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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/kirbys_dream_land_2.jpg]]
2 [[caption-width-right:320:Kirby's back, and this time he has ThePowerOfFriendship by his side.]]
3
4->''"What are friends? Friends are there to pick you up when you're feeling a little down. Friends are there to rearrange someone's face when they're acting like a clown. Friends are a hamster, a fish, and an owl in Kirby's Dream Land 2. If you ain't fighting on their side... well, man, I pity you."''
5-->--'''[[https://youtu.be/2ZVU3ynwTug USA commercial for the game]]'''.
6
7One day, the evil Dark Matter causes the disappearance of the Rainbow Bridges connecting the setting of the game, the Rainbow Islands, and possesses King Dedede in order to transform DreamLand into a DarkWorld. Kirby, along with some new friends, sets off to save Dream Land and the Rainbow Islands.
8
9And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japanese) for the Platform/GameBoy, the first game in a loose arc of the ''Franchise/{{Kirby}}'' franchise which [[FanNickname fans colloquially refer to as]] the "Dark Matter Trilogy" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Creator/MasahiroSakurai and released in 1995, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount animal friends]], a trio of characters who resemble real-world animals. They are Rick, who resembles a hamster and can't fly, but runs fast and is unaffected by ice; Kine, who resembles an ocean sunfish and can swim against water currents but hops slowly on land; and Coo, who resembles an owl and can fly against wind currents. The animal friends can be rescued from certain rooms, and using a Copy Ability while riding an animal friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an animal friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).
10
11Also central to the game are the Rainbow Drops. There is one in each level (world) of the game, and each one is contained in a room that is very well hidden, requiring puzzle solving to obtain. While collecting the Rainbow Drops is optional, they are key to defeating the BigBad, as collecting all seven of them allows access the TrueFinalBoss against Dark Matter itself. This puzzle solving centered around ability use would become another staple of the trilogy.
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13The game was one of a select number of games enhanced by the [[Platform/SuperNintendoEntertainmentSystem SNES]] Platform/SuperGameBoy peripheral, giving it unique per-area color palettes, a special border, and additional sound effects that made use of the SNES's sound chip to provide extra ambiance.
14----
15!This game provides examples of:
16* AllThereInTheManual: The game's story, including Dark Matter possessing Dedede, is in the instruction book.
17* AmericanKirbyIsHardcore: The [[https://youtu.be/2ZVU3ynwTug American advertisement]] definitely counts; with a vicious-looking Kirby and friends [[BarBrawl starting a fight in a seedy biker bar]] and roughing up some Hells Angels, capped off with a deep, ominous-sounding promo from Creator/TonyJay and Kirby spitting out the jacket of a biker he'd just eaten. Averted on the cover, which is this page’s image.
18* AstralFinale: The final battle with Dark Matter takes place in space. [[spoiler:Once it reveals its true form, [[FreeFallFight Kirby and Dark Matter will start to reenter Popstar's atmosphere]], forcing Kirby to [[TimeLimitBoss quickly defeat it]] before he burns up and loses a life.]]
19* BackgroundMusicOverride: Riding the animal friends replaces the stage's current music with their respective themes.
20* BattleBoomerang: The Cutter Copy Ability gives Kirby a sharp blade that returns after being thrown.
21* BigBad: Dark Matter, who ends up possessing King Dedede for the majority of the game.
22* BlackoutBasement: Some rooms in the game are dark, and the only way to light up these rooms is to use Kine's Spark power to make a lightbulb and light the room. This also reveals hidden doors to rooms.
23* BorderOccupyingDecorations: The game features a custom Platform/SuperGameBoy border depicting Kirby, Rick, Coo, and Kine against a green checkerboard backdrop.
24* BossRush: Unlocked after HundredPercentCompletion. There's also a Bonus Stage Rush.
25* BurningWithAnger: On some occasions in King Dedede's boss fight, he will randomly wake up and fly into a rage, making his next few attacks stronger.
26* TheCameo: In the Japanese version, Gooey would randomly be replaced by a human girl. This girl is Chao, a character from the Japanese game ''Famicom Mukashibanashi: Yūyūki''. In localization, Chao was replaced by a female Gooey. Interestingly, Chao (along with her companion, [[Literature/JourneyToTheWest Goku]]) reappears in the [[VideoGame/KirbysDreamLand3 sequel]], and wasn't replaced during localization that time.
27* ColorWash: When playing on a Platform/SuperGameBoy, this trope comes into play, and it's done rather effectively given the color motif of this game. Each world uses a palette based around a specific color of the rainbow. Grass Land is yellow, Big Forest is green, Ripple Field is blue, Iceberg is indigo (or at least the closest the SGB could get to indigo while still looking appealing), Red Canyon is, well, [[ExactlyWhatItSaysOnTheTin take a guess]], Cloudy Park is orange, and Dark Castle is violet. Adding onto this, the King Dedede battle uses black and pink, reflecting the conflict between Kirby and [[spoiler:Dark Matter]], while [[spoiler:the battle against Dark Matter himself]] uses a blue-gray hue. The world selection screen goes as far as to change tint depending on what Rainbow Island the player is hovering over!
28* CoolSword: The Rainbow Sword is an EleventhHourSuperpower whose mere presence exorcises Dark Matter from Dedede's body.
29* ContinuityNod: Some of Rick's Copy Abilities call back to the cut abilities from ''Kirby's Adventure''. Burning + Rick = Fire, Spark + Rick = Beam, etc.
30* DeathFromAbove: Coo's Spark attack sends lightning downward. Highly useful when there's a lot of flying space; useless in narrow horizontal areas.
31* DeathMountain: Red Canyon is a rocky terrain high above the sky. It is mostly filled with dry lands and tall cliffs.
32* DemonicPossession: Dark Matter does this to King Dedede in the beginning of the game. This causes him to sleepwalk during his fight and occasionally wake up BurningWithAnger.
33* DishingOutDirt: The Stone Copy Ability. It transforms into an indestructible boulder, crushing enemies below.
34* DualBoss: Mr. Shine and Mr. Bright from ''VideoGame/KirbysAdventure'' reappear as the boss of Red Canyon.
35* EleventhHourSuperpower: The Rainbow Sword, which is made of the seven Rainbow Drops and used in the TrueFinalBoss fight.
36* ElectricJellyfish: The miniboss Master Green, which gives the Spark ability when inhaled.
37* FeatherFlechettes: Coo can fire these with the Cutter ability.
38* FinalBoss: King Dedede, possessed by Dark Matter. The game ends there if you didn't collect all the Rainbow Drops.
39* FishOutOfWater: Quite literally with Kine, who only hops slowly on land.
40* {{Foreshadowing}}: During King Dedede's boss fight, he will stop for a brief moment and start to snore. In fact, looking closer on his sprite shows that his eyes are unusually [[EyesAlwaysShut kept shut]]. While one may assume that he's sleep-fighting, it's a sign that this odd behavior is brought upon him by Dark Matter.
41* FreeFallFight: [[spoiler:The second phase of the Dark Matter battle has you plummeting through the atmosphere. [[TimeLimitBoss If you take too long fighting it,]] [[ReentryScare Kirby will start burning in reentry.]]]]
42* GottaCatchThemAll: The seven Rainbow Drops are optional if you simply want to beat the game and see the credits, but must be collected in order to fight the TrueFinalBoss and reach the GoldenEnding.
43* GreenHillZone: Grass Land is the first of the Rainbow Islands, and it follows Green Greens before it. Rick makes his first appearance here and serves as your first PowerUpMount for the remainder of the world.
44* GuideDangIt: Even after clearing every stage, collecting all the Rainbow Drops, and defeating the TrueFinalBoss, you'll only be at around 93% complete. It turns out you need to go back into the boss doors of the first six worlds and clear the special Bonus stages there with a Perfect score. And even after THAT, you won't reach 100% completion unless you find the girl that will only appear randomly where Gooey normally appears. Nowhere in the game does it explicitly tell you, or hint at, any of this.
45* HighAltitudeBattle: [[spoiler:The first phase of the Dark Matter battle takes place in space. The second phase happens as the two fighters are falling through the atmosphere.]]
46* HubLevel: Each world has one. Also provides the current page image.
47* AnIcePerson: Kirby with the Ice Copy Ability, by means of a BreathWeapon.
48* InconsistentSpelling: Level 4, Iceberg, is known as Ice Berg in the [[AllThereInTheManual manual]].
49* LandSeaSky: Each of the three Animal Friends represent one of these three types; Rick being Land, Kine being Sea, and Coo being Sky. One of the levels even lampshades this at the very beginning, where you are given a choice of three doors, each representing this trope. Defeating the miniboss after going through one of the doors earns you that particular Animal Friend for you to mount on.
50* {{Leitmotif}}: Each animal friend has one which becomes the background music if you're riding him.
51* LevelInReverse: The fourth, fifth, and sixth levels of Dark Castle are literally mirrored (and harder) versions of the first, second, and third levels respectively. Part of levels 3 and 6 are maze-like {{Autoscrolling Level}}s, and getting through the latter without getting trapped and crushed between the wall and screen edge requires memorizing the path from the former.
52* LevelInTheClouds: Cloudy Park takes some cues from the first game's Bubbly Clouds. Kirby navigates through it with the help of Coo the Owl while avoiding the Gordos (spiky hovering enemies).
53* LonersAreFreaks: Dark Matter. The whole reason why it broke apart the bridges connecting the Rainbow Islands? No-one wanted to be his friend.
54* TheLostWoods: Big Forest, as the name implies, is a huge, dense forest with trees all around. Coo makes his debut in this level.
55* MeaningfulName: The three animal friends have names which are derived from Japanese Kanji which correspond to their specialties. Rick is derived from "riku" for "land". Kine is derived from "kai" for "sea". Coo is derived from "kuu" for "sky".
56* MyNameIsQuestionMarks: In the game's bad ending, the silhouette of the TrueFinalBoss is labeled with "!?" instead of their name.
57* OneWingedAngel: [[spoiler:Dark Matter initially takes the form of a swordsman, but after that form is defeated, it turns into the more recognizable {{Oculothorax}}.]]
58* OurDragonsAreDifferent: Ice Dragon, the boss of Iceberg, is a CuteMonster version.
59* OutOfCharacterMoment: In the cutscene for Big Forest, Coo accidentally makes Kirby collide with the side of a cliff and makes him drop the fruit he was trying to get. Kirby then gets mad and yells at Coo.
60* PalmtreePanic: Ripple Field is a beachlike area with islands all around. Kine makes his debut here, as there are water segments in which he is most useful for.
61* PaperThinDisguise: Whispy wears a mask covering his mouth and hypnotic glasses until his health is cut down to half.
62* ParasolOfPain: The Parasol Copy Ability protects Kirby from attacks coming from above and can damage enemies in front of him.
63* PlayingWithFire: The Burning Copy Ability transforms Kirby into a fireball that jets forward.
64* PowerCopying: Only a scant number of seven compared to the 25 of ''Kirby's Adventure''. However, each of these has a different variation for each animal friend, making a total of 28 abilities, including the standard version.
65* PowerUpMount: Kirby rides Rick and is carried by Coo and Kine. They all give new applications to his default copy abilities.
66* RainbowMotif: The game is set on the rainbow islands, each of which corresponds with a color of the rainbow (which is visually reflected with various {{Color Wash}}es when playing on a Platform/SuperGameBoy). Kirby collects Rainbow Drops on each island in order to defeat Dark Matter, who represents the absence of color with his predominantly black design and shattered the rainbow bridges that connect the islands before the events of the game.
67* RecycledINSPACE: Sweet Stuff's strategy is similar to [[VideoGame/KirbysDreamLand Kaboola]]'s except [[UnderwaterBossBattle underwater]].
68* ShockAndAwe: The Spark Copy Ability surrounds Kirby with an electric barrier.
69* SlippySlideyIceWorld: Iceberg is an icy wasteland with slippery slopes and frozen water. Rick and Kine are most useful here because of this.
70* SmashedEggsHatching: Crack-Tweets appear in eggs that hatch when attacked or inhaled.
71* SolarAndLunar: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the DualBoss of Red Canyon, make their reappearance from ''VideoGame/KirbysAdventure''.
72* SpikesOfDoom: The Needle ability projects spikes all around Kirby's body.
73* SpreadShot: The Cutter ability while riding Coo fires FeatherFlechettes forward, diagonally upward, and diagonally downward.
74* StormingTheCastle: The final island consists primarily of Kirby assaulting Dark Castle.
75* SuspiciouslySimilarSubstitute: The behaviors of the enemies Masher, Butch, and Blade are similar to the Meta-Knights in ''VideoGame/KirbysAdventure'' and later ''VideoGame/KirbySuperStar''. The only notable difference is that the former enemies [[NoSell cannot be inhaled]], while the latter enemies can.
76* SwordFight: [[spoiler:Dark Matter's first form takes the shape of a shadowy swordsman to go up against Kirby and the Rainbow Sword.]]
77* TennisBoss: One strategy Kirby can use against Dark Matter is to [[spoiler:reflect its attacks back at it with the Rainbow Sword. It deals four times more damage than hitting Dark Matter directly and makes it less likely for Kirby to get hurt from contact damage.]]
78* TheEndOrIsIt: If you get the bad ending, you receive an EnemyRollCall with every foe in the game, including a silhouette of the TrueFinalBoss you have yet to defeat. "The End" appears after this, but a question mark is appended to it after a few seconds.
79* TookALevelInBadass: After staying the same in the first two titles, Whispy Woods gains the ability to shoot his roots through the ground in his first phase. Kracko also gains the ability to [[FlunkyBoss summon Co-Krackos]] or shoot his orbs at Kirby in his Jr. form.
80* TheVeryDefinitelyFinalDungeon: Dark Castle, a gothic, drab castle. It is the longest level in the game with ''seven'' stages.
81* ThisLooksLikeAJobForAquaman: Kine is only useful in the water while he hops slowly on land which severely limits his usefulness overall in the game.
82* TimeLimitBoss: [[spoiler:The second form of the TrueFinalBoss must be defeated quickly as both it and Kirby are descending into the atmosphere. [[ReentryScare If they begin reentry, Kirby starts to take damage from the heat until he dies.]]]]
83* TrueFinalBoss: Dark Matter, only faced if all the Rainbow Drops are collected.
84* VileVillainSaccharineShow: Dark Matter starts the trend of Kirby games having surprisingly frightening antagonists. While it pales in comparison to what came after (partially due to the limitations of the Game Boy), Dark Matter's design clashes with the cutesy art style of the rest of the game, and his possession of King Dedede leads to some pretty unsettling BodyHorror.
85* WakeUpCallBoss: Sweet Stuff requires more skill to defeat than the first two bosses, being the first boss to use attacks that fill up most of the screen and require careful positioning to dodge. It can also take far more punishment than both Whispy Woods and Nruff.
86* WalkingSpoiler: A ''very'' rare subversion for these types of games. While the game itself keeps Dark Matter's reveal a secret, the English manual outright states that it shattered the Rainbow Bridges and is possessing King Dedede.
87* WarmUpBoss: Whispy Woods, as per usual in the ''Kirby'' games.

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