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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hedgewars_menu.png]]
2''[[http://www.hedgewars.org/ Hedgewars]]'' is a {{Freeware}} artillery game in the vein of ''VideoGame/{{Worms}}'', where you control a team of hedgehogs against other teams, both armed to the teeth with weapons ranging from a relatively normal bazooka to stuff like grand pianos, drillbomb air raids and demonic grenades. Teams, the hogs themselves, maps and gamemodes can be customized as you see fit, and you can play solo against an AI, a hotseat game, or online.
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4It's mostly finished, but there's content updates every now and then, including missions, further customization and more.
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6!!'''''Hedgewars'' provides examples of:'''
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8* AntiFrustrationFeature: At the end of every turn, a "despeckling" algorithm removes any pieces of solid land that are too small to be easily visible. No more being prevented from jumping somewhere by a few pixels of undestroyed ground that the player didn't notice.
9* BatterUp: Doesn't do much damage, but it does send hogs flying all over the place. Plus, in this game, fall damage is surprisingly deadly, so smashing one straight up can be a valid option.
10* BewareTheSillyOnes: Just like in its [[VideoGame/{{Worms}} inspiration]], the sillier a weapon is, the deadlier.
11* {{BFG}}: Energy version in the Sine Gun, which is as big as three hogs while meant for one, and the Ball Launcher for explosives, which isn't that big itself but has more than enough payload to compensate.
12* BoringButPractical: Bazookas, Grenades and Shoryukens, like in VideoGame/{{Worms}}, all serve as perfectly reasonable weapons in many circumstances.
13* CastFromHP: The resurrector utility allows living hogs to revive dead ones by transferring their health to them.
14* EdibleAmmunition: The Watermelon Bomb acts much like the Banana Bomb of {{VideoGame/Worms}}, the Old Limburger is so old it's [[StatusEffects poisonous]] to those near it, and the cake acts as wall-crawling dynamite.
15* EvilLaugh: The Hellish Hand Grenade laughs demonically when it's about to explode.
16** Your hogs also [[UnEvilLaugh (try to)]] do one themselves when dropping off a nasty surprise for an enemy hog.
17* FeatheredFiend: When the Birdy weapon is activated, a relatively large bird swoops onto the battlefield and grabs the hog who summoned it. At that point, the Birdy can be controlled like the Flying Saucer below, but instead of the ability to move underwater, the Birdy can drop [[StatusInflictionAttack poisonous rotten eggs]] on hogs below it.
18* FlyingSaucer: Acts kind of like a jetpack, but it can go underwater and take you nearly everywhere with proper control. Keyword being ''proper'', it can get a little wonky.
19* FreezeRay: The Freezer is capable of freezing both the landscape [[HarmlessFreezing and other hogs]]. This includes freezing the omnipresent [[SuperDrowningSkills instant-death water]] so it can be walked on.
20* GrapplingHookPistol: Yep, just like VideoGame/{{Worms}}. Though the range is ''much'' shorter this time around, if [[DamnYouMuscleMemory you're using it in the exact same way as in Worms]][[note]]Keep the button pressed if you want more range[[/note]].
21* GunsAreUseless: ...well, in comparison, at least. Still, the Desert Eagle in this game barely qualifies as a peashooter, and almost any other weapon does more damage.
22* HammeredIntoTheGround: The appropriately-named Hammer weapon. Hitting a hog with one while he's close to water will probably make him sink right through and into water.
23* KillItWithFire: The Hellish Hand Grenade, Napalm airstrike, Molotov Cocktail and Flamethrower all set significant parts of the landscape on fire, roasting any hog unfortunate enough to be caught inside the inferno. Crates and barrels tend to spread some fire as well.
24* LandMineGoesClick: Actually, these go ''beep'', but that's just a detail. Depending on the gamemode, they can give you time to run, be a dud, or simply go boom if you so much as inch into range.
25* LifeDrain: The Vampirism utility turns a large percentage of almost all damage (except [[SuperDrowningSkills drowning]]) dealt during the turn it's used on into health or the activator.
26* PercentDamageAttack: The Hammer does a third of the recipient's current HP in damage, or 50% if Extra Damage is used.
27* PianoDrop: It bounces with an explosion every bounce, too. One of your hogs has to [[HeroicSacrifice play it as it falls]], but it doesn't matter which, and it's probably the most destructive weapon this side of the Ball Launcher.
28* RecoilBoost: The Sine Gun has more than enough recoil to send you flying over obstacles where a normal jump wouldn't do. Certan intrepid players have created maps where the entire point is to get around with the Sine Gun's knockback.
29* {{Shoryuken}}: One of your few melee weapons.
30* SniperRifle: With a laser scope included. Oddly enough, it does more damage the further away you are from the hog you shoot, and you need quite a bit of distance if you plan on doing anything significant.
31* StuffBlowingUp: But of course. Special mention goes to the Ball Launcher, which tosses out ''50'' timebombs at a time. It's [[{{Understatement}} messy]].
32* SuperDrowningSkills: Just like VideoGame/{{Worms}}.
33* TakingYouWithMe: The Kamikaze, as well as a 30-HP explosion when a hog dies to damage.
34* WaveMotionGun: The Sine Gun, which carves a large sine into the landscape, setting some parts on fire, sending any hog in the way flying, and knocking you back several feet.
35* WallCrawl: The Cake weapon sprouts robotic feet from its bottom that can walk along the landscape, even if it would be impossible for a hog to do so.
36* WeaponizedTeleportation: A ColonyDrop variant, where teleporting a low-HP hog way above an enemy will deal significant crushing damage to both.

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