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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/100__orange_juice_cover_by_laudy689_debgnye.jpg]]
2 [[caption-width-right:350:Don't let this game's cutesy cover fool you; [[RandomNumberGod it's much more ballsy than it looks]].[[note]]'''Clockwise from left:''' [[VideoGame/QPShooting QP]], [[VideoGame/FlyingRedBarrel Marc]], [[VideoGame/{{SUGURI}} Suguri]], [[{{Mascot}} Marie]] [[OriginalGeneration Poppo]].[[/note]]]]
3
4''100% Orange Juice'' is a virtual board game developed by the doujin group Creator/OrangeJuice in 2009, to celebrate their 5th anniversary. It features characters from their previous titles such as ''VideoGame/{{SUGURI}},'' ''VideoGame/{{sora}}'', ''VideoGame/FlyingRedBarrel'' and ''VideoGame/QPShooting'' to create a crossover for their various games. It was localized by Fruitbat Factory and released on Steam and Desura.
5
6The average game is a 4 player free-for-all; players select their character which each have unique stats (HP, Attack, Defense, and Evade) and their own special Hyper card. Then they build a deck of 10 cards which is then pooled into a larger deck of the other players' cards. From here, dice are rolled and players move across the board, attempting to complete “norma” by either collecting enough stars or battling enemies and other players for wins. For each norma completed, they gain levels, and the first one to reach level six wins. It also features multiple campaign modes, having the casts from Orange_Juice’s various games try to figure out what is happening.
7
8In the end, it’s a game about the RNG and how much it hates you.
9
10Now has a sequel for Orange_Juice's 10th anniversary in 2014, called ''200% Mixed Juice'', a RolePlayingGame adventure starring the characters introduced in ''100% Orange Juice''. A Kickstarter [[https://www.kickstarter.com/projects/215814918/fruitiest-orange-juice-plushies campaign]] was made in January of 2018 to raise funds to make a line of plushies, the goal was met within the first three days!
11----
12
13!!This game provides examples of:
14[[foldercontrol]]
15
16[[folder:A - M]]
17* EleventhHourSuperpower: The "Accel Hyper" battle card grants the user double the dice for their next attack; however, it can only be used after reaching level 4.
18* ActualPacifist: [=DLC=] characters Kyoko and Sweet Breaker; it's even reflected in gameplay.
19** Kyoko has -1 ATK and +3 DEF, but is unable to use the Evade command; her Hyper card even allows her to skip a battle, drop space, or trap card (at the cost of 1 HP); so, the key with her is to focus efforts on star norma and keep her away from battle.
20** Sweet Breaker has 6 HP (the average is 5) and neutral stats, which obviously allows her to survive for longer if things get rough; and her Hyper card, called "Melting Memories", allows her to [[InterfaceScrew turn enemy cards face down and allowing other players to see them]], forcing them to play blind, and preventing them from getting too excited to go into a fight. Even the achievement for playing ten games with her is called "Champion of Peace". [[spoiler:Then again, in her campaign, she's perfectly happy to beat up anyone who she thinks is spreading conflict, no matter how small their slight is (sibling bickering, liking pudding), which even Tomomo calls her out on.]]
21* AerithAndBob: Character names range from standard Japanese-based names like Kyoko, Yuki, Hime, Syura, Saki, and Kai to some that are definitely interesting, like Suguri, Nath, Krila, Marie Poppo, and Sham.
22** And then there are the characters from the as-yet unreleased Alicianrone, with equally complex names like Ceoreparque.
23* AfterCombatRecovery: "Quick Restoration" allows the user to restore any damage taken in battle, provided the player has not been [=KOed=].
24* AlliterativeName: Some cards play with this, such as: President's Privilege[[note]]For ten stars, it allows you to play any card from your hand, without paying any additional cost[[/note]], Princess' Privilege[[note]]You can draw 3 new cards, but requires an empty or full hand to use[[/note]], or Protagonist's Privilege[[note]]Kai's Hyper Card, which negates counter attacks in battle, so Kai can safely attack first[[/note]].
25* AlternateUniverse: The School Crashers event touches upon this, being set in a HighSchoolAU.
26* AmbidextrousSprite: Happens to Krila, Alte, Ceoreparque, and Kiriko: The first has an EyepatchOfPower covering her right eye, the second's bangs cover her left eye, and the last two also have bangs covering her right eye. In all cases, they swap positions when facing in the opposite direction.
27* AntiRageQuitting:
28** Playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning). XP increases your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
29** You have a chance to unlock a new cosmetic item or avatar pose after every online match you finish.
30** The challenges system further discourages rage quitting. You get a small number of oranges per online match which you can use to buy exclusive avatar items; you get more oranges when you complete one of your challenges. Each player has three randomly-chosen challenges, with one challenge being replaced by a new one per day. Nearly all of the challenges only require you to finish the games you're in, not to win.
31* AprilFoolsDay: [[https://100orangejuice.gamepedia.com/April_Fools Here's a list of their jokes from the official wiki.]] Earlier years just had fake patch notes, but more recently they've been releasing companion videos as well.
32** 2019 saw them give voices to [[https://www.youtube.com/watch?v=ywvbW44VFDI enemy characters]].
33** 2020 they released a video of [[https://www.youtube.com/watch?v=gTJAlQyhAWo Idol's Journey]] mode, a rhythm game copying ''VideoGame/TheIdolmasterCinderellaGirls Starlight Stage'', and [[https://www.youtube.com/watch?v=iQnYbuQqbmI boss character voices]].
34** 2022, in addition to a mostly-false Version 4.1 update[[note]]it was actually Version 3.9.7[[/note]], was the start of a month-long "Fool's Gambit" event, which added a Chaos Mode in which wild new events could occur (such as replacing the entire deck with Hyper cards, or causing a Gift Exchange every five chapters).
35* ArtEvolution: This became apparent with the Steam re-release of this game with the various new content and artwork it has gotten. Just compare [[https://vignette.wikia.nocookie.net/onehundredpercentorangejuice/images/0/0f/Suguri_%28unit%29.png/revision/latest?cb=20171001233932 Suguri's artwork]] with her [[https://vignette.wikia.nocookie.net/onehundredpercentorangejuice/images/6/6e/Suguri_%28Ver.2%29_%28unit%29.png/revision/latest?cb=20180607023445 Ver.2 counterpart's]].
36* ArtificialHuman: [[spoiler:''Everyone'' except for Tomomo, who created each of the characters in the game using the originals from the Orange_Juice games as a template. That being said, [[BroadStrokes she took a few liberties]] with their personalities.]]
37* ArtificialStupidity:
38** CPU players, when given the choice between moving onto a drop panel and moving onto any other type of panel, will never pick the drop panel. This is almost always a sensible move… except when the CPU player has one HP and the other panel is a boss. A human player can recognize that moving onto the boss panel in this situation is suicide, and no matter what they roll on the drop panel, they'll lose far less to the drop panel than they will to dying at the boss. The AI never realizes this.
39** CPU players will also recklessly discard gift cards, regardless if they're beneficial or not. While it's understandable for cards like Unlucky Charm and Bloodlust, several others like Windy Enchantment, Lucky Charm and Metallic Monocoque provide large benefits for players who keep them, a fact that the [=CPU=]s don't seem to get.
40* AttackDrone: Nanako's hyper, called "Deploy Bits", works in a similar way as the bits of her home game, as it adds 7 points to her Attack, Defense, and Evasion stats, [[RandomizedDamageAttack distributed randomly]].
41* AwesomeButImpractical: Many hyper and high-level cards end up being this due to their star cost.
42** The card Star-Blasting Light destroys all traps on the board and deals 1 damage per trap to each character who set any. However, its 50-star price tag prevents it from seeing much play.
43* BackgroundMusicOverride:
44** DLC characters Maynie and Cuties have a special theme that is triggered by using their respective Hyper card, and it keeps playing until the card effect expires.
45** On the final episode of a campaign, Final Stage 1 (or [[spoiler:Final Stage 2 on the Crossed Christmases DLC campaign]]) starts playing once anyone reaches Level 5, and keeps playing until the game ends.
46* BarrierWarrior: Kyoko's Hyper card, Crystal Barrier, generates a "Barrier" effect that [[NoSell cancels any trap card, drop space, or attack from player or enemy]] at the cost of 1 HP per cancel. This results in her being able to waltz around an otherwise dangerous battlefield unfazed so long as she can keep her HP up.
47* BeachEpisode: The Beach Party event sees Suguri, Hime and Sora going to the beach for some fun only to come up against a giant, rampaging seagull that they have to fight in order to keep him from devouring everything in the sea.
48* {{BFS}}: Military Sora uses one in battle.
49* BloodKnight: [=DLC=] characters Kae and Star Breaker, who actually incorporate this in actual gameplay:
50** Kae's Hyper card sets herself, and anyone who's close-by, on fire, allowing her to gain +2 Attack, at the cost of -2 Defense, making it easier to go into a fight and defeat opponents, but easier for other players to defeat her.
51** Star Breaker can't pick star norma, so she relies on defeating enemies to win. Her Hyper card allows her to place bombs on random spaces, damaging whoever steps on them, very handy to rack up victories quickly; and the achievement for playing ten games with her is called "Champion of War".
52* BoringButPractical:
53** The card "Dash". Makes movement for that turn use 2 dice. Very simple, very cheap (3 stars), and ''very'' useful.
54** Saki's Cookie heals 1 HP for free, a simple boost that can often be a lifesaver.
55** Marc's Hyper, 16x Big Rocket, targets one player and deals damage to them equal to Marc's Level; if it scores a kill, Marc gets two Wins. It's a very straightforward Hyper on paper, but is extremely powerful due to its ability to scale up in effectiveness as the game progresses and relative ease of use compared to quirky Hypers that don't immediately benefit the character using it. It's also practically impossible to counter it, as it works immediately on use and deals direct damage.
56* BountyHunter:
57** Ellie and Lulu, who were added with the wanderer pack, are aspiring bounty hunters who want to become rich and famous via hunting monsters.
58** Then there's the "Bounty Hunters" mode, added in the update 2.9 of the game, where the players assume the role of bounty hunters, and have to complete "quests", which may consist in looking for objects and take them to assigned places, or hunting monsters. By completing these tasks, the players gets "fame" which is used in the place of Wins for This mode.
59* BreakingTheFourthWall: The voiced characters have dialogue lines where they address you, the player, with quotes such as "I'm X, nice to meet you", "Thank you for choosing me", "Looks like you need my help", "I hope we have a good game together", among many others.
60* BroadStrokes: Tomomo exemplifies most of the characters' personalities so that they act a bit different from their actual game counterparts.
61* BrutalBonusLevel: [[spoiler:Tomomo Hell. Three Tomomos as your opponents with the Extreme AI, the RNG rigged to their favor, and an annoying habit of ganging up on you to KO you. Good luck taking them on.]]
62* CaptainObvious: The voiced characters sometimes describe the actions they're performing at that moment, with quotes such as "I'm throwing the dice", "I'm evading", "I'm using a card", etc. Suguri says "I'm dashing through" when she rolls 6 or higher.
63* CatGirl: Yuki. QP is a dog-girl.
64* CastFromHitPoints:
65** The "Lonely Chariot" Boost Card allows you to roll 5's, at the cost of 1 HP after you finish your turn. The effect of this card ends on KO, and if Lonely Chariot KO'd you, you lose a number of stars equal to your level x5.
66** The "Big Magnum" Battle Card adds +2 ATK during a battle, at the cost of 1 HP.
67** Shifu Robot's hyper "Turbo Charged" drops the user's HP to 1 and gives bonuses based on the amount of HP lost.
68** Kiriko doesn't lose current HP when using battle cards (unless specified by that card), but instead she loses ''maximum HP''.
69* CerebusSyndrome: [[https://www.youtube.com/watch?v=i1Frl5Z03Vw The trailer for Part 2]] that Fruitbat Factory dropped on new years is notably darker than anything else the game has shown so far, going so far as to rather explictly show Poppo ''dying'' in it. Although, considering how over the top dramatic it is, the fact that the game had been going for years by the time the trailer dropped, and the fact that [[spoiler:Poppo gets immediately replaced with a new clone whenever she dies]], this is very likely a ParodiedTrope.
70* ComicallyMissingThePoint: [[spoiler:When Tomomo goes on to explain how she created every single character and the mass-produced Marie Poppos so she could have a massive death battle board game against them with herself as the FinalBoss, everyone else half-ignores her and muses over the fact that she doesn't seem like FinalBoss material.]]
71* CornerOfWoe: Suguri reacts like this when K.O.'d. And it looks adorable.
72* CriticalStatusBuff: Syura gains +1 to ATK and EVA if she is at 1 HP. On top of this, her Hyper, Beyond Hell, gives her +1 in all stats per hit point she's missing.
73* CuteWitch: Ceoreparque and Miusaki, added in version 1.20 with the Witch Pack DLC.
74* DeathOrGloryAttack:
75** The "Final Battle" battle card can extend the length of a battle beyond the one round limit, allowing both players to continue battling until one of them falls. While the card does have a 10 round limit, said limit was only implemented to [[ObviousRulePatch correct an oversight of two Miusakis using their "Solid Witch" hypers]] (which grants NighInvulnerability) and getting stuck in an endless loop of [[NoSell No-Selling]] attacks. And since most characters have average HP pools of 4 or 5 anyway, unless they get really lucky with evading, it's more likely for a KO to happen than for the card to expire. Even Kiriko and the Flying Castle with their highest HP pools of 8 are unlikely to reach the 10 round limit.
76** The "Sink or Swim" battle card reduces all of the user's base stats by -1 but will double the star payout if they manage to KO their opponent in their self-induced weakened state.
77* DeckClogger: Some Gift Cards are specifically designed to waste space in a player's deck with no benefits whatsoever:
78** The card "Unlucky Charm" causes players to gradually lose a small amount of stars every turn. While they can use it to send it to another player at random, doing so will cost more stars than what they lose if they have just kept it (if the cost of the card doesn't exceed the player's current star amount), so reckless usage of the card can turn it into a very damaging star sink. The only way to get rid of the card is to discard it if the player's hand becomes too full.
79** The playable Store Manager has a [[LimitBreak Hyper Card]] called "Banned for Life", which works on this principle. Using the card itself will just send it over to another player at random, and if a player discards the card, it'll discard their entire hand along with it. Discarding the card is the only way to permanently get rid of it, but at the cost of erasing whatever advantageous cards a player might have.
80* DefeatMeansFriendship: [[spoiler:What happens to Tomomo at the end.]]
81* DevelopersForesight: Kiriko (who cannot heal) and the Cuties (who cannot use wins norma) all have voice lines involving their limitations. While it's impossible for Kiriko to heal in any way (aside from Portable Pudding and "gain HP" effects), the Cuties can use their unavailable norma requirement in Co-op.
82* DieOrFly: Inverted for Sink or Swim, a battle card found in the Pudding Pack, which reduces the user's stats by -1, but in exchange, if the unit wins the current battle, they receive 50% more stars.
83* DifficultButAwesome:
84** QP (Dangerous) has 5 HP and -1 EVA, making her a subpar character compared to her normal counterpart. However, possessing cards with Pudding in their names gives her stat boosts, which means that if you're lucky enough to get the cards you want or use her Sweet Guardian Hyper, she can easily turn her stats around and become a powerhouse.
85** Nath starts with 5 HP, -1 ATK, -1 DEF, and +1 EVA, making her weak in the early game. However, she has the Active Extension special ability, which gives her +1 ATK, +1 DEF, and -1 EVA with every battle card she uses for up to three charges (this gives her ATK+2, DEF+2, EVA-2), turning her from a low-key FragileSpeedster into a MightyGlacier. As a bonus, her Hyper can potentially give her absurd amounts of power by sacrificing all of her stars, giving her ATK+1 and DEF+1 for every 20 stars she spends (up to max of +9 in any stats). With a large haul of stars, she can pretty much kill anything the game has to offer.
86** Kae is one of the most high-risk, high-reward characters in the game. She gains +1 ATK for every DEF point penalty applied to her. Combined with her Hyper, which gives her +1 ATK and -1 DEF and can stack up to three times, she can consistently deal hefty damage. However, it is very easy to KO Kae, especially when she starts lowering her defense, which can be very penalizing if she does not KO her intended target.
87* DownloadableContent: A plethora of DLC is available for the game, the vast majority of which is extra Characters, but there are a few additional Card Packs included as well.
88* DullSurprise: Suguri's reaction to [[spoiler:TheReveal explaining how Tomomo created them all so she could fight them in a board game. Tomomo immediately complains that Suguri should be more surprised than that]].
89* EarlyBirdCameo: The game ''Alicianrone'' hasn't been released yet, making the appearance of Ceoreparque and Miusaki as playable characters this. The game's titular character, Alicianrone, [[DemotedToExtra only makes a minor cameo as the art for Windy Enchantment]]. She and an unseen character named Teotoratta make a cameo at the end of the Old Guardians DLC story as well. Both Rone and Teo were eventually added as playable characters via DLC.
90* EffortlessAchievement: The Steam version gives you an achievement for attempting to start a game with fewer than 10 cards in your deck.
91* EnsembleDarkhorse: Invoked InUniverse! [[spoiler:Tomomo chose Kai to be the protagonist since he's so plain that she would stand out in comparison.]]
92* EveryoneHasASpecialMove: Each character (this excluded the playable versions of the random mooks and bosses until an update which buffed them) has their own "Hyper" card which is normally unique to them unless they get swapped by card effects or when Charity and/or Treasure are in play. Many can easily turn the flow of the game, so long as you're still in the good graces of the RNG.
93* EvilCounterpart: Scary Solicitation to Present for You (Aru's Hyper card). Present for You gives everyone a full hand, and gives her 10 stars for every card added to a player's hand this way. Scary Solicitation, on the other hand, gives everyone a full hand and ''takes away'' 15 stars per new card from every player who received cards.
94* ExcusePlot: Most of the campaigns qualify; however, Kai's has everyone explicitly mentioning that playing dice will move the plot forward.
95* ExtraTurn: Hime's Hyper, Binding Chain, makes everyone but her skip their next turn, allowing her to act twice. An update also make her hyper apply a -2 EVA penalty to the affected opponents, which makes it easier to secure a kill on a weakened target with her free turn.
96* FailureIsTheOnlyOption: Kyoko cannot win a defense if she has 1 HP, and she can't use evasion at all. Getting the one-up on her when she's at 1 HP is essentially a free kill.
97* FinalBoss: [[spoiler:Tomomo, of all initial scenarios. Everyone else believes that she's more of a FinalBoss wannabe, though.]]
98** However, [[spoiler:she]] does invoke it in gameplay by having overpowered stats and rigged RNG.
99* FinalBossNewDimension: [[spoiler:Tomomo's Abyss.]] Also, [[spoiler:all the Hyper (i.e. highest) difficulty maps for the co-op bosses]].
100* FlunkyBoss: Three of the currently available Co-op bosses fight with minions on their side.
101** Big the Haruo can summon up to three Chickens on the board, which allows it to stack additional die for each Chicken standing to gain higher rolls. It can also buff the Chickens by increasing their stats.
102** The Star Devourer fights alongside Big Poppo, who assists her by stealing stars from other players should she engage them in battle.
103** The Summer Beast can summon up to four Seagulls to her aid, and they assist her by increasing her hype meter, of which she can stack up to use [[LimitBreak Rampage]] on players and gradually increase her HP.
104* ForcedTransformation: The "Pigformation" event (made to celebrate 2019's Year of the Boar) involves the [[LittleBitBeastly entire cast except Marc gaining pig features like a snout and ears]] and generally becoming [[NotHimself not themselves]]. It's up to Marc to save her friends from the Pigformation by [[WhenAllYouHaveIsAHammer beating them up in board game combat.]]
105* FragileSpeedster: Both Aru and Suguri have -1 DEF and +2 EVD.
106* FriendlyRivalry: Rone and Teo are very competitive, but they eat sweets and play games together. Suguri describes them as friendly after Rone admonishes Teo for speaking with her mouth full, much to their confusion.
107* GameplayAndStoryIntegration: In 2019's Pigformation event, Marc is the only one unaffected by the Pigformation curse. This is reflected in gameplay, as Marc is the only character who doesn't have pig features forcefully plastered on her sprite if she is played in a match, and there is no pig accessory for her in the event shop.
108* GatlingGood: Alte's attack animation has her taking out what looks like a minigun.
109* GiftGivingGaffe: Bound to happen with Aru (Both Normal and Scramble): Normal Aru's Hyper Card, called "Present for You", lets everyone draw cards till they all have a full hand, but in exchange, Aru receives stars equal to 10 times the number of cards that were drawn; Scramble Aru's Hyper card, called "Santa's Job", allows her to give any card from her hand to a random player, and in exchange, she receives a number of stars equal to the level of the card times 5.
110* GlassCannon:
111** Kae's ability is to gain attack boost from negative defense. Combine this with 4 HP, and she's extremely brittle if she doesn't land a kill.
112** The playable Seagull character has +1 attack, but -1 defense and evasion and 3 HP.
113** Hoshina Reika has a statline similar to Seagull, but with higher attack and defense in exchange for lower recovery time and the inability to gain wins normas.
114* GoKartingWithBowser: You've got the main heroes and heroines of the Orange_Juice games playing a board game with villains like [[CatsAreMean Yuki]], [[ThoseTwoGuys Tomato and Mimyuu]], [[MadScientist Kiriko]], [[SkyPirate Capt. Tequila]], [[OmnicidalManiac Star Breaker]], [[AllMenArePerverts No-Name]], [[BigBad Tomomo]]...
115* GoodLookingPrivates: Sora gets this opinion from Tomomo. In Star Breaker's campaign, Sora has changed to her Military costume by Tomomo's request; when Sora asks her why she's doing this, Tomomo responds that it's just because she likes that outfit, as it gives her the looks of a military instructor.
116* HandicappedBadass: Nath, who sacrificed her arms in order to become a powerful LivingWeapon. She also has shades of InspirationallyDisadvantaged, as her solution to roll the dice is to use her feet.
117* HarderThanHard: There was originally only one difficulty setting for the campaign. Then there were three: "Casual", "Normal", and "Extreme", with "Casual" having no rigging of dice roll tables, "Normal" having the AI players rigged worse or better than fair chance to create a feeling of difficulty progression through each campaign, and "Extreme" having AI players all rigged to be better than fair chance. Due to complaints of "Normal" difficulty being too hard, it became renamed "Original", while "Casual" became the new "Normal" and a new "Casual" difficulty was created where all the AI players are rigged worse than fair chance.
118* HeadsIWinTailsYouLose: Alte can force this scenario onto other players almost exactly as worded by attacking other players with her Hyper at 1 HP. In this situation, the opponent is either forced to kill Alte (losing half of their stars and giving her +1 ATK for the rest of the match when she literally blows up in their face, as well as leaving both Alte and her opponent KO'd) or let Alte kill them (giving Alte half of their stars and 2 Wins and KO'ing only Alte's opponent).
119* HereWeGoAgain: The School Crashers event revolves around you recovering [=NoName=]'s parts to put him back together after he tried to catch three flying girls and got broken apart. After completing the event, [=NoName=] gets broken apart again after getting run over by Peat's bike.
120* HighSchoolAU: The main setting of the School Crashers event.
121* HoistByHisOwnPetard:
122** It's perfectly possible to step on a trap you placed yourself. Depending on the trap, this can suck exactly as much as it would for anybody else, have no effect whatsoever, or in certain circumstances, actually work in your favor.
123** A more specific case is Yuki's Hyper card, named "Gamble", which lets her KO a random non-KO'd player, herself included.
124** There is also the "Cloud Of Seagulls" boost card that lets a player deal 2 damage to a random player, including the card's own user.
125** Kiriko and Tomomo's Hyper cards allow them to kill anyone that's at a set certain amount of HP (1 for Kiriko, and full for Tomomo), including themselves.
126*** However, in Kiriko's case, this is part of her gameplan and is almost never a bad thing, making it a subversion.
127** Big Poppo for Star Devourer. While Big Poppo can steal tons of stars by hitting other players, she gives 100 stars from the boss to the players when KO'd, which bring Star Devourer closer to losing.
128* HolidayMode: The game has had special events for Halloween, Christmas and Valentine's Day, including a storyline in Christmas where Aru (Scramble) actually addresses the player and asks for help to retrieve 15 presents, and unlocking content for other characters; and there's also a Valentine's Day storyline, called "Chocolate for The Sweet Gods", where the game once again adreesses the player and ask for help to retrieve 50000 chocolates before Sweet Breaker can steal them.
129* HPToOne: There are three cards that have this effect. One is Sealed Guardian, which affects all players, including the player that uses it. The second is one of Star Breaker's [[LimitBreak Hypers]], [[LandMineGoesClick Invisible Bomb]], which affects any other player that lands on it. And the third is Yuuki's second hyper, called "Devil Hand", which reduces a random player's HP, and Yuuki gains stars for every HP she depletes.
130* ImprobablyFemaleCast: There's way more females than males in this game. The complete roster has as of this writing 52 girls to 10 guys[[note]]Kai, Peat, Kyousuke, Arthur, [=NoName=], Capt. Tequila, Mira (probably, it's complicated), [[GenderBentAlternateUniverse Kyupita]], Lone Rider, and Merchant[[/note]] (Not counting the enemy and boss units).
131* InterfaceScrew: Sweet Breaker's Hyper card, Melting Memories, which turns enemy cards face down, forcing them to play blind, and allowing other players to see them.
132* IsometricProjection: The boards are presented this way.
133* JackOfAllStats: QP has an average stat spread of 5 HP, no other modifiers for her other stats, and no passive abilities.
134* JokeCharacter: The playable versions of the enemy units keep the same stats, which are decidedly low compared to most playable characters. To make up for it, they have a recovery value of 4, giving their base recovery roll a 50% chance to succeed, and drop only a quarter of their stars and award one win when opponents defeat them in battle, as opposed to half and two from a normal character.
135* LandMineGoesClick: Star Breaker's Hyper card, called "Star Blasting Fuse", allows her to place invisible bombs at random spaces, and whenever someone steps on one, it activates with a electronic sound, and the blast reduces their HP to 1.
136* LaughablyEvil: [[spoiler:FinalBoss Tomomo isn't taken seriously as a good final boss; even QP questions if she has what it takes.]]
137* LazyBum: Tomomo (Casual), who is in her PJ's and barely bothers to stand up. However, when she reaches level 3 and uses her Hyper, called "Miracle Red Bean Ice Cream", she transforms into her Sweet Eater form.
138* LetsFightLikeGentlemen: Invoked with a couple of cards:
139** "Gentleman's Battle" allows the user to initiate a battle with any other player regardless of distance, but only if the other player is at full health.
140** "Serious Battle" sets both players' stats to +0 for the fight, neutralizing any innate bonuses or handicaps to dice rolls. Its card quote reads: "This battle will be a true test of strength!"
141* LevelAte: The Sweet Heaven board has in the background a field with huge cakes as mountains, and lollipops as trees. It serves as the board for the final episode of Star Breaker's campaign, with Military Sora, Tomomo and Sweet Breaker as opponents.
142* LighterAndSofter: Star Breaker and Sweet Breaker's campaigns focus on doing this to both characters -- toning down both Star Breaker's desire for destruction, and Sweet Breaker's almost-KnightTemplar attitude towards conflict.
143* LightningBruiser:
144** Final boss Tomomo has 6 HP, +2 ATK and +1 EVA and was often banned from online matches for being overpowered. Her only drawback is that she revives slower than others. As of the Version 1.7.7 update, Tomomo's stats are lowered when she is used in an online match, reducing her HP to 4 and EVA to 0. Her stats are the same as usual when used offline.
145** DLC characters Sherry and Islay have 5 HP and +1 in all stats. This is balanced by passives that impose significant drawbacks: Sherry always acts last in a battle (unless it's against another Sherry, or she engages a player-controlled Flying Castle), and Islay can't initiate battles against other players.
146* LimitBreak: Each character has access to a unique Hyper, a Card only they can use (under normal circumstances) that allows them to change the tide of a game in an instant.
147* LittleBitBeastly: QP, Yuki, Aru, and Marie Poppo all have at least ears of different animals. This is lampshaded by one Extra Scenario map called "Midnight = Kemonomimi" featuring QP (dog girl), Yuki (CatGirl), and Aru (bunny girl) as your opponents.
148* LoopholeAbuse: In the finale of Master of the Minions, [[spoiler:Mio reveals that she manipulated the game's rules in her favor so she can have 9999 HP, and as long as the characters play by the rules, she is nigh un-defeatable in a standard match. Key words being "by the rules", as Kai shows up to reveal a strategy to get around that. He says that the game has been downloaded 1 million times, and so the players have rolled the dice by just about the same amount. By using the combined power of all those rolls, Kai defeats Mio by [[ThereIsNoKillLikeOverkill overtaxing her massive HP count]] while still playing by the game's rules]].
149* LootBoxes: The game has its fair share of loot boxes which can be bought in the in-game store, and contain a wide variety of randomized cosmetics. Unlike most examples of the trope, they're not bought with {{Microtransactions}}, and are instead bought with in-game fruit you can obtain by simply playing online matches and completing daily challenges.
150* LosingYourHead: Happens to [=NoName=] after being KO'd, he revives automatically as a head inside a plant, with 2 HP.
151* LostInTranslation: The map known in the English version as "Highway Heist" is known as "Midnight Highway" in the Japanese version. This explains why it is used in an Extra Scenario called "Midnight = Kemonomimi". It is currently uncertain why the name was changed in translation.
152* LuckBasedMission: The entire game, of course, but the sheer act of playing Suguri is almost entirely this. She has +1 ATK and +2 EVA, allowing her to hit fairly hard while staying out of the way of any attack value of 2 or less. However, [[FragileSpeedster she tops at 4 HP]] and her -1 DEF makes her an unreliable defender at anything but full HP, not to mention evading can be a bit finicky. In addition, her Accelerator Hyper Card (Which allows her to roll two dice for the duration of her turn) can either be the most overpowered card in the game or the worst card in the game depending on whether the dice like you or not.
153* LuckManipulationMechanic:
154** Sora’s Hyper, called "Extraordinary Specs", allows her to always roll 6’s for the duration of her turn.
155** Military Sora's Hyper, called "Awakening of Talent", is similar to this, allowing her to roll 5's. However, in contrast to Sora's Hyper, she can also use it as a Battle card.
156** Lonely Chariot makes it so you only ever roll 5s for movement rolls. However, this is at the expense of [[PowerAtAPrice 1 HP per turn]], and if you are KO'd by this card's effect, you lose your level x 5 stars.
157** Sham's Hyper, called "Delta Field", makes everyone but her roll ones for the next turn, which can be used quite hilariously to mess up their game (the standout example being forcing another player to get reamed by the boss).
158* MacrossMissileMassacre: Indiscriminate Fire Support, an event card found in the Pudding Pack, creates this effect: At the start of the turn of the unit who used the card, a flurry of missiles from ''VideoGame/{{SUGURI}}'' rains from above, dealing 1 damage to a random unit, and the effect ends only when someone is KO'd.
159* MagicalGirl:
160** Tomomo sees herself as one. But Tomomo (Casual) becomes this after using her Hyper, which transforms her into her Sweet Eater persona.
161** Ceoreparque and Miusaki also count as this, as they're the CuteWitch variant.
162* MagikarpPower: Tomomo (Casual) is an extremely weak character, having only 4 HP and -1 in both ATK and DEF and +1 EVA. Her entire gameplay style revolves around fishing for her Hyper, "Miracle Red Bean Ice Cream", which cannot be used the same turn it is drawn and will be discarded if Tomomo is KO'd while the Hyper is in her hand. However, upon usage, Tomomo (Casual) becomes the almighty Tomomo (Sweet Eater), an extremely overpowered unit who boasts 6 HP and '''+3 ATK''', the highest boost of any non-modified character in the game. Going toe-to-toe with Tomomo (Sweet Eater) is very difficult due to her insane ATK stat, and getting the KO against her is the only way to knock her back to her weak Casual form.
163* ManipulatingTheOpponentsDeck: An extremely overbearing strategy, as most characters are card-reliant on some level. This makes characters who can take advantage of cards that manipulate the deck like Gift Exchange by virtue of their strong base stats Tier Induced Scrappies among players who are familiar with this style of play.
164* MassiveMultiplayerCrossover: For Orange_Juice.
165* MemoryMatchMiniGame: One of the Playground Minigames you can randomly play from a Minigame Panel is called "Match 2", which involves [[ExactlyWhatItSaysOnTheTin matching two pairs of cards]]. The player is presented between 8-12 face down cards at the start and, depending on what number they roll on the die from 1-6, will reveal the exact number of cards they rolled for a head start. If the player succeeds in matching all pairs, then the last pair they matched becomes their prize. However, they only have three attempts to do so, and because the minigame is hosted by [[{{Troll}} Marie Poppo]], losing the minigame outright will cause her to select a random prize for the player out of their control which can be either good or bad.
166* MesACrowd: [[spoiler:Marie Poppo, who is a ''mass-produced'' ArtificialHuman.]]
167* MoneySpider: Bosses can become this when they have [=KOed=] enough players and stolen a lot of their stars. When the bosses are at 1 HP, it becomes a free-for-all scramble to see who can kill the boss first, as whoever gets all the stolen stars from the boss gets a leg-up against the rest of the competition.
168[[/folder]]
169
170[[folder:N - Z]]
171* {{Nerf}}: All three playable versions of the standard bosses have had their stats nerfed to keep them from becoming overpowered, and each of them have their own unique drawbacks which prevents them from gaining a massive advantage over the competition.
172** The Store Manager cannot gain stars from bonus panels and he can only use passive gift cards in play. Attempting to discard a non-gift card will result in 1 HP of damage.
173** The Shifu Robot starts out and revives with only 2 HP which gradually heals by 1 every three turns, so for the first several turns, it is susceptible to being easily [=KOed=] by other players.
174** The Flying Castle cannot counterattack in battle if another player engages it first. It can only do so when it uses its hyper (which also prevents it from moving).
175* NonLethalKO: If the character's HP hits 0, they cannot move, but can roll the die to get back up (roll at least your recovery stat, minus 1 for each turn you've been down).
176* NoSell:
177** Miusaki has 4 HP and -2 Defense; however, she has a special ability that allows her to take a maximum of 2 damage in battle, regardless of the opponent's attack, and her hyper, called "Solid Witch", allows her to take no damage at all.
178** Tsih's Hyper, called "Stealth On", prevents her from being attacked by another player or having any kind of boost card used on her for three chapters, similar to how an opponent in her home game is unable to focus her automatically; useful, for example, when Tsih is low on health and is being chased. However, the effect may end prematurely if she voluntarily enters a battle.
179* NoticeThis:
180** A bar of azuki bean ice cream appears over Tomomo (Casual)'s sprite when she is holding a copy of her Hyper in her hand. This serves solely to tell the other three players to get rid of it as soon as possible, as a Tomomo (Casual) who survives her turn can become Tomomo (Sweet Eater).
181** Certain Gift cards always show an icon of some sort surrounding the player, letting astute observers figure out what they have and act accordingly.
182* ObviousRulePatch: The "Final Battle" card used to lengthen a battle until one of the players is [=KOed=] with no limit of turns. However, with the release of the Witch Pack DLC, two players who used "Solid Witch" (Miusaki's hyper, which causes the player to receive no damage from any source except instant [=KOs=] for a single chapter) on the same chapter could be locked in an infinite loop of NoSell. Thus, since the hotfix, "Final Battle" is limited to 10 turns.
183* OldSaveBonus: There are several "Bonus" characters that are unlocked by owning other Orange_Juice games on Steam:
184** QP (Dangerous) is unlocked for owners of ''QP Shooting - Dangerous''.
185** Aru (Scramble) is unlocked for owners of ''Xmas Shooting - Scramble''.
186** Sora (Military) is unlocked for owners of ''sora''.
187** Marie Poppo (Mixed) is unlocked for owners of ''200% Mixed Juice''.
188** Suguri (Ver.2) is unlocked for owners of ''Acceleration of SUGURI 2''.
189** Marc (Pilot) is unlocked for owners of ''Flying Red Barrel''.
190* OneHitKill:
191** Some Hypers, like Yuki's and Tomomo's, will outright kill other players regardless of how much HP they have. However, you cannot target another player for this, and it's highly possible to kill ''yourself'' with it depending on the card.
192** The Flamethrower trap card [=KOs=] the player who triggered it if they're not holding any cards. If they are, it merely discards all of them.
193* OriginalGeneration: Kai, Marie Poppo in any of her two forms (Normal, Mixed), Tomomo in any of her three forms (Normal, Casual and Sweet Eater), Mio (Normal and Festive), Ellie, Lulu, Arnette, Maynie, Halena, Cook, Watty, Pomeranius, and Sweet Creator.
194* PalmtreePanic: The Treasure Island board, which has an ocean with islands for a background. There's also a nighttime variant to go with it. Players can also select a palm tree or a surfboard as a home marker, bringing their own tropical beach flair with them.
195* PiggyBank: One trap card is called this: Whoever steps on the card gains a number of stars, equal to 5 times the number of chapters passed after the card is set.
196* PlayEveryDay:
197** Encouraged with the Challenge system. Each player gets a new random challenge per day, and successfully completing challenges earns you oranges that you can use to buy avatar items.
198** A 2020 update added the Weekly Character system, wherein a random two DLC or Bonus characters are made available to all players for free each week. This allows people to try them out without having to fork over real money, and even earn their achievements for completionist purposes.
199* PlotArmor: Kai's Hyper card, "Protagonist's Privilege", allows Kai to avoid receiving counter attacks for the next three chapters (turns), so long as Kai attacks first. The FlavorText even {{lampshade|Hanging}}s it with Kai proclaiming that it's purely because he declared himself one and has the right to do so.
200* PowerAtAPrice: The aptly named "Price Of Power" Gift Card allows you to play cards that are one level higher than your current level, but [[InsertPaymentToUse the cost of using them is increased in 5 stars.]]
201* PrehensileHair: Ceoreparque attacks with her long hair, and her Hyper, called "Witch's Hair Lock", has her using her hair to tangle a unit of her choice, it only negates movement, but the player can still activate the effect of the panel; Repa can also use it on herself, useful for example, when she lands on a home panel to level up, and has achieved norma to level up again.
202* PromotedToPlayable: The Mooks and stage bosses can be bought and unlocked from the in-game store, but can only be used in online matches.
203* PurelyAestheticGlasses: Eyeglasses are an unlockable accessory for all characters, whether or not they wear or need them normally.
204* RandomDrops: You have a chance to earn new avatar items/colors at the end of a match.
205* RandomEncounters: When a player lands on a battle space, they are attacked by a random mook. A boss will appear over these panels when a player has reached Level 4/used the card "Oh My Friend"/used [=NoName's=] Hyper and will not leave until it’s defeated.
206* RandomNumberGod: No matter how good of a strategy you have, at the end of the day, if the dice do not like you, it’s over.
207* RedSkyTakeWarning: The Vortex board has an eerie, reddish sky on its background.
208* RedemptionDemotion: Downplayed. FinalBoss Tomomo’s stats are reduced when playing online matches, since she's [[WillfullyWeak explicitly playing with friends and holding back]]. In single-player play, her stats still remain as they were when you fought her in Campaign Mode.
209* RegeneratingHealth:
210** The aptly named "Regeneration" Event, which heals 1 HP to all non KO'd units every 5 chapters.
211** Suguri ver. 2 is a more specific example, as her passive allows her to restore 1 HP at the beginning of her turn.
212* SavingChristmas: Christmas events tend to function along these lines. In 2017, Aru's presents were stolen by Waruda and had to be reclaimed. In 2018, a tie-in with the new DLC had both versions of Aru team up with the former present thief Nico and the toy store capitalist Arthur to properly provide toys for everyone.
213* ScratchDamage: If one chooses to defend, they will always take a minimum of 1 damage, meaning if the player is at 1 HP, their only option to avoid being K.O.’d is to evade. Kyoko, who can't evade, doesn't even have that option.
214* ScrewThisImOuttaHere: The DLC card "Tactical Retreat", which allows you to give (your level x 5) stars to your opponent to flee from combat. This can save your butt in a pinch against powerhouse characters or if you're on the verge of death, unless [[WeaksauceWeakness your opponent also plays a card]]. Anyone in possession of [=NoName's=] Hyper "Overseer" can spend 20 stars to flee battle, and send the opponent over to the boss, so long as there's one on the board, and playing a battle card against this just wastes it.
215* SeinfeldianConversation: The majority of the Girl Power campaign mostly consists of Miusaki and Ceoreparque talking about ways of earning GP while playing against the other characters.
216* SelfDestructMechanism: Alte's aptly-named [[ExactlyWhatItSaysOnTheTin Self-Destruct]] Hyper card is this. Using it generates one stack of Self-Destruct, and if an opponent inflicts a KO while she has a stack of Self-Destruct, she'll explode and [[TakingYouWithMe kill her opponent simultaneously,]] denying them any gains in stars or wins as well as taking away half of theirs. She also gains +1 Attack (up to +3 Attack) for the rest of the game.
217* SeriousBusiness: QP's story has her going after Poppo, who has stolen her pudding.
218* ShirtlessScene: Kyousuke's Hyper Card, called "Cast Off" has him taking off his shirt, and swapping his attack and defense stats.
219* SirSwearsALot: Captain Tequila. Swearing is pretty much non-existent in this game (Save for a few exceptions, Tomomo, for example, says "Goddammit!" when she fails to revive), however, Tequila has some foul-mouthed lines: For example, when defeated, he sometimes says "You son of a bitch!", and there are some instances where he uses "Crap" and "Freaking"; and, when he loses the game, he calls the winner "Bastard".
220* SkyPirate: Tequila, the sky pirate from ''Flying Red Barrel'' who is accompanied by his pirate minions.
221* SlipperySkid: Invoked with [=BanaNana=], a trap card found in Community Pack #3: When a unit steps on it, said unit "slips" on it and can not activate the effect of the panel, so, the player has to roll the die again and keep moving
222* SlippySlideyIceWorld: The White Winter and Frost Cave boards have ice panels, on which the characters slide and are not counted for the move roll. In general, any board can be this with the "Freeze" Event, which freezes some panels and are inaccessible for one chapter.
223** There's also the Icy Hideout stage from the Christmas 2017 event.
224* SnowballFight: The holiday event for Christmas 2018 introduced a gameplay variant where players collected snow by traveling around the board, and then battled other in this manner to steal their snow.
225* SomebodySetUsUpTheBomb: Mimyuu's Hyper card sets up a card-based version of this, by placing cards in the deck that cannot be played and deal 3 damage upon the end of a player's turn if in their hand. Tomato draws these cards as her own Hyper instead; Mimyuu does not, and only having 3 HP max, she'll outright die from them (though she revives the turn immediately after, as Tomato).
226* StickyFingers: Marie Poppo kickstarts the plots of the various campaigns by stealing other characters’ valuables. This is also demonstrated by her Hyper, “Ubiquitous”, where it has her teleport to another character and steal (their level x 10) stars.
227* StoneWall:
228** Fernet may have lowered attack and evasion (-1 and -2 respectively), but her 6 HP and +2 Defense means she can easily tank damage. On maps with regeneration effects, she shines.
229** Kyousuke has 1 HP less than Fernet but 0 for evade, which means he can actually try and evade some weaker hits, making him arguably even better at surviving attacks. However, this can also be subverted by his Hyper, which swaps his attack and defense stats to turn him into a GlassCannon.
230** Krila has 0 defense and -1 evasion. However, she ties with Fernet for the third highest HP in the game (6) and can even surpass it through the use of her Hyper.
231** Kyoko is entirely based around this concept. She has 5 HP and +3 defense, a score even some bosses don't have. Her Hyper card also gives her a barrier that immediately nullifies drop panels, traps, and any battles at the cost of a single HP. To compensate, she has a penalty to attack and is barred from using the evade command at all.
232** Kiriko also applies with her 8 HP to start the board, a total that even surpasses Poppo, and only a -1 defense, but a +0 evade meaning she can evade weaker hits without worry. This is mitigated, however, as she cannot heal by any means other than revival, and playing battle cards lowers her maximum HP for the rest of the game.
233** Sherry, surprisingly, manages to fit this trope despite almost always never getting the first hit in combat.
234** Captain Tequila has +1 Defense and -3 Evasion, which makes him unreliable at dodging and dependant on defense. However, he has a passive that lets him gain +1 ATK per every HP lost in battle, esentialy turning him into a MightyGlacier with the potential to turn the tables on his favor.
235* SuddenlyVoiced:
236** The ''Starter Character Voice Pack'' adds character voices for Suguri, QP, Marc, and Kai. As Kai is original to the game, this trope is played straight.
237** Later, the ''Core Voice Pack 1'' adds character voices for Hime, Fernet, Yuki and Marie Poppo. ''Core Voice Pack 2'' adds character voices for Sora, Peat, Aru, and Tomomo.
238** And now DLC characters are getting voiced too. As of now, they are Tequila, Tsih, Nanako, Syura, Saki, Kyousuke, Mei, Natsumi, Nico, Arthur, Krila, Kae, Alte, Kyoko, Iru, Mira, Sham, Sherry, Yuuki, Islay, Star Breaker, and Sweer Breaker (Dangerous Yuki and Casual/Sweet Eater Tomomo don't quite count as they're the same character as their originals and thus have the same voices as them, same with the bonus characters (Mixed Poppo, Dangerous QP, Scramble Aru, Military Sora, Suguri Ver.2, and the Cuties, who are IdolSinger versions of Sora and Sham with new lines)).
239* SuperCuteSuperPowers: The premise of the "Girl Power" campaign is that Miusaki and Ceoreparque play the game so they become more familiar with the cast so they can raise their "Girl Power" to be as high as them. GP is based on how cute and feminine you are. Unsurprisingly it's the witch's main power source.
240* TeleportSpam: Marie Poppo (Mixed). Her passive allows her to take advantage of the warp panels, as she receives a bonus every time she enters one (If her level is an odd number, she collects stars, or if her level is even, she draws cards), and her Hyper Card, called "Subspace Tunnel", replaces 3-4 panels for warp panels, increasing her chances of collecting the bonuses she needs.
241* TagTeam: Tomato and Mimyuu are introduced as one unit with two different Hyper cards that synergize with each other. Both have stats only slightly better than playable Enemy units, but they have very low revive roll requirements because they swap places on death.
242* TheComputerIsACheatingBastard:
243** The final boss Tomomo explicitly rigs her dice so she rolls high, making it very difficult to directly attack her.
244** The only difference between difficulty levels in the single player campaign is how much your opponents cheat. On the campaign's Extreme difficulty, ''all opponents'' have their dice rigged as much as possible. On the Original difficulty, they're rigged based on when you fight them, with opponents encountered later on in the campaign cheating more. On Normal, they're not rigged at all. On Casual difficulty, this trope is {{Inverted|Trope}}: your opponent's rolls are rigged to be worse than fair, giving you the advantage.
245** Co-op is different: the boss doesn't cheat regardless of the difficulty setting. The difficulty changes the environment instead, giving the boss more powerful cards, making their abilities more powerful, and changing the stage you fight them on.
246* ThemeSongPowerUp: Whenever a character reaches their next Norma (levels up) their theme song starts playing.
247** For a more extreme example, as soon as Tomomo (Sweet Eater) is activated or Maynie enters Raging Mode, their music floods in, signaling your impending doom.
248* TitleScream: The title is said out loud at the beginning of the game, and with the voice packs, you can choose the character you want to say it.
249* TrademarkFavoriteFood: QP really loves pudding. Her character subtitle (Seeker of Pudding) reflects that. QP (Dangerous) actively weaponizes this, with her stats influenced by what cards she's holding in hand that have the word "Pudding" in them.
250* TrapMaster:
251** DLC character Saki has a trap card for her Hyper and usually brings a deck filled with other traps with her to mix it all up. She has somewhat poor stats too, making a direct combat with her risky.
252** Similar to Saki is Krila, who sets 3-5 trap cards as her Hyper. Using "We are Waruda" (which shuffles all trap cards on the field onto random spaces) after setting down a few of her Hypers can make any game chaotic.
253** Yuki (Dangerous) also relies on traps to gain wins, as her passive has her transforming any card with "Pudding" in the name into a "Tragedy In The Dead Of Night" trap card[[note]]Forces the player to discard a random card, and send it to the trap setter[[/note]], and if someone else triggers it, she gains 1 win. And her Hyper, called "Evil Mastermind", allows her to set all trap cards in hand on random panels.
254** The end-of-match bonus "Trap Meister" can be awarded (individually) to players who set enough trap cards.
255* UnderTheSea: The Ocean Dive board. It has the ocean floor in the background, and serves as the board to confront the Summer Beast at Hyper difficulty. There's also a version for the normal mode.
256* UnskilledButStrong: The playable Boss Monster units. None of them had a personal Hyper before the 11/23/2016 update, and they're weighed down with a variety of penalties that prevent them from being overpowered, but their raw stats make up for it by being stupidly high. For example, the Manager has 6 HP (as much as [[StoneWall Fernet]]), 2 ATK (as much as Yuki and Tomomo), and no negative stats, but he cannot gain Stars from bonus panels, has a starting Recovery Value of 6, and if he has to discard a card because his hand's too full, he takes one damage.
257* UpdatedRerelease: The Steam version of ''100% Orange Juice'' features higher resolutions and full HD support, redesigned the multiplayer system to use Steam's lobby system with VAC protection, a Spectator Mode, customizable avatars, and new skins to unlock.
258* VanillaUnit: Some characters like the starting cast (Kai, Marie Poppo, QP, Suguri, Sora, and Marc) do not come with Passive abilities that give them gimmicks in gameplay, so their playstyles are relatively straightforward with only their raw stats to rely on. This means that in a vacuum, aside from stats, they have no inherent benefits or drawbacks compared to characters who do have Passives, so how they perform in a lobby match entirely depends on execution and the cards you have at your disposal.
259* VariablePlayerGoals: There are two ways to win, either amass enough stars or get enough wins. They’re not exclusive to each other since defeating enemies rewards you with wins and stars and can deny others from achieving their norma.
260* VerbalTic: Marie Poppo with "[[PokemonSpeak poppo]]", Saki with "mau" and Tsih with "nanora".
261* WorldHealingWave: Suguri Version 2's Hyper, called "Revival of Stars", combines this with a CareBearStare, as it creates a wave that engulfs the entire board, and replaces the drop panels with bonus panels, and the encounter panels with card panels, useful when Suguri is low on health, or to avoid confronting a boss; the duration of the effect depends of Suguri's current level.
262* YourRewardIsClothes: The vast majority of items in the store, and items you can unlock, are things like new outfit colors, new clothes, and new hair colors.
263* YouWannaGetSued: In one of the cutscenes, Suguri, Hime and Sora are all at the beach, until Big the Jonathan arrives to ruin their fun. Sora was about to say it was "A giant Donald Duck", but Hime stops her before she can finish that sentence.
264[[/folder]]

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