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1!The game is written with the expectation that players have watched both movies beforehand, so all spoilers relating to the originals will be unmarked. Spoilers relating to plot changes and game-original content will stay marked, though.
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3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lego_incredibles.png]]
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5''LEGO The Incredibles'' is an action-adventure game developed by Creator/TravellersTales and published by Creator/WarnerBrosInteractiveEntertainment. It is a VideoGame/LegoAdaptationGame that adapts both ''WesternAnimation/TheIncredibles'' and ''WesternAnimation/Incredibles2'', and was released in 2018.
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8!!''LEGO The Incredibles'' provides examples of:
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10* AdaptationalEarlyAppearance: Elastigirl meets the other Supers much earlier than in the actual movie. When she is first hired and sent to New Urbem, he sees the other Supers in her plane.
11* AdaptationExpansion:
12** The StarterVillain conflict involving the Underminer's DrillTank was heavily expanded from a few minutes to taking up an entire elaborate prologue level.
13** Mr Incredible and Buddy Pine fight Bomb Voyage in the level "The Golden Years", whose {{Mooks}} have hacked the security system and are trying to use it against them.
14** The lead-up to the burning building rescue has Bob and Lucius running into false-alarms and already-solved cases, Bob getting anxious to stop some form of crime while Lucius begs Bob to just go bowling for real, until eventually they hear about a cat up a tree needing rescuing (which is a partial PragmaticAdaptation of the "Squeaker" scene since Bob's DudleyDoRightStopsToHelp montage was AdaptedOut of "The Golden Years"), which by happy coincidence occurs right across the street from the fire.
15** In order to allow for all missions to be available to play in co-op, characters were added to appear in a scene alongside a character who was actually lone in the original movie.
16*** He-Lectrix joins Elastigirl in the train and helicopter missions against Screenslaver.
17*** Reflux joins Elastigirl in tracking down and apprehending Screenlaver.
18*** Mr. Incredible is joined by Frozone on his first mission on Nomanisan Island, and they fight Omnidroid v.8 together.
19* AdaptationalBadass: Several Pixar characters who never directly fought in their own movies like [[WesternAnimation/{{Ratatouille}} Linguini]], [[WesternAnimation/{{Coco}} Miguel]], [[WesternAnimation/InsideOut Bing Bong]] and [[WesternAnimation/ABugsLife Flik]] are fully capable of fighting enemies here.
20* AdaptationalAlternateEnding: The adaptation of the first movie ends differently: while in the movie, Syndrome flew away with Jack-Jack, only to be attacked by the latter and [[TurbineBlender knocked into a jet turbine]] by Mr. Incredible, the game has [[spoiler:Jack-Jack easily defeat Syndrome before he could be kidnapped to begin with]], causing Syndrome to go into hiding instead, which also results in Syndrome being SparedByTheAdaptation.
21* AdaptationalDistillation: The climax of ''Incredibles 2'' is significantly shortened down. After two boss fights against brainwashed Mr. Incredible and Elastigirl and against the other brainwashed Supers, the rest of the film’s climax (the latter half) is replaced with a single cutscene which shows [[spoiler:the family quickly de-hypnotizing the Supers in the ship before Evelyn is then arrested, and the film’s ending goes on. A key part of the film’s climax, Elastigirl’s confrontation against Evelyn on the jet, is notably omitted.]]
22* AnachronicOrder: You play through the sequel first, then the game pulls a HowWeGotHere and lets you play though the first movie. The reasoning for this is so both the Municiberg[=/=]New Urbem dual-city HubLevel and Crime Wave system can be introduced in-story, as the first movie only featured Municiberg, and Supers still being in hiding before the Deavors introduced a system for reviving heroics would make stopping a criminal scheme not be allowed canonically at the time.
23* AscendedExtra:
24** Several Supers that appeared in the first movie solely as extras or for Edna to reveal that they died in a [[CapeSnag cape-related accident]] or at the claws of an Omnidroid variant have more appearances in the game, such as Splashdown appearing in the Glory Days level and revealed to be able to summon water jets out of nowhere and uses them to put out a burning apartment, [[GoneHorriblyRight only to then flood it]]. Many of the aforementioned supers also sometimes appear in the background of various cutscenes. Blazestone, for example, makes an appearance in the final cutscene for the ''Incredibles 2'' storyline, in which she appears in a courtroom to celebrate the declaration of Supers being made legal again.
25** This is especially true of the DEVTECH supers. In the original the only notable character was Voyd while the rest only had roles during the time Evelyn brainwashed them. Here, each of them gets a decently bigger role. This is especially true of He-Lectrix and Reflux, who act as second characters during levels involving story points which originally had Elastigirl working alone, which gives both of them massively boosted screentime to flesh out their characters in ways the second movie never did.
26* BadassNormal: Most of the non-super playable characters are fully capable of laying the smackdown on bad guys just as much as the Supers themselves (meaning that Tony Rydinger can help his girlfriend Violet out on heroic patrol or Kari [=McKeen=] can team up with Jack-Jack on babysitting patrol), even without superpowers (though some do have some degree of superpowers by default in order to fit the theme of the series, such as Tony and Kari having radar sensing and the ability to hack into technology, allowing them to sense danger and access areas other characters can't access, and Kari gets a unique [[MakeMeWannaShout Super scream]]).
27* BaitAndSwitch:
28** "Elastigirl on the Case" has Elastigirl and Reflux construct an utterly ''massive'' arm machine to get through a door. When it activates and looks like it's going to smash the door, it instead [[spoiler:stops just before it hits, opens its claw-head to produce a tiny hand, moves a doormat hiding a key, opens the door with that key, then proceeds to gently read a nearby book]].
29** "The Golden Years" does something similar, where Mr Incredible and Elastigirl can build and activate a ''very'' large machine to enter an extra area. In a similar subversion to the previous example, it [[spoiler:unfolds into a tiny hammer which cracks a small part of the wall in front of it]].
30* {{Bowdlerise}}:
31** In the first movie, Mr Incredible ends up in the bank Bomb Voyage is robbing by pure coincidence when he saves Oliver Sansweet trying to commit suicide. In the game, he and Elastigirl find out that Bomb Voyage is planning to rob the bank after realizing that his {{Mooks}} [[NiceJobFixingItVillain are trying to head there]]. They construct a ballista to launch Mr. Incredible to the bank to stop him. Furthermore, Sansweet’s [[AdaptedOut absence]] causes the game to claim that only the train incident was enough to trigger the Super Registration Act.
32** The first movie's references to various superheroes' deaths by cape-related accidents are removed, turning the whole "no capes" scene into a brief NoJustNoReaction moment due to the fact that most of the supers *such as Stratogale) didn't die and went to work for Insuricare alongside Bob after Supers were banned.
33* BrainwashedGroom: Downplayed. One mission has you use Screenslaver to track down a groom who is getting cold feet and mind control him into going to the church.
34* CallForward:
35** In "The Golden Years", when Mr. Incredible and Elastigirl see Frozone they imply that he's single at this point. We only hear of his wife, Honey, much later.
36** In "Above Parr", when Dash "first" comes upon a hamster-wheel charger, he asks his mom if they can get one for the house, which as seen in "House Parr-ty" they actually got in their "future" house.
37* CanonForeigner: While game-original {{Mook}}s have been playable before, and there have been increasing numbers of game-original [=NPCs=], this is the first LEGO adaptation that has included full-blown game-original characters with actual backstories and unique personalities. Specifically, it includes the original villains Brainfreezer, formerly Sally Sundae's sister Shelly Sundae, who fell in a vat of experimental ice cream which turned her into a literal ice-cream person that's obsessed with the stuff, and Anchor-Man, former anchorman Don Wheeler, who got lost at sea seven years and mutated into a watery RevenantZombie who desires revenge against the surface for forgetting him.
38* CompactInfiltrator: While this is a "superhero" LEGO game with a RubberMan super in Elastigirl, there is no dedicated Vent Travel mechanic like ''Marvel'' and ''DC'', instead being limited to part of Elastgirl's stretching mechanic where she sometimes needs to pass her extending body through a series of small vents to reach her intended target.
39* CompanyCameo: One of the Family Builds in downtown New Urbem is the Creator/TravellersTales "Tt" logo.
40* DenserAndWackier: In LEGO Game tradition, the game's retelling of the movie is more gag-oriented and humorous.
41* DestructiveSaviour:
42** "Undermined" ends with the Incredibles failing to truly stop the Underminer’s drill, which leaves a dent in City Hall.
43** "The Golden Years" displays this in full force, such as most of the walls of a floor of an office block being knocked down by Mr. Incredible, an apartment being flooded by Splashdown, and a radio tower being toppled. No wonder the Supers got into trouble!
44* DoubleSubversion: The end of "The Golden Years" has it turn out that Bomb Voyage's bomb is a dud, to which Mr. Incredible sighs with relief... then a random pigeon comes by, notices the shiny explosive, and decides to strongly peck it out of curiosity, causing it to explode anyway.
45* EnergyWeapon: Several playable characters have the power to shoot lasers of varying types, namely those from the eyes, like Gazerbeam and Jack-Jack can, or from the hands, such as [=DynaGuy=].
46* GainaxEnding: The conclusion of the ''Incredibles 2'' section is both sillier and more bizarre than the original. [[spoiler:Everything's wrapped up nicely and the family goes to see a movie. The film starts and... [[DiabolusExMachina it turns out to be]] a trap from Screenslaver, [[TheBadGuyWins successfully]] putting the entire family under hypnosis. [[CruelTwistEnding The End]]. Then you [[MoodWhiplash can play the first movie's section]].]]
47* GameWithinAGame: A few of the levels include short mini-games that can be played to get collectibles.
48* GenreThrowback: The tone is [[LighterAndSofter sillier and less violent]], the heroes like to engage in CasualDangerDialogue and [[WorldOfPun one-liners]], and the villains are LaughablyEvil with [[{{Idiosyncrazy}} wacky gimmicks]], all of which bring UsefulNotes/TheSilverAgeOfComicBooks to mind.
49* GuestFighter:
50** Several characters from other Creator/{{Pixar}} movies are playable, which include [[Franchise/ToyStory Woody]], [[WesternAnimation/ABugsLife Flik]], [[Franchise/MonstersInc Sulley]], [[Franchise/FindingNemo Dory]], [[Franchise/{{Cars}} Lightning McQueen]], [[WesternAnimation/{{Ratatouille}} Linguini]], [[WesternAnimation/{{WALLE}} WALL•E]], [[WesternAnimation/{{Up}} Russell]], [[WesternAnimation/{{Brave}} Merida]], [[WesternAnimation/InsideOut Bing Bong]], [[WesternAnimation/TheGoodDinosaur Spot]], [[WesternAnimation/{{Coco}} Miguel]], and even WesternAnimation/LuxoJr.
51** Aside from other Pixar films, some characters from Toys/LEGOMinifigures appears as playable characters such as the Robot from Series 1, the flesh toned versions of the Series 13 Hot Dog Man and Series 16 Banana Guy, and a zombified version of a Corn Cob Guy from Series 17.
52* InASingleBound: The giant characters, including [[Franchise/MonstersInc Sulley]], Brick, and The Anchor-Man, have the ability to hyper-jump, a HubWorld-exclusive jump variation that allows them to launch themselves into the air by holding the jump button down.
53* InterfaceSpoiler: One achievement blatantly states that you need to finish an underwater race as [[Franchise/FindingNemo Dory]].
54* KitchenSinkIncluded: The Crime Wave Report involving The Underminer's second attempt has the news lady note that he's going for everything "but the kitchen sink", just before she gets an update showing he's aiming for the sink too.
55* LogoJoke: The Disney and Pixar logos are made of LEGO. An Omnidroid transitions the two logos into the other.
56* MythologyGag:
57** [[Franchise/MonstersInc Sulley]]'s design resembles his ''WesternAnimation/MonstersUniversity'' design in ''VideoGame/DisneyInfinity''.
58** During the level featuring the burning hotel, Lucius creates a bridge out of ice, referencing the ''[[StylisticSuck Mr. Incredible and Pals]]'' ShowWithinAShow. Additionally, a citizen mentions watching it and noting that Lucius doesn't look like Frozone from the show, a sly reference to Lucius' complaint during the commentary of said show which he states made him look like "a white guy".
59** During the first mission on Nomanisan Island, Mr. Incredible is joined by Frozone in fighting the Omnidroid. This is a reference to how Mirage was initially just following Lucius before she found out that Bob was Mr. Incredible. In this case, however, she targeted both of them.
60* ObviousRulePatch: Unlike most ''LEGO'' games with the Invincibility cheat, where through either SequenceBreaking or just plain stud-grinding you could get it before completing even half of the game, this game explicitly makes Invincibility only available once you fully complete the story. Given how Invulnerability in this game was upgraded to Immunity, which not only prevents health loss but makes the character impervious to all hazards, primarily in terms of walking through them, this is very blatantly to keep the player from cheesing both puzzles and fights in story-mode by just tanking everything.
61* PermanentlyMissableContent: Very clearly and deliberately {{defied|Trope}} when it comes to Crime Waves, where you can go to the prison and interact with a jailed supervillain to restart it again, so you won't need to start a new save file if you missed any Crime Wave-exclusive achievements.
62* PragmaticAdaptation: There are several points in both movies where either Mr. Incredible or Elastigirl are completely alone while dealing with a situation. Since two characters are needed for playing levels, situations are altered to allow so:
63** "Hover Train Hijinx" and "Revelations" feature He-Lectrix helping Elastigirl stop Screenslaver's schemes, while "Elastigirl on the Case" has Reflux help her find and take Screenslaver down for good. Those three levels really help make the two {{Ascended Extra}}s with greatly expanded characters from the movie.
64** Also in "Revelations", Jack-Jack uses his SelfDuplication power to provide a second player, when that specific power didn't get used until a later scene.
65** In "The Golden Years", this is combined with {{Bowdlerization}}, completely removing the incident of Mr. Incredible saving a suicidal man and instead replacing it with him and Elastigirl finding one of Bomb Voyage's {{mook}}s, which is used as the reason he goes to stop Voyage and an excuse to include Elastigirl in the level.
66** "Nomanisan Island" has Frozone turn out to have been contacted for the "Omnidroid destroying job" as well, him trying to keep it a secret from Mr. Incredible mainly because he didn't want to split the reward.
67** In "Return to Nomanisan Island", Gazerbeam is SparedByTheAdaptation and given EasyAmnesia as the excuse for them still having difficulties making their way through the island to figure out its secrets.
68* RunningGag: The sequel's BrickJoke involving the rich guy that bought the Incredibile is expanded into a couple more scenes of him trying to show off to his girl, with him getting closer and closer to proposing her for marriage, but every attempt is interrupted by the heroes' shenanigans, specifically by adding new scenes during the finale of his verbal proposal getting interrupted by the incoming ''Everjust'', followed by his physical proposal with a ring being halted by Frozone unintentionally freezing the couple alongside the boat, and then once the two finally confess they get chased off by Jack-Jack having gone AttackOfTheFiftyFootWhatever.
69* ShoutOut: While there are a few other references, a significant portion of shout-outs in this game are to other ''Pixar'' films.
70** The seagulls that repeatedly say "MINE!" from ''WesternAnimation/FindingNemo'' come up a few times, including flying by after building the Dory-unlocking Family Build, Frozone remembering during "Nomanisan Island" how Stratogale with her [[SpeaksFluentAnimal understanding of birds]] used to talk about seagulls being greedy and self-interested with all their "me, me, me" and "mine, mine, mine" squawking, and "Above Parr" having flocks of them periodically fly by.
71** During "The Golden Years", you can see [[WesternAnimation/{{Up}} a certain flying house with balloons attached to it in the background.]] [[spoiler:Collecting all of the minikits in the level unlocks a miniature version of the floating house as a vehicle.]]
72** One hidden challenge is called "[[Series/BreakingBad Breaking Baddies]]".
73** During the boss fight against Bomb Voyage in "The Golden Years", you're at one point stuck in a maze, [[VideoGame/{{Bomberman}} and Bomb Voyage throws bombs in said maze which explode in a cross-pattern.]]
74** During "Vigilant Vigilantes", Lucius mentions that not everyone wanted fan clubs and "[[UsefulNotes/McDonalds little toys in kids meals]]".[[note]]Bonus points for both movies being promoted through Happy Meals.[[/note]]
75** A cop over the police frequency announces that they have a [[WesternAnimation/MonstersInc1 23-19]].
76** There are various advertisements around Municiberg and New Urbem for [[Franchise/ToyStory Pizza Planet]], [[WesternAnimation/FindingDory the Marine Life Institute]], and a museum exhibit on dinosaurs with the caption [[WesternAnimation/TheGoodDinosaur "Make Your Mark"]].
77** In "Return to Nomanisan Island", after completing the pod puzzle, [[WesternAnimation/WallE Burn-E]] appears on the rail to the right.
78** During "Above Parr", when Violet first utilizes the SuperNotDrowningSkills granted by her forcefield, she sarcastically notes to "[[WesternAnimation/FindingNemo just keep sinking, just keep sinking]]", while later in the level [[WesternAnimation/PixarShorts Red the Unicycle]] appears on a television screen.
79* SidelinedProtagonistCrossover: Some of the {{Creator/Pixar}} guests aren't the main protagonists of their movies, instead being {{Deuteragonist}}s. In particular, [[WesternAnimation/{{Up}} Russell]], [[WesternAnimation/InsideOut Bing Bong]] and [[WesternAnimation/TheGoodDinosaur Spot]] got in over Carl, Joy and Arlo.
80* SlippySlideyIceWorld: During the Brainfreezer Crime Waves, the district is frozen over with ice and snow.
81* SparedByTheAdaptation: In tradition for modern ''LEGO'' games, numerous characters who either were {{Posthumous Character}}s or bit the dust during the story in the original movies end up alive and surviving in this game, particular all the heroes mentioned as dead from either a CapeSnag or the Omnidroid, with Gazerbeam having a prominent story role while the others appear in the background of various scenes and can be unlocked as playable characters.
82* StealthPun: Winston Deavor's sharpshooter ability has him throwing 100 dollar bills at his target. He's literally throwing money at the problem.
83* UnwantedAssistance: Mr. Incredible tries to keep Buddy Pine away from the action in his debut, despite the fact that he's required for the majority of the level.
84* VillainsOutShopping: During the first level on Nomanisan, Mr. Incredible and Frozone find the Omnidroid v.8 casually sipping tea while waiting for them.

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