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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/machinarium_7824.jpg]]
2
3''Machinarium'' is a PointAndClick AdventureGame by the independent Czech studio Creator/AmanitaDesign.
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5The main character is a robot named 'Josef' (named after Josef Čapek, who invented the word robot for his [[Creator/KarelCapek brother]]'s play) who's been thrown out with the garbage, [[OntologicalMystery for some reason]]. He must get back into the {{Steampunk}} city of Machinarium, populated entirely by a variety of robots, and stop the plans of the villainous Black Cap Brotherhood.
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7[[http://machinarium.net/ The official site]] offers a free online demo.
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10!!This video game provides examples of:
11* FifteenPuzzle: With the variation that one piece comes off, and Josef has to retrieve it before continuing.
12** Not fixing the puzzle until you have every other piece in place makes it much easier as you then have two free spaces to play around with.
13* AndNowForSomeoneCompletelyDifferent: You get to briefly play as Josef's lady-friend Berta, as she helps him find fuel for a gas-powered elevator.
14* AfterTheEnd: It's easy to infer from the polluted state of the water in the "sea" section, the dilapidated state and ornate look of many of the interiors and the vast array of discarded items of use only to humans (or indeed, directly harmful to robots) that humans ''were'' there, but aren't any more. Nothing is stated explicitly, mind, but it's quite likely it was due to an immense environmental catastrophe.
15** This game takes place somewhere in the future of the ''VideoGame/{{Samorost}}''-verse, which was already an underpopulated WorldInTheSky.
16* BattleInTheCentreOfTheMind: Josef plugs into the system of the Mayor to fight off the malware installed by the Black Cap Brotherhood.
17* [[BigBad Big Bads]]: The Black Cap Brotherhood is a trio of malicious deliquent robots who bully other denizens of Machinarium (mostly Josef but other robots get their share too) just for the kicks of it. Then they break into the throne room, infect the King and plant a bomb on the palace tower.
18* DownTheDrain: An early part of the game requires Josef to waddle into the sewers of a jail and access other cells by unhinging their sewer grates.
19* CirclingBirdies: Star type can be seen in RebusBubble cutscenes and when a bird robot falls down after a wire breaks.
20** In one of Josef's reminiscences, he's sitting on a lamppost with his female friend Berta. The target-shooting black hat robot clocks him right in the head with a hex nut fired from a slingshot. Josef lands head-first and gets the hex nut version.
21* ClockPunk[=/=]DieselPunk[=/=]{{Steampunk}}: The settings of this game definitely use these.
22* CombinatorialExplosion: Avoided. Once an item fulfills its purpose, Josef almost always tosses it (either that or it's taken from him). Some, like the prison key, just disappear.
23** In one instance, Josef ties the item to a wire for no apparent purpose after he's done with it.
24* ContinuityNod: In the central tower, you will probably find a blocky little robot that you might recognize from ''VideoGame/{{Samorost}} 2''. If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game.
25* DamselInDistress: Josef's girlfriend Berta is being held by the Black Caps and forced to do all their cooking.
26* DisneyVillainDeath: [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
27* EasilyDetachableRobotParts: The tutorial consists of Josef having to reassemble himself after being dumped out of a garbage vehicle.
28* EatingMachine: Even though the robots are not seen to digest what they ingest, the Black Cap Brotherhood still [[StayInTheKitchen imprisons Berta in a kitchen]].
29* FailedASpotCheck: The Black Cap Brotherhood in the later half of the game; [[spoiler:the room where they set up the poker table ''has an open water pipe in the ceiling and metal trapdoor above a massive pit on the floor''.]] No prizes for figuring out what interacting with the two does.
30* FatAndSkinny: The two prisoners.
31** The two secondary members of the Black Cap Brotherhood.
32* GentleGiant: The big police robot guarding the elevator just wants to play with his little teddy bear robot.
33* ImagineSpot: Given time enough without activity, Josef will start daydreaming of what he used to do with his girlfriend Berta before the Black Cap Brotherhood came.
34* {{Jerkass}}es: The Black Cap Brotherhood enjoy bullying anyone but mostly Josef..
35* KickTheDog: The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable, especially Josef, and play poker. Then they proceed to cross the line into outright terrorism by attempting to bomb the leadership of the city.
36* KleptomaniacHero: Josef is often required to snatch any item he can get his hands on.
37* MagicCountdown: Reversed with the TimeBomb. Instead of being slower off-screen, time ticks faster than 'real' time when you're actively trying to defuse it.
38* {{Metroidvania}}: Erasing the viruses from the robot on the top floor is depicted as one of these games, complete with FlipScreenScrolling.
39* MimeAndMusicOnlyCartoon: There are no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
40** The sole exception is the junkie robot in the prison who keeps asking for a smoke saying Czech slang word for a cigarette[[labelnote:*]]''cígo'', pronounce like "C go"[[/labelnote]] and thanking you when you provide one to him[[labelnote:*]]''díky'', pronounce like "D key"[[/labelnote]].
41* MisereGame: To get into the greenhouse, you have to make the ventilation robot mad enough to overload by deliberately getting his questions wrong.
42* NoOSHACompliance: Especially the absence of guard rails in several locations.
43* PaperThinDisguise: Josef can bypass the border guard in one of the early parts of the game by making a cone and lightbulb as a hat like those the officers wear.
44* PictorialSpeechBubble: Here, everything that is "spoken" or thought is represented in pictures.
45* PipeMaze: There is a scene where you have to drain a well, for which you have to shut off its supply line. It can be done by shutting off some valves on a wall full of interconnected pipes with the limited amount of wrenches you have (once you remove the wrench, the valve opens again). The puzzle is which valves to shut off to stop the flow.
46* ReligiousRobot: There's a church in the town square where three robots (who seem to practice ersatz versions of Christianity, Judaism, and Islam) take turns worshiping.
47* RoomFullOfCrazy: The walls of the prison cells are full of scribblings.
48* {{Scatting}}: One of the songs called Clockwise Operetta does that briefly.
49* SceneryGorn: Every single screen is a lavishly-detailed view of a crumbling, dirty city.
50* SchizoTech: Robot-powered arcade machines among other things.
51* SetPiecePuzzle: Quite a few, including one that actually makes a lot of sense. [[spoiler:It's on a cabinet that has a gun in it, which is itself in a locked room. Granted, it would make it hard to get to in an emergency, but who would expect to see IJustShotMarvinInTheFace averted in ''Machinarium'', of all games?]]
52* ShoutOut:
53** One of the mini-games in the arcade is a blatant ''VideoGame/SpaceInvaders'' clone.
54** The large-head leader of the city is a ShoutOut to the alien from Alien, according to the concept art.
55** One of the less noticeable ones, maybe not even intentional: the cleaner robot in one of the backgrounds looks like [[Franchise/StarWars MSE-6]].
56* SlidingScaleOfRobotIntelligence: Can be seen in several places. There seem to be animal-like robots and human-like robots.
57* SlipperySkid: Bullets this time around. Josef slips on them too.
58* SmokingIsNotCool: Smoking seems to be ''outlawed'' in the city, if the smoking robot prisoner and one of Josef's flashbacks are any indication. One of the slides in the greenhouse also appears to depict a marijuana-esque plant with a "no smoking" icon.
59* StockPuzzle: The BlockPuzzle near the arcade, and the linear peg-solitaire puzzle in the sea area.
60* StockVideoGamePuzzle: The game includes several of such puzzles as it goes on.
61** BlockPuzzle: Used to connect/disconnect an electric outlet.
62** ControlRoomPuzzle: Used to turn off the flow of water in a water tank.
63** Weighted Switch Puzzle: Activating the staircase on the rooftop requires your friend to hold the gear into place.
64** Hamiltonian Path Puzzle: Used to turn on a heater in a greenhouse.
65* ShakeSomeoneObjectsFall: One of Josef's flashbacks shows the Black Cap leader holding Josef upside down and shaking him till his money falls out of his stomach. The Black Caps even get away with it when the fat robot blocks the scene, [[PoliceAreUseless fooling a passing police-bot]].
66* StomachOfHolding: Josef stores all of the items he can get in his body. It helps that he's a robot.
67* StoppedCaring: One of the robots in the prison appears visibly indifferent, just sitting around and only offering you help if you [[AIGettingHigh make a cigarette for him]]. Later on when you unlock all the cell doors, the smoking robot doesn't even bother to leave with everyone else.
68* SurprisinglyCreepyMoment: The prison sequence. The atmosphere in the rest of the game is generally serene and pleasant thanks to the [[SceneryPorn hand-drawn backgrounds]] and soothing soundtrack. The prison, on the other hand, is small and cramped, with [[RoomFullOfCrazy scratchings all over the wall]]. The song that plays at this point is a total departure from the rest of the soundtrack as well, full of hushed whispers, ominous drones, and faint chanting.
69* TheseQuestionsThree: Subverted. [[spoiler: Answering the air conditioner's questions correctly puts it to sleep. Getting them wrong makes it mad enough to spit out its fan, letting you pass.]]
70* TimeBomb: The Black Cap Brotherhood seeks to blow up the central tower of the city with one.
71* TimedMission: The bomb defusing. Take too long and the tower blows up. [[ResetButton Fortunately, time conveniently rewinds to before your attempt at the puzzle.]]
72* TinCanRobot: Most of the humanoid cast, especially Josef. Even the animal robots have some similar characteristics.
73* ToiletHumor: Josef can sit on the toilets in the prison cells, chuckling if he does so. This action provides no relevance to either the gameplay or plot, implying this trope as the only reason for its inclusion in the game.
74* UnexpectedShmupLevel: How you access the [[GuideDangIt walkthrough]] for a particular objective.
75** At one point, you have to get a certain score in Space Invaders in order to progress.
76** You also have to get through one when [[spoiler:you plug into the head of the Mayor to reverse the damage done by the Black Cap Brotherhood.]]
77* UsedFuture: The CrapsackWorld of Machinarium looks extremely rusty and worn out.
78* VideoGameCaringPotential: Over the course of the game, you help out your fellow robots who have been mistreated by the Black Cap Brotherhood.
79* WhatNowEnding: As the main characters fly off for unknown reasons to some place the aircraft bumps into a "bird" and falls down. Then the robots are shown to be saved by "birds" but kind of separated. What then?
80* {{Zeerust}}: Of Soviet sci-fi flavor.

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