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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jojos_venture.png]]
5[[caption-width-right:350:ORA! Sabaku no wa ore no Sutando da!![[note]]ORA! My Stand will be the one to judge you!![[/note]]]]
6
7''[=JoJo=]'s Bizarre Adventure: Heritage for the Future'' (simply referred to as ''[=JoJo=]'s Bizarre Adventure'' in official English materials) is Creator/{{Capcom}}'s late 90s arcade fighting game based on [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3]] of the long-running ''Manga/JoJosBizarreAdventure'' series, and one of the few games for their Capcom Play System III board (the others being ''VideoGame/StreetFighterIII'', its revisions ''Second Impact'' and ''Third Strike'', and ''VideoGame/RedEarth'').
8
9The game plays like a typical fighting game for the time, with three buttons for attacking (and the ability to dodge by pressing all three buttons at once), and inherits the "seamless rounds" match format from ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]''. More notably is the integration of the series' famous "Stand" ability. Each character has a "Stand" that can be summoned or activated at the touch of a button to assist them in battle and augment their abilities. Of course, characters with an "active" Stand have to watch out for their Stand Gauge, which depletes when they're hit and if emptied, will cause a Stand Crash, which will leave them vulnerable. And they still take damage if their Stand takes a hit.
10
11Characters can also perform "Tandem" attacks with a quarter-circle-backwards Stand button input that either allows them to perform a custom combo with their stand while they also attack from the other side, or functions similar to ''VideoGame/StreetFighterAlpha'''s custom combo feature.
12
13Most notable of all is the integration of the manga's story into the game. The game is based on Part 3, ''Stardust Crusaders'', the most popular chapter of the manga (apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.
14
15As it's a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled ''[=JoJo=]'s Venture'', featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters, and 3 unplayable bosses (Vanilla Ice, N'Doul, and Death 13). The update, titled ''[=JoJo=]'s Bizarre Adventure: Heritage For The Future'' in Japan and just ''[=JoJo=]'s Bizarre Adventure'' everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (although 1 character remains unplayable).
16
17The game received console ports, each with their own merits. The Playstation port had downgraded graphics due to memory constraints and seemed to be based more off of JJV in terms of interface and movesets, but had the additional JJBA characters as well as a unique "Super Story Mode" that adapted the entirety of Part 3. The Dreamcast version was arcade perfect to the point it had both JJV and JJBA on the same disc, but lacked a Super Story Mode.
18
19Around 2011, the existence of an "HD" rerelease on Platform/PlayStation3 and Platform/Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 SanDiegoComicCon and then released in the summer of that year to commemorate the 25th anniversary of the ''[=JoJo=]'' manga. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.
20
21[[http://www.joystiq.com/2014/09/10/jojos-bizarre-adventure-hd-delisted-on-xbox-360/ The HD rerelease was eventually delisted from Xbox Live Arcade and PlayStation Network in mid to late 2014]], due to the video game rights to the ''[=JoJo=]'' franchise transferring from Capcom to Creator/BandaiNamco.
22
23! '''''Character Roster [[labelnote:Extra note]]Stand names included in small text. Asterisk indicates hidden character not visible on roster (except DIO in JJV)[[/labelnote]]'''''
24* Introduced in [=JoJo=]'s Venture: Jotaro Kujo[[labelnote:Stand]]Star Platinum[[/labelnote]], Noriaki Kakyoin[[labelnote:Stand]]Hierophant Green[[/labelnote]], Muhammed Avdol [[labelnote:Stand]]Magician's Red[[/labelnote]], Joseph Joestar[[labelnote:Stand]]Hermit Purple[[/labelnote]], Jean Pierre Polnareff[[labelnote:Stand]]Silver Chariot[[/labelnote]], Iggy/Iggi[[labelnote:Stand]]The Fool[[/labelnote]], Devo/D'bo[[labelnote:Stand]]Ebony Devil[[/labelnote]], Alessi/Alessy[[labelnote:Stand]]Sethan[[/labelnote]], Midler[[labelnote:Stand]]High Priestess. Newly drawn for the game.[[/labelnote]], Chaka/Chaca[[labelnote:Stand]]Anubis[[/labelnote]], Mannish Boy[[labelnote:Stand]]Death 13. Only the Stand appears in the game. Unplayable OptionalBoss character.[[/labelnote]], N'Doul/N'Dool[[labelnote:Stand]]Geb. Unplayable special stage character. Was planned to be playable.[[/labelnote]] Vanilla Ice/Iced [[labelnote:Stand]]Cream. Unplayable sub-boss until he was PromotedToPlayable in ''Bizarre Adventure''.[[/labelnote]], DIO[[labelnote:Stand]]The World. Semi-hidden playable boss. Has unusable first form.[[/labelnote]], [=JoJo=]*[[labelnote:Stand]]None. It's young Joseph Joestar from Part 2 of the manga. Uses Hamon power instead.[[/labelnote]], Shadow DIO*[[labelnote:Stand]]The World (undeveloped)[[/labelnote]]
25* Introduced in [=JoJo=]'s Bizarre Adventure: Mariah/Mahrahia[[labelnote:Stand]]Bast[[/labelnote]], Petshop [[labelnote:Stand]]Horus[[/labelnote]], Black Polnareff[[labelnote:Stands]]Alternate version of Polnareff possessed by the Anubis sword. Uses both that and Silver Chariot[[/labelnote]], Hol Horse[[labelnote:Stand]]Emperor. Assisted by J. Geil/J. Gale and his Hanged Man Stand.[[/labelnote]], Khan/Kan*[[labelnote:Stand]]Second wielder of Anubis[[/labelnote]], Rubber Soul/Robber Soul*[[labelnote:Stand]]Yellow Temperance[[/labelnote]], New Kakyoin*[[labelnote:Stand]]Hierophant Green. Alternate version of Kakyoin with sunglasses and different move properties.[[/labelnote]], Hol Horse and Boingo/Voing*[[labelnote:Stands]]Emperor (Hol Horse) and Thoth (Boingo)[[/labelnote]]
26
27----
28!!BLACK AND WHITE! FIGHT!
29* AdjustableCensorship: the Platform/Xbox360 and the Platform/PlayStation3 had the option to restore the blood cut from the Platform/PlayStation and Platform/SegaDreamcast ports, which includes one of DIO's inputs, "Bloody Summoning". This, along with DIO's head/torso exploding at the end of Story mode like in the manga as opposed to him flying off the screen like in the console ports.
30* AdaptationalBadass: [[DownplayedTrope Downplayed]] trope with Midler and Mariah as they used their stands quite well in both the Manga and Anime, but due to it being a fighting game instead of playing keep away they are right in the middle of the fight this time and can hold their own quite well. Khan (and to a minor extent Chaka and Anubis possessed Polnareff) is the better example being a very minor antagonist that is quickly disposed off originally but was [[PromotedToPlayable promoted to playable]] on later releases (though his moveset is quite limited),
31* AgentPeacock: Despite his rather calm characterization and his almost complete lack of gratuitous [=JoJo=] poses in the actual manga, for no reason whatsoever, Capcom gave Kakyoin some of [[http://i.imgur.com/bnWaS7N.gif the most over-the-top poses in the whole game]], which can change when he taunts or attacks.
32* AlertnessBlink: In certain story scenes or if a player ends up triggering Shadow DIO's teleport counter move, a large red ! will pop up complete with a thundering piano cord.
33* AssistCharacter: One can make the case that most "active" Stands count as this. The biggest example of this played straight, though, is normal Hol Horse, who has J. Geil's Hanged Man Stand attack the opponent in some of his specials. Hol Horse and Boingo, on the other hand, it's just Hol Horse doing the hard work. Boingo is visible, but outside of their Supers and when they're hit by [[FountainOfYouth Alessi's Sethan stand]], hides under a wooden crate and does little to help Hol Horse in battle due to both [[WouldntHurtAChild his age]] and [[CowerPower cowardice.]]
34* AttractMode: JJV had a fairly nice long intro featuring the heroes and DIO. JJBA excised this (though the HD rerelease brings it back) but features two shorter intros featuring either Hol Horse or Vanilla Ice, referencing how the two were added as playable fighters.
35* AwesomeButImpractical: DIO's Road Roller Da super may look crazy epic and is his most famous move... but it’s also very heavily telegraphed and thus easy to deal with, unless he uses his ColourCodedTimeStop first to set it up.
36* BadassLongcoat: Jotaro's coat... which is actually his school jacket. Yes, he makes a SCHOOL UNIFORM look absolutely epic. The same goes for Kakyoin.
37* BadassNormal: Compared to the other characters, [[Manga/JoJosBizarreAdventureBattleTendency Young Joseph]] for his lack of a Stand -- he uses the Hamon instead, as well as a selection of weapons including his clackers and the crossbow he fought [[RazorWind Wamuu]] with.
38* BadassBack: DIO and Shadow DIO's backwards walk animation is a casual walk backwards with his back to his enemy. [[SmugSnake It's actually very in-character for him,]] as it effectively goes to show [[JustToyingWithThem how little he thinks of his opponent when he can just casually drop his guard to them like that.]]
39* BadassAdorable: Iggy looks pretty cute here. And he's also pretty top tier. Petshop as well.
40* BigNo: Young Joseph's KO cry, "OOOOOOH NOOOOOOOOOOOO!". Midler does this as well, but hers ends up being more of a shriek than Joseph's intentionally-hammy yell.
41* BigOMG: Old Joseph's KO cry, his famous "OH MY GOD!"
42* BittersweetEnding: Both versions of Kakyoin have sad endings with some good in them.
43** The normal Kakyoin manages to defeat DIO, but [[spoiler:is severely injured in the process. After getting on the plane with Jotaro, he finally succumbs to his wounds as Jotaro cries out his name]].
44** New Kakyoin's ending mirrors his fate in the manga: [[spoiler:he is defeated by DIO, but before passing away, he manages to leave his allies a DyingClue that will lead to them finishing the fight]].
45* BlackBlood: The game utilizes black blood (or white in the arcade version), though it can be switched to red in the settings/by the arcade operator.
46* BloodKnight: Anyone becomes this when wielding Anubis, but Chaka takes it even further in his arcade story, where he and Anubis decide instead to take on DIO. And they ''win''. Subverted for Khan's ending, where Anubis wisely decides not to try to kill DIO.
47* {{Bowdlerize}}: The US version of the game (when the "Regulation" option is on in the arcade version or if the "Expressions" option is set to "mild" in the HD version) censors most of the violence, recolouring the blood and other elements.
48** A dead Speedwagon Foundation pilot was removed from the background of N'Doul's bonus stage, since said pilot gets his hand violently cut off.
49** One weird alteration: Chaka's sword is recoloured brown in the censored version. Khan's and Black Polnareff's Anubis swords remain unchanged, though.
50** Black Polnareff, on the other hand, did get one alteration: the censored version recolours the blood pouring from his wounds to a brownish colour. Otherwise they're usually vibrant red.
51** When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He ''explodes violently.'' Interestingly, it can be uncensored in the HD version, and it doesn't get an M rating from that in the US version![[note]]In the EU version, it gets a 16+ rating though.[[/note]]
52* BrainwashedAndCrazy: Black Polnareff is our French friend Polnareff possessed by the Anubis Stand.
53* BreakMeter: The Stand Meter acts as one. It depletes as you're hit in Stand ON mode, and you're left temporarily defenseless if emptied.
54* BreakingTheFourthWall:
55** Mariah does this in her ending, directly addressing the player.
56** Rubber Soul also does this, talking about how lucky he is and then asking the "bonehead" player if they agree.
57** Devo as well in his ending, where he threatens to curse the player next time.
58** And Black Polnareff, who decides the last person to be hacked to pieces should be...
59--->'''Black Polnareff:''' (''jumping at the camera'') ...YOU!
60** DIO has a victory pose where he chides the player for spying on him (a reference to when he caught Joseph using Hermit Purple to stream video of him) and sics The World upon you.
61** One of Hol Horse's win poses has him directly look at the player as he shoots a bullet hole through the screen with Emperor. After this happens, Hanged Man [[GrossUpCloseUp crawls right up close]] to laugh cruelly and give them a DeathGlare: its image distorting like television static all the while.
62* CallForward:
63** One of Polnareff's supers has a Stand Arrow fly out of nowhere and [[spoiler:turn Silver Chariot into [[Manga/JoJosBizarreAdventureGoldenWind its Requiem form]]]], putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow" (although [[spoiler:Polnareff's still alive this time]] and the Stand reverts to its previous form afterward). Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.
64** Jotaro's medium-punch skin has him in all white, referencing his outfit in ''Diamond is Unbreakable''. He also shouts "Star Platinum: The World!" when performing his Time Stop, something he never did in Part 3, but would do from Part 4 onward.
65* CallingYourAttacks: For the most part, only played straight in summoning Stands or for various super moves, such as Kakyoin's "EMERALD SPLASH!", Avdol's "Crossfire! HURRICANE SPECIAL!", Polnareff's "SILVER CHARIOT!" and DIO's infamous "ZA WARUDO!" and "ROAD ROLLER DA!"
66* TheCameo: Daniel J. D'Arby appears on the continue screen and JJBA's mode select screen. If the player doesn't continue, his Stand Osiris takes their soul and turns them into a poker chip. If they do continue (or if the player selects an option in JJBA), he shouts "[[CatchPhrase GOOD!]]", gives the thumbs-up, and takes them back to the Character Select.
67* CameraAbuse: Hol Horse weaponizes this in one of his supers, where he shoots the camera three times, cracking it, and if the opponent is caught in one of the cracks and they haven't blocked it, they're pinned to the ground and stabbed by Hanged Man. Hol Horse also shoots the camera in one of his winposes anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.
68** DIO also has a winpose involving attacking the camera, where he accuses the player of watching him again and has his World punch the camera.
69* ColourCodedTimestop: DIO's Time Stop is shown as completely gray.
70* CompilationRerelease: The Dreamcast port contains both the original ''Venture'' and upgraded ''Heritage for the Future'' versions on the same disc.
71* ContinueCountdown: The continue screen shows your selected character standing exhausted below a spotlight while D'Arby calmly sits in the background, becoming irritated as the countdown approaches zero. What happens when the timer expires? He rather cruelly summons Osiris, to steal your character's soul by turning them into a poker chip with its hefty palms, and looks visibly dissappointed at said character as they emit a DeathCryEcho. Conversely, choosing to continue will have D'Arby flash a thumbs-up and declare "GOOD!".
72* CounterAttack: Chaka, Khan, and Black Polnareff have this ability as a special move. Furthermore, if they successfully pull it off, they "learn" the move that they countered, so if the opponent uses that move on them again and it's blocked, they will flash white and the player can press a button to instantly attack back. Chaka has a super where he can automatically learn ALL of his opponent's moves at once!
73** Rubber Soul also has one that reflects a wide variety of physical attacks, much like how Yellow Temperance works in canon. Its launching capability helps for setting up some combos, too.
74** Shadow DIO also has a variant Counter Teleport move where he starts reading a book. If the player hits him during this, he instantly warps (or rather, stops time and walks) behind you whilst his book drops to the ground with an exclamation mark showing up.
75* CreepyCircusMusic: The [[https://youtu.be/VpykhkB2hPE theme that plays]] during the optional bout with [[OptionalBoss Death 13]] is this, being a whimsical yet sinister piece that sounds like it's being played on an old Merry-Go-Round calliope.
76* DarkActionGirl: Both Midler and Mariah, while very competent stand users they serve DIO and try to get rid of Jotaro and co.
77* DeathCryEcho: If the opponent is [=KOed=] on the final round, their death cry WILL echo (it won't if it's not the last round). Amongst the funniest, however, are Young Joseph's "[[BigNo OOOOOH NOOOOOOOOOOOOOOO!]]" and Rubber Soul's almost yodel-esque death cry, created by the final blow ''knocking off his lower jaw''.
78* DevelopersForesight: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.
79** Every single character has an alternate sprite and basic attacks for fighting Alessy, and many are [[MythologyGag nods to the series.]] The most famous is Joseph de-aging to his ''Battle Tendency'' self, but there's also DIO (depending on form) either swapping himself out for Nukesaku or being reduced to the severed head from ''Phantom Blood'' carried by Wang Chen, or Iggy being reverted to his original design. Several even take rather unusual routes, such as [[DirtyCoward kid Hol Horse hiding under Boingo's box]] and sending Boingo out to fight instead.
80** In the PSX port, while it's not possible to win the cat guessing game or surface tension game against Daniel J. D'Arby in super story mode itself, playing them from the Boingo Book menu lets you win just fine, with special dialogue, too.
81** Vanilla Ice's intro involving DIO does not appear if the opponent is either version of him, and only appears once in case of a mirror match.
82* DifficultButAwesome:
83** Jotaro, DIO, and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, they can help with dealing incredible damage.
84* DoomedByCanon:
85** Zigzagged with [[spoiler:Avdol]] and [[spoiler:Iggy]], who can survive their original point of death and defeat Dio in their respective endings. But if you are not playing as them, they do get killed off, either onscreen or being confirmed dead by Polnareff. Moreover, it's impossible to save both of them at once.
86** Both versions of [[spoiler:Kakyoin]], the original and [[spoiler:New Kakyoin]] (with shades), die in their endings. The former dies from his wounds and the latter's ending plays this straight. It can be subverted if you pick [[spoiler:Avdol or Iggy]] for the story mode, since Dio targets them first during the final battle and gets defeated handily, thus implying that [[spoiler:Kakyoin]] has survived too.
87* DualWielding: In the case of Black Polnareff, he's wielding both his own Stand, Silver Chariot, ''and'' the Anubis sword Stand.
88* DubNameChange: The English version of the game does this thanks to Araki's habit of dancing close to the copyright fires by [[ShoutOut naming characters after musicians and bands]]. Some names have a letter changed or removed, others are spelled mostly differently. Averted by DIO, whose name was shortened to DIO in all regions and media anyhow to change his name's tribute to Music/RonnieJamesDio's band.
89** [[Music/IggyPop Iggy]] = Iggi
90** [[Music/{{Devo}} Devo]] = D'bo
91** [[Music/YossouNDour N'Doul]] = N'Dool
92** [[Music/TheBeatles Rubber Soul]] = Robber Soul
93** [[Music/TheJGeilsBand J. Geil]] = J. Gale
94** [[Music/OingoBoingo Boingo]] = Voing
95** [[Music/MariahCarey Mariah]] = Mahrahia
96** [[Music/ChakaKhan Chaka]] = Chaca
97** Khan = Kan
98** [[Music/AlessiBrothers Alessi]] = Alessy
99** Music/VanillaIce = Iced (Which carried over to the OVA's English dub, which was done some years later after the game's release, though the OVA was made in 1993)
100*** The PSX port did the same for the Super Story mode characters, resulting in...
101** [[Music/ZZTop ZZ]] = Zi Zi
102** [[Music/{{Enya}} Enya Geil]] = N-Yah Gale
103** Music/SteelyDan = S-Terry Dan
104** [[Music/FatsDomino Arabia Fats]] = A[[SpellMyNameWithAnS l]]abia Fats
105** [[Music/{{Cameo}} Cameo]] = Kameo
106** Oingo = Oing
107** [[Music/KennyG Kenny G]] = Ken-E-Gee
108* EarnYourBadEnding:
109** Midler's Ending, [[spoiler:while she manages to defeat DIO after a difficult fight, she still chooses to sacrifice her life to give DIO the remaining blood he needs, leading him to get rest of his power back, and since she defeated all of the Stardust Crusaders there is no one remaining to oppose DIO.]]
110* EasterEgg:
111** Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol, or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Buttagitte yaru!", and for Kakyoin, "Rero rero.")
112** The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects with his "WRYYYYY!" super.
113** Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned into kids, but others transform outright.
114** One loading screen on the PSX version sneakily displays DIO's part 1 full name ("Dio Brando").
115** Jotaro and DIO can [[DevelopersForesight move in each other's Time Stop]] if the player on the receiving end inputs the command during it. This also applies to {{Mirror Match}}es between either character.
116* EasyImpersonation: Subverted with Rubber Soul, who doesn't look or act much like Kakyoin at all. Even more so in the PSX's Super Story Mode cutscene where he randomly punches Jotaro and claims he's joking. Jotaro immediately realizes it's not Kakyoin and goes on the offensive.
117* EvolvingAttack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves, including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum. It also counts as MagikarpPower as, while Mariah is useful to start with, she is fairly weak until the player properly levels up her magnetism power, wherein she becomes an absolute terror to deal with.
118* ExcusePlot: Young Joseph's JJBA plot. Alessi made you young again. Have fun pounding on the other heroes 'till you find Alessi and kick his ass!
119* ExpressiveHealthBar: The character portrait next to the health bar goes from "normal" to "pained" whenever the character in question is hit, and "determined" when they're on the attack.
120* EyeBeams: DIO and Shadow DIO's Space Ripper Stingy Eyes, returning from [[Manga/JoJosBizarreAdventurePhantomBlood Part One]]. They have huge startup, but are unblockable and do good damage.
121* TheFourthWallWillNotProtectYou:
122** One of DIO's victory poses has him turning his back to and pointing angrily at the player, accusing them of watching him again -- [[CallBack much like he did with Joseph Joestar]] when he realised he and Avdol were eavesdropping on him through Hermit Purple and a hotel television during the Rubber Soul arc -- and sending The World to attack the screen.
123** Another has Hol Horse shoot the screen, and J. Geil's Hanged Man crawling up it.
124** One Vanilla Ice's victory pose has his stand, Cream, snarl at the player, whereas in the other one [[JumpScare he straight up lunges at the screen]].
125** Black Polnareff's ending has him practically charging at the camera, as he's now decided he'll cut ''you'' up next. His sword even goes outside the boundaries of the picture frame.
126** Devo's ending, after detailing how he became the world's most feared and respected assassin after killing both the Joestars and DIO, threatens to curse ''you'' next as he smiles and the screen washes over in red.
127* GameMod: Palmods and soundmods exist for the arcade version, which change the characters' color palettes and sounds, respectively. There's also a mod that makes DIO's jacketed form playable, as well as adding in missing animations. Some mods go beyond that and outright change the game mechanics, such as the Rainbow edition hack.
128* GameOverMan: Daniel J. D'Arby appears on the continue screen. Continue, and he says "[[CatchPhrase GOOD!]]" and gives you an approving thumbs-up before sending you back to the Character Select screen. Quit, and his Stand, Osiris, [[JumpScare leaps in from the dark background]]; taking your character's soul by smashing them between its hands and turning them into one of D'Arby's poker chips, as he looks on disappointedly.
129** For the Super Story Mode, the screen shows your current character's "KO'ed by super move" picture gasping as the counter ticks down, [[NothingIsScarier made especially eerie by how there is not even any music]].
130* GameplayAndStoryIntegration: When Alessi turned Jotaro into a kid with Sethan in the manga, it promptly backfired because Jotaro was a SuperStrongChild who could dish out a beatdown even after being aged down. As it turns out, with the right timing and dexterity, [[https://www.youtube.com/watch?v=ZTlH_hR8CV0&ab_channel=Ceekos Kid Jotaro can kick your ass in-game just as handily as his teen self as well.]]
131* GameplayRoulette: The PSX port's Super Story mode. When it's not actually using the original game's fighting game engine for actual one-on-one fights, it's throwing you into visual novel-esque segments laden with [[PressXToNotDie Quick Time Events]], and aside from that, you're either playing a first-person punch game against Forever the orangutan, a side-scrolling shooter within Joseph's body against The Lovers, a horde mode against Enya's zombies, a game of ''Literature/WheresWaldo'' with both Arabia Fats and Kenny G and all three of the minigames Daniel J. D'Arby challenges you to (the cat guessing game, the surface tension game, and an actual poker game).
132* GatheringSteam: Mariah stands out as one of the earliest examples of a "level-up" character in a fighting game. Hitting enemies with Mariah's Stand attack, which summons Bastet's outlet somewhere in the arena, causes her magnetism level to increase. Her level can go up to 8, increasing the speed, range, and power of her special and super moves. However, being grabbed will lower her level. This means that unlike other characters, Mariah starts off in a weakened state, but can gradually improve her moves over the course of a fight.
133* GivingSomeoneThePointerFinger: Jotaro does this to the player on JJV's title screen. He, Kakyoin, and Chaka are also fond of doing this in gameplay.
134* GoneHorriblyRight: The story for the hidden character "[=JoJo=]" starts with [[DeathByDeaging Alessi]] trying to de-age Joseph with his Stand. It doesn't end well for Alessi: the amount of time Sethan took to de-age Polnareff or Jotaro into kids wound up [[Manga/JoJosBizarreAdventureBattleTendency de-aging Joseph to the age of 19]], when he was in his physical prime and an expert in using the power of Hamon.
135* TheGrappler: Joseph Joestar plays like this, though his range is better than most thanks to [[CombatTentacles Hermit Purple]].
136* GratuitousEnglish: Rubber Soul shouts out "DO YOU UNDERSTAND?!" if his opponent accidentally triggers his Stand counter special, and of course, DIO's "ZA WARUDO!/THE WORLD!"
137** Old Joseph's "OH MY GOD!" death cry and Young Joseph's "OHHHHHHHHHHHHHHHH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" death cry as well.
138* GuideDangIt: The Secret Factors in Super Story Mode are things you must perform in each level to increase your total score. Often based on some detail from the manga, some Factors are easy enough to do accidentally or just require you to play well. [[ThatOneAchievement Others]] are more difficult to even figure out what they require, as the game doesn't tell you even after you succeed.
139* HadesShaded: Black Polnareff, who represents Polnareff after being possessed by Anubis' sword, has noticeably darker skin than usual. Interestingly, this doesn't happen in the manga or other adaptations.
140* HeadsIWinTailsYouLose: New Kakyoin's ending is worse than normal Kakyoin's in this regard. You beat DIO, he stops time and kills Kakyoin in half a second just like in the manga.
141* HeadSwap: New Kakyoin adds a pair of sunglasses to Kakyoin's normal sprite and turns his outfit a more yellowish green. Rubber Soul likewise uses his Yellow Temperance disguise in gameplay; turning Kakyoin's usual outfit yellow, his hair a more vibrant red, is slightly taller, and has a less "human" face with a liquid-like mouth (complete with his trademark OverlyLongTongue), [[YellowEyesOfSneakiness dark yellow eyes]], and far more [[PsychoticSmirk creepy facial expressions.]]
142* InsaneTrollLogic: Used by Alessi in his ending where he turns the whole world into helpless kids.
143-->'''Alessi:''' Children don't need money! That means all the money in the world will be mine! It makes perfect sense, doesn't it?
144* InSpiteOfANail: [[spoiler:Even in his own Arcade Mode paths, Kakyoin dies at the end. It's like his death is a fixed point in time.]]
145* JokeCharacter: Khan pretty much takes everything threatening about Chaka and Black Polnareff and either nerfs it or replaces it entirely and has one of the simplest movesets in the entire game, only two or three of his attacks even being considered worth it. Fitting for a barber who was defeated with extremely little trouble, he's a contender for weakest character in the game.
146* LethalJokeCharacter: [[IneffectualSympatheticVillain Hol Horse]] repeatedly proves himself over the course of part 3 to be one of [=DIO's=] most incompetent, cowardly henchmen; constantly relying on his allies and failing despite his very powerful Stand. In the right hands, this game's Hol Horse can be a devastating master of keepaway and leading people into ridiculously powerful supers. Even the version of him who's partnered with Boingo, [[VillainDecay easily his lowest moments in the manga,]] can be deadly in the right hands; albeit less so than before.
147* MovesetClone: Jotaro and DIO have pretty similar movesets save for their supers. DIO himself has his Shadow form as well. Meanwhile, Kakyoin has both New Kakyoin and Rubber Soul, Polnareff has his [[EvilWeapon Black]] variation and Hol Horse has a variation with [[YouCantFightFate Boingo and his Thoth]] replacing [[DeviousDaggers J. Geil and Hanged Man]]. Both Josephs also share most normals, but have few overlapping specials.
148* MultipleEndings: It is a fighting game, so everyone has an ending (Young Joseph and Shadow DIO didn't in JJV), but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of [[VideoGame/StreetFighterII Chun-Li]] and [[VideoGame/MarvelSuperHeroes Thanos']] endings... although the only problem is, you have to choose between one tarot card from 2 face down cards which you obviously can't see.
149** For Avdol, if he draws The World, it's implied DIO somehow came BackFromTheDead as DIO greets him again, whereas if he draws The Magician, he decides all is well and reopens his shop.
150** For Mariah, whatever card the player gets determines [[BreakingTheFourthWall what Mariah thinks of the player.]] If they draw The World, she tells them they're not as good as DIO is, but if they draw Bast, she wonders if they really are more attractive than him.
151* MythologyGag:
152** Character animations and attacks are often based on scenes from the manga. Most notably, Young Joseph is one big MythologyGag for Part 2, in a game based on Part 3.
153*** His Hamon Crossbow special is the same weapon he used when fighting Wamuu. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wamuu.
154*** His Hamon Cola special is the same move he used to punish a racist New York cop at the start of Part 2.
155*** He uses the Red Stone of Aja in his Hamon Beam super to amplify his Hamon ability and fire a really powerful, unblockable beam.
156*** His "Master's Teachings" super flashes an image of Caesar Zeppeli if the first punch hits, complete with Joseph screaming "CAEEEEEEESAAAAAAAAR!!" and the rest of the super shows images from their training and other Part 2 moments. Old Joseph's super instead shows a cameo from Lisa-Lisa, and Old Joseph says her name as well, although he whispers it as opposed to what Young Joseph does.
157*** He has his Ripple Clackers as a set of special moves, one of which has him throw the clackers. Even if they miss, they'll stick to the wall and eventually rebound, still being able to hit the opponent, just like during his first fight with the Pillar Men in Part 2.
158*** His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro, Kakyoin, or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or VerbalTic ("Yare yare daze." for Jotaro, "Rero rero" for Kakyoin, and "Tch tch tch!" for Avdol.)
159*** If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a ComicBook/{{Superman}} comic from one of his youth flashbacks in Part 2.
160** Speaking of, Alessi's transformations via Sethan are all unique and sometimes reference another thing about the affected character instead of simply de-aging them:
161*** Rubber Soul takes on his old woman disguise from his fight against Jotaro instead of being de-aged.
162*** Mariah becomes the old lady who thinks Joseph was flirting with her during his and Avdol's fight against Mariah, even [[ParasolOfPain using an umbrella as a weapon]] just the same as there.
163*** Hol Horse turns into the kid with Hanged Man in his eye, from Polnareff and Kakyoin's fight against J. Geil. In a variation, he ''does'' de-age in his Hol Horse/Boingo incarnation; but [[DirtyCoward hides beneath Boingo's box the whole time and sends Boingo out to fight instead]], taking pot-shots from beneath it with Emperor.
164*** Black Polnareff and Chaka both transform into the young child that got possessed by Anubis. If Khan gets transformed, he instead becomes the cow that the shattered Anubis blade lands in moments before he is defeated.
165*** Kakyoin turns into a child version of himself, as expected. New Kakyoin, however, also gains a scarf, marionette, and a painting, referencing Kakyoin's initial appearance when he was a villain.
166*** Iggy gets reverted to his "[[ArtShift Ugly Iggy]]" face, more like how he was drawn when first appearing in the series.
167*** You don't get to see what happens to DIO when he's under the effect of Alessi's spell because he puts Nukesaku in his place. Nukesaku's damaged animation even shows him cut apart to complete the reference.
168*** Likewise, Shadow DIO turns into Wang Chan from part 1 holding DIO's head in a bottle.
169** [[Manga/JoJosBizarreAdventureGoldenWind Giorno's signature ladybug brooch]] appears on the zoomed in travel map, at the south end of Italy.
170** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in and hits Silver Chariot, causing it to [[spoiler:turn into its Requiem form from ''Part 5'']] and put the opponent to sleep.
171** The attract mode sequence also flashes manga panels from parts 1 and 2.
172** One of DIO and Shadow DIO's special moves is Space Ripper Stingy Eyes, the same EyeBeams he used to fatally wound Jonathan at the end of Part 1 (and was used by Straizo in Part 2).
173** Nena (one of DIO's Stand assassins) cameos in one of Hol Horse's intros where he dismounts an elephant and bids her farewell. ("Jada, aishiteru ze."[[labelnote:translation]]"See ya. I love ya."[[/labelnote]])
174** Old Joseph says his signature "Your next words will be..." to DIO in his ending. And DIO walks right into it.
175** The Stone Mask appears briefly when a Stand Crash occurs or when Shadow DIO connects with his WRYYYYYYYY super.
176** Rubber Soul has two taunts that occur at random, one of which is his "Rero rero rero rero" taunt against Jotaro. Letting the CPU do this taunt even gives you a Secret Factor bonus in the PSX port.
177** One of Jotaro's victory poses has Star Platinum appear for a split second to give him a cigarette, a reference to the battle of wits between Jotaro and D'Arby, where Jotaro used a massive bluff and having Star Platinum sneaking him drinks and smokes to convince D'Arby that he swapped their poker hands.
178** Jotaro also announces his Time Stop super with a shout of "Star Platinum: The World!" which he would start doing from Part 4 onward.
179* NoCanonForTheWicked: Interestingly, the only three characters whose endings even remotely resemble the original manga are those of Jotaro, Joseph and Polnareff, aka the [[spoiler:only three main protagonists who survived the part]].
180* NonLethalKO: The game makes sure to note (in Japanese) that the loser is "Unlikely to recover" (or as the given reading states, "[[RunningGag Retired]]"). This, too, is a manga reference; any enemy not explicitly killed was listed as "[Name]:RETIRED" at the end of their chapters.
181--> 再起不能/リタイア (Out of Commission/Retired)
182* OhCrap: [=KOing=] anyone with a super move results in a [[ReactionShot manga cut-in of their bloody and shocked face.]] Said cut-ins also appear in certain supers. Surprisingly, even Midler and Mariah have fairly bloody super death cut-ins.
183* OneSteveLimit: Subverted with Joseph Joestar having two playable versions, one young and one old. To avoid confusion, the game labels Young Joseph "[=JoJo=]" in the English version and "Proud Lineage Joseph" in the Japanese version.
184* OptionalBoss: Death Thirteen can only be fought by the heroes (Jotaro, Kakyoin, Old Joseph, Polnareff, Avdol and Iggy) if the player has performed a lot of super finishes and never lost a round by the time they reach him.
185* OrcusOnHisThrone: Whilst DIO was this in the early parts of Part 3 and didn't start fighting until his head was better integrated with Jonathan Joestar's body, Shadow DIO, which was DIO in early Part 3, averts this in his JJBA arcade story, where he decides to take on the Joestar group right off the bat.
186* PaletteSwap: Rubber Soul is a yellow recolor of Kakyoin (fitting enough); however, he's also slightly taller and has a slightly different face and animation set.
187* PreMortemOneLiner: Old Joseph gets one in against [[OurVampiresAreDifferent Vanilla Ice]] after their boss battle in his Story Mode, that ends up being both cheesily amusing and kickass:
188-->'''Joseph:''' What? You're still alive?! You must be a vampire. In that case... ''(hurls Vanilla Ice into the sunlight with a huge Hamon-infused punch, burning him to a crisp)'' ...let me ''[[ThePowerOfTheSun brighten up]]'' your day!
189* PressXToNotDie: Some of the Super Story Mode levels in the PSX port. After every few lines of dialogue, four arrows appear on the screen and you must quickly press the highlighted one.
190* PsychoticSmirk: As in the actual series, Pet Shop has this down to an art. Whenever the bloodthirsty bird wins, an on-screen window cuts in and shows him [[KubrickStare glaring up at the camera and smirking malevolently.]] It's emphasised more here by him also cawing like he's doing an EvilLaugh.
191* PummelDuel: Happens if certain characters' rapid-fire moves clash. Whoever button-smashes better stuns the opponent.
192* PuppetFighter: The TropeMaker. Most characters' Stands can be briefly controlled at a distance from their user, which meant that ''every'' character in the game is this to an extent. Devo in particular codified the "two characters at the same time" style that would be used for [[VideoGame/GuiltyGear Zato=1]] and [[VideoGame/BlazBlue Carl Clover]], among others.
193* RapidFireFisticuffs: Jotaro and DIO, of course! Polnareff also has a pointier take on the trope to counter them.
194* ReactionShot: [=KOing=] a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw, or bloody when killed by DIO's blood drain super). The same image also appears when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
195* ReformulatedGame: In a [[{{Pun}} roundabout]] way, the [=PlayStation=] port is both this and an UpdatedRerelease. While it does uses its UI elements and songs from the first release ''Venture'' version, it has many of the same inclusions as the upgraded ''Heritage'' version, [[VersionExclusiveContent as well as]] bonus mini-games, unlockable gallery features, and hosts an exclusive Super Story Mode that retells all of ''Stardust Crusaders'' from beginning to end. The only downside to this version is the reduced color palette and animations, making it graphically inferior to every other release as a result.
196* SayMyName: Both Josephs do this in their "Master's Teachings" super. Old Joseph says "Lisa-Lisa...", his teacher and mother from Part 2. Young Joseph, on the other hand, screams out "CAAAEEEEEEEEEEESAAAAAAAAAAAAAAAAAAAAAR!", as in Caesar Zeppeli.
197** Every hero character (and Devo) shouts out "DIO!" as their special intro against him. Chaka also has a DummiedOut vocal of him shouting DIO's name as well.
198* SeanConneryIsAboutToShootYou: Hol Horse shoots some holes in some manga panels and then points his Emperor gun right at you in JJBA's first AttractMode movie. Vanilla Ice does the same thing in the second, but he uses his Stand, Cream, to [[PortalCut cut perfectly circular holes in the panels]] instead.
199* SinglePlayerGauntlet: The game has pre-set paths for its arcade mode depending on the chosen character, and the accompanying cutscene may veer off from what happened in [[Manga/JojosBizarreAdventureStardustCrusaders the manga]].
200* SingleStrokeBattle: Chaka and Black Polnareff's Dimension Slash super. It even cuts the background in two!
201* {{Shotoclone}}: Avdol. It's rather refreshing to have such a standard moveset, considering how crazy some of the others' are.
202* SkillGateCharacters:
203** "Passive Stand" characters in general tend to be this: they lack the ability to activate a Stand, and instead focus all their abilities down a single moveset. As a result, they are easier to learn, but they possess smaller movesets and lack the advantages that a Stand provides, such as negating chip damage and knockdowns. The big exception to this rule is Pet Shop.
204** Between his counterattack and devastating raw damage output, Black Polnareff is both an immensely intimidating to play and beginner-friendly to learn character, but skilled opponents can deal with his kit easily.
205** Khan is an even more extreme version of Black Polnareff: someone picking up the game for the first time can probably figure out his whole kit in about five minutes, but once the player actually knows what they're doing, they'll find his skill ceiling is practically hugging the dirt.
206** Shadow DIO is pretty much a more beginner-friendly, weaker DIO. He can be good for learning the gist of how he plays, and isn't terrible, but you're better off eventually graduating to his fully-realized form.
207** Hol Horse has high-damage projectiles and some of the best okizeme in the game, including some outright touch-of-death combos. However, most of these combos rely on him being able to knock the opponent down, which is incredibly difficult to do to most of the game's high-tiers when they're being played by someone who knows what they're doing.
208* ShoutOut:
209** One of Kakyoin's alts makes Hierophant Green resemble ComicBook/SpiderMan.
210** Death 13's tactic of sending out smaller sickles as projectiles brings to mind [[Franchise/{{Castlevania}} that other Death]].
211* {{Stripperiffic}}: So what did Araki have in mind for Midler when Capcom asked him to draw a whole new look for her? A near-naked belly dancer with star pasties being the only thing covering her chest.
212* SpectacularSpinning: Khan doesn't have an "active" Stand, so pressing the Stand button with him makes him do a SpinAttack, ala [[Franchise/TheLegendOfZelda Link]], or [[NotQuiteFlight float through the air]] by spinning like a helicopter rotor. However, holding it too long makes him lose his balance, forcing him to take longer to recover afterward.
213* TemporaryOnlineContent: The HD rerelease of the game has been delisted from XBLA and PSN (though previous owners can still redownload it if they wish).
214* TracedArtwork: The game naturally reuses the artwork from the manga. However, the character of Midler, who is [[TheGhost unseen]] in the original work, is redesigned by author Creator/HirohikoAraki in order to be properly adapted in the game. Her artwork is traced from the character of Yukako Yamagishi of the sequel work, ''Manga/JojosBizarreAdventureDiamondIsUnbreakable''. [[https://www.reddit.com/r/ShitPostCrusaders/comments/g1nh8m/midler_is_yukakos_mom_confirmed/ Picture here.]]
215* TimeStandsStill: Doable by Jotaro, DIO, and Shadow DIO.
216* UpdatedRerelease: ''Heritage for the Future'' (or simply ''Jojo's Bizarre Adventure'' in America), which contains balance updates, added characters including a fully playable [=DIO=], a new Challenge Mode, and redrawn UI elements and sounds.
217* WombLevel: In Super Story Mode, the battle against Steely Dan consists of [[UnexpectedGameplayChange a side-scrolling shoot-em-up]] with a shrunken Hierophant Green and Silver Chariot travelling through Joseph's body to combat Lovers.
218* WrestlerInAllOfUs:
219** One of Rubber Soul's super moves is his Coconut Backbreaker (which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.
220** Devo too, whose grab has him suplexing the opponent and slamming them into the ground.
221----
222->'''DOWN!'''

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