Follow TV Tropes

Following

Context VideoGame / MutantMudds

Go To

1[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/mudds.jpg]]
2
3''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the UsefulNotes/Nintendo3DS and later PC (via [[Website/GOGDotCom GOG.com]], [=GamersGate=] and UsefulNotes/{{Desura}}) and [=iOS=] devices.
4
5One day, a sentient race of mud creatures, known as the Mudds, invades Earth. A young nerdy kid named Max sets off to fight the Mudds with his water cannon and bubble-powered jetpack (and a little help from his grandmother). To drive the Mudds away for good, he needs to search for giant medallions called Water Sprites, which are hidden at the end of each level. Collecting Golden Diamonds (similar to coins in the ''Mario'' games or rings in the ''Sonic'' games) will allow him to earn power-ups for his jetpack and blaster to help reach secret areas.
6
7The PC version added an extra 20 secret levels for players who had already achieved HundredPercentCompletion (and on October 25, 2012, these levels were added to the 3DS version for free).
8
9The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. The new content was also added to the 3DS version, and was later made available on the UsefulNotes/PlayStationNetwork that December. In 2017 ''Mutant Mudds Collection'' was made available on the UsefulNotes/NintendoSwitch, including ''Mutant Mudds Deluxe'', ''Mutant Mudds Super Challenge'', and a new puzzle game called ''Mudd Blocks''.
10
11----
12!!Tropes used in ''Mutant Mudds'':
13* AlienInvasion: All the enemies are alien mud creatures from outer space, nearly all the levels are set on Earth.
14* CheckpointStarvation: The original game has no checkpoints at all. ''Deluxe'' averts this, though you can turn the checkpoints off.
15* DeliberatelyMonochrome / SplashOfColor: The secret [[Platform/VirtualBoy V-Land]] and [[GreenBoyColor G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.
16* ExcusePlot: Mud creatures invade Earth. Kill them all.
17* FakeDifficulty:
18** One complaint about ''Deluxe'' was that the lack of a 3D effect made things harder than they needed to be.
19** The lack of checkpoints in the 3DS version, though they were eventually patched in.
20* HealingCheckpoint: Passing a checkpoint in ''Deluxe'' resets Max's health to full. It's the only healing Max can get mid-level, so make the most of it.
21* InvincibleMinorMinion: The ghost levels in ''Deluxe'' turn all enemies into this. The only way to "kill" them is by using an uncommon pick-up that gives Max's gun 10 anti-ghost shots, and even then [[RespawningEnemies they come back a few seconds later]].
22* JetPack: Max has one to hover horizontally or in place. One upgrade allows him to super-jump with it.
23* KillItWithWater: Max's weapon shoots water.
24* LethalLavaLand: Level 3-X takes place in a lava-filled temple-like structure.
25* LevelInTheClouds: Level 4-X takes place in a cloud-filled mountainside.
26* MooksButNoBosses: ''Super Challenge'' has boss battles, but the original game and the ''Deluxe'' version don't.
27* MuckMonster: The Mudds are evil alien blobs of mud.
28* MutuallyExclusivePowerUps: The upgrades you get from Granny. [[spoiler:Averted for Granny herself, who uses all three at once.]]
29* NeverMessWithGranny: The ExpansionPack allows you to play as Granny in 20 new levels designed specifically for her after you've collected all of the Water Sprites and Golden Diamonds. Unlike Max, she can use all three upgrades at once.
30* OneHitKill:
31** The myriad SpikesOfDoom will instantly obliterate Max if he touches them, regardless of orientation. [[HitboxDissonance The actual hitbox of the spikes isn't as big as advertised]], so there's some leeway for weaving through them.
32** The swinging hammers in Level 5-X will knock you into the foreground with enough force to kill you, regardless of how many hearts you have left.
33* {{Retraux}}: Has a "12-bit" art aesthetic.
34* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the Platform/VirtualBoy. CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.
35* SlippySlideyIceWorld: Level 2-X takes place in an icy cavern, complete with requisite ice physics.
36* SpaceZone: Level 5-X.
37* SpikesOfDoom: If it's not Mudds you're trying to get around in the levels, then it's this.

Top