the entire screen with his big sweeping attacks!
398* InASingleBound: If you thought the monsters jumping like they do in the main trilogy was ridiculous, wait until you see Godzilla jump as high as the Tokyo Tower.
399* LimitBreak: Surge attacks. When the monster does or takes damage, a blue meter fills up. When it's full, tap the screen to have the monster unleash a surge of energy resembling their respective BreathWeapon. It's not terribly effective on other monsters, but it decimates the military.
400* MirrorMatch: Destoroyah is both a playable character and a boss, so you can have Destoroyah fight Destoroyah in the final level.
401* MovesetClone: Downplayed. Obviously all of their animations and such are different, but for the most part every monster plays about the same.
402* NaturalDisasterCascade: These are among the effects of the crystals afflicting each location in the game except Monster Island, like in ''Unleashed''.
403** Tokyo: The city is mostly underwater, but unlike ''Unleashed'' game there is no storm, instead being clear skies. The tsunamis awaken Titanosaurus and Ebirah from the deep, and they start rampaging through the city.
404** Bangkok: Shrouded by a permanent thunderstorm, the crystal-energized lightning causes Mecha-King Ghidorah to enlarge and go berserk.
405** Sydney: Sydney is struck by an endless blizzard, covering the city in snow and ice.
406** Cairo: Crystal activity causes the city to break off of the Earth and levitate in space. The crystals cause the Sphinx to come to life and Mechagodzilla to go rogue.
407** Atlantis: The city rises up from the depths of the ocean.
408** Paris: Torn apart by giant flowers, thorns, and vines, Biollante and Megaguirus make their home here and begin wreaking havoc.
409** San Francisco: Decimated by earthquakes and volcanic activity, drawing the attention of Baragon. Smog from the volcanoes as well as a radio signal someone tries to make also lures in Hedorah.
410* OurSphinxesAreDifferent: Art/TheSphinx itself appears as the boss of the Egypt stage of ''Godzilla Unleashed: Double Smash'' -- wouldn't be a {{Kaiju}} game without some MonumentalDamage, now would it?
411* SecretCharacter: There's ten playable monsters, but only four are available at the start; the rest have to be unlocked by defeating certain bosses with a specific combination of characters(defeating Hedorah with Godzilla and Mothra unlocks Anguirus, for example). Krystalak, the final monster, can only be unlocked by unlocking all the rest.
412* SignatureRoar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Godzilla, Ghidorah, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar(even though Rodan does have his correct roar) and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar, who uses Ebirah's roar...
413* SizeShifter: Jet Jaguar, when fought, supersizes to twice the size of the playable monsters. When defeated he shrinks down to the size of a typical war tank.
414
415[[/folder]]

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