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1[[http://armorgames.com/play/7187/ghost-hacker Ghost Hacker]] is a TowerDefense WebGame where you play as a DigitizedHacker trying to take back cyberspace from rogue [=AIs=]. What makes it unique from other Tower Defense games is the "shape" that each tower occupies. Each tower has up to four "nodes" sticking from it, and the tower can only be placed on an area where both it and the nodes fit. These nodes are used for equipping upgrades on, which enhance the tower's capabilities.
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3The first game focuses on the player character, Alpha, as they get accustomed to their new life as a Ghost -- a digitized human who can act at the speeds of a computer. While hunting down rogue [=AIs=] at the behest of Cypher One, they come into contact and clash with the Ghost Collective and a rogue AI that calls himself "Axon".
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5A sequel, [[http://armorgames.com/play/14973/ghost-hacker-2 Ghost Hacker 2]], was released in 2013. This focuses on Jeth, a newly-converted Ghost looking to fix his friend Sil with the assistance of fellow hacker Spook. While clashing with Sigil, the corporation that has her captive, they uncover a virus that infects and controls Ghosts and must work to contain it.
6----
7!! Tropes present in both games:
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9* ArbitraryHeadcountLimit: You start with the capacity to hold six programs, but you also unlock the ability to increase this capacity up to sixteen, be it through natural progression (in the first game) or by spending your data cores (second game). You'll reach a point where you have more programs than slots and must pick your loadout based on the enemy preview.
10* AreaOfEffect: The Ping tower releases a circular blast that hits all enemies within. The projectiles fired by a Command Shell or any tower with the Splash upgrade deals splash damage to enemies around the initial target, all of which will take the same amount of damage.
11* AsteroidsMonster: Splitters will split into smaller splitters when killed.
12* BanditMook: Data Leeches can temporarily steal your resources to heal themselves. Destroy them to get your resources back (but not immediately -- you'll need a Recycle program if you don't want it to slowly regenerate back).
13* BigCreepyCrawlies: Spiders and Bugs take the form of abnormally-sized arthropods.
14* BoobyTrap: The Mine script places a mine on the path that deals damage to and stuns an enemy that steps on it.
15* ChargedAttack: When idle, the Compressor can store up to a stock of 5 shots (upgradable to 10). The Charge upgrade allows a tower to store up to five shots per upgrade.
16* DamageIncreasingDebuff: Scanners, towers with the Amplifier upgrade and the Focus script cause targets to take extra damage from attacks.
17* DamageReduction: Reavers reduce all damage they take by 3.
18* DeathOfAThousandCuts: The Tracer and Transcoder (which deal continuous damage to the target), the Infector and Memory Leak upgrade (which infects enemy, dealing damage per second), and to a lesser degree the fast-firing, low-damage towers like the Compressor and Scanner. They are the best way to deal with Avatars (which can only take at most 2 damage from any attack), but are very weak against Reavers (which take 3 less damage from all attacks).
19* DigitizedHacker: Ghost Hackers are actually people who upload their mind onto the internet.
20* DungeonBypass: Seekers are able to pass over corrupted squares created by Corruptors. Pathfinders can do both of this, and will calculate the shortest path to a data core, corrupting and crossing squares on that path.
21* EliteMooks: [=SuperUsers=] are resistant to StatusEffects, can carry 2 data cores, and have the highest amount of health among non-boss enemies.
22* EnemySummoner: The Spawn and Decoy have the ability to spawn Baby Spawn and Decoy minions, which can carry a data core each. The Baby Spawn have an actual health bar but only spawn once per 10 seconds, while the mini-Decoys can be churned out much faster but die in one hit.
23* FeaturelessProtagonist: All that's known of the player character is through their dialogue.
24* FlunkyBoss: All the boss enemies in both games have the ability to spawn regular Mooks to divert your attention.
25* TheGoomba: Bytes, which are slow, weak, and have no special abilities.
26* HealingFactor: Reassemblers regenerate 2 hit points per second (3 for the 2.0 version).
27* HeavilyArmoredMook: Two types: Reavers (which take 3 less damage from all attacks) and Avatars (which can only take at most 2 damage from all attacks). Attacks that are effective against one are nearly useless against the other.
28* HelpfulMook: Reaper Viruses drain a huge chunk of life from nearby enemies to refill their own. Useful when they do it to a tough enemy, and it's essential for beating ''2's'' BrutalBonusLevel.
29* HollywoodHacking: The game is based on an ExtremeGraphicalRepresentation of the player defending themselves from foreign programs. Some levels reverse the roles with the player needing to break through the AI's own security. At one point in the second game the player hacks ''themselves'' to apply a cure for a virus.
30* LastDiscMagic: The last program you receive on completing the penultimate level is always the Brute Force script, which temporarily buffs all your towers. The final level's hint always reads "[[DesperationAttack When all else fails, use the Brute Force script]]".
31* LifeDrain: Reaper Viruses drain HP from ''other mooks'' to refill their own. You can take advantage of this.
32* MightyGlacier: The Sentry and Slicer are both slow-firing towers with very high individual damage per shot; the best way to overcome the Reavers' DamageReduction, but nigh-useless against the Avatars which take a maximum of 2 damage per hit.
33* MookMedic: The aptly-named Medics, which constantly heals nearby enemies.
34* MultiShot: Towers with the Fork upgrade attack two enemies at once.
35* NitroBoost: Flamers gain a temporary 100% speed boost if they take any damage.
36* OneHitPolykill: The Slicer, Transcoder and towers with the Beam upgrade fire a straight beam that deals damage to all foes on a straight line.
37* PerspectiveFlip: The first game has unlockable "monster mode" levels where you field viruses to bypass defenses and steal data cores. The second game expands on this concept and turns it into levels where you're infiltrating security systems.
38* PinballProjectile: The Linker upgrade makes attacks ricochet to another enemy.
39* RayGun: The attack of the Tracer, Slicer, Transcoder and towers with the Beam upgrade take the form of a laser-like beam.
40* RecurringBoss: Axon, the FinalBoss of the first game, reappears as the first boss in the second game.
41* ReflectingLaser: The Linker upgrade (which causes attacks to bounce to a secondary target) will become this if combined with towers with laser or beam attacks (which fire a straight beam).
42* ScratchDamage: Avatars reduce ''all'' damage dealt to them to a maximum of 2. They're therefore highly resistant to MightyGlacier towers but vulnerable to DeathOfAThousandCuts.
43* SeeTheInvisible: The normally invisible Ghosts can only be attacked when in range of a Scanner.
44* ShoutOut: Both games have a few references to VideoGame/{{Portal}} and its memetic use of cake.
45* StealthyMook: Ghosts are normally invisible and can only be detected when in range of a Scanner tower.
46* TeamKiller: Reaper viruses will drain HP from other viruses in order to refill their own, and can even kill other viruses this way.
47
48----
49!! Tropes for Ghost Hacker 1:
50
51* BolivianArmyEnding: [[spoiler:The game ends with the player character being mobbed by several Cypher One Ghosts intending to delete him.]]
52* ControlFreak: Cypher One is the corporation behind the creation of Ghosts. Any Ghost not under their control is deemed a rogue AI and an enemy, which the player quickly learns after Axon forcibly breaks them out of their servitude.
53* CriticalHit: The Multiplier upgrade grants towers a chance to deal extra damage on a hit; it was removed in the second game.
54* {{Foreshadowing}}: The classified document the player discovers details the history of Alpha, but is partially censored. Astute readers can work out what it is before the twist is revealed at the end of the game.
55* HiveMind: The Collective are a collection of Ghosts who speak as one to the player.
56* MesACrowd: Axon reveals that he has many copies of himself, and simply deleting one of his avatars will not stop him. [[spoiler:Alpha is also an example -- after Cypher One failed to create other Ghosts, they settled with making copies of Alpha, their only successful Ghost, with minor tweaks to personality to give the illusion of individuality.]]
57* NukeEm: In a bid to end Cypher One, Axon attempts to launch a nuclear missile at their headquarters. The Collective is opposed to that for it will also harm innocents.
58* PassingTheTorch: [[spoiler:After his defeat, Axon entrusts the player with the responsibility of protecting the Ghost community from Cypher One.]]
59* WellIntentionedExtremist: [[spoiler:Axon opposes both the Collective and Cypher One, but only because he doesn't believe the Collective can protect the Ghost community from Cypher One's attacks.]]
60
61----
62!! Tropes for Ghost Hacker 2:
63
64* AintTooProudToBeg: [[spoiler:After his defeat, Jynx tries to distract the player by pointing out that Sigil intended to use the virus as a killswitch for the whole Ghost community, and offers to cooperate to stop this. Jeth has none of it and deletes him.]]
65* AntiFrustrationFeatures: In the first game, before you place your towers, the upgrade nodes around them will regularly cycle through different color permutations which would determine what kinds of upgrades you can install onto them. The second game removes the color limitation so that the player can upgrade their towers on the fly with ease.
66* BossBanter: Boss levels will have the rival Ghost taunt you at the start of each wave.
67* BrutalBonusLevel: [=GhostClub.com=], unlocked after you finish Champion difficulty on every level. 30 waves that include boss versions of the normal enemies, and the final wave contains '''multiple''' [[spoiler:Axons AND Jynxes]]!
68* ChekhovsBoomerang: The game starts with Jeth looking to fix Sil from what turns out to be a virus. As the virus breaks out and becomes the main problem, Sil fades into the background... but then becomes a vital lead to tracking down the FinalBoss.
69* ControlFreak: [[spoiler:Sigil developed the virus that drives Ghosts insane, allowing them to terminate the whole Ghost community should they lose control of too many Ghosts. Given that they are Cypher One under a different name, this behaviour is no surprise.]]
70* DiminishingReturnsForBalance: Placing additional copies of towers or upgrade parts now costs extra memory -- 5 for duplicate upgrades, 10 for duplicate towers.
71* DrawAggro: Gravitons suck in all projectiles, so you'll need the Beam upgrade, Tracer, Slicer or Ping to hit other enemies.
72* EquipmentUpgrade: You now earn data cores for completing levels, with harder difficulties giving more data cores. These data cores can be spent to improve your towers, upgrade parts, scripts, or various passive perks. You can refund upgrades at no cost before entering a level to redistribute your upgrades for your current loadout.
73* FinalExamBoss: The final boss of this game participates in many waves throughout the level, acting as a souped up version of the enemy type that you just fended off. He mimics almost every enemy you've faced thus far.
74* GuestStarPartyMember: The Transcoder, a tower that combines the special abilities of the Tracer and Slicer and possesses 8 upgrade slots, is unbuildable and only appears at the start of level 21.
75* HarderThanHard: Beating the game unlocks the Challenge difficulty for every non-Monster level, which restricts the player to a predetermined program loadout for that level.
76* HeelFaceTurn: [[spoiler:Axon, the FinalBoss of the first game, becomes an ally after you beat him]].
77* InsultBackfire:
78-->[[spoiler:'''Jynx''']]: "You think to find me through these relays? A mouse has a better chance of finding cheese in a maze than you do of finding me!"
79-->'''Player:''' "Are you comparing yourself to cheese?"
80-->[[spoiler:'''Jynx''']]: "Why you little... You'll pay for that impudence!"
81* InterfaceScrew:
82** The ticker at the bottom of the level select screen starts with displaying bulletins or notifications. When the player gets infected with the virus, it turns into virus warnings. [[spoiler:After Jynx broadcasts his mind-control virus cure, the ticker fills with Jynx propaganda.]]
83** The level select screen will regularly distort while the player is infected with the virus.
84* LawOfChromaticSuperiority: All the Version 2.0 mooks have a red color palette and a red glow.
85* MassHypnosis: [[spoiler:After retrieving a cure for a virus, the player hands it to Jynx so that he can modify it to be broadcast and cure all infected Ghosts on the net. Jynx further modifies the "cure" to enact this trope, planning to have an army of Ghosts under his command.]]
86* NonIndicativeDifficulty: Surprisingly, the BrutalBonusLevel is easier on Hard than on Medium, because it's harder to accidentally destroy the [[HelpfulMook Reaper Viruses]] due to them having more hit points on Hard.
87* NoodleIncident: ''Something'' happened between the two games that brought about the downfall of Cypher One. Nobody elaborates on what it is.
88* ObviouslyEvil: [[spoiler:Jynx]]. [[GlowingEyesOfDoom Glowing]] [[RedEyesTakeWarning red]] eyes and an evil smirk, and the fact that he made a Slayer virus that killed many Ghost Hackers pretty much gives it away.
89* SegmentedSerpent: Centipede enemies have an energy chain attached to them or other Mooks. This allows them to share a pool of Hit Points.
90* SequentialBoss: Technically, each boss consists of five individual enemies (numbered 1.0 to 5.0), each of which spawns at the even-numbered waves in their levels.
91* ShoutOut:
92** Several of the optional level characters:
93*** [[VideoGame/{{Minecraft}} Creepy]], who had a vocal processor error that made him [[SnakeTalk talk like a Creeper]].
94*** [[WesternAnimation/WallE BlockE]], a program resembling WALL-E.
95*** [[VideoGame/PacMan WakkaMan]], a green Pac-Man expy who only makes the sound Wakka.
96*** [[VideoGame/{{Portal2}} Witley]], a Wheatley expy.
97*** [[Franchise/{{Batman}} Catman]], an obvious Batman expy who is cat-themed instead.
98*** [[Franchise/SuperMarioBros Chario and Bluigi]], Mario and Luigi expies, the second of which loves to set others on fire, including his brother Chario.
99*** [[WesternAnimation/SouthPark Kini]], an [[TheUnintelligible unintelligible]] guy in an orange anorak [[TheyKilledKennyAgain who gets killed]] after you complete his level.
100*** [[VideoGame/TheLegendOfZeldaOcarinaOfTime Novi]], a green fairy whose only dialogue is "Hey, Listen!". You shut off her vocal processors once you complete the stage.
101** Various level descriptions also apply.
102*** [[VideoGame/AngryBirds AngryPigs.com]] advertises building tips to withstand bird attacks.
103*** [[Literature/TheLordOfTheRings One does not simply hack into Mordor.com]].
104*** [=FireCastle.com=] quotes YourPrincessIsInAnotherCastle verbatim.
105*** The level description for [=GhostClub.com=] reads [[Film/FightClub "The first rule of GhostClub is that you don't talk about GhostClub."]]
106** Axon makes multiple references to [[Videogame/{{Portal}} cake]] during the level where the player fights him.
107* SplitPersonalityMerge: [[spoiler:Axon's erratic behaviour when the player first meets him is explained by him having merged with one of his defective copies. The boss level involved deleting the aggressive Axon so that the real Axon can speak clearly with the player.]]
108* StartingUnits: In level 19, you start with a Tracer and Slicer, both towers that haven't been unlocked for construction yet. In level 21, you start with the special Transcoder tower, which is never buildable anywhere in the game. All of these pre-built towers differ from normal towers in that they can't be moved or sold.
109* {{Synchronization}}: Centipedes form a chain with each other and other enemies, causing the damage taken by one to be distributed among the others.
110* UnexplainedRecovery: Axon is present in this game, despite his copies being mostly deleted by the conclusion of the previous game.
111* VillainousBreakdown: The FinalBoss goes from mocking to furious as you hold out through the enemy waves of the final level.
112-->"What... but how... that shouldn't be possible... '''Enough already! This ends now!'''"
113* WeCanRuleTogether: [[spoiler:Jynx tries to pull this off near the end of the game, and after his defeat. It doesn't work, of course.]]
114* WhatHappenedToTheMouse: We never find out what happened to Sil, Axon, or Spook after the defeat of [[spoiler:Jynx]].

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