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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phoenotopia_armor_games_image.jpg]]
2''Phoenotopia'', previously known as ''Legend of Stone Hero'', is a 2D action-adventure game made by Quell. [[WordOfGod By the creator's admission]], the game was largely inspired by ''VideoGame/CaveStory'' and ''Franchise/TheLegendOfZelda'' series.
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4Centuries ago, aliens invaded Earth and nearly destroyed humanity, but a weapon known as the "Phoenix" was developed in their final hour and [[CurbStompBattle completely wiped out the invaders]]. Unfortunately, they were too late to save Earth; some moved to underground shelters to await its natural restoration, while others left the planet for dead and searched for a new home in space. Today, [[AfterTheEnd Earth]] [[SubvertedTrope has recovered]], and the descendants of the former group of humans live in [[SchizoTech quasi-medieval]] kingdoms on the surface. [[PlayerCharacter Gale]], a young villager in one such kingdom named Castland, goes to the woods to bring the children home for dinner... narrowly escaping [[AlienAbduction aliens abducting]] [[DoomedHometown the entire village]]. Being the oldest one left behind, Gale is tasked with finding aid in both looking after the kids and rescuing the adults.
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6It can be played for free [[http://www.newgrounds.com/portal/view/644696 here.]] A remake, ''VideoGame/PhoenotopiaAwakening'', was released for the Platform/NintendoSwitch on August 20, 2020 and for the Platform/PlayStation4 on July 1, 2021.
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8----
9!! This game provides examples of:
10
11* ActionBomb:
12** One of the Kobolds' weapons is a flying bomb droid that will chase you when you get close until its timer expires, it hits you, or it's caught in an explosion, and then... well, explode.
13** A different version appears in the Dread Lands: this one pops out of the ground when you get too close, and it starts rolling in whatever direction you're in until it hits something. They can be weaponized against the local golems - in fact, accidentally leading a few bombs into a golem is the most common way players find out the golems aren't invincible.
14** The cave bugs in Mul Caverns. When killed, some of them explode and others spray acid.
15* ActionGirl: Gale, the protagonist. Her friend Aella also counts in-universe, since she was a soldier.
16* AdvancedAncientAcropolis: Ancient Earth is seen as one of these by modern humans; the planet recovered, but technology did not.
17* AdvancingBossOfDoom: Unit 66.
18* AfterTheEnd[=/=]CrapsackWorld: Subverted; the ancient humans who went to space expected Earth to be stuck like this, but it got better. Played straight with the Dread Lands, however, which never recovered.
19* AirborneMook: Bats in the Bandits' Hideout and any cave except Mul Caverns, Phantom Prawns in Misty Gorge, and [[spoiler:harpies in the Forgotten Forest.]]
20* AIRoulette: Many enemies and a few bosses have one of these, although the only ones really affected by it are harpies (whose bomb attack is used at random) and the Big Robot (whose laser attacks make the fight somewhat of a LuckBasedMission). Fortunately, all of them that [[TacticalSuicideBoss can't be hit reliably, if at all, without doing a certain attack first]] will always do that attack at regular intervals.
21* AlienAbduction: Happens to the adults of your village. [[spoiler:In the end, Gale and Unit 66 are abducted by the same ship that did this.]]
22* AliensAreBastards: All of them. [[spoiler:Yes, including the Stellanites.]]
23* AnimalWrongsGroup: See the second example of WellIntentionedExtremist below.
24* AntiFrustrationFeatures: The first time the Big Robot is deactivated after hitting a wall, it stays that way until dropped through the floor (but cannot be damaged by weapons or tools in this state). WordOfGod says that this is to give players time to figure out its weakness before beginning the fight in earnest.
25* AscendedGlitch: If you mash the attack button during a charged swing, you can do up to three double-damage swings in a row. This was initially an endless amount, but when the creator decided to leave it in ([[GuideDangIt as a secret technique]]), he capped it at three swings for balancing reasons.
26* AttackAnimal: Plantdogs are trained by arcs for this purpose, though they're usually fought independently in-game.
27* AttackItsWeakPoint[=/=]GoForTheEye: The boss in the Ancient Crater. You have to hit said eye to start the fight; it then closes, and you have to re-open it (by shining the Artifact into ''more'' eyes) to deal damage.
28* TheBadGuyWins: [[spoiler:The Galactic Federation begins its invasion without a hitch... yet. Billy is bound to curb-stomp them with the Phoenix Weapons whenever he deems it appropriate, but he's arguably even worse than they are.]]
29* BatterUp: Gale's starting weapon is a baseball bat.
30* BeamSpam: Used by both versions of the Big Robot.
31* BeeAfraid: If you kill a Bull Bee, all the others on screen will initiate this. They respawn off screen, making it pointless to try killing all the bees to make navigating the area easier.
32* BigBad: [[spoiler:The Galactic Federation is coming to harvest Earth's resources and keep humanity as livestock.]]
33* BigGood: Billy, on behalf of the Free Space Confederacy. [[spoiler:Except not really, because he's bent on ruling Earth and destroying half the universe.]]
34* BioluminescenceIsCool: The flora and fauna of the Mul Caverns have a lot of this.
35* BittersweetEnding: [[spoiler: You and Unit 66 are captured, and Earth is left with an army of Phoenix Weapons in the hands of someone with a god complex. But at least you get to reunite with the kidnapped adults, and a sequel has been confirmed.]]
36* BleakLevel: The Dread Lands.
37* BoringReturnJourney: After beating the temple in Duri Forest, the return to Panselo has no enemies. When Prince Leo flees to Panselo, he makes it by nightfall despite the bridges between cities still being broken.
38* BossArenaIdiocy: The OptionalBoss version of the Big Robot ''can'' be defeated without the trapdoors at either end of its room, but only via DeathOfAThousandCuts. The first one plays the trope completely straight, due to its AntiFrustrationFeature.
39* BratsWithSlingshots: One of the tools you can get. Justified as you get it from a kid.
40* BraggingRightsReward:
41** The Blood Ring. It costs 999 rai, it only works if you have less than 10 HP left, it only heals you up to 10 HP, and it's found in the [[spoiler:Hidden Village]], which requires you to collect 30 moonstones and go through a rather difficult area. Most enemies in the aforementioned area and TheVeryDefinitelyFinalDungeon (which you've almost certainly reached if you have 35 moonstones) can either hit you for 10 HP or more with one attack, or attack too rapidly for the GradualRegeneration to save you, rendering the item nearly useless.
42** Demonstrated by the 'Last Song on Earth' achievement. In order to get it, you have to [[spoiler:get all heart rubies and max out your HP to 99, get all 42 moonstones, and deck yourself with the best equipment, which means you have to get the two meteor rocks and pay 200 rai for the Morning Star, go into the vault in Adar's backyard to get the Ancient Armor, go into the creepy vault inside the Atai well to get the Nebula Armlet, and pay 999 rai for the Blood Ring. What do you get for all that trouble? Just a new, empty area with four capsules in the background and music that isn't listed in the soundtrack list.]]
43* BubblegloopSwamp: The Misty Gorge.
44* BullfightBoss: Both versions of the Big Robot.
45* ButThouMust:
46** When you find Alex and the kids, if you keep saying you want to go back to the village and not proceed into the ruins, eventually Ella says you're being mean, and Alex decides you have to go in the ruins as a punishment for making her cry.
47** When Alex says someone needs to go and find Ruth, you have the options of saying "Me" or "You". If you say "You", Alex replies "No way! It has to be you!"
48* CallARabbitASmeerp: Pukis (sheep), Perros (chickens), and Mikans (oranges). Humanoid robots are called Golems. Averted by animal enemies.
49* CarryABigStick: Gale's strongest weapon, the [[InfinityPlusOneSword Cosmic Morningstar]], is [[ExactlyWhatItSaysOnTheTin one of these]].
50* CartoonBomb: One of the tools you can get.
51* CollapsingCeilingBoss: The armored toad boss.
52* ConsummateProfessional: In-universe, the Kobolds, [[VideoGame/StarFox a race of spacefaring, wolf-like, howling mercenaries]], are so well-known for this that their mere presence on a planet is a good sign that someone else is up to something covert.
53* CoresAndTurretsBoss: An interesting case appears in the Ancient Crater; it has parts that are strictly turrets (the shockwave generators), strictly cores (the smaller eyes), and both (the big eye, which is the boss's true [[AttackItsWeakPoint weak point]] and only opens when all the smaller eyes are deactivated).
54* CriticalAnnoyance: Mostly averted - there is a warning sound whenever Gale has less than 10 HP left, but it's much softer than the background music and other game sounds.
55* CuteBruiser: Gale, judging by several [=NPCs=]' comments.
56* CutscenePowerToTheMax: Unit 66. He's powerful enough to blast [[spoiler:Gale]] through several feet of metal via KamehameHadoken, but, in-game, it takes him a few seconds to punch through a single metal door.
57* DegradedBoss: The [[spoiler:Kobold]] in charge of the Dungeons is the same as the regular enemies in the ''very next area''.
58* DestructibleProjectiles: You can destroy some projectiles like axes or arrows with your slingshot or javelin. Some projectiles can also be attacked with your melee weapon if they're moving horizontally, but you can't stop projectiles from EnergyWeapons.
59* DiscOneFinalBoss: The Kobold boss.
60* DiscOneFinalDungeon: The Prince's Tower.
61* DontWakeTheSleeper: Several bandits in the Bandits' Hideout.
62* DoomedHometown: All the adults in Panselo are abducted by aliens early in the game, forcing the children to run the village while Gale seeks aid. Somewhat subverted by the trope standards, the hometown survives unscathed, and the children who remained had to take matters in hand about surviving on a farm community. [[spoiler: Completely subverted in the ending, at least in the literal meaning of "doomed": those who were captured were the ones who went unscathed. Everyone else who remained ''in the planet'' [[TheEndOfTheWorldAsWeKnowIt are to be harvested by the GF]].]]
63* DownTheDrain: The Daea sewers.
64* EleventhHourSuperpower: Subverted and PlayedForLaughs. [[spoiler:Gale survives Unit 66's initial attack - discovering that she herself is a Phoenix Weapon in the process - but doesn't know how to use her newfound powers and runs away.]]
65* EmptyRoomPsych: ''All over'' the Dread Lands.
66* EnergyWeapon: Used by the Kobolds and every non-skeletal robot enemy.
67* EverythingFades: Animals disappear in a puff of smoke when killed, but humans and Kobolds stay on the floor when defeated, disappearing when you leave the area they are in.
68* TheEmpire: The Galactic Federation. [[spoiler:We never find out their rationale for judging human civilization unworthy of rights, though. It might have been humans' relation to members of the Free Space Confederacy (the Stellanites), but for all we know, the Federation could be entirely justified - it's their word against Billy's, after all. Based on Billy's true goals and the Federation hiring the Kobolds, though, it's likely that ''both'' intergalactic empires fall under this trope.]]
69* FallingChandelierOfDoom: Invoking this in the Prince's Tower (by knocking chandeliers down with the slingshot) is the easiest way to take out most of the Kobolds.
70* FalseFriend: [[spoiler:Billy.]] He claims to be looking out for [[spoiler:his distant cousins (Earth humans)]], but he really just wants to [[spoiler:crush the Federation and become king of Earth while he's at it]].
71* TheFederation: The Free Space Confederacy. [[spoiler:This is how Billy portrays it, anyway - for all anyone else knows, the Confederacy could actually be The Empire.]]
72* FluffyTamer: [[spoiler:The bandit leader. Justified - according to a girl in Atai, the bandits are sand dragon rights activists.]]
73* FluffyTheTerrible: Bubbles the Sand Dragon.
74* FlunkyBoss: The frog boss can cause slimes to fall from the ceiling.
75* {{Foreshadowing}}:
76** A minor case appears whenever Gale dies. She glows blue - while this seems to be nothing but artistic choice, it foreshadows the fact that [[spoiler:Gale is not human, but a Phoenix Weapon]].
77*** This is at first related to the concept of ki that a few people, children, and Gale herself, practice and comment on. [[spoiler:This may or may not be a big hint that ''everyone currently inhabiting the Earth'' are descendants of a Phoenix Weapon that escaped stasis, which might explain the minuscule grasp that Gale has on her own power. Only the sequel will tell.]]
78** A conversation in [[spoiler:the Hidden Village]] also suggests this. If you talk to one of the harpy children, who have pink feathers, she will notice your pink hair and ask if you're related to harpies. [[spoiler:In a way, you are - both harpies and Phoenix Weapons are results of human gene splicing during the ancient war.]]
79*** Even more subtly, [[spoiler: a lot of things Gale pulls off are characterized as "not humanly possible" by one NPC or another.]]
80* GalacticConqueror: [[spoiler:Billy plans to use the Phoenix Weapons to become one. Whether he wants the Confederacy or only himself to rule the universe is unclear - depending on his position in the Confederacy, there may even be no difference - but he definitely aims to conquer the Federation, which is about half of the universe.]]
81* GalacticSuperpower: All of the known universe is controlled by either the Galactic Federation or the Free Space Confederacy.
82* GiantSpider: In Sunflower Road, the Bandits' Hideout basement, the Misty Gorge, and some areas of Mul Caverns.
83* TheGlomp: Gale gets one of these from Lisa. [[spoiler:She gives one to Billy herself when they meet in person.]]
84* AGodAmI: [[spoiler:Billy, once he gains access to the Phoenix Weapons.]]
85* TheGogglesDoNothing: As worn by the Kobolds.
86* GradualRegeneration: The Blood Ring has this effect whenever Gale has less than 10 HP left.
87* GreenHillZone: Duri Forest.
88* GuideDangIt: The AscendedGlitch described above is necessary for the speed-run achievement, and it's never mentioned in-game.
89* HarpingOnAboutHarpies: Not AlwaysChaoticEvil, though the ones that ''are'' [[DemonicSpiders more than make up for it]].
90* HeKnowsTooMuch: Thomas, when you first meet him, thinks you are there to silence him because of his scientific work.
91* HeroicMime: Gale. PlayedForLaughs in that she's immune to the Talkinator's effects.
92* HeWasRightThereAllAlong: Every single boss except the first.
93* HoistByHisOwnPetard: Any enemy with an explosion-based attack can have said attack turned against it (or its allies) somehow. The most glaring example is harpies, which can be killed by setting off bombs they're still carrying. (In fact, there's an achievement for doing this at least once.) Additionally, Gale can be injured by being too close to her own bombs when they go off.
94* HumanPopsicle: The vault behind Adar's house has a number of these, and talking to one of the golems there reveals that the humans inside (if there are any) are meant to wake up in 57 years.
95* HyperactiveMetabolism: There are only three potions in the game; two are only for use on [=NPCs=], and the third temporarily makes all your melee attacks count as charged swings. ''Every single'' consumable item other than these three is some kind of conventional (if sometimes unusual) food or drink.
96* InfinityPlusOneSword: The Cosmic Morningstar. You need two pieces of a special ore to get it: one is in an obscure location in the Misty Gorge that you can't reach until right before TheVeryDefinitelyFinalDungeon, and the other is obtained from Fran after collecting 25 [[CollectionSidequest moonstones]].
97* JavelinThrower: One of the tools you can get. It creates a platform every time it's embedded into a wall. You can also get an upgrade that makes it able to explode.
98* JumpScare: Near the save point in the Dread Lands, there are two storage rooms and a bedroom. Whatever you do, do ''not'' approach the crates on the right in the bedroom. [[spoiler:The big one contains a red golem that screams and pounces on you. The fact that the screen flashes red when you take damage - which you ''will'' if you don't break the crate from a distance first - does ''not'' help.]]
99* KamehameHadoken: Unit 66 uses one. [[spoiler:Gale can, too, but she doesn't know how.]]
100* KillerRobot: The skeletal golems, according to both NPC dialogue and [[DemonicSpiders first-hand experience]].
101* KingMook: Every non-robotic boss, unless you count [[spoiler:Unit 66]] as one.
102* KnightTemplar: Subverted. [[spoiler:Billy seems to be this at first. After Gale brings him to the Phoenix Weapons, he reveals his plan to use them to destroy the Galactic Federation and save Earth as well as the Stellanites. Gale opposes this plan; in response, he orders Unit 66 to kill her. After she and Unit 66 are abducted, however, Billy states his true intentions: to destroy the Federation ''after'' most of the humans are dead or captured, set himself up as a hero, and eventually rule over the survivors as king.]]
103* LaserGuidedAmnesia: Your friend Aella suffers from one; there is a sidequest to restore her memory.
104* LethalChef: At least two [=NPCs=] in Fran's Lab give you "Food?" that causes damage when consumed. [[LampshadeHanging Lampshaded]] by their acknowledging that no one in the lab knows how to cook.
105* LockedInTheDungeon: Under the castle in Daea.
106* LogoJoke: Gale replaces the driver of the Newgrounds tank.
107* LostTechnology: Golems (robots) were this until shortly before the game's events. [[spoiler:Teleporters, the Artifact, and everything compatible with the latter still are.]]
108* LuckBasedMission: Whether the Big Robot is moderately easy or (almost) impossible depends on how often it fires all its lasers at once. They ''can'' be dodged, but not repeatedly - jumping them consecutively forces you back a bit, and you have limited floor space.
109* MissingSecret: So many that the creator has published a [[http://quells.newgrounds.com/news/post/904515/2 list]] and encourages players to ask about suspected secrets they can't access.
110** There are no sidequests behind the Perro or the fake love letters in Daea, and none involving Sand Dragon eggs or the abducted harpy (an egg quest was [[WhatCouldHaveBeen planned, but scrapped]], and the harpy's going to be in a sequel).
111** The door seen when running from [[spoiler:Unit 66]] cannot be accessed.
112* MultiArmedAndDangerous: The Kobold boss.
113* MultiMookMelee: In the Bandits' hideout and the Dungeons.
114* MyNaymeIs: Arcs.[[labelnote:*]]orcs[[/labelnote]]
115* NoHoldsBarredBeatdown: [[spoiler:Unit 66]] delivers one to Gale if he catches her. The ''first hit'' deals 99 damage (just enough to guarantee a OneHitKill), but he continues bashing her around the screen for a while before she dies.
116* NonLethalBottomlessPits: Falling into pits deals 5 damage (which, at the start of the game, is a quarter of your health) and warps you back to solid ground.
117* OneGenderRace: Arcs (all-male) and harpies (all-female), judging by [[spoiler:the Hidden Village]].
118* OptionalBoss: The Big Robot in the basement of a house in [[spoiler:the Forgotten Forest]] is basically the same as the one in Thomas' Lab, but it drops a line of bombs when it charges at you, making it harder to damage.
119* OurElvesAreDifferent: [[spoiler:Billy]] isn't technically an elf, but [[spoiler:he]] looks and acts the part. [[spoiler:Whether the other Stellanites fall under the trope remains to be seen.]]
120* OurKoboldsAreDifferent: Kobolds are interstellar mercenaries that look like green anthropomorphic wolves.
121* OurOrcsAreDifferent: The arcs in [[spoiler:the Forgotten Forest and Hidden Village]]. The ones in the latter are clearly "Blizzard"-type, but in the former, they seem to be somewhere between the two types. Harpies, as part of the same societies, are similar. Both are the results of super-soldier experiments by ancient humans.
122* PatchworkMap: Partially justified by the Great Walls, which close off a section that ancient humans didn't want monsters getting out of - [[spoiler:or, rather, didn't want humans getting into]] - and has stood for centuries. No in-universe justification exists for the rest of the map, however.
123* PatrollingMook: The guard dogs in the Daea dungeon. When they spot you or take damage, they howl to alert nearby guards.
124* PlanetLooters: Billy suspects that this is why the Galactic Federation is invading Earth. [[spoiler:We never find out whether he's right, or even whether he's being genuine when he says it.]]
125* PointAndClickMap: Well, arrow-keys map, but still. [[GameplayAndStorySegregation Somehow]], if you intentionally return to an area which is the only route between two places (Misty Gorge, the Dread Lands) you have to fight the monsters there, but if you "travel by map" you can pass through them without incident.
126* ProudWarriorRaceGuy: The friendly arcs.
127* TheRightOfASuperiorSpecies: The reason behind the Federation invasion.
128* RockBeatsLaser: The Kobolds, interstellar mercenaries with {{Ray Gun}}s, [[TeleportersAndTransporters personal teleporters]], and [[TheGogglesDoNothing tactical goggles]], have one of the easier attack patterns, hence their usual thorough schooling by a little girl with a big hammer and a [[JavelinThrower javelin]]. (Or, in many cases, a slingshot, albeit [[FallingChandelierOfDoom indirectly]].)
129* RunOrDie: From [[spoiler:Unit 66]].
130* SchizoTech: [[JustifiedTrope Justified]] - humanity was clearly very advanced before the invasion, and much of their technology was [[LostTechnology lost]] during the war.
131* ShiftingSandLand: Atai and the Bandits' Hideout.
132* ShoutOut:
133** The red skeletal golems are likely one to the ''Franchise/{{Castlevania}}'' series, which features red skeletons that cannot be killed permanently by conventional means.
134** The item description for E-Soda says, "The label on the can says [[Film/{{Idiocracy}} it's got what plants crave.]]"
135** An [=NPC=] refers to the skeletal golems as [[Franchise/{{Terminator}} "those terminator things."]]
136* SkeleBot9000: [[ExactlyWhatItSaysOnTheTin The skeletal golems]].
137* SpaceElves: Stellanites.
138* SpacePeople: The Stellanites and the ancient humans who fled to space. [[spoiler:The former are the result of the latter's genetic self-engineering.]]
139* SprintShoes: Honey-based items boost your speed temporarily.
140* StationaryBoss: The boss in the Ancient Crater.
141* SteppingStoneSword: The javelin sticks in walls and produces a small platform.
142* SuperDrowningSkills: Touching any body of water before buying the Flotation Donut will hurt you and warp you to the last solid ground you were standing on. Justified and [[LampshadeHanging lampshaded]] when one of the kids reminds Gale that she is the worst swimmer in Panselo.
143* SuperiorSpecies: Stellanites to humans. [[spoiler:Justified - Stellanites are the descendants of the ancient humans who went to space, and they had to genetically engineer themselves to survive.]]
144* TacticalSuicideBoss: Bubbles, the Kobold boss, and both versions of the Big Robot.
145* TakeOverTheWorld: The aliens who abduct half of Panselo [[spoiler:are really just collectors looking to preserve the species in a zoo]]. Later, the Galactic Federation [[spoiler:simply try to claim what's theirs by intergalactic law]]. Finally, [[spoiler:Billy reveals this to be his ultimate goal, other than destroying the Federation]].
146* ThereAreNoAdults: In Panselo after the abduction.
147* TraumaInn: Sleeping at Gale's house or an inn fully heals her.
148* TrickShot: In the temple, there's a switch you have to hit by bouncing a rock from your slingshot off the wall.
149* TruthSerum: Played with by the Talkinator potion. It just makes the consumer more talkative, and therefore more likely to fall prey to IllNeverTellYouWhatImTellingYou.
150* TurnsRed: Dogs, plantdogs, Bull Bees, and the Kobold boss.
151* UltimateLifeForm: [[spoiler:Adam, the specimen from which the Phoenix Weapons were created. The Phoenix Weapons themselves may also count.]]
152* UnintentionallyUnwinnable: If you pay to respawn after dying to the Big Robot in Thomas' Lab, it disappears, leaving you unable to reach Thomas.
153* VacuumMouth: One of the armored toad boss's attacks.
154* TheVeryDefinitelyFinalDungeon: The Ancient Crater.
155* VillainExitStageLeft: The Bandit Leader tries this after Bubbles is killed, but [[SubvertedTrope doesn't get very far]].
156* VisionaryVillain: Double-subverted by [[spoiler:Billy]]; see KnightTemplar above.
157* WakeUpCallBoss: Bubbles. It ''will'' kill you if there's any kind of attack you can't dodge.
158* WalkingSpoiler: Unit 66. Knowing his name is fine, but it's hard to go beyond that without mentioning that [[spoiler:he's one of hundreds of Phoenix Weapons, or that they end up being used for evil]].
159* WaveMotionGun: Used by the Ancient Crater boss.
160* WellIntentionedExtremist:
161** Subverted by [[spoiler:Billy]]. See KnightTemplar above.
162** According to a girl in Atai City, the bandits in Atai are really just animal rights activists protesting the slaughter of baby Sand Dragons for bacon, although, considering their behaviour around Gale, this is more an InformedAttribute from a girl in the city than anything. [[spoiler:Until you wake up the leader's pet Sand Dragon, anyway.]]
163* WolfMan: The Kobolds look like odd-colored anthropomorphic wolves.
164* TheWorfEffect: Exploited and possibly invoked by Gale (it's unclear, given her HeroicMime status). It's well-known in Atai that baby sand dragons are hunted for bacon because adults are NighInvulnerable. Naturally, when Gale kills Bubbles, the bandit leader ''runs for his life''.
165* YouALLLookFamiliar: There are several identical little girls, old men, old ladies, guards, men in turbans, and innkeepers.
166* YouHaveResearchedBreathing: The Scroll of Rolling, which even the inventory description seems surprised Gale needed ("You paid money for this?") WordOfGod on [[http://phoenotopia.tumblr.com/post/143241407353/a-battle-video Quell's blog]] is that he was never happy with this (coming very close to calling the trope by name!) and will do things differently in the sequel.

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