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1[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/mobile_suit_gundam_climax_uc.jpg]]
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3''Mobile Suit Gundam: Climax U.C.'' is one of the many games based on the UC [[AlternateUniverse timeline]] of the Franchise/{{Gundam}} series. The game contains mobile suits from the [[Anime/MobileSuitGundam One Year War]] to [[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]. The game was released in 2006.
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5Climax UC has four modes: Chronicle Mode, Progress Mode, Extra Mode and Vs Mode. Chronicle Mode lets you play as the main characters of each series and follow their storyline. Progress Mode allows you to make your own character and play through the game as a [[{{Mooks}} grunt]] . Extra Mode lets you play through different scenarios. Vs Mode is [[ExactlyWhatItSaysOnTheTin exactly what is sounds like]]. The game is relatively unknown, but one of the better Gundam games.
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8!!Tropes that appear in this game:
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10* TheAce: The game likes to warn you of enemy aces by pausing the battle and flashing a huge WARNING sign up.
11* AnimeThemeSong: Of note is that ''Eternal Wind'', the main theme of ''Anime/MobileSuitGundamF91'', is used in full as the game's ending theme.
12* AttackDrone: As per usual for Gundam, Funnels are in widespread use.
13* BossRush: The final mission of Chronicle Mode amounts to this, pitting you against [[Anime/MobileSuitGundamThe08thMSTeam Ez-8]], [[Anime/MobileSuitGundam0080WarInThePocket Alex]], [[Anime/MobileSuitGundam0083StardustMemory Dendrobium]], [[Anime/MobileSuitZetaGundam Zeta]], [[Anime/MobileSuitGundamZZ ZZ]], [[Anime/MobileSuitGundamCharsCounterattack Nu]], and [[Anime/MobileSuitGundamF91 F91]] in sequence while stranded in AnotherDimension. A good number of the missions in Extra Mode also amount to this, making you fight waves of bosses with a particular theme.
14* CallingYourAttacks: Whenever someone uses funnels
15* CantCatchUp: [[ZigzaggingTrope Zigzagged]]. The vast majority of the characters in the game can't level up at ''all'' and thus the main characters will always be the most powerful, with [[Anime/MobileSuitGundamCharsCounterattack Char and Amuro]] being at the top of the heap while the likes of [[Anime/MobileSuitGundam0080WarInThePocket Chris and Bernie]] will always be scraping the bottom of the barrel in terms of stats and abilities. However in Progress Mode, Kamuna will start with bottom-tier stats and, depending on the player's performance and choice of MS, can level up to the point where by the time his [[FeaturelessProtagonist progeny]] are available for use in the other game modes, it's possible for them to be ''even stronger'' than the most famous aces.
16* ChargedAttack: Hold-type.
17* CherryTapping: Your main weapon attacks will mostly do this type of damage to bosses, despite being able to take down the enemy {{Mooks}} in 1-2 hits.
18* TheComputerIsACheatingBastard: Enemy suits like to fly out of the map boundaries and shoot you.
19** Like you wouldn't believe. Enemy bosses in particular don't have to worry about their thrusters overheating, allowing them to remain in flight or moving at high speed practically indefinitely, or CP bottoming out leaving skills unusable. To top it off, they possess far better stats on every level than their MS should be able to have.
20* DavidVersusGoliath: Some of the most famous battles of this type are lovingly recreated in Chronicle Mode, including [[Anime/MobileSuitGundam Gundam VS. Big Zam]], [[Anime/MobileSuitGundam0083StardustMemory Gerbera Tetra VS. Dendrobium]], [[Anime/MobileSuitZetaGundam Gundam Mk-II VS. Psyco Gundam]], and [[Anime/MobileSuitGundamF91 Gundam F91 and Vigna Ghina VS. Rafflesia]].
21* DegradedBoss: [[Anime/MobileSuitGundamF91 The F91 Gundam]] becomes this in Progress Mode's SecretLevel, based upon a scene in [[Manga/MobileSuitCrossboneGundam Crossbone Gundam]] which features the heroes of that series taking on a number of mass-production versions of it. While they're nowhere near as dangerous as the F91 is in other parts of the game, they're still ''far'' tougher than the average EliteMook, and you have to shoot down about ''50'' of them. [[BrutalBonusLevel Have]] [[SarcasmMode fun]].
22* DemotedToExtra: A large number of characters (and some MS) will appear in conversations or cutscenes, but do not appear during gameplay.
23* EliteMook: Leader MS (designated by being circled red, rather than orange or yellow on the HUD) are (slightly) tougher than their fellow {{Mooks}} and are even able to evade your attacks to a certain degree.
24* HyperspaceArsenal: Some mobile suits can pull weapons out from thin air for their attacks.
25* HumongousMecha: This is a Gundam game.
26* JokeCharacter: Zeta Zaku
27* MacrossMissileMassacre: Dendrobium. 1400 missiles can't be wrong.
28* MightyGlacier: Any large mobile armor
29* NoExportForYou:
30* OhCrap: What you will likely say when you encounter the army of F-91s.
31* OneManArmy: While you do have allies, they don't do much. They just stand around and fire uselessly, [[ImperialStormtrooperMarksmanshipAcademy missing by a mile almost every shot]].
32* PaletteSwap: Subverted. Some mobile suits may look similar, but they have different weapons and attacks.
33* PowerCreepPowerSeep: Subverted. Later grunt suits can tear older suits apart in a few hits. This includes the player's mobile suit. Good luck trying to take down the Psyco Gundam in a grunt suit.
34** [[CurbStompBattle Or an F-91 with a Zaku.]]
35* RammingAlwaysWorks: Some special attacks for some mobile suits is a ramming attack.
36* RedShirtArmy: Played straight and subverted. Some stages the enemy does almost nothing at all. In other stages, they spam level 3 attacks.
37* SecretCharacter: The Crossbone Gundams
38* SphereOfDestruction: GP-02's nuke.
39* SuperPrototype: It's Gundam
40* WaveMotionGun: Hi-Mega Cannon, Mega Bazooka Launcher and Big Zam
41* WeaponOfMassDestruction: Several mobile suits get these.
42* WhatNowEnding: Cima's story in Chronicle Mode ends in a what if scenario that sees her successfully fighting off Kou and Gato. Unfortunately for her, Bask uses the opportunity to double cross her and go back on his amnesty deal with her, meaning that she and what remains of her crew are right back where they started: fugitives from both the Federation and Zeon with nowhere to go home to.
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45!!Tropes specific to the Progress Mode:
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47In this mode, the player plays as a pilot named Kamuna and his participation in some of the key conflicts of the Universal Century. The order of levels is
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49-> Battle of A Boa Qu (from the original Gundam)
50-> Delaz Fleet Conflict (from Gundam 0083)
51-> The Gryps War (from Zeta Gundam)
52-> Neo Zeon War (from Double Zeta Gundam)
53-> 2nd Neo Zeon War (from Char's Counterattack)
54-> Crossbone Vanguard conflict (from Gundam F91, playing as Kamuna's offspring)
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56* CharacterCustomization: Limited to personality (which affects your starting stats).
57** Whoever Kamuna marries after the 2nd Neo Zeon War affects the offspring's stats and hair colour.
58* ChildhoodMarriagePromise: When Shirley ''completely casually'' brings up the topic of marriage, Kamuna mentions he has a childhood friend who he promised to marry back when they were kids. This shocks his female teammates Shirley and Ellen, both of whom are hinted at having developed feelings for him.
59* MultipleChoicePast: Most obviously at the start of Progress Mode when you choose to start as a pilot of the Earth Federation or Zeon. The personality chosen also affects what background Kamuna has.
60* RelationshipUpgrade: Depending on the background, Kamuna and Shirley might have been rivals in high school, and she is one of the potential love interests Kamuna can marry after the 2nd Neo Zeon War.
61* TheSquad: Kamuna leads one from the final battle of the original Gundam all the way up to Char's Counterattack.

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