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1[[quoteright:350:]] ˛[[caption-width-right:350:Aside from the "Project Nexus 2" part, it's [[WebAnimation/MadnessCombat about]] [[ExactlyWhatItSaysOnTheTin what you would expect]].]]˛˛-> ''[[ArcWords "Just do what comes natural..."]]''˛˛''Madness: Project Nexus 2'' (often shortened to [=M:PN2=] or simply [=PN2=]) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Website/{{Newgrounds}} fame. It is currently in development as a game set in an AlternateContinuity ''WebAnimation/MadnessCombat'' universe as a 3D {{ShootEmUp}}/{{HackAndSlash}} hybrid resembling an arena-type arcade game (such as ''VideoGame/SmashTV'' or ''VideoGame/FinalFight'', as described by Swain). It is currently in a closed beta phase, and includes a limited "Story Campaign" mode which is in development, and a fully implemented "Arena Combat" mode and [[CallBack "Interactive Mode"]] (the latter is essentially a sandbox for messing around with enemies and weapons). A [[ZombieApocalypse "Zed Survival"]] mode is planned for post-release of the game.˛˛Staying true to its ''Madness Combat'' roots, [=PN2=] is a title filled with the expected dose of [[{{Gorn}} "ultraviolence"]] and functions as a MurderSimulator in regards to gameplay. Many "real" and improvised weapons are included in the game, mostly featuring guns and melee weapons alike.˛----˛!! F:TROPESREAD.TXT:˛˛* AbsurdCuttingPower: Decapitation is possible in some instances when the conditions are right. One such condition is having the "Lawnmower" skill while throwing a bladed weapon towards a line of bad guys and watching all of their heads get sliced off. A recent update allows slicing heads clean in half.˛* AKA47: Applies to almost all of the guns in the game. Many of them have instantly recognizable aliases, such as "[=N911=]", "[=NPK=]", and "[=NN 57=]", and are modeled after their real life counterparts. In most of them, at least one "N" stands for [[BlandNameProduct "Nevadean" or "Nevada"]].˛* AllSwordsAreTheSame: This gets downplayed, since most swords handle the same way regardless of type. Rapiers and eastern swords handle with their own styles, but only if the wielder has the skill to do so.˛* AmmunitionBackpack: Certain gear items in arena mode allow you to carry more magazines. This is shown with the "[=MagBonus=]" attribute.˛* ArbitraryGunPower: The damage rating of each gun is clearly listed in the menus.˛* AudibleSharpness: Bladed weapons make a "SHING!" when being pulled out. Some blunt weapons do, too.˛* BareHandedBladeBlock: Even without holding a weapon, a player with enough unarmed skill can outright block incoming sword attacks with their bare hands.˛* {{BFG}}: The "Mhati-999" is a gigantic anti-tank rifle that can be held, slung around, and used as a normal weapon. The kicker is that it's ''over twice as long as the wielder's body,'' and the magazine alone is the size of a character model's head. There's also a comically oversized handheld minigun as well.˛* {{BFS}}: The game borrows [[{{Manga/Berserk}} Guts']] Dragonslayer for the player's use and true to form it's still [[MemeticMutation too big, too thick, too heavy and too rough to be called a sword.]]˛* TheBladeAlwaysLandsPointyEndIn: This happens with thrown swords, but surprisingly, after getting the "Lawnmower" skill which puts a spin on the blade when you throw it, this stops happening.˛* BlownAcrossTheRoom: One skill for shotguns is called ''[[UpToEleven "Shotgun Blastoff"]]'', which [[ExactlyWhatItSaysOnTheTin blows enemies across the room]] at point-blank range "in a shower of blood and shame".˛* BoomHeadshot: Since the game is a 3D arena-style game that would otherwise have no real way of aiming at certain points on a single target, [[DevelopersForesight the developers have dedicated a whole button to headshots]]. Holding down left shift will make the player character aim up slightly with their gun, allowing them to shoot enemies in the head.˛* BulletDodgesYou: There is an entire subset of skills devoted to "TAC-Bar", which is a near-impenetrable bullet shield made out of tactical sense and "pure reflex". Essentially, it's a (marginally) more realistic take on a reliable bullet defense mechanism, mostly just to avert DeflectorShields.˛** A new update to this mechanic is the "Directional TAC-Bar", which makes it a bit harder to maintain. The TAC-Bar only protects the character in a ~180 degree arc in front of where they're aiming, meaning anyone can still get [[InTheBack gunned down from behind]] if they're not expecting incoming fire. Unfortunately though, [[TheComputerIsACheatingBastard computer controlled enemies will usually see this coming]] and [[ComputersAreFast adjust their TAC-Bar at the last second]] to dodge incoming fire anyways. One way to prevent this is by having a squad member distract them so that you can reliably shoot them in the back.˛* BulletproofVest: For the most part, this trope is used semi-accurately to RealLife: Different types of vests defend against different types of bullets; some bullets make it through depending on caliber, while others get blocked. Bullets that are blocked will still do, albeit reduced, damage to your health from the force of the round impacting on the vest.˛* ChainsawGood: THE most damaging melee weapon in the game, it can drop most {{Mooks}} with one hit.˛* ChainsawGripBFG: The minigun has one of these.˛* EmptyShell: One of the arena stages, Training Room 3.0, has a particularly disturbing briefing.˛--> ''Our programmers have all been fired, thanks to their inability to effectively stop your progress through our VR training rooms. Now, each coder has been neurally linked to a VR combatant; every one you kill will render a single coder braindead. Don't go easy on them. This is their punishment, after all.''˛* EveryBulletIsATracer˛* FireBreathingWeapon: The "firebug" works by shooting fireballs of ignited napalm onto targets.˛* FiringOneHanded: Characters with enough skill can do this with two-handed guns, such as shotguns and rifles.˛* GangstaStyle: Any character, including the player, will hold guns sideways if they don't have the "Core: Gun Handling 1" ranged skill. The game also pokes fun at the concept when you take your first gun handling skill.˛--> ''Also, you now hold your gun upright like a professional.''˛* GatlingGood: There's a minigun in the game, [[NonIndicativeName and there's nothing "mini" about it.]]˛* GoodGunsBadGuns: Notably averted, mainly since weapons spawn randomly and the player can use whatever gun they like, including picking up the bad guy's guns to use against them.˛* GrenadeLauncher: The [=M79=] and [=N 32=]. The latter has a hilarious description.˛--> ''When exploding something isn't enough, and you find yourself needing to explode five more somethings, reach for the biggest six shooter Nevadean Arms has to offer!''˛* GuiltBasedGaming: Pause the game, and a blurb around the center of the screen will appear, accusing you of being a cheater, a {{Scrub}}, a SoreLoser, or a DirtyCoward, among other things.˛** Here's a few examples;˛--> ''See ya later, coward!''˛--> ''Yeah, you would quit, wouldn't you? Typical.''˛--> ''Bet you wish this game had an even easier difficulty, huh?''˛--> ''Were you looking for a cheat menu or something, Chester [=McCheaterson=]?''˛* GunAccessories: There are many gun attachments to be had, from [[AddedAlliterativeAppeal suppressors, to scopes, to stocks]].˛* GunPorn: In classic ''Madness Combat'' taste, the guns themselves are in big focus.˛* GunsAkimbo: ''All'' of the guns can be dual-wielded, ''[[UpToEleven including the big ones]]''.˛* {{Handguns}}: An entire class of guns are these.˛* HollywoodSilencer: The gun mechanics downplay this. Most smaller caliber guns such as pistols and small rifles don't make much noise in the first place, and the suppressors only decrease the sound by a little bit. However, there are different suppressors that have different amounts of effectiveness, and they will still decrease the "Loudness" attribute on the gun making them slightly harder to detect.˛* ImmuneToBullets: The [=G0L3M=] enemies are this: they're giants who wear impregnable bulletproof metal armor. You have to get a bit creative to take them down.˛* ImprovisedWeapon: Lots of the melee weapons in the game fall under this category, as well as some of the guns; most notably, the Merc weapons.˛--> ''Blurring the line between improvised and mass produced. These assembly line, machine shop firearms are as cheap as they are effective.''˛* InstantDeathBullet: This is usually what happens when characters get shot.˛* KatanasAreJustBetter: [[WordOfGod Krinkels]] has said that the katana is the best sword.˛* LeapAndFire: There is a skill dedicated to this called "shoot-dodging".˛* LittleUselessGun: Downplayed, since certain "weaker" guns can still be good when used by a player with good skills. This is especially true for the [=NPK=].˛* LongRangeFighter: Merc Sniper enemies are this. They will fight you from a distance and attempt to run away if you get too close.˛* LudicrousGibs: With the right weapons (such as shotguns), shooting enemies will blow chunks of meat from their bodies. Headshots with powerful guns [[YourHeadASplode reduce heads to bloody chunks]].˛* MadeOfPlasticine: Just about everybody.˛* MookChivalry: Swain has been quoted to say that while it would be a great combat simulation to have everyone attack at once, [[AcceptableBreaksFromReality it wouldn't be very fun for the player]].˛* MultiMeleeMaster: Any character can equip more than one type of melee weapon.˛* NerfArm: [[{{Squick}} The urinal.]] It's essentially [[ExactlyWhatItSaysOnTheTin just a giant urinal used as a blunt melee weapon]]. The description text also pokes fun at the player.˛--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon.'' [[note]]This is actually a CallBack to the original ''Madness Interactive'' flash game long proceeding [=PN2=] (or even [=PN1=]). In it, the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]˛* NeverBringAGunToAKnifeFight/[[NeverBringAKnifeToAFistFight Knife to a Fist Fight]]/[[NeverBringAKnifeToAGunFight Knife to a Gun Fight]]: Any gun, knife, or fist can be equally deadly.˛* NotUsingTheZWord: Zombies in-game are simply referred to as "zeds". [[note]]The label of "zeds" given to zombies is actually part of an oddly consistent naming convention for enemies: "Zed" is how many non-American countries pronounce the letter "Z" (an abbreviation for "Zombie" in this case), which Americans pronounce as "Zee". Similarly, the [=AAHW's=][=ATP Soldats=] and Nexus Soldats use the word "soldat" (pronounced "Zoldat") in place of the American term "soldier" -- which is also the noun for "soldier" in many non-American countries. This makes this trope arguably [[JustifiedTrope justifiable]]. However, the setting for ''Madness Combat'' as a whole is simply "Somewhere in Nevada", [[FridgeLogic which is an American location]].[[/note]]˛* OneBulletClips: This is the case for the Merc sniper rifle. It's actually a shell-loading weapon that can only chamber one bullet at a time.˛* OneHandedZweihander: It's possible for a skilled character to do this with 2-handed swords, and blunt melee weapons, for that matter.˛* ParryingBullets: One skill allows the player to deflect incoming bullets with a sword or blunt weapon, and yet another skill allows them to ''[[AttackReflector direct it back at their attackers.]]''˛* PistolWhipping: Appears as a skill in the game, and can be used to stun enemies.˛* QuickDraw: There's a skill dedicated to this that allows the player to switch to ranged weapons faster.˛* RareGuns: The "Nevadean Defense" gun falls into this category. It's a nod to the 8-barreled ''[[ Colt Defender Mark I]]'' shotgun.˛* RedshirtArmy: Most, if not all, of the enemy factions are this. After all, you have to ''[[KillEmAll kill every last one]]'' to win the level...˛* SpentShellsShower: Can easily happen with the higher fire rate guns in the game.˛* SpreadShot: Shotguns.˛* SwordAndGun: Definitely possible in-game due to dual wielding mechanics.˛* SwordLines: Affects not just swords, but also blunt weapons and fists.˛* ThrowawayGuns: Most "smarter" enemies will do this upon running out of ammo in order to pick up a loaded gun or melee weapon on the ground instead. The player is encouraged to do so as well.˛* YourHeadASplode: A recent update added asploding heads.


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