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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ljwboxartregions_239.png]]
2''Lego Jurassic World'' is a 2015 Lego action-adventure video game developed by TT Fusion and published by Creator/WarnerBrosInteractiveEntertainment, which was released for Microsoft Windows, Platform/Nintendo3DS, OS X, Platform/PlayStation3, Platform/PlayStation4, Platform/PlayStationVita, Platform/WiiU, Platform/{{Xbox 360}}, and Platform/XboxOne. It adapts the plots [[Film/JurassicPark1993 of]] [[Film/TheLostWorldJurassicPark all]] [[Film/JurassicParkIII four]] [[Film/JurassicWorld films]] in the ''Franchise/JurassicPark'' franchise. The game was released on 12 June 2015 to coincide with the theatrical release of ''Film/JurassicWorld''.
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4A port for the Platform/NintendoSwitch was released on September 17th, 2019.
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6!!Tropes
7* ActorAllusion: Creator/JeffGoldblum voice clips from the films are used for Ian Malcolm, and during the first ''Lost World'' level in the Ingen workshop, one minkit is obtained by turning on a [[Film/TheFly1986 transporter pod,]] which makes dinosaur-people come out of another pod and attack you.
8* AdaptationalBadass:
9** In the ''Jurassic Park III'' section, the ''T. rex'' actually manages to hold its own against the ''Spinosaurus'', tossing the Spino around the battlefield a few times. When the protagonists flee, they're still duking it out. This is likely due to fans often hating this scene in the movie for applying TheWorfEffect to the ''T. rex''.
10** In the ''Jurassic World'' section, Zara [[SacrificialLamb of all people]] manages to act as an ActionGirl who assists the boys during the Main Street attack. [[spoiler:She still gets eaten though]].
11** Pretty much ''everyone'' gets upgraded to badass one way or another. The Kirbys are not TheLoad Family anymore and can either fight the dinos or help through obstacles. Grant, Ellie, Ian, Sarah and many others can punch ''Velociraptors'', ''Compsognathus'' or ''Dilophosaurus'' (though in Sarah's case it's more reversing her AdaptationalWimp status in the film). Even characters that you don't control in the story mode, like Gennaro or Nedry, can fight off enemies or help rescue people!
12* AdaptationalWimp:
13** The ''Spinosaurus'' is turned into a comically ineffectual BigBadWannabe who suffers a very undignified near-DeathByAdaptation. It also fails to defeat the ''Tyrannosaurus'' unlike in the film (though we don't see who wins).
14** In ''VideoGame/JurassicParkTheGame'', the ''Troodons'' were nightmarish venomous creatures that even the raptors feared. Here, they're just low-level {{Mooks}} that can be easily defeated, and they don't even have their venom.
15** Owen Grady, while still a very useful character, does not wield a gun, nor has abilities he probably should based on the films like tracking or senior Jurassic World employee access, presumably to prevent AllYourPowersCombined status that would make him the sole character to use for 90% of free-play.
16* AdaptationExplanationExtrication: The section adapting ''Jurassic Park III'' includes the arrival of TheCavalry at the end, but leaves out everything that explains who called them in and how they knew where to go.
17* AdaptedOut:
18** Due to ''VideoGame/LEGODimensions'' being long-discontinued, the 2019 Nintendo Switch port removes the [[TheStinger post-credits]] ProductionForeshadowing of the Vorton Gateway and Keystones being dug up.
19** Averted with [[GreaterScopeVillain Lewis Dogdson,]] who does not physically appear due to his meeting with Nedry in Costa Rica being cut, but we hear his voice over the phone.
20* AntiFrustrationFeatures: The Free Play character select menu includes a list of what abilities each character has to make it easier to figure out who can solve what puzzles (though it only lists up to 3 special abilites, which can make it difficult to memorize a character with 4 or more of them).
21* AscendedMeme:
22** The ''Jurassic World'' [[https://www.youtube.com/watch?v=5ah2xFRUaOg parody trailer]], [[spoiler:the one with the raptors on the motorcycles]] gets an affectionate nod in the game, where [[https://youtu.be/80gHhQL-Yk8?t=15 Blue gets to do the same]].
23** One of the raptors briefly strikes the Philosoraptor pose during a cutscene.
24* BadassAdorable: Every single character in the game, but special mention goes to Billy Brennan (who was already both of [[PrettyBoy these things]] in his original film incarnation) and the Raptor Squad.
25* BlackDudeDiesFirst:
26** In the adaptation of the first ''Jurassic Park'' film, Mr. Arnold is not the first character to be attacked by a dinosaur, nor the first to be apparently killed, but he's the first one who doesn't reappear later alive and well in the cutscenes.
27** Although dino handler Ellis is not eaten by the ''Indominus rex'' as in the ''Jurassic World'' film, he is no longer seen after the ''I. Rex'' throws him out of her paddock.
28* {{Bowdlerization}}:
29** The "Unlucky Bastard" from [[Film/TheLostWorldJurassicPark The Lost World: Jurassic Park]] is renamed the "Unlucky Bystander".
30** After Tim and Lex restore power in ''Jurassic Park'', Grant calls Hammond and tells him to "Call the mainland. Tell them to send them helicopters." In the original film that the audio was lifted from, he said, "Tell them to send the damn helicopters," which wouldn't fly in a kids' game [[DontExplainTheJoke so they just took the last syllable of "damn" and stuck it on the end of "the"]].
31** Generally speaking, bowdlerization is all over the place throughout the game just by virtue of every single death (at least as shown in the movies) being averted: Muldoon doesn't get mauled by a raptor, Ludlow isn't eaten by the baby rex, Cooper doesn't get chomped by the spino, and Masrani doesn't get killed in the helicopter crash, among many others. Which begs the question of why they don't appear in later levels. Of course, RuleOfFunny is in play for all of these. For a number of them, this is actually a ''gameplay mechanic''; you can unlock them in the open world later by going to the spot where they were last seen. For added {{Irony}}, you can often rescue them with the dinosaurs that killed them in the films.
32* BrickJoke:
33** In the ''Lost World'' level where Ian's team are being hunted through the long grass by velociraptors, one obstacle is disposed of by constructing a lawnmower; after dealing with the obstacle it buzzes off into the distance, and a raptor chases after it. Near the end of the level they go past again in the background, only now the lawnmower is chasing after the raptor.
34** Nedry, Gennaro, and Muldoon all survive the events of ''Jurassic Park'' level, but they don't make it off the island. 22 years later, during a ''Jurassic World'' level, they're found living in the ruins of the parking garage that Zach and Gray explore, complete with large grey beards.
35* BridgeLogic: Used to help a Triceratops cross a river.
36* BumblingSidekick: During the sequence at the end of ''Jurassic Park'' where the Velociraptors are hunting the humans through the Visitor Centre, the subordinate raptors are depicted like this, getting frequently distracted and having slapstick accidents (or getting a DopeSlap from the Big One).
37* TheCameo:
38** During an establishing shot in the ''Film/TheLostWorldJurassicPark'' segment, [[Film/ETTheExtraTerrestrial E.T. and Elliot fly across the full moon]].
39** [[Film/{{Jaws}} Brody, Quint, and Hooper]] appear in the ''Film/TheLostWorldJurassicPark'' segment when the ''T. rex'' breaks out of the SS Venture.
40** [[Franchise/BackToTheFuture Marty McFly]] is at Jurassic World's mainstreet during the pterosaur attack. One of your objectives in the level is to create a hologram of a huge tyrannosaur head which not only scares off some of the pteranodons, but also chomps down on Marty just like the ''Jaws 19'' hologram from ''Film/BackToTheFuturePartII''.
41* ComicallyMissingThePoint: In the ''Lost World'' segment, two guards investigate a crashed cargo ship whose crew are mysteriously absent; one remarks that it's just like the ''Mary Celeste'', and the other replies, "The crew of the ''Mary Celeste'' were eaten by dinosaurs too?"
42* CompanyCameo: In the mission "San Diego" from the ''Film/TheLostWorldJurassicPark'' story, Ian and Sarah find the escaped T-Rex at a Creator/TravellersTales Fusion gas station.
43* CreatorCameo: After beating all the story missions, [[spoiler:both Steven Spielberg and Colin Trevorrow]] become playable characters.
44* DeathByAdaptation: Subverted. In ''Film/JurassicParkIII'', [[spoiler:the ''Spinosaurus'' is simply scorched by a fire set by the protagonists and flees]]. In the LEGO video game version, [[spoiler:she tries to comically escape from the fire, only to fall right in and seemingly die. Then she turns up completely unharmed]].
45* DemBones: Fitting with the paleontology focus of the franchise, the Minikits for this game unlock the ability to play as living skeletons of the dinosaurs, each level giving a skeleton for the dinosaur amber also found in it, and they function just as well as the fully alive ones despite lacking skin, flesh, and organs.
46* DevelopersForesight: If you pay close attention to the raptor characters, you'll see they all have their large claw on their inner-most toe... except the skeletal raptor, who has it on its middle toes. This is both a MythologyGag to the first movie, where Dr. Grant claimed the latter was true at the dig site, but the living raptors had former talons, and makes sense, because ''World'' acknowledged that the living dinos were all paleontologically inaccurate due to genetic modifications.
47* DiegeticSoundtrackUsage:
48** Every time a computer starts up, the boot sound is a version of the theme tune.
49** An ice cream van in the Long Grass segment of ''The Lost World'' plays the theme tune.
50** In a cutscene near the end of the ''Lost World'' segment, the baby T. rex plays the theme tune on a toy xylophone.
51** A match-the-pattern puzzle in ''Lost World'' free play.
52** A jukebox in ''Jurassic World''.
53* EarlyInstallmentWeirdness: Moreso relative to LEGO adaptations of the franchise as a whole. Ian Malcolm's minifigure form is depicted with [[RaceLift a lighter skin tone]] compared to [[Creator/JeffGoldblum Jeff Goldblum's]] actual complexion, likely as LEGO had yet to make actual minifigs of the ''Jurassic Park'' cast at the time and TT Games presumably had yet to fully adapt to the toys' expansions in minifigure skin tones.
54* EscapeSequence: Several levels have you fleeing from dinosaurs. Usually combined with PressXToNotDie.
55* ExtremeOmnivore: Some of the dung-diving bits imply that the dinosaurs will eat just about anything, including lawnmowers.
56* GameBreakingBug: In the Xbox 360, one such bug surpassing Action 52's many examples combined made the game crash upon startup, forcing you to buy one of the other home console versions or the PC version to even play it.
57* GameplayAndStorySegregation: The opening level of the Jurassic World section includes the line about an idiot feeding ice cream to a triceratops, but in the first sick dinosaur puzzle in Jurassic Park, you cure the Triceratops by feeding it, among other things, an ice cream bar. Other sick dinosaur puzzles also include ice cream as part of the treatment.
58* GameWithinAGame: Some levels feature a computer with a small minigame in it, which you can play by using any character with the computer hacking ability.
59* GettingEatenIsHarmless: The game makes sure no characters actually die, but this doesn't mean all of them avoid getting eaten.
60* GiantEqualsInvincible: The dinosaurs that are car-sized and smaller are fully vulnerable to punches and gunfire from minifigs, while the dinosaurs that are bus-sized and bigger are impervious to normal damage, needing another big dinosaur or PuzzleBoss tactics.
61* HeadButtingPachy: In the story mode there is a show that has a ''pachycephalosaurus'' ram three pillars of solid rock, while gameplay as one has it exclusively use its head to smack or ram into things for attacking.
62* HubLevel: Both islands from the films, with two hubs on each island, one for each film.
63** Isla Nublar is the site of both ''Jurassic Park'' and ''Jurassic World''; the latter even contains [[spoiler: the old Visitor's Center with several characters who survived the game version of ''Jurassic Park'' hiding out!]] The hub functions, such as character customization and minikit progress display, are in the Jurassic Park Visitor's Center and the Jurassic World Innovation Center. Both ''Jurassic Park'' and ''Jurassic World'' feature a dinosaur customization lab.
64** Isla Sorna, Site B, is where ''The Lost World'' and ''Jurassic Park III'' took place.
65* HurricaneOfEuphemisms: After saving the last person from raptors in the long grass level of ''The Lost World'', he proceeds to spout off a long tirade of many different ways to NeverSayDie.
66* HurricaneOfPuns: A worker at Jurassic Park responsible for caring for dino eggs can't resist cracking a few yolks.
67* IndyHatRoll: Owen does one early in the ''Jurassic World'' section; since he doesn't wear a hat, the thing he drops and has to reach back for is the Lego piece representing his hair.
68* InsurmountableWaistHeightFence: A few, but most noticeable in ''Jurassic World''. It features many massive fallen trees which would be hard for a human to climb over, but they still manage to (almost) stop a ''Brachiosaurus'' in its tracks.
69* JumpScare: A suprising amount for a [[VideoGame/LEGOAdaptationGame LEGO game]]. Mostly done by the ''Velociraptors'' and ''Indominus Rex''. In the former case, they pounce the player and you have to complete a [[PressXToNotDie quick time event]] to escape.
70* KnightOfCerebus: Like in [[Film/JurassicWorld the film,]] the ''Indominus Rex'' is taken seriously. This is in contrast to the ''T. rex'' and ''Spinosaurus'', which did get a few jokes made at their expense. There are a few sequences in which the player is required to escape the ''Indominus'' and the characters will move more slowly because they're scared of it.
71* LogoJoke: Creator/TravellersTales' Tt logo hatches out of a pair of eggs in a parody of the baby raptor scene.
72* MissionControl: Mr. DNA.
73* MixAndMatchCritters: Several are seen in the Jurassic World genetics lab when it's being evacuated. [[spoiler:Hoskins ends up getting turned into one as his non-lethal karma]].
74* MonsterClown: Mentioned in passing when a worker in the Jurassic World section comments about how the Indominus Rex "couldn't be any creepier than if they stuffed it full of clown DNA".
75* MythologyGag: The ''Troodon'' in this game are likely a reference to the ones seen in ''Videogame/JurassicParkTheGame'', as they have the exact same colour scheme (though thankfully none of their nightmarish abilities), though they have their proper proportions.
76* NotSoInnocentWhistle: Billy when he steals the raptor eggs.
77* PalatePropping:
78** Nedry props the ''Dilophosaurus's'' mouth open with a chicken leg he's been carrying around and munching on for the whole game.
79** Nash tries this on the ''Spinosaurus'' - using the satellite phone, which is barely large enough to hold the dinosaur's jaws open without injuring Nash's hand. Then, the ''Spinosaurus'' just swallows it (though Nash still gets away).
80* PepperSneeze: Used, with a suitably enormous pepper pot, against the ''Indominus rex''.
81* PercussiveMaintenance: One of the random animations when using a wrench to fix something is hitting it with the wrench.
82* PragmaticAdaptation: In ''Jurassic Park'', the 'We're being hunted' scene is after the bunker so that Muldoon can accompany Ellie to help turn on the power.
83* PressXToNotDie: Shows up occasionally, most commonly when pounced by ''Velociraptors'' or during an EscapeSequence.
84* ProducePelting: A cartoonishly implausible sequence of events results in the ''Spinosaurus'' being trapped in a tree that looks like a set of stocks while Billy throws fruit at it.
85* ProductPlacement: Came out about the same time ''Jurassic World'' itself did.
86* ProductionForeshadowing: The game ends with archaeologists digging up a [[VideoGame/LEGODimensions Keystone]]. ''Dimensions'' originally came out the same year as this game.
87* RecklessGunUsage: What clues Kirby into the fact that Udesky isn't a real mercenary is that he's checking his rifle by looking directly down the barrel.
88* RibcageStomach: The final cutscene shows [[spoiler:the ''Indominus rex'', Zara, and a couple of park workers playing poker]] in the ''Mosasaurus''' stomach, which has rib bones surrounding the insides.
89* RunningGag:
90** Sausages pop up repeatedly, mainly as the TrademarkFavouriteFood of Velociraptors.
91** Following being built in ''Lost World'', a lawnmower engages first in a BrickJoke chasing after some raptors later in the level, then pops up again chasing some more raptors in ''Jurassic Park III'', then pops up '''again''' chasing after Echo and Delta at one point in ''Jurassic World''. Rather impressive batteries on that thing.
92** In all four movies, a pig keeps turning up! It appears stuck in a tree in ''Jurassic Park'', is later seen in the warehouse and on the boat in ''The Lost World'', is later in a bowl of what appears to be ''soup'' in ''Jurassic Park III'' and is chased by one of the Raptors in ''Jurassic World.'' The pig survives all of them. [=BestInSlot=], who always noticed the pig during his playthrough, lovingly named the pig "Oinkers".
93* QuoteMine: Nearly all of the voicework in cutscenes is clipped straight from the movies, and even redubbed characters usually keep the same dialogue. Many lines are used in the same context as the films -- but some aren't (for instance, Ian Malcolm's line about "the essence of chaos" is used when the cow creates a cartoonish disaster to avoid being fed to the raptors).
94* ShoutOut:
95** A paleontologist at the end of the Dig Site level digs up an [[Film/BackToTheFuture1 OUTTATIME license plate]], which he throws away in confusion. The same plate is later seen in the background of a cutscene.
96** During the Main Street ''Jurassic World'' level, Claire and Owen save a park-goer who looks remarkably like [[Franchise/BackToTheFuture Marty McFly]] from a ''Pteradon'' by [[Film/BackToTheFuturePartII turning on a hologram projector atop a movie theater marquis, which projects a giant Tyrannosaur head that bites down at the park-goer.]]
97** The ''Lost World'' segment has cameos by characters from Spielberg's movies ''Film/ETTheExtraTerrestrial'' and ''Film/{{Jaws}}''.
98** In ''Jurassic Park III'', there's one to ''Franchise/BackToTheFuture''.
99** In ''Jurassic Park III'', one of the bizarre creatures to be seen at the Isla Sorna breeding site is a [[Series/TheHitchhikersGuideToTheGalaxy1981 babel fish]].
100** One of the random attendees at Jurassic World seen on the main menu looks almost exactly like [[WesternAnimation/{{Ninjago}} Zane]], and a couple of park attendees can be seen wearing the same Universal baseball caps sold at Ride/UniversalStudios.
101** During a cutscene in the Visitor Centre level, one of the raptors does the [[http://knowyourmeme.com/memes/philosoraptor Philosoraptor pose]].
102** Zara's [[SparedByTheAdaptation quasi-death]] is a pretty obvious one to ''Film/{{Jaws}}''.
103** One of the men you rescue from the Raptors in ''The Hunted'' quotes a modified version of the [[Series/MontyPythonsFlyingCircus dead parrot rant]] in reference to how doomed he'd have been.
104* SloMoBigAir: At least once during any dinosaur chase sequence involving a large carnivore, which includes: The ''T. rex'' in ''Jurassic Park'' chasing Muldoon, Ellie and Ian, the ''T. rex'' attack on the camp in ''The Lost World'', Grant and Billy escaping from the ''Spinosaurus'' in ''Jurassic Park III'' and the Gyrosphere escape from the ''Indominus Rex'' in ''Jurassic World''.
105* SparedByTheAdaptation: The game spares [[spoiler:Jophery Brown from the raptor holding pen scene (the raptors were only after his lunch), Nedry (who distracts the ''Dilophosaurus'' with food and runs off), Muldoon (escapes the Big One offscreen), Gennaro (gets puked up by the ''T. rex'' at the end), all of Malcolm's teammates in ''The Lost World'', as well as Grant's in the second (usually seen running away before the dinosaurs can kill them and [[WhatHappenedToTheMouse never being seen again]]) and even Ludlow (who gets his comeuppance by being trapped as the baby ''T. rex's'' plaything). In the ''Jurassic World'' segment, many of the ''Indominus rex'''s victims survive, Masrani and co. are seen crawling away from the wreckage of the helicopter, the Ankylosaurus manages to drive the Indominus away with Zach and Gray's help; and finally the entire Raptor Squad survive the game and loot the shops after all the humans have left. Even the ''I. Rex'' is shown alive inside the ''Mosasaurus'' playing poker with Zara and a few other workers who were also eaten by the creature]].
106* SpinosaurusVersusTRex: Naturally, this happens during the ''Jurassic Park III'' section, just like in the movie. Albeit this time, the winner is left unclear.
107* StockFootage: Nearly all of the voicework in cutscenes is clipped straight from the movies, although some segments include newly-recorded dialogue. The difference in audio quality is very noticeable.
108* TimePassageBeard: The ''Jurassic Park'' characters who cameo in the ''Jurassic World'' segment have long grey beards (but otherwise their usual character models, including original hair color).
109* ToiletHumor: One of the character abilities is being able to investigate dinosaur droppings; big piles of it involve the character leaping headfirst into it! Another ability involves Eric Kirby's "''T. rex'' scent", which is yellow and comes in beakers, but it's not explicitly outed as being urine.
110* UseYourHead:
111** Because he's usually holding his rifle in both hands, Muldoon's standard melee attack is a headbutt.
112** A lot of the T. rex's attacks involves the use of its head.
113** The ''Pachycephalosaurus'' and ''Triceratops'' as expected.
114* VisualPun: The teaser has a tyrannosaur roar so loud that it is [[LiteralMetaphor literally jaw-dropping]].
115* WithCatlikeTread: Any time the characters are sneaking quietly around to avoid being eaten by a dinosaur, pausing only to noisily smash nearby objects and noisily collect studs. (However, averted with Eric Kirby and Owen Grady's stealth mode, which disables the "smash" button when it's active.)
116* XRaySparks: During the showdown with ''Indominus rex'', Owen electrocutes the ''Indominus'' by dropping a neon light sign on her and her Lego-block skeleton is briefly visible.

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