Follow TV Tropes

Following

Context VideoGame / DokaponKingdom

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_jobs_in_kingdom.jpg]]
2
3The sixth game in the ''{{VideoGame/Dokapon}}'' series, ''Dokapon Kingdom'' is a turn-based RPG/board game hybrid developed by Creator/StingEntertainment and released for the Platform/PlayStation2 and Platform/NintendoWii, with an English localization released by Atlus USA for the [=PS2=] the same year and on the Wii in 2010. It is a VideoGameRemake of the second Super Famicom game, ''Dokapon 3-2-1'', and thus features a similar structure and ExcusePlot while significantly overhauling the gameplay to its modern incarnation.
4
5An UpdatedRerelease titled ''Dokapon Kingdom: Connect'' was released for the Platform/NintendoSwitch on April 13, 2023 in Japan, featuring online multiplayer functionality, with Idea Factory releasing the game internationally a month later. A PC release of ''Connect'' released on Steam on September 7, 2023.
6
7Like most other ''Dokapon'' games, the goal of the game is to win the rights to rule the titular Dokapon Kingdom (and Princess Penny's hand in marriage, potentially) by getting rich enough to out-value your companions/competitors. How do you do that exactly? Work your way across the continents beating the everloving crap out of any monster who dares stand in your way, with any town and castle you rescue being added to your total value. Given that this is ''Dokapon'', you're also actively encouraged to beat up, cheat, steal from, and all-in-all backstab your "companions" to gain an advantage and fight tooth-and-nail to come out on top. [[ExcusePlot There's also something about a dark overlord trying to conquer Dokapon, but who cares when you can get abducted by aliens and beat up adorable rabbits for fun and profit?]]
8
9----
10!!'''"What do ya wanna trope?"'''
11
12* HundredPercentCompletion: There's ''a lot'' to unlock for the Gallery. This includes 24 jobs (male and female), 126 monsters, 67 weapons, 40 shields, 33 accessories, 80 local items and 28 hair styles.
13* ActionGirl: Any female adventurer, who can slay several monsters (and even other adventurers).
14* AdamSmithHatesYourGuts:
15** While items cost the same everywhere, and stays at an inn are based on the town's level and are only a small fraction of even towns on the starting continent, the end-game weapons' costs are comparable to an entire town's income.
16** Gold amounts for many events are based on the number of weeks that elapsed instead of how much the service might actually cost, severity of the event, etc. This means that some events like Gutz the Black Smith and Robo-Sassin can start to become prohibitively expensive and bad events like Doctor Exiles and Epidemics can easily send players into deep debt if the story mode progresses at a slow pace.
17* AdaptationalModesty:
18** ModestyShorts were added to a few of the female class outfits in ''Connect'' to make them less {{Stripperiffic}}.
19** Chance Boutique's outfit is less revealing in the English version of ''Connect''.
20* AdaptationalSpeciesChange:
21** In ''3-2-1'', Mitch Digger is a blond man who vaguely resembles Ken from ''Franchise/StreetFighter'' that employs anthropomorphic moles to dig up hot springs. In ''Kingdom'', Mitch Digger ''is'' an anthropomorphic mole.
22** In the original ''3-2-1'', Rico Jr. was clearly a human with a tanned skin tone. Rico Jr. in ''Kingdom'', on the other hand, is now a demon like his father.
23* AfroAsskicker: You can turn your character into one by [[LuckBasedMission purchasing the appropriate hairstyle magazine from Kira]] and returning it to the barber at Dokapon Castle. The male version even includes a stylish headband.
24* AlchemyIsMagic: The Alchemist is one of the [[PrestigeClass prestige classes]] that requires the Magician class to be mastered. They have high Magic gains in their natural stat growths and their primary mechanics are their ability to duplicate items in their inventory and generate additional money in combat.
25* AlienAbduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either increased or decreased slightly.
26* AllOrNothing: The Gold Bug item will double or take your money on hand. If you are in debt, it will either erase your debt or double it.
27* AllSwordsAreTheSame: Downplayed. Adventurers will either slash or thrust with a sword depending on its type, but otherwise all of them have only either of those two attacking animations.
28* AndYourRewardIsClothes: A few of the possible prizes in the Casino are several hairstyles that can't otherwise be obtained. Aside from an exceedingly rare hairstyle contest that gives some money, they don't do anything aside from giving your character a unique look.
29* AntiFrustrationFeatures: In most battles, Deathblocks and Revivals are consumed in battle when a player would take lethal damage. The rare Coliseum weekly event pulls all players to the Coliseum to pit everyone into a fight among themselves and Comacho, an enemy whose stats are always double the highest of each stat among the players, meaning he'll likely win the event. Any players who use Deathblocks or Revivals during the event will still retain these items in their inventory after the event is over, ensuring that they won't lose valuable items from Comacho burning through them all.
30* ArmorAndMagicDontMix: Downplayed. Magicians don’t wear armor, but they can equip shields. They can get as much defense as any other job from shields.
31* ArmorPiercingAttack: The Spellsword's aptly named offensive battle skill, Pierce, spends a turn in exchange for negating an opponent's defense on their next attack.
32* ArtificialBrilliance: The AI (on any difficulty, see [[TheComputerIsACheatingBastard below]]) not only know how and when to use their field magic, they also know that just because you're a [[PurposelyOverpowered Darkling]], doesn't mean it's not a ''bad'' idea to pick a fight with the guy with three [[LastChanceHitPoint Deathblocks]], and Soul Fire active with >500 attack.
33* AttackReflector: For magic, Mirror and (Super) Bounce. For physical attacks, choosing Counter.
34* AutomaticCrossbow: When an adventurer Strikes or uses Mirror Image with a crossbow, they fire 3 consecutive arrows without reloading.
35* AwesomeButImpractical:
36** The combat option, Strike. When successful, it deals massive damage but if the target uses Counter, they'll avoid the attack and deal back massive damage in return. It's a [[DeathOrGloryAttack high risk, high reward]] that can serve as a powerful tool early on [[TheComputerIsACheatingBastard but many bosses and special enemies, and a number of late game enemies are specifically coded to always use Counter against the player's Strike]].
37** The Dancing Blade weapon gives a huge boost to the user's attack, but it comes with the cost of randomly causing the user to perform a Strike instead of the intended action. Combined with the flaws of Strike mentioned above, this makes Dancing Blade a very dangerous weapon as it can cause you to die.
38** The longer a game drags on, the less useful the Darkling becomes. Winning the game is determined solely by total worth, and becoming the Darkling forces you to give up everything you own except for Castles. In the early game this is manageable and advantageous since all players have relatively little net worth and you get more benefit out of steamrolling your opponents with brute force, but in the late game you're essentially putting yourself at a disadvantage for the sole purpose of hoping you can use Dark Arts to drag other players down with you. It's especially bad if you wait until the final Chapter, as the player who beats the FinalBoss also wins every single unclaimed town at the same time, making even summoning monsters disadvantageous.
39** Hero and Robo-Knight are cool jobs with some unique effects but in a standard Story Mode game, are impractical to work towards due to their steep requirements to unlock in addition to not being proportionally more effective compared to other jobs. The Robo-Knight has poor stat growths that focus on DF (the resident [[DumpStat worst stat]] in the game) and Battle Skills that are only situationally useful. While the Hero fares better with several desirable qualities such as a high weekly salary and a good set of Battle Skills, it requires 6 other classes to be mastered and an uncommon drop from a rare enemy to unlock, meaning that it'll likely only appear as the game is ending.
40* BackFromTheDead:
41** Adventurers always revive between 1-3 turns after dying.
42** Revival brings an adventurer back to life with half of their max HP. The same applies to the Acrobat's field skill, Play Dead.
43* BackgroundMusicOverride: During the Darkling's turns, their theme replaces the theme of the over-world/dungeon they're in.
44* BadassAdorable: The player-controlled characters are cute anime-looking heroes who defeat monsters by the dozens.
45* BalanceBuff:
46** In ''3-2-1'', using Defensive Magic completely negated offensive magic regardless of the magic used or the stats of the fighters, making Magic and the Mage class AwesomeButImpractical since there's really nothing to do with a high MAG stat except to bully other players with Field Magic. This was fixed in ''Kingdom'' so that Defensive Magic merely reduces the damage inflicted by Magic, allowing players with high MAG to still be able to do something even if their combat plan is extremely predictable.
47** Speaking of Field Magic, in the original game, Field Magic could not be used at all inside dungeons. This was also fixed in ''Kingdom''.
48** Players now gain stat bonuses to every stat (including their class's preferred stat) upon leveling up in addition to Bonus Stats, compared to the original where characters only gained 2 points in their preferred stat for each level before Bonus Stats. The overall stats of enemies have been bloated considerably to account for this (in addition to many new high-statted equipment), such as the FinalBoss gaining over double its original stats and a 60% increase in HP.
49** ''Kingdom'' gives the Darkling much more control over their influence on the game state, with the semi-random Event option being reworked into Dark Arts that you can choose from manually. This was in turn balanced by the addition of Dark Points, so a Darkling must choose wisely when to spend and what to spend on.
50* BareFistedMonk: Mostly subverted. It's possible for a player with the Monk class (or any other) to fight without weapons, but monks tend to get the greatest bonuses from [[PowerFist fist weapons]].
51* BlandNameProduct: The drink items that temporarily boost a particular stat when consumed appear to be named after real-life soft drinks. Invigorade is likely based on [[https://en.wikipedia.org/wiki/Gatorade Gatorade]] (or [[https://en.wikipedia.org/wiki/Powerade Powerade]]), Stl-Bru on [[https://en.wikipedia.org/wiki/Irn-Bru Irn-Bru]], Jesta on [[https://en.wikipedia.org/wiki/Josta Josta]], and Phyoose on [[https://en.wikipedia.org/wiki/Fuze_Beverage Fuze]].
52* BloodlessCarnage: Adventurers use bladed weapons and crossbows while monsters use claws and fangs to kill each other, yet not a drop of blood is spilled. [[JustifiedTrope Justified]] in that the game is rated E10+.
53* BonusDungeon: Daunting Mountain (and by extention, Castle in the Clouds) and Sunken Shrine, both located in Llano. These two areas are completely optional, have enemies that are stronger than those in Llano, and contain an item that allows you to get a secret job, along with a lot of loot spaces containing gold and unique equipments.
54* BoringButPractical:
55** While the Ninja's field skill to use double items isn't particularly Ninja-like, nor is it flashy like some of the other field skills, it's an incredibly versatile skill that works well with the Ninja's large 12-slot item inventory. Being able to heal off status/lost health while still being able to use your spinner in the same turn is pretty useful.
56** Fighting low-level monsters is a good way to earn job levels, since job progression is based on the number of battles won. You will still get progress towards a job even if the opponent gives up.
57** Of all the Dark Arts that the Darkling gets access to, Castle Panic is fairly tame. It allows you to pay 160 Dark Art points to take control of a random castle. The thing is, this is the only way to steal castles in the game, so other players can't steal the castle back unless they also become a Darkling. Also, unless the castle had a value of 0 at the time, this is the only option Darklings have to add to their value instead of removing everyone elses. The only problem is that Castle Panic is the second-most expensive Dark Art, so if they have bad luck getting Dark Art points, they might not get enough points in 2 weeks to use it.
58** Are you in last place and need to go back to Dokapon Castle (or the surrounding areas) pronto? Pop a Contract. You can just decline to become a Darkling when prompted, essentially giving you a free teleport.
59* BossInMooksClothing: [[spoiler:Rico Jr.]] after they become a DegradedBoss after Chapter 4. Their stats are equal to the average of all the players, so they level up as players level up and get stronger as they get better items. They can be as strong or stronger than the actual bosses.
60* BottomlessMagazines: Crossbows have infinite ammo.
61* {{Bowdlerise}}: ''[[UpdatedRerelease Connect]]'' changed the clothes on the female characters, such as Chance Boutique, the Female Warrior, and the Female Acrobat, by covering the former's chest and navel, the latter two's legs.
62* BreakingTheFourthWall: Overlord Rico's last words:
63-->'''Overlord Rico:''' Gruh... Not... again! I cannot lose to humans! Oh... No! Wait...! I-I need... more... (''{{beat}}'') [[MoodWhiplash I need more voice lines]]!
64* BuildLikeAnEgyptian: Aphrike, the region that resembles Africa on the map, has the Pyramid dungeon located roughly where Egypt would be found.
65* BullyingADragon: Any adventurer who [[TooDumbToLive attempts]] to screw over another one who might be ''3 times'' over their own level and may have late-game equipment can expect to get [[CurbStompBattle Curb-Stomped]] in revenge for their troubles.
66* {{Cap}}:
67** Job levels go up to 6.
68** Depending on the job, adventurers can carry between 6-12 items and 4-12 field magics.
69* CardCarryingVillain: Overlord Rico, who outright stated that he wanted to TakeOverTheWorld because that's what {{Evil Overlord}}s do.
70* CastFromHitPoints: The Banish offensive magic spell, which lowers its user's HP to 1 in exchange for instantly killing their opponent.
71* CatchAndReturn: If someone with a bow Strikes and is Countered, the opponent catches an arrow and hurls it back at their would-be attacker.
72* ClassChangeLevelReset: Players' character levels stay the same upon changing jobs, but their job level resets to 1.
73* ColorCodedElements: Fire is red, lightning is yellow, and Ice is blue.
74* CombatMedic: The Cleric job, which has the Holy Aura field skill, which sometimes heals up to half of their max HP at the start of their turn. Their battle skills are Heal, which fully heals their HP, and Prayer, which heals half their HP and cures some status effects.
75* ComebackMechanic: The Darkling class, which is only given to an adventurer who has been in last place for two weeks. Said class has absurdly high stats and can potentially take away their opponents’ towns and castles.
76* TheComputerIsACheatingBastard:
77** On Easy, this doesn't apply, and the AI is outright [[PoorPredictableRock predictable in battle]]. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.
78** The "press to stop the spinner" is fake; no matter when you hit it, it will land on a pre-determined number or item. The computer on Normal or Hard has an increased chance of landing on whatever number they want (i.e. the exact number of spaces it takes to reach the next town). In an amusing In-Universe example, the Robo-Knight (an '''AI'''-themed class) has the field ability "GOTO", which (albeit randomly) allows you to do the same thing.
79** The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher-level monsters or Hard opponents, they will usually use either defend or magic, but if you use Strike, they ''will'' use Counter.
80** In fact, the only difference between difficulties is actually "how much this AI player will cheat." In ''Connect'', the Easy and Normal [=CPUs=] are changed to be a bit less cheaty, but still pretty obvious.
81** The only solace is that the computer don't [[GangUpOnTheHuman collude against you]], and will screw each other over just as much as they do you.
82** The Chimpy enemy from the Chimpy outbreak event will be able to use Attack and Escape even if you use Restrict on them, something not even the Dark Overlord can do, just to make sure they can pass the virus to you.
83* ContinuingIsPainful: You lose a ''lot'' of money and/or items when you die. Alternatively, you can end up losing a piece of equipment, which is even ''more'' painful if said equipment is rare and powerful. And if you want to come back faster, you've got to fork over even ''more'' cash.
84** This is half the reason you give up if you know you can't take another hit; you'll still lose some money or items, but not ''nearly'' as much as you'd lose by getting killed. The other half is because you can lose TOWNS if you are defeated by anyone, [[strike:even]] ''especially'' another player.
85* CoolAndUnusualPunishment: One option to punish the loser in a PVP duel is doodling on their character's face. While most of the randomly chosen doodles look suitably embarrassing, one places [[XMarksTheHero a giant X in the middle of their face, resembling a badass scar more than anything]].
86* CoolButInefficient:
87** Super Bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing, since you're either not going to get hurt anyway, or are going to be [[DidYouJustPunchOutCthulhu one-shotted regardless]] by a CrazyPrepared rival. It can be practical if stolen by a normal player, but the Darkling's other equipment is arguably better.
88** The Robo Knight's Copy skill. It copies the stats of an opponent if they are higher than yours. This sounds useful on paper, but by the time you get access to the Robo Knight, you'll be at such a high level it's unlikely you'll ever use it.
89* CoolShades: The Punk hairdo gives your character over-the-top shades.
90* CriticalExistenceFailure: Downplayed with adventurers, who look tired when their HP is low. Played straight with monsters, though.
91* CurbStompBattle:
92** The Darkling against any adventurer lacking the best late-game equipment and several Revives and/or Deathblocks.
93** Any adventurer who has late-game equipment and is overpowered compared to the others. Any Level 10 adventurer who thinks it's a [[SarcasmMode great]] [[TooDumbToLive idea]] to target a [[BullyingADragon Level 50]] one can expect to be killed for their efforts.
94* DamageOverTime: The Poison and Z Plague status effects. The former can lower a player's HP to 1 at most, the latter can kill them. You will also take damage in the Sunken Shrine without some sort of protection.
95* DamageReduction: Defend and Harden reduce physical damage and most defensive magic spells reduce magical damage.
96%%* DarkActionGirl: The female Darkling.
97* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a "Dark Space" and transform you into [[PurposelyOverpowered the Darkling]] in exchange for all your items, field magic, gold, and towns, though this is the only thing he can give you that ''isn't'' horribly detrimental. He will only do this, however, if you're in dead last and have the Darkling Bat above you.
98* DeathIsASlapOnTheWrist: Played with. Getting Cherubs upon dying, while not as punishing as the Dark Angels or the Grim Reaper, will still take away 1/4 of a player's on-hand money or 1 item. Getting the Dark Angels can also sometimes just result in a harmless prank. Averted if you get the Grim Reaper since you'll lose all items, all money or even ''towns''. Played straight if the player loses an item that is unimportant to them.
99* DeathIsCheap: Revivals, Angel Chokers, and the Acrobat's Play Dead field skill can all bring an adventurer [[spoiler:and Rico Jr.]] back to life immediately after being killed with half of their max HP. Regardless, adventurers will automatically revive within 1-3 days after being killed, depending on whether their death animation involved Cherubs, Dark Angels, or the Grim Reaper.
100* DeathIsNotPermanent: See DeathIsCheap above.
101* DeathOrGloryAttack: The standard Strike command. Much more damage than the basic Attack, but if the enemy uses Counter, then it misses completely and earns you a smack in the face. Even worse, [[TheComputerIsACheatingBastard some enemies are guaranteed to Counter if you Strike]].
102* DefendCommand: Defend is an option that is available to the current defending player defending in the battle, which typically raises up a shield or causes a monster to assume a blocking pose. It's the most effective option at reducing the damage from an Attack, but isn't as effective against Offensive Magic or Strikes.
103* DegradedBoss:
104** All the boss monsters you fight in towns show up later as normal enemies. There are very few "unique" bosses, one notable exception is [[FinalBoss Overlord Rico]].
105** [[spoiler:Rico Jr.]] becomes a BossInMooksClothing after their first defeat at the end of Chapter 4.
106* DelinquentHair: One of the hairstyles is "Punk", which will give the character a mohawk.
107* DemotedToExtra:
108** Downplayed with Wabbit (or Wiwi). It was one of the playable characters in many previous games, but is the MetalSlime here.
109** Wallace was the main antagonist of ''DX'' but is only an OptionalBoss here that can easily be ignored in the Story Mode if you don't do the King's sidequests.
110* DesecratingTheDead: Monsters and adventurers can change the hair style of the adventurer that they just killed in a fight.
111* DevilsPitchfork: Imps, Gremlins, and Incubi are all demonic monsters that attack players with mini pitchforks.
112* DigitalBikini: The Connect release contains a lot of censored graphics, including covering up every bit of skin (to the point where characters are wearing full-body suits instead), and even Mermaid smiles for some reason. A video comparison can be seen [[https://www.youtube.com/watch?v=UTF9iZLl15A here.]]
113* DiscOneNuke:
114** Any piece of gear from the Darkling grants end-game stat bonuses and can be obtained as early as week 4 or 5 by having two cooperative players get a Darkling to Strike as the other player Counters.
115** An early Wabbit event can grant a player the Wabbit Shield, which greatly boosts all stats by 20 points and HP by 200 points, or roughly 20 or so levels of stats.
116** With some luck or SaveScumming, the Casino Cave in Chapter 2 can grant a player several strong weapons and shields, the best of which are the Dokapon Sword and Shield, that can carry them to the end of the game. These require huge amounts of money to bet, but the Casino has four levels of bets, the lowest being 5000g, and is rigged in the player's favor to at least break even at worst.
117* {{Dracolich}}: The Zombie Dragons, which are mainly encountered from Chapter 7 onward.
118* DumpStat: The defense (DF) stat is outclassed by the HP stat in increasing effective health. Level ups grant 10 health, but 1 DF doesn't mitigate enough damage to save 10 health. Most of your defense can instead come from equipping strong shields, so that points can be focused on other stats.
119* EasterEgg: There's an island with a tree near the bottom-right of Llano with a tree. If a player checks it then the credits start rolling.
120* EscapeRope: The Field Warp, which lets an adventurer immediately exit the dungeon they’re currently in.
121* EscortMission: The end of Chapters 4 and 6, where adventurers must get the designated NPC to Dokapon Castle (Chapter 4) or to the second floor of the Pyramid dungeon in Aphrike (Chapter 6). Adventurers can steal the NPC by beating whoever has them or by stopping on the space they're on if the adventurer holding them dies from other means.
122* EverythingSoundsSexierInFrench: Chance Boutique has a French accent and drops the below mentioned GratuitousFrench.
123* EvilTowerOfOminousness: The Tower of Rabble, where the player [[spoiler:first]] fights Overlord Rico.
124* ExistentialHorror: [[DownplayedTrope Downplayed]]. One of the AI quotes at the start of their turn if they're in last place is “This world doesn’t make any sense!”
125* ExperiencePoints: Adventurers level up after earning a certain amount of experience points. Said amount needed to level up increases per level up.
126* FaceHeelTurn: Players will invoke this upon accepting the Darkling Class.
127* FailureGambit:
128** While luck-based, Roche will erase an adventurer's debt if they lose to him.
129** If an adventurer is in danger of having to fight a Darkling or Robo-sassin, a legitimate strategy is to get into a fight with another player or monster and then give up. This puts whoever gave up in time out, which prevents them from getting into fights for a whole turn, thus saving the adventurer from fighting them. Plus, giving up against a player is much less punishing than dying to a Darkling or Robo-sassin.
130* FakingTheDead: When a player with the Acrobat class is killed, it will sometimes turn out to be fake, and they will revive with half their health.
131* FantasyCounterpartMap: The world map/game board that the game takes place on is a squished version of Earth. Each major continent has a different name (e.g. the continent that looks like Africa is called Aphrike) and its own castle and monsters, with Asiana (Asia) being the easiest continent due to being where the game begins, and Flinders (Australia) being the hardest continent.
132* FashionShow: One of the random weekly events. Any players who are not in the middle of a battle at the end of the week are called back to the castle and judged on their hairstyle. The winner gets a hefty cash prize.
133%%* FieryRedhead: Kira is usually easygoing, but if you try to rob her, she becomes extremely sassy in a hurry.
134* FighterMageThief: The three base classes. The Warrior is the strongest physically and randomly gets strength boosts, the Magician is the strongest magically and can dualcast field magic, and the Thief is the fastest (dodge bonus) and steals an item every time he passes by an opposing player.
135* FightWoosh: Happens before every fight.
136* FireIceLightning: Both the in-battle offensive magic and field magic contain this trio of elements (Scorch, Chill, and Zap for offensive magic, Magma, Ice, and Volt for field magic). In-battle magic also has wind (Gust).
137* GangplankGalleon: Battles that happen on an ocean space take place on the adventurer's ship.
138* GeoEffects:
139** Landing on snow spaces paralyzes adventurers who don't have the Warm Gloves accessory, preventing them from moving for 1 turn.
140** Poison swamp spaces poison anyone who lands on them and doesn't have the Galoshes accessory, inflicting damage to them equal to their level at the start of their turn.
141* GenderFlip: The Old Man event in the original game was a GrandpaGod, but in this game the old man is a youthful female goddess using magic to disguise herself as an old man.
142* GentlemanThief: Risque the Bandit fits this to a tee, though his self-professed status as "bandit extraordinaire" is called into question by his somewhat dubious success rate.
143* GetOnTheBoat: Downplayed. Players travel between Hallstatt and Clovis and between Clovis and Gunnbjorn via a boat, but its purely cosmetic and players move the same as they do on land. It's also possible to get to the continents via a Town Warp, Store Warp, or Guided Warp.
144* GettingCrapPastTheRadar: The game is rated a mere E10+, and yet it still manages to get away with the King saying, [[FreudianSlip "assolutely flabulous."]] The fact that this line is used in the very last cutscene of a game that approximates 30+ hours makes it rather easy for ratings boards to not find out about it.
145* GladiatorSubquest: The Coliseum Battle weekly event.
146* GlassCannon: The Ninja Class's stat growths give a large boost to AT and SP, meaning a player that becomes one will gain an increase in hitting power, accuracy, and evasion, but nothing that helps with actually taking damage if they get hit.
147* GlobalCurrency: Every nation uses gold coins as currency.
148* GoldenSnitch: The player who beats the final boss immediately claims all unowned towns simultaneously, which has the potential to immediately put them far into the lead if the competing players were not sufficiently thorough in stealing them for themselves.
149* GoodOldFisticuffs: If a player has no weapon, they'll simply punch when attacking. Not recommended unless the player wants to challenge themselves, as there is no attack bonus for going barehanded.
150* GoshDangItToHeck: [[ParodiedTrope Parodied to heck and back]]. Every instance of the word "hell" is replaced with "heck", but it's clearly PlayedForLaughs. Overlord Rico is the ruler of Heck, there are fiery canine enemies called Heckhounds, one enemy battle skill is named Heckfire...
151* GratuitousFrench: The Item Store shopkeeper Chance Boutique.
152-->"Thanks, ''mon cheri''!"
153* GrenadeHotPotato: An interesting example with the Blackmail cursed item, which will kill its holder in an unspecified amount of turns unless they pay half of their on-hand money to pass it on to someone else or force it upon someone by beating them in a fight.
154* GrimReaper: One will sometimes appear to drag an adventurer into the ground when they die, meaning that they'll be "resting" for 3 turns, and either lose one of the following: all money, all items, a piece of equipment, or a Town.
155%%* HairAntennae: Kira the Merchant.
156* HealingFactor: The Cleric job has the Holy Aura field skill, which has a random chance of healing up to half of an adventurer's health.
157* HealingPotion: Potions, Elixirs, and some local items.
158* HealThyself: Potions and some local items will heal half of an adventurer's max HP when consumed, while Elixirs and other local items will fully heal an adventurer's HP.
159* HellHound: The Heckhound monster. Its Breath battle skill lowers an adventurer's HP by 1/6 and sometimes break their shield and their Refresh defensive magic can heal them. Ironically, their offensive magic spell is Chill.
160* HelloInsertNameHere: Players can name themselves on top of renaming players who they've defeated in battle, though in ''Connect'', the rename feature instead gives random names.
161* HeroicComedicSociopath:
162** The default setting for all players; sure, you're trying to save the kingdom, but you are allowed, nay, encouraged, to: cheat your fellow adventurers, beat up your fellow adventurers, steal from your fellow adventurers, steal from the ''kingdom you're trying to save'', and just generally be a heroic jerk as you get as much money as you can any way you can.
163** The computer's taunts emphasize this as well. Count the number of times they say something not particularly nice at the beginning of their turn, and compare it to...well, anything else.
164* HideYourLesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... [[{{Squick}} creative]] solution to this. He wants an heir, after all (He does, however, eventually relent and let his daughter marry a woman).
165* HighlyVisibleNinja: The Ninja {{prestige class}}, whose color remains just as vibrant as any other class you'd choose and whose class specialty (using 2 items in a single turn) has nothing to do with stealth.
166* HoistByTheirOwnPetard: This can happen if one adventurer tries to assassinate one of the other adventurers by hiring the Robo-Sassin, woe to them if their target has at least twice the amount of money he was offered as the Robo-Sassin will offer to ''betray'' his boss and go after ''the hiree'' instead.
167* HonestJohnsDealership: Dr. Exiles will randomly appear on an empty space to heal an adventurer’s HP and/or cure their status ailments. Regardless of the adventurer’s condition, he forces them to pay him money equal to 2,500G multiplied by the number of the current week, which is far too expensive and will likely put any player in debt.
168* HopelessBossFight: For the most part, the Darkling, thanks to its powerful equipment, the Robo-sassin, whose stats are 1.5 times the highest stats of the players, or the Coliseum monsters, which includes an enemy called Comacho whose stats are ''double'' the highest of the players. They can be won with plenty of Deathblocks/Revivals and certain skills (like Soul Fire), though.
169%%* HotGoddess: The Goddess of Generosity.
170* HPToOne:
171** The Nitroglycerin cursed item will do this if it explodes (which it has a random chance to every time the holder gets hit).
172** The Alchemist battle skill Debug, although it can fail.
173** The offensive magic spell Banish does this to its user in exchange for instantly killing its target should it succeed.
174* HyperactiveMetabolism: Some local food items can heal up to half or all of an adventurer's health.
175%%* ImprobableHairstyle[=/=]AnimeHair: Pretty much all of the hairstyles in the game.
176* InventoryManagementPuzzle: The different classes have different inventory sizes for both their items and spells, ranging from the maxed out at 12 to the pitifully tiny 4.
177* InstaKillMook: Any monster with the Banish offensive magic spell or the enemy-exclusive Wail or Power Poke skills.
178* InstantSedation: The Sleepy offensive magic spell and monster skill and the Sleepy Time field magic does this to its target. Darklings can also do this to all other players with the "Naptime" Dark Art.
179* ItemCaddy:
180** The Magician (field magic) and the PrestigeClass Ninja (regular items) are the jobs built around this, able to use two items in their select category per turn.
181** The Hero, the game's [[InfinityPlusOneSword Infinity Plus One Class]], can use one item ''and'' one Field Magic in a single turn (which is helped out by having 12 slots for both), though it can't use 2 of the same category per turn.
182** The Alchmeist class could be considered a variation on this, as their field skill will randomly duplicate an item or field magic at the beginning of their turn. The Alchemy ability is great for making money quickly as well.
183* ItemDropMechanic: Monsters have a chance of dropping an item when killed and will always drop an item if they give up.
184* JobSystem: A pretty straight example of one. Each job gains skills specific to their class, and has an innate passive field ability. Stat gains upon leveling up are tied to the class. Job levels are gained by winning a certain number of battles as the class, and mastery of the job provides a permanent bonus point to a stat upon level up, no matter what class the player is. {{Prestige Class}}es can be unlocked by mastering other jobs and/or getting items from dungeons.
185* KillSteal: Enemy trying to capture a town you've got your eye on liberating? Just swoop in and finish off the enemy yourself, and "thank" the other player for "softening them up for you"... by attacking ''them'', too.
186* KingmakerScenario: If someone turns Darkling near the endgame, they probably had no chance to win anyway, but they're in a good position to bomb the people in the lead and decide the final winner.
187* KleptomaniacHero: Adventurers can attempt to steal from any store, freed town, or even Kira the Merchant to get equipment, items, field magic, etc. This can backfire though and make said adventurer wanted for a whole week.
188* LevelUpFillUp: Leveling up fully heals an adventurer's HP.
189* LinearWarriorsQuadraticWizards: Zig-zagged. Magicians start with Pickpocket (as do Warriors and Thieves), which has a measly power multiplier of 1.5. Combining this with them only having 3 MG at level 1 means that they can't do much damage at the start. But then, after some level-ups and gaining better offensive magic, they start to dish out large amounts of damage, especially with enemies lacking defensive magic prior to Chapter 3. However, they start suffering again in later chapters due to enemies (and most likely other players) having defensive magic that drastically reduces their damage, seals their magic commands, or even reflect all of their damage back at them. Warriors meanwhile do stay consistently good throughout the game due to physical damage being more reliable.
190* LionsAndTigersAndHumansOhMy: In addition to the many human characters among the cast, several of the [[NonPlayerCharacter NPCs]] are anthropomorphic animals, including an excavating mole, a cat wizard shopkeeper, a dog clergymen, and a tax-collecting stork.
191* LipstickLesbian: Princess Penny is as traditionally feminine as it gets, but she's more than willing to be married to a female player if they end up winning the game.
192* LostTechnology: To unlock the Robo Knight class, the player will need to find a tablet aptly called "Lost Technology" somewhere in the Sunken Shrine. The tablet depicts ancient knowledge capable of turning one's body into metal and sure enough, becoming a Robo Knight turns your character into a robotic version of themselves.
193* TheLostWoods: The dungeon between Clovis and Llano, which is aptly called Lost Forest.
194* LuckBasedMission: Oh, where to start on this one...
195** Trying to level up? Even if the opponent is the same level (OR HIGHER) as you, they'll randomly give up, denying you any experience.
196*** When an AI player does this to you, though, it's a good sign. You know that debt that Dr. Exiles forced on you? It's not your debt anymore. If you don't have a debt, slamming them with two random status ailments works just fine.
197*** You also still will be credited with experience towards your job class even if the opponent gives up.
198** Trying to keep out of debt? The moment the game decides to screw you over, expect a visit from Dr. Exiles, who will take a random amount of money, possibly forcing you into debt. Good luck with that if you have the least experience.
199** Or Weber, who often appears to give you a cursed item when you least expect it. Especially Blackmail, which may activate at any time.
200** Evasion is random. It's fairly common to see town monsters evade your normal attack and then kill you immediately afterwards. Not even the computers can avoid this.
201** Roche is a double-whammy. If you have debt, he'll actually take it off of you, provided he ever appears for you. If you don't, expect to lose big.
202* MagicKnight: The Spellsword job requires mastering the Warrior and Magician classes to unlock and gets +2 points in Attack and Magic per level up. This makes the Spellsword versatile in whether to deal physical or magic damage in battle.
203%%* MascotMook: The Wabbit.
204* MercyMode: The game will sometimes take pity on players who are in debt[[note]]The beggar will instead always give you an item, and Roche will remove your debt if you lose[[/note]], or who have neither a weapon or shield [[note]]They will be given a mid-range weapon and shield[[/note]]. The Darkling class entirely might be considered an example of this, as a player must be in last place for two consecutive weeks to be able to become the Darkling.
205* MetalSlime: Wabbits are rare enemies that only spawn for an early game side quest in story mode and a rare weekly event called Wabbit Explosion. Their stats are matched to the player's level, they typically are sturdy enough to take at least two hits to kill (made worse by the fact that they automatically select Counter if you attempt to Strike them, and they also have the Sleepy spell to put you to sleep unless you use Magic Guard), and they have a high chance to Escape battle. Defeating them grants the player a small chance to earn the Wabbit Shield, one of the strongest shields in the game that boosts all stats by a large amount. [[ElmuhFuddSyndwome Be vewwy vewwy quiet when hunting them.]]
206* MiniDressOfPower: The female Monk sports the miniskirt and top variety.
207* MinigameZone: The Casino Cave. The easiest way to get the item necessary to unlock the Acrobat PrestigeClass is to [[LuckBasedMission win it at the slot machine here]], making it easy to get [[SidetrackedByTheGoldSaucer sidetracked]].
208* MirrorBoss:
209** The Doppelganger enemies which can turn themselves into a copy of a character, with their stats and abilities.
210** [[spoiler:The beginning of the final dungeon pits the players against clones of themselves. The players must deduce which clone is them and defeat it, to advance deeper into the final dungeon. [[note]]This is non-trivial since the stats of the clones are hidden until they are battled, but the player can deduce which clone is which beforehand by attempting to use field magic on them, and observing the hit percentage.[[/note]]]]
211* MoleMiner: Mitch Digger is a variation on this trope, being a mole with a jackhammer. He can use it to attempt to dig a hot spring near on of your towns, increasing its value if he succeeds.
212* MoneyForNothing: The main goal of the game is to have the most money at the end. After purchasing new weapons, armor, and spells in each region, players will get far more money than what items will cost. Even the few [[MoneySink places in the game where players can dump their money]] such as Castle investments and the Casino just result in the players getting ''more'' money.
213* MoneySpider: Nearly all monsters in the game drop money, which can be handwaved in-game because the entire kingdom of Dokapon is obsessed with money.
214* MsFanservice:
215** A good number of the female versions of the character classes (Warrior, Thief, Monk, Darkling) show off revealing skirts and a good amount of skin. The Acrobat female appears more how a dancer would dress in-game.
216** Also Chance Boutique, with her revealing corset.
217* NationalStereotypes:
218** The world map is a barely-modified version of Earth, and the mayors of the towns in each continent match up roughly with stereotypes from their real-world counterparts.
219** Chance Boutique is a lusty, heavily-accented French stereotype.
220* {{Nerf}}:
221** In ''3-2-1'', you can raise a Town's level as much as you want in a single visit (to either the town itself or the tax office) as long as you have the money for it. In ''Kingdom'', you can now only raise a Town's level once per visit.
222** In ''3-2-1'', the player in last can always choose to become a Darkling as long as they go to the designated space (or use a Contract). In addition, the Darkling's duration fluctuates depending on how poorly the player in last was doing before becoming the Darkling, with possible transformation periods of ''over four weeks'' in severe cases. In ''Kingdom'', Darklingdom is strictly always two weeks, and the player in last must stay in last for two weeks before becoming eligible for Darklingdom. The availability of Contracts was also scaled back, with them only being distributed by Weber rather than appearing on random treasure spaces.
223* NewsTravelsFast: In Adventure, the King always finds out that the last big boss monster of the chapter has been defeated immediately after the fact.
224* NoExperiencePointsForMedic: Using Heal or Prayer does not give any experience points.
225* NoHeroDiscount:
226** Played straight with shops except on Saturdays, when every shop has a sale.
227** Subverted in that you do not need to pay to rest at your towns/castles. Other players do.
228* NoobCave: In Story Mode, the players begin the game on a separate, smaller map for the Prologue, which help introduce some of the game's mechanics to the player such as how the spinner works and what different board spaces do. The south half of the board is filled with spaces to gather equipment, money, and items while the north half is filled with spaces to fight Kobolds, the weakest enemy.
229* NoSell: The Robo Knight's Harden offensive battle skill has a chance to nullify a physical attack.
230* NotCompletelyUseless:
231** The Big Bug item from Weber is a CursedItem that will remove your items and will only go away after all your items are gone (or if you can defeat another player and pass it to them), but it can also be used to remove other cursed items like Blackmail, if you also have other normal items.
232** The Nitroglycerin, also a cursed item, may explode and [[HPToOne causes its owner's HP to drop to 1]] if they receive an attack, but if said attack would kill them, they'll also be left at 1 HP.
233* NotQuiteDead: Justified with [[spoiler:Rico Jr.]], who always carries a Revival and thus never stays dead.
234* NPCRoadblock: The knights in Story Mode. From chapters 2-7, one will go away at the start of each chapter so that players can go to the next continent.
235* NumberOfTheBeast:
236** The Darkling's Draco Blade and Demon Shield each provide 333 of their respective stat.
237** Defeating Overlord Rico [[spoiler:the first time]] earns you 6666 EXP.
238** A certain late-game high level monster, Pazuzu, has exactly 666 HP.
239* OldBeggarTest: There is a random event that has an old beggar ask for money; there is a chance it's actually the Goddess of Generosity in disguise. If it is the Goddess of Generosity and you gave money, you are rewarded with a rare item, otherwise you are punished with a status ailment.
240* OneHitKill:
241** The offensive magic Banish, unless the defender uses defensive magic.
242** The Ninja battle skill Sneak Hit sometimes instantly kills their target.
243** The enemy-only Wail and Power Poke skills also sometimes one-shot their target.
244* OneStatToRuleThemAll: Speed (SP) affects several aspects of the game compared to other stats. It affects the ability to dodge and accurately land physical attacks in battle and field magic on the map. Less obviously, it also affects the damage that Strike deals as well as one's defense against Strike, meaning that for most battles, you aren't sacrificing damage to improve survivability.
245* OneTimeDungeon: In Story Mode, players start in a small map in the Prologue that, once left, cannot be entered again. Though there are just [[TheGoomba Kobolds]] and the weakest equipments.
246%%* OneWingedAngel: [[spoiler:Rico Sr. pulls it off as well as any good old JRPG boss.]]
247* OnlyInItForTheMoney: The players to some extent, but really the entire kingdom of Dokapon falls under this. The game states very plainly that the kingdom's inhabitants, from commoners up to the king himself, love money above all things.
248* OrdinaryDrowningSkills: When exploring the Sunken Shrine, your character will lose HP equal to their level every turn due to difficulty breathing underwater, unless they have certain accessories.
249* OverlordJr: Rico Jr., Overlord Rico's son and self-proclaimed prince of darkness.
250* PoorPredictableRock: Any AI opponent who doesn't [[TheComputerIsACheatingBastard cheat]] will usually play to their best stat and your weakest when deciding to use a physical or magical attack, and will rarely Strike or Counter. [[LuckBasedMission That doesn't mean "never", though...]]
251* PowerUpFood: Common consumable drinks like Invigorade and Stl-Bru and some local items from the towns can raise one stat temporarily.
252* PrayerPose: Adventurers in the Cleric job do this after winning a fight.
253* {{Precursors}}: Implied by the existence of the Lost Technology.
254* PrestigeClass: Eight of the eleven classes are prestige classes, with requirements ranging anywhere from just mastering any of the three starter classes, to mastering three other prestige classes ''and'' retrieving a MacGuffin from a dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none-too-easy enemy.
255* PrincessesPreferPink: Penny, the King's daughter and princess of Dokapon Kingdom, wears a pink dress.
256* ProngsOfPoseidon: Mermen are aquatic monsters that fight with tridents.
257* {{Pun}}: Krysta is full of these, all (appropriately) cat-related:
258** "Which one do you purrfer?"
259** "HSSSSSS! Meow I'm mad!"
260** "Thank mew!"
261* PurelyAestheticGender: The king states at the beginning that the one who weds Penny will be the next ''king'', not the next ruler. PlayedForLaughs in the form of a BrickJoke. Apparently the King never thought there'd be [[ActionGirl any females who'd answer the call]], realizing [[DidntThinkThisThrough only at the very end]].
262* PurposelyOverPowered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and it will take a very long time before other players get access to anything that comes close to their strength. Even then, the Darkling still has the Overlord's Crown, by far the best accessory in the game, which gives them a massive stat boost way above the closest-second, the Dokapon Crown. And if a player is fought by a Darkling, the Give Up option is removed. meaning odds are the non-Darkling is going to die and lose something important. Along with this, the Darkling rolls 2 to 5 spinners each turn, making them much more mobile, and each turn, a Darkling gets points for their Dark Arts, which can screw over the other players in several ways (ranging from [[YouWillNotEvadeMe yanking them into combat]] to '''''completely resetting their progress''''').
263* RainOfArrows: Downplayed. When an adventurer Strikes with a crossbow, they shoot three arrows at their target in succession.
264* RandomEvent:
265** When landing on Yellow Spaces, which usually initiate battle with an enemy, you may sometimes instead encounter an NPC.
266** At the start of the week, there's a rare chance that an event may occur that either produces an immediate effect such as all towns get their value raised, or lasts until the end of the week. Unfortunately, it's the BoringButPractical events, such as a 40% Store Sales, that you'll encounter the most, with the more interesting events such as Wabbit Season, Green Jr.'s card minigames, or the Coliseum Battle, only popping up once in a blue moon.
267** There can also be negative weekly events like all shops closed, all towns going on strikes, towns losing money or a Chimpy outbreak, which fills random encounters with Chimpys, who have low stats but will most likely give you a virus that cannot be easily cured.
268* RecurringExtra: The random event [=NPCs=] like Risque the Bandit, Gutz the Blacksmith, Kira the Merchant, etc.
269* RedEyesTakeWarning: Overlord Rico and Rico Jr. both have red eyes; the former also has BlackEyesOfCrazy while his son's are otherwise normal. Darklings have red pupils and irises with a golden outer ring.
270* RelationshipValues: Newly added in this game, you can earn favor with the King by bringing him local delicacies from towns that you have conquered. The King likes certain items more than others, but you can also sabotage other players by claiming that whatever you brought him was a gift from another player. The player the King likes the most earns an additional Gold bonus at the end of the game.
271%%* RobotGirl: The Robo Knight prestige class, girl version. The boy version is a GiantMecha.
272* RougeAnglesOfSatin: Subverted with the Wear Tigers. They appear to be feline therianthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a {{pun}}.
273* SaintlyChurch: The temples, which cures you of status ailments by [[ReligionIsMagic praying to the Holy Spirit]] and serves as a {{checkpoint}} in case you die.
274* SecretRoom: Several dungeons feature hidden spaces, most of which contain powerful equipment compared to other weapons available in the surrounding region. Later locked chests begin to contain one-of-a-kind equipment with powerful stats and effects.
275* SequelNumberSnarl: The first game in this series is called ''Dokapon Oukoku IV''. The next is ''Dokapon 3・2・1''. The "IV" in the first game refers to the fact that up to 4 players can play.
276* SeriousBusiness: You want to rob the item store, or anyone else? You gotta win at Ro-Sham-Bo! And [[WesternAnimation/SouthPark no]], not that kind. I mean rock-paper-scissors.
277* ShopliftAndDie: Downplayed. Failing to rob a store, freed town, or Kira makes an adventurer wanted for a week, meaning they have a bounty and can't land on towns, shops, temples, or castles. However, if they survive this week, everything will be back to normal again.
278* ShoutOut: Whenever a negative weekly event occurs, the King will chime in with a voice clip shouting [[{{Franchise/Superman}} "Great Caesar's Ghost, gang!"]]
279* SideQuest:
280** In the form of several {{fetch quest}}s, ranging from tracking down a certain local food the king has a sudden hankering for to what is essentially gathering puppy porn for the princess's dog.
281** While unrelated, these jobs actually serve as a quest chain to earn your way up to the {{superboss}}.
282** Three of the classes require going into dungeons (or dungeons-within-a-dungeon) and getting an item from them (sometimes in addition to mastering several other classes).
283* SnakePeople: The Medusa monster, which is half woman, half snake.
284* SortingAlgorithmOfEvil: In Adventure, the monsters that players fight increase in level throughout the game.
285* StandardRPGItems: Potions and elixers for healing, Panacea, Soul Mop, and Miracle Serum for curing status ailments, [[ExactlyWhatItSaysOnTheTin Revivals for reviving]], several temporary stat boosters, and Vanish for avoiding fights.
286* StatusEffects: There are 12 status ailments that can be inflicted on adventurers and some on monsters.
287** Confusion: Causes the afflicted character to randomly select a different Battle Command than the one selected by the player.
288** Curse: Causes the afflicted character to randomly hurt themselves instead of their target.
289** Doom: Sends the Reaper to kill the afflicted player after 7-10 days. They can only remove the effect if they kill the player that cast it on them.
290** Fear: The afflicted player is not allowed to land on spaces that guarantee a battle.
291** Footsore: The player can only move exactly one space per turn. Spinners cannot be used to circumvent this.
292** Paralysis: The afflicted player cannot move and is forced to land on their current space again. Tends to occur when landing on Battle spaces in the snowy regions.
293** Poison: The afflicted player loses HP equal to their current HP each turn.
294** Seal: The afflicted player cannot access their items or field magic.
295** Sleep: The afflicted player is not able to perform any actions. This includes defending themselves in battle.
296** Stun: Same as Sleep, though a stunned character won't recover if they get hit.
297** Wanted: Earned if the player fails to rob a shop or town. They cannot land on any shops, towns, or Dokapon Castle, and if another player defeats them in battle, they are awarded a bounty.
298** Z Plague: Can only be gotten by encountering a Chimpy. Causes players to lose HP equal to twice their current level each turn, and can be passed to other players by passing them.
299* {{Stripperiffic}}: Would it ''kill'' those female fighters to put on something ''besides'' a ChainmailBikini? [[StatisticallySpeaking Not that it'd help them in any way regardless...]]
300* StandardHeroReward: The king offers Princess Penny's hand in marriage, but only to the hero that brings him the most money at the adventure's end. This kicks off a ''lot'' of [[HeroicComedicSociopath heroic sociopathy]].
301%%* StatusEffects
302* {{Superboss}}: Do all of the king's [[SideQuest side quests]] and he'll receive a piece of inflammatory mail from an imp named Wallace. Not ready to put up with this, he tasks you with finding Wallace and teaching him a lesson, failing to mention that he's perpetually several levels above you and reads inputs nearly as blatantly as Rico Jr. In Normal Mode, he instead appears to occupy a town and will occasionally move to another one while leaving behind the previous one occupied by a monster.
303* SweatDrop: In the NA region versions of the game, the pink female Alchemist does this in the game’s intro.
304* TacticalRockPaperScissors: Battles basically boil down to this. Defend beats Attack by reducing damage. Defensive magic beats offensive magic by reducing damage (or some higher-level defensive magic straight-up [[ReturnToShooter reflects it back to the caster]]). Counter beats the high-risk Strike option by returning the massive amount of damage Strike would deal back to the attacker, often being enough to kill them.
305* ThrowingTheFight: A strategy that the AI will employ when the Darkling is about. They might intentionally Give Up on a fight they can (on a regular monster or another adventurer, whether be human player or AI), to avoid getting killed by the Darkling.[[note]]Giving Up on a fight means that the player cannot be attacked by the Darkling or anyone for a turn. Giving Up has penalties, but they are usually nowhere near as severe as the penalties for getting killed by the Darkling (such a losing a piece of ''equipment'' of the Darkling's choice).[[/note]]
306* TitleScream: By one of a few characters at the title screen. The king's is especially silly.
307* TomTheDarkLord:
308** The ultimate evil is named... "Rico." Make "Suave" jokes at your own expense.
309** And his son is "Rico Jr."
310* TraumaInn: Played with. Resting at towns and castles only heals HP while visiting temples can only cure status effects. Visiting Dokapon Castle can heal both, though.
311* TurnBasedCombat: At the start of combat, the adventurer initiating combat chooses between two face-down cards, one which will let them go first, the other making them go second. Whoever goes first chooses an offensive command while their opponent chooses a defensive command and then vice versa. If the fight doesn't conclude, then it continues on the next player participant's turn.
312* TwentyBearAsses: At the end of Chapter 3, players must get five of a random item to the King.
313* UnbreakableWeapons: Played with. While weapons don't break under normal circumstances, there are a few monster-only battle skills that will instantly break an adventurer's weapon. The Rust magical spell can also do this.
314* UnintentionallyUnwinnable: At the end of Chapter 4 of Story Mode, defeating Rico Jr. will give you control of Princess Penny to escort back to Dokapon Castle and a chance to obtain Angel Wings, an item that grants access to the Castle in the Clouds. Bringing Princess Penny to the Castle in the Clouds and dying there will leave Princess Penny in the dungeon. Since Rico Jr. does not spawn as an encounter until the chapter is completed, and the Angel Wings are consumed to enter the dungeon, it becomes impossible to progress the story further as the chapter can't be completed without returning Princess Penny to Dokapon Castle, who is now stuck in a dungeon that can no longer be accessed.
315* UniversalPoison: The basic version does your level in damage each turn, and the Z Plague, transmitted by chimpies, does double that. The former can be healed at temples or with Panaceas, but the latter is contagious and can only be cured by the Miracle Serum or at Dokapon Castle.
316* VerbalTic: Krysta, the anthropomorphic cat wizard who runs the magic shop, speaks normally save for the occasional, unenthusiastic "meow" or cat {{pun}}.
317-->'''Krysta''': Welcome!...meow.
318* VersusCharacterSplash: Happens before every fight.
319* VictoryPose: Each job has a unique pose for both males and females (except for male Robo Knight, which copies the male Warrior pose) when they win a fight.
320* VideoGameRemake: The [=PS2=]/Wii version of the game that has been localized in the West is a remake of ''Dokapon 3・2・1'' for the Platform/SuperFamicom. Similarly, ''Dokapon Journey'' is a remake of ''Dokapon Oukoku IV''.
321* VillainousCrush: Rico Jr. has one on Penny. This eventually leads to him [[DamselInDistress kidnapping her]] (or [[InsistentTerminology as he calls it]], [[CaptiveDate taking her on a date]]), forcing the player to [[SaveThePrincess rescue her from him]].
322* VillainExitStageLeft: Justified with [[spoiler:Rico Jr.]], who always uses a Revival and then teleports when an adventurer kills them.
323* VillainTeleportation: [[spoiler:Rico Jr.]] does this after being defeated (and uses a Revival), as mentioned above.
324* WarpWhistle: The Town Warp and Store Warp items take you to a random accessible town or store on the map. The Guided Warp lets you land on Dokapon Castle, any temple, or any towns you own.
325* WarpZone: The Spring Cave on the first continent has a space at the end where players can pay money to be warped to other continents.
326* WhatHappenedToTheMouse: It's never revealed what happens to [[spoiler:Rico Jr. after the death of his father.]]
327* {{Whammy}}: Some events can force players into debt.
328* WreckedWeapon: There are several ways that a piece of equipment can be broken. Numerous enemy skills (like Waterfall and Thunder) have a small chance of this, the Rust spell, from dying (''especially'' to the Darkling)...
329* YouAllLookFamiliar: The shop and temple [=NPCs=] look the same throughout the game, while the castle [=NPCs=] have different clothing depending on the region but otherwise still look the same.
330* ZipMode: Players can increase the speed of their characters and the speed of CPU players’ entire turns even further.

Top