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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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3[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/ofguardsandthievessteamgreenlightlogo_3792.png]]
4''Of Guards And Thieves'' is a [[TopDownView top-down]] [[CompetitiveMultiplayer team-based multiplayer]] shooter, developed by Subvert Games for Ludum Dare 26. The concept is simple: [[BlatantBurglar The Thieves]] are trying to steal something. [[PatrollingMook The Guards]] are trying to stop them. [[StealthBasedGame Sneaking]] and [[SoMuchForStealth shooting]] ensue.
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6Light plays a major part in the gameplay: The thieves can see in the dark, whereas the guards rely on flashlights with a limited cone of effect. Both sides can turn the lights in a room on and off to suit their purposes. Both sides have two classes at the moment, with different weapons and slightly different stats. A second game mode was also added recently: [[EverythingsDeaderWithZombies Zombie Rush]].
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8[[http://www.ofguardsandthieves.com/ The game can be found here,]] and is completely free. It's in beta, with new updates being released frequently. It was also recently [[http://steamcommunity.com/sharedfiles/filedetails/?id=146300701 Greenlit on Steam.]]
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11!! This game provides examples of:
12* AirVentPassageway: The thieves can use passages the guards can't. This includes air vents, windows, and simple holes in the wall.
13* BlackoutBasement: Light and shadow are very important. Thieves can see in the dark, but guards can only see what they're flashlight reveals. Turning the lights on and off to make things easier for your team is a major gameplay element.
14* BlatantBurglar: The Shadow class thief is dressed as a Ninja, and the Cobra class is an old guy with a black jumpsuit and a headband.
15* CharacterClassSystem: Each team has two free classes: The guards have the Scout and the Assault, and the thieves have the Shadow and the Cobra. They also have three paid classes, being the Medic, Guardian, and Carrier for the Guards, and the Medic, Juggernaut, and Saboteur for the Thieves.
16* ConcealmentEqualsCover: Averted. Hiding in a bush leaves you completely vulnerable to being shot.
17* DarkenedBuildingShootout: Happens frequently, given the light-based mechanics. Generally, the guards involved spend most of the firefight trying to get to the light switch.
18* DarknessEqualsDeath: Guards usually make turning the lights in a darkened room back on their first priority. Subverted for the thieves who, like [[VideoGame/{{Thief}} Garrett]], rely on the darkness and shadows to hide them.
19* EverythingsDeaderWithZombies: The [[ExactlyWhatItSaysOnTheTin Zombie Rush]] gamemode.
20%%* EnterStageWindow: See AirVentPassageway.
21%%* GameLobby
22* HighlyVisibleNinja: Usually subverted; the all-black outfits worn by the thieves hide them excellently in the darkness. When a guard turns the lights back on while you're standing in the middle of a large room, however...
23* HollywoodDarkness: Averted. Guards can't see at all in the dark without their flashlight. Played somewhat straight with the Zombie, who can see everything as if they had blue-tinted night vision goggles on.
24%%* IndieGame
25* InfiniteFlashlight: Mostly used by the guards, but the thieves have them as well.
26* MuzzleFlashlight: Firing your weapon lights up the area near you for a second. This mostly comes up as a way for guards to spot the thief firing at them.
27* NightVisionGoggles: One of the most important advantages the thieves have over the guards.
28* {{Ninja}}: The Shadow class thief appears to be one. Curiously, they're the ones who use rifles, not knives.
29%%* PatrollingMook:
30* SentryGun: Supposedly a feature that will be added in a future update.
31* ShoutOut: The majority of the items being fought over are references to other games. [[ShoutOut/OfGuardsAndThieves See the Shout Out page.]]
32* SoMuchForStealth: Is the thief team playing mostly as Shadows? Expect a shootout with much less focus on sneaking around and staying hidden.
33* StandardFPSGuns:
34** Knife: The Cobra's Knife
35** Marksman Gun: the Shadow/Assault's Rifle
36** [[MoreDakka Submachine Gun]]: The Scout's Machine Gun.
37%%* StealthBasedGame
38* StealthRun: Some thief players will try to accomplish the objective without killing or being spotted at all. [[SoMuchForStealth It rarely goes as planned.]]
39* TacticalDoorUse: Doors can be a hindrance and a help to both sides: On the one hand, they provide cover for thieves from both bullets and light; and the other hand, guards can see the orange top of the door even with the lights off, so they can see where thieves are by watching for doors opening.
40* TheGuardsMustBeCrazy: Averted- the guards are players.
41* TreeCover: Thieves can hide in bushes to avoid being seen by the guards. Of course, the guards can pull the same trick to get the drop on the thieves...
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44%%TO DO:

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