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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/newerlogo.png]]
2''Newer Super Mario Bros. DS'' is a GameMod of ''VideoGame/NewSuperMarioBros1'' released on December 25, 2017 as a successor to ''VideoGame/NewerSuperMarioBrosWii''. It can be downloaded [[http://www.newerteam.com/ds/ here]].
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5!! This game provides examples of:
6* AdvancingBossOfDoom:
7** [[spoiler:King Boo chases the player down once they enter his room, while occasionally spitting ice balls at them.]]
8** [[spoiler:The second phase of the final battle sees the Bros get chased by Bowser in the Koopa Clown Car.]]
9* AIRoulette: [[spoiler:King Boo]] has 3 moves: speeding up, spitting a few small ice balls, or spitting a few large ice balls. These all occur in a random order.
10* ArtificialStupidity: In W2-5, Hammer Bros. can jump down from the rope they're standing on, plummeting to their death as a result.
11* BattleInTheRain: The final fight against Bowser takes place during a violent thunderstorm.
12* BattleshipRaid: Even-number worlds (except World 8) end with an airship stage instead of a castle. Much like ''VideoGame/NewSuperMarioBrosWii'', these are marked with anchors.
13* BigBoosHaunt: World 4, Pumpkin Boneyard, making a return from ''VideoGame/NewerSuperMarioBrosWii''.
14* BonusDungeon: World 6, Lunar Realm, can only be reached by the World 5 cannon, and unlike the earlier Worlds 3 and 4 (which both had to be completed, unlike in the original ''NSMBDS''), is completely optional.
15* BossRemix: [[spoiler:King Boo uses a remix of the ghost house theme for his boss battle (which is, in turn, a DarkReprise of the Fortress theme from VideoGame/SuperMarioWorld2YoshisIsland.)]]
16* {{Cumulonemesis}}: During the seventh world's level ''Cloudbolt Chasm'', Mario is relentlessly chased by a malevolent thundercloud (which looks a lot like the one from ''VideoGame/MarioKartWii'') which zaps huge lightning bolts at him.
17* DarkReprise:
18** ''Cloudbolt Chasm'' features a very dark rendition of the [[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]] Athletic theme, as it is a dark and stormy cloud level with the {{Cumulonemesis}} mentioned above.
19** The Ghost House theme [[spoiler:(and by extension, King Boo's theme)]] is one of these towards ''VideoGame/SuperMarioWorld2YoshisIsland'''s Fortress theme.
20* DivergentCharacterEvolution: As in ''Lost Levels'', Luigi has a higher jump, slower acceleration, and less traction.
21* DualBoss: Much like the original game, the final battle with Bowser & Bowser Jr. [[spoiler:After Bowser Jr. is defeated, [[SequentialBoss however...]]]]
22* EasterEgg: The world select song is a remix of ''VideoGame/SuperMarioWorld'''s Special World theme. Much like that song, this one also transitions into a remix of the original ''VideoGame/SuperMarioBros1'' overworld theme after letting the song loop a few times.
23* EvolvingTitleScreen: Though not to the extent of ''Newer Wii'', Mario and Luigi run through a title screen based on the world that you last saved in, and in a nice touch, even the logo changes to match the theme of the world.
24* ExcusePlot: Much like ''Newer Wii'', you only have a minor cutscene and single text message before starting the game. The plot is the exact same as the original ''NSMBDS'' (Bowser Jr. kidnapped Peach), except that Mario and Peach weren't going on a walk prior to the kidnapping, and both of the Bros. leapt into action this time, [[StaticRoleExchangeableCharacter instead of just one of them]].
25* TheFaceOfTheSun: The [[SinisterSentientSun Angry Sun]] returns from Newer Wii.
26* ForestOfPerpetualAutumn: World 1, Goldleaf Plains, is your typical Mario grasslands world, except it's Fall.
27* HailfirePeaks: Done several times:
28** Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros. Wii''.
29** Dorrie's Island combines [[PalmtreePanic the original World 3]] and [[JungleJapes World 4]], similar to what ''VideoGame/NewSuperMarioBros2'' did.
30** Moonview Glacier starts as a straight SlippySlideyIceWorld before sliding into a combination of that and LethalLavaLand, ''VideoGame/SuperMarioGalaxy'' style.
31** Lunar Realm, primarily a SpaceZone, takes a break from that theme in some levels, which feature the player jumping down onto a DeathMountain with regular gravity instead.
32** The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand.
33* HornetHole: World 3's Hivetree Tower is a beehive within a tree trunk.
34* LevelInTheClouds: World 7, Cirrus Heavens, which is based on World 7 of the original game.
35* TheManInTheMoon: The Mad Moon returns from ''Newer Wii''. Just like last time, it will try to kill you in a similar fashion to the Angry Sun.
36* MinecartMadness: In World 2 and World 8, certain levels require Mario to ride a minecart across tricky tracks.
37* MusicalNod:
38** The beginning of the castle theme is based on [[https://youtu.be/z_NE_2lcuBY?t=84 this part]] of Field Golf from ''VideoGame/MarioGolf: Advance Tour''.
39** Bowser's boss battle theme incorporates the RecurringRiff associated with him in ''VideoGame/SuperMario3DWorld''.
40* MythologyGag: [[spoiler:The final battle with Bowser takes elements of previous battles including ''VideoGame/NewSuperMarioBros1'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMarioBros3''. The first phase also resembles a reversal of the final battle from ''VideoGame/NewSuperMarioBrosU'' where, instead of a Giant Bowser aided by Bowser Jr. in the Junior Clown Car who gives up after his father is defeated, Bowser aids Bowser Jr. from the Koopa Clown Car before taking center stage after his son is defeated. Even the music begins similarly to Bowser's theme from ''VideoGame/SuperMarioGalaxy'' and includes a part from his ''VideoGame/SuperMario3DWorld'' {{Leitmotif}}]].
41* OptionalBoss: [[spoiler:King Boo can be found if the player takes a secret path in the World 5 Ghost House. Defeating him is the only way to access the optional World 6.]]
42* RecurringLocation: The worlds in this are primarily remixed versions of several of the worlds in Newer Wii.
43* SinisterSentientSun: The Angry Sun returns after its appearance in ''Newer Wii'', and is just as bloodthirsty as last time, attacking with divebombs and fireballs.
44** SlippySlideyIceWorld: World 5, Moonview Glacier.
45* SpaceZone: World 6, Lunar Realm
46* SuperTitle64Advance: ''Newer Super Mario Bros.'' '''''DS''''', playable on the handheld itself and based on the original ''New Super Mario Bros.'' for the same console.
47* TreeTrunkTour: World 3's Hivetree Tower, much like the first tower in Newer Wii, takes place in a giant tree.
48* UnexplainedRecovery: Due to the changes in the final battle, Bowser shows up perfectly fine despite last being seen as Dry Bowser.

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