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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fairune.png]]
2[[caption-width-right:350:An adventure filled with mystery awaits her.]]
3
4Starting with the UsefulNotes/AdobeFlash game, ''[[https://www.y8.com/games/fairune Fairune]]'', seen online as early as August 19th, 2011, according to Wayback Machine, with a copyright year of 2009. The next release of the series was another ''Fairune'' on March 28th, 2013 for on smartphones, and rereleased twice, first for the 3DS on December 18th, 2014 and later for the Playstation Vita on April 27th, 2016. ''Fairune 2'' released for the 3DS on October 20th, 2016. The Flash game became ''Fairune Origins'' as part of ''Fairune Collection'', released May 17th, 2018 along with a new side game ''Fairune Blast''.
5
6''Fairune (Origins)'' stars a then-unnamed hero as she set out to rescue four Fairies and seal the soon-to-awaken Demon King.
7
8''Fairune (1)'' stars Hope Girl, a random girl in a pretty dress called upon by the Ancient Codex, a talking bestiary who explains that the three Spirit Icons, which once sealed away a realm of darkness, have up and disappeared, causing strange events to happen, ultimately resulting in the world being overrun with monsters, which is described as a custom that happens ever few hundred years. After grabbing the bare necessities of her adventure and swapping her white dress for leather armor and a Sword of Hope, Hope Girl sets out to find the icons again.
9
10''Fairune 2'' starts off with the Codex noting that no crisis is currently threatening the land, and again calling upon Hope Girl to find three fairies, protectors of Fairune which have gone missing. Over the course of the adventure, Hope Girl meets a mysterious girl living in a ruined room stuck in perpetual twilight, with machinery around and agrees to help her find Storage Devices to restore her memory, while trying to find out what exactly is trying to invade the world of Fairune.
11
12''Fairune Blast'' takes the shmup-based final boss concept from ''Fairune 1'' and ''2'' and stretches it into a 20 second score attack minigame, where Hope Girl, Yamato and Uzume take to the skies to gun down monsters and bosses from both ''Fairune'' and ''VideoGame/{{Kamiko}}''.
13
14Both games take a top-down perspective with puzzles to solve and enemies to defeat in a clear homage to old adventure games such as ''Franchise/TheLegendOfZelda'', ''VideoGame/{{Hydlide}}'', or the ''VideoGame/WorldOfMana'' series.
15
16Not to be confused with Fei Rune, a character from ''VideoGame/InazumaEleven''.
17----
18!!The Fairune series contains examples of:
19* AdaptationNameChange: Between ''Fairune 2'' on 3DS and on Switch, Snowy Fields was renamed to White Lands.
20* AIIsACrapshoot: [[spoiler: In response to Layla not knowing her own name, Morphoglia decides to delete her from existence.]]
21* AllThereInTheManual: The names for the monsters and some characters are only found in the Monster Collection screen. Hope Girl's name in [[spoiler: ''Fairune Blast'' is Girl from Another World, and is named Hinome]] in the achievements list.
22* AmazingTechnicolorBattlefield: The Final bosses in both ''Fairune 1'' and ''2'' take place in these. In ''1'', [[spoiler: the form change between Giga Dark and Tera Dark shifts the battlefield from underground ruins to outer space flanked by DNA helixes,]] in ''2'' [[spoiler: Gate seems to take place in some sort of virtual approximation of space and further evolves from there into ruins floating in space for Giga Dark Omega and on into a twilit sky for Sunset Cage.]]
23* AnimateInanimateObject: The Ancient Codex which is a book that can talk.
24* AntiPoopSocking: The 3DS version of ''Fairune'' autosaves every time you step on a mana plant.
25* AntiFrustrationFeature: ''Fairune 1'' in ''Fairune Collection'' offers an easy mode if you die often enough.
26* ApocalypticLog: Of sorts - the texts displayed whenever unlocking the next set of floors in the Administrator's Tower is written from the perspective of the world's creator as his work is complete and Fairune begins rejecting his presence.
27* AutoRevive: In ''Fairune 2'', [[spoiler:dying to the final boss has [[DeusExMachina Mana, personification of mana and possibly the source of your Mana Fragment]], pop up once and refill your health.]]
28* BackTracking: Present across the series, but not quite as noticeable in ''Fairune Origins'' and ''1'' due to the small scale of the map - but in ''Fairune 2'', some items required for progression through Blue Temple and [[spoiler: access to the Ashen World]] are locked behind obstacles in Green Fields, which themselves can only be bypassed using an item from Blue Temple.
29* BigfootSasquatchAndYeti: Yeti show up in the White Lands of ''Fairune 2''.
30* BittersweetEnding: In ''Fairune 2''. [[spoiler:Layla learns her name and is allowed to pass through the Gate, leaving Hope Girl and Ancient Codex to miss her and bemoan that they didn't even get to say their farewells. Then it gets [[SurprisinglyHappyEnding averted]] in that Layla met up with and sent the Layla native to Fairune back to give her farewells and gratitude to the protagonists. The ending continues as Hope Girl, Layla and Ancient Codex [[WhereAreTheyNowEpilogue travel the worlds with the Fairies as guides.]]]]
31* BlackoutBasement: Most of the underground areas in ''Fairune 1'' and ''2'' that aren't specific regions are dark - players can navigate by a middling-sized circle of light around Hope Girl.
32* BleakLevel: The Grave in ''1'' and the Graveyard in ''2'', being a zone with a staticky overlay and somber music floating in a black void literally in a grave in ''1'' and in a hole next to the Overseer's Tower in ''2''. [[spoiler: The Ashen World in ''2'' counts as well, what with being a monochrome land riddled with ruins of an old castle and dominated by an ominous monolith, with black miasma blowing around in the wind]].
33* BlobMonster: The Level 1 monster of ''Fairune 1'' is the Slime.
34* BookEnds: In ''Fairune 2''.
35-->'''Ancient Codex''': ''Fairune... A world where imagination is reality. Currently... No demon is being resurrected to threaten the world. Nor is the world going to come to an end.''
36* BreakingTheFourthWall: The Ancient Codex in ''Fairune 1'' and ''2'' addresses the player in the intro. [[spoiler:The Fairies also address the player directly in the ending of ''Fairune 1'', giving thanks for guiding Hope Girl through the adventure. In addition, the player is expected to invoke this with a side order of TheFourthWallWillNotProtectYou inverted when dealing the final blow to Tera Dark, and FromBeyondTheFourthWall in ''Fairune 2'' in that you have to input Layla's name after the boss using your real-world controller.]]
37* ButThouMust: Subverted in ''Fairune 2''. When upgrading your ID card, you're ordered to plce it on an altar/device with a card icon near it. Pestering the fairy in the same room will eventually have her upgrade the card manually. The Blue Fairy actually [[WhatTheHellPlayer calls you out]] on doing this on purpose if you pester her. [[spoiler: This is part of getting the Fairy Maniac achievement.]]
38* CallBack: Some of the rare monsters in ''Fairune 2'' are recycled from ''Fairune 1''. [[spoiler:One of the rare monsters is the final form of the final boss from ''Fairune 1''. In addition, there's a design on the ground in the Ashen World which is the same design used in ''Fairune 1'' to travel between the Underworld and the Overworld, tilted 45 degrees so that it points north instead of northwest. Also, getting the Monster Slayer in ''2'' plays the fanfare played when the sword was used in ''1''.]]
39* CanonImmigrant: Looking at the achievements for [[spoiler:''Fairune Blast'', the achievement for clearing the minigame with the Girl from Another Dimension, implied to be Hope Girl, reveals her to be Hinome, the sword-and-board character from ''VideoGame/{{Kamiko}}''! ''Fairune Blast'' also cribs some bosses from the same game, and the other two characters are Yamato and Uzume, the other two protagonists of ''Kamiko''.]]
40* {{Cap}}: Hard cap on levels is 25 in ''Fairune 1'' and 30 in ''Fairune 2''.
41* CartographySidequest: In ''Fairune 2'', mapping out each layer of the world 100% nets you the Map Master achievement.
42* CaveBehindTheFalls: [[spoiler:The Dramos Cave of ''Fairune 2'' is behind the large waterfall with a rainbow over it in Green Fields.]]
43* CheckPoint: Of sorts. While saving can be done anywhere, the games do have some spots where you can restore health. These have to be activated with a Piece of Mana. [[spoiler:This is used as a part of a puzzle in the Overseer's Tower of ''2''.]]
44* ChekhovsGun: The Faraway Memory found early on in ''Fairune 2'' [[spoiler: is needed to reveal Layla's name after the final boss.]]
45* CherryBlossoms: In ''Fairune Origin'', [[spoiler: saving the Purple Fairy turns the frozen tundra into a grove of cherry trees.]]
46* ChuckCunninghamSyndrome: The Purple Fairy in ''Fairune Origins''. [[spoiler:Rescued from a block of ice, knocked out by the Demon King, turned into a wisp to help seal the Demon King, resurrected as a fairy for the ending gathering]]...and completely gone by ''Fairune 1''.
47* ColorCodedElements: In ''Fairune Origins'':
48** The Fire Medal is [[FireIsRed red]], and the Wind Medal is [[WindIsGreen green]].
49** The [[WaterIsBlue blue]] fairy is in the the middle of a river, the [[GreenMeansNatural green]] fairy is on top of some trees, the [[FireIsRed red]] fairy is surrounded by lava.
50* CommonplaceRare: Almost all mundane items are this.
51* ConvectionSchmonvection: Hope Girl can stand right next to lava, and in ''Fairune 1'', Ancient Codex can float over lava with no ill effects. Averted with the Red Fairy in ''Fairune 2'' - after being freed, she can't stand the heat of her surroundings and warps out of the lava caves.
52* CriticalAnnoyance: Getting on low enough health causes the borders of the game screen to pulse red and a three-note warning loop to sound.
53* CriticalExistenceFailure: Hope Girl doesn't react to damage in any way beyond getting knockback from an enemy that's above her level...and goes from standing to gravestone the moment her HP hits zero.
54* CrueltyIsTheOnlyOption: After growing the seed into a flower, the axe must be used to cut the flower off, since that's the item needed for the tundra puzzle. Unfortunately, that cut results in a crying plant.
55* CuttingTheKnot: Late in the second game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler: It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]
56* DamselInDistress: Downplayed in ''Fairune Origins'' - only the Purple Fairy is trapped in a block of ice, the other three just sort of...float around. Played straight in ''Fairune 2'' - the fairies are captured on accident when investigating the Storage Devices.
57* DeathIsASlapOnTheWrist: Dying in either game just autosaves and dumps you into the Grave in ''1'' or the Graveyard in ''2''. The only downside is that you'll have to travel back to where you died in order to continue.
58* DeathOfAThousandCuts: What Hope Girl seems to do to (most of) her enemies.
59* DeliberatelyMonochrome: In ''Fairune 2'', [[spoiler: the Ashen World is a SplashOfColor variant, where the afforementioned splashes are light blue for powered things and bright red and softer whites for the native monsters.]]
60* DemBones: Skeletons, Wraiths and the rare enemy Skull Lord in ''Fairune 1'', of which Skeleton and Skull Lord return in ''Fairune 2''.
61* DisproportionateRetribution: ''Fairune 2''. Attempting to cross [[spoiler:the Gate without knowing your name? You need to be '''''deleted from existence'''''.]]
62* DivineBirds: To a degree, as Hope Girl's armor and weapons [[spoiler: disintegrate into doves at the end of ''Fairune 1'' and ''Origin'', leaving her in her familiar white dress with red trim]], and considering what her given name in ''Fairune Blast'' implies...
63* DoorToBefore: Pushblocks that usually form a bridge across a river when in position. ''Fairune 2'' also has a one-way teleporter from the battle arena to the Administrator's Tower entrance.
64* DramaticEllipsis: Happens moments before the [[spoiler: Layla hologram shuts down.]]
65* DramaticShattering: The [[spoiler: Prototype boss]] breaks out of its containment capsule.
66* EarlyInstallmentWeirdness: In the first game, killing monsters only gave 1 EXP even if you killed a monster one level higher than you, and wouldn't give any EXP if it was an enemy on par with you, (which can admittedly be mitigated with the Shield Boost and EXP Boost files cutting damage taken by one and increasing EXP intake by one,) you weren't able to kill any enemies two levels higher than you and the map is divided into five squares.
67** ''Fairune Origins'', a remake of the original flash game, was even more different, with the map being divided into 3x4 single screen squares, battle simplified to first striker wins, no pickup animations and no fanfare aside from [[spoiler:saving the Purple Fairy and killing the Demon King]].
68* EldritchLocation: In both games, the Secret File, a room based around either a desktop file system, an old RPG or a roguelike populated by unkillable Space Invader-styled bit monsters. [[spoiler: In ''1'', these seem to bleed into the final dungeon, and in ''2'', this could count for both Ashen World and its underground, Sky Land.]]
69* EleventhHourSuperpower: In both games, [[spoiler:the Mamono/Monster Slayer sword is used to give Hope Girl wings, a tail and a SwordBeam to fight the boss with.]] Exaggerated in ''2'', with [[spoiler: the new Fairune Sword and Photon Blade giving more elaborate forms, until the combined power of all three swords gives her something like an open top fighter jet.]]
70* EverythingsBetterWithRainbows: There's a small rainbow near a waterfall in Green Fields [[spoiler: that marks the entrance to Dramos Cave.]]
71* EvilKnockoff: [[spoiler: The Prototype fought near the top of the Administrator's Tower in ''Fairune 2''. Doubles as a PuzzleBoss due to not staying dead.]]
72* ExperienceBooster: The EXP Boost file.
73* ExpositionFairy: The Ancient Codex takes this task.
74* FacelessMooks: The Knight enemies across the series. The only difference in the lot is their armor color and detail denoting their rank.
75* FailedASpotCheck: Both games feature hidden pathways difficult to see for the player due to the top-down view, which should be readily visible for Hope Girl. Especially egregious and silly when you realize these paths in the Grasslands of ''Fairune 1'' and the Green Fields and White Lands [[spoiler:and the Ashen World]] of ''2'' take the form of floating trunkless tree foliage.
76* FakeLongevity: ''Fairune 1'' has the medals found in the Records menu. [[spoiler:To wit, you need to clear the game 8 times over and kill 10,000 monsters in order to get the last two. The first two are received on first completion of the game and the completing of the 1H Speedster achievement.]]
77* FantasticallyIndifferent: In the intro to ''Fairune 1'', the Ancient Codex reports that monsters have overrun the world, and then drops voice to remark that it's a kind of a custom, repeating every few hundred years.
78* {{Foreshadowing}}: The intro cinematic for ''2'' shows an odd spike object on an altar in the background. [[spoiler: It's one of the stakes needed to open the way to the four giants in the Ashen World.]]
79** In ''Fairune 2'', the panels used to expand the Faraway Memory have images of a goddess on them, and activate only partially, revealing the image of a winged woman. [[spoiler: Said goddess is in fact Morphoglia, the game's final boss.]] The statues in the last Faraway Memory room also look rather familiar...
80* FlunkyBoss: In ''Fairune 2'', [[spoiler: Sunset Cage sends out a series of drones with different attack patterns on top of it's own bullets.]]
81* FlyingFace: Water Sphere, found in the Blue Temple of ''Fairune 2'', is described as "a head floating in a sphere of water."
82* FrickinLaserBeams: Used by [[spoiler: Giga Dark and Tera Dark in ''Fairune 1'', and Giga Dark Omega and Sunset Cage in ''Fairune 2''.]]
83* FrictionlessIce: In ''Fairune 2'', in the White Lands. Walking on any square of ice causes Hope Girl to slide to the other end of where she stepped on the ice, unless you have the Ice Ring.
84* GeniusLoci: [[spoiler: The Ashen World is thought to be an instance of this and The Virus. The Sunset Cage also qualifies, being both the top floor of the Overseer's Tower and the final form of the final boss.]]
85* AGodAmI: Fairune 1 has [[spoiler: Mega Dark.]]
86-->[[spoiler: '''Mega Dark''': I am Mega Dark, the Ruler. I am Life itself...]]
87* GoldColoredSuperiority: Gold Dramos and Gold Knight in ''Fairune 1''
88* {{Golem}}: One in ''Fairune 1'' with a cylindrical head and blades in place of arms, and a few variants in ''Fairune 2'' - the Golem in Green Fields Underground, Ice Golem as a rare encounter in White Lands, and the Metal Golem found in the [[spoiler:Sky Lands.]] The Knight enemies inhabiting the Tower areas of both ''Fairune 1'' and ''2'' may also count, if they're not [[OurHomunculiAreDifferent homunculi]] or [[RidiculouslyHumanRobots robots]].
89* GuideDangIt: [[spoiler:The final puzzle in ''Fairune 1'' requires you to tap the power button on the touch screen.]]
90* HailfirePeaks: The regions connected to the Administrator's Tower in ''Fairune 2'' are like this. [[GreenHillZone Green Fields]] has [[ShiftingSandLand desert]] [[RuinsForRuinsSake ruins]] under it, [[SlippySlideyIceWorld Snowy Field/White Lands]] has a large-ish [[LethalLavaLand lava cavern]] under it, Blue Temple outright is an [[TechnoWreckage ancient high-tek]] [[{{Atlantis}} temple ruins]], and [[spoiler: [[BleakLevel the Ashen World]] connects to [[FloatingContinent Sky Land]] through both staircases and a magic gate.]]
91* HardLight: In ''Fairune 2'', in Blue Temple, placing prisms into the triangular slots on the southern island activates hardlight bridges to the south, west and east.
92* HellIsThatNoise: In ''Fairune 1'', the background "music" in the Grave is a mishmash of TV static, radio static and electronic, modulated screeching.
93* HelmetsAreHardlyHeroic: Hope Girl doesn't wear helmets in any of her styles.
94* {{Hologram}}: In ''Fairune 2'', a puzzle in Blue Temple uses holographic Dramos to show the solution. [[spoiler: This Layla may also have been a [[ProjectedMan hologram]] before being recreated by AW Layla]]
95* HolographicTerminal: Used in the Administrator's Tower of ''Fairune 2''.
96* HyperspaceArsenal: By the end of either game, you'll be carrying around at least two useless tools, a bottle, a large, talking book and a fragment of magic and [[spoiler:a lifesize statue of yourself! Though with what else is done over the course of the game, it's pretty smalltime...]]
97* InformedAttribute: The Ancient Codex in ''Fairune 2'''s intro asks the player to carry him around as he's just a book and cannot move...only to blatantly float out of Hope Girl's pocket whenever talking with someone.
98* InstakillMook: The Bit creatures in ''Fairune 1'' and ''2'' will instantly kill Hope Girl unless she has Bit Killer/Mamono Slayer.
99* InstantArmor: On picking up the Sword of Hope, Hope Girl ditches the white-with-red-highlights dress for a set of red-ish leather armor and a buckler. [[spoiler:May be justified, as the armor may be magical, judging by how it disintegrates into doves at the end of ''Fairune 1''.]]
100* InsurmountableWaistHighFence: You can't push a specific rock before Hope Girl gets the Sword of Hope and ditches her dress in ''Fairune 2'' because the Ancient Codex is afraid she'll get it dirty. But you can push other rocks, cut down trees and do pretty much everything else in the area with the dress on!
101* InterchangeableAntimatterKeys: Averted, every lock in the game has a specific, distinct key consumed on use.
102* InvisibleBlock: In ''Fairune 2'', hidden passages are these by way of SceneryAsYouGo, when they're not [[FailedASpotCheck obscured by the environment.]]
103* ItemGet: In ''Fairune 1'' and ''2'', whenever an item is picked up. Played with in ''2'' - the Sunset Cage girl does the pose-and-jingle when receiving the first Storage Device.
104* KillEnemiesToOpen: Two rooms especially in ''Fairune 1'' block off an item required for progress until you've cleared the room of monsters (making them fairly decent for [[PeninsulaOfPowerLeveling level grinding]] with their moderately higher monster count.) Certain items in ''Fairune 2'' are similarly blocked.
105* KnightlySwordAndShield: The armored-looking enemies in the clouds of ''Fairune Origins'' wield a sword and shield, so presumably they're knights.
106* LethalLavaLand:
107** The aptly named Lava Zone in ''1''.
108** ''2'' has the lava cave in the White Lands Underground.
109* LetUsNeverSpeakOfThisAgain: Red Fairy in ''Fairune 2''.
110-->'''Red Fairy''': ''I must have made a terrible impression there. PLEASE, FORGET ALL ABOUT IT.''
111* LevelUpFillUp: In ''Fairune 1'', Hope Girl's health is restored every time she levels up.
112* LivingShadow: Shadow enemies in ''Fairune 1''.
113* MacGuffin: Spirit Icons in ''1'', Storage Devices in ''2'' and three medals [[spoiler: and a flower]] in ''Origins''.
114* {{Magitek}}: The tower areas, and a lot of lategame areas besides are this, complete with PowerGlows and TronLines.
115* TheMaker: The unnamed Administrator, master of the three fairies and creator of Fairune, [[spoiler: implied to have been ejected by Fairune itself.]]
116* ManEatingPlant: In both ''Fairune 1'' and ''2''. It's even called Maneater!
117* MascotMook: The Dramos, spherical cyclops dragon demons. Also comes in zombie and mechanical flavors!
118* TheMaze: Two. [[spoiler: In the Clouds in ''Fairune 1'', the way forward is marked by the fairy statues at the entrance, and in Snowy Field/White Land of ''Fairune 2'', you need a Compass to determine where to go.]]
119* MeaningfulName: Hope Girl, wielding the Sword of Hope is the last hope for the world of Fairune. [[spoiler: Was Hope Girl counts too, as she was the previous Hope Girl, now trapped as a statue in Sky Land in ''2''.]]
120* MechaMooks: Lategame enemies in both ''Fairune 1'' and ''2''. While most are unique, one and two variants in particular are machine duplicates of the Slime and the Dramos, respectively.
121* MechanicalLifeforms: Reading the Monster Collection for ''Fairune 2'' post-game reveals that [[spoiler: the seagulls from Blue Temple were a type of SurveillanceDrone.]]
122* MoneyForNothing: Downplayed. In ''2'', the only use for money is to upgrade the (optional) Boost Skill Files, and it's given out at such a pace that three of the worlds has a grave which gives out large amounts of money when dug up.
123* MysteriousWaif: [[spoiler:Layla, ]]The girl in the Sunset Cage counts.[[spoiler: Both of them do.]]
124* NonCombatantImmunity: Even monsters won't attack girls in cute dresses. Don't expect such mercy from quicksand, though...
125* NoSell: If Hope Girl's level isn't high enough, her attacks just bounce off the enemy while dealing damage to her. Hope Girl, on the other hand, can do the same to enemies equal or one level tougher [[spoiler: by using the Shield Booster.]]
126* OminousVisualGlitch: The Grave/Graveyard staticky filter. [[spoiler:Also happens with the final boss after beating it. In ''2'', the first Layla you meet glitches out a bit before disappearing like a hologram once you've found and inserted all the Storage Devices.]]
127* OneWingedAngel: Played straight in ''1'': [[spoiler:Mega Dark grows into the monstrous Giga Dark before crossing the BishonenLine and turning into the Terra Dark.]] Taken a step further in ''2'': [[spoiler: Morphoglia has a total of five forms, only four of which are fought. One, for some reason, is a revived and upgraded Giga Dark!]]
128* OurGhostsAreDifferent: Phantoms in ''Fairune 1'' and ''2'', though strangely solid for a ghost. In ''Fairune 2'', the Ghost is a rare monster found in the Graveyard, appearing as a shadow with a softly glowing light in the head.
129* OurHomunculiAreDifferent: Homunculus from the Blue Temple of ''Fairune 2''. The Knights populating the Overseer's Tower in ''Fairune 1'' and the Administrator's Tower in ''Fairune 2'' may also count.
130* OurOrcsAreDifferent: Small, piglike blemmyes with green hair, for one.
131* PatchworkMap: ''Fairune Origin'' takes place on a 3x4 map, with a lake, a set of ruins, a desert, a volcanic caldera and a frozen tundra/cherry grove splattered amidst the forest.
132* PlantMooks: {{Treants}}, Fungus, Maneaters, [[UndergroundMonkey Poison Fungus]] in ''Fairune 1'' and Trent, Fungus, Madtree and Wood Folk in ''Fairune 2'' - some of which appear in ''Fairune Origins'', albeit unnamed.
133* PlayerNudge: In ''Fairune 1'', Hope Girl is told by a big red arrow pointing to the tile where the "Piece of mana" is to be used by the Ancient Codex, after walking onto the map tile where the spot is.
134* PlayingPossum: Red Fairy when faced with [[spoiler: Dramos Style Hope Girl:]]
135-->'''Red Fairy''': ''Uh...At times like this...PLAY DEAD!''
136* PowerCrystal: In ''Fairune 2'', the [[spoiler: Giant's Hearts]] appear to be this.
137* PowerGlows: Anything magical glows or radiates, [[spoiler: and Magitek segments of the world usually have TronLines to boot.]]
138* {{Precursors}}: The Fairies had a master, who created the Administrator's Tower in ''Fairune 2'', and who's nowhere to be seen. [[spoiler: It's later revealed that he also created all of Fairune, and was likely forced out by much of the same.]]
139* PreExplosionGlow: [[spoiler: Giga Dark lets out a few [[PillarOfLight rays]] before exploding and turning into Tera Dark.]]
140* QuicksandSucks: The most common entrance to the Green Fields Underground in ''Fairune 2'' is to step on sand and get sucked under. The sand whirlpools in Green Fields Underground are, in turn, instant death.
141* TheQuietOne: Blue Fairy opens her encounter with Hope Girl with a series of VisibleSilence rendered in ellipsis, followed by a longer period of the same with added exclamation marks as she reads the Ancient Codex. She gets considerably more talkative when explaining [[spoiler: the Ashen World.]]
142* RealityWarper: The Fairies, possibly, as [[spoiler: Blue Fairy changes the scenery from the familiar Administrator's Tower Entrance to a nebula in space in order to explain what she knows about the Ashen World.]]
143* RegeneratingHealth: In ''Fairune Origins'', standing still is needed to restore Life.
144* RoboSpeak: In ''Fairune 2'', [[spoiler: the White Knight in the Administrator's Tower 16th floor talks like this.]]
145* RuleOfThree: In both games. Three Red Gems to enter the Lava Zone, three Green Gems to return from the Lava Zone, three Logs to build a raft in the water ruins of the Underworld and Hope Girl needs to bring three Sacred Icons to the monolith on the Grasslands in ''Fairune 1''. In ''Fairune 2'', every door leading to the fairy requires three orbs of a color, three prisms are used to open up three bridges in the Blue Temple, and three logs are again cut down and used, this time to complete a bridge across a river. [[spoiler:You'll also need three Dimensional Stones to access another part of Sky Land, and three different swords to open the last door before the final boss.]]
146* RuleOfSeven: [[spoiler:Seven Sage's Tablets are required to get the Dragon Scale in ''Fairune 1''.]]
147* ScaryScorpions: Sand Scorpion from ''Fairune 2''.
148* SchizoTech: The high-fantasy world of Fairune has a small amount of futuristic/modern-day technology, sometimes misidentified as magic items. [[spoiler:Justified, as the world itself appears to be artificial.]]
149* SealedEvilInACan: The Demon King from ''Fairune Origin'' and Mega Dark from ''Fairune 1''.
150* SheatheYourSword: To progress through the [[spoiler: Dramos Cave, you need to not kill any of the Stone Dramos milling about the latter two rooms]].
151* ShowsDamage: [[spoiler: Both Gigadark Omega and Sunset Cage of ''Fairune 2'' have bits broken off or shattered as they take damage.]]
152* SolidClouds: Using the Wind Medal in ''Fairune Origins'' unlocks the cloud areas above the starting map.
153* StockNessMonster: Nessie, found in the Blue Temple waters in ''Fairune 2''.
154* StuddedShell: Spike Turtles in the Blue Temple of ''Fairune 2''.
155* SuspiciouslySimilarSubstitute: Before the final layer of the game, [[spoiler:the girl in the Sunset Cage disappears and is shortly replaced with a near-identical girl save for her hair color (gray to cyan).]] Knowing this, the Mimics [[spoiler:in Sky Land]] may be a more straight example.
156* SwordOfPlotAdvancement: Mamono Slayer in ''Fairune 1''. Overlaps with InfinityPlusOneSword in ''Fairune 2'' - the Monster Slayer can destroy the otherwise invincible Bit monsters.
157* TechnicolorFire: Blue Temple braziers burn with a blue flame.
158* {{Transflormation}}: In ''Fairune Origins'', the [[spoiler:Demon King is defeated by being]] turned into a plant.
159* TrapDoor: Floor 7F of the Overseer's Tower in ''Fairune 1'' has these. [[spoiler: They line up with the [[SpikesOfDoom spikes]] on Floor 6F.]][[spoiler: In addition, stepping on the holes in the clouds drops Hope Girl all the way down to the base of the Overseer's Tower...except one.]]
160* {{Treants}}: The Level 2 monster of ''Fairune 1'' is Treant.
161* UndergroundMonkey: In both games, Slimes, Dramos and Knights have a few recolors here and there. Downplayed as all monsters have the same AI.
162* UnexpectedGameplayChange: Both games are pretty stock action-ish adventure with puzzles. The final bosses of both games [[spoiler:see Hope Girl grow dragon wings and a tail, soaring off to fight the bosses in a top-down vertical space shooter.]]
163* UnflatteringIDPhoto: Sort of. Hope Girl gets her picture printed on the Unregistered ID in ''Fairune 2'', but examining the ID Card in the inventory reveals that it's a "photo of someone".
164* UnintentionallyUnwinnable: Thoroughly averted. Placing the Spirit Icons in front of the monolith opens new areas. These Icons have a secondary use somewhere else, some of which are required for progress and easily skippable until a certain point. No worries, though. The Icons can be picked back up as long as you haven't put all of them in place.
165* VoluntaryShapeshifting: [[TransformationTrinket The Heart of Dramos]] lets Hope Girl transform into [[spoiler: a Dramos. With a flower on its head! [[VideoGameCrueltyPotential That you can use to terrorize the fairies!]]]]
166* WalkOnWater: The Water Ring lets Hope Girl walk on water.
167* WaterIsBlue: In ''Fairune 1'', the lake and the underground aquifer are both blue. In ''Fairune 2'', the river water in the Green Fields is blue. In ''Fairune Origin'', the lake is also blue.
168* WeatherControlMachine: There's a pedestal in Blue Temple which[[spoiler: turns the heavy rainstorm into clear sunny skies. It needs a Solar Medallion to function, however.]]
169* WhenItRainsItPours: Blue Temple's covered in a rainstorm heavy enough to blot out the sun, until [[spoiler: the Solar Medallion is placed in the machine on the south island.]]
170* WhenTreesAttack: Treants in ''Fairune 1'', Trents, Wood Folk and Madtrees in ''Fairune 2''.
171* WickedWasps: Wasp enemies in ''Fairune 1'' and ''2''.
172* WorldInTheSky: The Sky on top of the Administrator's Tower in ''1'', [[spoiler:and Sky Land in ''2''.]]
173* WouldntHitAGirl: Exaggerated and subverted. At the beginning of the game, all creatures refuse to hit [[PlayerCharacter Hope Girl]] because she's a defenseless cute girl. Even if you bump into them, neither side suffers CollisionDamage. However, the moment you pick up the sword, they attack with impunity.
174* YouWontLikeHowITaste: When talking to the [[spoiler: Dramos Style Hope Girl,]] Green Fairy claims she doesn't taste good. Blue Fairy does the same with a twist, trying to redirect the Dramos to eat her sisters instead.

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