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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/bladeralley.png]]
2
3->"In MCMLII [1952] Hammer Bro takes the decision to be independent. Leaves home to fight against the imperator."
4-->--Intro message box, Orange Version
5
6''Hammer Brother'' Demo 3 and its finished "[[TranslationTrainWreck English]]" version is a ''VideoGame/SuperMarioWorld'' ROM hack by [=Blackout77=], widely considered to be the ''Mario Hacking'' community's (and by extension, the entire ''[[Franchise/SuperMarioBros Mario]]'' fandom's) equivalent of ''FanFic/MyImmortal''.
7
8For those who wish to play it for some reason, you can download patches for [[https://drive.google.com/open?id=1UEYWWPZrklSMPv3Lo_ScaV97rnBdeYnP Demo 3]] and [[https://drive.google.com/open?id=15QB2RIWGkmHRjKvccJuJM6Fp613Kbr0c NES version]] by clicking on the links.
9
10----
11!! Hammer Brother Demo 3, NES Final Version and Orange Version contain examples of:
12
13* ArtStyleClash: Numerous, ''numerous'' examples:
14** Hammer Bro himself is an 8-bit sprite from VideoGame/SuperMarioBros1, and often finds himself in levels with 16-bit foregrounds and backgrounds.
15** Despite the second version of the game being called NES Final Version, [[https://i.imgur.com/8dVCb1w.png the OW has graphics that are clearly too detailed for an NES to handle]] (as well as being a shoddy knockoff of VideoGame/BrutalMario).
16** The levels constantly switch between graphical styles (sometimes even in the same sublevel!).
17** Rocket Rush is an infamous example with 8-bit ''VideoGame/SuperMarioBros1'' foreground with realistic ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' backgrounds, alongside with being an impossibly difficult level without cheating.
18* AnachronismStew: Despite the fact the game supposedly takes place in 1952, you have Hammer Brother fighting [[VideoGame/MegaManClassic Robot Masters made at least from the 21st Century]], and the second level in the game has Mega Man X graphics.
19* AuthorAppeal: [=Blackout77=] really loves Franchise/{{Pokemon}} creepypastas (such as Buried Alive and [[Fanfic/PokemonLostSilver Lost Silver]]) and Brutal Mario, as many elements of this game show.
20* BonusFeatureFailure: You can unlock the Top Secret Area normally, although [[spoiler:it offers literally nothing to the player except that it's a remake of [[VideoGame/PokemonRedAndBlue Lavender Town from Kanto]]]]. [[https://i.imgur.com/u9PzOPa.png We wish we were joking but we're not.]]
21* CallBack: Secret 4-3 is reused from Blackout's [[http://smw.servegame.com:45726/db/c/cb977166c4840d493ae51561a46acd59ac7f3fb1/ unfinished remake]] of Super Mario Frustration, even down to the same Level ID in Lunar Magic.
22* CheckpointStarvation: Most of the levels lack checkpoints.
23* EvilTwin: The Rival, a DarkerAndEdgier version of Hammer Brother himself.
24* GiantSpaceFleaFromNowhere: A lot of the bosses in the levels just randomly appear without any real reason.
25* GuideDangIt: How are you supposed to know that you need a fire flower (reskinned as a hammer, enabling Hammer Bro to throw hammers) that the game doesn't even give you just to complete the level? And this is only just ''one'' of the many moments in the game!
26* HitboxDissonance: Due to how the sprites work in the game, this occurs pretty often. Despite their hitbox seeming like it's been changed, it actually hasn't, leading to instances like [[VideoGame/MegaMan1 Bladers]] (which are actually Rexes) hurting you when you try to walk underneath them, and even seem to die by nothing if you throw a shell at them. Ben the Hacker says this from [[https://youtu.be/iXuFat3MkfY?t=3m7s his review of it]]:
27--> That can’t be. I try to slide under this robot head thing [Blader] and yet I die? How does that happen?! L-Look how much space, '''look how much space is under there!''' What did I hit?! I touched ''nothing''! So why is this happening? Well, you're not going to believe it, '''but this is actually a Rex.''' The same two square hit box is still there! In fact, if you toss a shell under it, that kills it too! This is too fucked up. This one enemy defies every iota of knowledge in the human brain!”
28* KaizoTrap: Quite a handful appear in the game:
29** The game frequently uses a specific sublevel (13F) that contains a secret exit and an invisible block right over the gap needed to access it (meaning you have to do a precise jump not to hit it) and a bottomless pit to the left of it that you automatically drop into if you don't react quickly enough. It's pretty painful to think that just when you're about to easily get the secret exit, instead the game throws you a trap and you have to do the level again, if not all of it.
30** Bubbleman Sea has a Kaizo trap that if you don't get to the top of a one-tile gap, you automatically fall and sink, forcing you to redo the level.
31** In the second level after you defeat the boss, Hammer Brother automatically starts walking to the right but there's a pit on the left side of the screen, meaning that unless you're on the right side of the screen, he'll just walk to the pit and fall down, meaning you have to redo the level once again.
32* MultipleEndings: In Final Version, you can complete the game by being eaten by the Buried Alive Model or defeating the Imperator.
33* NeverTrustATitle: The "NES version" is not for the NES, and is not NES-themed either.
34* PuzzleBoss: [[VideoGame/Kirby64TheCrystalShards Pix]], in the second level, is like this. You have to throw a shell that has the same color as the diamond in order to hurt it.
35* OneHitPointWonder: Enforced, as many spots have one tile gaps too big for a big Hammer Bro.
36* PlatformHell: Mainly because of FakeDifficulty.
37* RatchetScrolling: One of the game's many, many problems. All but a few levels have it and said levels often require you to go to the left which the scrolling prevents you from doing, thus you have to lose a life.
38* RecycledSoundtrack: Several as a result of using the same addmusic files as Kollision 1 and 2
39** Demo 3's version of Jumping Fish Ship used the VideoGame/KirbysAdventure [[https://www.youtube.com/watch?v=Q6oeTNfxORc forest stage port]] used in Kollision 1's first level.
40** Infinity Road reuses music from Kollision 1's second level.
41** The infamous Secret 4-3 theme first appeared in Super Mario Frustration's FanRemake, also by [=blackout77=].
42* RougeAnglesOfSatin: In Pokemon Road (Pokemon Move Hole in Demo 3) Weedle is spelled as Weedle''e''. [[https://i.imgur.com/kt2WcGV.png Yes, really.]]
43** In Demo 3, the level "Springboard Trees" was called "''Sprig''board Trees".
44* SensoryAbuse: Because the samples weren't inserted correctly, the track that plays in Secret 4-3 (which is supposed to be [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Cascade Capers]]) has glitched, high-pitched sounds that change the sound effects. [[https://youtu.be/s0QBsFm4oDI Listen for yourself.]]
45* ShoddyKnockoffProduct: To an extent, the entire game is this to VideoGame/BrutalMario, albeit without the ASM. There are many, ''many'' of these littered throughout the game in a bad attempt to imitate Brutal Mario but specific examples include [[https://i.imgur.com/8dVCb1w.png the overworld in NES Version]] and in both versions, Entrance to Sorrow is one to [[Franchise/MegaMan Wily's Revenge]]. [[https://youtu.be/UCC7IoUabG4 Even the music reeks of shoddiness.]]
46* ShoutOut: A lot of these are in the game, such as shoutouts to Franchise/{{Pokemon}} and its creepypastas (like Buried Alive and Lost Silver, as listed above), Franchise/MegaMan, VideoGame/DonkeyKongCountry, VideoGame/BrutalMario, and even, bizarrely enough, [[WesternAnimation/MyLittlePonyFriendshipIsMagic Derpy Hooves]] replacing Yoshi in NES Final Version. [[spoiler:While it's possible to get her out of the levels that have her, her pallette is glitched up so you end up [[https://i.imgur.com/hs7pKCt.png with this in other levels]].]]
47* TranslationTrainwreck: The only difference between NES Final Version and Orange Version is the insertion of an incomplete Engrish script (probably directly through Google Translate) that makes ''VideoGame/BreathOfFireII'' look competent. (some level messages are untranslated)
48->Bombs would explode in\
49XC Seconds, Hammer Bro\
50was smart to defeat\
51Crash Man before the\
52bombs exploded ... if\
53Bombs explode\
54Hurry only and Hammer\
55Bro would go wrong.

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