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1[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/flicky_genesis.jpg]]
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3->''Gather up Piopio! Defeat Nyannyan! Take Piopio home!''
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5A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[Franchise/SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Creator/SonicTeam, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).
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7The player's objective in each round is to run around as Flicky, collecting all of the Chirps in the stage, and then to run to the exit. The enemies Tiger and Iggy will try to scare away the Chirps and hurt Flicky. If that sounds familiar, then it's no surprise that the game was heavy influenced by [[Creator/BandaiNamcoEntertainment Namco's]] earlier game ''VideoGame/{{Mappy}}''.
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9''Flicky'' was a pioneer in video game JumpPhysics. While most games of the era that featured jumping had characters jump according to a fixed arc, Flicky could maneuver and change direction in mid-air. With a few exceptions, this would soon become the standard for the PlatformGame and most video games with jumping.
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12!This game contains examples of these tropes:
13* AllInARow: Chirps follow Flicky this way. The more Chirps you carry to the exit at once, the more points you earn, but the longer the line becomes, the easier it is for Tiger to separate them.
14* AttractMode: Cycles between a tutorial, title screen (with letters added out-of-order before repositioning), character names, extra player score markers, gameplay demo, then high score. The Genesis version simply has two attract states between title and gameplay.
15* BonusLevel: In which Flicky must catch the Chirps with a net before they drop to the bottom of the screen.
16* CatsAreMean: Tiger.
17* CompilationRerelease: The Genesis/Mega Drive version of the game has been included in many compilations, starting with the 4-in-1 ''Classic Collection'' for the same system, and later with both versions of ''Sonic Mega Collection'', and then ''Sega Genesis Collection'' and ''Sonic's Ultimate Genesis Collection''. The [[NoExportForYou Japan-only]] UsefulNotes/SegaSaturn compilation ''Sega Ages'' had the original arcade version.
18* CoolShades: Some Chirps are radical 80s kids and wear them (or maybe they're just blind). They will run nonstop if separated from Flicky.
19* DubNameChange: Between the Arcade and Genesis versions, Piopio was renamed to Chirp, NyanNyan was renamed to Tiger, Choro was renamed to Iggy.
20* EasterEgg: Every level has an orange window near the goal. A girl in a (topless) bikini appears in it waving her butt towards the player if certain scoring requirements are met.
21* EndlessGame: There's a harder second loop, which the game will repeat on subsequent successful playthroughs.
22* EscortGame: The whole game is about collecting Chirps and guiding them to the exit before they get separated.
23* ExcusePlot: Your chicklets are scattered throughout the levels, and you have to save them from the cats and lizards.
24* {{Homage}}: ''[[VideoGame/GunstarHeroes Gunstar Super Heroes]]'' would pay tribute to Flicky at one point in its first stage, where you have to lead a pack of chicklets to a door.
25** In most Sonic games starting with [[VideoGame/SonicTheHedgehog1 the original]], Flicky is one of the animals that may pop out of a Badnik after being defeated. VideoGame/Sonic3DBlast has Sonic rescuing Flickies in much the same way Flicky rescues Chirps.
26* ImprovisedWeapon: Household objects such as coffee mugs can be thrown to remove Tiger from play momentarily. Flicky can't jump with them though, as jumping and throwing are tied to the same button.
27* OneHitPointWonder: Both Flicky and Tiger.
28* SeesawCatapult: In the bonus rounds, there are a pair of Tigers on seesaws that launch Chirps into the air. Flicky must catch as many of them in her net as she can.
29* WrapAround: The levels wrap around horizontally, though the camera scrolls along with Flicky.

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