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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/generalchaos_md_us_box.jpg]]
2A squad-based tactical-action war game for the UsefulNotes/SegaGenesis that was released world-wide by Creator/ElectronicArts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Creator/MidwayGames. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
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4!!This game contains examples of:
5* BigBallOfViolence: When two opposing soldiers get close, there's a chance they'll pull each other into one of these (which sends any nearby soldiers, regardless of side, flying away). If both soldiers are still standing when the ball clears, a controlled close combat fight ensues.
6* CannonFodder: The seemingly-endless armies of Moronica and Viceria.
7* TheComputerIsACheatingBastard: During close combat, the computer will input their attack commands faster than you can press the buttons. This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
8* CriticalExistenceFailure: Every soldier will look and act fine until they lose their last bit of health, never get back up, and turn into a skeleton.
9* ColorCodedArmies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
10* DownerEnding: When you lose the single-player campaign.
11* GrimyWater: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
12* GroinAttack: You can hit below the belt in close combat.
13* MadeOfIron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
14* TheMedic: Miraculous life-savers who can instantly restore a wounded soldier back to full health. Use sparingly as they are in limited supply and hard to come by.
15* OneHitKill: The Launcher and Blaster have a small chance of turning an enemy soldier into a standing skeleton. The same applies to the Scorcher who can reduce an enemy soldier to ashes.
16* PlayerMooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
17* WarHasNeverBeenSoMuchFun: Everything in this game is not serious business. [[DoNotDoThisCoolThing Well, almost everything]].
18* WeHaveReserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
19* AWinnerIsYou: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
20* YouALLLookFamiliar: Both armies use [[PaletteSwap the same soldier sprites]] over and over and over again. Invoked heavily when playing as an all-gunner assault squad.

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