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1[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_1d9ae7d743.png]]
2[[caption-width-right:1000:It's so simple, yet so complex. It's the perfect FightingGame formula! [[LaughingMad HUEHEHEHEHEHEHE!]][[labelnote: Click here to see the previous official Winmugen menu]] https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_f511f58742_6.png[[/labelnote]]]]
3
4->''"Victory means nothing when we're fighting everything."''
5-->--'''Mondegreen of Loading screen in the "Infinity Mugen Tournament" motif.'''
6
7"Mugen" is Japanese for "infinity". ''M.U.G.E.N'', however, is a {{freeware|Game}} 2D FightingGame engine designed by Elecbyte, written in C with the Allegro library and originally released in July 1999. Beta versions of the engine were made to work on DOS, Linux, and Windows platforms, all of which were distributed through their website.
8
9At its core, the M.U.G.E.N engine allows users to import created characters, background stages, and other game objects through interpreted text files, graphics, and sound compilations to create a functional fighting game similar to commercial games produced by Creator/{{Capcom}} or Creator/{{SNK}}. While the engine is set up primarily for fighting game development, developers have used it for several other game types (including shooter and platform style games). Elecbyte officially claims to have forgotten what the acronym M.U.G.E.N stood for, but the readme documentation says its meaning referred to the days when the engine was meant to emulate shooting games instead of fighting games.
10
11The engine allows anyone with the resources to create and import characters, background stages and other game objects. It even supports various types of audio formats (mainly [=MP3=] and [=MIDI=], although it can be configured to play various audio formats via Winamp plugins) so that players can have a soundtrack. Since M.U.G.E.N allows for most of the same types of functionality found in most commercial 2D fighting games, players can basically recreate any of those games' characters and gameplay--which is where the real appeal of the engine lies.
12
13A vast majority of the first wave of M.U.G.E.N sites have either not been updated since 2010 or have been shut down. Because of this, finding certain characters that have become infamous within the M.U.G.E.N community is a near-impossibility without the use of "warehouse sites", which try to contain as many characters as possible.
14
15!!DOS and Linux versions
16
17First released on the 27th of July 1999, ''M.U.G.E.N'' was initially created for MS-DOS. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001. For a time, Elecbyte had a running request for donations on their site to legally obtain a Windows compiler so they could make a Windows version of ''M.U.G.E.N''. The development group discontinued this project in 2003 and shut down their site. Speculation has since pointed at leaks made public of a private Windows-based ''M.U.G.E.N'' beta that was provided to donators.
18
19!!Windows version and subsequent hacks
20
21The private [=WinM=].U.G.E.N beta contained a two-character roster limit, locked game modes, and nag screens. With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004 by Rou Hei, followed by subsequent updates to deal with bugs and other issues. This version of ''M.U.G.E.N'' is functionally the same as the last Linux release, though with subtle differences and unique issues (mostly revolving around proper music and music plugin support). Due to the changes between the DOS and Linux versions of ''M.U.G.E.N'', many older characters required at least the SFF files to be modified so the engine could display palettes correctly (notably on portraits). This version also had some changes in how certain CNS script controllers functioned, which caused some minor upset amongst the community. Those that could still run the DOS version in some form stayed with that version and even offered DOS patches to downgrade characters for compatibility with the older version.
22
23In May 2007, a hacked version of ''[=WinM.U.G.E.N=]'' was released by a third party; this hack added support for high-resolution stages (such as those seen in ''VideoGame/GuiltyGear X'') at the cost of losing support for standard resolution ''M.U.G.E.N'' stages. Later that month, another hack was done to add support for high-res select screens. In July 2007, another hack--this one created by Sion and Kung Fu Man, based on the last high-res hack--allowed for only the select screen to be high-res, not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages in the same build, with only a single line of code necessary for the hi-res stage support.
24
25!!Elecbyte's website and the return of the ''M.U.G.E.N'' engine
26
27In mid-2007, Elecbyte's site returned, though not without some controversy as to its legitimacy, as it only showed a single logo with Google ads on the side. On the 26th of July, a FAQ was added to the site, which claimed that Elecbyte would release a fixed version of ''[=WinM.U.G.E.N=]'' before major format changes in the next version. Those formatting changes would supposedly remove compatibility in regards to older works: "Do not expect old characters to work. At all."
28
29Despite some widespread agreement in the M.U.G.E.N community that the new site was a fake, things changed around two years later when a new release candidate, ''MUGEN 1.0'', was added to the site. The 1.0 version offered MediaNotes/OpenGL support as well as proper HD display options, victory quotes, and improved stability as a whole. The supposed widespread incompatibility of older works was never a problem; Elecbyte took steps to ensure that properly-coded characters would not malfunction in the new engine (or would require minimal updates), though screenpacks were not necessarily subject to the same rule. ''MUGEN 1.0'' left the "Release Candidate" stage in January 2011; ''MUGEN 1.1'' was eventually released in August 2013. There have been no updates to the engine since then.
30
31!!Clone projects
32
33When development of the ''[=WinM=].U.G.E.N '' engine stopped, [[FollowTheLeader several clone projects started to try duplicating the engine's functionality from scratch]]. These projects include [=ShugenDo=], [=InfinityCat=], [=xnaMugen=], and Open Source Mugen. Some of these alternatives presented online gameplay capabilities, a feature many users wanted for years. M.U.G.E.N clones currently in development include [[https://github.com/ikemen-engine/Ikemen-GO IKEMEN GO]] and [[http://sourceforge.net/projects/paintown/ Paintown]].
34
35!!For more information, check out these websites:
36%%MUGEN Archive is heavily discouraged by other sites due to its use of adf.ly links and should not be linked to here due to malware risks.
37* [[http://elecbyte.com/ Elecbyte's website.]] Note that Elecbyte's Website now returns a 403 Forbidden error (confirmed as of the 26th of March 2019). Here's the last [[https://web.archive.org/web/20150430043227/http://elecbyte.com/ archived site]] thanks to Website/WaybackMachine.
38* [[http://mugenguild.com/ The Mugen Fighters Guild]] - This is the starting point for many M.U.G.E.N players. If you are using M.U.G.E.N for the first time, this should be your first stop. Their [[https://mugenguild.com/forum/ forum]] is one of the largest communities on the internet and one of the few older ones that didn't go offline. Also have their own [[https://network.mugenguild.com/guild/start.html Database]], but it's discontinued since 2016.
39* [[https://web.archive.org/web/20190628052548/http://randomselect.piiym.net/ Random Select]] - This site houses a huge database for characters and stages as well as the BIJIN engine, an offshoot of the M.U.G.E.N clone IKEMEN. Offline since 2019, is also archived thanks to Wayback machine and with avaliable downloads.
40* [[http://www.trinitymugen.net Trinity Mugen]] - Created by Vans, Jesuszilla, and Fusion around 2005, the site is pretty much what its name suggests. It is the home of many a worthwhile M.U.G.E.N character, and it will even provide hosting services if necessary. The forum does not see much activity, as most of the action is at the IRC chat.
41* http://mugencharacters.ucoz.com - This is one of the larger databases of M.U.G.E.N characters available today, with just about every character ever made (including some that are otherwise all but impossible to find at all). That also means it has just about every character ever made. Additionally, it hosts its own copies of everything, which annoys no small part of the community; CTRL+F "Warehousing" below.
42* http://mugenchara.blog.shinobi.jp - This is a Japanese M.U.G.E.N blog with a character/stage entry added nearly everyday. It only links content to their original downloads. A translator tool is required for most users. Outdated since 2015.
43* [[http://saltybet.com SaltyBet]] - [=SaltyBet=] is like betting on boxing or MMA fights... but instead of betting on when Mike Tyson is going to knock someone out, you get to bet on who would win in fights involving [[Franchise/TouhouProject magicians who beat you up with dolls and lasers (sometimes both),]] ComicBook/{{Superman}}, [[Franchise/MortalKombat robot ninjas and undead ninjas who brutally murder their opponent,]] [[VideoGame/GuiltyGear crossdressing nuns]], [[VideoGame/MeltyBlood princess vampires,]] [[VideoGame/MegaManX robot animals]], [[Franchise/{{Gundam}} killer mecha]], [[Series/BarneyAndFriends a children's mascot with an assault rifle]], [[Anime/DragonBallZ a fat pink demon, human aliens, and fancy golden-haired aliens who spew poorly-ripped, badly-acted Spanish]]. (Oh, and Mike Tyson.) [=SaltyBet=] uses a modified M.U.G.E.N setup to play a continuous stream of randomized matches picked from a roster of literally several thousand characters, and visitors to the site can register to bet on who will win a given match. The money used to bet on these matches is not real, but the salt produced by these fights sure as hell is. The site also features a pay-(real-money-)for premium service--the Illuminati--that allows bettors to access the site's Compendium, which contains character statistics and matchup odds that can help them make better bets. Check out the site's FAQ for more information, and remember: [[MemeticMutation Always never bet on DBZ...sometimes.]]
44** Also they have their own wiki, the [[https://saltypedia.fandom.com/wiki/SaltyPedia_Wiki SaltyPedia]], being not just focused on characters appeared on [=SaltyBet=], but also serves as a database for creators and fullgame projects.
45** [[https://mugen.spriteclub.tv SpriteClub]] - [=SpriteClub=] can be considered a free offshoot of [=SaltyBet=] that is arguably better features-wise in a number of ways. The website provides the ability for viewers to submit any of their characters, stages, and music tracks for addition in monthly engine updates. [=SpriteClub=] also gives users access to view individual character/stage/playlist statistics, a page to create live customized exhibition matches, and the ability to host up to 4v4 rotation battles. [=SpriteClub=] has a much smaller user base than [=SaltyBet=], but is considered to be more transparent and open for M.U.G.E.N content creators.
46* [[http://mugen.wikia.com/wiki/The_MUGEN_Database MUGEN Database]] - This database, which runs on a Wikia template, is one of the more up-to-date websites; it focuses on archiving and providing sources for characters and stages.
47* [[http://mugenfreeforall.com/index.php Mugen Free For All]] - This is another community that focuses on archiving materials for the engine, providing detailed directories of characters and stages that are kept as up-to-date as possible. The members of this group are adept at finding those hard-to-find creations that no one else can, and unlike most archive sites, it is also home to a group of creators and their own original creations. Actually it's the second large M.U.G.E.N. community online after Mugen Guild, also sharing various users and creators from that forum.
48
49For the sake of keeping this article from becoming another list of [[{{Characters}} character tropes]], please avoid adding entries for characters which are not [[OriginalGeneration exclusive to M.U.G.E.N]], as tropes associated with pre-existing characters from other media can have theirs listed in the appropriate areas.
50
51----
52
53!! M.U.G.E.N-based games with their own pages:
54[[index]]
55* ''VideoGame/AntiGoukiProject''
56* ''VideoGame/TheBlackHeart''
57* ''VideoGame/CardSagaWars''
58* ''VideoGame/CastlevaniaFighter''
59* ''VideoGame/ClayFighterInfiniteClayfare''
60* ''VideoGame/HyperDragonBallZ''
61* ''VideoGame/KakugeYaro'' (diverse remakes like ''Project Lensman'')
62* ''VideoGame/RumblePack''
63* ''VideoGame/SangoFighter Special Edition''
64* ''VideoGame/SaturdayMorninMayhem''
65* ''VideoGame/TouhouGensokyoReloaded''
66%%* ''VideoGame/TouhouIncidentZero''
67* ''VideoGame/{{Vargverse}}''
68* ''VideoGame/{{VHFSMACVUSMRRM}}'' [[note]] Short for Vargskelethor's Hardcore Friday Super Metal Almost Criminally Violent Ultra Swedish Meatball Royal Rumble MASSACRE! [[/note]]
69[[/index]]
70
71----
72
73!! The M.U.G.E.N engine, its community, and even some games made with the engine include the following tropes:
74
75[[foldercontrol]]
76
77[[folder:A-C]]
78%% * EightiesHair: Bebum Ryo.
79* AchievementSystem: Parodied with Nostalgic Ballz, who has over 50 achievements, that range from simple ("Wanna play a game", Control Nostalgic Ballz), to outlandish ("WHY.JPG", fight against a ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' protagonist), to [[GuideDangIt really obtuse]] ("HEY YOU", fight [[VideoGame/TheKingOfFighters K']] and mimic any of his normal moves as he does it)(Nostalgic Ballz's sprites were traced from K')
80* ActionBomb:
81** [[VideoGame/{{Undertale}} Alphys]] can summon Mettaton NEO, who explodes and damages enemies when hit.
82** [[VideoGame/{{Minecraft}} The Creeper]] is a playable character whose sole ability is to explode on the opponent for extremely massive, often OneHitKill damage. If that fails to kill the opponent, it loses.
83** The A-Bomb is a LethalJokeCharacter that's an [[ExactlyWhatItSaysOnTheTin atomic bomb]]. Its sole attack nukes the entire screen for an unblockable unavoidable OneHitKill, and unlike the Creeper it can use this without dying. That said, several characters are able to survive and even beat it.
84** That Guy can explode at any time (Even when being comboed), though it's CastFromHitPoints.
85* ActionInitiative: Like most Fighting Games, attack priority returns as a mechanic, and it's possible to code attacks with higher or lower priority (or even ''infinite'' priority such as an InvulnerableAttack).
86* ActionPolitician: Senator Lieberman.
87* ActorAllusion:
88** One of The_None's Thanos' supers has him jump into the air and bring a meteor down from space. Said move is based on the Hulk's Gamma Crush super from ''VideoGame/MarvelSuperHeroes'', referencing how both characters were voiced by Andrew Jackson in that game.
89** One of [=FourthRhyme=]'s [[VideoGame/{{Overwatch}} Reaper]]'s win animations transforms him into fellow Creator/KeithFerguson-voiced character Bloo from ''WesternAnimation/FostersHomeForImaginaryFriends''.
90** The_None's Segalow has a super where he throws a red double-bladed lightsaber, a reference to Ray Park's role as Darth Maul in ''Film/ThePhantomMenace''. Segalow's portrait is also taken from Ray Park's portrayal of Rugal in ''Film/TheKingOfFighters2010''.
91* ActualPacifist: [[Website/SCPFoundation SCP-999]] has no method of dealing direct damage at all. Instead, they win by making opponents too happy to fight -- opponents get a separate "Happiness meter" that increases when touching or being affected by SCP-999's "attacks", and if that fills up they're forced to HappyDance which counts as a KO.
92* AdaptationalBadass:
93** WesternAnimation/{{Pingu}}, ComicStrip/{{Garfield}}, [[WesternAnimation/TheSimpsons Homer Simpson]], [[Franchise/SuperMarioBros Princess Peach]]...in general, any character who was a non-combatant in their original source material can throw down like never before in M.U.G.E.N.
94** If character edits are included, then already strong characters can become even ''more'' badass. Even just focusing on [[Franchise/SuperMarioBros Mario]], there are a good deal of edits of him that can take down characters of much higher strength, like Rare Akuma.
95** Out of all the ''Website/SCPFoundation'' anomalies, we have SCP-066. It has a OneHitKill in its loud Beethoven music attack, which will one-shot even the likes of cosmically empowered characters.
96* AdaptationInspiration: The variety of characters adapted to M.U.G.E.N is wide, most of them not just adapted from {{fighting game}}s, there're character adapted from other games, mostly platformers, but there're others exceptions like being adapted from {{RPG}} (like Shippu no Reon from ''VideoGame/SamuraiShodown RPG'') and even cancelled characters (like [=HoboCop=] from ''VideoGame/ClayFighter'' games for Nintendo 64.)
97* AdaptationalCurves: Due to their custom sprites being designed to resemble ''VideoGame/TheKingOfFighters''' artstyle, [=MUGENHunter=]'s ''Franchise/SonicTheHedgehog'' characters have far more defined musculature compared to the cartoony proportions they canonically have.
98* AdaptationalWimp:
99** Inversely, some characters have [[DependingOnTheAuthor different versions]] that are much weaker than the source material (whether it be intentional or because they're shoddily made), some to the point where even ''[[VideoGame/IWannaBeTheGuy The Kid]]'' can kill them.
100** [[VideoGame/TheKingOfFighters Orochi]] is a strange case. While there are many versions of him that are absurdly powerful, there are just as many that turn him into [[JokeCharacter a completely wack joke filled to the brim with Japanese memes]] [[MemeticMutation while screaming "ARIEN!"]]. And then there's versions that make him [[TakeAThirdOption both deadly]] ''[[TakeAThirdOption and]]'' [[TakeAThirdOption a bizarre joke]]...
101** [=HelloMyNameIsAAA's=] Mathrus has an alternate .def known as "Lesser Mathrus", which reduces the character to this (when they are otherwise more BroughtDownToBadass).
102** There are several powerful ''Website/SCPFoundation'' characters that are ''far'' weaker in M.U.G.E.N. than they are in their canon. Examples include SCP-682, the [[NighInvulnerable indestructible]], [[AdaptiveAbility adaptive]] reptile who can be outright ''killed'' via reversal custom states and cheapies, SCP-2317-K, the massive world-ending EldritchAbomination who's much smaller here and can be beaten and even ''thrown around'' by BadassNormal characters, and both SCP-3999 and SCP-3812, high-level {{Reality Warper}}s who show ''far less'' destructive capabilities here[[note]]In 3999's case, it's justified as the actual character being played as is Researcher Talloran (with 3999 serving as an AssistCharacter), most likely being forced to fight everyone in MUGEN as a form of torment by 3999[[/note]]. There's even a ''composite version'' of SCP-001 which includes the Scarlet King, the Gate Guardian, and the Sun from "When Day Breaks"... and the group is just about as strong as a regular character.
103* AerithAndBob: When you have a crossover between as many games as can be imagined (and original characters), this is going to happen.
104* AIBreaker:
105** Some types of characters (e.g., mob-type characters, massive boss characters) have a tendency to confuse AI-controlled characters.
106** The Stupid Little Drill Tank has a tendency to cause many [=AIs=] to attempt to block its unblockable drill, dealing a huge 200 damage in the process.
107** One Kung Fu Man edit, AK Man (short for A.I. Killer Man), invokes this trope by completely shutting off opponent AI and leaving them helpless[[labelnote:How?]]It constantly sets itself to state 5150 (the "dead" state) before switching back to its previous state, and many [=AIs=] turn themselves off when they detect an opponent in the 'dead' state.[[/labelnote]]. There are still a few characters that can beat him, though.
108* AlienAbduction: One of Warner's Roger's hypers involves him summoning a beam that abducts the opponent.
109* AmazingTechnicolorBattlefield: When projectiles, clothing, and the background tend to be all the colors of the rainbow, this is bound to happen. Even drab urban settings or grim Mortal Kombat stages can get colorful real quick.
110* AmazingTechnicolorPopulation: With custom palettes, this is possible for just about anyone. The character literally named "MsFanservice" (actually a joke edit of [[Anime/TengenToppaGurrenLagann Yoko]]) has blue, dark blue, red, and gray-skinned schemes. This does not even get into the characters who are already technicolor, or extremely broken characters such as the infamous "retarded" [[WesternAnimation/FamilyGuy Peter Griffin]] (who has a new color scheme for just about every sprite thanks to a lack of any loaded palettes).
111* AnachronismStew: When you have characters from fighting games that take place during different time eras, [[RockBeatsLaser this happens.]]
112* AnthropomorphicFood: The Dancing Banana, a [[ExactlyWhatItSaysOnTheTin dancing banana]] with arms and legs. It is also a [[FightingClown surprisingly dangerous fighter]].
113* AprilFoolsDay:
114** There is a tradition in the M.U.G.E.N community about releasing {{Joke Character}}s on this day to fool players. Many such characters are surprise characters that people do not expect, while others that are supposed [=WIPs=] are fake, and a few only make the release post in forums but have no download. Most of these releases (the real ones, anyway) are available for this day only, then [[KeepCirculatingTheTapes they aren't]]. At Mugen Free For All, there is a [[http://mugenfreeforall.com/index.php?/topic/29006-april-fools-fighters/ compilation]] with some of the few AF chars that were ever saved.
115** SCP-999 by Ironcommando initially ''started out'' as a conventionally-undefeatable April Fools LethalJokeCharacter, being undamageable while only sporting a single "attack" in hugging the enemy. However, the author decided to make them into a MechanicallyUnusualFighter by making them defeatable while giving them more moves and better graphics/animations.
116* ArtEvolution:
117** VideoGame/DinkSmallwood by Most_Mysterious/The_None was remade later on with a much more consistent artstyle to his original game ([[https://static.wikia.nocookie.net/saltypedia/images/e/eb/Mmdinkstance.gif Old]], [[https://static.wikia.nocookie.net/saltypedia/images/7/7d/Tndinkstance.gif New]]).
118** Original character Daniel has a newer version that looks much more detailed than his old version, which looked very simplistic/cartoony and lacked features like hair.
119* ArtificialStupidity:
120** Several characters lack an AI, which makes them use the MUGEN Engine's AI. This consists of them using random moves and attacks for the most part, which usually tends to be ineffective compared to a custom made AI.
121** Many characters, even those with perfect AI, can break when fighting mob-type opponents such as the Alien Queen's xenomorph swarm, the [[VideoGame/ResidentEvil Biohazard]], and the [[VideoGame/FinalFight Mad Gear Gang.]] Many [=AIs=] also don't avoid (or try to guard) the [[VideoGame/SonicTheHedgehog2 Stupid Little Drill Tank's]] ''[[UnblockableAttack unblockable]]'' drill, taking huge damage in the process.
122** If a character can charge their energy gauge and their AI is poorly coded, chances are they'll do nothing but charge up for the entire match.
123* AscendedExtra: Due to the nature of the game, it's possible to play as extremely minor characters and give them the same level of relevance as established main characters. For example, [[WesternAnimation/SpongeBobSquarePants DoodleBob]], [[WesternAnimation/TheNewAdventuresOfWinnieThePooh Nasty Jack]] and [[WesternAnimation/HiHiPuffyAmiYumi Julie]] all only appeared in one episode each at the time of their creation, but can go toe-to-toe with the likes of [=SpongeBob=], Pooh, Ami and Yumi here.
124* AssistCharacter:
125** Some characters have built-in assist characters (usually referred as Strikers, the name for such characters in ''VideoGame/TheKingOfFighters''). Some have them because they had them in their source game, but the majority of characters with built-in Strikers have them because of the M.U.G.E.N engine's limitations.
126** [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb]] takes this up to eleven. Almost all his attacks are assist characters from the Demented Cartoon Movie, and the only attacks that actually involve himself are his two deadliest hypers.
127** The Outlaws from [=SquashedFlat's=] Texas In Trouble are this to Texas complete with AssKicksYou, but it’s a double edged sword as they can hurt Texas as well.
128** The Uno Tag and [=Add004=] Systems lets you do this with many characters.
129* AssKicksYou:
130** One of Wario's aerial attacks has him hit the opponent with his butt.
131** Homer's strong kick has him smashing the opponent with his ass.
132* AttackOfThe50FootWhatever:
133** This is doable in the vein of Apocalypse from ''VideoGame/XMenVsStreetFighter'', so long as there is a proper application of art and hitboxes. This is bizarrely averted with Godzilla and Gundam fighting characters, though there are some stages that allow you to do this (with, strangely enough, Godzilla and Gundam stages). The same goes for ''Evangelion'' and ''VideoGame/PrimalRage'' characters.
134** Also oddly averted with SCP-2317-K, a ''200 kilometer-tall'' EldritchAbomination. It's larger than most characters, but still a far cry from its original size.
135** It is possible to edit the .def file of literally any character you have, and most of them have a "scale" option. This can result in you beefing up the size, and therefore hitboxes and attacks, of anyone. A fifty-foot-tall Ryu from ''Street Fighter'' who is so tall that he is going off screen? Par for the course in M.U.G.E.N.
136* AuthorAppeal: There's various characters in the community that are made to suit the maker's personal tastes. Expect several [[ShoutOut references]], cosplay, and fanservice if you're playing a character that isn't a carbon copy of another fighting game.
137* AwesomeButImpractical: Many new screenpacks are High Resolution and have stylistic portraits and icons in their select screen and lifebars, but most characters don't have portraits or icons designed with them in mind. Therefore, you must use a (hopefully provided) select screen template, and manually add them in as well. It's an easy task for a small roster, but almost impossible for a bigger roster!
138* BackgroundMusicOverride: It's entirely possible to have a character play a music track that replaces the stage's normal music (provided it has any). Examples include:
139** [=RicePigeon's=] [[Franchise/TouhouProject Yuuka Kazami]] during her [[WaveMotionGun Original Master Spark super]]
140** [[Music/{{Vocaloid}} Luka Megurine]] during her various super moves.
141** [[Website/SCPFoundation SCP-999]] replaces the stage music for the rest of the fight with "[[WesternAnimation/TheRenAndStimpyShow Happy Happy Joy Joy]]" if it successfully makes an opponent dance.
142** Both [[VideoGame/TheSimpsons Bowling Ball]] and [[VideoGame/MetalSlug Evil Spirit Incarnate/The Scyther]] replace the stage's music for the entire fight.
143* BackStab: Literally for The_None's Segalow, who has a Level 3 Super where he grabs at the opponent and, if successful with the grab, stabs them. If this is done when the opponent is facing him, it does moderate damage...but if it connects from behind, it does massive damage. Segalow does have elements of [[VideoGame/TeamFortress2 The Spy]], after all.
144* BadassAdorable:
145** Ranging from moeblobs of various anime (Haruhi and Konata were massively popular in their heyday) to, of course, ponies from ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
146** Special mention goes to Derpy Hooves' QuickDraw attack with various guns, including a ''{{BFG}}''! [[https://www.youtube.com/watch?v=vD8qgeWv9V0 Behold]]!
147** Thanks to ''VideoGame/BlazblueCrossTagBattle'', [[WebAnimation/{{RWBY}} Team RWBY]] can join in on the fun!
148** [[Website/SCPFoundation SCP-999]] the adorable orange blob "fights" by making the opponent too happy to battle!
149* BadassNormal: Anyone who does not throw fireballs/shoot lasers/mutate/use magic can beat up homicidal robots, killer aliens from outer space, evil psychic projections made from two mutants that happens to be bigger than a skyscraper, actual Gods, [[ArsonMurderAndJaywalking and Mike Tyson]]. Kung Fu Man is one of the normals, since he does not have a single projectile attack, although he does have inexplicable {{Double Jump}}ing ability.
150* BaitAndSwitchBoss:
151** Gay Bahamut/Primeus was originally released under the cover of "SSB Yukari".
152** Later, Suwako's Hat was released as Suwako_RP.
153* BatmanCanBreatheInSpace: M.U.G.E.N characters can breathe in stages located in the space.
154* BattleAura: This is common when characters [[Anime/DragonBallZ power up]] and/or use [[VideoGame/MeltyBlood Heat / Blood Heat.]]
155* BeyondTheImpossible: There are characters who can win a match ''before the match even starts'', something that never occurs in any other FightingGame. It is also a literal breaking of the game's rules, in the sense that their code overloads the game to the point where the opponent ''fails to load'' and is thus defeated.
156* BigBad: [[ArchEnemy Suave Dude]] is the main antagonist of vanilla MUGEN and the one responsible for kidnappping Kung Fu Man's girlfriend and rallying all of the other characters in the roster against him. [[TheUnfought Although he never made a physical appearance for years]] until he was made into a full character by Masukenpu-kun.
157* BloodyMurder:
158** Giygas' fatalities are jacked from Eternal Champion's Overkills--but they are somehow much more scary, even though they are relatively untouched straight rips.
159** Noroko can shoot blood forward.
160** [[VideoGame/KirbysDreamland3 Zero]] is here too.
161* BlueMeansCold: Blizzard has ice powers and he has bluish-black hair, blue skin, and blue pants.
162* BoomerangComeback: Dancing Banana's [[EdibleAmmunition Bananarangs]] will fly to the opposite end of the screen, and if avoided/blocked on the way will stick there for a short while before flying back in his direction for a second chance at hitting the opponent.
163* BoringButPractical: The "template"/default character that comes with the game, Kung Fu Man. He lacks any projectile moves or special particle effects, simply using punches and kicks as a BadassNormal. However, his basic moveset with specials, supers, a throw, a DoubleJump, and a DefendCommand is adequate enough to take on the more flashier opponents if the player uses him well.
164* BossRush: The NES ''VideoGame/NinjaGaiden'' bosses [[https://www.youtube.com/watch?v=95rbLMJaWWI have been made into a boss rush of its own]].
165* BreakMeter: Some characters have this. For example, Evil Kung Fu Man will get dizzy if hit enough times in short order, rendering him vulnerable. Characters with Guard Meters, or [[VideoGame/Persona4Arena P-Card]]/ [[VideoGame/JojosBizarreAdventureHeritageForTheFuture Stand]] meters also have this.
166* BroughtDownToBadass: [=HelloMyNameIsAAA's=] version of Mathrus isn't a deadly virus that can brick computers like the original character, but it's still insanely overpowered and nigh impossible to defeat with normal fighters.
167* BruceLeeClone: Bruce Lee ''himself'' is in there.
168* CallingYourAttacks: When [[ComicStrip/{{Garfield}} Garfield]] fires [[EdibleAmmunition hot dogs]], he says "Hot dog" in a DullSurprise voice with each one he fires. Not to also mention [[Franchise/StreetFighter Ryu]], [[VideoGame/{{Darkstalkers}} Morrigan]], and the other characters that involve this trope.
169* CarFu: Being a sentient car, [[Franchise/{{Cars}} Lightning McQueen]] uses himself as a weapon, with several attacks having him driving or crashing into his opponent.
170* CastFromHitPoints:
171** Homer Simpson's "Riot of The Beer" mode. It makes all of his attacks much stronger, and gives them greater priority, but using it costs half of his remaining health.
172** The Creeper's sole attack to explode is cast from all its hit points.
173** Zeeky H. Bomb's Zeeky Words. If he manages to pull it off, it causes an unblockable, unavoidable nuclear explosion that instantly kills all opponents, but it also deals 500 damage (half the HP of a normal character) to himself and his ally which means that he can kill himself with it if not careful.
174** That Guy's explosion attack causes him to, well, [[ExactlyWhatItSaysOnTheTin explode]], which can be used to escape more damaging combos, but it takes off a fair chunk of his health. [[AntiFrustrationFeatures It can't be used when on low HP, so he can't kill himself with it, thankfully.]]
175* ChainsawGood:
176** Sadako look-alike and general horror movie tribute character, Ella. VideoGame/DukeNukem has a special palette that gives him the [[VideoGame/{{DOOM}} Doomguy's]] chainsaw (after [[TakeThat he blows up Doomguy]] and steals it).
177** Evil Kung Fu Man's foot turns into a chainsaw.
178* ChangingClothesIsAFreeAction: Warner's Roger is notorious for using his disguises instantly while attacking.
179* ChekhovsGunman: A meta-example. Anyone and anything encountered outside of M.U.G.E.N has a good chance of eventually being adapted to it, especially if they're from a 2-D Fighting game.
180%% * CherryTapping
181* ChromosomeCasting: Because of the engine's customization abilities, players can create a game with an all-female roster (Or at least, [[ImprobablyFemaleCast female-dominated]]), or an all-male roster.
182* ColonyDrop: In an inversion to the Chuck Norris fact where he [[HurlItIntoTheSun selects one lucky kid to throw into the sun]], he does the opposite here and drops the sun on the opponent instead. Naturally, it's a OneHitKill.
183%% * ComboPlatterPowers
184* {{Combos}}: Combo attacks are extremely common among characters, given that it's a FightingGame engine. There's an in-built code to make your attacks stop comboing once the hit counter gets high enough, in order to prevent infinite combos.
185* CompositeCharacter:
186** Segalow is a weird fusion of Seth from ''Street Fighter IV'', Rugal (uses his ''Capcom VS SNK sprites'' but with the moustache shaved off), [[ArsonMurderAndJaywalking and]] [[Radio/GTARadio Lazlow]] (as one his voices is taken directly from ''VideoGame/GrandTheftAutoIII'', his lifebar portrait is Lazlow's ''Vice City'' artwork, and his flavor text on The_None's site is a direct transcript of some of Lazlow's dialogue from ''GTA III''). He also has elements of Creator/RayPark, who played both Rugal in the ''King of Fighters'' movie and [[Franchise/StarWars Darth Maul]]; his big portrait is Movie!Rugal, and he has a Super Move involving a double-bladed lightsaber. He also has [[VideoGame/TeamFortress2 The Spy's Dead Ringer]].
187** This is the result when a creator's character takes moves from multiple games. P.O.T.S.' characters are the most well-known for this; for example, [[Franchise/StreetFighter Ryu]] is primarily based on his incarnation from ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and uses the sprite set from that game, but also possesses several of said game's groove abilities like dodging, meter-charging and custom combos without having to use a specific groove as well as the EX moves and parry from ''VideoGame/StreetFighterIII'' and even the fake-out Hadoken from ''VideoGame/StreetFighterAlpha''. He also has [[SuperpoweredEvilSide Evil Ryu]] as a selectable mode via certain palettes with all the moves said version has in addition to Ryu's own, and a "Master Ryu" mode which features both forms' moves in addition to a few new ones.
188* TheComputerIsACheatingBastard:
189** One example is certain characters not requiring a minimum Super Bar level to do Super Moves when controlled by the AI, but requiring it when controlled by the player.
190** Omega, Shadow Omega, YOUKAI's Naruto-Kun, YOUKAI's Sasuke-Kun and Super Mario 64 have been programmed by their respective creators to purposely never use any of their meter when they are being fought as CPU opponents. This allows them to infinitely use Super-based attacks without ever draining meter. This leniency ''only'' affects the CPU; the player doesn't get the same privilege when controlling these characters.
191* CoolVersusAwesome: Given the fact that the game allows you to include [[MassiveMultiplayerCrossover characters and stages from every fighting game imaginable]], this is inevitable. Want to have [[WebAnimation/{{RWBY}} Team RWBY]] take on [[Franchise/MortalKombat Shao Kahn and the forces of Outworld]]? Go for it!
192* CounterAttack:
193** Several characters have one of these, and this mechanic can even be implemented via the Reversal or [=HitOverride=] codes. Notably, Reversal moves are capable of affecting characters without collision boxes, use [[ImmuneToFlinching HitOverride Hyper Armor]], or use invulnerability via [=NotHitBy=].
194** Just like in [[Franchise/{{Pokemon}} its source games]], Wobbuffet can only attack via this method, and Counter/Mirror Coat only work against physical attacks and projectiles respectively.
195** Gustavo can only attack via this method by making homing unblockable fart clouds each time he's hit, the strength of which depend on how hard he was damaged.
196** Zeeky H. Bomb's Random H-Bomb very briefly turns himself into a nuke. If the nuke is hit by anything other than throws, it falls over and explodes for an unavoidable, unblockable OneHitKill.
197* {{Crossover}}: M.U.G.E.N is often used for this, although gameplay styles do not necessarily mix well. This is particularly true when characters from ''VideoGame/GuiltyGear'', a game known for being much more notoriously fast-paced and complex than other fighting games (on top of having ludicrously cheap AI), are involved.
198%%* CuteKitten: One of White Len's attacks.
199* CuteMonsterGirl: The Teaf's characters, which also are {{not safe for work}}.
200** There's also a series of [[VideoGame/MeltyBlood Len]] edits based on various {{Kaiju}}- There's [[Franchise/{{Godzilla}} Godzillen, Biollente]], [[Film/{{Gamera}} Gamelen and Gyaoslen]], as well as the [[CuteButPsycho decidedly less adorable]] [[Film/ShinGodzilla Shin Godzillen]].
201[[/folder]]
202
203[[folder:D-F]]
204* DamnYouMuscleMemory: The possibility of a M.U.G.E.N build having characters from different source games (complete with distinctive control schemes of such) tends to confuse some players when they are getting to know or use new characters.
205* DeathFromAbove: The [[VideoGame/MegaManX1 Metool's]] strongest hyper move has it drop the [[VideoGame/MegaMan4 Metool Daddy]] on the opponent for an {{unblockable|attack}} OneHitKill.
206* DeathOfAThousandCuts:
207** There are ''many'' characters whose attacks will hit the 999 combo meter. These are mainly characters that would fall under [=SaltyBet's=] X-Tier or[=SpriteClub's=] 2nd or 1st Division.
208** There are ShootEmUp characters with insanely rapid-firing attacks that deal extremely weak damage, such as the [[VideoGame/{{Gradius}} Vic Viper]] or [[VideoGame/ThunderForce Fire Leo III]]. This trope often becomes their main method of combat.
209** This is particularly funny in reverse when facing a weakly programmed AI, such as Alex Mercer, against a much stronger AI opponent such as [[Manga/SquidGirl Ika Musume]], who will combo him to death for several minutes while he flails through the air helplessly.
210* DeathOrGloryAttack:
211** Zeeky H. Bomb's Zeeky Words cost 3 power bars and has a vulnerability period when he's saying "Zeeky Boogy Doog" until the explosion. The attack will get cancelled and the power wasted should the opponent hit him during this. If he pulls it off however, the opponent is [[OneHitKill almost certainly a goner]]. That said, if successful, the attack also deals [[CastFromHitPoints 500 damage to himself and any partners]], meaning that if neither have enough HP, it can cause an accidental draw (or worse, a loss if the opponent somehow survives).
212** Just like in its source game, the Stupid Little Drill Tank will launch its unblockable drill out at 1/8th of its health, which deals a huge 400 damage instead of the usual 200 if it hits. This also removes its ''only'' method of attack for the rest of the round, making it a sitting duck to be finished off if the opponent avoids or survives it.
213** Dancing Banana's "Sugar Rush" move is a special attack that costs no power and is followed by a very damaging combo if it hits. However, the move is very easy to notice and guard against, and he leaves himself wide open to a counterattack if it's guarded.
214** The Creeper's explosion deals an insane amount of damage, more than likely to kill an opponent. If the opponent survives, however, then the Creeper loses.
215** Bokosuka Wars' only attack initiates a combat with the enemy with a randomized result. If he wins, the opponent instantly dies. If he loses, he instantly dies. The attack can also be affected by [[CounterAttack reversals]], and since Bokosuka Wars only has 1 HP, any reversal will instantly kill him if it even does any amount of damage.
216** Brergrsart's Fleet of Falling Father Figures consists of Geese Howard falling from a great height, with the landing spot marked by a crosshair. If he lands on the enemy it will OneHitKill them, but he dies instantly if he misses and hits the ground.
217* DefeatEqualsExplosion:
218** Often seen on robotic characters, where defeating them will cause them to explode.
219** When defeated for a second time, the [[VideoGame/ChronoTrigger Dragon Tank]] will explode for a lot of damage to any nearby opponents. If this [=KOs=] the opponent, it counts as a win for the Dragon Tank.
220** Brergrsart's !Balrog does this too. [[KaizoTrap And if you're in a team fight, said explosion can hurt you.]]
221* DecompositeCharacter: [[WesternAnimation/MyLittlePonyEquestriaGirls Sunset Shimmer]]'s pony and human forms are separate characters.
222* DeconstructionGame: M.U.G.E.N can be seen as a deconstruction of [[MassiveMultiplayerCrossover crossover]] fighting games (as well as games with [[GuestFighter guest characters]]), as you can see the far more realistic consequences of having characters in your roster with [[MyRulesAreNotYourRules widely different gameplay rules]]. Gaze in awe as characters from older games with simpler mechanics [[note]]''Franchise/StreetFighter'', ''[[VideoGame/GlobalChampion Kaiser Knuckle]]'', The Creator/{{SNK}} games, and fighting games from the 1990s in general[[/note]] are [[CurbStompBattle mercilessly demolished]] by characters from modern, fast-paced, combo-oriented games [[note]]''VideoGame/MarvelVsCapcom'', ''VideoGame/GuiltyGear''[[/note]], or games with more complex mechanics [[note]]''VideoGame/MeltyBlood'', ''VideoGame/ArcanaHeart'', ''VideoGame/UnderNightInBirth''[[/note]].
223* DeconReconSwitch: Thanks to the customizability of the engine, you can rewrite the files and states of your characters for proper balancing.
224* DefeatingTheUndefeatable: [[SerialEscalation Over and over again]]:
225** Omega Tom Hanks was a character that was functionally invincible. He had no hitboxes OR hurtboxes on his main body, meaning that he was immune to damage AND basic reversals, while spamming helper projectiles for his moves. Yet, he was still beaten when the 2nd Death Star and A-Bomb had a code that could reverse his helpers in a way that would kill him.
226** A-Bomb itself. Similar to Omega Tom Hanks, it had no hitboxes or hurtboxes on its main body and spammed a fullscreen instant kill, but was also defeated when a modification of ''its own code'' was used against it.
227** Creator/ChuckNorris, a literally invincible LethalJokeCharacter based on Website/ChuckNorrisFacts. He actually has been [[https://www.youtube.com/watch?v=6FFSsoLfCHU defeated before]]. Before that? He [[ThereIsNoKillLikeOverkill maimed]] several undefeatable characters with the same hitbox-less advantage, such as the above-mentioned Omega Tom Hanks, A-Bomb and the previous Oni-Miko.
228** Both Chuck Norris and Oni-Miko-Z (and countless other "unbeatable" characters) have fallen to the Debugger character, two floating strings of numbers that "delete" the opponent's root file, causing them to be read as nonexistent and dead. This [[CripplingOverspecialization only works in WinMUGEN]], however.
229** At the highest point of power, some characters outright ''[[TheFourthWallWillNotProtectYou attack the computer]]''.
230** Various creators have edited cheap or undefeated characters to be actually defeated. The most known case is Elque, and there's even one for Mathrus, who's originally one of said "attack the computer" characters.
231* DemBones: Diablo Skeleton.
232* DemonicPossession:
233** Several characters have symbiote edits: that is, them being possessed by the [[ComicBook/{{Venom}} Symbiote,]] turning black and white and gaining a distorted voice. Said edits usually have jacked-up power and health stats, making them overpowered in comparison to their original versions.
234** One of the intros of Evil Homer shows Homer Simpson being possesed by the soul of the devil who transforms him into Evil Homer.
235* DependingOnTheWriter:
236** If about two or more makers share the characters they've converted, don't expect them to be both exactly the same.
237** Few makers also are quite ''creative'' in their takes on certain characters. A good example would be [=The_None's=] ''[[NotHimself Possessed]] [[VideoGame/BigBangBeat Heita]]'', who has a mode that comes with [[VideoGame/FZero Captain Falcon's]] [[VideoGame/SuperSmashBros moves and voice]]. ([[FollowTheLeader Influenced heavily]] with the works of [=3ha=], which are almost 2 in 1.)
238* DidYouJustPunchOutCthulhu:
239** It's more than possible to beat characters like [[VideoGame/EarthBound1994 Giygas]] or [[VideoGame/MetalSlug The Evil Spirit Incarnate]]. [[SNKBoss Not that it'll be easy, of course.]]
240* DigitalPiracyIsEvil: In the M.U.G.E.N community, there are two forms of this:
241** The first one, "warehousing", involves the practice of hosting a character on a website without the creator's permission. In some M.U.G.E.N circles, this is regarded as a disrespectful and dishonest practice, while others have no concerns about it.
242** The second one, much more subject to ridicule, involves "[[DolledUpInstallment spriteswapping]]"--a process where a "creator" takes another creator's character and replaces all of the original character's sprites with "new" sprites. In particularly bad cases, the spriteswap will retain the base creation's gameplay elements even if it does not match the spriteswap's playing style. In even worse cases, the creator fails to change every single sprites, which causes the character to briefly "flicker" back to the original one during certain frames. Many spriteswaps also tend to have jacked-up stats, making them cheap and over-powered, [[https://www.youtube.com/watch?v=HkmgpL-ItiE#t=01m51s like so.]] Warner's first creations are infamous for doing this, especially the cases of Evil Homer (a spriteswap of Reu's Evil Ken) and Burns vampire (Kong's Jedah). After the following backlash, he stopped spriteswapping.
243** This is subverted in the case of sprite-ripping characters from pre-existing games and using them in M.U.G.E.N. Creator/{{Capcom}} was asked about this in the early days of M.U.G.E.N's existence; the company stated that they consider it a form of fan art (so long as no one sells the characters, of course). Every other company seems to have followed Capcom's attitude, at least in spirit.
244* DidNotGetTheGirl: Happens in Kung Fu Man's ending, as he can't save his girlfriend due to his kidnapper, Suave dude, not being created as a character yet.
245* DisintegratorRay: Space Invader's only attack is a SlowLaser that not only KO's the opponent on a successful hit, but also [[NoBodyLeftBehind removes them from the fight]] (if they lack Hyper Armor).
246* DistaffCounterpart: There's a number of characters that are female versions of existing characters, particularly for ''VideoGame/TheKingOfFighters''. Some examples include Zeroko, a female version of Zero, and Shikiko, a female version of [[VisualNovel/{{Tsukihime}} Shi]][[VideoGame/MeltyBlood ki]].
247** While less common [[MostWritersAreMale (No points for guessing why)]], there are a few Spear Counterparts as well, such as Gliz, who is a male version of [[VideoGame/TheKingOfFighters Kula]].
248* DistantReactionShot:
249** VideoGame/MegaMari's FinishingMove causes an explosion that can be seen from space.
250** [[FightingClown Crazy]] [[VideoGame/LastBlade Mukuro]] has a super move where he grabs his opponent, the screen goes white, and a skull-shaped explosion that can be seen from space occurs. It does less damage than you'd expect from an explosion of that magnitude, however. If he finishes his opponent with it, [[https://imgur.com/UMaepgE it's seemingly implied he died doing it]], complete with a SkyFace.
251** 20000 takes this up to eleven -- if he finishes off the opponent with [[WaveMotionGun Nucleon Cannon or 20k Cannon]], a reaction shot of an ''entire galaxy'' being destroyed by the cannon can be seen.
252* DittoFighter:
253** There is a Ditto character available; it transforms into other Pokémon as its attacks.
254** Characters that are designed to be Ditto fighters, such as Unknown from ''Tekken'', often end up with an attack style that is mostly a mishmash of attacks from other characters. This is due to the difficulty of a programmer actually creating a character that duplicates the moveset of another character.
255** Inverted with Dhalsims, whose "Yoga Evolution" Level 3 Super transforms the opponent into Dhalsim.
256** The [=MegaBrony=]'s [[WesternAnimation/MyLittlePonyFriendshipIsMagic Queen Chrysalis]] turns into [[VideoGame/MegaManClassic Mega Man, Proto Man, Tomahawk Man, Hard Man, Blade Man]] and [[VideoGame/MegaManX Zero]].
257** As Ditto, M.U.G.E.N versions of [[VideoGame/SamuraiShodown Yumeji Kurokochi]] can transform into other ''Samurai Shodown'' characters. Also, there is Cerenas' Siron.
258** Taken to the logical extreme with Okihaito's Metamon/Ditto, which copies its opponent ''word for word'', code, graphics, sounds and all, even changing its own name and portrait into the opponent's to boot! This makes it only compatible with Winmugen, however.
259** There's an [[VideoGame/PlantsVsZombies Imitater]] by AHZ which also copies the opponent in code, graphics, sounds, name, portrait and all like Okihaito's Ditto (while using a grayscale palette), except that it works in MUGEN 1.1.
260* DivergentCharacterEvolution: There's the occasional instance of a character starting out as a spriteswap of another character, only for other creators to take said character and heavily differentiate them from their original counterpart. Notable examples include Warner's (and later Judgespear's) [[WesternAnimation/TheSimpsons Homer Simpson]] (originally a spriteswap of [[VideoGame/TheKingOfFighters Iori Yagami]]) and Warner's [[Franchise/SuperMarioBros Wario]] (originally a spriteswap of Big Eli King).
261* TheDogBitesBack: One of Dancing Banana's introductions has him kicking away Donkey Kong as he's not happy being DK's TrademarkFavouriteFood and all. Upon losing a match, Dancing Banana's death animation has Donkey Kong dropping in from above before proceeding to eat him.
262* DoubleJump: Several characters including the default version of Kung Fu Man are able to use this. One can even set the number of air jumps that a character can do. Cue fighters hovering over the stage for a full minute and duking it out above the camera's view.
263* DownerEnding: Kung Fu Man's arcade mode story ends with him failing to save his girlfriend from Suave Dude due to him not being created yet by Elecbyte. There would later be multiple versions of Suave Dude, but sadly, this isn't acknowledged.
264* DramaticDisappearingDisplay:
265** Some characters have coding that hides the entire GUI (lifebars, victories, powerbars).
266** Also possible to do so manually through the debug keys- Hold Ctrl and press L, and the [=HUD=] will disappear.
267* DropInNemesis: If Dancing Banana loses the match, Donkey Kong will suddenly drop in from above and [[TrademarkFavouriteFood eat him]]. Granted, the banana's in no shape to fight back or even move after losing the match.
268* EarlyInstallmentWeirdness:
269** The [[https://mugen.fandom.com/wiki/Kung_Fu_Man/Elecbyte%27s_first_version very first version]] of Kung Fu Man, for the DOS version of MUGEN. His sprite looked different, he only had a basic punch, basic kick, crouching and aerial punch/kicks, one Special, one Hyper, and his throw move was nonexistent/bugged.
270** [=WinMUGEN=] could be considered this to MUGEN 1.0 and 1.1, as it had some code that is no longer available or deprecated in 1.0 and above, such as the "[[TagTeam TagIn]]" function, statetime as a possible trigger (which is identical to the "time" trigger) and z-width, z-position and z-velocity variables (indicating that it was likely meant to have a 3D-axis).
271* EasterEgg:
272** Some fighters have special entrances with other fighters, and sometimes special ending poses. ComicBook/{{Deadpool}}, for example, has special entrances with ComicBook/IronMan, ComicBook/CaptainAmerica, Franchise/{{Batman}}, ComicBook/{{Cyclops}}, TheJuggernaut, Comicbook/GhostRider, and ComicBook/TheMightyThor.
273** Thanks to the 1.0 update, winquotes also can be directed to certain fighters.
274** [=AOAO's=] [[VideoGame/GuiltyGear Jam]] has a secret move where she knocks the opposing character onto a bed and humps until their energy is drained, resulting in either a DKO or a victory.
275** If Homer Simpson is KO'ed by a ''Franchise/SuperMarioBros'' character, an 8-bit sprite of Homer doing the [[DeathThrows Mario death pose]] will come out of his body and fly off the screen.
276* EatenAlive:
277** The [[VideoGame/MetalSlug Killer Whale]] devours enemies. Prior to a nerfing, this was a OneHitKill, otherwise it chews on the opponent before spitting them out.
278** One of the [[VideoGame/CommanderKeen Dopefish's]] attacks causes him to eat and instantly KO his opponent if successful.
279** [[Franchise/SuperMarioBros Cheep-Chomp]] has an attack that eats and swallows the enemy, instantly [=KOing=] them.
280** There are [[JustEatHim vore]] characters and edits of existent characters with this, which is a {{NSFW}} fetish not allowed in various communities.
281* EdibleAmmunition:
282** Dancing Banana fires large bananas of varying sizes as projectiles.
283** Garfield throws Hotdogs as projectiles.
284** Homer Simpson throws Donuts as projectiles and one of his specials is Hell Candy Bomb, a candy bar that stuns the opponent for a short time.
285** Spongebob throws Krabby Patties as projectiles.
286** Nev throws ice cream as a projectile.
287** Hotel Mario uses Toast. One of his specials is firing a stream of jpeg Toast at the enemy. Hotel Luigi uses Salami and Spaghetti, and his special is firing jpeg Spaghetti. They can also fire Instruction Books, Toasters, Pennies, and use a jpeg gun, but the most you will see in a match are the food ones.
288** King Harkinian is a projectile spammer that throws "Dinner".
289** And not to mention the Fast Food {{Mascot}}s as Ronald [=McDonald=] and Colonel Sanders.
290** That Guy can throw bowls of cereal and dishes of lobster.
291** SCP-999 can fire [=M&Ms=] at and cause Necco wafers to rain on the enemy. ''Unlike'' most of these examples, this attack ''[[HealingShiv actually heals the opponent]]''.
292* EpicFail: Whenever Homer is involved, as of Vs [[VideoGame/TheKingOfFighters Iori, who falls on his ass]], to [[Anime/DragonBallZ Goku, of which Homer poses as Goku, Super Saiyan and all...until he farts]].
293** Any character who [[https://www.youtube.com/watch?v=YWar-35T3wY dies at the start of the battle.]]
294* EldritchAbomination: [[VideoGame/EarthBound1994 Giygas]], natch.
295** Dark Donald as well. A RealityWarper monster with a demonic voice that can defeat the majority of characters while inhabiting the body of a [[UsefulNotes/McDonalds fast food mascot]]? Doesn't exactly sound like a creature that won't destroy the mind of anyone who lays eyes on it.
296* TheEndOfTheWorldAsWeKnowIt: This is what the [[Franchise/StarWars Death Star]] uses as its [[ThereIsNoKillLikeOverkill strongest attack]].
297* EnergyWeapon: Many fighters can shoot beams.
298* ExactlyWhatItSaysOnTheTin:
299** Don Drago's Zangief With Missiles edit is Minmei's KOF Zangief [[UsefulNotes/FromRussiaWithNukes with missiles falling from the sky.]]
300** Big Glitchy Retarded Tiger Woods. The fact that it is an overpowered spriteswap of Claymizer's [[Franchise/{{Pokemon}} Chansey]] does not help one bit.
301* ExcusePlot: Many characters have readme files containing these.
302* ExtremityExtremist: Several canon and original characters use only punches or kicks.
303* FanDisservice:
304** When Demitri uses his Midnight Bliss attack on certain characters, [[https://www.youtube.com/watch?v=_9rta0oplRc the results may not be pretty.]]
305** It is possible to have a character with hentai-based sprites hidden in its design that are only revealed in Fighter Factory (or sometimes by total accident when using them).
306* FanRemake: It's entirely possible in this engine to remake whatever fighting game you desire. There are even standalone M.U.G.E.N games that are practically near-identical copies of popular fighting games (often with some new elements added to them).
307* {{Fartillery}}:
308** Peter Griffin uses farts as a flamethrower (known as the Anal Torch) and also uses farts like a hadouken.
309** The goblin character Menelikke does the same in his super. There's also the giantess Delilah who, in one of her alternate versions, has a full screen gas attack.
310** And there's also Gustavo, whose only attacks are... well, farts, [[CounterAttack when attacked]].
311** [=Most_Mysterious=] [[PlayingWithATrope played with this]]. Some of his characters have moves that have farts as a hitsounds (notable examples include Dink Smallwood's ([[YouDontLookLikeYou who doesn't seem to even look like]] [[VideoGame/DinkSmallwood the character he's supposed to be]].) Big Mother Ducker (also appearing as [[VideoGame/BioMenace Skullman's]] striker) and ''Omega Tiger Woods's'' Shrimp Bus supers).
312** [[Manga/JoJosBizarreAdventure Iggy's]] throw has his Stand grabbing the opponent and Iggy jumping up to said victim and farting on his face.
313** Hige, a lethal joke character based on Clone Zero from ''King of Fighters'', has the "Zero Fart" move--with actual farting noises. A variation of this is a Super Move.
314* FightingClown: There are quite a number of characters that look and act silly, but otherwise play like a normal one. Examples include Dancing Banana, many of The_None's characters (especially Dee Bee Kaw), DDR/Telechy's cartoon characters, and Dialog Box[[note]]A "rare" character that is essentially [[ShapedLikeItself a Windows OS dialog box]][[/note]].
315* FinishingMove: A character's Super Move will sometimes be used as this. Characters from games that have explicit finishing moves, such as ''Franchise/MortalKombat'', the ''Manga/FistOfTheNorthStar'' fighting games, and ''VideoGame/SengokuBasara'', will have them as well.
316* FoodBasedSuperpowers:
317** The adaptation of [[UsefulNotes/McDonalds Ronald McDonald]] by Japanese creator Kishio (called as [[DubNameChange Donald instead Ronald in Japan]]) has various attacks that precisely involved [=McDonalds=] food as cheeseburgers as projectiles, hitting with giant french fries and even getting an apple from Happy Meal as an explosive. Not to mention he was modeled after [[Characters/JoJosBizarreAdventureDIO Dio Brando]], which included his own version of his FinishingMove, but with a giant hamburger falling from the sky instead of the steamroller.
318** Dancing Banana is capable of pulling out oversized bananas from hammerspace and throwing them at his enemies.
319* ForegoneVictory: Certain cheap characters can exploit the system itself, causing them to win ''even before the match begins''.
320* TheFourthWallWillNotProtectYou:
321** Taken to its logical extreme with "dragon-tier [[http://mugen.wikia.com/wiki/Cheapie cheapies]]", which are less like characters and more like ''computer viruses'' that are capable of completely destroying your computer.
322** The_None's edit of Omega Tiger Woods has a victory quote where he tells the player he was [[RightBehindYou right behind them]] a moment ago. Not his opponent, ''the player themselves''.
323** If left alone too long, [=Varia31=]'s [[VideoGame/TwistedMetal Sweet Tooth]] will leave his position to appear directly in front of the camera and start pounding on the screen. It's a heck of a JumpScare if the player leaves the game running in the background.
324%%* FunPersonified: Joke characters in general.
325* FusionDance: While characters of fusions from both official media and fan works exist, Mugen has a few original characters that fit this trope. One notable example is "Brogal", who is a fusion of [[VideoGame/TheKingOfFighters Rugal]] and [[Franchise/DragonBall Broly]], and he's just as powerful as you'd expect him to be.
326[[/folder]]
327
328[[folder:G-I]]
329* GagDub: Some characters have voice patches for them that can be rather silly. Ever wanted an [[Franchise/TouhouProject Utsuho]] with a [[VideoGame/TeamFortress2 Heavy Weapons Guy]] voice? Mugen has you covered.
330** Some characters come with a silly voice as their default voice. For example, there's Genikaze, a [[VideoGame/TheKingOfFighters Goenitz]] who uses clips of the ''VideoGame/SuperSmashBrosBrawl'' announcer for... [[RuleOfFunny some reason]].
331* GameBreakingBug: Certain matchups can lead to one character being unable to land a single point of damage on the opponent, both characters being unable to damage each other at all, or outright malfunctions in the engine, due to the different codes used with each character and/or sloppy coding. Some characters are intended to be used in standalone games rather than the regular engine and are outright ''not compatible'', which can lead to ''[[GameBreaker infinite exploits by simply spamming projectiles or even regular punches]]''.
332** PlayedWith ([[PlayedForLaughs for laughs, of course]]) in Vans' Rage [[VideoGame/FatalFury Rock]] that has a super that crashes MUGEN. The_None's update makes this up to eleven.
333* GameMod: There are various mods and tools that can alter the M.U.G.E.N engine. Two such examples:
334** The Uno Tag and [=Add004=] systems allows characters to tag out with their partners.
335** There exists a [[https://www.youtube.com/watch?v=85xMCHmemow Smash Bros. system]] for M.U.G.E.N. Now you can duke it out with your favorite fighters, ''Smash Bros.'' style!
336* GenderBender: There's the infamous [[VideoGame/{{Darkstalkers}} Midnight Bliss]]... [[DevelopersForesight Some characters have custom animations if they get hit by it]], with [[FanService varying]] [[FanDisservice results]].
337* GettingSmiliesPaintedOnYourSoul: SCP-999's combat method involves doing this to even the most vicious opponents, as being in contact with SCP-999 makes an opponent increasingly happier until they do a HappyDance (which takes that opponent out of the fight).
338* GirlyBruiser: [[https://www.deviantart.com/rayzo-1986/art/Lu-mei-747600198 Lu Mei]], an original creation from a cancelled project who was later developed into a full-fledged standalone character. She's a bubbly young woman in a minidress with a ''King of Fighters'' art style... and [[SNKBoss a fighting style to match]]. In spite of her sexy-cute appearance, Lu Mei has a very aggressive, boss-tier AI and some scarily powerful Supers, one of which has a LifeDrain effect on the opponent.
339* GlassCannon:
340** The [[LethalJokeCharacter Space Invader]] from ''VideoGame/SpaceInvaders''. It has only one attack, a laser that [[OneHitKill instantly vaporizes the enemy if unblocked]]. It will also [[OneHitPointWonder go down in one hit]] just like in its source game.
341** [[{{VideoGame/Minecraft}} The Creeper]], who can kill the opponent by exploding, will lose if either it misses or the character is tough enough to survive.
342** Arpa's Skull Soldier is a VideoGame/{{Castlevania}} skeleton whose only attack is a fierce slash. It also dies in one hit.
343* GodwinsLaw:
344** The "X-Form" of [[Tropers/SeventhAndNinth The_None's]] Skullman has a counter move in which he hits the opponent while being shaped like a ''swastika''.
345** And yes, an ''Omega UsefulNotes/AdolfHitler'' character exists. As well as an anime one, with sounds from ''Film/{{Downfall}}''
346* GoneHorriblyRight: M.U.G.E.N is a meta example for the fighting game genre. Do you want an engine where every fictional character you ever knew and loved could fight each other? Now you have it. Unfortunately, this also results in many of those characters being cheap, poorly made, unfinished, not at all true to their original game, or any combination thereof. You also get horribly imbalanced fights between characters with different gameplay styles and engine rules.
347* {{Gorn}}: Several characters in the M.U.G.E.N roster, such as those from ''Franchise/MortalKombat'', have lots of gory ways to finish off opponents.
348* GreenHillZone: Several people have even created the {{Trope Namer|s}}.
349* GreenThumb: [[VideoGame/TheBlackHeart Hashi]] mainly uses plants when attacking.
350%% * HailfirePeaks
351* HGame: Usually subverted. However, if using hentai-based characters, it ''will'' play this trope straight.
352* HealingShiv: SCP-999's candy-based "attacks" will heal the opponent, but increases their happiness bar[[note]]"KO's" opponent if it fully fills up[[/note]] a lot more if the opponent had missing HP.
353* HeroicRRoD: What happens if you finish a fight with Resentone's [[VideoGame/UnderNightInBirth Enigma Hyde's]] Astral Finish, as his winpose after using it results in him collapsing on the floor as opposed to just being out of breath.
354* HighPressureBlood: With ''Franchise/MortalKombat'' and ''VideoGame/SamuraiShodown'' characters converted to the engine, this was bound to happen.
355* HitboxDissonance: In some cases, the size of a character (or even the posture of their stance) may cause punches, projectiles, or other attacks to go right over their head, sometimes just ''barely''. This can lead to those attacks being avoided by simply ''standing still''. Then there are moments where it looks like a character ''should'' be able to avoid an attack by crouching, but the attack still hits them anyway. Oh, and if a character is running, depending on their size and the posture they take, the same situations can occur, meaning a projectile can hit or miss when it looks like it shouldn't.
356* HitPoints:
357** All characters have a HP bar which depletes when they're damaged. Certain characters however use this to show how many "lives" they have, such as the ShootEmUp ships (getting hit takes off one of their [[RuleOfThree three]] "lives" by removing a third of their life bar) or army/swarm based characters (where each individual character getting killed removes part of the lifebar).
358** SCP-999 has its own bizarre variation on this. It gives opponents their own Happiness meters which function as separate health bars, and 999's "attacks" deal no damage (or even heal the enemy) but increase their target's happiness meter. Filling up an opponent's happiness forces them to HappyDance for the round, which counts as a KO. SCP-999 takes no conventional damage but has their own Happiness meter which goes down instead of HP whenever they're damaged, and they're instantly defeated once it's fully depleted.
359* HistoricalDomainCrossover: Happens when you have crossovers between characters from fighting games and RealLife that take place during different time eras.
360* HoaxHogan: In an interesting case, there's a recreation of Wrestling/HulkHogan where the creator used Muscle Power (a known Hogan expy) as a base.
361* HoldTheLine: There's a few characters that task you with surviving for a certain amount of time instead of actually fighting them, such as the [[Franchise/TouhouProject Goliath Doll]] or the [[Franchise/{{Alien}} Alien Swarm]]. Some of these use their own timer rather than the standard match timer, presumably to prevent [[UnintentionallyUnwinnable the characters becoming impossible to defeat in situations where the timer is disabled]].
362* HomeStage: Being the [[GameMod FG generator]] this engine is, M.U.G.E.N can configure a specific stage with a character of your choice, being attached to one stage in Arcade Mode instead of having a random stage as default. Some characters also include stages alongside them.
363* HurricaneKick: It's quite common to see both canon and original characters with a spinning kick attack.
364%% * HyperspaceArsenal
365* ImmuneToFlinching:
366** Super Armor, and its permanent Hyper Armor variant, prevents a character from flinching when hit. This can be coded onto a character via the [=HitOverride=] function. Note that this usually works for direct attacks and projectiles, [[CounterAttack reversals]] that put the character into a flinch state should their attacks make contact still work.
367** [[VideoGame/MegaMan8 Frost Man]] takes this trope up to eleven. He has Hyper Armor, and because he can't be flinched, he can tank hits and deliver numerous attacks that are hard to interrupt (though there are certain fighters that can stop him). He also cannot be grabbed or stunned. Frost Man can actually beat a few cheap AI characters and fighters who rely on spamming projectiles, multi-hit moves, or moves that utilize custom states (as those don't work on Hyper Armor). He does slow down a bit if he is hit multiple times, though, and is also vulnerable to reversals.
368** The [[VideoGame/SonicTheHedgehog2 Stupid Little Drill Tank]], aka Egg-Mobile D takes it even further than Frost Man. Not only does it not get flinched or slowed down whatsoever when hit, it is also immune to custom states such as grabs, ''and'' [[CounterAttack reversals]] have no effect on it since the drill is a helper and not part of the main body. As such, most [=AIs=] that tend to projectile spam, attempt grabs often, or use combos find themselves on the business end of the drill, which is unblockable and kills most characters in 5 hits.
369* ImprobableWeaponUser:
370** ComicBook/{{Deadpool}} has a sheep with a cannon to its back in his special.
371** ComicStrip/{{Garfield}} uses hot dogs as projectiles.
372** WesternAnimation/{{Pingu}} and [[WesternAnimation/AdventureTime Finn]] use snowballs as projectiles.
373** [[VideoGame/MeltyBlood White Len]] has been known to attack with ''kittens''.
374** Dancing Banana uses oversized bananas as projectiles.
375** [[WesternAnimation/KingOfTheHill POCKET SAND]]
376** WesternAnimation/{{SpongeBob|SquarePants}} uses bubbles and Krabby Patties as projectiles.
377** [[WesternAnimation/AdventureTime Princess Bubblegum]] uses beakers as projectiles that explode on impact when it hits the ground.
378** Franchise/{{Sonic|TheHedgehog}} uses rings as projectiles.
379** [[WesternAnimation/TheSimpsons Homer]] uses doughnuts as projectiles, along with the Hell Candy Bomb.
380** [[WesternAnimation/FamilyGuy Peter]] uses beer bottles and his lit farts as projectiles.
381** [[OriginalGeneration Adam Amundson]] can use a Platform/GameBoy, a spiked ball (named Mr. Spickles), and a [[VideoGame/CommanderKeen Neural Stunner]] as projectiles.
382** [[OriginalGeneration Daniel]] can use a [[VideoGame/{{Galaga}} Galaxian]], [[Franchise/TouhouProject Cirno]], and [[VideoGame/Sonic3AndKnuckles the Barrel]] as projectiles.
383** [[OriginalGeneration Bob and Cartoon Guy]] can use rocket fists as projectiles.
384** [[VideoGame/PrimalRage Chaos]] beat Peter to the punch and uses a slow-moving, noxious cloud of fart.
385** [[VideoGame/GuiltyGear Bridget]] uses modified yoyos.
386** [[WesternAnimation/LooneyTunes Taz]] uses [[{{Gasshole}} burps]].
387** WesternAnimation/{{Chowder}} spits out fruit as projectiles.
388** Omega Tom Hanks attacks with posters of his movies and an exploding dog.
389** Hastur, an [[VideoGame/TheKingOfFighters Orochi/Mizuchi]] edit which is a lethal joke character, fires projectiles of Mizuchi with certain attacks.
390** Hige can throw [[VideoGame/TheKingOfFighters Igniz, Krizalid and Original Zero]] at his opponent.
391** Nev can throw ice cream cones.
392** VideoGame/{{Cyberbots}} R.A.D. attacks using his cannons, both with missiles, and simply punching the opponent with them. Given it's a giant Tank, this is pretty absurd and funny.
393** [[ComicStrip/CalvinAndHobbes Calvin]] uses water balloons, a squirt gun, and his wagon.
394** [[WesternAnimation/TheSimpsons Hugo Simpson]] releases his homemade Pigeon-Rat.
395** [[Website/SCPFoundation SCP-999]] squeezes a packet of [=M&Ms=] to fire its chocolates at the enemy. This [[HealingShiv actually heals the opponent]].
396** A number of characters by Brergrsart have some:
397*** [[VideoGame/FinalFight That Guy]] can throw bowls of [[EdibleAmmunition cereal, lobster dishes, banana peels,]] a pair of scissors, and [[ComicBook/DoctorStrange Shuma-Gorath]] as projectiles, become the "[=KomodoHype=]" emote from Website/{{Twitch}} and continuously scream, summon [[Franchise/{{Pokemon}} Red]] to throw a rock, and literally ''[[ActionBomb explode]]''.
398*** [[{{Shotoclone}} Shoto]][[FightingClown clown]] can throw bubble-spewing [[Franchise/{{Pokemon}} Dewgongs]], a raccoon, and [[WebAnimation/ASDFMovie cheese]], ram into his opponent on a scooter, and simply [[WhyDontYouJustShootHim fire a pistol]], in a game where most fighters usually use melee techniques.[[note]] Said pistol super is also one of the most damaging moves in all of Mugen, discounting OneHitKill moves. [[/note]]
399*** [[Franchise/StreetFighter Gweelay]] takes a page from Ronald and can throw hamburgers as projectiles.
400*** [[Franchise/StreetFighter !Balrog]] can throw rolls of money, sacks of cash, pots of gold ,and [[Franchise/YuGiOh Pots of Greed]].
401*** Stretchy Limbs can launch miniature versions of himself.
402*** [[Music/{{Queen}} Mister Fahrenheit]] can throw basketballs and drop a satellite on opponents.
403*** [[VideoGame/SamuraiShodown How Are You?]] can kick dogs at his opponent, as well as [[VideoGame/CapcomVs "TAKE THEM FOR A RIDE"]], which leads to being attacked by multiple [[Franchise/StreetFighter Street Fighters]] in quick succession.
404*** [[VideoGame/XenobladeChronicles1 True Monando Boy]] can use Doritos and the actual Monando symbols as projectiles.
405*** [[SpectacularSpinning [=SpinTo=]]] can launch wolves, become a [[Film/{{Sharknado}} Sharknado]],h ave [[WesternAnimation/KingOfTheHill Hank Hill]] call the opponent a LOSER, and summon a giant [[VideoGame/KatamariDamacy Katamari]] of Website/{{Twitch}} emotes flatten his opponent.
406*** [[WebVideo/{{Vinesauce}} Uncle Joel]] can summon [[Franchise/TheMuppets Kermit]][[note]] Who is generally used to represent Joel's dad by viewers/fans [[/note]] to shoot his opponents with a single bullet, reel in a "SUPER BIG!!" fish, throw the [[https://www.youtube.com/watch?v=I9VmS0-7L-Q infamous pizza]], and a standard [[Franchise/StreetFighter Shun Goku Satsu]]... Which ''[[NukeEm nukes]] [[https://www.youtube.com/watch?v=WNxHUfGc3gE Norway]]'' if it connects.
407* ImprovisedWeapon:
408** [[ComicBook/{{Watchmen}} Rorschach]]. Hairspray. Cooking Fat. Grappling Gun. Toilet. Numerous Others. Hurm. {{Deconstruction}}. Lethal and Gruesome Results.
409** Colonel Sanders wields chicken and uses one of his statues to block.
410** All [[WesternAnimation/MyLittlePonyFriendshipIsMagic Octavia Melody]] needs is a cello.
411* IndyEscape:
412** The TropeNamer boulder sequence has been created as a "boss" stage.
413** The Murder Wall from ''VideoGame/KidChameleon'' must be outrun as well.
414* InevitableTournament: Some M.U.G.E.N forums hold tournaments for fun. While most follow a standard format (usually 1 vs 1 or 4 vs 4), some have fun twists on the genre.
415** [=SaltyBet=] used to runs tournament on a weekly basis; it has since started running tournaments after every hundred Matchmaking matches. These tournaments are typically intra-tier tournaments involving B-, A-, and S-Tier fighters; viewers can bet on each match, and the viewer who has the highest total at tournament's end gets some extra Salty Bucks added to their take. A custom tourney can even be held once Salty determines whether any possible matchups will result in a crash or otherwise permanently-delayed tournament.
416*** [=SpriteClub=] also holds them, with tourneys happening every 50 matches. Unlike [=SaltyBet=], they can come in 2v2[[note]] Both simultaneous or Turns [[/note]], 1v2, 3v3, or 4v4, as well as in brackets of 8 ,16, 32 or 64, with or without double elimination. Tournaments can go by the Division system, Rating system, or be free[[note]] Any character, any palette[[/note]].
417* InflatingBodyGag: Kitana's infamous KissOfDeath fatality from ''VideoGame/MortalKombatII'' can be added onto any character of your choosing though only if Kombat-mod is on (which only fatalities can even be used), even then it only affects MK characters and those with special mods installed such as Peter Griffin.
418** One of [[WesternAnimation/TheIncredibles Elastigirl's]] input attacks has her turn into a ball version of herself to act as a defense mechanism.
419* InstantDeathRadius:
420** Oni-Miko-Zero. Literally. Put her up against most regular characters and that character is dead even before the battle starts.
421** The "[[https://www.youtube.com/watch?v=WyIowXFG9_U Debugger]]" character uses a code that somehow ''deletes the opponent's root state'', causing them to be read as nonexistent and thus KO'ed before the round starts. So far, it can [[https://www.youtube.com/watch?v=Yo2NYXAK2CM beat Oni-Miko Zero]] and Creator/ChuckNorris with no effort. However, its ability only works in [=WinMUGEN=], and it becomes nothing but a fancy string of numbers in MUGEN 1.0 and above.
422** The latest versions of uber-cheap characters (known as "Postman" or "Secretary" characters) run an .exe that affects the game such that only characters with their name are allowed to win.
423* InterfaceScrew:
424** Multiple characters are able to disable certain buttons on their enemy's moveset.
425** Gramperson's [[VideoGame/{{Undertale}} W.D. Gaster]] is unique in that his stats can carry over through multiple matches on Arcade Mode. Fitting for somebody who has supposedly transcended reality. Heck, he can attack before the match even starts!
426* IntraFranchiseCrossover: Commonly seen here, in which you can make the roster as you like, so you can put the same character from different games in the same created fighting game you like. As example, you can put [[Franchise/StreetFighter Ryu]] from ''VideoGame/StreetFighterII'', ''VideoGame/StreetFighterAlpha'', ''VideoGame/MarvelVsCapcom'' series, ''VideoGame/SNKVsCapcomSVCChaos'', ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' series and even ''VideoGame/StreetFighterI'' in the same roster and make them fight against each other.
427* InvulnerableAttack: Known as "Infinite Priority" here. A favorite of {{SNK Boss}}es, cheap characters, as well as "retarded" characters.
428* IronicName: Rare Akuma by P.O.T.S. is among the most well-known [[Franchise/StreetFighter Akuma]] edits due to how PurposelyOverpowered it is and is ''extremely'' easy to find and download as a result.
429[[/folder]]
430
431[[folder:J-L]]
432* JackOfAllStats: Amongst the examples we could list sits Kung Fu Man, the default character that comes with any downloaded copy of M.U.G.E.N (mostly as a coding example and a base for creating characters) and eventually became the mascot of the engine.
433* JokeCharacter: There are a good number of characters that are weak on purpose:
434** Beatdown characters like Sandbag do practically nothing but stand in one place and take damage from everything until they die.
435** Magikarp does nothing but Splash around (which does nothing, as per usual), and dies in one hit. Should it somehow manage to survive for 40 seconds, it'll use Struggle which will OneHitKill the opponent if it hits... and also itself, regardless of whether it hit or got avoided. This means that it's literally impossible for Magikarp to win unless the opponent kills themselves without hitting them.
436** VideoGame/FlappyBird. He's a OneHitPointWonder who dies if he touches the ground or gets hit, and his only method of damaging the opponent is to keep flying to get enough super meter to use his LimitBreak. This causes the pipes from his game to appear like a scrolling level. While this is highly damaging, Flappy Bird also dies if he touches those, making him an extremely hard character to play as.
437** There are characters that [[https://www.youtube.com/watch?v=YWar-35T3wY KO themselves in their intro]], even before the fight starts.
438** And then we have characters who are actual jokes, such as "Pots Styled Eltnum". At first, you might think this is an edit of [[VideoGame/UnderNightInBirth Eltnum]] by creator Phantom Of The Server (aka P.O.T.S.). Then you realize it is ExactlyWhatItSaysOnTheTin: a swarm of pots with Eltnum's face in the front of each.
439* TheJuggernaut:
440** While a great many characters fit this mold, [[http://dvmugen.theostlobby.net/2013/09/13/duane-by-captainowl-updated-9-13-2013/ The Duane]] ''{{exaggerate|d trope}}s'' this. He can one-shot nearly any other M.U.G.E.N character and has an obscenely huge hurtbox inversely proportional to his hitbox. Even if you manage to hit him, ''good luck trying to do it again''.
441** The Stupid Little Drill Tank (aka the Egg Mobile-D) is not only ImmuneToFlinching, it also doesn't pause when hit (unlike most Hyper Armor characters), it can't be reversaled since the drill is a separate helper, and it keeps moving in one direction until it exits the screen just like in its [[VideoGame/SonicTheHedgehog2 source game]]. Anyone touching the drill takes an hefty unblockable 200 damage. As such, the Stupid Little Drill Tank is notable for being [[AIBreaker ridiculously effective against AIs]] that attempt to stand in front of it to perform combos.
442* JumpScare:
443** The_None's Giygas uses this extensively.
444** Certain edits of [[UsefulNotes/McDonalds Ronald McDonald]] have actual screamers coded into them to throw the player off in the second round.
445** One of Trouble Man's winposes.
446* KamehameHadoken: What's a fighting game without it?
447* {{Kiai}}: Being a fighting game engine, there are plenty of examples. The most particularly notable one is the ''Manga/JoJosBizarreAdventure'' "WRYYYYYYYYYYYYYYYY!" (used when anybody uses the [[Manga/JoJosBizarreAdventure Steamroller]] or when Chuck Norris drops the sun on his enemy).
448* KungFuJesus: Yes, he is a M.U.G.E.N character. So are {{God}} and {{Satan}} (courtesy of Adult Swim's ''Bible Fight'').
449* LazyArtist: This is rather common, especially when new {{Shotoclone}}s are involved. This is sometimes {{justified|Trope}} when creators use characters as bases for their distinctive creations (e.g., the majority of the [[VideoGame/MarvelVsCapcom MvC]]-styled VideoGame/MegaMan characters, which use [[DepartmentOfRedundancyDepartment Mega Man]] as a base).
450* LethalJokeCharacter:
451** Rare Akuma, Chuck Norris, [[VideoGame/CommanderKeen The Dopefish]], [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb]], [[VideoGame/StarFox1 Slot Machine]], [=The_None's=] [[VideoGame/CaveStory Sue Sakamoto]] (aided by [[VideoGame/RainbowSix Logan Keller]] providing blind fire), [[VideoGame/MeltyBlood Neco-Arc]]...
452** Wobbuffet. Like its [[VideoGame/PokemonGoldAndSilver original source]], its only form of damaging the enemy is via CounterAttack. However, the power of its counter against physical attacks ''increases if it takes a hit'' when swinging, making it able to kill otherwise-broken characters in one hit. And it gets ''[[HealThyself leftovers]]'' and ''[[YouWillNotEvadeMe Shadow Tag]]'' as moves. Finally, it also gets [[TakingYouWithMe Destiny Bond]], which destroys the opponent instead should Wobbuffet get K.O.'d when the move is active.
453** There is also Rolento's VideoGame/{{Yoshi|sIsland}}, whose movelist consists solely of [[spoiler:[[Manga/FistOfTheNorthStar the Hokuto Hyakuretsu Ken]]]].
454** The [[VideoGame/MetalSlug Killer Whale]].
455** One of [[Tropers/SeventhAndNinth The_None's]] [[AprilFoolsDay April Fools' Day releases]], [[Literature/TheBible Noah]], whose basic attacks--[[DesperationAttack when low on health]]--would [[spoiler:stamp you into the scene of ''Film/EnterTheDragon'' to get [[OneHitKill promptly roundhouse kicked]] by Creator/BruceLee]]. No wonder [[WebVideo/TheAngryVideoGameNerd The Nerd]] was right...
456** Gay Bahamut/Primeus, The God Of Retarded Characters by [=RicePigeon=], most of whose attacks involve notoriously "retarded" characters.
457** [[VideoGame/EarthBound1994 Giygas]]/Ozma, created by fhqwhgads7 and supposedly inspired by Primeus, is an April-Fools'-joke-character-turned-boss. It is basically a [[AttackOfThe50FootWhatever gigantic floating jawbreaker]] that starts off with Giygas' attacks, then imitates various YouTubePoop characters as it loses health and layers.
458** Vans' Rock Howard, who has the voice of Urien and whose [=MAX2=] super move destroys the universe, crashing your program in the process.
459** Omega Tiger Woods, who can and will soundly pummel almost any character he comes across as long as that character isn't another Omega Tiger Woods. Where does he get that Shrimp Bus from, anyway? He's intended to be an SNK Boss-type character... just bizarre.
460** Similarly, Omega Tom Hanks, who turns the fight into a game of BulletHell by sending DVD covers of his hit movies after you.
461** Someone made a version of [[Franchise/SuperMarioBros Mario]] called "NES Mario". He can only attack by jumping on enemies and he dies in two hits (if you don't press the button to turn into Super Mario again at the expense of some of the lifebar). But one specific programming trick makes him lethal. Fighting game characters flinch when hit, and NES Mario does not. If you get a window of opportunity, you can just keep on stomping your foe and finish them off in less than a minute.
462** Someone remade the first level of ''Super Mario Bros.'' Your hilariously oversized character will still be one-shotted by Goomba and pits, especially if they have limited jump physics. That stage's creator also remade the first levels of ''VideoGame/SuperMarioLand'' and ''{{VideoGame/Contra}}''. While the ''Super Mario Land'' stage is easier, prepare for your character to die in one hit in the ''Contra'' stage.
463** Someone made a classic version of Pac-Man. All he can do is move across the stage and munch on whatever gets in his way--but that is all he needs to do. God help his opponent if Pac-Man eats a [[OneHitKill power pellet...]]
464** One of the characters used as a "cheapie-buster" in earlier times was the [[InvincibleMinorMinion Metool]], the MascotMook from ''VideoGame/MegaMan''. It had half the attack and defense of a regular character (and died twice as fast), but it was short (making it hard to hit), it could spam a SpreadShot from afar, and it could use its signature [[MadeOfIndestructium helmet guard]]. Oh, and it could call forth a giant Metool that [[OneHitKill instantly squishes the oppponent]].
465** Saggot, aka "Bootleg Sagat", is an edited Sagat that plays like he came from one of the infamous ''Street Fighter II'' bootlegs. This means a whole new level of Tiger Shot spam, ridiculous combo ability, and ''crashes galore''. His theme from the first ''Street Fighter'' perpetually plays during his fights, overriding any other music, and his victory pose references the famous "Cornflakes" line from the ''Street Fighter'' cartoon.
466** Other ''Franchise/StreetFighter'' bootleg characters that end up being dangerous include Koryu (heavy projectile spamming much like the infamous Koryu edition), [=BroKen=] (similar to Koryu), and Viga (whose moves can do serious damage).
467** [[VideoGame/MegaManX Flame Hyenard]]: He doesn't have any hitboxes, let alone a sprite (unless you're playing Endercreeper's character edit), and his only attack is a full-screen infinite with Flame Hyenard in the background. You '''WILL''' BURN! BURN! BURN TO THE GROUND! [[https://www.youtube.com/watch?v=FCgGoK7S5nY if you try to fight him]]. Ditto for Cali Bear, Flame Hyenard's spriteswap.
468** Zeori, [=NMOri=], and Trouble Man, three entries in [=TrinityMUGEN=]'s "Iori Fest", where MUGEN creators were challenged to take Vans' Iori, and make the most insane edits to it possible.
469*** [=NMori=] is [[StylisticSuck intentionally wracked]] with DarthWiki/IdiotProgramming, including [[HitboxDissonance his hurtbox only covering the center of the sprite]], changing position just from his stance, a ''VideoGame/CallOfDuty''-style regenerating health mechanic, and many of his moves having unusual properties. In addition, when he jumps, if a hitbox hits any part of his sprite, the game crashes. He's so unstable in fact, that when he showed up on [=SaltyBet=], he managed to '''''crash the entire stream'''''.
470*** Trouble Man (named after the ending theme of the ''VideoGame/{{Darkstalkers}}'' series) has a special move that spawns ''VideoGame/{{Doom}}''-engine projectiles, and supers that range from grabbing the opponent and then being hit by them after they end up appearing at the other side, to turning into the Oracle from ''VideoGame/{{Strife}}'' and exploding, to summoning a [[VideoGame/{{Doom}} Spider Mastermind]], to '''''turning the opponent into a sandwich, eating it, and then burping it out, which then explodes it'''''. A second version of Trouble Man includes a special move where Trouble Man turns into Iori's ''[[VideoGame/TheKingOfFighters King of Fighters XIII]]'' sprites and smashes the opponent with a lamp, a taunt super that spins around a random ''VideoGame/{{Darkstalkers}}'' character and throws them, and another super that has Trouble Man shoot homing bullets out of his fingers.
471** The [[VideoGame/SpaceInvaders Space Invader]]. The "Lethal" part comes from the fact that his laser is a OneHitKill, and the "Joke" part comes from the fact that [[OneHitPointWonder it dies in one hit]].
472** Iea. He flies off screen and dies if he gets hit, including his own assists. However, he has a lethal sword attack and can summon falling blocks that can one-shot opponents.
473** Winnie the Pooh. Specifically, the one from ''VideoGame/WinnieThePoohsHomeRunDerby''. His baseball bat normally does pathetic damage, but if you time the attack as soon as he glows, it offs 1/3 of the opponent's maximum health or so. [[UnblockableAttack And it can't be blocked]].
474** "MsFanservice", who seems like a heavy edit of [[Anime/TengenToppaGurrenLagann Yoko]] who uses other {{Ms. Fanservice}}s for her moves, and an entirely different moveset. It sounds like a run-of-the-mill gag character, and is overall tamer than most characters on this list, but she has ''[[TheComputerIsACheatingBastard extremely]]'' aggressive AI, able to take down many other characters who aren't outright cheap. Including the original Yoko she was based on, who isn't a cakewalk herself.
475** NES Megaman plays like the NES classic games, obviously. More closely to VideoGame/MegaMan2. Like the classic games, his Mega Buster does pitiful damage, his weapons have limited ammo and he lacks a slide, giving him poor mobility. Oddly enough, he doesn't have his MercyInvincibility, taking more damage in the process. Oh, and despite having a power bar, he lacks any specials or hypers along with fragile defense. However, he makes up for this with his sheer small size, making it hard for opponents to hit him. The Metal Blades can shoot in 8 directions, making it useful as an anti-air move and has the most ammo. The Time Stopper while as useless as in the original game (made even more worthless as Mega Man cannot recharge his weapons here, making this a one-time use until next round) can be used to interrupt attacks or flee from combos, allowing Mega Man to free himself. But his deadliest weapon is the Air Shooter. Thought it was useless? Think again! Remember that trick against Crash Man where if you position the tornadoes right, Crash Man takes enormous damage? Here, it's even easier as most fighters are big enough for Mega Man to hit. If the opponent is not careful, Mega Man can unleash a flurry of tornadoes and can drain the foe's health within seconds.
476** The [[ScaryStingingSwarm Wasp Hive]] by an unknown author[[note]] The author field says Elecbyte, though this is just a sign that nothing was put in it[[/note]]. It it totally immobile and doesn't do anything, but attacking it summons a swarm of deadly wasps that ZergRush the attacker and constantly sting them, which doesn't do much damage, but each hit causes stunlock, potentially overwhelming them in a DeathOfAThousandCuts combo that is ''very'' difficult to break out of.
477** Brergrsart's Fleet of Falling Father Figures. If it misses its only attack, the Fleet is instantly killed. But if the attack lands, it's a OneHitKill, and it's quite hard to dodge as well.
478** Kokodesuka[=/=]The Goenitz Experience 2015 is an edit of [[VideoGame/TheKingOfFighters Goenitz]] that '''only''' uses the [[BlowYouAway Yonokaze]]. And said Yonokaze is extremely fast as well, and homes in on your location.
479** Hige is an edit of [[VideoGame/TheKingOfFighters Clone Zero]] that was one of the first intentionally overpowered joke characters alongside Rare Akuma and Hastur. Hige has plenty of super moves, many of which can OneHitKill the opponent, including, but not limited to, a Shun Goku Satsu move that also briefly Midnight Blisses them (and can kill through Golden Hatsune Miku's extra life), a variant on his "Zero Fart" move with actual fart noises, a Proton Cannon, a Blodia Punch, summoning an UFO that spawns flying Clone Zero heads and nuclear missiles, and the Third Impact. He also throws Krizalid, Original Zero, and Igniz as projectiles for one of his special moves.
480** [[Website/SCPFoundation SCP-999]] is a cute orange blob that cannot deal damage or block attacks... but mere contact with it will cause the enemy's happiness bar to rise, several of its "attacks" cause the bar to rise quicker, and it can counterattack physical attacks with a hug move. If an opponent's happiness bar fills up, they're forced to HappyDance to "[[WesternAnimation/TheRenAndStimpyShow Happy Happy Joy Joy]]", essentially [=KOing=] them from the battle. SCP-999 also has their own "happiness meter" in place of HitPoints which is lower than a usual health bar, but it ''also'' caps the maximum "damage" taken in a single hit to 50, making strong, overpowered-damage attacks far weaker against it.
481* LethalLavaLand: [[VideoGame/PrimalRage Diablo's stage]], among others.
482%%* LevelInTheClouds
483* LiteralAssKicking: Dancing Banana has a throw that's actually called "Ass Kick", where they grab the opponent by the neck from behind and kick them in the rear, causing the opponent to scream their death cry. It can appear to be a GroinAttack depending on the target, however.
484* LuckBasedMission:
485** Whether Bokosuka Wars wins or loses is purely luck, just like in the original NES game. It is also the only way he can give or receive damage. Most fights with Bokosuka Wars will be a draw if he cannot reach the enemy's hitbox (assuming the opponent even has one) or if the opponent is immune to grapples. A MirrorMatch is also a guaranteed draw. However, an enemy that uses [[CounterAttack reversals]] ''can'' [[TakeAThirdOption hurt him and/or put him into a custom state]] the "normal" way -- and since Bokosuka Wars only has 1 HP, any damage from the reversal will kill him.
486** One of the hypers of Makao and Joma randomly selects a card with a random hyper attack that gives massive damage, however, the opponent has two chances at being saved if the randomizer selects either Hiroshi's business card, which nullifies the hyper, or the six of hearts, which [[OneHitKill automatically kills Makao and Joma]].
487** Daniel has a slot machine ability that can get a randomized result. Some of them are good (like a regen, damage boost, or temporary invincibility), but some are also very detrimental (such as reducing power bar to 0, getting stunned for a few seconds, or getting exploded)
488* LuckilyMyShieldWillProtectMe: The [[Franchise/MegaMan Metool's]] signature helmet guard makes it invulnerable against ''anything'' short of code manipulation, and is one of the reasons why it's a LethalJokeCharacter.
489[[/folder]]
490
491[[folder:M-O]]
492* MagicalGirlGenreDeconstruction: Pairing a character from a magical girl genre (such as ''Anime/PrettyCure'') with one from a darker work (such as ''Franchise/ANightmareOnElmStreet'') certainly can cause this to happen. Bonus points if fatalities were added.
493* ManEatingPlant:
494** [[VideoGame/TheBlackHeart Hashi]] technically is one.
495** Samurai Shodown [[VideoGame/ArcanaHeart Konoha]] uses one in her Zetusmei Ougi.
496* MeaningfulName: Rage Rock, a [[VideoGame/GarouMarkOfTheWolves Rock Howard]] edit by The_None is called as such because he can RageQuit with his hidden DesperationAttack, crashing the game.
497* MechanicallyUnusualFighter:
498** There are lots of these floating around. An original character example is Omega Tiger Woods--he cannot block at all, but he has a crosshair that drops missiles (and a claw arm) on the enemy.
499** Most ShootEmUp characters in M.U.G.E.N become this, as they play almost exactly like in their source game. Examples include [[VideoGame/RType R-9]], [[VideoGame/ThunderForce Fire Leo III]], and [[VideoGame/{{Gradius}} Vic Viper]].
500** Otherwise normal characters can become this if they are configured to play like this under certain palettes. [=ShinRyoga=] and Neo Ankh's [[Franchise/SuperMarioBros Mario]] has a "ghost mode," where he is completely invincible and has a quickly charging power meter, but his health depletes fast as well.
501*** [=SaltyBet=] and [=SpriteClub=] regulars know that most of these sorts of edits are usually placed on a character's 12th color palette (or "12p"). To ensure fairness during Matchmaking and Tournament modes, characters are limited to their first four palettes. When players request matches for the Exhibitions, any palette can be chosen.
502** Mirror Cube Square is a floating cube that fights solely with projectiles and is healed by attacks, but loses its health rapidly if left alone. [[SheatheYourSword The best way to beat it is to therefore not attack it.]]
503** Supermystery's VideoGame/{{Sonic the Hedgehog}} characters play like the Classic Sonic games. Pressing A, B, and C will jump (or spindash if you're crouching), X spawns itemboxes, Rings spawn at random, and, much like ''Sonic 2'', collecting 50 rings will make you super.
504** SCP-999 doesn't deal damage, but making contact with it will cause the opponent's happiness bar to rise. It "attacks" by hugging the enemy or firing candy at them, which makes happiness rise much faster. If an opponent's happiness bar fills up fully, they're forced into a HappyDance for the rest of the fight, which is considered a KO. Furthermore, SCP-999 has its own HP bar in the form of happiness, which depletes differently from other characters' and slowly restores if the opponent is touching it or faster if it is hugging them.
505** Certain "fighters" aren't characters but rather entire levels in themselves, such as [[VideoGame/SuperMarioBros1 "M-NES Game 1"]], [[VideoGame/{{Contra}} "M-NES Game 2"]], [[VideoGame/SuperMarioLand "Gameboy Game 1"]], and so forth.
506* MegaManning:
507** [[Franchise/TouhouProject MegaMari]].
508** There are many versions of ''Franchise/MegaMan'' out there, sometimes equipped with weapons from his platformers. Not to mention the [=MvC=] version of The Blue Bomber.
509** The [=MegaBrony=] put said weapons in the WesternAnimation/MyLittlePonyFriendshipIsMagic cast.
510* MightyGlacier: Plenty. Juggernaut, Hauser, the Alien Queen...
511* MoeAnthropomorphism: The OS-tans are in M.U.G.E.N already, as well as some of the [[ImageBoards Nijiura maids.]]
512* MoodDissonance: A wacky, cartoonish character fighting in a DarkerAndEdgier setting can give off this effect, such as Stimpy on an Alien vs. Predator stage with bloody corpses in the background. The reverse obviously applies too, like a Predator on the Warner Bros. studio lot from Animaniacs. And of course, two characters of different mood styles fighting each other (Homer Simpson vs. Freddy Krueger).
513* MoodWhiplash: SCP-999 is normally a heartwarming and adorable character to play as or against, with none of its "attacks" capable of dealing damage and instead makes the opponent happier until they HappyDance. However, if the opponent's happiness bars is filled but can't be placed into the happy dance KO state then after a short while SCP-682, complete with [[{{Gorn}} exposed flesh and bone]], will suddenly drop in without warning and crush the enemy for a OneHitKill.
514* MonsterClown: [[https://www.youtube.com/watch?v=NBw3lTGNBuM Dark Donald]], an overpowered edit of Ronald [=McDonald=], is [[BeyondTheImpossible even stronger than Rare Akuma]].
515* MovesetClone: Many sprite swaps or sprite edits of another character tend to be these, especially if the movesets aren't changed at all.
516* MsFanservice: There is a character literally named "Ms. Fanservice". Created by [=DrKelexo=], she is an edit of [=Warusaki3=] and Kabao's [[Anime/TengenToppaGurrenLagann Yoko Littner]] that includes cameos of several fanservice-friendly fighting game girls (e.g., Felicia, Dizzy, Chun-Li, Elena, Yuri Sakazaki and King).
517* MusicalAssassin:
518** Yoma Komatsu.
519** [[Music/{{Vocaloid}} Hatsune Miku]] uses her voice as her weapon.
520** WesternAnimation/SpongeBobSquarePants. "I'M A GOOFY GOOBER! ROCK!"
521* MyKungFuIsStrongerThanYours: This is the basic premise of the [[ThereIsNoKillLikeOverkill EXTREME]][[PersonOfMassDestruction LY]] cheap characters (e.g., Creator/ChuckNorris) "taking part" in the [[LensmanArmsRace Nuclear War]], [[AdaptiveAbility constantly being updated to beat each other]]. If any one of them is defeated, expect their update to have [[ItOnlyWorksOnce immunity to the move that killed it]]. This mindset reached the point where they became capable of winning matches against regular characters [[InstantWinCondition before a match even started]].
522* MythologyGag: Dcat's [[Franchise/TeenageMutantNinjaTurtles Krang]] has attacks, quotes, and even color palettes from various shows, comics and video games in the TMNT franchise (and in one instance, his crossbow move is taken from a ''kids' colouring book'').
523* {{Nerf}}: Certain creators have modified overpowered/cheap characters into far more balanced versions of themselves, done by often removing or toning down the elements that made them overpowered. An example would be Yuki's Elque, modified to be far less overpowered by Ironcommando and [=Zigg4d=].
524* NighInvulnerability: Alot of the characters have either zero hitboxes or seemingly infinite health.
525* NoEnding: Most characters do not have ending storyboards for completing arcade mode. Or intros, for that matter.
526* NoFourthWall:
527** In one of her winquotes, [=RicePigeon's=] [[Franchise/TouhouProject Yukari Yakumo]] recognizes M.U.G.E.N as a computer program, and how amazing it is to merge diverse worlds together, then concludes that humans must really have been inspired by her.
528** In general, it's possible to edit winquotes, so any character can play this straight. There is a version of WesternAnimation/{{Rocko|sModernLife}} who comments that M.U.G.E.N Day can be [[CatchPhrase a very dangerous day]].
529** Unlimited Team's ComicBook/{{Deadpool}} has an hyper move where he grabs the lifebars and powerbars[[note]]which can be customized based on which ones are installed[[/note]] and hits his opponent with them.
530** Pingurules' [[Series/{{Lazytown}} Robbie Rotten]] has one quote commenting that, since you're reading a victory screen, you must be playing version 1.0 or higher.
531* NoHoldsBarredBeatdown: Several melee super arts. One of Segalow's even uses the trope name.
532* NonstandardCharacterDesign:
533** If your roster contains characters from games with wildly different art styles, this is bound to happen.
534** DDR's ''VideoGame/SaturdayMorninMayhem'' fan game has most of its cast utilizing sprites drawn by DDR himself, which possess a distinctively cartoony black line artstyle. The sole exception is [[WesternAnimation/FamilyGuy Peter Griffin]], who was sprited by a different creator (Warner) and thus lacks the black lines everyone else has.
535** SCP-999 doesn't have an actual "main body" sprite, and is constructed from several semi-translucent orange circle sprites (plus two eyes, and a mouth) positioned and scaled in a way that makes it appear and move like a fluid, amorphous BlobMonster with a smiley face.
536* NormalFishInATinyPond: Many platformer characters (both players and bosses) with their original mechanics intact. They tend to have MercyInvincibility, nullifying combos, and have unblockable attacks that conventional fighters cannot dodge as well as platformer player characters can. A good example of a boss would be the [[VideoGame/SonicTheHedgehog2 Stupid Little Drill Tank]] (Egg Mobile-D) -- in its source game, it's a very easy WarmUpBoss with an incredibly easy-to-avoid drill. In MUGEN, its constant movement, [[ImmuneToFlinching Hyper Armor]] and UnblockableAttack [[AIBreaker confuses most AI-controlled characters]], who get hit for huge damage as they try to flinch the Drill Tank and/or guard against its drill instead of jumping over.
537* NostalgiaLevel: There are a few BonusLevel characters that do this. The most popular ones are the ones made by [=Bane84=]. They are M-Nes_Game1 (''VideoGame/SuperMarioBros1''). M-Nes_Game2 (''VideoGame/{{Contra}}''), and M-gb_Game1 (''VideoGame/SuperMarioLand'').
538* NotSoInvincibleAfterAll:
539** Omega Tom Hanks was a character that lacked attack and collision boxes on his body ''at all times'', meaning that he could not be affected by any attacks ''or'' direct reversals. He was thought to be completely invulnerable until a code on the 2nd Death Star and A-Bomb allowed them to reverse his movie poster helpers (of which he spammed ''a lot'' of), affect his main state, and kill him.
540** The aforementioned A-Bomb had similar invulnerability... and was [[HoistByHisOwnPetard defeated by a modification of its own kill code]], the same one that allowed it to kill Omega Tom Hanks no less.
541** Cheapies like Chuck Norris and characters with no hit/collision boxes whatsoever (like Rick Astley) could be beaten thanks to null-flood characters. [[ForegoneVictory Even before the start of the fight]], no less.
542* NotTheFallThatKillsYou: Attacks that put the opponent into a falling state can be coded to deal fall damage to an opponent. However, if the falling opponent is hit by another attack that lacks fall damage, it overrides the fall damage and the opponent will not take damage upon hitting the ground.
543* NukeEm:
544** The [[ExactlyWhatItSaysOnTheTin A-Bomb]], a LethalJokeCharacter who can [[ThereIsNoKillLikeOverkill completely obliterate]] pretty much any other character that is just as overpowered as the bomb. It can, however, be defeated by a [[Creator/ChuckNorris certain character]], as well as a few others that surpass it in cheapness.
545** [[WebAnimation/TheDementedCartoonMovie The Zeeky words and the Random H-Bomb in Zeeky H. Bomb's arsenal]].
546** Hastur has an A-Bomb move coded into him... using the aforementioned A-Bomb character.
547** [[WebVideo/{{Vinesauce}} Uncle Joel]] has a [[Franchise/StreetFighter Shun Goku Satsu]] that does this to his opponent if it lands, based on a [[https://www.youtube.com/watch?v=WNxHUfGc3gE particular moment]] from his Shadow President streams.
548* OneHitKill:
549** Any character that possesses an extremely convenient one to use is almost always considered to be extremely cheap and/or a LethalJokeCharacter.
550** The most dangerous one-hit kills come from null spammers and other system exploiters. They do not need to fight you--they can OneHitKill you ''[[ForegoneVictory before the match even starts]]''. There is a certain type of system exploiter cheapie that can one-shot the other fighter, ''the engine itself'', and '''''possibly even your computer'''''.
551** WesternAnimation/{{Pingu}} has ''[[https://www.youtube.com/watch?v=MhQgcM9SlVw weaponized]]'' the OhCrap reaction for a OneHitKill.
552* OneHitPointWonder:
553** Magikarp is KO'd from any attack. If it somehow survives 40 seconds, it uses Struggle... which will OneHitKill the opponent if it hits, but also KO's itself regardless of hit or miss.
554** [[https://www.youtube.com/watch?v=BktJ7HBLR04 The Kid]] from ''VideoGame/IWannaBeTheGuy''. Complete with blood spatter and '''GAME OVER. PRESS "R" TO TRY AGAIN.''' {{Subverted|Trope}} in later versions where he gains super armor while facing himself.
555** The VideoGame/{{Space Invader|s}} is destroyed in one hit, but its laser is a [[OneHitKill lethal attack]].
556** VideoGame/FlappyBird. If he gets hit even once or if he touches the ground, he's toast. If he uses his LimitBreak and bumps into any of the pipes, he's also toast.
557** Bokosuka Wars loses all his life if he loses the coin toss on his attack. He actually also has one hit point, meaning that if his attack is [[CounterAttack reversed]] for any amount of damage, he'll also get killed.
558* OverlyLongFightingAnimation: Many a OneHitKill qualifies for this, but special mention goes to [[Anime/GaoGaiGar Goldion Hammer]], which has a ''one-minute-long animation''.
559* OverlyLongName: There's a cheap character called "O CHAR MAIS APELÃO DO MUNDO"/"The Strongest Character In The World", a giant angry stickman who only uses one attack (a fullscreen instakill performed by any button). Its name alone qualifies, but its readme mentions its joke moveset which consists of overly long WordSaladTitle attacks:
560--> a: Shin Mega Senpuu Retalliation Kibutz Blast Wave Kyaku
561--> b: Evil Hokkaido Hiper Demon Origami Psychic Rush Shade
562--> c: X-Ultra Yakisoba Rage Budoten Flaming Nakayama Drill-Peck
563--> x: Super Electric Moashi Blaze Kenkoko Bin-Laden [=ShockWave=] Kienzan
564--> y: Damn Mukeka Rising Nakoruru Mad Sakura Shen-Long Knee
565--> z: Chain Hyakkizan Slash Kuririn Death Kimono Magnetic San-Sei [=UpperCut=]
566[[/folder]]
567
568[[folder:P-R]]
569* PainfullySlowProjectile:
570** Quite a number of characters have slow-moving projectiles that can be easily avoided... or can be used to cover stay on the screen for a good while so that the opponent has less breathing room.
571** Space Invader's only attack has it fire a single [[SlowLaser slow-moving pixelized ray]] that can be easily blocked or jumped over (and can [[OneBulletAtATime only have one on-screen at a time]]). If this connects and isn't blocked, however, it's a OneHitKill.
572* PerfectPlayAI: A good number of characters with brutal AI but don't [[SNKBoss outright cheat]] tend to have this, being able to block or counter at just the right moments. Some of them even have "command reading", aka their [[ComputersAreFast AI can respond to any attack commands the player presses]], but otherwise are bound by similar limitations to a player-controlled version of themselves.
573* PhysicalGod: Any "God" version of a character. This happens literally with the VideoGame/PrimalRage characters, who, uh, are gods. Also, {{God}} himself thanks to ''[[WebGames Bible Fight]]''.
574* PlayAsABoss: Several boss characters have been created for the game, and with the exception of AI-only characters most of them can be selected by the player and controlled just like any other character.
575* PowerCreepPowerSeep: This tends to happen when creators do not adhere to the idea of converting characters exactly as they were in the source game.
576* ThePowerOfRock:
577** Yoma Komatsu rocks out on her guitar and calls on the rest of her band to beat the crap out of people.
578** Literature/HaruhiSuzumiya calls [[Manga/KOn Houkago Tea Time]] as one of her special abilities.
579** [[Music/{{Vocaloid}} Hatsune Miku]] uses her songs.
580** [[VideoGame/GuiltyGear I-NO's]] Guitar and Demon Amplifiers.
581** [=SpongeBob=]'s [[WesternAnimation/TheSpongebobSquarepantsMovie Goofy Goober Rock]].
582* PragmaticAdaptation:
583** While most characters are either labelled as accurate but actually aren't, there are a number of characters that are deliberately not meant to be accurate, such as CCI Ironmugen's Ryo or The_None's Shaq. In some cases, accuracy may not be a good thing.
584** Both [[https://saltypedia.fandom.com/wiki/Thanos Splode's and The_None's]] ComicBook/{{Thanos}} characters are for the most part accurate to the ''VideoGame/MarvelVsCapcom'' games. However, due to engine limitations preventing the Time Gem[[note]]which has Thanos throw a projectile which halves the opponent's speed[[/note]] and Mind Gem[[note]]which reverses the opponent's controls[[/note]] supers from functioning as they did in their source game, both versions change said supers to completely different attacks:
585*** Time Gem: Splode's version instead boosts Thanos' attack power and speed while The_None's version slows down everything except Thanos himself.
586*** Mind Gem: Splode's version has Thanos teleport out of the arena before appearing as a giant in the background and raining gems on the opponent while The_None's version has Thanos split into four images of himself, which disappear if the opponent attacks the right one or causes Thanos to bring the Hulk's Gamma Crush meteor down on them if they guess wrong.
587* PressXToDie: The F1 key does this to player 2. For player 1, it's CTRL+F1.
588* PurposelyOverpowered:
589** Many characters, referred to as "cheap characters" are designed to be as utterly overpowered as possible, packing infinite combos and priority, high-damaging attacks and lightning-quick speed. Rare Akuma by P.O.T.S. is one of the most iconic examples, featuring all of the above-mentioned attributes, a resurrection ability that allows him to come back from death, constantly regenerating health and energy, an immunity to grabs and the ability to instantly teleport out of combos and an instant-kill unblockable super that teleports straight to the opponent and can't be dodged.
590** "Cheapies" are a type of cheap character who take this even further. The ''weakest'' of them are Nuke-tier, capable of using fullscreen unblockable instakills while being invulnerable to most forms of attack. Null-tiers (the ''second-weakest'' tier) and above are so powerful that can kill their opponent ''before the match even starts''. The main types of characters they're pitted against are [[TakesOneToKillOne other cheapies]], usually in a case of cheapie creators [[MyKungFuIsStrongerThanYours constantly trying to one-up each other]] in a LensmanArmsRace.
591** Certain characters who are otherwise-balanced can come with a palette that gives them cheap abilities if selected. Daniel's 11th palette puts him in unlimited [[SuperMode Burst Mode]] which makes moves that require power drain no power on use. Dancing Banana's 11th palette (aka "Rotten Banana") removes damage dampening on combos, allows him to spam projectiles, charges power quickly, and gives him an exclusive OneHitKill hyper.
592* RageQuit: This is parodied with Rage Rock, whose Hidden Desperation Move crashes the game.
593* RealMenWearPink: Since it is easy to customize the colors of the character palettes, it is easy (in most cases) to put even the manliest of men in pink clothes.
594* RedOniBlueOni: Anything involving Arpa[=/=]Chainsawdentist will inevitably have him as the Red Oni, except for his videos with Ashram VII, which has more of a Crimson Oni Scarlet Oni dynamic.
595* {{Retraux}}: Some of Masukenpu-kun's characters emulate the NES style, featuring 8-bit graphics and 2 button gameplay. So far, these characters include [[KillerGorilla Gorilla]], [[UsefulNotes/CheGuevara Guerrilla]], [[StoutStrength Sumo]], {{Ninja}}, and [[BoxingKangaroo Kangaru]].
596* RocketTagGameplay: Any battle against the Space Invader is this, as it [[OneHitPointWonder goes down in one hit from anything]], but its only attack is a OneHitKill if not blocked.
597* RuleSixtyThree:
598** [[VideoGame/TheKingOfFighters Kyoko, Goeniko and Zeroko (both original and clone)]]. Gelato is a rare female-to-male genderflip of [[VideoGame/TheKingOfFighters Kula Diamond]], and there is a [[VideoGame/MeltyBlood "Shikiko"]] and a [[VideoGame/GuiltyGear "Kyko"]].
599** Ryuuoutan happens to be the Dragonlord from the ''VideoGame/DragonQuest'' series if he/it was a cute girl.
600* RuleOfFun: This is the only real explanation for the numerous offbeat characters available in the community. Considering how you can pit [[WesternAnimation/FamilyGuy Peter Griffin]] against WesternAnimation/{{Fat Albert|AndTheCosbyKids}} against VideoGame/SonicTheHedgehog against Music/MichaelJackson against Creator/ChuckNorris if you want to, no other explanation is really needed.
601[[/folder]]
602
603[[folder:S-U]]
604* TheSandbag:
605** The TropeNamer, made by gncmario, is a character. However, it can't be controlled. This also makes it the ultimate JokeCharacter.
606** The same "Sandbag" also has been used for characters that can't do ''anything'', and are just there for someone to beat up.
607* ScaryStingingSwarm: Someone created a character based on a [[https://www.youtube.com/watch?v=dppTg8hFU6Y wasp nest]]. It just sits there until someone attacks it, at which point it releases a swarm of wasps to overwhelm the enemy, most of the time combo-locking them in place. Not even the ComicBook/{{Juggernaut|MarvelComics}} or the [[ComicBook/TheIncredibleHulk Hulk]] is a match for the stinging bastards.
608* SchizophrenicDifficulty:
609** Characters can be placed at different level orders in Arcade Mode under the "select.def" file. There's nothing stopping the player from placing an SNKBoss as the first opponent, followed by TheSandbag as the second.
610** In addition to the {{Lethal Joke Character}}s covered above, there are several characters (or at least versions of characters) who are much harder or easier to take on than you might think. [[Manga/{{Hellsing}} Alucard's]] AI is pretty easy, but Team S.M.R.T's ''[[WesternAnimation/TheSimpsons Homer Simpson]]'' can be a tough fighter, especially if he enters Riot of the Beer Mode.
611** In general, characters from older games with extremely different mechanics and pace can have problems with characters from newer games--think ''Street Fighter II'' versus ''Guilty Gear''.
612* SecretCharacter: PlayedWith. While the engine by itself doesn't support unlocking characters by fulfilling certain conditions, it's possible to hide characters off-screen in such a way you won't be able to use them unless you know where they are, and some characters have alternate modes you can only access by holding down the taunt buttont while selecting them.
613* SelfInsert: There are quite a number of self-insert characters out there of varying quality, several of which tend to be clones of others. Daniel is one of the most notable ones and his newest version is one of the few well-made examples.
614* SentryGun: One of Donald Duck's specials is him summoning a portable turret to hit his opponents from the distance.
615* ShapeShifter:
616** [[Tropers/SeventhAndNinth The_None]] released a version of [[VisualNovel/{{Tsukihime}} Kishima Kouma]] dubbed "Shadow Kouma" that at first appears to be a perfectly innocent custom take on the character. Then you actually see him in action [[spoiler:and he turns out to be a [[Franchise/MortalKombat Shang Tsung]] type fighter who transforms into every character The_None has created for his attacks. He does have a handful of unique moves, including a team up with [[VideoGame/TheKingOfFighters Ralf Jones]] and [=JoJo=] style tandem attacks.]]
617** Before that, there was Cerenas's Sihon (who transforms into various ''VideoGame/SamuraiShodown'' characters) and the collaboration between Andre Lopes and Ryan Kerns in the form of Mugena (who mainly transforms into various female characters).
618** [[Franchise/MortalKombat Shang Tsung]] himself as well. [=OMEGAPSYCHO's=] version deserves special mention, as he managed to make him able to transform into nearly every [=MK1=] character but Goro. Juano's Shang Tsung features every ''VideoGame/MortalKombatII'' character (including Jade, Noob Saibot, and Smoke) save for the bosses.
619** [[Franchise/{{Pokemon}} Ditto]] transforms into other Pokémon and uses one of their moves whenever it attacks. There's also another version of Ditto by Okihaito that transforms into its opponent entirely -- graphics, sounds, portraits, moves, code and all.
620** Atari dragon can transform itself into various characters from videogames made from the Atari 2600
621* {{Shotoclone}}:
622** Chilean creator Basara-kun made ''Eric - Unperfect Shotoclone'' as an AffectionateParody with [[ShoutOut a lot of SNK and Capcom references]] and with [[SeriesMascot Kung Fu Man]] as AssistCharacter.
623* ShoutOut:
624** [[VideoGame/YoshisIsland Kamek]] is ''loaded'' with them. He can summon one of three Franchise/{{Pokemon}} at will and can use [[Franchise/MortalKombat fatalities]], one of which is directly based on one of Smoke's. His Troopa Rush super is admitted in his readme to be a takeoff of [[VideoGame/MegaManLegends Tron Bonne's]] Lunch Rush special. Some of the objects that can fall from the sky in his Switchblock Drop super are [[VideoGame/SonicTheHedgehog the Egg-o-matic, the Master Emerald,]] [[VideoGame/EarthwormJim a cow]], and [[VideoGame/ChronoTrigger Lavos]]. ''And'' he can use [[VideoGame/FinalFantasyVI Ultima]].
625** Numerous characters use ''Mortal Kombat''-esque fatalities or otherwise incorporate something from the game, such as Most_Mysterious's Dink Smallwood speaking some of Shao Khan's lines, or the "Shao Mario" from [[VideoGame/StarFox Slot Machine]], which is Mario's ''VideoGame/SuperMarioWorld''-appearance given Shao's voice.
626* ShowyInvincibleHero: The players who make M.U.G.E.N videos on Website/YouTube.
627** Most of the intentionally cheap characters that aren't [[ComicallyInvincibleHero played for laughs]] focus on RuleOfCool and visual effects instead.
628* SidelinedProtagonistCrossover: This occurs whenever a side character gets created before the main character of their series. [[Webcomic/OnePunchMan Tatsumaki]] and [[WesternAnimation/{{Hercules}} Zeus]] were both made playable years before their respective main characters (Saitama and Hercules) were.
629* SillinessSwitch:
630** [[WesternAnimation/TheSimpsons Homer's]] [[BoozeBasedBuff Drunk Homer]] mode combines this with TurnsRed (after a CastFromHitPoints).
631** The_Nones already made Blizzard a bit silly, with his intros having him beat the shit out of Wrestling/StoneColdSteveAustin or descend from a VideoGame/{{Rampage}} building. However, his palette swap, Chaos, inserts random farting noises as a soundtrack and uses WebVideo/{{Retsupurae}} clips.
632** The use of silly soundpacks, such as using WebVideo/MyWayEntertainment's infamous Juggernaut soundclips for, uh, Juggernaut.
633* SinglePlayerGauntlet: A built-in function of the game regardless of setup. You can configure it in an individual build by sorting characters into up to ten order categories in which they can appear, as well as how many characters of each category are to be fought. A simple build might be configured as "1,3,1,2,1,1,0"; in this build, the Order 1 may be a character that is always to be fought first, such as the sample character Kung Fu Man. The three Order 2 characters may be characters with the game's stock AI. The Order 3 character may be a BonusStage. The two Order 4 characters may be characters with tougher custom AI built-in. The Order 5 may be a MiniBoss, the Order 6 may be a FinalBoss, and characters that are never to be encountered such as {{Joke Character}}s or PurposelyOverpowered characters may be set to Order 7. Characters without an order explicitly set are assumed by the game to be Order 1. Each character may also have an intro and outro cutscene built in, but this depends on whether the character's creator included one, or if you have a generic one configured for anyone who doesn't.
634* SituationalSword: It is possible to code attacks that can only hit in certain situations. Some examples: If the opponent is in the hit state [[note]]Use + on the hit flags[[/note]]; if the opponent is ''not'' in the hit state[[note]]Use - on the hit flags[[/note]]; if the opponent has been hit by a ''certain'' previous attack [[note]]Use [=chainID=] and set the previous attack's ID to the [=chainID=][[/note]]; and if the opponent was ''not'' hit by a certain attack [[note]]Use [=noChainID=] and set the previous attack's ID to the [=noChainID=][[/note]].
635* SNKBoss:
636** Depending on the creator, a character's AI can be written in such a way that any character (even existing SNK Bosses) can turn this trope up to eleven.
637** [[Anime/AkameGaKill Akame]] counts when computer-controlled. Due to her advanced AI, she is quick to pull off her moves, and she reads you like a book, meaning she can block many of your own moves and counter with her "Barrier Burst." [[OneHitKill Some of her specials can even KO you instantly!]]
638* SomeDexterityRequired: This tends to occur as a reflection of the source game (e.g., "The Pretzel", [[VideoGame/FatalFury Geese Howard's]] Raging Storm command), although changing the command to something easier is a simple matter of character editing.
639* StoneWall:
640** [[VideoGame/MegaMan8 Frost Man]] fits this bill. He has permanent Super Armor that makes him ImmuneToFlinching. He cannot be comboed, thrown, or stunned. Thanks to his high defense, he is a durable and damn near unstoppable tank. However, he also has limited attacks, does pretty weak damage (save for his Super Moves), and lacks good combos. A few characters can even break his Super Armor if they possess the right counter moves.
641** Plant Man from [[VideoGame/MegaMan6 Mega Man 6]] has a Power Battle version where his Plant Barrier makes him immune to all attacks. The trade-off: His regular buster (seed?) shot takes about a second to activate and can only shoot one seed at a time. It does pretty weak damage, too. He can still use his shield to attack, but that will lose his invulnerability.
642** Music/RickAstley has no attacks, no hitboxes, and no collision boxes, which makes him invulnerable to anything weaker than null states.
643** There's a Bedrock block from ''VideoGame/{{Minecraft}}'' as a character. It has no attacks, can be hit but will not take damage, and ''unlike'' Rick Astley, it ''does'' have resistance to various system exploits.
644* StylisticSuck:
645** Kung Fu Man's default intro and ending storyboards qualify, as they look like a child's crayon drawings.
646** [=Most_Mysterious's=] (of '''Omega Tiger Woods''' (in)fame) entire creationhood can be basically summed up as this.
647** Dee Bee Kaw's sprites are all [=MS=] Paint.
648** The Dancing Banana also counts in a way, what with being a rather [[UsefulNotes/MsPaint pixelized]] character, but the reason for this is because his graphics are based off the original emoticon.
649** ADOM's sprites count as this with clear inspiration being taken from various animation errors found in DDR's creations.
650** Brergrsart's [[VideoGame/XenobladeChronicles1 True Monando Boy]], being based on [[MemeticMutation Shalk]], naturally has this, his sprites looking like they were drawn in [=MS=] Paint.
651** The majority of characters made by the author [=Googoo64=] are this. They're horribly animated, yes, but that won't stop them from [[LethalJokeCharacter kicking the asses of some of the stronger characters on the roster.]]
652** [[http://saltypedia.wikia.com/wiki/Proofed_Up_Matt Proofed Up Matt Lohman]], who can best be described as a parody of ''Franchise/MortalKombat'' characters. His animations are poorly digitized sprites of Matt Lohman (presumably a friend of Mike Olbrecht, the character's author), has [[TheAlcoholic beer-related attacks]], and he even does Baraka's Chop Chop special move ''with beer bottles'' (among [[Franchise/StreetFighter other]] [[VideoGame/MarvelVsCapcom2 things]] that he parodies).
653* SummonMagic: Some characters do this as a Super Move by calling in a reinforcement to perform an assist (see Kamek in the ShoutOut entry above). For example, [[Music/{{Vocaloid}} Hatsune Miku]] takes this up to eleven with her super singing attacks - if she sings a soundtrack from a well known franchise, a character from the franchise comes in to perform the assist. And given how many [[https://www.youtube.com/watch?v=vfzLcX55xAM there are]]...
654** [[VideoGame/TheLastBlade Crazy Mukuro]] and Spacemouse's [[Franchise/TouhouProject Nazrin Deluxe]] take it up to ''12'' by having this as their main shtick.
655* SuperMovePortraitAttack:
656** Is common to see these in characters from or based on VideoGame/MarvelVsCapcom .
657** [=The_None's=] [[spoiler: [[VideoGame/MeltyBlood Shadow Kouma]]]] deserves special mention, for that he has a super move that [[spoiler:takes this trope ''literally''. Yup, said move involves ''the portrait itself hitting the opponent'']].
658* SuperNotDrowningSkills: Normally, M.U.G.E.N characters can breathe infinitely in underwater stages.
659* SuperSpecialMove: The default character that comes with the game is Kung Fu Man, who plays this straight with his two Hypers. Triple Kung Fu Palm has him [[ExactlyWhatItSaysOnTheTin perform Kung Fu Palm thrice in succession]], while Smash Kung Fu Upper is a ''much'' stronger Kung Fu Upper that sends the enemy flying up so high to the point where they take [[NotTheFallThatKillsYou damage when they hit the ground]].
660* TheSwarm:
661** The "Wasp Nest" character, which spawns a swarm of wasps that can very easily overwhelm an enemy thanks to dealing counterattack damage if attacked.
662** The "Mosquitoes" character is made up of several small, weak mosquitoes that die in one hit but are easily replaced as long as there is enough HP. They deal very weak damage individually, but their SynchronizedSwarming allows them to deal DeathOfAThousandCuts when attacking.
663* SwissArmyWeapon: Most of [[http://page.freett.com/3ha/ 3ha's]] characters have custom modes based on completely unrelated characters. Among examples:
664** His [[VideoGame/{{Darkstalkers}} Bishamon]] with [[VideoGame/{{Cyberbots}} Jin Saotome]] AND [[VideoGame/SamuraiShodown Galford]] grooves.
665** [[Franchise/StreetFighter Dhalsim]] with a [[VideoGame/WorldHeroes Brocken]] groove.
666** [[VideoGame/SamuraiShodown Sieger]] with a [[VideoGame/{{Cyberbots}} Blodia]] groove.
667** [[ComicBook/XMen A Sentinel]] with [[VideoGame/MetalSlug Fio]] piloting it. Fio can actually eject from it so she then plays exactly like in ''VideoGame/MetalSlug'' series, complete with her being a OneHitPointWonder.
668** Zangyura, a bastard child of [[Franchise/StreetFighter Zangief]] and ''Franchise/{{Godzilla}}'' of all people has a "Gorbachev" mode.
669** And his latest (so far) creation, [[Franchise/StreetFighter Zan]][[VideoGame/FatalFury geese]] (who also comes with an optional [[VideoGame/TheKingOfFighters Athena]] movelist....with the voice of M. Bison).
670** [[VideoGame/TheKingOfFighters He has a Heavy D!]] there, which seems normal....until you hold start and he gains K's moveset.
671** 3ha's [[VideoGame/SamuraiShodown Genjuro Kibagami]] uses a mixture of the Slash/Bust system of ''IV'' with the gameplay of ''V Special'', complete with [[FinishingMove Zetsumei Ougi]]. Holding start while selecting him, however, lets you control his frog, which has [[Franchise/StreetFighter M. Bison's]] moveset and [[Creator/NorioWakamoto voice]].
672** A non-3ha example: the aforementioned [[Tropers/SeventhAndNinth The_None's]] [[NotHimself Possessed]] [[VideoGame/BigBangBeat Heita]], who comes with a [[VideoGame/FZero Captain]] [[VideoGame/SuperSmashBros Falcon]] mode.
673** "[[EvilCounterpart EVIL]] [[AnIcePerson Sub]]. Rep. [[PlayingWithFire Scorp]]." It's a failed attempt to mash [[Franchise/MortalKombat Sub-Zero, Reptile and Scorpion]] into one character. Although it does weak damage, it's too damn fast, [[TeleportSpam spams a damaging teleport]], takes advantage of projectile spamming to freeze the opponent, and many, many more bugs.
674** The Diablo Skeleton has a mode that gives it moves from ''Franchise/StreetFighter''.
675* TagTeam: An undocumented code called [=TagIn=] allows a character to change their state as well as that of their partner's, but it only functions in [=WinMUGEN=]. This can be (and often is) used for a Tag Team function as well as a SwitchOutMove. Third-party tools like [[https://mugenguild.com/forum/topics/uno-tag-system-ver-2-5-now-working-ver-3-0-144106.0.html UnoTag]] and [[https://mugen.fandom.com/wiki/Add004 Add004]] would eventually come in to add in tag-team and assist systems into MUGEN setups, but a native tag team mode wouldn't be implemented in the engine itself until ''IKEMEN''.
676* TakeThat:
677** Rare Akuma is the godfather of all Take Thats, aimed at shitty "Shin", "Orochi", and "Evil" edits of many characters. He has an abundance of special effects, is effectively immortal, and can kill most characters in the space of a few seconds.
678** There is an entire ''[[VideoGame/AntiGoukiProject full game]]'' being made with nothing but Akumas with completely different movesets. The creator of the project, Basara-kun, admitted he did it because he was sick of all the Akuma edits going around.
679** Rikard's most prolific creation is [[http://rikard.isthehero.net/SPOryuEN.htm Slightly Pissed Off Ryu]], a parody of the various Shin, Evil, Orochi, Violent, and Holy Ryu edits on the internet. Rikard's "story" basically sets Ryu as a [=McDonald's=] bum, depressed and physically out of shape after finding his wife Sakura cheating on him with Akuma (he has appropriate, and hilarious, victory and winquotes against both of them). His Hadokens are usually a pathetic short range burst, his Shinkuu Hadoken may U-turn right back into his own face, he falls flat on his back after a Shoryuken, his Shin Shoryuken blows up on himself, he sometimes breaks his ankle when he does his trademark Hurricane Kick, and one of his other attacks has him lobbing either a [=McDonald's=] meal or ''M. Bison's corpse'' at his opponent. Most Ryu edits run on graphics over gameplay; this one runs on pure RuleOfFunny.
680** P.o.t.S released [[Franchise/StreetFighter Bison]]...''[[RefugeInAudacity literally]]''. [[ExactlyWhatItSaysOnTheTin It is an actual bison with M. Bison's cap on its head.]] It uses distorted versions of Creator/NorioWakamoto's voice clips from ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' as well as clips from the AnimatedAdaptation. Given the inspiration, Bison is balanced as a boss character--he has high stamina, infinite prevention measures, and an AI that takes full advantage of the character's high power. Instead of being a TakeThat to cheap characters as Rare Akuma was, Bison is a TakeThat to [[JokeCharacter joke characters]] and serious characters, simply by ''existing''. [[HilarityEnsues Hilarity did indeed ensue.]]
681** Arpa's Casual Evil Ryu is a huge-yet-sly TakeThat to Infinity Mugen Team's "Eternity of Heroes" character template (and its many, many flaws), amongst other things. He outright says so in his True Readme...which is written in [[VideoGame/StarFoxAdventures Saurian]] and also features a TakeThat to that game.
682** Two particularly infamous badly-made characters by the same author (Peter Griffin and Bender) were glitchy messes that flashed in weird colors, had ''very'' limited animation, overpowered stats and nonsensical attacks. Ironcommando made a character named "20000" that murders both of those characters during his intro.
683* TakingYouWithMe: There are a few instances where characters can take the opponent down with them. In many cases, the one who pulled this off will be considered the victor.
684** The Creeper's only attack has it explode, which kills itself and deals a massive amount of damage to the opponent. It counts as the Creeper's victory if the opponent dies from it.
685** Wobbuffet's Destiny Bond will take down its opponent if they kill it when it's active. This counts as Wobbuffet's victory, and its tail will be shown to move after that.
686** When the [[VideoGame/ChronoTrigger Dragon Tank]] is defeated for a second time, it blows up for heavy damage. If this explosion defeats its opponent, it counts as the Dragon Tank's victory.
687** Rare Akuma has a move simply named SUICIDE executed by doing the Raging Demon input in reverse, witch has him fly into the air and blow himself up, guaranteeing doom for the opponent if they can't figure out how to get past it in time.
688* TheDragon: Kung Fu Man's EvilDoppelganger serves as this to Suave Dude.
689* ThereIsNoKillLikeOverkill: Anything involving [[HighPressureBlood lots and lots of blood]], characters with lots of flashy effects, and any attacks that reach the [[{{Cap}} 999 combo limit]].
690* TimeLimitBoss: Yee ([[Creator/DingoPictures yes,]] ''[[WesternAnimation/DinosaurAdventure that]]'' [[Creator/DingoPictures Yee]]) is essentially this, since each time Peek finishes his song, Oro's head will pop in as an {{unblockable|attack}}, [[AlwaysAccurateAttack fullscreen attack]] that will kill most characters within four hits.
691* TookALevelInBadass: In a meta example, AI Patches can do this to a character. Several characters lack a proper AI and tend to use moves randomly from their whole command list, making them unreliable in fighting. With a proper AI installed, however, they can perform far better in a fight.
692* TrainingStage: This is one of the two stages that comes pre-packaged with M.U.G.E.N (along with Kung Fu Man's stage), and is often used for character demonstrations due to both the ready availability and the lack of distracting, flashy scenery.
693* UltimateShowdownOfUltimateDestiny: This bears repeating--[[MassiveMultiplayerCrossover every fighting game character in history]], [[MassiveMultiplayerCrossover and then some]].
694* UnexpectedGameplayChange: It is theoretically possible to import any character from any game, not necessarily fighting games. This trope is the end result if the characters are ported with their source mechanics. For instance, there are versions of [[Franchise/TouhouProject Marisa]] and [[MagicLibrarian Patchouli]], using their VideoGame/MegaMari sprites and gameplay.
695** Certain bonus stages can be this. One minute you're fighting your opponent; the next, you're dancing DDR style or going through World 1-1 from Super Mario Bros.
696* UnitsNotToScale: The majority of characters based on {{Kaiju}} or HumongousMecha don't take up much more of the screen than normal-size characters, since they're designed to stand alongside other characters of their type (usually due to coming from, or being based off, a fighting game with a roster consisting ''only'' of such characters). Of course, given the expansive roster of characters with sprites not much smaller than said "large" characters, it's easy to end up in situations where {{ComicStrip/Garfield}} is only half the size of [[Franchise/{{Godzilla}} Mothra]], or [[ComicBook/XMen The Juggernaut]] stands nearly as tall as [[Franchise/{{Gundam}} Big Zam]]. One particularly exaggerated example is [[Website/SCPFoundation SCP-2317-K]], who's ''200 kilometers tall'' in canon, but only around the height of normal characters here.
697* UnskilledButStrong: Some characters, to make up for [[ArtificialStupidity not having AI]], have inflated attack stats. This can range from a slight damage increase to taking off chunks of your health in a single hit, or even taking you out in [[OneHitKO a single blow]]. Many ''Franchise/DragonBall'' characters fall under this category. The most well-known example is [[Franchise/DragonBall Raditz]] - or, rather, ''[[RougeAnglesOfSatin Radish]]'' [=SSJ4=], who, while not having any AI at all, has ''[[DamageSpongeBoss 6500 HP, 500 defense]]'', and an attack stat of '''''[[TheresNoKillLikeOverkill 2500]]'''''[[note]]In comparison to the base stats of a Mugen character, Radish has 6.5x HP, 5x defense, and ''25x'' attack power[[/note]]. It can be easy to beat him without taking a hit if you know what you're doing, but if he lands an attack, well... [[YouAreAlreadyDead Heaven forbid if he actually decides to use a super on you]].
698* UnwinnableByDesign: Any fight against [[InstantDeathRadius Oni-Miko-Zero]], Debugger (if he is on P1's side), or any registry editor-based character for that matter.
699* UnwinnableJokeGame: Or "Unwinnable Joke A.I. Setting" in this case. There are normally-defeatable characters who have joke AI settings that make them nigh-impossible to defeat:
700** As a CallBack to his more egoistical, cheap character-focused days, Ironcommando's normally-balanced Dancing Banana and nerfed Elque edit both have a joke AI setting that must be activated by the player in their configuration files. Setting their AI variable to a specific number[[note]][[spoiler:9001 and above for Dancing Banana, [[NumberOfTheBeast 666]] for Elque]][[/note]] makes them invulnerable while spamming hypers and instakills at no cost, and Elque in particular gains a move that can even KO Omega Tom Hanks. His SCP-999 also has a few AI settings that make it have extremely broken traits [[spoiler:49, 9, and 409 give it a TouchOfDeath, 682 causes it to quickly adapt to damage, 343 gives it GodMode, 2935 makes it KO everyone in the battle, etc]].
701** Yee will summon Oro after Peek finishes singing to deal a fullscreen, unblockable attack that hurts a lot. Peek's singing speed gets faster and faster as Yee's AI level increases, but if one sets the AI level to 8, Oro will ''constantly'' be summoned, killing most characters in a jiffy.
702[[/folder]]
703
704[[folder:V-Z]]
705* VideoGameCaringPotential:
706** Deltarune trio can spare their opponents who have low health. The victory goes for the trio, but they allow the opponent to use their Victory Animations alongside them.
707** Several ''Franchise/MortalKombat'' (or MK-inspired) characters come with Friendship moves that can be used to nonlethally spare their defeated opponent.
708** [[Website/SCPFoundation SCP-999]] is a very odd example in a FightingGame engine where the goal is to knock out or even brutally kill your opponents. Its "attacks" deal no damage or even [[HealingShiv heal the opponent]] and consists of things like hugging the opponent or throwing candy at them to make them happier until they begin dancing for the rest of the round (which counts as a KO), allowing SCP-999 to defeat its opponents without hurting them. It also comes with two winposes that mimic the ''Mortal Kombat'' friendships mentioned above.
709* VideoGameCrueltyPotential: Certain characters can attack or KO their opponents in rather gruesome ways if you activate their special moves, Super Moves or Fatalities. This is the standard for characters from ''Franchise/MortalKombat'', ''VideoGame/SamuraiShodown'', ''[[VideoGame/TheBlackHeart Black Heart]]'', or any other characters with similar brutal and gory moves.
710* VideoGamePerversityPotential: Considering how most of the fighters and stages are fan-made content, this was a given. There are many NSFW fighters that have questionable sprites and attacks, and there are stages that have a rather... dirty feel to them.
711* VirtualTrainingSimulation: One of the two stages included in the game is the "[[TrainingStage Training Room]]", which is based off other training rooms from other fighting games.
712* WeakButSkilled: Some characters have AI that, while dealing little damage in one attack, can pull off ''absurdly long'' combos, in some cases even being able to take the opponent from [[CurbStompBattle full health to none without letting them act]] ''[[CurbStompBattle once]]''. To say nothing of characters with AI that abuses an infinite combo.
713* WolfpackBoss:
714** Several characters are designed to be this. Notable examples include the AI-only "[[Franchise/ResidentEvil Biohazard]]", the [[Franchise/AlienVsPredator Alien Queen]] (under the default palette), and even the [[VideoGame/FinalFight Mad Gear Gang]].
715** The "Strength Training" minigame pits your character against a swarm of BeatEmUp-style {{Mooks}}. This is sometimes used by series creators for mook fights.
716** With some luck, you can hack stages to create an odd variant of this.
717** An experienced coder can code this onto any character, making that character attack in a ZergRush of easily-defeated clones. A good example (and possibly the codifier of this for M.U.G.E.N) would be Most_Mysterious' Rox Howard Clones.
718* WouldHurtAChild: Inevitable with child characters available to not only play as, but fight against.
719* XMakesAnythingCool: There is a modified, much more powerful and harder to beat version of [[ComicStrip/{{Popeye}} Popeye the Sailor]] double-modified by [=ArthurDM=] and then DDR named [[https://mugenarchive.com/forums/downloads.php?do=file&id=38599-popeye-x-ddr Popeye X]]. The X was added to his name for no reason, aside from making the everyone's favourite already cool spinach-eating sailor sound even cooler. X-ellent x'cuse!
720* {{Yandere}}: Kotonoha and Sekai from ''VisualNovel/SchoolDays'', while not usually, can turn this to any character they're fighting against. Nice Boat to whoever decided to pick them a fight.
721* YouDontLookLikeYou: This trope comes up whenever a character suffers from shoddy sprite work:
722** Adrien's [[Franchise/ToyStory Buzz Lightyear]] resembles a poorly done Zangief sprite edit, he looks more like Zangief wearing a cheap halloween costume than the beloved space ranger toy he actually is.
723** VideoGame/DinkSmallwood by Most_Mysterious looks almost nothing compared to his original version. Averted with the remake by The_None, which has him look closer to his original appearance.
724* ZergRush: There's a cheap character that's essentially a huge swarm of mosquitoes, each of which have low attack damage, die in one attack, but continuously respawn as long as it has enough health. Killing a mosquito reduces the character's health bar. However, their SynchronizedSwarming attacks make them a huge threat via DeathOfAThousandCuts.
725[[/folder]]

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