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1[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/panic.jpg]]
2->''"The most fun you'll have with a CD since you learned those suckers could fly!"''
3--->-- North American print ad slogan
4
5''Panic!'' (known as ''Switch!'' in Japan) is a 1993 game for the UsefulNotes/SegaCD, developed by Sega and Office I[[note]]That's not a roman numeral. You're supposed to pronounce it as "eye".[[/note]] and published in the United States by [[Creator/DataEast Data East USA]]. It's the story of a boy and his dog, [[BigLippedAlligatorMoment among other things]].
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7Okay, so there's this nasty computer virus that's infected the global network server which somehow controls pretty much everything in the world - and that includes things that aren't even computerized. To stop things from going all ker-flooey, your player character [[PunnyName Slap]] and his dog [[PunnyName Stick]] need to set about fixing the problem. [[FridgeLogic Why?]] Because the U.N. was busy, that's why.
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9Anyway, Slap and Stick must do this by manipulating various switches that will take them on a trip through cyberspace to the server and allow them to upload an anti-virus program. Are things making sense so far? Cool, because they're ''definitely'' about to stop doing that.
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11Out of nearly a thousand unmarked switches, there are only a few that will allow you to reach your goal. The rest of them are nothing less than a gateway to madness. The game's style is at times reminiscent of an interactive Terry Gilliam animation, only without anything resembling context nine times out of ten. Some switches will affect things or characters in each scene, others will segue into a bizarre cameo of some odd creature or person saying something even odder, and still others will warp you to new areas, which is how you progress through the game. Oh, and buried in there somewhere are 30 booby-trapped switches that are each wired to destroy a different famous landmark (or, in lieu of that, some random guy's farmhouse or teepee); press all 30 of these and it's game over.
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13Gameplay-wise, there's not much to tell; you press a button, weird things happen, and your eyes immediately start insisting to your brain that yes; they really did just see that shit.
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15The game was later ported to the [=PS2=] with some minor {{Bowdlerization}} involving the booby traps, but luckily, if you don't mind just having the CD, you can comfortably get the US version with it being priced at around $20 as of this writing. If you want a complete US version, well... Importing a complete Japanese copy is not as strenuous on your wallet for one game, but if you want to see what's going on before a purchase, there is an awesome Let's Play of this done by a Mr. Frankomatic of Website/YouTube [[https://www.youtube.com/watch?v=YeRlFUhzDgA&feature=related here]] that provides the gist of the game.
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17!!!Tropes Used:
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19* AmusingInjuries: Slap tends to be on the receiving end of these.
20* AsideGlance: Slap frequently reacts to gags by looking directly at the player as if to say "[[DidYouSeeThatToo You saw that too, right?]]"
21* BlackComedy: Some of the gags manage to get dark or risqué at times. This was the main reason Sega was initially reluctant to localize it for a US release before Creator/DataEast stepped in and did it for them.
22* BoobBasedGag: Drinking a certain potion will cause Slap (or [[https://youtu.be/-6phOfN_AVQ?t=24m36s Stick!]]) to grow a large pair of breasts. He smiles sheepishly until [[FanDisservice another pair grows on his arms.]] [[BodyHorror And another pair on his head. And a dozen or so more]] before all of them vanish with a hiccup.
23* CanineCompanion: Slap has a pet dog named Stick. [[AndNowForSomeoneCompletelyDifferent You get to play as him in a few recycled levels.]]
24* CompletelyDifferentTitle: The game is originally called ''SWITCH'' in Japan.
25* CutAndPasteEnvironments: Uses it and subverts it. There are a few scenes where you enter the same area but as the dog Stick instead of Slap, and most of the gags in these areas are almost identical. There's also at least a couple of scenes that look exactly like earlier ones, but with different gags happening after you press buttons. For instance, a very late scene appears to repeat Slap teleporting into his TV, but the four buttons lead to a different set of areas.
26* CutawayGag: At least one button per room triggers these, and they're usually even weirder than the visual gags.
27* {{Cyberspace}}: The entire game takes place in this. [[MindScrew But you wouldn't be aware of that if you skipped the opening text]].
28* DoesThisRemindYouOfAnything: The mountain climber's dialogue as he [[MakesJustAsMuchSenseInContext scales the Mona Lisa]] sounds really suggestive.
29* EverythingIsOnline: We mince no words when we say "everything."
30* ExcusePlot: The entire set up is just a means of throwing as many random sight gags in as possible.
31* GroupieBrigade: Level 4-D has a gag involving various hero-types being chased between rows of doors, including a tuxedo-clad secret agent being chased by a horde of screaming women.
32* GuideDangIt: Every area has at least one button that warps you to another scene, and the ones that have more than that often have one to send you backwards. So unless you have a photographic memory pertaining to which button does what, be prepared to spend a long time repeating scenarios.
33* TheKidWithTheRemoteControl: [[InvertedTrope Except the remote is unlabelled and 50% of the time it results in injury.]]
34* LogoJoke: When the game is booted up, the Sega logo has its syllables reversed to read "GASE", complete with a syllable-reversed rendition of the "SEGA!" chant. Slap and Stick then fall down on the logo, causing it to flip back to normal, and we hear the normal "SEGA!" chant.
35* MakesJustAsMuchSenseInContext: The fact that the game takes place in cyberspace doesn't make it one iota less strange.
36* MeaningfulName: The boy protagonist is named "Slap" and his pet dog is named "Stick". Together, they form "{{slapstick}}".
37* MindScrew: This game could put any of the examples on the Mind Screw page to shame.
38* MonaLisaSmile: Level 05-A takes place in front of the painting.
39* NonstandardGameOver: [[MonumentalDamage Popping all 30 landmarks]] isn't the only way to lose. Some switches will instantly end the game. [[GuideDangIt Without any warning, natch.]]
40* NotQuiteBackToNormal: [[spoiler:Though you succeed in destroying the virus in the end, not quite all machines have turned back to normal, as evidenced by a scene of a soda machine randomly dispensing a bouquet of flowers.]]
41* OffTheShelfFX: A large number of sound effects are obviously just a guy making noises with his mouth (he's properly credited at the end). It adds to the overall extremely silly effect the game is going for.
42* RunningGag:
43** That damn genie keeps popping up in the strangest places, hums a few bars of his little {{Leitmotif}}, and then jets off like a deflating balloon.
44** If a machine has a large opening, one of the buttons will most likely make it vomit.
45* SceneryPorn: Some buttons will trigger a brief change in scenery. Some of the time, it becomes so beautiful, it will enchant the young Slap.
46* ScoobyDoobyDoors: Level 04-D is chock full of these kind of gags.
47* SelfDeprecation: One of the [[CutawayGag cutaway gags]] involves the devil playing a video game. He mocks you for still playing the game and brags about how the game he's playing is actually fun.
48* ShoutOut:
49** A GiantFootOfStomping makes an occasional appearance, clearly in homage to ''Series/MontyPythonsFlyingCircus''. It's not the actual Foot of Cupid from the Branzino painting, [[LawyerFriendlyCameo as Monty Python owns a trademark on that]].
50** [[http://www.hardcoregaming101.net/panic/panic-30.png This]] seems to be a parody of ''Anime/MyNeighborTotoro'''s Catbus.
51** If your actions have caused the destruction of all 30 landmark buildings, [[spoiler:you get a rather familiar shot of [[Film/PlanetOfTheApes1968 the Statue of Liberty in ruins]] before the game sends you back to the beginning.]]
52** The music playing in the monolith rooms is an excerpt of Dies Irae, better known as the opening music of ''Film/TheShining''. This doubles as another indirect ShoutOut to ''Film/TwoThousandOneASpaceOdyssey'', which was directed by the same person.
53** One level features a huge video screen, with several gags directly referencing classic games like ''VideoGame/{{Tetris}}'', ''VideoGame/{{Pong}}'' and ''VideoGame/{{Breakout}}''. Another level drops you into an arcade-style maze clearly modeled after ''VideoGame/PacMan''.
54* TitleDrop: Two cases; One in the introduction, dubbing the virus antidote "Panic". The other in a room with a machine that teaches lingo, one of the results being "Panic!"
55* UnfortunateNames: One of the asides features Stick the Dog complaining about how he wishes Slap had named him something cooler.
56* UpdatedRerelease: The game was ported to the [=PlayStation=] 2 [[NoExportForYou in Japan]] around 2002 with a couple of changes, which include a re-recording of the acapella sound effects and the destruction of popular landmarks changed to have them covered in a fountain of poop instead.
57* TheVoiceless: Subverted. There's one room where Slap will repeat whatever phrase the strange gizmo in there shouts. Apart from that, he only makes general vocalizations like [[Franchise/TheLegendOfZelda Link]].
58* WarpZone: The [[TheMonolith monolith]] rooms are these, sort of. They can transport Slap and Stick from Level 7 up to Level 11.

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