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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/i_of_the_dragon_mir_glazami_drakona.jpg]]
2''I of the Dragon'' is a 2004 game for Microsoft Windows XP, developed by Primal Software of X fame. It is essentially a strategy shooter with some {{RPG}} elements.
3
4The game follows the player who takes the role of one of [[TheChosenOne three chosen]] dragons: Annoth the Firebreather, Barroth the Magician, and Morrogh the Necromancer; found in three hidden eggs long after their species left the lands of Nimoa, they are awakened and raised by the priests in order to protect the kingdom from the evil demon Scarbrorr and his legion of monsters.
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6The dragon arrives just in time to save the last remaining human settlement from destruction, and from there must plow through enemy territory, performing gratuitous monster murder and razing of lairs, all the while helping to build and fortify more human towns.
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8----
9! This game contains examples of:
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11* AllThereInTheScript: Quibeck (the carpet-mounted wizard who brings you news) and Pardis (the warlord you play as in Wonderland and Terra) are never named in-game. You will only learn their names if you look up the official website (or here, now).
12* AnnoyingArrows: the Scarbrorr-aligned towns of Forest [[spoiler:and Golden Woods]], as well as some of the orc critters in Ferra, shoot arrows at you. They are the weakest things you can possibly get hit by.
13* ArtificialStupidity: The carpet-piloting wizards ''can'' attack monsters, but they usually do not. If there is even one corpse on the map, no matter where it is, they will drop everything else to try to harvest the soul from it, even if they are actively being attacked. It's not uncommon to see a ''pile of wizard corpses'' resulting from successive wizards trying to collect a single soul from a dangerous location.
14* BackFromTheBrink: Prior to the hero dragon's arrival, Scharborr's forces steamrolled over human armies, razed their cities and overtook their land. Now the mankind is down to its last surviving settlement, the entire realm is infested by monsters and it is up to the player to turn the tide and reclaim the lands once lost.
15* BackStory: The intro of the game, as well as the cutscenes during the Wonderland and Forest maps, explain most of it, most importantly that dragons felt betrayed by humans and left, but still handed over three eggs to the priests as they believed one day Scarbrorr would come back.
16%%* BigBad: Scarbrorr.
17* BreathWeapon: each dragon has two or more attuned to their element -- fire for Annoth, ice for Barroth, poison gas for Morrogh. They come in sweeping flamethower and longer-ranged fireball varieties, and Annoth gets a special homing fireball as well.
18* CreepyMonotone: The citizens of Wonderland.
19* DeathFromAbove: Naturally, since the player is a dragon, this is the primary means of attack. Some spells, like Barroth's ''Magic Stones'' and Annoth's ''[[ColonyDrop Meteor]]'', take it even further.
20* TheDragon: The [[spoiler:human king]].
21* DragonsAreDivine: So much that humans used to (and a good part of them still does) revere them and worship their god Unkh-Agor. Also, the dragons are arguably the most powerful beings in this world, and the only capable of fighting the great evil that humans are helpless against.
22* EscortMission: The Earthskull map opens up with a pair of Simorans, whom the player mush protect as they lurch towards the town. It's challenging to keep them alive even on lower difficulty settings, but turn up the hard, and the ''town can be destroyed before they reach it,'' meaning you have to either fly back and forth to protect both the town and the caravan, or let the town fall and try to rebuild it amidst the hordes of monsters. Fortunately, the caravan's survival is optional - keeping one alive will award you with experience, and keeping both alive will net you a decently useful spell.
23* EvolvingAttack: The natural breath weapons, which have two or three levels.
24* ExclusiveEnemyEquipment: Quingor's corpse drops the spell ''Fire Stone,'' which allows you to shoot the [[ExactlyWhatItSaysOnTheTin fire stones]] that he shot at you.
25* FirstPersonSnapshooter: you can save pictures of whatever the camera is vieweing (with better effect when taken from the eyeview camera or zoomed in a monster). The pictures end up saved as [[http://en.wikipedia.org/wiki/Truevision_TGA Targa images]], which can easily reach over 2MB per picture.
26* FlyingSeafoodSpecial: Trixxter lairs are (inexplicably) floating jellyfish forests.
27* FragileSpeedster: Barroth's stat gains lean towards this - high speed, good mana inflow for spell spamming, but low regeneration means he can't stick around a fight as long as the other two.
28* GiantFlyer: In addition to the dragons, a good number of flying monsters are a notch or twelve larger than the humans.
29* {{Gorn}}: The player ''eating monsters'', even more if you zoom in on the poor creature as it is daintily ripped to bits. One of the most glorifying and worthwhile things of the entire game.
30* GreenHillZone: Mediterrano.
31* HorseOfADifferentColor: Roadrunners, ridden by just Pardis at first, but towns at level five or six will also produce lizard-mounted warriors.
32* HotBar: With up to twelve magic slots to which you can assign magic spells, and are accessed via the F1...F12 keys.
33* InterfaceScrew: Occurs after every play-as-a-human segment. When you regain control of the dragon, your spells will be in order of level, instead of whatever order you had them in before.
34* KillItWithFire: Annoth's specialty is to set things on fire or right out blowing them up.
35* KingMook:
36** Tokolosh and Quingor, the first two bosses of the game, are larger versions of ordinary monsters. Interestingly, you don't encounter the smaller versions until much later in the game.
37** The [[spoiler:human king]] is a [[spoiler:normal-sized Sinisterwing... wearing a crown]].
38* KnightInShiningArmor: Pardis.
39%%* LevelUpFillUp
40* LimitedMoveArsenal: Done in a good way: you can learn lots of spells, and you have to switch the five-to-twelve (depending on how many magic slots you get) that you can use in between battles.
41* LightningGun: Barroth's ''Lightning Breath'', and later ''Lightning Storm''. A few monsters (and the wizard tower in Ferra) will shoot the player with lighting as well.
42* LudicrousGibs: Hit a monster or human with a powerful enough attack, and it will... evaporate. For some reason, the ''giant mushrooms'' also explode into bloody clouds when attacked.
43* MadeOfExplodium: The earth magic shrine at the center of each town will release a huge shockwave when destroyed that [[StuffBlowingUp smashes any town buildings that are still standing]], and [[OneHitKill kills every living thing within the town]]. It can actually be useful to destroy the shrine yourself while trying to build a town, since it will kill off whatever monsters were making it difficult to keep the town standing.
44* MagicCarpet: Quibeck and the soul-collecting wizards ride these.
45* MagicMeteor: the meteorite in North Star drops the ''Detect Lairs'' spell if smashed open.
46* TheMedic: Towns produce two types of units specifically for healing: [[WhiteMagicianGirl red-skirted women]] who heal living units, and [[MrFixit blue-shirted men]] who heal buildings.
47** Morrogh can become this using ''Aid'', once he's assembled a large enough army of summoned units.
48%%* MightyGlacier: A few monsters, most notably Pluchidos. The Maloriks that defend level 6 towns also qualify.
49* MissingSecret:
50** JustForFun/{{Egregious}}ly done with the Earthskull map where there is a foggy mountain range covering about ''40% of the entire map area'' and where absolutely '''nothing''' happens '''ever'''. In fact, if it weren't because you can follow the InvisibleWall markers into the wild blue yonder, you could finish the game not having known of that part of the map.
51** North Star. You only need to travel around the town and the meteor crater, but the whole map is about four times that size, containing no fewer than five smoking volcanoes that are [[ClimacticVolcanoBackdrop only there for show.]]
52* MonsterTown: the town in Forest is handled by monsters and must be released from their control and rebuilt from scratch. [[spoiler:Golden Woods becomes one once the king is discovered to be an agent of Scarbrorr, complete with the cutscene momentarily focusing on a human having a conversation with a cyclops and a zombie.]]
53** Zigzagged with the idyllic town of Wonderland, a human town [[spoiler:mentally controlled to help Scarbrorr invade the area with monsters]].
54* MookMaker: the primary objective in each level is to destroy all of the "lairs," which are these. They even respawn if there is no human town in the area.
55* MrExposition: Quibeck.
56* {{Necromancy}}: Morrogh's specialty, according to the manual -- in the game it functions more like MindControl and SummonMagic.
57* NoOntologicalInertia: the North Star meteorite is radioactive and will damage you if you fly too close to it... unless you break it open, then it's perfectly safe! [[SarcasmMode No way those visible fragments of meteorite could possibly still be dangerous!]]
58* NoticeThis:
59** The earth magic's epicenter, the spot where the town in each area is built, glows blue.
60** In North Star, the Trixxter lair that contains the town-upgrade artifact has a slightly different particle effect than other Trixxter lairs.
61* OurDragonsAreDifferent: Unlike your traditional treasure-hoarding, maiden-munching monsters, the dragons in this game's universe are actually the primary force of good and sworn enemies of [[EvilOverlord Scharborr]]. Also, they aren't limited to [[BreathWeapon fire breath]], but have insanely powerful magical abilities at their disposal. They are so benevolent, that even when humans turn against them ([[UngratefulBastard after the dragons have just helped them defeat the forces of an evil overlord]]), they don't retaliate or take vengeance, but merely leave mankind to their fate. And even that's not without providing them with a means of defeating Scharborr, should he emerge once again.
62* OurZombiesAreDifferent: They [[Literature/{{Twilight}} don't sparkle]], but they ''shoot homing magic missiles''.
63* PainfullySlowProjectile: Annoth the Firebreather has access to the ''Hound'' and ''Firestar'' spells which works like this... fortunately though, it does cast good damage and it is also a HomingProjectile.
64** In addition, ''Longstar'' travels so slowly that every flying monster in the game could avoid it simply by outrunning it. It's decent against lairs, though, since it has enough range that you can avoid the monsters that patrol near them.
65** Zombies attack with these as well.
66* PatchworkMap: Wonderland has some... interesting landmarks. The northern two-thirds are pleasant fields dotted with skinny but ''extremely'' tall mountains, and the southern edge is an almost perfectly vertical ledge, beyond which is desert as far as the eye can see. Ferra, Rockwood, and Forest, all of which are south of Wonderland, have no hints of desert at all.
67* PermanentlyMissableContent: the spell ''Detect Monsters'' is only available if you manage to escort both Simorans in Earthskull to the town. If even one of them dies, no spell for you. Thankfully, SaveScumming is an option.
68* PointBuildSystem: The dragon has six stats: [[ExactlyWhatItSaysOnTheTin fly speed]], [[HitPoints health]], [[RegeneratingHealth regeneration]], [[MoreDakka fire power]], [[{{Cooldown}} breath capacity]], and [[ManaMeter mana inflow]]. Every time the dragon levels up, it gets 25 points to spend on upgrading these stats (or getting new spells instead). The same stat will cost different point quantities for different dragons - for instance, fire power costs 3 points for Morrogh, 4 points for Barroth, and just 2 for Annoth.
69* ProjectileSpell: Barroth's specialty is to annoy foes by shooting at them with an immense variety of stuff. His basic spell is almost this verbatim.
70* PunBasedTitle: Well, duh. As if the wordplay wasn't obvious enough, the game's logo is an ''eye'' of a dragon.
71* RandomDrop: When destroyed, lairs have a chance to drop [[MineralMacGuffin crystals]] that improve stats.
72* RidiculouslyFastConstruction: It takes about fifteen seconds from the player clicking the build button for a human town to be completely built (or upgraded to the next level). In addition, town repairs are ''instantaneous.'' [[JustifiedTrope Explained]] as being the function of the artifact you extracted from the first boss's corpse.
73* SentryGun:
74** Barroth's ''War Sphere'' and ''Ultimate War Sphere'' and Morrogh's ''Star of Despair'' are "core" types.
75** The turrets that protect the mind-controlling building in Wonderland.
76* SetBonus: Five red crystals gives the player ten extra health points. Five green crystals gives the player an extra spell slot. Five blue crystals gives each dragon ten points in their specialty stat - fire power for Annoth, mana inflow for Barroth, and regeneration for Morrogh.
77* SummonMagic: A number of spells, mostly exclusive to Morrogh, poof player-aligned monsters onto the field. ''Summon Sinisterwing'' is the only one available to all three dragons.
78* SprintShoes: ''Spirits of Wind'' provides Barroth with faster flight for a relatively long period of time. Actually pretty useful as it allows the dragon to outmaneuver some otherwise unavoidable homing spells later in the game.
79* SwirlyEnergyThingy:
80** The earth-magic shrine in the center of each town projects a pulsating magical vortex straight upwards. It heals the dragon if it hovers inside. Higher-level towns also get a second vortex that restores mana.
81** The portals that Scharborr uses to attack Rockwood.
82* SwordOfPlotAdvancement: ''[[ExactlyWhatItSaysOnTheTin Longstar]]'', which you get by the time you are learning about spell chaining, mana charging, and orb collecting.
83* UnexpectedGameplayChange: A total of five times during the story (Pardis in Wonderland, Kindjal in Forest, Pardis again in Terra, and an unnamed Zealot and then Kindjal again in Crimea), the player is placed in control of a human instead of the dragon. Generally, these missions involve stealth (seeing as humans are much squishier and less powerful than a dragon), and tend to take place in highly uneven terrain, unstraightforward to navigate.
84* UngratefulBastard: The human race as a whole is this [[AllThereInTheManual in the backstory]], but especially the Zealot mages. After the first war with Scharborr - which was won only thanks to dragons coming to humanity's aid, basically saving them all - they decided that dragons are their sole competitors to ruling the world now, turned against them and Zealots proceeded to smash their eggs. The dragons' response was to leave mankind to its fate, but not without providing them with prophecy of Scharborr's return and three eggs, from which TheChosenOne would hatch in the future and save humanity (and the world) once again.
85* UnintentionallyUnwinnable:
86** Depending on the order in which you destroy the lairs in the last map of the game, one of [[http://boards.topware.de/showthread.php?s=40722b933b399b9b174130f5e60be944&t=32130 some bugs in the game]] will trigger which will prevent you from accessing the portal to the last battle, or even from the portal appearing ''at all''.
87** Just before the Crimea stage, you must carry a Zealot from Terra into the area... assuming, that is, that a Zealot actually ''spawns''.
88* UselessUsefulSpell: ''Slow Death'' and ''Infuriate'' for Morrogh end up as this, mostly because of the fact that most battles are away from towns, and you-against-many.
89* TeleportSpam: Barroth + ''Extended Blink'' spell + enemies firing several magic missiles at you = this. Of note however, you can not control ''where'' Barroth is teleported to.
90* TimedMission: A caravan spawns when the player first enters Forest, and heads for the (hostile) town. If it gets there before the player destroys it, the town gains some lightning-shooting wizard towers that make destroying the town a lot more painful.
91* VideogameCaringPotential: The basic goal in the game is to reclaim the lands once lost, province by province. To this end, you must not only purge each region of monsters infesting it, but build a human town there. The catch is that those towns can still be attacked later and while not defenceless, they rely heavily on your help. Therefore, after building a town, you can (and you must) still take care of it, upgrade it (making it bigger and increasing its defences) and come to its aid when it is attacked.
92* VideogameCrueltyPotential: Your dragon is hungry and there are no edible monsters around? Just [[spoiler:head out to town and [[SugarWiki/FunnyMoments eat a human]]]] with no one complaining -- and hey, if they do, just remind them that ''they'' were the ones who scared off the dragons long ago. And then murder a few of them so you can use their corpses to get that last bit of upgrade energy.
93* VideogameObjectives: Summarized quite bluntly as "kill everything" by an IGN review.
94* WalkingWasteland: Morrogh has a bit of this, especially in his spells.
95* WizardNeedsFoodBadly: If it goes hungry, the dragon's health, mana, and breath will recharge at half their normal rates.
96* YourSoulIsMine:
97** Type 2B. The carpet-mounted wizards fly to each corpse on the map and extract the soul from it. The souls become energy that the player uses to upgrade the town.

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