Follow TV Tropes

Following

Context VideoGame / MegaManX8

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/megaman_x8_small.png]]˛''Mega Man X8'' is the eighth and final game (so far) in the ''VideoGame/MegaManX'' series released in North America for the UsefulNotes/{{PlayStation 2}} on December 7, 2004. It was later released in Japan, Europe, South Korea in the following year along with a port on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]].˛˛In the late 21XX, after the Reploids' countless attempts at rebellion, it was decided that humanity would re-colonize on the Moon, and with the advancement of technology, that idea can become a reality. The operation, dubbed the "Jakob Project", uses an orbital elevator to take equipment and the workforce needed to ensure its success, along with a Reploid named Lumine as its director. As another part of the project, a new generation of highly-advanced Reploids have been dispatched for the operation. These next-generation Reploids are designed with DNA Copy Chips that allows them to charge their form suited for the job without the risk of viral infection. (Axl was revealed to be a prototype of these Reploids in [[VideoGame/MegaManX7 the previous game]].) However, Vile, back for the third time, has abducted Lumine from the site, with Maverick attacks breaking out throughout the world. It's up to the X, Zero, and Axl to stop the Mavericks once again and rescue Lumine.˛˛As you may have guessed by now, the gameplay of ''X8'' is very much like its predecessors as players complete a series of stages and defeat the bosses to earn their special weapon. In addition to gaining special weapons from bosses, players can develop upgrades for the heroes with Metals scattered through the stages and dropped by slain enemies. Just like ''Mega Man X7'', players bring a duo of Maverick Hunters into each stage; however, this time, all three playable characters are available from the get-go, each with their own distinct gameplay style. Despite this game's use of 3D visuals, the developers ditched the 3D free-roaming gameplay of ''X7'' after being [[PolygonCeiling harshly criticized]] by critics and fans alike and went with a [[TwoAndAHalfD 2.5D]] approach akin to the previous games in the series.˛˛The Mavericks of ''Mega Man X8'' are:˛* Optic Sunflower, gives [[LightEmUp Shining Ray]] (X), [[PillarOfLight Tenshouha]] (Zero), and {{Ray Gun}} (Axl); is weak to Bamboo Pandamonium's weapons˛* Gravity Antonion, gives [[GravityMaster Squeeze Bomb]] (X), [[ArmorPiercingAttack Juuhazan]] (Zero), and [[RevolversAreJustBetter Spiral Magnum]] (Axl); is weak to Dark Mantis' weapons˛* Dark Mantis, gives [[CastingAShadow Shadow Runner]] (X), [[SpinAttack Rasetsusen]] (Zero), and [[HomingProjectile Black Arrow]] (Axl); is weak to Optic Sunflower's weapons˛* Bamboo Pandamonium, gives [[GreenThumb Green Spinner]] (X), [[ImpaledWithExtremePrejudice Youdantotsu]] (Zero), and [[GrenadeLauncher Blast Launcher]] (Axl); is weak to Burn Rooster's weapons˛* Gigavolt Man-o-War, gives [[ShockAndAwe Thunder]] [[ChainLightning Dancer]] (X), [[FlashStep Raikousen]] (Zero), and [[LightningGun Plasma Gun]] (Axl); is weak to Earthrock Trilobyte's weapons˛* Earthrock Trilobyte, gives [[DishingOutDirt Crystal]] [[GemstoneAssault Wall]] (X), [[AttackReflector Rekkyoudan]] (Zero), and [[PinballProjectile Bound Blaster]] (Axl); is weak to Gravity Antonion's weapons˛* Burn Rooster, gives [[PlayingWithFire Melt Creeper]] (X), [[SwordPlant Enkoujin]] (Zero), and [[FireBreathingWeapon Flame Burner]] (Axl); is weak to Avalanche Yeti's weapons˛* Avalanche Yeti, gives [[AnIcePerson Drift Diamond]] (X), [[{{Shoryuken}} Hyouryuushou]] (Zero), and [[AnIceGun Ice]] [[GatlingGood Gatling]] (Axl); is weak to Gigavolt Man-o-War's weapons˛˛----˛!!Mega Man X8 features examples of:˛˛* OneHundredPercentCompletion: Collecting all the items in ''X8'' and upgrading the three (later six) playable characters, which even has a percentage counter for each character. Fully upgrading (100%) each of the main characters is the only way to obtain his Infinity+1 Armor without the use of cheat codes. The stages themselves even have a percentage rating.˛* TwoAndAHalfD: The gameplay of ''X8'' is mostly 2D, but the game uses the 3D space to have enemies appear from the background, and in some cases like Dark Mantis' stage, incorporates the foreground into the 2D plane. Gigavolt Man-o-War's stage plays very much like a {{rail shooter}} as you chase him down while dodging on-coming traffic and street signs.˛* {{Action|Girl}} RobotGirl: Alia, Layer, and Pallette become one once unlocked.˛* AdvancingBossOfDoom: A giant Mechaniloid that chases the player for the first half of Trilobyte's mission. The second half involves the player chasing ''it''.˛* AdvancingWallOfDoom: A mini-boss in Optic Sunflower has a wall of spikes approaching the player from behind but it will stop at a certain point to give them less room to dodge the mini-boss' attacks. It can be pushed by guard-breaking attacks.˛* AmbiguousSituation: Due to confusing writing, who the ''real'' villain of the game was is very unclear. [[spoiler:Lumine says that Sigma helped his plan all along, and that the entire rebellion was his and the other New-Gen Reploids' doing, which is clearly what TheReveal seems to go for. However, Sigma says that the New-Gen Reploids were his "children", and that Sigma oversaw the Jakob Project which in turn created the New-Gen Reploids including Lumine. That statement, combined with Sigma's DNA inside the New-Gen Reploids copy chips effectively turning them into Reploid sociopaths, seems to imply that they were intentionally designed by Sigma to carry on his rebellion, even if they may "use" Sigma.]]˛* AntiFrustrationFeatures: Instead of normal lives, the player is given "[[CallAHitPointASmeerp Retry Chips]]", which refresh in-between levels, and the player can even buy extras, which also refresh as long as the player doesn't get a game over.˛** The player can spend Metal at the R&D Lab to refill their Sub Tanks, instead of having to do so within a level.˛** There are a few Intermission levels that exist solely for the player to grind Metal if they need to.˛** There are now two more navigators - Layer and Palette - who specialize in giving hints as to boss weaknesses and pointing out secrets in levels. Players who don't like the navigator system also have the option to turn it off entirely.˛** Axl can now bank copy abilities for later use instead of transforming on the spot. He can also cancel out of a transformation with the Character Switch button to preserve copy energy, and if he ends up in an area that can only be entered or exited with a copied form, he's locked into that form until he leaves, even if he runs out of energy.˛** Unlike ''X7'', LazyBackup is (mostly) averted, as unless a character is put in an instant death scenario like falling into SpikesOfDoom or into a [[BottomlessPits Bottomless Pit]], they'll simply retreat while the secondary character takes over. Refilling the Double Attack meter will also restore a bit of that character's health, allowing them to return.˛** If you fall into a BottomlessPit while in a Ride Armor, your character will automatically eject to give you one last chance to save yourself.˛* AnimeThemeSong: "[[https://www.youtube.com/watch?v=5Wv0NAMJ1kQ WILD FANG]]" by Janne Da Arc.˛* ArmorPiercingAttack[=/=]UnblockableAttack: X's charge shot, the third slash of Zero's combo, and Axl's eighth bullet will stun a guarding enemy. You can flip over a [[MascotMook Mettool]] and hit its soft underbelly. Bamboo Pandemonium's and Gravity Antonion's weapons will do this by default, as will the T-Breaker and [[spoiler:Sigma Blade]].˛* AttackReflector: Zero and Layer's Rekkyoudan can deflect weak enemy fire with a blade swing, and that bullet may or may not collide with an enemy; this technique gets upgraded with the B Fan, as it allows them to reflect the shots back directly to the attacker.˛** The B Fan can deflect shots by default if the character stays still, as well as X and Alia's Crystal Wall.˛* AutoScrollingLevel[=/=]UnexpectedShmupLevel: Gigavolt Man-O-War must be pursued on a Ride Chaser and shot down [[TimedMission quickly]] before he challenges the Maverick Hunters to a BossBattle. The Hunters also use a Ride Chaser to approach Avalanche Yeti's base, complete with ShootEmUp mechanics.˛* BackFromTheDead: Vile for the third time. And Sigma, of course.˛* BashBrothers[=/=]TagTeam: Very much like ''X7'', except all three heroes are readily available, and unlike ''X7'', Axl isn't an under-powered version of X. The Navigators can join in on the action too after unlocking them. See BigDamnHeroes, LimitBreak and RegeneratingHealth below for the mechanics that spawn from this.˛* {{BFS}}: [[spoiler:True Sigma]] wields one during his boss fight. It can be obtained for Zero in a NewGamePlus after you reached 95% completion for him (the last 5% is the BFS itself).˛* BigBad: Sigma as usual, [[spoiler:but he was actually just a pawn for the real Big Bad, [[TheChessMaster Lumine]]. Of course, Sigma is still implied to be the GreaterScopeVillain as he somehow headed the Jakob Project which created Lumine and the other New-Gen Reploids, so it's very uncertain]].˛* BigCreepyCrawlies: [[StrongAnts Gravity Antonion]], [[SeldomSeenSpecies Earthrock Trilobyte]] and [[SlayingMantis Dark Mantis]]. ˛* BigDamnHeroes: If you get immobilized by something, you can use Tag Assist to free your active character while switching between the two. This leads to an awesome moment of GameplayAndStoryIntegration in [[spoiler:the Sigma Palace when, after you deplete 1/4 of his health, Sigma will automatically grab you (this is scripted); in Normal, you can use the Tag Assist as usual, but in Hard (where mid-boss Vile will grab your other character and leave you traversing the rest of the stage alone, including the showdown with Sigma), said other character will jump in and save you, implying that Vile has been dealt with.]]˛* BigNo: X lets one out upon dying via BottomlessPit, wasting HP, spikes, etc.˛* BigfootSasquatchAndYeti: Avalanche Yeti. ˛* BlackoutBasement: Dark Mantis's military base, since it's technically a StealthBasedMission. Using Gigavolt Man-o-war's weapons on a hidden generator on the stage, however, will turn on the lights for the stage.˛* BladeOnAStick: the D-Glaive, purchasable as a weapon for Zero once its chip has been found. Capable of attacking from longer ranges, the weapon will also modify Youdantotsu into a 4-hitting thrust attack.˛* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] can be fought in Optic Sunflower's stage. He is animated similar to ''VideoGame/PaperMario''[='=]s [[SpritePolygonMix 2D art-style]]. The method of encountering him differs on each version. If you're playing the [=PlayStation=] 2 version, you can must either have a game save of ''VideoGame/MegaManXCommandMission'' on your memory card or use a cheat code to fight Cut Man; on the PC version, however, you have to beat all of the hard level simulations in order to fight him.˛* BonusFeatureFailure: The Navigators, Alia, Layer, and Pallette, are unlockable as playable characters. They are basically feminine clones of X, Zero, and Axl respectively; however, due to GameplayAndStoryIntegration, Alia cannot get X's capsule upgrades, Pallette cannot copy enemies, and Layer gets a nice aversion by only being unable to use Zero's black armor. You also have to purchase all of X's, Zero's, and Axl's upgrades again as Alia, Layer, and Pallette, since their upgrades don't carry over to the Navigators. Additionally, using even one of them when running a stage will forbid you from choosing a Navigator for that stage. LevelGrinding the Navigators at least gives you something to do on your New Game+, and unlocking one of them changes, of all things, the Capcom logo screen.˛* BossOnlyLevel:˛** Gigavolt Man-O-War is unique in that aside from himself, there are only obstacles in his level.˛** Gateway is the requisite BossRush level, with no minor enemies. It only has three rooms, the starting point (where the main Boss is actually fought), an L-corridor and the hub containing the Boss teleporters.˛* BossRush: In the [[spoiler:second to]] last stage of the game, as you might have expected from a ''Mega Man X'' game. The Intermission of Optic Sunflower's stage also features an optional boss rush where you must defeat the Mavericks under a [[TimedMission time limit]].˛* BottomlessMagazines: The biggest change to Axl is that his weapons have infinite ammo and he can rapid-fire them at any angle. They are considerably weaker and a little less varied than X's weapons to compensate.˛* ClassicCheatCode: If hoarding Metals is not your idea of fun, there are cheat codes in the [=PlayStation=] 2 version to unlock the heroes' Infinity+1 Armors and the Navigators instead. There's also a code to unlock the bonus boss battle with Cut Man if you don't have a game save for ''Mega Man X: Command Mission''; due to ''Command Mission'' being unavailable on the eighth-generation systems, said code is the only way to see Cut Man in the ''[[CompilationRerelease X Legacy Collection 2]]'' release.˛* {{Combos}}: A combo counter appears as you land successive hits on enemies. Your mission rank is determined by doing as many combo hits as possible; using Axl makes it easier. Getting hit by enemies, or taking too long a break between attacks, will make your combo counter drop; there's a purchasable chip that extends the combo counting time, making landing more hits easier.˛* ColorCodedForYourConvenience: The Metals you collect are in different colors (and sizes) based on their value. From lowest value to highest: blue (1), yellow (5), red (50), purple (500), and blue-dull pink (3,000); Rare Metals (white) opens up a new upgrade for you to purchase. The 3000 Metals are only found from defeating the Maverick bosses, while the purple ones only show up in a few places and are not dropped by slain enemies.˛* CombatHandFan: The B-Fan is a pair of laser ''tessen'' that can be used to block projectiles by standing idle. Your attack range is reduced, however.˛* ContinuityNod: When Optic Sunflower activates his KillSat as a desperation attack, images of the [[VideoGame/MegaManX4 Final Weapon]] flash across the screen before it fires.˛* DesperationAttack: All Mavericks turn invincible and unleash overdrive attacks when they reach 25% (Normal) or 50% (Hard) health. Their invincibility instantly wears off after the attack in question.˛* DifficultyLevels: Easy, Normal, and [[NintendoHard Hard]].˛* DiscountCard: The Metal Discount item will make every other purchasable items cost 10% less Metal. ˛* DistaffCounterpart: The Navigators are this to the Maverick Hunters. Originally, the Maverick Hunters were supposed to fill their place as MissionControl if the Navigators were dispatched (see DummiedOut below).˛* DivergentCharacterEvolution: ˛** When Axl debuted in ''Mega Man X7'', he was an underpowered version of X who [[BagOfSpilling stole X's ability to hover]]. Now Axl's special weapons are completely different from X's and he relies on MoreDakka compared to X (akin to a machine gun versus artillery). Axl can also rapid fire in eight directions now (similar to [[VideoGame/MegaManAndBass Bass]]), so he avoids the DenialOfDiagonalAttack that continues to plague X.˛** The Ride Chaser's blasts now operate differently. Axl auto fires small shots, X must fire them manually but he can charge the shot to cover a larger area, and Zero uses a short range blast that covers a wide arc in front of his vehicle.˛* DoubleUnlock:˛** Many of the items in the game not only requires you to find the Rare Metal for it in the Maverick stages, but also pay for them with Metals you've collected throughout the game.˛** To play as the Navigators, first you have to max out the Maverick Hunters, beat the game on at least Normal to unlock the navigator that you used the most during your playthrough -- the other two can be unlocked by replaying any four stages in New Game+ (any cleared stages except Noah's Park will still count) -- ''then'' fork over the 40,000 Metals (or less if you have the Metal Discount) to unlock each of their weapons.˛* DropTheHammer: the purchasable T-Breaker Zero can use. It can instantly break through defenses and deals heavy damage, but its normal swings are slow. It also modifies Juuhazan into a powerful downward smash that can break crumbling floors.˛* DummiedOut: ''X8'' might have been planned to have X, Zero, and Axl to be Navigators like their female counterparts. In the PC version's second installation disc, you could find a folder of the Japanese voice actors' sound data, including the main characters' voices as Navigators. The idea seemed to be scrapped out because it would involve further scripting and scenarios. It's amusing to find that Axl feels very, very bored to have his job as a Navigator in his line.˛* EasterEgg: If Zero is equipped with the K Knuckles, he can perform a HurricaneKick with Rasetsusen and a {{Shoryuken}} with Hyouryuushou. X can perform a Shoryuken while equipping his Ultimate Armor.˛* EasyModeMockery: The game ends after you beat Sigma on Easy. You also can't access the secret items and characters on Easy, and you don't keep your items and upgrades on New Game+.˛* EasyLevelTrick: ˛** One of the rooms in Bamboo Pandamonium's level features an endless assault of Ride Armor enemies. It's suggested that you demolish them with the Cyclops Armor, but a better alternative is to switch to Axl, stick to the uppermost part of the entrance and wail on all the enemies with the Axl Bullets. As long as Axl keeps firing, he will not slide down, and the enemies won't bother to jump up to hit him. Time-consuming, but it would rack up your hit counter to 100+.˛** An alternate strategy is to simply stand at the left side of the screen and spam the Cyclops' stun cannon whenever the enemy Ride Armors get close enough, which freezes them in their tracks and leaves them wide open for a follow-up pummeling.˛* ElectricJellyfish: Gigavolt Man-o-war; a man-o-war is different from a jellyfish but the idea is there. In Japan, however, he really is a jellyfish.˛* ElevatorActionSequence: The first of the final stages in the game after beating the eight Mavericks...[[RecycledInSpace IN A]] [[SpaceElevator SPACE ELEVATOR]]!˛* EmergencyEnergyTank: The Sub-tanks, as usual; you'll need to find the Rare Metals for them. There's also the life bottles and weapon bottles, in case you don't have the sub-tanks yet; they have to be repurchased after use.˛* {{Epigraph}}: The game ends with a quote from Dr. Light: "Humans and robots living together in harmony and equality. That was my ultimate wish."˛* FeatheredFiend: Burn Rooster. ˛* FighterMageThief: Zero, X, and Axl respectively (and to that extent, Layer, Alia, and Pallette). To wit: X is [[JackOfAllStats the well-rounded character]] that focuses on long-range combat, and his special weapons do the most damage to bosses, but have limited supplies. Zero has [[MightyGlacier limited ground mobility but strong close-ranged attacks]], and his special moves do a decent amount of damage to bosses. Axl is the weakest in terms of dealing damage, but he's very agile and has the ability to shoot rapidly in eight directions without consuming energy.˛* FinalExamBoss: The first phase of the [[spoiler:true]] final boss will use all of the desperation attacks of the eight Mavericks. The good news is that he also gains the boss' weakness while emulating them.˛* FireIceLightning: Burn Rooster, Avalanche Yeti and Gigavolt Man-o-War respectively.˛* FixedDamageAttack: inverted, Hermes Armor (its body part, specifically) gives X fixed damage ''defense''. No matter how much damage X took, it will always be subtracted by a few, fixed amount of units. This means he has complete immunity to weak enemies/attacks with the armor.˛* FlyingFlightlessBird: Burn Rooster is capable of flying despite being a mostly flightless bird.˛* GameplayGrading: You're graded on how quickly you've beaten the stage, highest combo, and enemies defeated, earning a letter rank based on your performance. There's also a bonus for {{No Damage Run}}ning a stage as well. Doing an Extra Finish (finishing the boss with Double Attack) will also count for your rank.˛* GoombaStomp: Piloting a ride armor gives you the ability to do this to smaller enemies (even guarding metools.)˛* GravityIsPurple: Gravity Antonion's weapon, the Squeeze Bomb (which X can copy after defeating him), is colored black and purple. He himself is also colored mostly purple. ˛* GravityScrew: In Gravity Antonion's stage, you have to push switches that rotates many of the rooms 90º or 180º to access teleporters closed off by blocks. Later Antonion himself can turn the gravity of his boss stage, screwing with your movements and potentially make the existing big block fall on you.˛* GuideDangIt:˛** Finding the Rare Metals that need to be unearthed by a fully-charged Crystal Wall. The other secrets such as the Light Capsules and the floating Rare Metals can be this, too, but at least Palette will help you giving some hints if there's any nearby, if you choose her as the navigator. The floor also tends to have a special mark on them that signifies that you need to use charged Crystal Wall on it.˛** X's armor parts often do not have their effects completely described. For example, Body Parts I is stated to halve damage, which is true. However, its lack of red health depletion (meaning that all damage X incurs is recoverable by tagging out) is phrased as if it was a drawback, possibly due to translation issues, and its recoil elimination is not explicitly pointed out anywhere.˛* HeartContainer: Unlike the previous installments, they have to be developed in the [=R&D=] Lab for each character.˛* HolodeckMalfunction[=/=]VirtualTrainingSimulation: Optic Sunflower sabotaged the Troia training base so its simulations are quite lethal.˛* IdiosyncraticComboLevels: As you rack up combo chains from attacking enemies, you get a phrase associated with the counter such as "Super", "Electrifying", and "[[XtremeKoolLetterz X-cellent]]".˛* [[InfiniteLives Infinite Retry Chips]]: Only on Easy and during Intermission stages.˛* InfinityPlusOneSword: X, Zero, and Axl can unlock their Infinity+1 Armors in New Game+ on Normal or Hard if they are fully-powered to 100%. X gets his Ultimate Armor, which grants him infinite weapon energy, the devastating Nova Strike, and the Shoryuken move; Zero gets his Black Armor that turns him into a GlassCannon and extends his dashing distance; and Axl gets his White Armor, boosting his agility and allowing him to hover indefinitely while firing his weapon. Zero's [[spoiler:Σ Blade]], an actual sword that's also unlockable on New Game+, is capable of wrecking enemies in seconds and breaks their guard, as well as halving his Giga Attack's energy use.˛* KilledOffForReal: [[spoiler:It is implied that this is the end of Sigma. Even still, it's stated that the copy chips of the New-Generation Reploids, which contain his viral DNA, were eventually in production again, so he may come back anyway. And while Sigma himself may be gone, his virus persists on until it's finally cured with the Mother Elf in-between the ''X'' and ''[[VideoGame/MegaManZero Zero]] series.]]˛* LazyBackup: ˛** Averted, unlike ''Mega Man X7''. If the point Maverick Hunter runs out of health, his partner immediately switches in and the fight continues. You only lose a life if both Hunters are beaten. Furthermore, if you manage to fill up the AT Gauge while one of your Hunters is knocked out, it will [[AutoRevive automatically be converted into some health]] for the downed Hunter.˛** Played straight should you fall into instant death traps like SpikesOfDoom or BottomlessPits.˛* LightIsNotGood: [[spoiler: Lumine.]]˛* LimitBreak:˛** Besides health and weapon energy, there is a third AT Gauge used for team powers. If the teammate is down, filling this bar will [[AutoRevive revive him at 1/4 health]]. If both Maverick Hunters are able, though, you can perform [[CombinationAttack a Double Attack]], which [[SmartBomb demolishes all enemies on the screen]] and heavily damages bosses; using it to finish off bosses will also make it more powerful and intense. During which, X unleashes a WaveMotionGun, Zero's saber [[{{BFS}} grows huge]], and Axl whips out the GunsAkimbo [[MoreDakka and sprays the area with bullets]].˛** X's Giga Abilities for his each armor sets are also this, like the Giga Attacks from the previous games.˛* MatrixRainingCode: In the temporary space where the Maverick Hunters or Navigators perform their Double Attack.˛* MeaningfulName: The Jakob Project (a SpaceElevator); Noah's Park is less meaningful, but it does fit with the symbolism of the game in general.˛* MercyMode: Unlocking Intermissions requires you to fail the mission a certain number of times depending on the stage. ˛* [[MoneyGrinding Metal Grinding]]: Averted on Easy, since every Rare Metal has been unlocked and purchased for you, but played straight on Normal or Hard. A few items can be bought as you casually go though the game, since they go around the 500-4,000 Metals range, while other items will take some dedicated hours hoarding Metals since they cost well over 20,000 Metals.˛* MetaTwist: [[spoiler: Would you believe that Sigma ''isn't'' the true BigBad[=/=]FinalBoss this time? In fact, he may have finally been KilledOffForReal.]]˛* MiniBoss: As an alternative to MultiMookMelee below, Vile may visit the stage to try to hinder you. Defeat him and you can pass to the next section of the level; he's weak to Avalanche Yeti's weapons. ˛* MiniGame: The Intermissions of Noah's Park, Optic Sunflower's, Avalanche Yeti's, and Burn Rooster's stage feature mini-games where you must destroy as many crab Mechaniloids as possible, a timed boss rush, destroy obstacles on a Ride Chaser, and descend deep into the volcanic factory respectively. These Intermissions can be a good way to rack up Metals.˛* MissionControl: The Navigators, each with their own analytical specialty. Layer handles [[EnemyScan enemy and boss strategies]], Pallette can help you find hidden items, and Alia is [[JackOfAllStats a light mix of the two]]. You can choose to go without them, if you want.˛* MultiMookMelee: There'll be some rooms in the stages where you'll be trapped with multiple respawning mooks trying to hound you; notably in Bamboo Pandamonium's stage, the mooks are riding Ride Armors. Kill them all and then you can pass. ˛* NewGamePlus: After beating the game, you can start over with all of your possessions from the previous round, although what can keep and eventually unlock depends on the difficulty. On Easy, you can only keep your Metals with nothing else kept or unlocked, although you can start New Game+ on Normal with all your Metals. If you first start the game on Normal or Hard, however, you're allowed to carry over your Metals along with your upgrades. If you fully-powered all three Maverick Hunters to 100% on Normal or Hard, you also have access to their Infinity+1 Armors, Zero's [[spoiler:Σ Blade]], and the Navigators as playable characters (see DoubleUnlock above) on your New Game+.˛* NoFinalBossForYou: [[spoiler:On Easy, you're locked out of the true final boss battle that unlocks the true ending and the other unlockables.]]˛* NotMeThisTime: [[spoiler:The Maverick Hunters AND Sigma himself think Sigma is in charge of the new rebellion.]]˛* OldSaveBonus: In the [=PlayStation=] 2 version, those with a save file for ''Command Mission'' in their memory card can access a bonus boss fight with Cut Man in Optic Sunflower's stage. The ''Mega Man X Legacy Collection'' release changed the requirements to getting a top rank in every simulation room in the stage (which was already required for getting one of the Rare Metals.)˛* PandaingToTheAudience: Bamboo Pandamonium. [[BearsAreBadNews He's far from cute and cuddly though]], being able to do heavy damage with his attacks.˛* PeninsulaOfPowerLeveling: The Intermissions, particularly the one in Optic Sunflower's level, are perfect for Metal farming.˛* PinataEnemy: The giant Mechaniloid in Earthrock Trilobyte's stage. While you're chasing it, you can hit it as many times as you want and it will constantly drop red Metals as you go along. Axl is going to be your go-to guy for milking every bit of Metal you can get from it.˛* PlantPerson: Optic Sunflower. ˛* PowerFist: The K-Knuckle changes Zero's moves into awesome martial arts moves, as well as modifying a lot of his special techniques. The drawback is that his normal combo no longer breaks guards (but at least the modified Juuhazan - which breaks guards - is faster to perform) and his attack range is very short.˛* ProactiveBoss: Gigavolt Man-o-war's level is a big chase against him, with you on your Ride Chaser and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to a platform, initiating the proper boss battle.˛* RankInflation: For each stage and your overall Hunter Rank. From lowest to highest: D, C, B, A, AA, AAA, and finally [[CosmeticAward S]].˛* RegeneratingHealth: Taking a note from ''VideoGame/MarvelVsCapcom'', some of the damage taken can be healed off if you switch Hunters. The Hunter on standby will gradually convert his red health.˛* RuleOfSymbolism: Plenty of things in this game references The Bible. The first stage is called Noah's Park. The stage after you defeat the 8 Mavericks is called Jacob's Elevator, and the project is called Project Jacob. And EVERY SINGLE DAMN THING about [[LouisCypher Lumine]] screams off Lucifer.˛* SecretCharacter: Alia, Layer, and Pallette can be unlocked as secret characters.˛* SelfImposedChallenge: The game does give you the option to delete items and upgrades off your characters so you play through the game without them, but you won't get back the metals you used to develop them.˛* SequelHook: [[spoiler:Lumine, in his last breath, [[LastBreathBullet knocks Axl comatose]], and leaves a strange fragment on his helmet.]] It gets no mention in ''Command Mission'', which may or may not be the next chronological game.˛* {{Shoryuken}}: Zero gets an ice variant with Hyouryuushou, although he'll say "Shoryuken!" instead of the actual move's name if he's equipped with K Knuckles. X can perform the iconic ''Franchise/StreetFighter'' move if he is equipped with his Ultimate Armor. Avalanche Yeti (from whom Hyoryuushou is gained) can also do this.˛* ShoutOut: One enemy has the [[VideoGame/{{Metroid}} Morph Ball]], blatantly lampshading the game's {{Metroidvania}} elements.˛* SituationalDamageAttack: X's [[SmartBomb Giga Crush]] and [[SuperMode X-Drive]] special abilities from Icarus and Hermes Armor respectively. Both abilities come with a gauge that refills itself over time whenever X is active (being switched back stops the refilling). Both abilities' effects will vary depending on how much the gauge is filled; the former will cover varying range and do varying damage, while the latter will last with a varying amount of time.˛* TheSociopath: [[spoiler:Every single copy generation Reploid save for Axl]] is revealed to be this, as they can [[spoiler:become Maverick at will '''in the sense of turning off their conscience''' thanks to Sigma's DNA inside the chips]].˛* SpaceElevator: The Jakob Project's aim is to build a giant elevator that can carry humans to the Moon, so they can colonize and restart civilization. [[spoiler:Sigma builds his palace there, and Lumine plans to convert it into his base of operations.]]˛* SpoilerOpening: [[spoiler:The opening spoils the true ending with a glimpse of Axl being knocked comatose by the tentacle that bursts from Lumine's dead body.]]˛* [[TitleDrop Subtitle Drop]]: ''Mega Man X8: Paradise Lost''. [[spoiler:Guess what's the true final boss' ultimate attack's name?]]˛* ThereIsNoKillLikeOverkill: Launching a Double Attack against end-level bosses deals out heavy damage, and finishing them off with this move earns you a nice EXF bonus at the end of a stage.˛* TookALevelInBadass: Alia, once unlocked. She goes from helping you kick some ass to actually doing that herself. Of course, the other navigators as well.˛* TrueFinalBoss: [[spoiler:Lumine, if you're playing on Normal or Hard.]]˛* TurnsRed: The bosses will do this after reaching 25% or 50% of their HP, depending on the difficulty. While battling the Mavericks, [[ThemeMusicPowerUp their boss battle music changes]] as well to let you know the kid gloves are coming off.˛* UpgradeVsPrototypeFight: Axl, a prototype of the new generation Reploids, is fighting against the final product.˛* VideoGameLives: Handled differently from the previous games. In ''X8'', you have Retry Chips that act like continues in order to resume at the stage's checkpoint; however, you have a limited number of them (unless you're on Easy) and they must be re-purchased after using them.˛* TheVirus: The impetus for building the new generation Reploids was to find a way to resist the Sigma Virus. [[spoiler:It works, but the catch is that they have Sigma's DNA data inside them, which is arguably even worse than being infected.]]˛* VoluntaryShapeshifting: Axl and the new generation Reploids can access and mimic vast amounts of Reploid DNA, allowing them to change forms to withstand injury and viral infection. He can also use it in-game with his Copy Shot; copying some mooks' forms are required to solve some puzzles.˛* WaveMotionGun:˛** Optic Sunflower's desperation attack consists of him commanding The [[VideoGame/MegaManX4 Final Weapon]] to fire an energy beam at the player's position.˛** The arm piece of the Icarus Armor transforms X's fully charged shot into this. He also uses this beam during a Double Attack.˛* WingShield: The FinalBoss has a DesperationAttack where he covers himself with his robot wings while teleporting every 3 seconds; the screen will slowly darken until it goes black, and you'll then die, unless you quickly attack the boss to make him uncover himself and then hit him some more to damage him.˛* YouHaveOutlivedYourUsefulness: This is the general attitude the next generation Reploids have towards the older generations. Also implied to be Sigma's attitude towards Zero, after several games of wanting him to be returned to his true self.˛-->'''Optic Sunflower:''' My master remembers you well. You had the chance to become the ultimate destroyer. That's ancient history now...˛* YourPrincessIsInAnotherCastle:˛** [[spoiler: The "Gateway" ([[ExactlyWhatItSaysOnTheTin never mind the title]]!)]] level is the standard ''VideoGame/MegaManX'' formula for the final level: Shorter than most levels, the BossRush initiated halfway, and confronting Sigma as the boss. [[spoiler: However, this Sigma is not even the real one. The final level is on the Moon afterward.]]˛** After defeating Burn Rooster, the stage does not end. Instead, the lava begins to rise and our heroes must RiseToTheChallenge before reaching shelter and finishing the stage.˛----

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report