Follow TV Tropes

Following

Context VideoGame / LakeviewCabinCollection

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_10.jpg]]
2
3Following the success of the original ''VideoGame/LakeviewCabin'', Lakeview Cabin Collection presents a loving tribute to the horror movies of the 70's and 80's, through the guise of a Horrorfest playing a collection of movies from the ''Lakeview Cabin'' series.
4
5This time around, the player has four characters at their command, and may guide them through the coming terrors however they wish... Will you manage to keep everyone alive?
6
7After its initial release on March 25, 2015, it was announced that ''Lakeview Cabin Collection'' would consist of a total of four "movie" episodes. The game was completed, with all four episodes and an Epilogue, on May 27th, 2016. A bonus mini-episode, "Last Christmas", was added in 2017, over a year after the game's final release.
8
9Followed by ''VideoGame/LakeviewValley''.
10
11----
12!!''Lakeview Cabin Collection'' generally presents the following tropes:
13
14* AnArmAndALeg: Characters can lose a limb if they aren't careful. These severed limbs can then be picked up and carried around. [[MajorInjuryUnderreaction Note that this won't stop them at all from being able to do anything.]]
15* AnyoneCanDie: Depending, of course, upon your gameplay. [[spoiler:It's required, multiple times in fact, to complete ''V''.]]
16* ArcSymbol: A red eye often appears in the various episodes inscribed on walls.
17* BoobyTrap:
18** You can attempt to lure your enemies into traps in ''III'', such as getting them to step on a bear trap.
19** The bear traps return in ''IV''; the mansion and slaughterhouse also feature traps that can screw over your protagonists if you bumble into them.
20* ClothingCombat: Socks and underwear are some of the items whose only real function is to throw at the bad guys, which does deal a small amount of damage.
21* DisgustingPublicToilet:
22** One of the toilets at the movie theater obviously hasn't been cleaned for a long, ''long'' time, and is backed up to the point of being completely unusable. There's also spiderwebs overhead. [[spoiler:The Spiderwebs hold a shotgun shell, and repairing the toilet so someone can use it to acquire the shell is a necessary step to beating the hub world's OptionalBoss.]]
23** One of the public restrooms in ''III'' has been completely boarded up and left to rot. {{Averted}} as it's actually the toilet next door that's disgusting. [[spoiler:Again, finding a way to break down the boards and use the toilet can lead to an item that helps in beating the boss.]]
24* DrivenToSuicide: [[spoiler:"The sewers SCREAM at me"...]]
25* EndlessGame:
26** ''Lake of the Dead'' is effectively a LastStand scenario: see how many zombies you and your friends can take down before you're completely overwhelmed.
27** ''Treasure of the Vampire Rednecks'' has you raiding their mansion trying to collect as much gold as possible before you're all killed.
28* EverybodyLives: Tricky, but possible. Also counts as EarnYourHappyEnding.
29* EveryCarIsAPinto: A variation with motorcycles. If you drive the motorcycle into the large weight, the water, or either of the killers, it will cause a massive explosion, likely killing the rider, but certainly damaging whoever or whatever it runs into.
30** The gas cans in ''IV'' are just as volatile, [[MadeOfExplodium exploding into massive fireballs]] if they hit anyone.
31* EvenEvilHasLovedOnes: The Father, if you kill the Son during ''III'', will go berserk, start crying, and move a lot faster.
32* TheFamilyThatSlaysTogether: Featured in ''III'' and ''IV''. The killer in ''V'' is part of the same family from ''III'', who are also revealed to be distantly related to the cannibal family from ''IV''.
33* {{Foreshadowing}}:
34** The end of Episode 1, ''III'', features a photo of the family of the protagonist of the original game, showing that they had a son and daughter. [[spoiler:Their son is the primary antagonist of ''Lakeview Cabin V'', and the daughter plays a role in ''VI''.]]
35** Episode 2, ''Lakeview Cabin IV: Curse of the Lake'' is set in a mansion. The same mansion you can see on the other side of the lake in ''III'' the whole time.
36** The HubLevel has a locked room you can peek into. Peeking becomes a major gameplay mechanic in ''IV'' for navigating the mansion and slaughterhouse.
37** ''Lakeview Cabin IV'' opens stating that the events of the game are based on real events. [[spoiler:The Epilogue implies that the games are based on a real murder within the game's universe.]]
38* FullFrontalAssault
39** In ''III'', ''V'', and ''VI'', each character can strip nude, while still being able to fight and attack the killers.
40** In ''IV'', the family members in the bathroom, the statue hall, and one of the ones in the showers, are nude and still try to kill you as normal. In addition, Piggy is completely nude aside from the pig head.
41* GenreShift: Each installment lampoons a different variation of the slasher movie, and has different gameplay types to accommodate.
42** ''III'' is more or less a true sequel to the original, with an updated version of the original location.
43** ''IV'' is a [[HillbillyHorrors Hillbilly Horror]] with a very large house to explore.
44** ''V'' is a neighborhood slasher movie, involving moving between the houses with more puzzle-oriented gameplay.
45** ''VI'' is a Sci-Fi horror set in space, with multiple aliens breeding by killing [=NPCs=].
46* GrievousHarmWithABody: Originally, only the player characters could be damaged by corpses and body parts. The enemies in ''IV'' can be damaged this way, as well. This allows the player to fight and kill enemies with their own severed leg, or the corpses of their companions.
47* HoistByHisOwnPetard: Can happen in several variations. The simplest version is knocking down an enemy, and using the weapon they drop against them.
48** The explosives in ''IV'' have a radius roughly the size of most of the rooms, making it difficult to kill anyone with them without also blowing the user up.
49** On a deeper level, player characters killed in ''III'' can return as zombies if their bodies end up in the lake, and will attack anyone else, including the person who killed them. Similarly, since [[GrievousHarmWithABody thrown corpses deal damage]] in ''IV'', it's possible to kill someone by hitting them with their victims.
50* HubLevel: Presented as a movie theater holding a Horrorfest, where you can switch between multiple characters and fool around a bit before heading into the main game by selecting which movie to see. [[spoiler:There is, of course, a twist to this as well, with a zombie-like monster with a machete stalking the sewers.]]
51* IJustShotMarvinInTheFace: It's entirely possible to accidentally ([[VideogameCrueltyPotential or not...]]) hit your companions with friendly fire.
52* ImprovisedWeapon: Cardboard boxes, backpacks, flyswatters, guitars, chickens… [[GrievousHarmWithABody your companions]]… if you can pick it up, you can throw it.
53* InterfaceScrew: Drinking and taking hits from a bong will shake and blur the screen respectively. You'll be back to normal if you take a swig of coffee.
54** ''IV'' uses a horrifying version of this. The enemies are much more plentiful and way easier to defeat than the two killers in ''III'', but killing them (or otherwise being covered in blood) causes the screen to get darker and redder. As the character kills more people, the screen becomes distorted and filtered, [[HellIsThatNoise horrifying noises]] can be heard in the background, and {{jump scare}}s can appear when entering a room. The effect can be reversed by stepping outside the mansion. ''VI'' has something similar.
55* LateArrivalSpoiler: If you weren't already aware that the original ''Lakeview Cabin'' was a bit more than just a cabin simulator, well… surprise!
56* {{Leitmotif}}: The child and the father in ''III'' and [[spoiler:the sewer monster's first and second forms]] in [[spoiler:the hub world]] have their own tense and PsychoStrings-filled theme song that appears when they appear and try to kill the main characters. The monster rats in ''IV'' have one, as well.
57** The killer in ''V'' has one as well, which isn't helped by the fact that he can show up at complete random.
58** [[spoiler:The wife has her song, which first shows up in ''III'' and recurs throughout the series. It's usually a prime indicator that some serious MindScrew is about to happen.]]
59* ManOnFire: Be careful around campfires, matches, flares, flare guns, or gasoline… They can be used to burn the enemies to a crisp if they don't enter the water first, though.
60* TheManyDeathsOfYou: There's lots of ways to die in these movies…
61* MindScrew:
62** There's an overarching plot to the entire collection, and trying to make sense of it all can easily result in this.
63** [[spoiler:The Epilogue is nothing but this. It appears to be a recreation of ''Lakeview Cabin I'', only with a different protagonist and [[WhamShot the wife is still alive.]] However, things quickly go to hell when the player jumps into the lake, leading to a long series of {{nightmare|Sequence}}s in which he sees his wife as various monsters, sees scenes from the other ''Lakeview Cabin Collection'' episodes, sees his wife [[HumanSacrifice being sacrificed]], and more, with only the protagonists' expressions of terror to give any idea of what's going on; it culminates in him making that same expression of terror around his wife in the apparent waking world, before taking an axe and killing her with a gleeful expression… only for ''[[DreamWithinADream this too]]'' to appear to be a dream, with the protagonist getting a few glimpses of life with his wife still being alive before waking up for the last time on the island with his wife missing and what appear to be his children running around. The player picks up the axe again, approaches one of the kids, swings… cue SmashToBlack just before the blow connects, complete with one last ScareChord.]]
64* MindScrewdriver: [[https://steamcommunity.com/app/361990/discussions/0/392184522718952056/ Fans have made large detailed essays on what the story may possibly be]].
65* NintendoHard: Not knowing what you're supposed to do quickly gets you killed, and even if you know, it's still very difficult to get out of situations in a safe, clean manner.
66* NoNameGiven: None of the cast members seem to have anything in the way of official names. Even in [[AllThereInTheManual the manual]] for ''Lacus Lamia'', the closest to a name the Witch gets is "Saint Mother".
67* NormallyIWouldBeDeadNow: You and your companions can suffer ''horrific'' injuries, such as snapping a limb clean off or having your chest and/or face torn open, and ''keep going''.
68* OffscreenTeleportation:
69** The [[spoiler:sewer monster]] basically acts on the same movement rules as Jason Voorhees and Michael Myers. While on screen, he moves at a snail's pace that a one-legged character could easily outpace. When the camera's not on him, however, he has a tendency to almost instantly close the gap between him and his victims.
70** The killer in ''V'' can't walk through doorways, but instead has a chance of appearing randomly whenever the player passes through a door.
71* OneWingedAngel:
72** [[spoiler:The slasher in the hub area's sewers]] will turn into a [[spoiler:speedy rat monster]] when it's halfway dead.
73** [[spoiler:The wife]] in ''Lakeview Cabin VI'' turns into a giant monster that's a cross between a demon and the alien queen from ''Aliens'' after you kill her first form.
74* {{Permadeath}}: Characters who die in Episodes ''III'', ''IV'', and ''VI'' die permanently, and can't be brought back until a restart. {{Averted}} for ''V'', where dying and coming back is a major part of the game.
75* PsychoStrings: Each time a character is seriously hurt is accompanied with a shrill violin noise, and each of the songs that accompany the appearance of the monsters feature these in them.
76* RakeTake: If you step on a rake, the force of the stick coming up is enough to knock you flat on your back. You can use it against the killers, too.
77* RasputinianDeath:
78** Your characters can potentially suffer through these.
79** The child in ''III'' takes a ridiculous amount of punishment before he goes down.
80* ResourcesManagementGameplay: Same as in the first game, but more pronounced here, as even one poor decision can mean the difference between prevailing and a TotalPartyWipe.
81* ScareChord: Plays whenever somebody is injured, whether it's one of your heroes being hurt or them fighting back against the killers. An extended one plays whenever a character is killed, and a full theme plays on a TotalPartyWipe.
82* SequelEscalation: The original game had only one playable character and a relatively small island. ''Collection'' features four for each scenario you're in, and the island of the previous game is also much bigger. Episode 2 is said to have 25 rooms in the mansion.
83* ShoutOut: [[spoiler:The sewer monster]] is dressed like [[Franchise/FridayThe13th Jason Voorhees]].
84* ShowWithinAShow: The HubLevel presents the various episodes as just fictional horror movies the characters in the hub level can watch. [[spoiler:That doesn't mean that there isn't a ''real'' killer residing in the hub, though, and the epilogue implies that the films are based on a real murder in the game's universe.]]
85* StoryBreadcrumbs: Once again, players must explore each area and put the pieces together. ''III'' lets you find [[ApocalypticLog scraps of paper]] containing information about the {{Backstory}}. ''IV'''s even stingier about its story, with the single note it gives (The Last Will) requiring you to [[GuideDangIt do some pretty elaborate steps to get it]]. ''V'' gives clues that tie together the plot of the different stories, but in a very vague manner.
86* ToiletHumor: Characters can use the restroom, making some disturbingly loud sounds in the process. [[spoiler:This can help knock down items above them.]]
87* TokenGoodTeammate: If the redheaded girl player character in ''III'' [[spoiler:and ''VI'']] is the sister in the Red family photo, that would make her the only member of the family who didn't end up a murderous serial killer.
88* UnInstallment: While the original game is implied to be the first entry in the ''Lakeview Cabin'' movie series, thus far, there's no signs of a ''Lakeview Cabin'' '''II'''. The first episode of Collection is '''III'''. [[spoiler:Averted after ''VI''[='=]s release, where beating all of the episodes will allow you to play ''Lakeview Cabin II'' as an epilogue.]]
89* VideoGameCaringPotential: Ensuring that EveryoneLives, including ''III''[='=]s cute little dog.
90* VideoGameCrueltyPotential: ...Or you can go the complete opposite route, killing off your companions by actively ''looking'' for [[TheManyDeathsOfYou all the ways you can die]], or doing the deed yourself. In fact, the game gives a number of achievements that involve murdering your companions.
91* WhiteMaskOfDoom: Some of the killers wear these. If you can get them away from their owners, you can put them on yourself, though they appear to be purely cosmetic.
92
93----
94!!''Lakeview Cabin III'' also holds examples of:
95
96* TheAlcoholic: There is a lot of booze, in the forms of both cheap 1-use beer and infinite use whiskey, laying around the Cabin in ''III''.
97* AntiFrustrationFeatures: If you want to summon the monsters in ''III'', all you need to do is ring the bell.
98* ApocalypticLog: The scraps of paper you find around the camp hint at past tragedies.
99* BagOfHolding: A backpack in ''III'' can hold a seemingly infinite amount of items.
100* BoozeBasedBuff: Drinking booze or taking a hit from the bong will cause InterfaceScrew, but will also prevent the character from taking fall damage.
101* CarpetOfVirility: Both of the male leads in ''III'' have plenty of chest hair, much like the original protag.
102* CameBackWrong: If a corpse is [[spoiler:thrown into the lake]], it will later come back as a ravenous zombie.
103* DeathFromAbove: Using the zipline in ''III'' will cause the weather vane on the next house to fall down. If anyone is standing beneath it when it falls, whether enemy or friend, they will take massive damage. [[AwesomeButImpractical This requires such precise timing that it's impractical to use in actual gameplay, though… unless you use the guitar to stun the first killer long enough to switch to another character who's already ready to use the zipline.]]
104* DifficultButAwesome: The moped can be rammed into one of the killers, causing an explosion and a ton of damage- but the sheer size of the blast means that the [[SuicideAttack character riding the moped will almost certainly die.]] The moped ''can'' be leapt off of, however, and while it won't explode if it goes too long without a rider, it ''will'' go off if it still has some momentum behind it. This turns the aforementioned SuicideAttack into a DeathOrGloryAttack, due to the incredibly tight timing- if the player leaps off too late, they still die- but if the player can manage to land it, the target will take enormous damage and the rest of the fight will be considerably easier.
105* EasyLevelTrick: [[spoiler: There's a simple way to kill the Father [[ZeroEffortBoss without even meeting him]]; turn on the woodchipper, then put the Rake a short distance in front of it. As the Father always spawns on the right side of the lake, he ''must'' pass before the woodchipper first, the rake will always trip him straight into the woodchipper, killing him instantly.]]
106* TheLoad: Nearly all of the items have some unique function, or can at the very least be thrown or swung at the killers to deter them. [[https://twitter.com/Hypnohustler/status/608589872572575744 Word of God confirms]] that the dog in ''III'' really only exists to screw everything up and look cute. There's an achievement tied to beating the game with the dog still alive, discouraging the players from [[ShootTheDog shooting it]].
107* NemeanSkinning: A somewhat gruesome example, as the child will wear the dog as a hat if he kills it offscreen.
108* PapaWolf[=/=]RoaringRampageOfRevenge: The father in ''III'' will burst into tears if he sees that his child has been killed, and promptly becomes faster and tougher to kill.
109* PsychopathicManChild: One of the main villains in ''III'' is a serial killer who is about the size of an adult, but with a child-like cry, a mask of a child, and is shown to both be very simple-minded (his tactics mainly include just rushing at anyone he sees, even if it involves going straight into fire), and also seems to have a love for teddy bears, as giving one to him will allow the player to get a free hit in on him.
110* RogueProtagonist: [[spoiler:The father in ''III'' appears to be a balding version of the protagonist of the original game, indicating he's joined his wife and children.]]
111* ShoutOut:
112** Mainly to the ''Franchise/FridayThe13th'' series. The first killer is, much like Jason Voorhees, an undead ManChild who possesses low intelligence and an uncontrollable urge to kill.
113** If you throw the dead bodies of your fellow camp councilors into the lakes, they will eventually return as zombies, similar to the AllJustADream ending of the first ''Film/FridayThe13th1980'' where [[spoiler:an undead Jason jumps out of the water to grab the FinalGirl]].
114* SummerCampy: ''III'' is set at a summer camp. It's unclear whether the four protagonists are counselors sent to clean up the place, or if the camp's been abandoned following recent unfortunate events.
115* TitleOfTheDead: ''Lake of the Dead'', ''III'''s alternate movie mode, turns it into a black and white [[EverythingsDeaderWithZombies zombie flick]].
116* TurnsRed: If the PsychopathicManchild's father finds him dead, he starts running faster, crying so hard that his face gets flushed red.
117* WouldHurtAChild: While there's no children present at the moment, some of the documents you find imply some of the younger campers met horrible ends.
118
119----
120!!''Lakeview Cabin IV'' shows instances of:
121
122* AntiFrustrationFeatures: Like other gas cans, the gasoline needed to escape from the mansion can explode. However, they respawn when this happens, preventing the game from being unwinnable.
123* BasedOnAGreatBigLie: ''IV'' opens with a spiel of this nature:
124-->''The game you're about to play is an account of the tragedy that befell a group of four youths. Names have been changed to respect what was left of the survivors.''
125* {{Bizarrchitecture}}: The layout of ''IV'''s mansion and slaughterhouse are randomly generated. To make matters more bizarre, there is always at least one door in the Slaughter House that somehow leads into the mansion without it also leading back (the 2D nature of the game makes it unclear, but it's hinted that the slaughterhouse and mansion are connected via a common basement).
126* BodyHorror: Killing or throwing the Poor Soul against a wall will result in a small rat creature coming out of her, revealing just what she was pregnant with, and where the Rat Monsters are coming from.
127* ChainsawGood: The chainsaw in ''IV'' is probably the deadliest weapon in the game so far. It shreds through targets effortlessly, and because it can be held down, there's no need to time it like most other weapons. Acquiring it requires killing the pig man or reaching the attic, however.
128* ConservationOfNinjutsu: The various CannibalClan family members are ''much'' weaker than the killers from ''III'' and can generally be beaten in a straight fight, but there are a ''whole'' lot more of them. Then there's the chainsaw-wielding pigheaded killer, who is very much the equal of the killers from ''III''.
129* DeathByMaterialism: In ''Treasure of the Redneck Vampires'', escape isn't an option: the heroes are too busy raiding the manor for as much gold as they can find.
130* FourGirlEnsemble: ''IV'' features an all-female band.
131* FanDisservice: The Bathroom of the mansion is occupied by two naked women, at least one of which is bathing... in a tub filled with filthy brown water and a decrepit corpse. Many of the cannibals are nude, and you can find two of them engaging in, uh… ''recreation'' in one of the rooms. Of course, they're all psychopathic cannibals and the rooms themselves are often covered in gore or other horrific imagery.
132* HarmlessVillain: The elderly cannibal in the rocking chair will trigger the alarm like anyone else, but they have very low health, and their attacks will not damage or even knock down the player characters. [[spoiler:They're key to a major puzzle, however.]]
133* JumpScare: Low sanity will cause these to appear randomly.
134* PaperThinDisguise: In ''IV'', you can find a rat mask. Wearing it makes the [[LightningBruiser monster rats]] ignore the player.
135* PigMan: There is a family member who lives inside the slaughter house and he wears the severed head of a pig. You can lead him to the house where he will massacre the family but he will still try to kill you.
136* PrecisionFStrike: Used in ''IV'' for [[spoiler:The Last Will]].
137* PregnantHostage: You can find a pregnant woman and [[VideoGameCaringPotential try to save her]].
138* RedAlert: Several rooms in ''IV'''s mansion feature an alarm switch that the cannibals can flip in order to alert their fellow residents that something's up.
139* SanitySlippage: Implied by ''IV'''s {{Interface Screw}}age, when your heroines get covered in blood — whether it's their own or someone else's.
140* SchmuckBait: Following the screaming girl at the beginning (or just going right instead of towards the mansion) will lead to the player falling into a filthy dungeon. Just being in this room will cause InterfaceScrew, there's no way out until/unless someone can reach the door in the mansion's basement, and cannibals and the rat monsters can enter the room at random, guaranteeing death for anyone inside.
141* ShoutOut:
142** The whole thing is a big one to ''Film/TheTexasChainsawMassacre'', mainly through the use of a Hillbilly Horror mansion full of cannibalistic murderers, presented through a grainy exploitation-style filter. A chainsaw is even a usable weapon in the game.
143** One of the killers is a naked man with a pig's head as a mask, possibly a reference to Jigsaw's henchmen in the ''Franchise/{{Saw}}'' films, or perhaps even Piggsy from ''VideoGame/{{Manhunt}}''. Most likely (since the game is inspired by '70s and '80s horror movies), he's a reference to the chainsaw wielding pig-headed killer in ''Film/{{Motel Hell}}''.
144
145----
146!!''Lakeview Cabin V'' shows instances of:
147
148* AdultsAreUseless[=/=]InvisibleParents: The 4 teenagers' parents are nowhere to be seen (one of the collectible notes indicates that the blonde's parents are out for the evening), and the only adult that shows up, the cop that appears if you dial 911, will be startled and shoot the first kid that approaches him, becoming so shocked he is utterly useless against the actual knife-wielding killer.
149* AllThereInTheManual: The manual for ''Lakeview Cabin'' is actually the manual for ''Lacus Lamia'', which gives hints to the [[GuideDangIt obtuse puzzles]] and even explains the game's story, which is said to be a reenactment of a church's founding, and gives some backstory to the lake of the series itself.
150* BottomlessMagazines: The pistol you can acquire [[spoiler:by stealing it from the cop]] has infinite ammo; probably because it plays a key role in one of the puzzles.
151* BrotherSisterIncest: Two of the four teenagers are siblings, according to the painting, and can strip their clothes and [[{{Squick}} have sex on beds]]. [[spoiler:In order to fulfill the ritual to defeat the masked killer, this action is needed for the clown doll aspect of the ritual based on a newspaper segment that involved this topic.]]
152* DeathIsASlapOnTheWrist: [[spoiler:When a character dies in ''V'', they get sent to the underworld, where they remain controllable, and can even escape back to the world of the living. A number of puzzles involve dying in a specific way or exploring the underworld for key objects.]] There's no way to "lose" the game, unlike in ''III'' and ''IV''.
153* {{Foreshadowing}}: The [[ShowWithinAShow game within a game]] played in the first part of the episode has a killer doll, a demon with a tall head, and a witch, who all can damage the player character. [[spoiler:Ultimately, these three are required to defeat the killer.]]
154* GuideDangIt:
155** The solution to some of the puzzles can be ''very'' obscure and unintuitive. A literal example with the Lacus Lamia puzzle, which can only be solved by finding hidden hints in the game manual (as in the actual manual that comes with ''Lakeview Cabin Collection'') as well as being able to recognize and translate Morse Code.
156** There is ''no'' indication in the game on how to get Ending B, other than reading about it on the internet.
157** The lockbox puzzle in the attic can only be solved if you've found the Last Will secret room from ''IV'', which itself can only be unlocked by encountering a character who spawns at random (1 in every 5 or 6 playthroughs at most).
158* IJustShotMarvinInTheFace: If you call 911, the cop that shows up will instinctively blow away the first person that approaches him. Realizing he's just gunned down a random teenager, he'll freak out and take no further action for the rest of the game. He's so shocked he'll even ignore the actual knife-wielding killer if he gets attacked by him.
159* TheMostDangerousVideoGame: Playing the ''Lacus Lamia'' [=NES=] game will summon the Witch from the game into the real world. [[spoiler:{{Subverted}} in the sense that she's non-hostile to the teens and is necessary to help defeat the killer.]]
160* NewMediaAreEvil: Parodied. The game has certain elements evocative of the "video games turn people into psycho killers" argument, but they're clearly used in a very tongue-in-cheek manner. The killer begins his killing spree after losing at a video game (though, given his messed up family history, the video game was less a cause and more of an excuse), and one of the trolling messages that appears [[spoiler:when you die and are sent to the underworld]] is "video games are rotting your brain".
161* OffscreenTeleportation: The masked killer gets around by doing this, sometimes chasing you from screen to screen with this method. If you damage him, he'll also teleport away right in front of you.
162* PermanentlyMissableContent: Once the killer is defeated, it is no longer possible to unlock the "best" ending, Ending A, without resetting the game, if you have not already taken the steps needed to unlock the item required to get it.
163* PuzzleBoss: Unlike the enemies in ''III'' and ''IV'', the killer is easily driven off (even throwing a small object at him will do), but can't be defeated by normal means. The game involves solving a series of puzzles to find a means of permanently getting rid of him.
164* SummonBiggerFish: You're unable to defeat the killer on your own, as he has infinite health and can teleport away every time he takes damage. [[spoiler:In order to defeat him, you need to solve a series of puzzles to summon a Demon, a Killer Doll, and a Witch to defeat him for you.]]
165* ViewersAreGeniuses: Solving the Witch puzzle requires the player to be able to recognize and translate Morse Code. Likely, the developer expected only a handful of players to be able to do so, with those players sharing their findings on the internet.
166
167----
168!!''Lakeview Cabin VI'' shows instances of:
169* AlmightyJanitor: Quite literally. The player characters (or at least one of them) are just janitors charged with cleaning up after a party, who then go to save what's left of humanity.
170* ApocalypseHow: Something caused the Earth to explode, and you're given the message "Humanity is Doomed" upon getting a game over.
171* BodyHorror: The result of the alien infections are pretty grisly. [[spoiler:It starts with the alien bursting out of the host's face and briefly using their body as a meat puppet, then growing to a tooth-filled man-size blob dragging the dead body of the human host behind it. The blob also gives birth to a baby roaming alien that infects more humans before maturing into a gross, man-shaped amalgam of flesh and tentacles.]]
172* ContinuityNod: [[spoiler:The redheaded girl player character from ''Lakeview Cabin III'']] returns, having been kept stored in a cryogenic freezer by The Company. This seems to lend credence to the theory that [[spoiler:she's the daughter in the Red family photo, which means the entire family is now accounted for]].
173* DungeonBypass: You can explore and make evacuating much easier for everyone in the station by simply [[spoiler:locking the infected in the VIP Lounge in the Bar before they display the symptoms]].
174* IJustShotMarvinInTheFace: Security guards (RedShirts) will start picking up and using weapons once they see an alien and realize the station is under attack. Problem is they have atrocious firearms discipline and will often mow down their fellow station personnel as well as your own characters while shooting at the aliens. Fortunately, the game starts with most weapons safely stored away where the redshirts can't get at them unless you decide to start handing them out.
175* KillItWithFire: Flamethrowers are available as weapons.
176* NonstandardGameOver: If you have any number of the characters evacuate via the escape pod (which renders those characters unplayable, treating them as if dead), then upon the remaining character(s) dying, the game will cut to the escape pod arriving with the survivors in an "Intergalactic Refugee Center" where they can be controlled again [[spoiler:for just a few seconds before the Alien Queen and a swarm of aliens suddenly spawn and start slaughtering them. It won't even play out until everyone is dead; after a few seconds of this, it cuts directly to the Game Over screen, even if some of the survivors haven't died yet]].
177* NoRespectGuy: The four janitors are looked down upon by the other station personnel (to the point that their section of the crew quarters is just a bare floor and a clothing chest, and station personnel will complain on the intercom if you so much as touch them), but are the only ones resourceful enough to have a chance of dealing with the alien outbreak.
178* RevisitingTheRoots: ''VI'' is a return to the gameplay formula of ''III'' as well as the original ''Lakeview Cabin''; you start off in a mundane situation and are free to goof around in a variety of ways or even go on a crazed rampage. Then, after a while, the situation abruptly goes to hell…
179* ShoutOut: A massive one to ''{{Film/Aliens}}''.
180** The concept of the killer being [[RecycledINSPACE brought to space]] to have their regenerative abilities studied is more of less the plot of ''Film/JasonX''. Not to mention the looming front view of the poster for ''Lakeview Cabin VI'' is very similar to ''Jason X'''s poster.
181** Droids were visually based on Huey, Dewey, and Louie from ''Film/SilentRunning''.
182* SubliminalSeduction: The televisions play a video of a word of thanks from the CEO, while occasionally flashing "WORK" in static.
183* TheEndOrIsIt: After getting the good ending, the CEO of The Company comes out to congratulate the survivors on getting out alive [[spoiler:before it zooms in on him as the face of the father character flashes over him]].
184
185----
186!!''Last Christmas'' also holds examples of:
187* BadSanta: The killers are a knife-wielding evil Santa Claus, and two naked reindeer-men.
188* GlassCannon: Each of the killers go down in one hit; however, unlike the inbred family from ''IV'' or the killer from ''V'' they can NoSell most regular attacks.
189* FullFrontalAssault: The two reindeer-men are buck naked. [[spoiler:Charging at Santa while naked will cause him to be stunned in surprise for a couple seconds, leaving him vulnerable to attack.]]
190* InterimVillain: The killers don't seem to be related to the ''Lakeview Cabin'' myth arc, which makes sense as ''Last Christmas'' is a separate VHS film not tied to the ''Lakeview Cabin'' series at the theater.
191* SkippableBoss: It's possible to escape with your baby by exiting stage left (literally) without confronting any of the killers. This gets you the same ending as beating the game by killing all 3 killers would. You just have to find a way to make sure your baby can survive the cold, and juke around the killer that comes from the direction of the exit.
192* TwistedChristmas: The protagonist of ''Last Christmas'' comes home to find that his wife has committed suicide and entrusted the care of their infant daughter to him. Said daughter soon becomes the target of a Christmas-themed trio of child-killing serial murderers.
193* WouldHurtAChild: The killers are apparently part of a cult that engages in child sacrifice, their goal being to kidnap your baby to sacrifice her later.
194

Top