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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/low_g_man.jpg]]
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3''Low G Man'' is an {{Action|Game}} PlatformGame published by Taxan and developed by KID Corp. for the UsefulNotes/NintendoEntertainmentSystem in 1990.
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5In the year 2284, humans have perfected outer space travel and anti-gravity technology, and are looking to spread their influence throughout the galaxy by colonizing other planets and building exploration robots on them. However, one of the robot-producing planets is [[AlienInvasion taken over by an alien race]], who reprograms the robots to aid them in their bid to [[KillAllHumans purge the galaxy of all organic life]].
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7To fight back against the alien menace, Earth sends a crew of super-powered warriors called the Low-G Men, who are equipped with low-gravity backpacks that give them amazing maneuverability, even under high gravity conditions. One such Low-G Man (you, the player) is sent on a solo mission to break through the aliens' defenses and defeat their leader.
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9!!Tropes used in ''Low G Man'':
10* CollisionDamage: The Spider Vehicle has no weapons, but it can cause damage to enemies just by touching them. However, it still takes damage from enemy bullets.
11* DeathCourse: The second and fourth end-of-chapter boss stages require you to go through treacherous obstacle courses before you can actually fight the bosses.
12* EvolvingWeapon: You have four different sub-weapons: boomerangs, fireballs, bombs, and an energy wave, which become more powerful as you collect more ammunition for them, but get reset to level 1 when you lose all your lives. The boomerangs and energy wave fork out in three different directions at max level à la the Thunder Beam in ''VideoGame/MegaMan1'', and the fireballs turn into a SpreadShot of sorts.
13* FreezeRay: Your Electro-Magentic Disruptor Pistol (EMDP) freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated). It also makes a convenient health indicator for bosses; it takes fewer shots to freeze a boss with low health.
14* HealthPotion: Blue potions increase your life meter, while red ones [[PoisonMushroom decrease it]].
15* InASingleBound: Collecting AGM belts increases your character's already impressive jumping height, allowing him to leap up to two screens in a single jump.
16* ItsAllUpstairsFromHere: Chapters 3-3 and 4-1 are vertically-scrolling levels where you have to go straight up to reach the boss.
17* MiniMecha: You can pilot three different vehicles - a bomb-dropping hovercraft, a ChickenWalker with a powered-up SpringJump that puts yours to shame, or a SpiderTank that can [[GravityScrew cling to the ceiling]].
18* ProductPlacement: If you finish the game on the hardest difficulty level, the ending text finishes with a message that dares the player to try out ''Franchise/GIJoe'' (another Taxan/KID NES Game).
19* TeleportSpam: A pair of late-game bosses blink all over the place and pelt you with fireballs. When their health drops low enough, they teleport even faster.

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