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1''Mega Man X3 - Zero Project'' is a ROM hack of ''VideoGame/MegaManX3'' made by [=Justin3009=]. As its name implies, the ROM hack expands on Zero's playability by making him usable throughout the entire game and giving him features that weren't available to him in the vanilla game and making its gameplay very akin to what is seen from ''VideoGame/MegaManX5'' onwards.
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3The game is currently in v4.0. It allows you to play as Zero in the intro stage, adding a fully functional save feature with a NewGamePlus function, and much needed balancing for the game. Later versions intend to alter dialogue and give Zero his swordplay from later games, but that's for Justin to decide on the future whether he'll keep working with the mod or not.
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5!Tropes:
6* AdaptationExpansion: Zero can now use weapons, and Ride Armors. In v4.0, he loses the capability of charging special weapons and using upgrades in exchange for being able to DoubleJump and air dash on the fly and his Black Armor gives him a massive agility upgrade.
7** In v4.0, Zero is also playable right from the intro stage if you want. Should you choose to, when he's captured by Mac, [[BigDamnHeroes X takes his place in that section of the stage and Zero even berates himself for falling for Mac's trap]].
8** Zero also gets his own dialogues and ending to keep up with X.
9* AntiFrustrationFeatures:
10** The hack removes the original game's CharacterSelectForcing by letting Zero face bosses and minibosses rather than forcing him out of the stage with X. If the Mosquitus miniboss in the second Doppler stage is beaten as Zero, however, he will still be rendered unplayable for the remainder of the game.
11** The X-Buster upgrade works like the upgrade from ''VideoGame/MegaManX2'' by letting X fire both charged shots at once rather than stopping him in place to prepare the next shot. Its properties are also changed; instead of spreading out when they collide, the Cross Buster now crosses itself at a point, allowing you to hit things with all pellets [[DifficultButAwesome if you get the range right]].
12** Ride Armors can be used as soon as a Ride Armor Module is found rather than forcing the player to find the one in Blast Hornet's stage.
13** Volt Catfish's forced use of the Gravity Well is now replaced with a section of spiked walls to challenge X's vertical dash and Zero's DoubleJump abilities, allowing you to get the Chest part without having to beat Gravity Beetle first.
14** The released version of v4.0 has changes to some breakable objects to compensate for Zero's inability to charge special weapons. Crush Crawfish's blockade at the start of the stage can be dealt with using Tornado Fang or the Frog Ride Armor; Tunnel Rhino's boulders can be cut down with Zero's saber.
15** In v4.0, one big bad bug that was never discovered until Justin decided to check it out, involving your chances to meet Bit and Byte, was fixed. Now you can meet them randomly anytime from beating two Mavericks up to all eight, and they now appear on stages you completed.
16** The new save feature also saves your Subtank load, saving you the trouble of stopping at a completed stage to fill them. Not only that, it also saves the MAX Hyper Armor/Black Armor upgrades and you can carry them over to the NewGamePlus along with Zero's saber.
17** The updated inventory in v4.0 allows you to keep track of both Zero and X's life gauges at the same time.
18* AscendedExtra: Zero, naturally.
19* CompetitiveBalance: Zero starts out with a double charge shot and the ability to charge special weapons, while X has to find armor parts to do these. To make up for this, Zero has a larger hitbox, gets no defensive upgrades (barring [[EleventhHourSuperpower the Black Zero Armor]], and uses more weapon energy.
20** Update v4.0 changes this around. Zero becomes a slower character and loses the ability to charge special weapons, but comes with his DoubleJump and Air Dash in hand, and his Black Armor basically makes him [[LightningBruiser frighteningly agile]]. Also, some blockades which originally demanded charged weapons to work were changed to accomodate for Zero's limitations.
21** [[ShockAndAwe Volt Catfish]]'s MercyInvincibility is changed on v4.0 due to his ridiculous frames, in exchange for now being frantic.
22* DoubleJump: Zero can get this ability from the Leg Upgrade Capsule in Blizzard Buffalo's stage.
23* LightningBruiser: The v4.0 makes the Black Armor turn Zero into this, increasing jump height, dash speed and length and his walking speed, while also increasing his defenses and damage output.
24* NewGamePlus: v4.0 adds one to the game along with the save function, allowing you to take every upgrade along, including the MAX Hyper Armor/Black Armor.
25* PragmaticAdaptation: The v4.0 update explains that the raid on the Hunter HQ is forcing one of the playable characters to stay back to help with repairs. X and Zero agree to switch roles in order to simultaneously help with rebuilding the HQ and fighting Doppler's forces.
26* VideoGameDashing: Zero gains his air dash from the Leg Upgrade Capsule. Black Zero can air dash twice. v4.0 removes the double dash and makes Zero able to Air Dash from the go, but his Black Armor gains much more agility to compensate.

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